Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 19:49:00 Player: tareth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1394) 1394 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4689 Bonus ------- None Cogmind --------- Core Integrity 689/850 Matter 253/300 Energy 100/100 System Corruption 1% Temperature Hot (269) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Signal Interpreter Weapon Cycler > --- WEAPON (4) ------- Particle Gun Pulse Rifle Heavy Assault Rifle Flak Gun > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Cooling System Huge Storage Unit Hardened Medium Armor Plating System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun Particle Gun Spread Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Huge Storage Unit Medium Armor Plating Hardened Medium Armor Plating System Restoration Module Pulse Rifle Gatling Laser Heavy Assault Rifle Flak Gun [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 . 2 Utility 3 | . . . 1 2 . Weapon 2 | . . 2 . . . Parts Attached 87 | 7 5 19 17 18 21 Power 6 | 1 . 2 1 . 2 Engine 5 | 1 . 2 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 17 | 2 2 1 2 3 7 Treads . | . . . . . . Leg . | . . . . . . Wheel 17 | 2 2 1 2 3 7 Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 2 3 2 5 7 6 Device 9 | 1 1 . 1 3 3 Storage 7 | 1 2 1 3 . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 7 | . . . 1 3 3 Artifact . | . . . . . . Weapon 39 | 2 . 14 9 8 6 Energy Gun 18 | 1 . 6 2 5 4 Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 . 4 4 1 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 8 | . . 4 3 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 1 . . 12 Power 1 | . . . . . 1 Propulsion 5 | . . 1 . . 4 Utility 3 | . . . . . 3 Weapon 4 | . . . . . 4 Highest Loss Streak 10 | . . 1 . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 99 99 99 90 Engine 8 | . 14 11 9 7 3 Wheel 24 | . 28 21 27 23 24 Device 7 | . 14 10 . 7 11 Storage 8 | . 14 11 9 7 6 Processor 8 | . . . 9 14 7 Protection 5 | . . . 8 7 5 Energy Gun 25 | . 14 32 21 28 25 Ballistic Gun 5 | . 14 5 10 . . Special Weapon 1 | . . 5 4 . . Peak Build Rating 39 | 7 7 13 17 26 39 Average Rating 19 | 5 7 11 15 21 36 On Entrance 11 | . 7 7 12 17 26 Naked Turns . | . . . . . . Heaviest Build 52 | 12 12 24 42 46 52 Greatest Support 70 | 32 32 26 36 36 70 Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 25 | 8 25 10 25 15 15 Average Capacity 12 | 7 8 9 10 15 15 Most Carried 15 | 8 8 10 15 15 15 Average Carried 11 | 3 7 9 9 14 11 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 15 | 8 7 10 15 14 8 Class Distribution -------------------- 36% | Scavenger-Gunner 32% | Scavenger-Tank 15% | Gunner 10% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1226 | 285 80 189 298 204 170 Remotely . | . . . . . . Salvage Created 1986 | 62 126 284 484 383 647 Parts 123 | 10 8 19 31 22 33 Haulers Intercepted 3 | . . 1 1 1 . Recyclers Shooed 4 | 1 . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 33 | . 3 10 7 7 6 Guns 31 | . 3 10 7 6 5 Classes Destroyed 11 | 1 3 3 3 1 . Worker 10 | . . . 1 2 7 Builder 5 | . 1 . 1 . 3 Tunneler 3 | 3 . . . . . Hauler 3 | . . 1 1 1 . Recycler 4 | . . . 1 1 2 Watcher 1 | . . 1 . . . Swarmer 10 | . 1 7 . . 2 Grunt 9 | . 2 . 4 2 1 Sentry 8 | . . 3 2 1 2 Hunter 2 | . . . 1 1 . Programmer 4 | . . . . 3 1 Best Kill Streak 8 | 3 2 4 3 4 8 Combat Bots Only 4 | . 2 4 2 2 1 Max Kills in Single Turn 2 | 2 1 2 1 1 2 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 257 | . 14 42 30 46 125 Missed 67 | . 2 10 10 21 24 Damage Taken 2428 | . 122 280 312 298 1416 Core 238 | . 24 23 30 . 161 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 94 94 100 . Volleys Fired 175 | 5 13 39 53 28 37 Largest 4 | 2 2 4 4 4 4 Hottest 295 | 60 60 235 295 295 260 Shots Fired 477 | 10 26 88 106 103 144 Gun 418 | 10 26 66 73 99 144 Cannon . | . . . . . . Launcher . | . . . . . . Special 59 | . . 22 33 4 . Kinetic 83 | 5 13 16 33 7 9 Thermal 394 | 5 13 72 73 96 135 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 27 | 7 5 9 12 27 13 Robot Miss Streak 8 | 1 2 7 4 4 8 Penetration Max . | . . . . . . Secondary Targets 5 | . . 4 . . 1 Max Gunslinging Chain 2 | . . 2 . . 1 Shots Hit Robots 245 | 7 14 37 42 58 87 Core Hits 192 | 4 7 32 32 44 73 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . . 4 Burn 4 | . . . . . 4 Melee Attacks 21 | . . . . 21 . Impact . | . . . . . . Slashing 21 | . . . . 21 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3840 | 96 162 501 551 953 1577 Guns 3837 | 96 162 501 548 953 1577 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 3 | . . . 3 . . Kinetic 551 | 40 64 100 165 47 135 Thermal 3286 | 56 98 401 383 906 1442 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . 1 Average Corruption 1 | . . 1 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . 1 . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . 1 . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 515 | . 27 357 278 378 515 Average Temperature 119 | . 