Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.04 @ 19:26:45 // Winter2019/RPGLIKE

Player: badjay

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (468)     2340
Value Destroyed (23560)    23560
Prototype IDs (68)         1360
Alien Tech Used (3)        600
Bonus (16161)              16161
              TOTAL SCORE: 51921

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    11775
Follower Combat Kills      273
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      442
Hacked Protovariant        500
Scanned by Researcher      500
Pursued by Intercept       1000
Friendly Fire              -329

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     56/520
System Corruption          3%
Temperature                Cool (-182)
Movement                   Flying (85) Ox1
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
         Light Neutrino Core
      Improved Quantum Reactor
>              --- PROPULSION (7) ---
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY (11) -----
      Advanced Cryofiber Web
               Machine Analyzer
      Advanced Target Analyzer
               Core Analyzer
      Improved Armor Integrity Analyzer
               Weapon Cycler
      Advanced Weapon Cycler
      Advanced Reaction Control System
  Experimental Phase Shifter
  Experimental Hacking Suite
               System Mapper
>              --- WEAPON (4) -------
      Advanced Plasma Rifle
        Cooled Plasma Cannon
        Cooled Plasma Cannon
        Cooled Nova Cannon
>              --- INVENTORY (6) ----
               Protomatter-80
               Protomatter-85
      Advanced Force Field
               Antimissile System
               Vortex Shotgun (50)
               Vortex Shotgun (50)

 Peak State 
------------
>              --- POWER ------------
         Light Neutrino Core
      Improved Quantum Reactor
>              --- PROPULSION -------
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
      Advanced Cryofiber Web
               Machine Analyzer
      Advanced Target Analyzer
               Core Analyzer
      Improved Armor Integrity Analyzer
               Weapon Cycler
      Advanced Weapon Cycler
      Advanced Reaction Control System
  Experimental Hacking Suite
               System Mapper
               Core Physics Calibrator
>              --- WEAPON -----------
      Advanced Plasma Rifle
        Cooled Plasma Cannon
        Cooled Plasma Cannon
        Cooled Nova Cannon
>              --- INVENTORY --------
               Protomatter
               Protomatter
      Advanced Force Field
               Antimissile System
               Vortex Shotgun
               Vortex Shotgun
[Rating: 197]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Aerolev Unit
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Cooled Impulse Thruster
Utility                    Machine Analyzer
  Device                   Weapon Cycler
  Processor                Machine Analyzer
  Hackware                 Advanced Hacking Suite
  Artifact                 Core Physics Calibrator
Weapon                     Cooled Plasma Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Vortex Catalyst Activator

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Slots Evolved              20   | .   4   2   1   2   2   1   3   .   .   .   1   1   1   .   2   .   .   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Utility                  10   | .   1   1   .   .   2   1   2   .   .   .   1   1   1   .   .   .   .   
  Weapon                   3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             223  | 3   6   4   12  21  10  23  19  .   .   4   2   26  16  8   56  13  .   
  Power                    21   | 1   .   3   1   3   1   2   .   .   .   .   .   1   .   1   6   2   .   
    Engine                 9    | 1   .   3   1   2   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Core                   4    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   5   1   .   
  Propulsion               60   | 1   2   1   5   6   2   10  5   .   .   .   .   4   4   2   15  3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  42   | .   2   1   5   6   2   10  5   .   .   .   .   3   3   1   2   2   .   
    Flight                 17   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   13  1   .   
  Utility                  65   | .   2   .   2   2   4   8   6   .   .   .   1   10  6   3   15  6   .   
    Device                 49   | .   1   .   2   1   4   6   3   .   .   .   1   7   5   3   11  5   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   .   .   1   .   1   2   .   .   .   .   1   1   .   2   .   .   
    Hackware               6    | .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   2   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   77   | 1   2   .   4   10  3   3   8   .   .   4   1   11  6   2   20  2   .   
    Energy Gun             42   | 1   2   .   3   10  2   1   3   .   .   3   1   4   2   1   8   1   .   
    Energy Cannon          30   | .   .   .   1   .   1   2   5   .   .   .   .   7   3   .   10  1   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  49   | .   .   1   2   3   1   5   1   .   .   2   .   4   4   2   16  8   .   
