Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 19:23:11 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (142) 710 Value Destroyed (4840) 4840 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1966) 1966 TOTAL SCORE: 14736 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 382 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -16 Cogmind --------- Core Integrity 56/1300 Matter 101/300 Energy 70/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved System Shield Improved System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Long-range Terrain Scanner Rocket Array Great Axe Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Medium Armor Plating Advanced System Shield > --- WEAPON ----------- HERF Cannon HERF Cannon Heavy Phase Cannon KE Penetrator Linear Accelerator > --- INVENTORY -------- Cooled Ion Engine F-cell Engine Neutrino Core Armored Wheel Armored Wheel Armored Wheel Armored Huge Wheel Armored Huge Wheel Power Amplifier Power Amplifier High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Sensor Array Long-range Terrain Scanner Long-range Terrain Scanner Advanced Targeting Computer Matter Filter Improved Kinecellerator Improved Propulsion Shielding Improved Utility Shielding Improved Utility Shielding Improved Light Armor Plating Layered Light Armor Plating Thermal Shield Improved System Shield Missile Launcher Rocket Array Katana Great Axe Great Axe Greatsword CR-A16's Pointy Stick [Rating: 103] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Heavy Riot Gun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 . . . 2 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . . . . . . . . . Utility 9 | . . . . . . 1 2 . . . . 1 2 2 1 . Weapon 3 | . . 1 . . . 1 . . . . . 1 . . . . Parts Attached 289 | 6 10 22 11 1 8 2 40 2 20 3 3 53 49 12 29 18 Power 22 | 1 2 2 1 . . . 1 . 1 . . 4 5 . 2 3 Engine 11 | 1 2 2 1 . . . 1 . 1 . . . 1 . . 2 Core 10 | . . . . . . . . . . . . 4 4 . 1 1 Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 43 | 2 4 8 5 . 2 . 5 . 1 . . 4 3 1 3 5 Treads . | . . . . . . . . . . . . . . . . . Leg 7 | 2 4 1 . . . . . . . . . . . . . . Wheel 36 | . . 7 5 . 2 . 5 . 1 . . 4 3 1 3 5 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 107 | 1 2 3 . . . 1 18 1 9 . . 26 19 7 13 7 Device 57 | . . . . . . . 11 1 6 . . 19 8 3 7 2 Storage 20 | 1 2 3 . . . 1 4 . 1 . . 3 4 1 . . Processor 7 | . . . . . . . . . 1 . . 2 1 1 1 1 Hackware 4 | . . . . . . . . . . . . . . 1 . 3 Protection 19 | . . . . . . . 3 . 1 . . 2 6 1 5 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 117 | 2 2 9 5 1 6 1 16 1 9 3 3 19 22 4 11 3 Energy Gun 4 | . . . . . . . . . . 2 1 1 . . . . Energy Cannon 11 | . . . . . 2 . 1 . 1 . . . . 1 6 . Ballistic Gun 34 | 2 2 8 2 1 1 1 4 . 1 . . 1 10 1 . . Ballistic Cannon 13 | . . 1 2 . 1 . 4 . 2 . . . 1 . 1 1 Launcher 14 | . . . 1 . 2 . 1 . 1 . . 3 4 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 37 | . . . . . . . 6 1 4 . 1 13 6 1 3 2 Piercing Weapon 4 | . . . . . . . . . . 1 1 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . . . . Parts Lost 45 | . . . . . 1 . . . 7 . 2 3 7 . 3 22 Power 5 | . . . . . . . . . . . . . . . . 5 Propulsion 9 | . . . . . 1 . . . . . . 1 1 . . 6 Utility 12 | . . . . . . . . . 1 . . 1 1 . 2 7 Weapon 19 | . . . . . . . . . 6 . 2 1 5 . 1 4 Highest Loss Streak 15 | . . . . . 1 . . . 3 . 1 1 2 . 3 15 Average Slot Usage (%) 88 | . 97 100 100 100 99 72 89 91 79 91 90 76 88 87 94 77 Engine 4 | . 14 11 11 11 11 9 7 7 7 7 7 . 1 . . . Core 2 | . . . . . . . . . . . . 5 3 5 7 3 Leg 1 | . 28 8 . . . . . . . . . . . . . . Wheel 14 | . . 