Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 20:38:24

Player: Komeiji O.

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (213)     1065
Value Destroyed (7544)     7544
Prototype IDs (76)         1520
Alien Tech Used (0)        0
Bonus (15617)              15617
              TOTAL SCORE: 35246

 Bonus
-------
Triggered High Security    1000
Triggered Max Security     1000
High Alert Combat Kills    1926
Follower Combat Kills      3688
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Hacked God Mode            5000
Friendly Fire              -597

 Cogmind 
---------
Core Integrity             0/1600
Matter                     294/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Target Analyzer
>          --- WEAPON (4) -------
           Nanosword
>          --- INVENTORY (5) ----
  Improved Trap Extractor (6/6 Dirty Bomb)
  Improved Remote Datajack
           Power Sword
           Force Lance

 Peak State 
------------
>            --- POWER ------------
  Reinforced Antimatter Reactor
       Light Quantum Reactor
>            --- PROPULSION -------
      Medium Treads
     Armored Heavy Treads
             Biometal Heavy Treads
             Biometal Leg
             Biometal Leg
             Centrium Leg
     Compact Wheel
>            --- UTILITY ----------
    Advanced Heat Sink
             Machine Analyzer
    Advanced Targeting Computer
    Advanced Target Analyzer
             Nanoactuators
    Advanced Transmission Jammer
             Centrium Light Armor Plating
             Graphene Brace
             Combat Drone Bay
>            --- WEAPON -----------
     Compact HERF Cannon
             KE Penetrator
       Heavy Gauss Cannon
             Nanosword
>            --- INVENTORY --------
             Antimatter Reactor
             Wheel
    Improved Trap Extractor
    Improved Remote Datajack
             Power Sword
[Rating: 174]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Electron Diverter
Utility                    Machine Analyzer
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Experimental Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Shotgun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Impact Mace
  Slashing Weapon          Vibroblade
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   2   .   .   .   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Utility                  8    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             363  | 9   13  3   23  6   4   9   29  28  7   10  .   3   18  6   26  10  10  2   17  6   12  35  9   32  36  
  Power                    34   | 1   1   .   2   .   1   .   .   2   .   .   .   .   1   .   3   1   .   .   4   .   3   4   2   7   2   
    Engine                 10   | 1   1   .   2   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   .   
    Core                   9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   1   .   .   2   .   1   .   .   1   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   2   5   2   
  Propulsion               78   | 2   2   2   1   .   .   3   7   10  .   .   .   .   1   1   8   2   .   .   1   .   1   10  1   7   19  
    Treads                 17   | .   2   1   .   .   .   2   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
    Wheel                  17   | 2   .   1   1   .   .   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 34   | .   .   .   .   .   .   .   1   5   .   .   .   .   1   1   8   2   .   .   1   .   1   10  1   1   2   
  Utility                  136  | 2   5   .   6   3   .   1   3   5   3   6   .   2   10  5   13  7   10  2   9   6   6   12  2   10  8   
    Device                 79   | 1   2   .   1   3   .   1   2   2   1   2   .   1   3   4   11  4   7   1   7   3   5   6   2   3   7   
    Storage                5    | 1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              13   | .   1   .   .   .   .   .   .   1   1   2   .   .   3   .   .   .   .   .   1   .   .   1   .   2   1   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   3   .   .   .   .   1   1   .   1   .   
    Protection             30   | .   .   .   3   .   .   .   1   2   1   2   .   .   2   1   2   .   3   1   1   3   .   4   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   115  | 4   5   1   14  3   3   5   19  11  4   4   .   1   6   .   2   .   .   .   3   .   2   9   4   8   7   
    Energy Gun             19   | 4   4   1   1   .   .   .   3   2   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   
    Ballistic Gun          31   | .   1   .   8   2   3   1   8   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               8    | .   .   .   .   1   .   1   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          8    | .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        28   | .   .   .   .   .   .   2   6   3   1   .   .   .   .   .   .   .   .   .   .   .   .   8   2   3   3   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   2   .   .   .   4   1   .   .   .   .   1   1   2   2   .   .   8   .   1   5   3   3   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    System Corruption      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
Parts Lost                 84   | .   1   2   3   2   .   5   1   8   .   4   .   3   .   .   2   .   .   .   1   3   .   7   6   12  24  
  Power                    9    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   2   
  Propulsion               25   | .   .   1   .   .   .   2   .   4   .   .   .   1   .   .   .   .   .   .   .   1   .   2   3   2   9   
  Utility                  30   | .   .   .   2   1   .   2   .   2   .   2   .   .   .   .   .   .   .   .   1   1   .   5   2   4   8   
  Weapon                   20   | .   1   1   1   1   .   1   1   1   .   2   .   1   .   .   2   .   .   .   .   1   .   .   .   2   5   
  Highest Loss Streak      6    | .   1   1   1   1   .   3   1   5   .   2   .   3   .   .   1   .   .   .   1   2   .   3   6   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  99  99  99  78  98  99  92  100 96  92  80  83  99  98  99  94  94  94  88  91  90  94  49  79  
  Engine                   5    | .   14  14  11  11  10  11  9   6   .   .   .   .   5   6   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   7   7   7   2   .   .   5   5   5   5   4   5   2   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   9   3   7   
  Treads                   7    | .   27  26  .   .   .   7   24  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Wheel                    7    | .   .   1   22  22  22  13  11  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  Flight                   10   | .   .   .   .   .   .   .   .   2   38  35  30  26  20  32  32  28  23  23  27  24  23  26  28  5   .   