Parts Lost                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   64  87  89  94  97  99  98  100 100 100 100 99  99  99  99  99  100 
  Engine                   8    | .   12  18  13  11  9   9   10  10  10  10  10  8   4   4   4   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   
  Hover                    21   | .   10  29  26  26  27  24  25  26  26  26  25  23  22  22  4   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  28  29  
  Device                   19   | .   6   10  15  15  19  21  21  21  21  21  25  21  18  21  20  20  20  
  Processor                12   | .   5   10  9   7   6   9   11  15  15  15  15  15  18  18  16  16  16  
  Hackware                 5    | .   .   .   .   .   .   5   5   5   5   5   5   8   9   9   8   8   8   
  Energy Gun               14   | .   21  20  24  31  22  15  8   15  15  18  20  8   5   9   6   4   4   
  Energy Cannon            6    | .   .   .   .   .   4   8   12  5   5   2   .   9   11  9   9   12  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 6   11  14  16  27  35  47  60  49  49  49  55  63  63  66  70  69  66  
  Greatest Support         84   | 16  16  18  18  40  42  54  80  80  80  64  64  80  82  82  84  84  70  
  Greatest Overweight (x)  2    | .   1   .   .   1   .   1   .   .   .   .   .   2   2   2   2   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   .   .   1   1   1   3   3   3   3   4   4   4   5   6   6   6   6   
  Average Capacity         3    | .   .   .   .   1   1   2   3   3   3   3   4   4   4   5   6   6   6   
  Most Carried             6    | .   .   .   1   1   1   3   3   3   3   4   4   4   5   6   6   6   6   
  Average Carried          3    | .   .   .   .   .   1   2   2   3   3   3   3   3   4   4   5   6   6   
  Final Capacity           6    | .   .   .   1   1   1   3   3   3   3   4   4   4   5   6   6   6   6   
  Final Carried            6    | .   .   .   1   1   1   3   3   3   3   4   4   4   4   6   6   6   6   

 Class Distribution 
--------------------
 44% | Hacker-Gunner
 27% | Hacker-Sprinter
 10% | Gunner
  9% | Scavenger-Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -9/Storage
           Gunner | -8/Materials
           Gunner | -7/Factory
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -5/Upper Caves
    Hacker-Gunner | -5/Upper Caves
    Hacker-Gunner | -5/Warlord
    Hacker-Gunner | -4/Proximity Caves
    Hacker-Gunner | -4/Factory
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -2/Research
  Hacker-Sprinter | -2/Testing
  Hacker-Sprinter | -2/Section 7
  Hacker-Sprinter | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
-----------                Run   | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Tes  Sec  Acc  
Matter Collected           2690  | 165  125  181  168  220  100  172  245  10   .    40   20   220  205  82   500  237  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21778 | .    230  237  906  1120 1106 1915 3473 107  436  216  457  3235 1671 960  3334 1791 584  
  Parts                    942   | .    13   18   38   73   41   82   109  8    11   17   25   158  80   40   133  72   24   
Haulers Intercepted        23    | .    .    .    3    4    2    2    6    .    .    .    .    3    1    .    1    1    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44    | .    .    .    .    .    .    .    .    8    11   .    25   .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Combat Hostiles Destroyed  379  | .   4   9   18  22  18  39  52  4   9   4   12  58  29  17  53  19  12  
  Guns                     153  | .   3   9   17  19  12  16  11  2   2   4   12  14  9   3   18  1   1   
  Cannons                  164  | .   .   .   .   .   1   18  30  1   5   .   .   34  14  12  26  13  10  
  AOE                      12   | .   .   .   .   1   .   .   .   .   .   .   .   4   2   .   5   .   .   
Classes Destroyed          23   | .   2   1   4   4   2   4   1   1   .   .   .   2   .   .   1   1   .   
  Worker                   17   | .   .   .   .   1   2   2   .   .   .   .   .   2   6   .   3   1   .   
  Builder                  5    | .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Hauler                   23   | .   .   .   3   4   2   2   6   .   .   .   .   3   1   .   1   1   .   
  Recycler                 3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Carrier                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   
  Operator                 7    | .   .   .   .   1   .   2   1   .   .   .   .   2   .   .   1   .   .   
  Watcher                  25   | .   1   1   1   4   4   1   2   .   .   .   .   5   3   .   .   2   1   
  Swarmer                  68   | .   .   7   .   6   4   .   14  .   .   .   5   13  .   5   8   .   6   
  Cutter                   8    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   4   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Grunt                    159  | .   4   2   8   9   11  24  21  .   5   2   3   21  17  3   24  2   3   
  Brawler                  14   | .   .   .   2   .   .   2   1   1   2   1   .   1   .   .   2   1   1   
  Duelist                  11   | .   .   .   1   1   .   2   1   1   .   .   .   2   .   .   2   1   .   
  Protector                7    | .   .   .   .   .   .   2   .   .   .   1   .   1   1   .   2   .   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Sentry                   40   | .   .   .   7   4   2   3   5   1   1   .   1   5   4   6   .   1   .   
  Hunter                   39   | .   .   .   .   2   .   3   8   .   .   .   2   6   4   2   8   4   .   
  Programmer               14   | .   .   .   .   .   1   .   2   .   .   .   .   4   .   1   6   .   .   
  Heavy                    3    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   1   1   .   1   2   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           21   | .   2   4   7   6   8   12  12  3   5   2   5   11  14  5   21  12  6   
  Combat Bots Only         19   | .   2   4   7   3   6   9   12  3   5   2   5   9   7   5   19  5   6   
Max Kills in Single Turn   5    | .   1   1   1   2   1   2   3   1   1   1   2   3   5   2   3   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -6    -5    -5    -5    -5    -4    -4    -3    -2    -2    -2    -1    
--------                   Run   | Jun   Mat   Mat   Sto   Mat   Fac   Fac   Fac   Upp   Upp   War   Pro   Fac   Res   Res   Tes   Sec   Acc   
Damage Taken               12823 | .     134   382   785   1057  678   1204  1614  52    220   221   330   1602  1359  573   1067  721   824   
  Core                     10378 | .     103   310   646   851   535   956   1296  41    179   177   266   1317  1109  456   862   586   688   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       8637  | .     93    235   468   712   482   894   1136  41    141   155   226   997   898   429   750   486   494   
Core Remaining (%)         91    | 100   82    .     100   100   90    100   .     .     .     .     100   100   65    .     .     73    .     