24 33 33 32 27 15 15 15 15 15 13 11 10 9 6 Device 4 | . . . . . . . 8 7 3 . . 5 4 8 7 1 Storage 24 | . 25 22 22 22 22 27 24 30 30 30 30 26 23 21 19 17 Processor 5 | . . . . . . . . . 1 7 7 5 11 10 14 18 Protection 2 | . . . . . . . 5 . . . . . 5 5 4 4 Energy Gun 1 | . . . . . . . . . . 14 14 . . . . . Energy Cannon 1 | . . . . . 8 . . . 2 . . . . 2 7 8 Ballistic Gun 9 | . 28 31 26 11 20 9 7 7 3 . . 5 9 4 3 . Ballistic Cannon 3 | . . 1 5 22 3 . 13 11 3 . . . . . 3 3 Slashing Weapon 6 | . . . . . . . 5 10 9 12 7 8 11 9 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 199 | 13 20 51 52 53 53 71 111 111 111 102 103 133 178 171 199 196 Greatest Support 49 | 20 20 30 30 30 30 30 40 40 40 40 40 40 40 49 49 40 Greatest Overweight (x) 5 | . . 2 1 1 1 2 2 2 2 2 2 3 4 4 4 5 Average Overweight (x) 2 | . . 1 1 1 1 2 1 2 2 2 2 2 3 3 3 3 Largest Inventory Capacity 36 | 6 10 16 16 16 16 22 30 30 30 30 30 32 36 36 36 36 Average Capacity 27 | 5 8 15 16 16 16 22 24 30 30 30 30 31 35 36 36 33 Most Carried 36 | 3 10 16 16 16 16 22 28 28 28 29 29 32 36 35 36 36 Average Carried 26 | 1 7 12 15 15 15 15 23 28 26 26 28 30 33 31 34 31 Final Capacity 36 | 6 10 16 16 16 16 22 30 30 30 30 30 32 36 36 36 4 Final Carried 35 | 3 10 16 15 16 16 22 28 28 25 29 27 31 30 34 35 4 Class Distribution -------------------- 45% | Hauler-Assassin 30% | Hauler-Mutant 9% | Scavenger-Gunner 5% | Hauler-Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Assassin | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Hauler-Assassin | -3/Research Hauler-Mutant | -3/Testing Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Matter Collected 6827 | 226 386 715 239 . 111 472 881 247 417 49 25 1248 911 . 900 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6013 | . 333 894 211 . 128 310 702 . 124 . 207 1631 852 58 563 . Parts 304 | . 22 50 25 . 11 13 28 . 3 . 7 76 40 5 24 . Haulers Intercepted 8 | . 1 2 . . . 3 1 . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 21 . 1 . . . . . Prevented 7 | . . . . . . . . . 1 . 6 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Combat Hostiles Destroyed 83 | . 8 10 6 . 3 1 4 . 4 . 3 23 12 2 7 . Melee 2 | . . . . . . . . . . . . . 2 . . . Guns 36 | . 8 10 . . 1 1 . . 1 . 1 10 2 . 2 . Cannons 13 | . . . 2 . . . 4 . 1 . . . . 2 4 . AOE 31 | . . . 4 . 2 . . . 2 . 1 13 8 . 1 . Classes Destroyed 12 | . 5 4 1 . . . 1 . . . . 1 . . . . Worker 17 | . 1 5 5 . . 1 2 . . . . 1 2 . . . Builder 5 | . . 2 . . . . 1 . . . . 1 1 . . . Tunneler 2 | . . . 1 . 1 . . . . . . . . . . . Hauler 8 | . 1 2 . . . 3 1 . . . . 1 . . . . Recycler 21 | . . 2 . . 1 1 7 . . . . 6 2 . 2 . Watcher 6 | . 1 1 . . . . . . . . . 1 2 . 1 . Swarmer 16 | . 3 . 4 . 3 . . . . . . 6 . . . . Grunt 24 | . 5 6 1 . . 1 . . 3 . 3 5 . . . . Duelist 2 | . . 1 . . . . . . 1 . . . . . . . Sentry 11 | . . 3 1 . . . 1 . . . . 3 2 . 1 . Hunter 4 | . . . . . . . . . . . . 4 . . . . Programmer 26 | . . . . . . . 3 . . . . 5 10 2 6 . Best Kill Streak 9 | . 3 5 4 . 3 3 3 . 3 . 3 9 4 2 6 . Combat Bots Only 6 | . 3 3 4 . 3 1 1 . 3 . 3 6 3 2 5 . Max Kills in Single Turn 7 | . 1 1 3 . 2 2 2 . 2 . 1 7 4 1 3 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 6 | . . . 3 . 2 . . . 2 . 1 6 3 . 1 . Melee 1 | . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Damage Taken 12922 | . 513 463 50 . 104 17 695 . 1399 . 651 1647 2377 155 1279 3572 Core 2264 | . 63 59 13 . 10 17 164 . 202 . 114 226 152 . 155 1089 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 74 . . . 79 96 . . . . 31 73 84 100 . . Volleys Fired 292 | . 53 61 9 . 11 11 31 . 8 . 