  Device                   10   | .   11  14  11  10  11  10  10  6   11  6   7   7   9   6   6   10  11  11  13  12  11  15  19  1   15  
  Storage                  5    | .   14  14  11  11  11  11  9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   1   .   .   .   .   .   .   7   10  15  15  8   14  20  20  17  17  17  17  17  15  14  13  12  12  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   11  11  11  7   5   9   6   4   5   1   
  Protection               6    | .   .   .   10  11  11  10  7   7   7   7   7   7   5   5   5   5   4   5   2   4   9   3   4   3   4   
  Energy Gun               5    | .   22  27  6   .   .   .   2   14  7   6   7   8   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   4   .   24  31  12  26  20  2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   
  Impact Weapon            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   10  13  13  11  11  11  10  5   5   1   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   2   3   6   7   7   7   1   .   .   .   .   .   .   .   .   10  14  9   4   
Peak Build Rating          174  | 8   11  12  21  22  21  21  36  44  46  49  47  47  60  68  85  99  93  93  117 113 138 154 151 111 174 
  Average Rating           59   | 6   10  11  18  20  17  20  30  37  44  45  47  40  52  64  72  97  92  92  104 104 126 142 143 89  144 
  On Entrance              58   | .   8   11  12  21  21  21  20  34  44  44  47  47  38  60  68  85  93  93  93  113 99  135 146 74  97  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 15  32  30  101 102 101 102 109 108 24  24  20  20  15  15  22  28  29  28  41  29  41  53  52  66  87  
  Greatest Support         178  | 32  40  40  24  24  24  22  28  44  26  26  21  21  21  21  34  34  28  28  39  36  43  55  53  31  178 
  Greatest Overweight (x)  9    | .   .   2   4   4   4   8   9   6   .   1   .   .   .   .   6   .   1   .   1   .   9   .   .   5   5   
  Average Overweight (x)   .    | .   .   .   2   4   3   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         13   | 7   14  15  22  25  25  25  25  23  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             25   | 8   15  15  25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          13   | 5   13  14  19  24  24  24  24  23  4   4   5   4   4   4   4   4   5   4   4   4   4   4   5   4   4   
  Final Capacity           25   | 8   15  15  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            25   | 8   15  14  25  25  25  23  25  5   5   5   5   5   5   5   5   5   5   5   5   4   5   5   5   5   4   

 Class Distribution 
--------------------
 17% | Mutant
 16% | Tank
 14% | Scout
  7% | Scavenger-Mutant
  7% | Skirmisher
  6% | Hacker-Scout
  6% | Sprinter
  6% | Scavenger-Skirmisher
  4% | Scavenger-Gunner
  4% | Hacker-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
                 Tank | -9/Materials
                 Tank | -9/Mines
               Mutant | -9/Exiles
           Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory
             Sprinter | -7/Lower Caves
                Scout | -7/Lower Caves
             Sprinter | -7/Data Miner
             Sprinter | -6/Proximity Caves
                Scout | -6/Factory
                Scout | -6/Waste
                Scout | -6/Factory
         Hacker-Scout | -5/Factory
      Hacker-Sprinter | -5/Upper Caves
      Hacker-Sprinter | -5/Upper Caves
      Hacker-Sprinter | -5/Warlord
             Sprinter | -4/Proximity Caves
         Hacker-Scout | -4/Factory
                Scout | -3/Research
      Scavenger-Ninja | -3/Testing
                Scout | -2/Research
     Scavenger-Gunner | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  
Matter Collected           6407 | 280  228  30   787  292  .    282  783  164  172  331  .    42   53   167  300  100  120  20   153  83   126  345  60   390  1099 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9695 | 177  691  119  1367 81   .    247  1259 476  42   140  .    246  53   .    423  179  350  52   .    483  245  864  172  297  1732 
  Parts                    441  | 15   41   4    92   .    .    13   59   27   5    3    .    9    1    .    4    2    2    3    .    16   12   34   9    13   77   
Haulers Intercepted        13   | .    1    .    6    .    .    .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           4    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    .    .    5    .    .    9    .    .    .    .    3    3    .    17   .    .    .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    5    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Acc 
Combat Hostiles Destroyed  139  | .   15  4   21  5   .   7   14  12  2   3   .   2   .   .   2   2   3   1   .   8   2   6   1   5   24  
  Melee                    23   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   1   1   .   8   2   6   1   .   .   
  Guns                     77   | .   14  1   21  5   .   3   14  6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   7   
  Cannons                  14   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  AOE                      15   | .   1   3   .   .   .   4   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 2   5   .   5   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   .   .   .   1   1   
  Worker                   6    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Builder                  5    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Tunneler                 9    | 5   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   13   | .   1   .   6   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Recycler                 12   | 1   1   .   2   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   
  Operator                 7    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  22   | .   3   .   4   .   .   .   2   2   .   .   .   .   .   .   4   2   .   .   .   .   2   3   .   .   .   
  Swarmer                  38   | .   6   3   8   .   .   4   4   6   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    37   | .   9   .   5   .   .   2   5   .   .   .   .   .   .   .   1   .   2   1   .   .   .   1   1   .   10  
  Brawler                  5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Duelist                  3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   .   6   .   .   .   4   6   .   1   .   .   .   .   1   2   .   .   .   .   1   2   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   3   .   .   .   .   3   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   6   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   4   3   7   2   .   5   9   7   2   1   .   1   1   .   2   1   2   2   .   5   1   4   1   3   5   
  Combat Bots Only         7    | .   3   3   5   2   .   4   7   7   2   1   .   1   .   .   1   1   2   1   .   4   1   3   1   3   4   
Max Kills in Single Turn   4    | 2   2   3   2   1   .   4   3   2   1   1   .   1   1   .   1   1   1   1   .   1   1   1   1   2   2   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   .   3   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   1   .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  YI-UF0 (-10/Mines)
  Warlord (-2/Research)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  
Hostile Shots Fired        1455  | .    79   6    74   12   .    15   47   208  11   34   .    39   13   .    60   15   5    1    1    57   45   85   67   186  395  
  Missed                   551   | .    18   3    25   2    .    4    9    85   6    8    .    12   9    .    33   13   3    1    1    27   29   35   27   80   121  
Damage Taken               17849 | .    670  179  603  184  .    450  591  1234 98   552  .    402  199  .    328  38   37   .    222  569  397  1115 865  2808 6308 
  Core                     3840  | .    140  78   135  17   .    75   31   143  .    112  .    97   16   .    34   15   .    .    27   18   95   176  413  609  1609 
  Absorbed by Shields      34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    
  Reduced by Siege Mode    193   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    193  
  Redirected to Shielding  102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   37   .    .    
  Regen/Repaired (Parts)   545   | .    .    .    .    .    .    .    .    .    .    .    .    .    224  107  147  23   .    .    .    .    32   3    .    9    .    
Core Remaining (%)         68    | 100  .    12   .    .    .    43   94   .    .    .    .    49   .    .    94   .    .    .    .    94   91   .    54   58   .    