Volleys Fired              744   | .     20    24    43    54    45    84    96    8     18    13    17    98    52    37    77    40    18    
  Largest                  4     | .     2     2     3     4     4     4     4     4     4     3     4     4     4     3     4     4     4     
  Hottest                  448   | .     115   115   155   238   263   301   350   270   270   60    240   375   210   150   448   208   208   
Shots Fired                2553  | .     40    48    122   189   180   335   374   29    66    39    54    302   171   102   282   148   72    
  Gun                      1373  | .     40    48    122   189   141   222   136   21    48    39    54    74    44    27    113   37    18    
  Cannon                   1180  | .     .     .     .     .     39    113   238   8     18    .     .     228   127   75    169   111   54    
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  2400  | .     40    48    122   137   180   335   374   29    66    39    46    260   158   102   244   148   72    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          52    | .     .     .     .     52    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 101   | .     .     .     .     .     .     .     .     .     .     .     8     42    13    .     38    .     .     
  Robot Hit Streak         85    | .     9     7     56    44    59    31    57    15    33    67    85    43    57    46    46    51    23    
  Robot Miss Streak        5     | .     3     3     1     1     1     2     2     1     1     .     2     5     2     1     3     1     1     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        24    | .     2     1     7     8     .     .     .     .     .     .     5     1     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     .     .     .     .     1     1     .     .     .     .     .     
Shots Hit Robots           1836  | .     28    27    98    148   131   238   266   24    56    34    46    207   130   76    191   93    43    
  Core Hits                886   | .     9     11    39    55    45    101   108   10    19    14    24    122   80    41    132   54    22    
  Critical Kills           18    | .     .     .     .     .     1     1     4     .     .     .     .     2     4     1     3     2     .     
  Critical Parts Destroyed 13    | .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     6     .     .     
  Critical Strikes         148   | .     2     3     7     16    23    20    21    2     7     4     1     13    5     1     14    7     2     
    Burn                   115   | .     2     3     7     14    22    19    17    2     7     4     1     5     .     .     5     5     2     
    Meltdown               18    | .     .     .     .     .     1     1     4     .     .     .     .     2     4     1     3     2     .     
    Corrupt                2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Detonate               13    | .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     6     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           58396 | .     373   391   1274  2498  2828  5582  8080  910   1735  743   1360  9972  5772  2742  9257  3298  1581  
  Guns                     26411 | .     373   391   1274  2365  2337  3356  2483  667   1159  743   1360  3186  1637  576   3744  525   235   
  Cannons                  28694 | .     .     .     .     .     491   2226  5451  243   576   .     .     5838  3442  2166  4142  2773  1346  
  Explosions               3009  | .     .     .     .     133   .     .     146   .     .     .     .     948   411   .     1371  .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  282   | .     .     .     .     .     .     .     .     .     .     .     .     .     282   .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  51311 | .     373   391   1274  1983  2828  5582  8080  910   1735  743   1012  7350  4557  2742  6872  3298  1581  
  Explosive                83    | .     .     .     .     .     .     .     .     .     .     .     .     83    .     .     .     .     .     
  Electromagnetic          546   | .     .     .     .     515   .     .     .     .     .     .     .     31    .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 6174  | .     .     .     .     .     .     .     .     .     .     .     348   2508  933   .     2385  .     .     
Highest Corruption         4     | .     .     .     .     .     1     1     .     .     .     .     .     1     3     1     3     4     2     
  Average Corruption       1     | .     .     .     .     .     1     1     .     .     .     .     .     1     2     1     1     3     1     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       21    | .     .     .     .     .     .     .     .     .     .     8     .     .     .     13    .     .     .     
  Effects                  33    | .     .     .     .     .     1     1     .     .     .     .     .     5     7     3     8     8     .     
    Message Errors         8     | .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     3     1     .     
    Matter Fused           6     | .     .     .     .     .     .     1     .     .     .     .     .     1     1     2     1     .     .     
    Heat Flow Errors       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Energy Discharges      2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
    Data Loss (minor)      3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     
    Data Loss (major)      2     | .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     2     .     .     
    Weapon Failures        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     
Overload Shots             57    | .     .     .     .     .     .     .     24    9     6     .     3     12    .     .     3     .     .     
  Effects                  3     | .     .     .     .     .     .     .     .     1     1     .     .     1     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Overflow Damage            753   | .     .     .     .     .     24    29    54    .     .     .     .     183   184   39    174   29    37    
  Projectiles              568   | .     .     .     .     .     24    29    51    .     .     .     .     152   79    39    128   29    37    
  Explosions               101   | .     .     .     .     .     .     .     3     .     .     .     .     31    21    .     46    .     .     
  Melee                    84    | .     .     .     .     .     .     .     .     .     .     .     .     .     84    .     .     .     .     
Knockbacks                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      230   | .     .     .     .     .     .     .     .     .     .     .     .     16    214   .     .     .     .     
  Shots                    2     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
  Rammed                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     
Targets Rammed             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        488   | .     238   488   354   200   178   148   287   232   170   .     31    41    .     .     245   70    .     
  Average Temperature      90    | .     104   162   112   35    43    34    87    65    20    .     23    24    .     .     73    35    .     