6 47 33 2 20 . Largest 5 | . 2 3 3 . 3 1 4 . 4 . 3 2 4 3 5 . Hottest 434 | . 40 90 108 . 111 60 182 . 182 . 170 120 135 176 434 . Shots Fired 650 | . 106 173 23 . 25 11 82 . 27 . 14 50 62 6 71 . Gun 472 | . 106 163 17 . 12 11 27 . 8 . 14 42 56 2 14 . Cannon 145 | . . 10 4 . 9 . 48 . 18 . . . . 2 54 . Launcher 33 | . . . 2 . 4 . 7 . 1 . . 8 6 2 3 . Special . | . . . . . . . . . . . . . . . . . Kinetic 551 | . 106 173 21 . 16 11 69 . 22 . . 41 56 2 34 . Thermal 32 | . . . . . . . . . . . . . . 2 30 . Explosive 33 | . . . 2 . 4 . 7 . 1 . . 8 6 2 3 . Electromagnetic 34 | . . . . . 5 . 6 . 4 . 14 1 . . 4 . Robot Hit Streak 18 | . 12 18 11 . 7 5 11 . 5 . 8 11 7 2 9 . Robot Miss Streak 5 | . 4 4 1 . 4 2 3 . 2 . 3 4 5 . 4 . Penetration Max 1 | . . . . . . . . . . . . . 1 . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 417 | . 66 99 10 . 8 7 46 . 17 . 10 58 50 4 42 . Core Hits 253 | . 20 35 12 . 5 7 18 . 11 . 9 68 35 4 29 . Critical Hits 10 | . . . . . . . 3 . 1 . 1 . 3 . 2 . Critical Kills 3 | . . . . . . . 2 . . . . . 1 . . . Critical Parts Destroyed 6 | . . . . . . . 1 . 1 . 1 . 2 . 1 . Melee Attacks 193 | . . . . . . . 23 2 1 . . 60 65 22 20 . Impact . | . . . . . . . . . . . . . . . . . Slashing 193 | . . . . . . . 23 2 1 . . 60 65 22 20 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . 6 . . . . 9 3 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . 5 4 . . . Damage Inflicted 17161 | . 680 1251 461 . 300 319 1844 . 639 . 259 5869 3084 219 2236 . Guns 5835 | . 680 1223 87 . 50 319 298 . 84 . 217 1723 919 . 235 . Cannons 2704 | . . 28 68 . 67 . 811 . 265 . . . . 84 1381 . Explosions 5348 | . . . 306 . 183 . 51 . 290 . 42 2761 1141 71 503 . Melee 3274 | . . . . . . . 684 . . . . 1385 1024 64 117 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 7061 | . 680 1251 155 . 50 319 1023 . 307 . . 1711 919 . 646 . Thermal 2431 | . . . . . . . . . . . 42 916 468 84 921 . Explosive 3922 | . . . 306 . 183 . 51 . 290 . . 1845 673 71 503 . Electromagnetic 473 | . . . . . 67 . 86 . 42 . 217 12 . . 49 . Impact . | . . . . . . . . . . . . . . . . . Slashing 3274 | . . . . . . . 684 . . . . 1385 1024 64 117 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . . . . . 6 16 3 8 24 Average Corruption 3 | . . . . . . . . . . . . 1 5 2 3 9 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 94 | . . . . . . . . . . . . 13 50 3 18 10 Message Errors 27 | . . . . . . . . . . . . 4 13 . 4 6 Matter Fused 15 | . . . . . . . . . . . . 2 6 1 5 1 Heat Flow Errors 11 | . . . . . . . . . . . . 1 4 1 5 . Energy Discharges 9 | . . . . . . . . . . . . 2 4 . 2 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . . . . . . . 1 8 1 . . Data Loss (major) 2 | . . . . . . . . . . . . . 1 . . 1 Misfires 2 | . . . . . . . . . . . . 1 1 . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . Misdirections 4 | . . . . . . . . . . . . . 3 . . 1 Targeting Errors 10 | . . . . . . . . . . . . 1 7 . 2 . Weapon Failures 2 | . . . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1185 | . . . 30 . 15 . 175 . 5 . . 661 237 . 62 . Projectiles 64 | . . . . . . . 5 . 5 . . . . . 54 . Explosions 513 | . . . 30 . 15 . . . . . . 371 89 . 8 . Melee 608 | . . . . . . . 170 . . . . 290 148 . . . Knockbacks 12 | . . . . . . . 6 . 4 . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . 5 . 4 . . . . . 2 . Secondary 1 | . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 329 | . . . . . 42 . 33 . 31 . . 209 . . 14 . Shots 10 | . . . . . 1 . 1 . 2 . . 5 . . 1 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 394 | . 12 36 33 . 72 64 368 . 217 . 