Volleys Fired              393   | 8    59   10   77   12   .    13   50   40   4    13   .    3    2    .    .    .    .    .    .    .    1    .    .    18   83   
  Largest                  3     | 2    2    2    3    3    .    3    3    3    1    2    .    2    2    .    .    .    .    .    .    .    1    .    .    1    3    
  Hottest                  188   | 90   90   90   135  69   .    114  171  165  55   98   .    100  100  .    .    .    .    .    .    .    35   .    .    50   188  
Shots Fired                890   | 16   113  19   220  33   .    33   146  74   4    19   .    4    3    .    .    .    .    .    .    .    1    .    .    18   187  
  Gun                      725   | 16   113  19   220  33   .    27   146  60   3    6    .    4    2    .    .    .    .    .    .    .    1    .    .    16   59   
  Cannon                   144   | .    .    .    .    .    .    3    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  
  Launcher                 18    | .    .    .    .    .    .    3    .    14   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  584   | .    22   .    186  33   .    27   140  10   .    13   .    .    .    .    .    .    .    .    .    .    1    .    .    16   136  
  Thermal                  70    | 16   36   .    .    .    .    3    2    .    .    6    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                18    | .    .    .    .    .    .    3    .    14   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          216   | .    55   19   34   .    .    .    4    50   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Robot Hit Streak         16    | 5    8    11   12   6    .    7    9    12   4    5    .    2    1    .    .    .    .    .    .    .    .    .    .    16   10   
  Robot Miss Streak        8     | 1    8    3    6    4    .    2    4    4    .    2    .    1    1    .    .    .    .    .    .    .    .    .    .    2    4    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Secondary Targets        11    | .    4    .    3    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           736   | 9    85   17   123  16   .    21   82   56   3    19   .    14   4    .    19   10   9    3    1    31   10   42   9    28   125  
  Core Hits                340   | 7    47   7    51   9    .    14   34   46   3    7    .    6    1    .    2    .    1    1    .    9    4    16   3    16   56   
  Critical Kills           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    6    6    
  Critical Parts Destroyed 32    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    2    3    .    .    3    2    .    .    7    6    
  Critical Strikes         92    | 3    .    .    .    .    .    .    .    1    .    1    .    3    2    .    9    2    4    .    .    4    2    6    1    22   32   
    Burn                   5     | 3    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   12   
    Blast                  16    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
    Corrupt                5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Smash                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    2    4    .    .    3    2    .    .    .    .    
    Sever                  12    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    6    1    2    1    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              469   | .    .    .    11   .    .    6    9    4    .    8    .    15   28   8    62   39   15   11   1    45   45   96   22   26   18   
  Impact                   184   | .    .    .    11   .    .    .    .    .    .    .    .    .    28   8    61   35   15   11   .    8    6    1    .    .    .    
  Slashing                 181   | .    .    .    .    .    .    6    9    4    .    8    .    13   .    .    .    .    .    .    .    .    .    75   22   26   18   
  Piercing                 98    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    37   39   20   .    .    .    
  Sneak Attacks            25    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    3    4    3    1    1    2    1    8    .    .    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    .    .    
  Follow-up Attacks        39    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    4    2    1    .    .    5    3    15   4    2    .    
Damage Inflicted           23966 | 119  1173 308  1895 235  .    550  1778 1912 92   540  .    471  238  .    1162 423  671  266  .    1889 753  2999 906  819  4767 
  Guns                     8001  | 119  1093 216  1895 235  .    262  1697 809  51   16   .    52   18   .    .    .    .    .    .    .    .    .    .    283  1255 
  Cannons                  3666  | .    .    .    .    .    .    41   .    .    .    287  .    .    .    .    .    .    .    .    .    .    .    .    .    .    3338 
  Explosions               1488  | .    78   92   .    .    .    247  .    1030 41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    10777 | .    .    .    .    .    .    .    60   73   .    237  .    419  220  .    1162 423  671  266  .    1889 753  2999 906  536  163  
  Ramming                  34    | .    2    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  7388  | .    170  .    1553 235  .    262  1610 113  .    287  .    .    .    .    .    .    .    .    .    .    .    .    .    283  2875 
  Thermal                  1209  | 119  428  92   .    .    .    41   20   423  .    16   .    52   18   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                895   | .    .    .    .    .    .    247  .    607  41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3663  | .    573  216  342  .    .    .    67   696  51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1718 
  Impact                   3130  | .    .    .    .    .    .    .    .    .    .    .    .    .    220  .    1162 423  671  266  .    228  160  .    .    .    .    
  Slashing                 5278  | .    .    .    .    .    .    .    60   73   .    237  .    361  .    .    .    .    .    .    .    .    .    2942 906  536  163  
  Piercing                 2369  | .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    1661 593  57   .    .    .    
Highest Corruption         16    | .    .    .    .    1    1    7    2    1    1    .    .    .    .    .    16   .    .    .    .    2    13   .    6    2    15   
  Average Corruption       4     | .    .    .    .    1    1    1    1    1    1    .    .    .    .    .    2    .    .    .    .    1    9    .    3    1    8    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  84    | .    .    .    .    6    3    5    1    .    1    .    .    .    .    .    4    .    .    .    .    3    18   .    .    .    43   
    Message Errors         21    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    12   
    Matter Fused           18    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    9    
    Heat Flow Errors       8     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    
    Energy Discharges      10    | .    .    .    .    2    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      10    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    5    
    Data Loss (major)      8     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    4    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2595  | .    1    1    .    .    .    .    20   55   .    4    .    .    130  .    649  215  487  78   .    335  185  330  .    .    105  
  Projectiles              105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  
  Explosions               57    | .    1    1    .    .    .    .    .    55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2433  | .    .    .    .    .    .    .    20   .    .    4    .    .    130  .    649  215  487  78   .    335  185  330  .    .    .    
Knockbacks                 27    | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    .    4    1    .    1    .    .    .    .    17   
  Impact                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    4    1    .    1    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      243   | .    42   9    .    .    .    .    10   128  26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Shots                    13    | .    2    1    .    .    .    .    .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   3     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             4     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        458   | 90   365  150  327  104  198  206  335  239  205  354  .    .    445  .    2    .    .    .    9    .    458  79   .    295  232  
  Average Temperature      89    | 33   120  52   75   37   103  78   115  75   68   130  .    .    222  .    2    .    .    .    3    .    218  19   .    143  83   
  Received Heat Transfer   1934  | .    186  .    204  .    .    72   315  204  .    83   .    .    6    .    93   9    18   .    .    .    33   111  150  126  324  
  Effects                  13    | .    2    .    .    .    .    .    3    .    .    1    .    .    3    .    .    .    .    .    .    .    4    .    .    .    .    
    Shutdowns              2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Total Turns              157   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    157  
  Longest Duration         28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
Robots Corrupted           20    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    4    5    1    .    .    .    .    .    .    5    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    .    .    .    .    .    5    
  Parts Fried              46    | .    3    1    .    .    .    .    1    2    .    .    .    .    4    .    9    8    7    .    .    1    2    .    .    .    8    
  Impact Corruptions       57    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    18   6    16   4    .    5    3    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | 1    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2424  | 556  924  150  .    .    .    74   37   350  .    37   .    185  111  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    8    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    3    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  
Peak Influence             2065 | 30   229  65   370  144  .    172  363  303  .    .    .    .    205  67   964  317  .    .    .    .    694  494  1845 1975 2065 
  Initial                  1172 | .    19   45   25   144  .    .    .    96   .    .    .    .    28   8    46   139  .    .    .    .    577  278  194  1100 1172 
  Average                  381  | 13   154  26   157  54   .    34   98   138  .    .    .    .    105  33   489  180  .    .    .    .    537  330  1730 1554 1505 
Maximum Alert Level        5    | .    1    .    1    .    .    .    1    1    .    .    .    .    1    .    3    1    .    .    .    .    2    2    5    5    5    
  Low Security (%)         58   | 100  64   100  72   100  .    100  82   89   .    .    .    .    93   100  2    60   .    .    .    .    .    11   .    .    .    