  Received Heat Transfer   2849  | .     75    75    348   414   291   432   355   12    57    27    66    225   202   81    99    63    27    
  Effects                  14    | .     .     7     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              3     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           7     | .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           3     | .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Impact Corruptions       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
Robots Melted              54    | .     1     .     1     2     5     5     13    1     2     .     .     6     6     2     4     5     1     
  Combat Hostiles          50    | .     1     .     1     2     5     5     11    1     2     .     .     6     4     2     4     5     1     
  Parts Melted             295   | .     4     .     15    12    15    51    53    7     11    .     2     24    18    14    35    28    6     
  Heat Transferred         86530 | .     1136  1258  3615  5421  6870  11134 13916 1320  3026  1293  1593  9777  6313  3907  8721  4999  2231  
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
-------                    Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Tes  Sec  Acc  
Peak Influence             2082 | .    147  303  737  828  682  868  1255 .    .    .    .    1786 1677 1613 2082 1870 1192 
  Initial                  1170 | .    .    61   127  311  285  317  398  .    .    .    .    176  916  1100 838  1170 1121 
  Average                  848  | .    57   176  376  649  446  623  742  .    .    .    .    1149 1102 1384 1525 1537 967  
Maximum Alert Level        5    | .    .    1    3    3    2    3    4    .    .    .    .    5    5    5    5    5    4    
  Low Security (%)         9    | 100  100  65   19   .    4    .    14   .    .    .    .    2    .    .    .    .    .    
  Level 1                  10   | .    .    34   33   6    37   9    6    .    .    .    .    6    .    .    .    .    .    
  Level 2                  23   | .    .    .    43   44   57   56   25   .    .    .    .    4    .    .    .    .    .    
  Level 3                  27   | .    .    .    3    48   .    33   34   .    .    .    .    31   59   .    30   .    76   
  Level 4                  18   | .    .    .    .    .    .    .    18   .    .    .    .    30   33   86   14   55   23   
  Level 5                  10   | .    .    .    .    .    .    .    .    .    .    .    .    23   .    13   54   38   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    7    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          85   | .    .    .    5    3    5    10   10   .    1    .    .    12   7    3    14   11   4    
  Investigation            13   | .    .    .    2    3    1    1    3    .    .    .    .    .    .    .    2    .    1    
  Extermination            5    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    2    .    .    
  Reinforcement            34   | .    .    .    1    .    3    3    4    .    .    .    .    6    4    3    7    3    .    
  Assault                  22   | .    .    .    2    .    .    2    2    .    1    .    .    4    3    .    3    5    .    
  Garrison                 5    | .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         8    | .    .    .    .    .    1    1    2    .    .    .    .    1    2    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Distress Signals           24   | .   .   1   2   3   4   1   4   .   .   .   .   1   3   3   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              547  | .   7   16  33  34  26  44  65  4   9   30  12  70  47  29  65  38  18  
  Peak Tracking Total      12   | .   3   7   10  7   4   9   7   3   6   9   5   8   10  7   9   12  10  
  Tactical Retreats        23   | .   .   .   4   2   .   3   3   .   .   .   .   2   4   2   3   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Traps Triggered            14   | .   .   .   4   1   2   1   3   .   .   .   .   2   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
----------                 Run  | Jun Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Machines Disabled          33   | .   .   1   .   1   2   1   8   .   .   .   .   9   1   .   6   4   .   
  Max in Single Turn       4    | .   .   1   .   1   1   1   4   .   .   .   .   3   1   .   1   1   .   
  Garrison Access          10   | .   .   .   1   1   .   2   2   .   .   .   .   1   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Machines Accessed          96   | .   3   .   9   10  8   8   14  .   .   3   .   12  11  .   8   7   3   
  Terminals                71   | .   3   .   8   9   8   5   7   .   .   .   .   9   7   .   6   7   2   
  Fabricators              7    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          11   | .   .   .   1   1   .   2   3   .   .   .   .   2   2   .   .   .   .   
Total Hacks                238  | .   6   .   17  36  28  19  33  .   .   3   .   29  29  .   17  13  8   
  Successful               150  | .   2   .   6   15  16  14  22  .   .   3   .   20  23  .   10  12  7   
  Failed                   88   | .   4   .   11  21  12  5   11  .   .   .   .   9   6   .   7   1   1   
    Catastrophic           13   | .   1   .   3   3   2   .   .   .   .   .   .   1   2   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   119  | .   5   .   7   30  15  9   14  .   .   .   .   12  14  .   9   3   1   
  Terminals                190  | .   6   .   16  34  28  14  20  .   .   .   .   23  19  .   12  13  5   
  Fabricators              17   | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   5   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          16   | .   .   .   1   2   .   3   4   .   .   .   .   3   3   .   .   .   .   
Terminal Hacks             82   | .   1   .   4   7   11  7   10  .   .   3   .   12  11  .   3   9   4   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   
  Open Door                5    | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Open DSF                 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              13   | .   .   .   .   2   3   2   3   .   .   .   .   3   .   .   .   .   .   
  Unreport Threat          18   | .   .   .   .   2   1   2   6   .   .   .   .   2   1   .   1   1   2   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Registered Components    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Registered Prototypes    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Zone Layout              8    | .   .   .   1   2   3   .   1   .   .   .   .   .   .   .   .   1   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   4   .   2   
  Load Schematic           7    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   1   
  Build                    6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   1   1   .   2   2   .   .   .   .   1   2   .   .   .   .   
  Seal Access              9    | .   .   .   1   1   .   2   2   .   .   .   .   1   2   .   .   .   .   
Unauthorized Hacks         39   | .   1   .   1   7   5   3   3   .   .   .   .   4   8   .   3   3   1   
  Terminals                33   | .   1   .   1   7   5   3   3   .   .   .   .   4   3   .   2   3   1   
    Track                  4    | .   .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Botnet                 21   | .   1   .   .   3   3   1   3   .   .   .   .   3   3   .   1   3   .   
    Disrupt                2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         75   | .   3   .   6   7   8   5   12  .   .   .   .   10  7   .   8   6   3   
  Full Trace Events        11   | .   .   .   .   3   1   1   3   .   .   .   .   .   .   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   5   6   .   