129 252 265 153 394 8 Average Temperature 70 | . 6 11 18 . 25 27 106 . 109 . 70 68 74 61 119 6 Received Heat Transfer 1608 | . 231 198 9 . . 9 72 . 354 . 147 99 114 . 54 321 Effects 4 | . . . . . . . . . 2 . . . 1 . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1605 | . . . . . . . . . . . 50 500 250 74 731 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Peak Influence 1600 | . 212 235 230 . 116 127 95 . . . . 797 676 369 518 1600 Initial 378 | . . 38 75 . . 44 57 . . . . 31 378 304 159 254 Average 226 | . 86 91 166 . 98 64 47 . . . . 156 421 306 290 1555 Maximum Alert Level 5 | . 1 1 1 . . . . . . . . 3 2 1 2 5 Low Security (%) 61 | 100 97 97 90 . 100 100 100 . . . . 78 1 6 32 . Level 1 17 | . 2 2 9 . . . . . . . . 6 42 93 26 . Level 2 17 | . . . . . . . . . . . . 9 56 . 41 . Level 3 1 | . . . . . . . . . . . . 5 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . 99 Squads Dispatched 43 | . 2 . . . . . 8 . 1 . . 7 10 1 2 12 Investigation 2 | . 1 . . . . . . . . . . 1 . . . . Extermination 14 | . . . . . . . 3 . . . . 4 4 1 2 . Reinforcement 5 | . 1 . . . . . 2 . . . . 1 1 . . . Assault 15 | . . . . . . . . . 1 . . 1 1 . . 12 Garrison 7 | . . . . . . . 3 . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Distress Signals 5 | . 2 1 . . . . . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 217 | . 17 24 7 . 3 3 8 . 17 . 4 36 24 7 14 53 Peak Tracking Total 39 | . 4 6 4 . 3 2 3 . 12 . 3 6 4 3 4 39 Tactical Retreats 21 | . 3 3 . . . . . . 9 . . 3 1 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Traps Triggered 13 | . 1 . . . . . 3 . . . . 5 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Machines Disabled 28 | . . 2 1 . 1 . 1 . . . . 16 7 . . . Max in Single Turn 6 | . . 1 1 . 1 . 1 . . . . 6 4 . . . Garrison Access 5 | . . . . . . . 1 . . . . . 1 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Machines Accessed 81 | . 5 6 . 1 . 1 20 . . . . 25 12 5 6 . Terminals 37 | . 2 5 . . . . 12 . . . . 11 5 . 2 . Fabricators 8 | . . . . . . . 1 . . . . 3 2 1 1 . Repair Stations 8 | . 1 . . . . . 1 . . . . 3 2 1 . . Recycling Units 10 | . 2 . . . . 1 2 . . . . 3 . 2 . . Scanalyzers 6 | . . 1 . . . . 1 . . . . 2 1 . 1 . Garrison Access 11 | . . . . . . . 3 . . . . 3 2 1 2 . Total Hacks 201 | . 17 21 . 1 . 1 52 . . . . 50 26 18 15 . Successful 101 | . 8 15 . 1 . 1 24 . . . . 20 14 11 7 . Failed 100 | . 9 6 . . . . 28 . . . . 30 12 7 8 . Catastrophic 17 | . . 1 . . . . 5 . . . . 5 3 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 42 | . 8 6 . 1 . . 15 . . . . 5 7 . . . Terminals 93 | . 9 13 . . . . 35 . . . . 22 11 . 3 . Fabricators 26 | . . . . . . . 2 . . . . 6 5 5 8 . Repair Stations 23 | . 3 . . . . . 1 . . . . 6 7 6 . . Recycling Units 21 | . 5 . . . . 1 4 . . . . 5 . 6 . . Scanalyzers 19 | . . 8 . . . . 4 . . . . 5 1 . 1 . Garrison Access 18 | . . . . . . . 6 . . . . 6 2 1 3 . Terminal Hacks 32 | . 3 6 . 1 . . 12 . . . . 8 2 . . . Part Schematic 3 | . 1 . . . . . 2 . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . 2 . . . . . . . . . Terminal Index 5 | . 1 1 . . . . 1 . . . . 1 1 . . . Unreport Threat 2 | . . 1 . . . . . . . . . 1 . . . . Locate Traps 10 | . . 2 . . . . 2 . . . . 5 1 . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 3 | . 1 1 . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . 2 . . . . 2 5 4 5 . Load Schematic 8 | . . . . . . . 1 . . . . 1 2 2 2 . Build 10 | . . . . . . . 1 . . . . 1 3 2 3 . Repair Station Hacks 13 | . 2 . . . . . . . . . . 4 4 3 . . Scan Component 7 | . 1 . . . . . . . . . . 2 2 2 . . Repair 6 | . 1 . . . . . . . . . . 