Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.29 @ 13:19:49 Player: btmk16 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (25) 125 Value Destroyed (605) 605 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (23110) 23110 TOTAL SCORE: 30980 Bonus ------- Pacifist 470 Entered DSFs 1000 Win 3000 Win Speed 18640 Cogmind --------- Core Integrity 1464/1600 Matter 241/300 Energy 347/350 System Corruption 0% Temperature Cool (9) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (10) -- Impulse Thruster Field Propulsion Array Q-thruster > --- UTILITY (11) ----- Improved Trap Scanner Enhanced Optical Array Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Graphene Brace Improved System Shield > --- WEAPON (2) ------- Power Sword Spear > --- INVENTORY (5) ---- Light Particle Reactor Microactuators Improved Remote Shield Mini Assault Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array Q-thruster > --- UTILITY ---------- Improved Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Graphene Brace Advanced System Shield > --- WEAPON ----------- Power Sword Spear > --- INVENTORY -------- Microactuators Improved Remote Shield Improved System Shield Mini Assault Cannon [Rating: 116] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility Enhanced Optical Array Device Graphene Brace Processor Enhanced Optical Array Hackware Advanced System Shield Weapon Spear Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . 2 2 . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 8 | . . 2 . 1 1 . . 2 . . . . 2 Utility 9 | . . . . 1 1 1 . . 2 . 2 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 73 | 4 . . 1 3 10 5 2 13 . 4 21 5 5 Power 11 | . . . . . . 1 . 1 . 2 3 3 1 Engine 1 | . . . . . . 1 . . . . . . . Core 1 | . . . . . . . . 1 . . . . . Reactor 9 | . . . . . . . . . . 2 3 3 1 Propulsion 30 | 2 . . 1 2 4 . . 10 . . 9 2 . Treads 2 | 2 . . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . 1 . . . . . . . 1 . . Flight 25 | . . . . 1 4 . . 10 . . 8 2 . Utility 24 | . . . . 1 4 4 . 1 . 2 8 . 4 Device 9 | . . . . . 1 1 . 1 . 2 4 . . Storage . | . . . . . . . . . . . . . . Processor 12 | . . . . . 3 3 . . . . 3 . 3 Hackware 3 | . . . . 1 . . . . . . 1 . 1 Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 8 | 2 . . . . 2 . 2 1 . . 1 . . Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . . Piercing Weapon 2 | . . . . . 1 . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . 1 . . Parts Lost 27 | . . . . 6 . . . 1 . 10 5 4 1 Power 4 | . . . . . . . . . . 2 1 1 . Propulsion 18 | . . . . 4 . . . 1 . 6 4 3 . Utility 3 | . . . . . . . . . . 2 . . 1 Weapon 2 | . . . . 2 . . . . . . . . . Highest Loss Streak 10 | . . . . 6 . . . 1 . 10 2 4 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 57 44 52 53 58 71 74 82 84 53 60 79 65 Engine 1 | . . . . . . 5 6 5 5 1 . . . Reactor 1 | . . . . . . . . . . 1 3 4 4 Treads 3 | . 28 22 22 15 . . . . . . . . . Hover 1 | . . . 8 6 . . . . . . 2 . . Flight 19 | . . . . 5 27 26 26 35 42 19 17 26 12 Device 7 | . . . . . 5 4 6 7 10 8 11 13 8 Processor 15 | . . . . . 7 24 26 20 15 15 15 21 29 Hackware 2 | . . . . 6 7 2 . . . . . 4 4 Energy Gun 1 | . 14 11 11 6 . . . . . . . . . Ballistic Gun 1 | . 14 11 11 7 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 4 . . 2 4 4 Piercing Weapon 3 | . . . . . 1 6 1 2 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 43 | 3 3 3 3 3 10 16 17 27 24 24 43 43 29 Greatest Support 53 | 3 3 3 3 3 17 17 17 45 28 41 51 53 30 Greatest Overweight (x) 3 | . . . . . . . . . . . 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 4 4 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 2 5 5 4 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 4 5 5 5 5 5 5 5 5 4 4 4 Class Distribution -------------------- 47% | Mutant 32% | Scavenger-Sprinter 8% | Scavenger-Scout 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/DSF Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Sprinter | -4/DSF Mutant | -3/Research Scavenger-Scout | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Matter Collected 796 | 132 . . 