  Parts Built              6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   474  | .   .   .   .   .   .   .   202 .   .   .   .   .   .   .   204 .   68  
  Total Part Build Rating  39   | .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   16  .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          113  | .   .   .   .   .   .   .   .   .   .   .   .   .   113 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
------------               Run  | Jun Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
--------                   Run  | Jun Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Total Allies               15   | .   .   .   12  .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Largest Group            10   | .   .   .   10  .   .   .   .   .   1   1   .   .   .   .   1   .   1   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   .   .   30  30  .   .   .   .   45  .   45  
  Highest-Rated Ally       45   | .   .   .   31  .   .   .   .   .   30  30  .   .   .   .   45  .   45  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               78   | .   .   .   78  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             909  | .   .   .   909 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   1   3   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
-------------              Run   | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Tes  Sec  Acc  
Turns Passed               9094  | 35   255  201  722  758  521  994  1094 161  354  436  299  992  685  440  707  300  140  
Spaces Moved               13462 | 32   237  151  788  918  614  1092 1518 374  767  912  640  1415 1013 593  1306 746  346  
  Core                     17    | 2    .    .    .    .    .    .    .    .    .    .    .    2    1    1    4    7    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   148   | 30   118  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    11210 | .    119  151  788  918  614  1092 1518 374  767  912  640  1413 1012 592  300  .    .    
  Flight                   2087  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1002 739  346  
  Fastest Speed            5     | 50   56   52   52   48   48   38   16   16   16   34   34   16   16   16   5    5    5    
  Average Speed            36    | 96   78   52   52   51   48   44   37   33   33   34   34   33   37   30   19   16   13   
  Slowest Speed            200   | 100  120  56   56   112  48   112  43   34   34   34   34   150  200  150  150  150  14   
  Overloaded Moves         618   | .    .    .    .    .    .    153  28   2    2    .    .    10   85   54   216  36   32   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    8    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 3    40   18   91   84   21   24   43   69   76   94   91   40   28   20   88   32   7    
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    .    1    1    1    1    1    .    1    .    1    .    .    
Scrap Searched             10    | .    .    .    .    .    .    .    .    1    4    .    5    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Terrain Destroyed          296   | .    .    .    .    6    .    3    45   1    2    .    13   91   40   9    66   18   2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               152   | .    .    .    .    .    .    3    29   1    2    .    13   44   17   9    14   18   2    
  AOE                      144   | .    .    .    .    6    .    .    16   .    .    .    .    47   23   .    52   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
---------                  Run   | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Tes  Sec  Acc  
Total                      16168 | 34   264  222  1003 1078 727  1395 1848 393  827  1014 690  1755 1217 789  1647 858  407  
  Wait                     867   | .    .    41   74   19   19   83   106  7    22   70   8    110  68   81   101  22   36   
  Move                     13411 | 31   236  150  787  917  613  1091 1516 373  766  911  639  1414 1011 592  1297 737  330  
  Hop                      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    8    
  Pick Up                  31    | .    .    .    1    1    1    12   2    1    1    1    2    1    2    5    1    .    .    
  Fast Attach              194   | 3    6    5    9    19   9    21   15   .    .    4    .    20   15   7    46   15   .    
  Attach                   7     | .    .    .    .    .    .    2    .    .    .    .    1    1    1    .    2    .    .    
  Detach                   4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    
  Swap                     26    | .    .    .    3    3    1    .    4    .    .    .    1    5    .    1    8    .    .    
  Drop                     190   | .    2    2    7    19   9    30   15   1    1    4    1    19   11   10   46   13   .    
  Fire                     744   | .    20   24   43   54   45   84   96   8    18   13   17   98   52   37   77   40   18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            31    | .    .    .    13   .    .    .    17   .    .    .    .    .    1    .    .    .    .    
  Rewire                   11    | .    .    .    4    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            631   | .    .    .    62   46   30   70   77   3    12   11   21   87   51   56   63   27   15   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: [*Res] / Qua x2)
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 1 exit: Com)

 History 
---------
 Turn | Location           | Event
   24 | -11/Junkyard       | Discovered new exit (range 13)
   36 | -11/Junkyard       | Entered Materials
   47 | -10/Materials      | Upgraded with Power slot (x1)
   47 | -10/Materials      | Upgraded with Propulsion slot (x1)
   47 | -10/Materials      | Upgraded with Utility slot (x1)
   47 | -10/Materials      | Upgraded with Weapon slot (x1)
  161 | -10/Materials      | Discovered new exit (range 15)
  204 | -10/Materials      | Discovered new exit (range 18)
  291 | -10/Materials      | Entered another Materials area