  Level 1                  18   | .    35   .    27   .    .    .    17   10   .    .    .    .    6    .    59   39   .    .    .    .    .    68   .    .    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    100  19   .    .    .    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   61   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    16   
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   22   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    .    
Squads Dispatched          56   | .    3    .    1    .    .    .    .    8    .    1    .    .    4    .    7    3    .    .    .    .    4    3    6    3    13   
  Investigation            14   | .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    4    2    .    .    .    .    2    1    .    2    .    
  Extermination            6    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    2    
  Reinforcement            13   | .    2    .    1    .    .    .    .    3    .    .    .    .    1    .    1    1    .    .    .    .    1    2    .    1    .    
  Assault                  18   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    6    .    11   
  Garrison                 5    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Acc 
Distress Signals           21   | .   2   .   1   .   .   .   3   2   .   .   .   .   .   .   4   .   .   .   .   .   1   1   .   6   1   
Communications Jammed      107  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   98  
  Distress Signals         98   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   98  
Times Spotted              522  | .   26  6   29  6   .   6   23  24  3   7   .   6   7   6   21  16  6   11  28  15  22  33  40  92  89  
  Peak Tracking Total      30   | .   4   3   6   2   .   4   7   6   3   6   .   3   3   5   6   12  2   5   18  3   10  9   30  27  23  
  Tactical Retreats        71   | .   3   1   2   .   .   .   4   3   1   4   .   1   3   1   2   2   2   5   1   2   5   6   .   14  9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Acc 
Traps Triggered            17   | .   2   .   .   .   .   .   2   .   .   .   .   .   2   .   4   .   .   .   .   .   5   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  7   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   3   .   .   .   .   .   
Traps Extracted            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   4   .   .   .   .   .   .   .   .   
  Installed                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   13  2   .   5   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   6   3   .   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   3   3   3   3   3   .   .   .   .   .   .   5   1   5   5   4   6   6   6   6   6   6   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Acc 
Machines Disabled          30   | .   1   .   1   .   .   .   1   5   .   1   .   .   2   .   9   1   .   .   .   .   .   .   5   1   3   
  Max in Single Turn       5    | .   1   .   1   .   .   .   1   5   .   1   .   .   1   .   .   1   .   .   .   .   .   .   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Acc 
Machines Accessed          110  | .   6   .   9   .   1   .   9   4   .   1   3   1   13  .   17  12  1   2   4   .   13  7   .   3   4   
  Terminals                71   | .   6   .   8   .   .   .   8   4   .   .   .   1   6   .   11  7   1   1   .   .   9   4   .   2   3   
  Fabricators              14   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   3   .   .   .   .   3   2   .   .   1   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   1   .   1   .   
Total Hacks                309  | .   18  .   25  .   1   .   24  15  .   1   25  1   38  .   53  31  1   2   8   .   31  22  .   7   6   
  Successful               195  | .   10  .   16  .   1   .   12  6   .   1   25  1   26  .   26  17  1   2   8   .   18  18  .   3   4   
  Failed                   114  | .   8   .   9   .   .   .   12  9   .   .   .   .   12  .   27  14  .   .   .   .   13  4   .   4   2   
    Catastrophic           17   | .   1   .   1   .   .   .   1   1   .   .   .   .   4   .   2   1   .   .   .   .   3   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   125  | .   14  .   15  .   1   .   16  8   .   .   .   .   13  .   15  16  .   .   1   .   14  11  .   .   1   
  Terminals                200  | .   18  .   23  .   .   .   22  15  .   .   .   1   16  .   39  16  1   1   .   .   25  15  .   5   3   
  Fabricators              46   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   7   12  .   .   .   .   5   6   .   .   3   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   2   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   1   1   .   2   .   
Terminal Hacks             97   | .   3   .   6   .   1   .   5   3   .   1   25  1   5   .   11  5   1   2   8   .   9   7   .   3   1   
  Record                   19   | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   1   1   7   .   5   1   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        6    | .   1   .   1   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   1   1   .   .   .   
  Locate Traps             15   | .   1   .   2   .   .   .   1   1   .   .   .   .   2   .   3   1   .   .   .   .   1   1   .   1   1   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              7    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           27   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   3   6   .   .   .   .   4   4   .   .   2   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   
  Load Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   3   .   .   .   .   2   2   .   .   1   
  Build                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   .   .   .   .   2   1   .   .   1   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         56   | .   7   .   8   .   .   .   5   3   .   .   .   .   8   .   10  3   .   .   .   .   5   6   .   .   1   
  Terminals                49   | .   7   .   8   .   .   .   5   3   .   .   .   .   6   .   10  2   .   .   .   .   4   4   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 13   | .   2   .   2   .   .   .   .   1   .   .   .   .   1   .   4   2   .   .   .   .   .   1   .   .   .   
    Skim                   33   | .   5   .   6   .   .   .   5   2   .   .   .   .   5   .   6   .   .   .   .   .   4   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   2   .   .   1   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
    Recompile              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         86   | .   5   .   8   .   .   .   8   4   .   .   .   .   11  .   15  11  .   .   .   .   11  6   .   3   4   
  Full Trace Events        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   219  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   152 .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   1   .   .   .   .   .   .   .   13  .   1   .   .   1   .   .   .   .   .   1   .   .   .   
  Parts Built              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   3   .   .   .   .   2   1   .   .   1   
    Authchips              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   1   .   .   1   
    Time                   599  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   95  151 .   .   .   .   95  50  .   .   56  
  Total Part Build Rating  57   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   10  16  .   .   .   .   10  5   .   .   6   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     96   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   80  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          257  | .   .   .   .   .   .   .   257 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         298  | .   .   .   .   .   .   .   298 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  
Total Allies               31    | .    .    3    .    1    .    .    .    .    .    .    .    .    .    18   3    .    .    .    .    .    .    1    .    5    .    
  Largest Group            18    | .    .    3    .    1    .    .    .    .    .    .    .    .    .    18   17   .    .    .    .    .    .    1    .    4    .    
  Highest-Rated Group      638   | .    .    40   .    31   .    .    .    .    .    .    .    .    .    638  613  .    .    .    .    .    .    45   .    606  .    
  Highest-Rated Ally       369   | .    .    16   .    31   .    .    .    .    .    .    .    .    .    50   50   .    .    .    .    .    .    45   .    369  .    