48 57 115 . 22 188 . . 213 . 21 Remotely . | . . . . . . . . . . . . . . Salvage Created 1172 | . . . . 227 114 . 22 576 . . 107 15 111 Parts 56 | . . . . 14 4 . . 24 . . 6 2 6 Haulers Intercepted 5 | . . . . . 2 . . 2 . . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 14 | . . . . 6 . . . 5 . . 3 . . Melee 8 | . . . . . . . . 5 . . 3 . . Guns 6 | . . . . 6 . . . . . . . . . Classes Destroyed 7 | . . . . 3 1 . . 1 . . . 1 1 Tunneler 1 | . . . . . . . . . . . . 1 . Hauler 5 | . . . . . 2 . . 2 . . . . 1 Recycler 2 | . . . . . . . . 2 . . . . . Operator 1 | . . . . . . . . . . . . . 1 Watcher 2 | . . . . 1 1 . . . . . . . . Swarmer 11 | . . . . 3 . . . 5 . . 3 . . Grunt 3 | . . . . 3 . . . . . . . . . Best Kill Streak 6 | . . . . 4 2 . . 6 . . 3 1 1 Combat Bots Only 3 | . . . . 3 . . . 3 . . 3 . . Max Kills in Single Turn 2 | . . . . 2 1 . . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Damage Taken 3329 | . 72 32 . 843 . 35 63 335 . 496 885 412 156 Core 1272 | . 10 3 . 428 . 35 63 130 . 166 260 41 136 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 96 . 99 22 100 . 88 87 . 85 80 97 91 Volleys Fired 14 | . . . . 14 . . . . . . . . . Largest 2 | . . . . 2 . . . . . . . . . Hottest 60 | . . . . 60 . . . . . . . . . Shots Fired 28 | . . . . 28 . . . . . . . . . Gun 28 | . . . . 28 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 14 | . . . . 14 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 14 | . . . . 14 . . . . . . . . . Robot Hit Streak 14 | . . . . 14 . . . . . . . . . Robot Miss Streak 3 | . . . . 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 52 | . . . . 19 4 . . 16 . . 9 2 2 Core Hits 25 | . . . . 11 . . . 9 . . 4 . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . . Critical Strikes 3 | . . . . . 2 . . . . . 1 . . Smash 2 | . . . . . 2 . . . . . . . . Impale 1 | . . . . . . . . . . . 1 . . Melee Attacks 59 | . . . . . 6 2 5 23 . . 13 6 4 Impact 6 | . . . . . 4 . 2 . . . . . . Slashing 33 | . . . . . . . . 19 . . 7 4 3 Piercing 20 | . . . . . 2 2 3 4 . . 6 2 1 Sneak Attacks 9 | . . . . . 2 . . 5 . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 3 . . 1 1 . Damage Inflicted 2399 | . . 7 . 460 315 . . 967 . . 343 144 163 Guns 212 | . . . . 212 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 248 | . . . . 248 . . . . . . . . . Melee 1932 | . . . . . 315 . . 967 . . 343 144 163 Ramming 7 | . . 7 . . . . . . . . . . . Kinetic 58 | . . . . 58 . . . . . . . . . Thermal 248 | . . . . 248 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 154 | . . . . 154 . . . . . . . . . Impact 315 | . . . . . 315 . . . . . . . . Slashing 1284 | . . . . . . . . 764 . . 247 110 163 Piercing 333 | . . . . . . . . 203 . . 96 34 . Highest Corruption 8 | . . . . 8 . . . . . . . 1 . Average Corruption 2 | . . . . 8 . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 477 | . . . . 8 190 . . 111 . . 17 94 57 Projectiles . | . . . . . . . . . . . . . . Explosions 8 | . . . . 8 . . . . . . . . . Melee 469 | . . . . . 190 . . 111 . . 17 94 57 Knockbacks 1 | . . . . . 1 . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . 3 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 377 | . . . . 8 . . . 377 . . 195 211 . Average Temperature 143 | . . . . 7 . . . 179 . . 137 124 . Received Heat Transfer 402 | . 42 9 . 189 . 9 . 9 . 42 57 27 18 Effects 5 | . . . . . . . . 2 . . . 3 . Shutdowns 2 | . . . . . . . . 2 . . . . . Interference 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . . . . . . Impact Corruptions 6 | . . . . . 6 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 300 | . . . . 300 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Peak Influence 479 | . 30 27 10 291 184 106 93 277 135 94 313 479 412 Initial 296 | . . 12 10 3 132 89 77 48 135 94 . 184 296 Average 155 | . 14 17 10 168 156 89 92 171 135 26 157 285 332 Maximum Alert Level 2 | . . . . 