  293 | -9/Materials       | Reached level 2
  293 | -9/Materials       | Upgraded with Propulsion slot (x1)
  293 | -9/Materials       | Upgraded with Utility slot (x1)
  475 | -9/Materials       | Build established: Scavenger-Mutant
  480 | -9/Materials       | Discovered new exit (range 12)
  484 | -9/Materials       | Core integrity fell below 50%
  484 | -9/Materials       | Reached level 3
  492 | -9/Materials       | Entered Storage
  517 | -9/Storage         | Upgraded with Weapon slot (x1)
  640 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  652 | -9/Storage         | Reached level 4
  935 | -9/Storage         | Reached level 5
  970 | -9/Storage         | Core integrity fell below 20%
  992 | -9/Storage         | Destroyed 7 combat bots
 1020 | -9/Storage         | Met a pair of Derelict thieves
 1072 | -9/Storage         | Reached level 6
 1200 | -9/Storage         | Discovered new exit (range 19)
 1214 | -9/Storage         | Entered Materials
 1216 | -8/Materials       | Reached level 7
 1328 | -8/Materials       | Core integrity fell below 50%
 1329 | -8/Materials       | Reached level 8
 1336 | -8/Materials       | Upgraded with Weapon slot (x1)
 1377 | -8/Materials       | Build established: Scavenger-Gunner
 1482 | -8/Materials       | Discovered new exit (range 10)
 1653 | -8/Materials       | Reached level 9
 1712 | -8/Materials       | Upgraded with Propulsion slot (x1)
 1881 | -8/Materials       | Build established: Gunner
 1940 | -8/Materials       | Discovered new exit (range 14)
 1972 | -8/Materials       | Entered Factory
 1974 | -7/Factory         | Reached level 10
 1976 | -7/Factory         | Upgraded with Utility slot (x1)
 2057 | -7/Factory         | Reached level 11
 2328 | -7/Factory         | Reached level 12
 2349 | -7/Factory         | Upgraded with Utility slot (x1)
 2429 | -7/Factory         | Discovered new exit (range 6)
 2471 | -7/Factory         | Garrison activated, responded to threat
 2493 | -7/Factory         | Entered another Factory area
 2495 | -6/Factory         | Reached level 13
 2495 | -6/Factory         | Upgraded with Utility slot (x1)
 2583 | -6/Factory         | Identified exit to DSF
 2679 | -6/Factory         | Garrison activated, responded to threat
 2680 | -6/Factory         | Reached level 14
 2796 | -6/Factory         | Build established: Hacker-Gunner
 2843 | -6/Factory         | First assault squad dispatched
 2931 | -6/Factory         | Reached level 15
 2959 | -6/Factory         | Destroyed 9 combat bots
 3166 | -6/Factory         | Garrison activated, responded to threat
 3201 | -6/Factory         | Reached level 16
 3330 | -6/Factory         | Discovered new exit (range 8)
 3457 | -6/Factory         | Found Prototype Device
 3457 | -6/Factory         | Identified Active Sensor Suite
 3458 | -6/Factory         | Identified exit to Factory
 3487 | -6/Factory         | Entered another Factory area
 3489 | -5/Factory         | Reached level 17
 3524 | -5/Factory         | Upgraded with Utility slot (x1)
 3660 | -5/Factory         | Reached level 18
 3663 | -5/Factory         | Upgraded with Propulsion slot (x1)
 3719 | -5/Factory         | Core integrity fell below 50%
 3772 | -5/Factory         | Destroyed 9 combat bots
 3787 | -5/Factory         | First assault squad dispatched
 3795 | -5/Factory         | Reached level 19
 3838 | -5/Factory         | Fabricated Cld. Aerolev Unit (x1)
 3949 | -5/Factory         | Destroyed 12 combat bots
 3972 | -5/Factory         | Reached level 20
 4001 | -5/Factory         | Spotted B-75 Beast
 4108 | -5/Factory         | Fabricated Cld. Aerolev Unit?
 4171 | -5/Factory         | Fabricated Cld. Aerolev Unit?
 4281 | -5/Factory         | Reached level 21
 4323 | -5/Factory         | Upgraded with Utility slot (x1)
 4340 | -5/Factory         | Destroyed 9 combat bots
 4569 | -5/Factory         | Discovered new exit (range 5)
 4581 | -5/Factory         | Entered Upper Caves
 4582 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4604 | -5/Upper Caves     | Spotted B-75 Beast
 4612 | -5/Upper Caves     | Destroyed B-75 Beast
 4691 | -5/Upper Caves     | Learned Factory terminal intel
 4713 | -5/Upper Caves     | Discovered new exit (range 6)
 4714 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4714 | -5/Upper Caves     | Reached level 22
 4742 | -5/Upper Caves     | Entered another Upper Caves area
 4754 | -5/Upper Caves     | Discovered new exit (range 12)
 4765 | -5/Upper Caves     | Spotted B-75 Beast
 4769 | -5/Upper Caves     | Destroyed B-75 Beast
 4782 | -5/Upper Caves     | Learned location of Armory (-4)
 4915 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4916 | -5/Upper Caves     | Learned location of 1 exit from Factory
 4917 | -5/Upper Caves     | Learned Factory interactive machine intel
 5008 | -5/Upper Caves     | Discovered new exit (range 11)
 5012 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5096 | -5/Upper Caves     | Entered Warlord
 5096 | -5/Warlord         | Accompanied by 1 ally
 5212 | -5/Warlord         | Met Warlord
 5237 | -5/Warlord         | Warlord's base attacked by MAIN.C
 5297 | -5/Warlord         | Found Prototype Energy Gun
 5297 | -5/Warlord         | Identified Vortex Shotgun
 5299 | -5/Warlord         | Found Vortex Shotgun
 5303 | -5/Warlord         | Found Prototype Launcher
 5303 | -5/Warlord         | Identified Vortex Catalyst Activator
 5512 | -5/Warlord         | Opened side exit
 5530 | -5/Warlord         | Discovered new exit (range 8)
 5532 | -5/Warlord         | Entered Proximity Caves
 5534 | -4/Proximity Caves | Reached level 23
 5534 | -4/Proximity Caves | Learned Research stockpile data
 5534 | -4/Proximity Caves | Upgraded with Utility slot (x1)
 5651 | -4/Proximity Caves | Spotted B-86 Titan
 5651 | -4/Proximity Caves | Destroyed B-86 Titan
 5755 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5787 | -4/Proximity Caves | Reached level 24
 5823 | -4/Proximity Caves | Discovered new exit (range 3)
 5831 | -4/Proximity Caves | Entered Factory
 5832 | -4/Factory         | Identified exit to Research