Total Orders               16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    8    
  RETURN                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    8    
Ally Attacks               419   | .    .    4    .    .    .    .    .    .    .    .    .    .    .    124  110  .    .    .    11   22   .    .    .    74   74   
  Total Damage             17731 | .    .    45   .    .    .    .    .    .    .    .    .    .    .    4049 3904 .    .    .    193  280  .    .    .    7878 1382 
  Kills                    65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    31   .    .    .    1    .    .    .    .    19   8    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Tes Res Acc 
Robot Analysis Total       4    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    12   | .   .   2   .   2   .   .   .   .   2   1   .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   
Drone Launches             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   .   .   .   .   10  
  Drone Recoveries         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   .   9   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  
Turns Passed               16267 | 192  1270 669  1521 1088 450  873  1507 927  214  325  22   204  425  258  893  618  302  246  551  285  533  778  114  616  1386 
Spaces Moved               19117 | 148  631  408  873  638  314  430  679  602  488  779  78   328  813  394  2104 1538 840  733  1031 563  1289 1575 262  792  787  
  Core                     37    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    29   
  Treads                   1108  | .    603  367  .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  
  Legs                     283   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   233  
  Wheels                   3966  | 143  28   41   873  638  314  430  679  439  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   328  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13723 | .    .    .    .    .    .    .    .    141  488  779  78   328  813  394  2103 1538 840  733  1031 563  1289 1575 262  687  81   
  Fastest Speed            20    | 50   100  120  105  150  135  145  140  26   26   26   28   28   28   28   24   24   27   27   20   24   24   21   23   39   35   
  Average Speed            62    | 98   157  155  134  150  139  188  187  117  26   27   28   30   29   29   26   24   27   27   34   25   24   23   23   51   115  
  Slowest Speed            350   | 100  160  160  150  150  150  210  225  320  26   100  28   34   30   30   350  27   93   27   89   26   26   26   45   180  260  
  Overloaded Moves         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            40    | .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    9    8    .    .    .    1    .    6    6    .    3    
  Cave-ins Triggered       2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       56    | 5    96   96   76   95   42   66   59   15   67   61   69   49   27   91   51   43   85   73   88   60   34   40   43   20   23   
  Regions Visited          25
    Branch Regions         13
  Pre-discovered Areas     12    | .    .    2    1    .    .    .    3    .    .    1    1    .    .    .    1    .    .    2    1    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    1    .    .    1    1    1    1    .    .    .    .    .    1    1    .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      13    | 1    1    1    .    1    1    .    .    .    .    1    1    1    .    .    .    .    1    1    1    1    .    .    .    1    .    
Scrap Searched             23    | .    .    1    .    1    .    1    .    .    3    6    .    2    .    .    .    .    4    3    .    2    .    .    .    .    .    
Spaces Dug                 188   | .    .    .    9    .    .    6    7    3    .    .    .    .    18   7    31   19   4    5    .    2    25   28   .    11   13   
Terrain Destroyed          347   | .    8    5    9    .    .    41   7    48   8    2    .    .    18   7    31   19   4    5    .    2    25   28   .    12   68   
  Melee                    185   | .    .    .    9    .    .    6    7    3    .    .    .    .    18   7    31   19   4    5    .    2    24   28   .    11   11   
  Projectile               35    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    32   
  AOE                      126   | .    8    5    .    .    .    35   .    45   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  Res  Acc  
Total                      22232 | 180  807  422  1072 749  327  463  811  755  567  857  77   410  940  520  2343 1732 889  768  1229 657  1449 1903 287  943  1075 
  Wait                     1544  | .    69   .    26   88   .    3    6    56   63   41   .    58   70   108  85   137  14   21   155  48   86   206  .    69   135  
  Move                     19013 | 147  630  407  872  637  313  428  678  601  487  776  77   327  801  393  2085 1520 839  732  1030 560  1287 1562 252  791  781  
  Hop                      37    | .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    9    8    .    .    .    1    .    6    3    .    3    
  Pick Up                  150   | 12   17   1    37   4    3    1    16   9    2    2    .    3    8    2    3    8    .    1    5    .    5    6    1    1    3    
  Fast Attach              174   | 7    3    .    3    .    4    1    7    7    1    6    .    .    7    3    16   3    .    .    14   1    6    24   8    26   27   
  Attach                   66    | .    3    2    4    2    .    5    5    11   2    2    .    2    5    .    1    4    .    .    2    1    .    6    .    2    7    
  Detach                   40    | .    4    .    .    .    .    2    1    7    1    3    .    1    3    .    1    .    .    .    5    .    .    3    1    3    5    
  Swap                     124   | 2    7    1    16   4    .    3    18   10   4    2    .    1    6    3    9    3    10   2    1    4    6    5    1    4    2    
  Drop                     198   | 4    14   1    26   2    7    .    20   10   2    3    .    2    8    4    17   9    .    1    16   .    7    21   8    7    9    
  Fire                     393   | 8    59   10   77   12   .    13   50   40   4    13   .    3    2    .    .    .    .    .    .    .    1    .    .    18   83   
  Melee                    383   | .    .    .    11   .    .    6    9    4    .    8    .    13   24   7    53   32   13   9    1    37   39   64   13   22   18   
  Ram                      2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    14   1    .    .    .    .    12   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   7    13   2    .    5    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-6/Waste
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-3/Research (discovered 3 exits: Res / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc x2)
-1/Access

 History 
---------
  Turn | Location           | Event
    38 | -11/Scrapyard      | Discovered new exit (range 15)
   193 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   514 | -10/Materials      | Discovered new exit (range 16)
   888 | -10/Materials      | Discovered new exit (range 5)
  1017 | -10/Materials      | Core integrity fell below 50%
  1068 | -10/Materials      | Discovered new exit (range 16)
  1434 | -10/Materials      | Discovered new exit (range 9)
  1463 | -10/Materials      | Entered Mines
  1473 | -10/Mines          | Discovered new exit (range 9)
  1476 | -10/Mines          | Learned location of Storage (-7)