1 . . . 1 . . 1 2 2 Low Security (%) 62 | 100 100 100 100 54 100 100 100 51 100 100 51 25 . Level 1 36 | . . . . 45 . . . 48 . . 48 65 96 Level 2 1 | . . . . . . . . . . . . 9 3 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 3 . . . . . . 2 3 3 Investigation 5 | . . . 1 1 . . . . . . . 1 2 Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 6 | . . . . 2 . . . . . . 1 2 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Distress Signals 7 | . 1 . . 2 . . . . . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 126 | . 9 1 . 27 9 4 1 8 . 3 25 29 10 Peak Tracking Total 20 | . 10 1 . 15 10 4 1 5 . 3 13 20 12 Tactical Retreats 12 | . . . . 3 . . . 2 . . 4 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Traps Triggered 5 | . . . . 1 . . . . . 2 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Disabled 2 | . . . . 1 . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Accessed 15 | . . . 1 . 2 1 . . 1 . 4 2 4 Terminals 13 | . . . . . 1 1 . . 1 . 4 2 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 35 | . . . 1 . 6 1 . . 1 . 8 6 12 Successful 12 | . . . 1 . 4 1 . . 1 . 2 1 2 Failed 23 | . . . . . 2 . . . . . 6 5 10 Catastrophic 3 | . . . . . . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . . . . 4 . . . . . 1 2 2 Terminals 33 | . . . . . 5 1 . . 1 . 8 6 12 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 10 | . . . 1 . 2 1 . . 1 . 2 1 2 Open Door 2 | . . . 1 . . . . . . . . . 1 Open DSF 3 | . . . . . . 1 . . 1 . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . 1 1 . . . . 2 2 4 Full Trace Events 3 | . . . . . . . . . . . . 1 2 Feedback Events 2 | . . . . . . . . . . . . 1 1 Corruption 1 | . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . 2 . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Turns Passed 1268 | 30 28 11 52 127 106 124 35 143 6 39 381 104 82 Spaces Moved 2770 | 39 55 20 93 158 198 325 63 306 17 91 878 332 195 Core 365 | 39 55 20 93 158 . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 207 | . . . . . . . . . . . 207 . . Flight 2198 | . . . . . 198 325 63 306 17 91 671 332 195 Fastest Speed 15 | 50 50 50 50 50 29 29 29 15 36 22 19 22 34 Average Speed 33 | 50 50 50 50 50 33 29 29 21 36 33 35 25 34 Slowest Speed 280 | 50 50 50 50 50 34 29 29 36 36 37 280 34 34 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . 1 . 2 . . 11 4 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 2 18 5 30 29 6 10 79 11 . 93 37 15 10 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 . 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . . . . . Spaces Dug 10 | . . . . . 2 2 2 . . . 1 2 1 Terrain Destroyed 15 | . . . . 5 2 2 2 . . . 1 2 1 Melee 10 | . . . . . 2 2 2 . . . 1 2 1 Projectile . | . . . . . . . . . . . . . . AOE 5 | . . . . 5 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total 2957 | 46 54 20 97 181 227 349 70 349 16 97 908 340 203 Wait 24 | . . . 1 . . 15 . 4 . . 4 . . Move 2721 | 38 54 20 92 157 197 322 62 301 16 90 857 323 192 Hop 17 | . . . . . . 1 . 2 . . 9 4 1 Pick Up 20 | 4 . . 2 3 9 . . 1 . . . 1 . Fast Attach 51 | 4 . . 1 2 5 4 1 7 . 4 18 1 4 Attach 13 | . . . . 1 5 . . 1 . . 2 3 1 Detach 14 | . . . . 1 1 2 . 2 . 1 3 2 2 Swap 9 | . . . . . . 1 1 5 . . 1 1 . Drop 23 | . . . 1 3 4 2 1 6 . 2 3 1 . Fire 14 | . . . . 14 . . . . . . . . . Melee 51 | . . . . . 6 2 5 20 . . 11 4 3 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/DSF -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res / *Qua x2) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 6) 59 | -10/Materials | Entered another Materials area 59 | -9/Materials | Evolved 2 slots: Propulsion x2 65 | -9/Materials | Discovered new exit (range 9) 70 | -9/Materials | Entered Mines 74 | -9/Mines | Met a Derelict shopkeep closing up shop 115 | -9/Mines | Discovered new exit (range 15) 122 | -9/Mines | Entered Materials 122 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 238 | -8/Materials | Core integrity fell below 50% 246 | -8/Materials | Discovered