 5833 | -4/Factory         | Loaded intel: 52 interactive machine locations
 5834 | -4/Factory         | Loaded intel: 26 terminal locations
 5856 | -4/Factory         | Spotted B-86 Titan
 5860 | -4/Factory         | Destroyed B-86 Titan
 5932 | -4/Factory         | Reached level 25
 5939 | -4/Factory         | Upgraded with Utility slot (x1)
 5994 | -4/Factory         | Spotted B-86 Titan
 6002 | -4/Factory         | Destroyed B-86 Titan
 6081 | -4/Factory         | First assault squad dispatched
 6220 | -4/Factory         | Destroyed 9 combat bots
 6299 | -4/Factory         | Destroyed 7 combat bots
 6358 | -4/Factory         | Core integrity fell below 50%
 6368 | -4/Factory         | Reached level 26
 6395 | -4/Factory         | Destroyed 7 combat bots
 6726 | -4/Factory         | Destroyed 7 combat bots
 6803 | -4/Factory         | Build established: Hacker-Sprinter
 6823 | -4/Factory         | Entered Research
 6825 | -3/Research        | Reached level 27
 6836 | -3/Research        | Identified exit to Quarantine
 6870 | -3/Research        | Identified exit to DSF
 6912 | -3/Research        | Found Antimissile System
 7029 | -3/Research        | Discovered new exit (range 13)
 7073 | -3/Research        | First assault squad dispatched
 7199 | -3/Research        | Found Prototype Device
 7199 | -3/Research        | Identified Exp. Thermal Shield
 7293 | -3/Research        | Reached level 28
 7376 | -3/Research        | Destroyed 7 combat bots
 7416 | -3/Research        | Core integrity fell below 50%
 7464 | -3/Research        | High security lockdown imminent
 7498 | -3/Research        | Upgraded with Utility slot (x1)
 7508 | -3/Research        | Entered another Research area
 7508 | -2/Research        | Warlord forces began assault on 0b10
 7509 | -2/Research        | Identified exit to Testing
 7510 | -2/Research        | Reached level 29
 7549 | -2/Research        | Reached level 30
 7618 | -2/Research        | Research machine network offline
 7711 | -2/Research        | Discovered new exit (range 4)
 7938 | -2/Research        | Spotted Executioner
 7941 | -2/Research        | Spotted Striker
 7945 | -2/Research        | Discovered new exit (range 8)
 7948 | -2/Research        | Entered Testing
 7950 | -2/Testing         | Reached level 31
 7954 | -2/Testing         | Protovariant out of control (PY-5X4FVUT8P6)
 7954 | -2/Testing         | Unleashed a protovariant (PY-5X4FVUT8P6)
 8014 | -2/Testing         | Upgraded with Propulsion slot (x1)
 8047 | -2/Testing         | Found Prototype Energy Gun
 8047 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 8121 | -2/Testing         | Spotted PL-VNU3RU6HEP
 8136 | -2/Testing         | Found Prototype Hackware
 8136 | -2/Testing         | Identified System Mapper
 8143 | -2/Testing         | Unstable Terrabomb Derivative detonated
 8222 | -2/Testing         | Reached level 32
 8239 | -2/Testing         | First assault squad dispatched
 8255 | -2/Testing         | Destroyed 19 combat bots
 8314 | -2/Testing         | Discovered new exit (range 15)
 8332 | -2/Testing         | Destroyed 13 combat bots
 8345 | -2/Testing         | Found Prototype Hackware
 8345 | -2/Testing         | Identified Exp. Hacking Suite
 8350 | -2/Testing         | Found Prototype Device
 8350 | -2/Testing         | Identified Beam Splitter
 8359 | -2/Testing         | Upgraded with Propulsion slot (x1)
 8369 | -2/Testing         | Found Prototype Energy Cannon
 8369 | -2/Testing         | Identified Cld. Nova Cannon
 8378 | -2/Testing         | Found Prototype Launcher
 8378 | -2/Testing         | Identified Containment Facilitator
 8382 | -2/Testing         | Found Prototype Processor
 8382 | -2/Testing         | Identified Exp. Terrain Scan Processor
 8439 | -2/Testing         | Fabricated Exp. Phase Shifter (x1)
 8450 | -2/Testing         | Fabricated Adv. Plasma Rifle (x1)
 8606 | -2/Testing         | Spotted Fortress
 8608 | -2/Testing         | Destroyed Fortress
 8625 | -2/Testing         | Found Prototype Reactor
 8625 | -2/Testing         | Identified Vortex Chain Reactor
 8654 | -2/Testing         | Discovered new exit (range 6)
 8655 | -2/Testing         | Entered Section 7
 8657 | -2/Section 7       | Reached level 33
 8698 | -2/Section 7       | Spotted S7 Guard
 8698 | -2/Section 7       | Destroyed S7 Guard
 8704 | -2/Section 7       | Found Alien Artifact
 8704 | -2/Section 7       | Identified Core Physics Calibrator
 8734 | -2/Section 7       | Scanned by Researcher
 8762 | -2/Section 7       | Found Alien Artifact
 8762 | -2/Section 7       | Identified Integrity Redistributor
 8762 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-0)
 8782 | -2/Section 7       | Spotted Alpha 7
 8782 | -2/Section 7       | Spotted Alpha 7
 8788 | -2/Section 7       | Spotted Executioner
 8811 | -2/Section 7       | Discovered new exit (range 6)
 8824 | -2/Section 7       | Found Alien Artifact
 8824 | -2/Section 7       | Identified Integrated Dissipator
 8824 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 8840 | -2/Section 7       | Identified exit to Access
 8851 | -2/Section 7       | Intercept squad dispatched
 8856 | -2/Section 7       | Spotted Tracker
 8856 | -2/Section 7       | Spotted Tracker
 8859 | -2/Section 7       | Destroyed Tracker
 8864 | -2/Section 7       | Destroyed Tracker
 8867 | -2/Section 7       | Spotted Combat Programmer
 8868 | -2/Section 7       | Destroyed Combat Programmer
 8877 | -2/Section 7       | Spotted Combat Programmer
 8880 | -2/Section 7       | Destroyed Combat Programmer
 8896 | -2/Section 7       | Found Prototype Energy Gun
 8896 | -2/Section 7       | Identified Immobilizer
 8905 | -2/Section 7       | First assault squad dispatched
 8934 | -2/Section 7       | High security lockdown imminent
 8955 | -2/Section 7       | Entered Access
 8957 | -1/Access          | Reached level 34
 8992 | -1/Access          | Identified exit to Command
 9050 | -1/Access          | Intercept squad dispatched
 9063 | -1/Access          | Fabricated Exp. Target Analyzer?