  1567 | -10/Mines          | Discovered new exit (range 4)
  1700 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1769 | -10/Mines          | Core integrity fell below 20%
  1775 | -10/Mines          | Destroyed YI-UF0
  1797 | -10/Mines          | Lost 3 allies
  2070 | -10/Mines          | Learned location of Zion (-6)
  2132 | -10/Mines          | Entered Materials
  2132 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2133 | -9/Materials       | Identified exit to Mines
  2429 | -9/Materials       | Build established: Tank
  2852 | -9/Materials       | Learned location of 1 exit from Storage
  2897 | -9/Materials       | Loaded intel: 2 recycling unit locations
  2951 | -9/Materials       | Identified exit to Materials
  2960 | -9/Materials       | Learned 4 Recycling zone layouts
  2961 | -9/Materials       | Learned location of 1 exit from Storage
  2988 | -9/Materials       | Learned Storage terminal intel
  3038 | -9/Materials       | Discovered exit to Materials (range 8)
  3653 | -9/Materials       | Entered Mines
  3660 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3704 | -9/Mines           | Discovered exit to Materials (range 11)
  3757 | -9/Mines           | Learned 2 Materials zone layouts
  3811 | -9/Mines           | Discovered exit to Materials (range 10)
  3921 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4020 | -9/Mines           | Learned Materials stockpile data
  4131 | -9/Mines           | Found a hidden stash of uninstalled traps
  4195 | -9/Mines           | Assembled infested the area
  4527 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4529 | -9/Mines           | Discovered new exit (range 5)
  4741 | -9/Mines           | Entered Exiles
  4779 | -9/Exiles          | Met 8R-AWN
  4838 | -9/Exiles          | Met EX-HEX
  4888 | -9/Exiles          | Discovered new exit (range 15)
  4991 | -9/Exiles          | Met EX-BIN
  5008 | -9/Exiles          | Aligned with FarCom system
  5009 | -9/Exiles          | Given EX-Vault access code
  5040 | -9/Exiles          | Opened EX-Vault
  5047 | -9/Exiles          | Found Modified TNC
  5078 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5191 | -9/Exiles          | Left Exiles lab with Modified TNC
  5191 | -9/Exiles          | Entered Mines
  5508 | -8/Mines           | Build established: Skirmisher
  5594 | -8/Mines           | Discovered exit to Materials (range 12)
  6027 | -8/Mines           | Crushed by falling debris
  6028 | -8/Mines           | Core integrity fell below 50%
  6058 | -8/Mines           | Lost 3 parts (1n2u)
  6064 | -8/Mines           | Entered Materials
  6064 | -8/Materials       | Evolved 2 slots: Propulsion x2
  7106 | -8/Materials       | Destroyed 7 combat bots
  7119 | -8/Materials       | Build established: Scavenger-Skirmisher
  7199 | -8/Materials       | Learned Factory stockpile data
  7244 | -8/Materials       | Identified exit to Factory
  7308 | -8/Materials       | Learned Factory stockpile data
  7326 | -8/Materials       | Learned Factory stockpile data
  7333 | -8/Materials       | Learned 4 Factory zone layouts
  7520 | -8/Materials       | Discovered exit to Factory (range 8)
  7571 | -8/Materials       | Entered Factory
  7571 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7572 | -7/Factory         | Identified exit to Storage
  7572 | -7/Factory         | Identified exit to Lower Caves
  7693 | -7/Factory         | Build established: Scavenger-Mutant
  7795 | -7/Factory         | Discovered new exit (range 8)
  8079 | -7/Factory         | Garrison activated, responded to threat
  8147 | -7/Factory         | Destroyed 7 combat bots
  8147 | -7/Factory         | Lost 3 parts (3n)
  8420 | -7/Factory         | Garrison activated, responded to threat
  8475 | -7/Factory         | Lost 5 parts (1p1n2u1w)
  8498 | -7/Factory         | Entered Lower Caves
  8549 | -7/Lower Caves     | Identified exit to Lower Caves
  8554 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8628 | -7/Lower Caves     | Learned 8 Factory zone layouts
  8662 | -7/Lower Caves     | Spotted B-75 Beast
  8712 | -7/Lower Caves     | Entered another Lower Caves area
  8714 | -7/Lower Caves     | Learned location of Extension (-5)
  8717 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  8748 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8801 | -7/Lower Caves     | Spotted B-75 Beast
  8894 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8995 | -7/Lower Caves     | Discovered new exit (range 15)
  9037 | -7/Lower Caves     | Entered Data Miner
  9037 | -7/Data Miner      | Discovered new exit (range 6)
  9043 | -7/Data Miner      | Met Data Miner
  9049 | -7/Data Miner      | Learned location of Section 7 (-2)
  9049 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9053 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9059 | -7/Data Miner      | Entered Proximity Caves
  9192 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
  9261 | -6/Proximity Caves | Discovered new exit (range 5)
  9263 | -6/Proximity Caves | Entered Factory
  9263 | -6/Factory         | Evolved 2 slots: Utility x2
  9264 | -6/Factory         | Identified exit to Lower Caves
  9284 | -6/Factory         | Repaired Hrd. Light Armor Plating
  9347 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
  9489 | -6/Factory         | Discovered new exit (range 14)
  9560 | -6/Factory         | Build established: Scout
  9589 | -6/Factory         | Learned 4 Factory zone layouts
  9665 | -6/Factory         | Fabricated Biomechanical Wings (x1)
  9670 | -6/Factory         | Learned location of 1 exit from Cetus
  9688 | -6/Factory         | Manually triggered Chute Trap
  9688 | -6/Factory         | Sucked down chute
  9688 | -6/Factory         | Entered Waste
  9692 | -6/Waste           | Spotted C-40 Crusher
  9739 | -6/Waste           | Spotted C-40 Crusher
  9749 | -6/Waste           | Found Prototype Device
  9749 | -6/Waste           | Identified Adv. Kinecellerator
  9777 | -6/Waste           | Spotted C-40 Crusher
  9784 | -6/Waste           | Spotted C-40 Crusher
  9790 | -6/Waste           | Spotted C-40 Crusher
  9823 | -6/Waste           | Discovered new exit (range 16)
  9823 | -6/Waste           | Spotted C-40 Crusher
  9839 | -6/Waste           | Warlord forces began an assault
  9840 | -6/Waste           | Allies destroyed C-40 Crusher
  9857 | -6/Waste           | Allies destroyed C-40 Crusher
  9865 | -6/Waste           | Allies destroyed C-40 Crusher
  9874 | -6/Waste           | Allies destroyed C-40 Crusher
  9889 | -6/Waste           | Found Prototype Hackware
  9946 | -6/Waste           | Entered Factory
  9946 | -6/Factory         | Accompanied by 17 allies
  9989 | -6/Factory         | Garrison activated, responded to threat
 10194 | -6/Factory         | Lost 3 allies
 10230 | -6/Factory         | Fabricated B-48 Gladiator?
 10271 | -6/Factory         | Discovered new exit (range 4)
 10305 | -6/Factory         | Discovered new exit (range 13)
 10335 | -6/Factory         | Learned Extension stockpile data
 10391 | -6/Factory         | Learned location of Warlord (-5)
 10437 | -6/Factory         | Identified exit to Factory
 10437 | -6/Factory         | Learned location of 1 exit from Factory
 10508 | -6/Factory         | Learned 2 Hub_04(d) zone layouts
 10529 | -6/Factory         | Learned 2 Proximity Caves zone layouts
 10558 | -6/Factory         | Learned Hub_04(d) stockpile data
 10615 | -6/Factory         | Identified Exp. Hacking Suite
 10642 | -6/Factory         | Fabricated Imp. Actuator Array?
