Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 13:32:25 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (4061) 4061 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (358) 358 TOTAL SCORE: 9404 Bonus ------- High Alert Combat Kills 358 Cogmind --------- Core Integrity 926/1150 Matter 126/550 Energy 201/450 System Corruption 22% Temperature Danger (417) Movement Immobile (Siege) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY (7) ------ Advanced Cryofiber Web Large Storage Unit Energy Well Matter Compressor > --- WEAPON (4) ------- Variable Charge Gun Heavy Gauss Cannon Heavy Mace > --- INVENTORY (15) --- Medium Matter Pod (100) Improved Terrain Scanner Seismic Detector System Shield Relay Coupler [Swarmer] (20) Relay Coupler [Brawler] (20) Relay Coupler [Sentry] (19) Relay Coupler [Sentry] (15) Phase Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Enhanced Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Energy Well Matter Compressor Advanced Targeting Computer Improved Point Defense System Improved Recalibrator > --- WEAPON ----------- Variable Charge Gun Heavy Ion Cannon Coil Gun Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Medium Matter Pod Machine Analyzer Improved Terrain Scanner Seismic Detector System Shield Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Sentry] Phase Cannon Heavy Mace [Rating: 109] Favorites ----------- Power Enhanced Fission Core Engine Deuterium Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 4 | . . 2 . . . . 2 Utility 5 | . . . 1 2 1 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 92 | . 4 26 10 3 12 24 13 Power 12 | . . 5 1 . 2 3 1 Engine 8 | . . 5 1 . 2 . . Core 3 | . . . . . . 3 . Reactor 1 | . . . . . . . 1 Propulsion 25 | . . 16 2 . . 3 4 Treads 9 | . . 6 . . . . 3 Leg 11 | . . 10 . . . . 1 Wheel 5 | . . . 2 . . 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | . 2 2 5 2 6 10 3 Device 19 | . 1 2 2 1 4 7 2 Storage 4 | . 1 . 1 . . 2 . Processor 4 | . . . 1 1 . 1 1 Hackware . | . . . . . . . . Protection 3 | . . . 1 . 2 . . Artifact . | . . . . . . . . Weapon 25 | . 2 3 2 1 4 8 5 Energy Gun 9 | . 2 3 1 . 1 1 1 Energy Cannon 6 | . . . 1 1 1 2 1 Ballistic Gun 4 | . . . . . 1 3 . Ballistic Cannon 3 | . . . . . . 2 1 Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 . Parts Lost 39 | . . 12 3 . 2 9 13 Power 7 | . . 3 . . 1 1 2 Propulsion 9 | . . 6 . . . 3 . Utility 10 | . . 1 2 . . 3 4 Weapon 13 | . . 2 1 . 1 2 7 Highest Loss Streak 11 | . . 4 3 . 2 5 11 To Critical Strikes 1 | . . . . . . 1 . Average Backups 11 | 7 7 9 11 12 12 13 14 Power . | 1 1 . 1 . . . . Propulsion 1 | 3 1 1 2 3 2 1 . Utility 5 | 1 2 4 5 4 5 6 8 Weapon 3 | 1 2 2 2 3 4 4 4 Tool/Special . | . . . . . . . . Unused Backups 27 | 8 2 3 5 1 . 2 6 Power 3 | 1 . 1 . 1 . . . Propulsion 10 | 4 1 1 4 . . . . Utility 9 | 1 . 1 . . . 1 6 Weapon 5 | 2 1 . 1 . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 98 90 87 83 85 85 81 Engine 7 | . 14 10 9 7 12 2 . Core 2 | . . . . . . 6 9 Treads 6 | . . 23 . . . . 4 Leg 6 | . 28 12 14 . . . 2 Wheel 7 | . . . 10 15 13 10 7 Device 13 | . 14 10 14 20 16 11 14 Storage 10 | . 14 11 9 7 6 13 14 Processor 5 | . . . 1 9 13 9 5 Protection 1 | . . . . . 2 2 . Energy Gun 13 | . 11 21 24 15 12 2 1 Energy Cannon 3 | . . . 1 7 4 7 2 Ballistic Gun 3 | . 14 . . . . 6 11 Ballistic Cannon 1 | . . . . . . 4 3 Peak Build Rating 109 | 7 10 23 35 44 56 84 109 Average Rating 45 | 6 8 14 31 41 52 76 89 On Entrance 32 | 6 7 10 23 35 44 54 79 Avg Prop Armor Cover (%) 4 | . . 