2 2 1 . . Recycling Unit Hacks 10 | . 2 . . . . 1 2 . . . . 2 . 3 . . Process 4 | . . . . . . . 1 . . . . 1 . 2 . . Retrieve Matter 2 | . . . . . . . 1 . . . . . . 1 . . Retrieve Components 4 | . 2 . . . . 1 . . . . . 1 . . . . Scanalyzer 16 | . . 8 . . . . 4 . . . . 3 1 . . . Insert Component 9 | . . 4 . . . . 2 . . . . 2 1 . . . Analyze 7 | . . 4 . . . . 2 . . . . 1 . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . 1 2 . Seal Access 4 | . . . . . . . 1 . . . . . . 1 2 . Unauthorized Hacks 8 | . 1 1 . . . . 3 . . . . 1 2 . . . Terminals 8 | . 1 1 . . . . 3 . . . . 1 2 . . . Assimilate 4 | . . . . . . . 2 . . . . 1 1 . . . Botnet 4 | . 1 1 . . . . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 4 6 . . . . 20 . . . . 22 9 2 3 . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 4 . . . . 3 . . . . 1 . . . . Parts Built 13 | . . . . . . . 1 . . . . 2 6 2 2 . Matter 1014 | . . . . . . . 102 . . . . 124 372 292 124 . Time 476 | . . . . . . . 51 . . . . 62 155 146 62 . Total Part Build Rating 29 | . . . . . . . 1 . . . . 4 12 8 4 . Parts Repaired 6 | . 1 . . . . . . . . . . 2 2 1 . . Time 180 | . 26 . . . . . . . . . . 66 60 28 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 132 | . . . . . . . 30 . . . . 28 . 74 . . Retrieved Matter 86 | . . . . . . . 30 . . . . . . 56 . . Retrieved Components 15 | . 8 . . . . 7 . . . . . . . . . . Parts Scanalyzed 7 | . . 4 . . . . 1 . . . . 2 . . . . Part Schematics Acquired 6 | . . 4 . . . . 1 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . 3 . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . Allies Hacked 2 | . . . . . . . . . . . . 1 . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Total Allies 6 | . . . 1 . . . 2 . . . . 1 1 1 . . Largest Group 1 | . . . 1 . . . 1 . . . . 1 1 1 1 . Highest-Rated Group 47 | . . . 31 . . . 10 . . . . 26 9 47 47 . Highest-Rated Ally 47 | . . . 31 . . . 10 . . . . 26 9 47 47 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . 3 . . . . . . . . . . . 1 . Total Damage 65 | . . . 44 . . . . . . . . . . . 21 . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . 2 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Turns Passed 15982 | 60 782 966 441 433 241 320 2238 770 688 1137 377 2856 2512 567 1337 257 Spaces Moved 11746 | 43 446 630 421 477 200 294 1806 662 546 981 309 2034 1617 362 744 174 Core 25 | 6 . . . . . . . . . . . . . . . 19 Treads . | . . . . . . . . . . . . . . . . . Legs 554 | 37 446 71 . . . . . . . . . . . . . . Wheels 11167 | . . 559 421 477 200 294 1806 662 546 981 309 2034 1617 362 744 155 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 100 100 115 115 115 115 115 125 125 125 50 Average Speed 115 | 110 120 96 90 90 90 100 107 115 115 115 115 122 131 126 127 126 Slowest Speed 150 | 120 120 120 90 90 90 100 115 115 115 115 115 125 135 135 135 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 48 | 4 54 32 80 90 38 18 45 80 73 87 54 55 43 12 23 28 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . 1 2 . . . . . . Known Exits Taken 9 | . . 1 . . 1 . 1 . 1 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 . 1 . . . . 1 . . . Scrap Searched 9 | . . . 1 . . . . 1 4 3 . . . . . . Spaces Dug 287 | . . 6 12 . 35 10 99 2 1 . . 40 48 15 19 . Terrain Destroyed 762 | . . 8 23 . 52 17 116 2 37 . 13 231 114 75 74 . Melee 119 | . . . . . . . 17 2 1 . . 36 33 15 15 . Projectile 109 | . . 8 . . 3 17 8 . 3 . . 27 26 2 15 . AOE 534 | . . . 23 . 49 . 91 . 33 . 13 168 55 58 44 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Total 13419 | 52 597 865 466 481 236 322 2009 667 578 989 317 2295 1848 430 1045 222 Wait 640 | 1 69 110 12 . 