 10781 | -6/Factory         | Cargo convoy interrupted
 10811 | -6/Factory         | System corruption reached 10%
 10839 | -6/Factory         | Entered another Factory area
 10839 | -5/Factory         | Evolved 2 slots: Utility x2
 10840 | -5/Factory         | Identified exit to Upper Caves
 10841 | -5/Factory         | Identified exit to Extension
 10975 | -5/Factory         | Fabricated Imp. Actuator Array (x2)
 11132 | -5/Factory         | Build established: Hacker-Scout
 11279 | -5/Factory         | Fabricated Combat Drone Bay (x1)
 11456 | -5/Factory         | Repaired Cld. Cesium-ion Thruster?
 11457 | -5/Factory         | Entered Upper Caves
 11611 | -5/Upper Caves     | Learned Factory security intel
 11684 | -5/Upper Caves     | Learned Factory interactive machine intel
 11715 | -5/Upper Caves     | Discovered new exit (range 9)
 11748 | -5/Upper Caves     | Build established: Hacker-Sprinter
 11759 | -5/Upper Caves     | Entered another Upper Caves area
 11760 | -5/Upper Caves     | Learned location of Armory (-3)
 11775 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11778 | -5/Upper Caves     | Discovered new exit (range 7)
 11999 | -5/Upper Caves     | Discovered new exit (range 9)
 12005 | -5/Upper Caves     | Entered Warlord
 12013 | -5/Warlord         | Discovered new exit (range 9)
 12052 | -5/Warlord         | Learned Quarantine trap positions
 12052 | -5/Warlord         | Learned 4 Research zone layouts
 12052 | -5/Warlord         | Learned 4 Research zone layouts
 12052 | -5/Warlord         | Learned 4 Access zone layouts
 12052 | -5/Warlord         | Learned 4 Command zone layouts
 12052 | -5/Warlord         | Learned Research recycling unit intel
 12132 | -5/Warlord         | Met Warlord
 12137 | -5/Warlord         | Opened Warlord's prototype stash
 12142 | -5/Warlord         | Found Prototype Device
 12142 | -5/Warlord         | Identified Exp. Cloaking Device
 12147 | -5/Warlord         | Found Prototype Device
 12147 | -5/Warlord         | Identified System Purifier
 12149 | -5/Warlord         | Found Prototype Processor
 12149 | -5/Warlord         | Identified Spectral Analyzer
 12152 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12152 | -5/Warlord         | Found Prototype Hackware
 12187 | -5/Warlord         | Found Prototype Energy Cannon
 12187 | -5/Warlord         | Identified Vortex Driver
 12426 | -5/Warlord         | Warlord forces counterattacked
 12454 | -5/Warlord         | Spotted Striker
 12459 | -5/Warlord         | Spotted Striker
 12463 | -5/Warlord         | Spotted Executioner
 12547 | -5/Warlord         | Lost 22 allies
 12556 | -5/Warlord         | Entered Proximity Caves
 12556 | -4/Proximity Caves | Accompanied by 1 ally
 12619 | -4/Proximity Caves | Spotter reported a threat
 12672 | -4/Proximity Caves | Spotter reported a threat
 12785 | -4/Proximity Caves | Spotter reported a threat
 12838 | -4/Proximity Caves | Build established: Sprinter
 12838 | -4/Proximity Caves | Discovered new exit (range 11)
 12841 | -4/Proximity Caves | Entered Factory
 12841 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12843 | -4/Factory         | Loaded intel: 52 interactive machine locations
 12853 | -4/Factory         | Identified System Mapper
 12872 | -4/Factory         | Discovered new exit (range 7)
 12947 | -4/Factory         | Spotted B-86 Titan
 13040 | -4/Factory         | Incoming investigation squad redirected
 13052 | -4/Factory         | Spotted B-86 Titan
 13091 | -4/Factory         | Search patrols dispatched
 13139 | -4/Factory         | System corruption reached 10%
 13187 | -4/Factory         | Build established: Hacker-Scout
 13237 | -4/Factory         | Identified exit to Research
 13319 | -4/Factory         | Fabricated Imp. Actuator Array?
 13374 | -4/Factory         | Entered Research
 13374 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 13375 | -3/Research        | Identified exit to Research
 13375 | -3/Research        | Identified exit to Testing
 13376 | -3/Research        | Loaded intel: 4 recycling unit locations
 13578 | -3/Research        | Build established: Hacker-Ninja
 13624 | -3/Research        | Search patrols dispatched
 13790 | -3/Research        | Fabricated Biomechanical Wings (x1)
 13809 | -3/Research        | Spotted B-86 Titan
 13867 | -3/Research        | Incoming investigation squad redirected
 13970 | -3/Research        | Lost 3 parts (1n2u)
 14124 | -3/Research        | Search patrols dispatched
 14152 | -3/Research        | Entered Testing
 14153 | -3/Testing         | Maximum security lockdown engaged
 14176 | -3/Testing         | Unstable Terrabomb Derivative detonated
 14231 | -3/Testing         | Found Prototype Ballistic Gun
 14231 | -3/Testing         | Identified Hyp. Multirail
 14261 | -3/Testing         | Discovered exit to Research (range 5)
 14266 | -3/Testing         | Entered Research
 14266 | -2/Research        | Warlord forces began assault on 0b10
 14266 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 14296 | -2/Research        | Lost 6 parts (1p3n2u)
 14376 | -2/Research        | Research machine network offline
 14428 | -2/Research        | Discovered new exit (range 15)
 14536 | -2/Research        | High security lockdown imminent
 14539 | -2/Research        | Met up with Warlord
 14575 | -2/Research        | Build established: Scout
 14610 | -2/Research        | Discovered new exit (range 9)
 14616 | -2/Research        | High security lockdown engaged
 14642 | -2/Research        | Took control of God Mode
 14642 | -2/Research        | Attacked by Warlord forces
 14643 | -2/Research        | Spotted PB-GA8(B)
 14643 | -2/Research        | Spotted YM-T7R(B)
 14643 | -2/Research        | Attacked by Warlord
 14653 | -2/Research        | Spotted M8-EO8(K)
 14655 | -2/Research        | Allies destroyed PB-GA8(B)
 14672 | -2/Research        | Allies destroyed M8-EO8(K)
 14682 | -2/Research        | Allies destroyed YM-T7R(B)
 14699 | -2/Research        | Allies destroyed Warlord
 14701 | -2/Research        | Warlord destroyed during the assault
 14705 | -2/Research        | Spotted FC-PII(K)
 14714 | -2/Research        | Borebot progress halted
 14718 | -2/Research        | Allies destroyed FC-PII(K)
 14745 | -2/Research        | Lost 4 parts (1p2n1w)
 14761 | -2/Research        | Lost 5 allies
 14770 | -2/Research        | Spotted Q2-0MV(g)
 14796 | -2/Research        | Spotted AQ-GR5(L)
 14823 | -2/Research        | Lost 4 parts (2p1u1w)
 14848 | -2/Research        | Spotted Striker
 14850 | -2/Research        | Destroyed Striker
 14857 | -2/Research        | Spotted Executioner
 14870 | -2/Research        | Spotted Striker
 14882 | -2/Research        | Entered Access
 14882 | -1/Access          | Evolved 2 slots: Propulsion x2
 14969 | -1/Access          | Energy Cycler disabled
 15169 | -1/Access          | Lost 5 parts (3n2u)
 15317 | -1/Access          | Fabricated Combat Drone Bay (x1)
 15511 | -1/Access          | Crushed by falling debris
 15573 | -1/Access          | Build established: Scavenger-Gunner
 15600 | -1/Access          | Lost 3 parts (3n)
 15632 | -1/Access          | First assault squad dispatched
 15699 | -1/Access          | Incoming assault squad redirected
 15950 | -1/Access          | System corruption reached 10%
 15956 | -1/Access          | High security lockdown imminent
 15997 | -1/Access          | Spotted B-99 Colossus
 16036 | -1/Access          | High security lockdown engaged
 16114 | -1/Access          | Lost 4 parts (1p2u1w)
 16166 | -1/Access          | Lost 3 parts (1u2w)
 16207 | -1/Access          | Spotted Executioner
 16207 | -1/Access          | Spotted Executioner
 16223 | -1/Access          | Lost 3 parts (2n1u)
 16253 | -1/Access          | Spotted B-99 Colossus
 16254 | -1/Access          | Core integrity fell below 50%
 16254 | -1/Access          | Spotted B-99 Colossus
 16262 | -1/Access          | Core integrity fell below 20%
 16268 | -1/Access          | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
16255_ Penetrated by Slug.