14 . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 99 | 11 20 24 40 46 56 92 99 Greatest Support 210 | 20 20 80 68 56 56 56 210 Greatest Overweight (x) 3 | . . 1 1 . . 3 3 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 8 8 10 13 15 15 15 15 Most Carried 15 | 8 9 10 15 15 15 15 15 Average Carried 12 | 7 8 9 12 14 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 8 9 10 15 15 14 15 9 Class Distribution -------------------- 32% | Gunner 24% | Mutant 15% | Tank 9% | Skirmisher 8% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Tank | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2189 | 401 42 281 198 . 107 1160 . Remotely . | . . . . . . . . Salvage Created 3986 | 183 95 1094 591 . 155 1304 564 Parts 223 | 19 8 64 30 . 6 65 31 Haulers Intercepted 5 | . . 4 . . . . 1 Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 82 | . 2 23 14 . 3 25 15 Guns 42 | . 2 21 11 . . 6 2 Cannons 27 | . . . 2 . 3 19 3 AOE 10 | . . . . . . . 10 Classes Destroyed 15 | 3 2 5 2 . 1 1 1 Worker 5 | 2 . . . . . 1 2 Builder 1 | . . . . . . . 1 Tunneler 5 | 4 . . . . . 1 . Hauler 5 | . . 4 . . . . 1 Recycler 1 | 1 . . . . . . . Mechanic 1 | . . . . . . 1 . Operator 2 | . . 1 1 . . . . Watcher 3 | . 1 1 1 . . . . Swarmer 23 | . . 4 4 . . 6 9 Grunt 28 | . 2 12 2 . 1 8 3 Brawler 3 | . . 1 . . . 1 1 Duelist 2 | . . . 1 . . 1 . Sentry 14 | . . 6 5 . 1 2 . Hunter 9 | . . . 2 . . 5 2 Programmer 3 | . . . . . 1 2 . Best Kill Streak 11 | 3 3 4 5 . 1 6 11 Combat Bots Only 8 | . 2 4 5 . 1 5 8 Max Kills in Single Turn 5 | 1 1 2 2 . 1 2 5 Gunslinging 1 | . . 1 1 . . . . Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 598 | . 13 177 68 . 36 167 137 Missed 115 | . 4 40 12 . 7 37 15 Hits 483 | . 9 137 56 . 29 130 122 Melee 16 | . . 5 1 . . 3 7 Projectile 467 | . 9 132 55 . 29 127 115 Critical Strikes 24 | . . 2 3 . . 9 10 Damage Taken 7871 | . 111 1786 781 . 361 2046 2786 Core 903 | . 50 286 114 . 25 204 224 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 271 | . . . . . . . 271 Ignored by Resistances 299 | . . . . . . 299 . Regen/Repaired (Parts) 229 | . . . . . . 229 . Core Remaining (%) 80 | 100 80 28 79 100 97 79 . Volleys Fired 246 | 26 8 82 31 . 22 56 21 Largest 4 | 2 2 2 3 . 3 4 4 Hottest 307 | 40 40 130 187 . 225 307 276 Shots Fired 620 | 52 16 158 90 . 40 197 67 Gun 452 | 52 16 158 81 . 20 91 34 Cannon 160 | . . . 9 . 17 106 28 Launcher 5 | . . . . . . . 5 Special 3 | . . . . . 3 . . Kinetic 230 | 52 16 . . . 5 123 34 Thermal 381 | . . 158 90 . 35 74 24 Explosive 5 | . . . . . . . 5 Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 19 | 6 5 19 14 . 9 13 11 Robot Miss Streak 4 | 2 1 3 4 . 2 3 2 Penetration Max 2 | . . . . . . 2 . Secondary Targets 8 | . . 6 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 424 | 34 12 119 61 . 25 126 47 Core Hits 218 | 12 6 41 24 . 12 70 53 Critical Kills 7 | . 1 . . . . 5 1 Critical Parts Destroyed 7 | . . . . . . 6 1 Critical Strikes 25 | . 1 5 3 . . 13 3 Burn 8 | . . 5 3 . . . . Destroy 14 | . 1 . . . . 11 2 Blast 3 | . . . . . . 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10060 | 359 129 1901 1096 . 569 3687 2319 Guns 6010 | 359 129 1900 953 . 277 1922 470 Cannons 2782 | . . . 143 . 292 1765 582 Explosions 1267 | . . . . . . . 1267 Melee . | . . . . . . . . Ramming 1 | . . 1 . . . . . Kinetic 3420 | 359 129 . . . . 2358 574 Thermal 5466 | . . 1900 1096 . 569 1329 572 Explosive 910 | . . . . . . . 910 Electromagnetic 263 | . . . . . . . 