18 1 63 . . . . 71 60 22 213 . Move 11729 | 42 445 629 420 476 199 293 1804 661 545 980 308 2033 1616 361 743 174 Hop . | . . . . . . . . . . . . . . . . . Pick Up 121 | 3 10 17 4 1 . 10 21 . 1 5 . 17 16 5 11 . Fast Attach 43 | 6 2 6 . . . . 3 1 2 2 . 4 7 3 3 4 Attach 62 | . . 2 . . 1 2 7 . 5 . 2 11 12 3 5 12 Detach 38 | . 1 3 . . . 3 2 1 2 . . 9 7 1 2 7 Swap 184 | . 8 14 11 1 7 . 30 1 13 1 1 38 30 6 21 2 Drop 133 | . 9 23 10 3 . 2 24 1 1 1 . 13 13 1 9 23 Fire 292 | . 53 61 9 . 11 11 31 . 8 . 6 47 33 2 20 . Melee 167 | . . . . . . . 23 2 1 . . 52 54 17 18 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . . . . . . . Rewire 9 | . . . . . . . . . . . . . . 9 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / [*Low x2] / [*Ext x2]) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: [Res] / *Tes) -3/Testing History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Repaired Assault Rifle 307 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 16) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 851 | -9/Materials | Identified exit to Mines 1152 | -9/Materials | Build established: Scavenger-Gunner 1654 | -9/Materials | Discovered new exit (range 14) 1809 | -9/Materials | Entered Mines 1819 | -9/Mines | Met a Derelict bent on vengeance 1921 | -9/Mines | Received a Mining Laser from a helpful Derelict 1922 | -9/Mines | Identified exit to Materials 1984 | -9/Mines | Learned Materials stockpile data 2008 | -9/Mines | Discovered exit to Materials (range 4) 2038 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2165 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2246 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2246 | -9/Mines | Discovered new exit (range 5) 2250 | -9/Mines | Entered Exiles 2272 | -9/Exiles | Met 8R-AWN 2287 | -9/Exiles | Met EX-HEX 2329 | -9/Exiles | Met EX-DEC 2420 | -9/Exiles | Met EX-BIN 2429 | -9/Exiles | Build established: Gunner 2432 | -9/Exiles | Aligned with FarCom system 2433 | -9/Exiles | Given EX-Vault access code 2455 | -9/Exiles | Opened EX-Vault 2465 | -9/Exiles | Found XL Autogun Array 2487 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2541 | -9/Exiles | Visited The Gauntlet 2671 | -9/Exiles | Discovered new exit (range 14) 2683 | -9/Exiles | Left Exiles lab with XL Autogun Array 2683 | -9/Exiles | Entered Mines 2912 | -8/Mines | Discovered exit to Materials (range 13) 2924 | -8/Mines | Entered Materials 2924 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3139 | -8/Materials | Discovered new exit (range 14) 3226 | -8/Materials | Build established: Hauler-Skirmisher 3244 | -8/Materials | Entered Factory 3244 | -7/Factory | Evolved 2 slots: Utility x2 3821 | -7/Factory | Build established: Hauler-Assassin 3927 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4074 | -7/Factory | Found Prototype Launcher 4196 | -7/Factory | Discovered new exit (range 16) 4653 | -7/Factory | Crushed by falling debris 4926 | -7/Factory | Discovered new exit (range 5) 4950 | -7/Factory | Identified Rocket Array 5063 | -7/Factory | Identified exit to Lower Caves 5218 | -7/Factory | Identified exit to Factory 5277 | -7/Factory | Garrison activated, responded to threat 5482 | -7/Factory | Entered Lower Caves 5695 | -7/Lower Caves | Learned Factory emergency access door positions 5703 | -7/Lower Caves | Learned location of 1 exit from Factory 5769 | -7/Lower Caves | Build established: Hauler-Mutant 5940 | -7/Lower Caves | Discovered new exit (range 13) 6045 | -7/Lower Caves | Encountered a Warlord checkpoint 6252 | -7/Lower