16255_ Slug penetrates Wall.
16258_ NOEJQCJY#YRGFK5L,END7|W3H%DJ D2
16258_ Penetrated by Slug. <x2>
16258_ Slug penetrates Reinforced Barrier.
16258_ Penetrated by Slug.
16258_ Slug penetrates Reinforced Barrier. <x2>
16258_ Slug penetrates Sealed Heavy Doors. <x2>
16258_ Penetrated by Slug. <x2>
16258_ Slug penetrates Reinforced Barrier.
16260_ M-36 Artificer repairs L-61 Swordsman.
16261_ Penetrated by Slug. <x2>
16261_ Slug penetrates Sealed Heavy Doors. <x2>
16261_ Penetrated by Slug.
16261_ Slug penetrates Sealed Heavy Doors. <x4>
16263_ B-99 Colossus activates siege mode. <x2>
16265_ Penetrated by Slug. <x2>
16268_ Antimatter Reactor destroyed.
16268_ Knocked back.
[Achievement: Collector]

 Map 
-----
+----------------------------------------------------+
| ??????#    ##???# #??????# #?????????????????????? |
| ??????#     #####+######## #?????????????????????? |
| ??????#                 ## #?????????????????????? |
| ??????#                 ## #?????????????????????? |
| ??????#    #            ## ######????????????????? |
| #####?#    #        "   ## #    #????????????????? |
|     ###   %#       """  ## #= = #????????????????? |
|      ##    #      """   ## #    #????????????????? |
|     ###    #       "=   ## #    #????????????????? |
|     #?#    +    ==*===     +    #????????????????? |
|     #?#    #        %   ####    #????????????????? |
|     #?#    #      g     #??#   |##???????????????? |
|     ###    #            #??#     #???????????????? |
|            #    g lb    #??#    ##???????????????? |
|      "    "##############??######????????????????? |
|     "%"  "%#?????????????????????????????????????? |
|      "    "#?#########???##??????????????????????? |
| #######    #?#       "??"  ??????????????????????? |
| ??????#    #?#   BB  "??"  ??????????????????????? |
| ??????#    ###   BB  "??" "??????????????????????? |
| ??????#%             "??" "??????????????????????? |
| ??????#    i  g      "??" "??????????????????????? |
| ??????#    %b     p  "??" "??????????????????????? |
| ??????#    g   gbgll "??" "??????????????????????? |
| ##########/###l l BB """" """"""         ????????? |
| #        l%%"#  g BB %   @         """???????????? |
| #         "g #    g %""""          """???????????? |
| #       "    #########??########## ###???????????? |
| #     *"""   #???????????????????????????????????? |
| #       """  #???????????????????????????????????? |
| #        "   #???????????????????????????????????? |
| #            #???????????????????????????????????? |
| #            #???????????????????????????????????? |
| #            #???????????????????????????????????? |
| #            #???????????????????????????????????? |
| +            #???????????????????????????????????? |
| #            #???????????????????????????????????? |
| ## ########## #??????????????????????????????????? |
| ?###?????????##??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| ""???????????????????????????????????????????????? |
| T"???????????????????????????????????????????????? |
| ""???????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Energy Generation          47
Energy Capacity            555
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              16
EM Shielding               2
Armor Coverage             750
Propulsion Shielding       66
Melee Speed Boost          30
Evasion (%)                77
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            11
Recoil Reduction           5
Salvage Targeting          1
Offensive Hacking          36
Authchip Count             3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
         Imp. Medium Laser | -9/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
       Imp. Actuator Array | -7/Data Miner | Free
         Hyp. Gauss Cannon | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
             Adv. Datajack | -7/Data Miner | Free
          Dispersion Rifle | -7/Data Miner | Free
             Plasma Cutter | -6/Factory    | Scanalyzed
  Adv. Transmission Jammer | -5/Factory    | Hacked
       Adv. Actuator Array | -3/Research   | Hacked

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -6/Factory  | Authchip
       Biomechanical Wings | x1 | -6/Factory  | Authchip
            B-48 Gladiator | x3 | -6/Factory  | Preloaded
       Imp. Actuator Array | x2 | -6/Factory  
       Imp. Actuator Array | x2 | -5/Factory  | Authchip
          Combat Drone Bay | x1 | -5/Factory  | Authchip
       Imp. Actuator Array | x2 | -4/Factory  
       Biomechanical Wings | x1 | -3/Research | Authchip
          Combat Drone Bay | x1 | -1/Access   | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collector
Godhack
Origins
Production Line

 Challenges 
------------
None

 Game 
------
Seed              NodeAmuletVibroblade
  Manual?         0
Play Time         05:03:41
  Cumulative      245.4 hours
  Start           2024.12.21 @ 10:58:16
  End             2024.12.21 @ 20:38:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           82
  Adventurer      1
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             64
Gallery%          75
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bbae8e78-33cf-4ebe-8ac7-7cdcb1cfa902