263 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | . . . . . 1 1 22 Average Corruption 1 | . . . . . 1 1 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 3 4 1 Message Errors 1 | . . . . . 1 . . Matter Fused 2 | . . . . . 1 . 1 Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 119 | . . . . . . 23 96 Projectiles 29 | . . . . . . 23 6 Explosions 90 | . . . . . . . 90 Melee . | . . . . . . . . Knockbacks 12 | . . . . . . 11 1 Impact . | . . . . . . . . Kinetic 12 | . . . . . . 11 1 Secondary . | . . . . . . . . Self-Inflicted Damage 227 | . . . . . . . 227 Shots 6 | . . . . . . . 6 Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 696 | . 24 206 419 . 516 534 696 Average Temperature 128 | . 10 54 129 . 154 160 274 Received Heat Transfer 1771 | . 66 690 207 . 120 327 361 Effects 30 | . . . 4 . 1 14 11 Shutdowns 8 | . . . 1 . 1 4 2 Energy Bleed 3 | . . . 1 . . . 2 Interference 6 | . . . 1 . . 2 3 Matter Decay 2 | . . . 1 . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . 2 . Damage (major) 6 | . . . . . . 6 . Siege Activations 2 | . . . . . . . 2 Total Turns 65 | . . . . . . . 65 Longest Duration 39 | . . . . . . . 39 Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . 2 1 . . . . Combat Hostiles 3 | . . 2 1 . . . . Parts Melted 27 | . . 8 10 . 2 7 . Heat Transferred 11078 | . . 4773 2553 . 1132 2117 503 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 3 | . . . 1 . . 2 3 Low Security (%) 78 | 100 100 100 94 100 100 51 . Level 1 6 | . . . 5 . . 10 40 Level 2 11 | . . . . . . 38 15 Level 3 3 | . . . . . . . 43 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 877 | 15 40 195 212 81 34 618 877 Initial 270 | . . . 61 81 . 9 270 Average 153 | 2 14 115 124 20 5 249 534 Influence Increases 3085 | 35 57 685 427 20 92 960 809 Destroy 0b10 Robot/C 1640 | . 40 460 280 . 60 500 300 Destroy 0b10 Robot/NC 115 | 35 5 30 10 . . 15 20 Destroy Leader 366 | . 12 120 92 . 20 90 32 Successful Hack 41 | . . . 13 . 12 16 . Select Force Hacks 20 | . . . . 20 . . . Disable Machine 420 | . . 45 30 . . 90 255 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 228 | . . . 2 . . 54 172 Lose Combat Pursuer 105 | . . 30 . . . 45 30 Influence Decreases 2326 | 35 57 538 394 200 72 428 602 Entered New Map 478 | . . . 86 99 . 11 282 Time Decay 1478 | 35 57 418 278 101 72 327 190 Lost Part 370 | . . 120 30 . . 90 130 Squads Dispatched 19 | . 1 2 . 2 2 9 3 Investigation 4 | . . 1 . 1 . 2 . Extermination 5 | . . . . 1 2 2 . Reinforcement 5 | . 1 1 . . . 2 1 Assault 4 | . . . . . . 2 2 Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 3 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 5 42 19 . 9 33 22 Peak Tracking Total 6 | . 2 6 5 . 4 6 5 Tactical Retreats 6 | . . 2 . . 1 1 2 ECM-based Alert Blocks 1 | . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . 3 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 29 | . . 3 2 . . 7 17 Max in Single Turn 8 | . . 1 1 . . 2 8 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 16 | . . 2 5 2 1 3 3 Terminals 8 | . . 1 4 1 . 1 1 Fabricators 3 | . . . . 1 . 1 1 Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 1 1 . 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 35 | . . 6 8 3 1 10 7 Successful 17 | . . 2 4 1 1 4 5 Failed 17 | . . 3 4 2 . 6 2 Catastrophic 3 | . . . 2 1 . . . Database Lockouts 1 | . . 1 . . . . . Manual 2 | . . . 1 1 . . . Terminals 20 | . . 3 7 2 . 5 3 Fabricators 5 | . . . . 1 . 3 1 Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . 3 1 . 1 . 3 Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 3 . . 1 2 Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . Locate Traps 2 | . . . 1 . . 1 . Zone Layout 2 | . . . 1 . . . 1 Fabricator Hacks 2 | . . . . . . 1 1 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 2 1 . 1 . 2 Retrieve Study 6 | . . 2 1 . 1 . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . 1 . . . Download 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 10 | . . 2 3 1 . 3 1 Full Trace Events 3 | . . 1 . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 2 . . 1 . 2 Parts Repaired 1 | . . . . . . 1 . Time 22 | . . . . . . 22 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1037 | . 179 97 . 368 388 . 5 Terrain 721 | . . . . 367 354 . . Seismic 996 | . 179 97 . 368 352 . . Machine Analysis 5 | . . . . . . . 5 ECM 117 | . . . . . 117 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 4720 | 183 179 1150 601 368 658 1194 387 Spaces Moved 2994 | 82 121 567 389 354 457 796 228 Core . | . . . . . . . . Treads 318 | . . 309 . . . . 9 Legs 594 | 82 121 258 133 . . . . Wheels 2082 | . . . 256 354 457 796 219 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 120 105 100 100 90 90 110 Average Speed 114 | 120 120 146 110 100 98 107 113 Slowest Speed 240 | 120 120 200 130 100 100 135 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 33 64 40 12 11 19 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 130 | . . . . . . 29 101 Melee . | . . . . . . . . Projectile 32 | . . . . . . 29 3 AOE 98 | . . . . . . . 98 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3788 | 120 142 725 497 369 626 1002 307 Wait 342 | 7 . 24 43 6 126 100 36 Move 2987 | 81 120 566 388 353 456 795 228 Hop . | . . . . . . . . Pick Up 48 | 4 4 9 12 3 3 12 1 Fast Attach 41 | . 2 16 4 1 1 10 7 Attach 27 | . 1 5 3 2 3 6 7 Detach 3 | . 1 . 1 . . 1 . Swap 39 | . 1 12 3 1 9 11 2 Drop 54 | 2 5 10 12 3 6 11 5 Fire 246 | 26 8 82 31 . 22 56 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 2) 184 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 14) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x2 372 | -9/Materials | Central database locked down 745 | -9/Materials | Discovered new exit (range 7) 811 | -9/Materials | Discovered new exit (range 15) 1127 | -9/Materials | Lost 4 parts (3n1w) 1134 | -9/Materials | Discovered new exit (range 5) 1248 | -9/Materials | Core integrity fell below 50% 1338 | -9/Materials | Lost 4 parts (1p2n1u) 1441 | -9/Materials | Discovered new exit (range 16) 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1890 | -8/Materials | Build established: Gunner 2034 | -8/Materials | Lost 3 parts (2u1w) 2074 | -8/Materials | Discovered new exit (range 10) 2114 | -8/Materials | Entered Factory 2114 | -7/Factory | Evolved 2 slots: Utility x2 2470 | -7/Factory | Discovered new exit (range 7) 2482 | -7/Factory | Entered another Factory area 2482 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2662 | -6/Factory | Build established: Skirmisher 3087 | -6/Factory | Discovered new exit (range 16) 3140 | -6/Factory | Entered another Factory area 3140 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3211 | -5/Factory | Build established: Scavenger-Gunner 3582 | -5/Factory | Repaired Arm. Huge Wheel+ 3720 | -5/Factory | Garrison activated, responded to threat 3851 | -5/Factory | Lost 5 parts (1p1n1u2w) 3931 | -5/Factory | Build established: Tank 4140 | -5/Factory | Lost 3 parts (2n1u) 4253 | -5/Factory | Discovered new exit (range 6) 4334 | -5/Factory | Entered another Factory area 4334 | -4/Factory | Evolved 2 slots: Propulsion x2 4537 | -4/Factory | Identified exit to Upper Caves 4542 | -4/Factory | Build established: Gunner 4584 | -4/Factory | First assault squad dispatched 4584 | -4/Factory | Destroyed 8 combat bots 4709 | -4/Factory | System corruption reached 10% 4721 | -4/Factory | Self-destructed Last Messages --------------- 04705_ Power failure, Lgt. Antimatter Reactor shutdown. 