15 92 62 145 201 Received Heat Transfer 579 | . 42 . 81 36 420 Effects 15 | . . 1 . 4 10 Shutdowns 2 | . . . . 1 1 Energy Bleed 5 | . . 1 . 1 3 Interference 8 | . . . . 2 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . 1 2 Combat Hostiles 2 | . . . . 1 1 Parts Melted 9 | . . 1 . 4 4 Heat Transferred 6771 | 125 225 705 743 1627 3346 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 203 | 15 121 152 168 127 203 Initial 50 | . 9 50 45 20 7 Average 62 | 5 72 68 74 55 59 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 97 Level 1 . | . . . . . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . 4 5 2 Investigation . | . . . . . . Extermination 3 | . . . . 2 1 Reinforcement 6 | . 1 . 1 3 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 1 2 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 6 17 9 11 14 Peak Tracking Total 6 | . 4 6 3 2 6 Tactical Retreats 5 | . 1 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 9 | . 1 1 2 4 1 Terminals 9 | . 1 1 2 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 1 2 3 10 1 Successful 9 | . 1 1 2 4 1 Failed 8 | . . 1 1 6 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual 10 | . . 2 1 7 . Terminals 17 | . 1 2 3 10 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 1 2 4 1 Record 2 | . . . . 2 . Open DSF 1 | . . . . . 1 Unreport Threat 5 | . 1 1 2 1 . Recall Investigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 1 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3589 | 99 300 563 875 1216 536 Spaces Moved 2320 | 64 241 300 507 943 265 Core 2 | 2 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2318 | 62 241 300 507 943 265 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 86 101 90 Average Speed 94 | 98 92 90 87 101 91 Slowest Speed 115 | 100 100 115 105 101 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 34 29 35 20 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 50 | . . 17 33 . . Terrain Destroyed 51 | . . 18 33 . . Melee . | . . . . . . Projectile 51 | . . 18 33 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3233 | 87 293 480 797 1095 481 Wait 539 | . 27 107 194 59 152 Move 2315 | 63 240 299 506 942 265 Hop . | . . . . . . Pick Up 47 | 10 2 9 13 10 3 Fast Attach 16 | 7 . . 1 1 7 Attach 21 | . . 4 6 2 9 Detach 4 | . . 1 3 . . Swap 50 | . 5 15 10 15 5 Drop 44 | 2 6 6 10 17 3 Fire 175 | 5 13 39 53 28 37 Melee 21 | . . . . 21 . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Weapon x2 688 | -9/Materials | Build established: Gunner 948 | -9/Materials | Discovered new exit (range 10) 957 | -9/Materials | Identified exit to Materials 963 | -9/Materials | Entered another Materials area 963 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1263 | -8/Materials | Build established: Scavenger-Tank 1482 | -8/Materials | Garrison activated, responded to threat 1833 | -8/Materials | Discovered new exit (range 5) 1837 | -8/Materials | Identified exit to Factory 1838 | -8/Materials | Entered Factory 1838 | -7/Factory | Evolved 2 slots: Utility x2 2145 | -7/Factory | Build established: Scavenger-Gunner 2983 | -7/Factory | Discovered new exit (range 15) 2996 | -7/Factory | Identified exit to Factory 3054 | -7/Factory | Entered another Factory area 3054 | -6/Factory | Evolved 2 slots: Propulsion x2 3121 | -6/Factory | Identified exit to DSF 3453 | -6/Factory | Build established: Scavenger-Tank 3590 | -6/Factory | Self-destructed Last Messages --------------- 03561_ Switching to secondary target: G-50 Soldier. 03563_ Wheel destroyed. 03564_ K-01 Serf collects debris. 03565_ Gatling Laser destroyed. 03568_ Imp. Light Armor Plating destroyed. 03571_ K-01 Serf cleans the Assembly Bed. 03573_ Com. Wheel destroyed. 03577_ Overheating: Energy bleed (-58). 03577_ R-10 Processor collects Adv. Heat Sink. 03578_ Overheating: System interference. 03578_ Weapon Cycler temporarily disabled. 03578_ Hvy. Assault Rifle temporarily disabled. 03578_ Signal Interpreter temporarily disabled. 03581_ K-01 Serf cleans the Assembly Bed. 03581_ R-10 Processor collects Adv. Heat Sink. 03585_ Overheating: Energy bleed (-66). 03587_ Med. Armor Plating destroyed. 03587_ K-01 Serf cleans the Assembly Bed. 03588_ Imp. Deuterium Engine destroyed. 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"" # ! # % ## ###### | | """ """ #????#!!! # # % ## #????? | | #????#!!! # + %% #????? | | """ #????# # """" # % ####????? | | """ #????########## """" # #???????? | | """ #?????????????# """" ### ###???????? | | "Y" #?????????????# """" #?# #?????????? | | """ #?????????????###########?# #?????????? | | ###########??????????????????????????# ?????????? | | ?????????????????????????????????????#*#?????????? | | ?????????????????????????????????????#%#?????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed SingularityFrostGenerator Manual? 0 Play Time 01:28:36 Cumulative 40.2 hours Start 2025.03.28 @ 07:37:14 End 2025.03.28 @ 19:49:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x22 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: d10eee6b-c330-43b4-9c96-169f1b26b23d