new exit (range 5) 249 | -8/Materials | Entered Factory 249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 260 | -7/Factory | Lost 6 parts (4n2w) 276 | -7/Factory | Identified exit to Factory 355 | -7/Factory | Discovered new exit (range 12) 355 | -7/Factory | Entered another Factory area 355 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 479 | -6/Factory | Identified exit to DSF 479 | -6/Factory | Entered DSF 500 | -6/DSF | Additional patrols routed to DSF 508 | -6/DSF | Discovered new exit (range 14) 513 | -6/DSF | Identified exit to Factory 514 | -6/DSF | Entered Factory 514 | -5/Factory | Evolved 2 slots: Propulsion x2 598 | -5/Factory | Spotted B-75 Beast 616 | -5/Factory | Build established: Scavenger-Sprinter 654 | -5/Factory | Discovered new exit (range 10) 657 | -5/Factory | Identified exit to Factory 657 | -5/Factory | Entered another Factory area 657 | -4/Factory | Evolved 2 slots: Utility x2 663 | -4/Factory | Identified exit to DSF 663 | -4/Factory | Entered DSF 686 | -4/DSF | Discovered new exit (range 21) 690 | -4/DSF | Additional patrols routed to DSF 693 | -4/DSF | Identified exit to Research 702 | -4/DSF | Entered Research 702 | -3/Research | Evolved 2 slots: Utility x2 730 | -3/Research | Lost 10 parts (2p6n2u) 869 | -3/Research | Discovered new exit (range 8) 925 | -3/Research | Identified exit to Quarantine 986 | -3/Research | Spotted B-86 Titan 1078 | -3/Research | Discovered new exit (range 20) 1083 | -3/Research | Identified exit to Research 1083 | -3/Research | Entered another Research area 1083 | -2/Research | Evolved 2 slots: Utility x2 1102 | -2/Research | Discovered new exit (range 21) 1106 | -2/Research | Identified exit to Testing 1147 | -2/Research | Spotted B-90 Cyclops 1177 | -2/Research | Discovered new exit (range 18) 1184 | -2/Research | Identified exit to Access 1187 | -2/Research | Entered Access 1187 | -1/Access | Evolved 2 slots: Propulsion x2 1209 | -1/Access | Lost 4 parts (1p3n) 1257 | -1/Access | Adv. System Shield fried by hacking feedback 1268 | -1/Access | Discovered new exit (range 6) 1269 | *** | Escaped! Last Messages --------------- 01230_ R-10 Processor collects System Shield. 01231_ Discarded Adv. Signal Interpreter. 01234_ R-10 Processor collects Imp. Datajack. 01245_ Slug penetrates Wall. 01248_ Penetrated by Slug. 01250_ Sneak attack on A-15 Conveyor. 01250_ A-15 Conveyor destroyed. 01257_ Connecting with Terminal... Feedback: Adv. System Shield fried. 01257_ ALERT: Suspicious activity at Terminal A013. Dispatching Investigation squad. 01264_ W-44 Eye sends out distress signal. 01266_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01266_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01268_ The Access Shell folds into the floor. 01268_ EXIT=FOUND [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ??????????????# #????????????????????????? | | ??????????????# """ !#????????????????????????? | | ??????????????# "T #????????????????????????? | | ??????????????# """ #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# #????????????????????????? | | ?????????###### #????????????????????????? | | ?????????# ###+#############??????????????????? | | ?????????+ #?????????????? | | ?????????# #?????????????? | | ?????????# = #################+###??????????????? | | ?????????## ##??????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????#A s "??????????????????? | | ??????????#k s "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 810 Jamming Range 12 Melee Speed Boost 20 Evasion (%) 72 Melee Accuracy 20 Recoil Reduction 2 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed NullReactiveTorch Manual? 0 Play Time 00:31:59 Cumulative 469.6 hours Start 2022.08.28 @ 14:13:22 End 2022.08.29 @ 13:19:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 523 Rogue 522 Adventurer 0 Explorer 1 Win Type 0 Total 15 Types 10/0/2/3/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8460dd82-9933-4ef0-9442-268bb32d17f9