04705_ Overheating: System interference. 04705_ Hvy. Ion Cannon temporarily disabled. 04708_ Imp. Point Defense System destroyed. 04708_ System corrupted by crushing effect (+2). 04710_ Hvy. Gauss Cannon broken. 04710_ Overheating: Short circuit. 04713_ Adv. Targeting Computer destroyed. 04713_ Machine Analyzer destroyed. 04713_ Imp. Recalibrator destroyed. 04713_ System corrupted by crushing effect (+5). 04713_ System corrupted by crushing effect (+2). 04713_ System corrupted by crushing effect (+5). 04713_ R-10 Processor collects Hpw. Shotgun. 04714_ Lgt. Antimatter Reactor broken. 04714_ Overheating: Short circuit. 04717_ R-10 Processor collects Coil Gun+. 04718_ B-60 Warrior destroyed. 04719_ Hvy. Ion Cannon destroyed. 04721_ Overheating: Energy bleed (-47). Map ----- +----------------------------------------------------+ | # # %#! #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # #????????????????????? | | + #% #????????????????????? | | # #= #????????????????????? | | + = % #????????????????????? | | # #????????????????????? | | # # # #????????????????????? | | # # # #????????????????????? | | # ##### ### % #????????????????????? | | # #?# # #????????????????????? | | #####+########?# "" #% #????????????????????? | | + "" #=%i %#????????????????????? | | #############??# """ # % #????????????????????? | | #??????????????# """ #R gg#????????????????????? | | #??????????????# """ # %g #??##????????????????? | | #??????????????# # % #?"""????????????????? | | #??????????????# # !% #?"T"?"""????????????? | | #??????????????# "" ; # "?"?"""????????????? | | #??????????????# "] # # ????"""????????????? | | #??????????????# "F] + ;??????""????????????? | | #??????????????# ""] # #??????""????????????? | | #??????????????# #%= #????????????????????? | | ##########+############=%! #????????????????????? | | == *@ #????????????????????? | | =^ #????????????????????? | | #????????????????????? | | ^ #????????????????????? | | ^ #????????????????????? | | ##### T## #????????????????????? | | #????##?? #????????????????????? | | #???????? ^ #????????????????????? | | #???????? = #????????????????????? | | #???????? = #????????????????????? | | #???????? = #????????????????????? | | #????????? #????????????????????? | | #?????????#############+####????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 37 Energy Capacity 910 Matter Stores 476 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 25 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -7/Factory | Downloaded Fabricated ------------ Nothing Repaired ---------- Arm. Huge Wheel | 8% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Wheel | -4/Factory | Hacked Coil Gun | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionLaserStorm Manual? 0 Play Time 01:00:08 Cumulative 182.2 hours Start 2026.01.26 @ 18:26:12 End 2026.01.27 @ 13:32:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 299 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8be1194-0599-4c7d-8d32-adc537f031cd