Caves | Entered another Lower Caves area 6277 | -7/Lower Caves | Discovered exit to Factory (range 5) 6292 | -7/Lower Caves | Learned location of Zion (-7) 6407 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6506 | -7/Lower Caves | Lost 3 parts (3w) 6560 | -7/Lower Caves | Spotted B-75 Beast 6620 | -7/Lower Caves | Lost 3 parts (3w) 6635 | -7/Lower Caves | Core integrity fell below 50% 6713 | -7/Lower Caves | Encountered a Warlord checkpoint 6813 | -7/Lower Caves | Learned Factory garrison access intel 6814 | -7/Lower Caves | Discovered new exit (range 11) 6844 | -7/Lower Caves | Identified exit to Zion 6940 | -7/Lower Caves | Entered Zion 7035 | -7/Zion | Discovered new exit (range 11) 7038 | -7/Zion | Given A8's code to call for help 7047 | -7/Zion | Identified exit to Proximity Caves 7173 | -7/Zion | Identified exit to Deep Caves 7216 | -7/Zion | Learned Factory garrison access intel 7462 | -7/Zion | Learned location of Armory (-4) 7666 | -7/Zion | Found CR-A16's Pointy Stick 7724 | -7/Zion | Visited the Megawrench Repair Shop 7724 | -7/Zion | Megawrench repaired 8 parts 7864 | -7/Zion | Rebuked by Imprinter 8077 | -7/Zion | Entered Proximity Caves 8377 | -6/Proximity Caves | Spotted B-75 Beast 8454 | -6/Proximity Caves | Entered Factory 8454 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8455 | -6/Factory | Identified exit to Factory 8457 | -6/Factory | Loaded intel: 4 garrison access locations 9071 | -6/Factory | Build established: Hauler-Assassin 9312 | -6/Factory | Fabricated Arm. Wheel (x2) 9548 | -6/Factory | Discovered new exit (range 14) 9734 | -6/Factory | Discovered new exit (range 9) 10253 | -6/Factory | Repaired Arm. Huge Wheel? 10279 | -6/Factory | Discovered new exit (range 5) 10313 | -6/Factory | Spotted B-75 Beast 10679 | -6/Factory | Repaired Kinecellerator? 10775 | -6/Factory | Discovered new exit (range 15) 11150 | -6/Factory | Build established: Hauler-Mutant 11254 | -6/Factory | First assault squad dispatched 11310 | -6/Factory | Entered another Factory area 11310 | -5/Factory | Evolved 2 slots: Utility x2 11311 | -5/Factory | Loaded intel: 3 garrison access locations 11409 | -5/Factory | Repaired Katana? 11721 | -5/Factory | Fabricated Arm. Wheel? 11920 | -5/Factory | Build established: Hauler-Assassin 12083 | -5/Factory | Discovered new exit (range 18) 12336 | -5/Factory | Discovered new exit (range 14) 12873 | -5/Factory | Garrison activated, responded to threat 12899 | -5/Factory | Spotted B-75 Beast 12973 | -5/Factory | Fabricated Hvy. Assault Rifle? 13026 | -5/Factory | Repaired Great Axe 13318 | -5/Factory | System corruption reached 10% 13436 | -5/Factory | Fabricated Hvy. Assault Rifle? 13538 | -5/Factory | Discovered new exit (range 21) 13611 | -5/Factory | Garrison activated, responded to threat 13822 | -5/Factory | Entered another Factory area 13822 | -4/Factory | Evolved 2 slots: Utility x2 14083 | -4/Factory | Discovered new exit (range 22) 14135 | -4/Factory | Discovered new exit (range 16) 14233 | -4/Factory | Fabricated Arm. Huge Wheel (x2) 14300 | -4/Factory | Identified exit to Research 14320 | -4/Factory | Repaired KE Penetrator 14344 | -4/Factory | Identified exit to Upper Caves 14389 | -4/Factory | Entered Research 14389 | -3/Research | Accompanied by 1 ally 14389 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14605 | -3/Research | Fabricated Arm. Wheel? 14886 | -3/Research | Local fabrication network quarantined 15269 | -3/Research | Discovered new exit (range 19) 15526 | -3/Research | Lost 3 parts (2u1w) 15687 | -3/Research | Discovered new exit (range 17) 15724 | -3/Research | Identified exit to Testing 15726 | -3/Research | Entered Testing 15727 | -3/Testing | Maximum security lockdown engaged 15899 | -3/Testing | Spotted Striker 15931 | -3/Testing | Lost 7 parts (2p2n1u2w) 15947 | -3/Testing | System corruption reached 10% 15960 | -3/Testing | Core integrity fell below 50% 15974 | -3/Testing | Core integrity fell below 20% 15981 | -3/Testing | Spotted Investigator 15983 | -3/Testing | Self-destructed Last Messages --------------- 15970_ Door malfunctions. 15970_ Adv. Hacking Suite destroyed. 15972_ Penetrated by Slug. 15972_ Acquired Great Axe. 15973_ Great Axe destroyed. 15973_ C-30 ARC bursts open, deploying its payload. 15973_ P-80 Master unfolds itself. 15973_ H-77 Assassin unfolds itself. 15973_ P-80 Master unfolds itself. 15973_ I-47 Archangel unfolds itself. 15975_ E-15 Imp destroyed. 15976_ System corrupted: Matter fused (-6). 15977_ Enh. Optical Array destroyed. 15979_ Scanalyzer disabled. 15980_ C-30 ARC bursts open, deploying its payload. 15980_ G-73 Enforcer unfolds itself. 15980_ B-74 Champion unfolds itself. 15980_ G-67 Veteran unfolds itself. 15981_ P-80 Master resets P-80 Master, system corruption cleaned. 15982_ Acquired Imp. System Shield. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###+####??#+???#+##??????????????????????????????? | | #??# ??? +??????????????????????????????? | | #??# ?? #????? ??????????????????????? | | ???# ?"" # ???? #?????????????????????? | | ????#/ """ # ???? #?????????????????????? | | #?????# """ # ??"" #?????????????????????? | | #?????# """ # ??"" #?????????????????????? | | ####### """ # ?? #?????????????????????? | | """ # """ #?????????????????????? | | " # """ #?????????????????????? | | "% " + """ #?????????????????????? | | " "%"b i # #?????????????????????? | | ##"#i##### p# #?????????????????????? | | # g # p # """ #?????????????????????? | | "%# C gl # # """ #?????????????????????? | | !/ ClCb gg# g# "S #?????????????????????? | | # /ggbmgh l # """ #?????????????????????? | | # !gigb# g pg " #?????????????????????? | | # %=!!h ppgpcg# @ #?????????????????????? | | # /!]!/! ## ############?????????????????????? | | # =!!!!! ## #????????????????????????????????? | | ^ # ]!]! ## #????????????????????????????????? | | ###########l#????????????????????????????????? | | #?????????# #????????????????????????????????? | | #?????????# ????????????????????????????????? | | #?????????# ????????????????????????????????? | | #?????????# ????????????????????????????????? | | ????????? ????????????????????????????????? | | #?????????###????????????????????????????????? | | #????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 100 Energy Generation 36 Energy Capacity 500 Matter Stores 435 Matter Capacity 500 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 26 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Missile Launcher | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Hacked Arm. Wheel | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Scanalyzed Kinecellerator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -5/Factory Hvy. Assault Rifle | x2 | -5/Factory Hvy. Assault Rifle | x2 | -5/Factory Arm. Huge Wheel | x2 | -4/Factory Arm. Wheel | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainCatalystSteel Manual? 1 Play Time 03:45:52 Cumulative 224.8 hours Start 2020.09.21 @ 11:30:04 End 2020.09.21 @ 19:23:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 49 Adventurer 36 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1881159d-b95e-4957-a371-0288b36f29a8