 9068 | -1/Access          | Spotted Combat Programmer
 9068 | -1/Access          | Spotted Tracker
 9069 | -1/Access          | Spotted Tracker
 9085 | -1/Access          | Core integrity fell below 50%
 9089 | -1/Access          | Spotted Combat Programmer
 9089 | -1/Access          | Destroyed Tracker
 9093 | -1/Access          | Core integrity fell below 20%
 9093 | -1/Access          | Destroyed Tracker
 9095 | -1/Access          | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
09080_ Cld. Impulse Thruster temporarily disabled.
09082_ Cld. Q-thruster temporarily disabled.
09082_ Destroyed Enh. Optical Array.
09084_ Cld. Q-thruster temporarily disabled.
09084_ Penetrated by EMDS Slug.
09085_ Tracker suffers critical hit (Burn).
09085_ Tracker overheating.
09086_ Penetrated by EMDS Slug.
09086_ Tracker overheating.
09087_ Tracker heat spikes uncontrollably.
09087_ Tracker overheating.
09088_ EMDS Slug penetrates Tracker.
09088_ Tracker overheating.
09089_ Tracker destroyed.
09089_ Penetrated by EMDS Slug.
09090_ Combat Programmer resets Tracker, system corruption cleaned.
09091_ EMDS Slug penetrates Wall.
09092_ Penetrated by EMDS Slug.
09093_ Tracker destroyed.
09093_ Penetrated by EMDS Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| ???????????????????#       "    #????????????????? |
| ???????????????????#     """"   #????????????????? |
| ???????????????????#    """""   #????????????????? |
| ????????############     """""  #????????????????? |
| ????????#          #     """"   #????????????????? |
| ????????+          #      "     #????????????????? |
| ????????+          +            #????????????????? |
| ????????#          #            #????????????????? |
| ????????#   "      #            #????????????????? |
| ????????#  ""      ###########+##????????????????? |
| ????????#  ""      #       #?# #?????????????????? |
| ????????#  ""      #       #?# #?????????????????? |
| ?????????  ""      #       #?# #?????????????????? |
| ?????????? ""      #       #?# #??######?????????? |
| ?????????? ""      #??     ??# #??     #?????????? |
| ??"??????? "       #??##+##?## ##      #?????????? |
| """"???????        ####   ###   #      #?????????? |
| """"??????         +            +      #?????????? |
| """""????          ##p    ###   #    !!#?????????? |
| """"???############?#     #?#####    !!#?????????? |
| ?"?????#       #????#     #???????######?????????? |
| ???????#  !    #????#     #??????????????????????? |
| ???????#       #????#     #???########???????????? |
| ???????#       ?????#     #####      #???????????? |
| ????????     ???????#    !#!  #      #???????????? |
| ##########+#######??#   [@%![ ;      #???????????? |
|                  #??#######%p #      #???????????? |
| ##########       #????????## ##      #???????????? |
| ?????????#       ########### ## !  ! #???????????? |
| ?????????#       /     "   # #########???????????? |
| ##########    ####    """  # #???????????????????? |
| #        #    #?##   """   # #???????????????????? |
| #        #    #??#    "    # #########???????????? |
| #        #    #??#   %     +                #????? |
| #        #    #??#         # #########???????????? |
| #        #    #??#         # #???????????????????? |
| #        #    #??#         # #???????????????????? |
| #        #    #####+######## #?########??????????? |
| #        #          #????### ###      #??????????? |
| ??     ??#          #????#     #  =   +??????????? |
| ####/#####          ###### ""  #      #??????????? |
|                            T"  +      #??????????? |
| ####+#####################     #    ! #??????????? |
| #      #?????????????????#  !  #      #??????????? |
| +      #??????#############   ##########?????????? |
| #      ########%/         #   #        #?????????? |
| #      +    %*/%[[%       +   +        #?????????? |
| #  =   ########=!         #   #  """ ^ #?????????? |
| #      #??????#%          #   #  ""F   #?????????? |
| ########??????#           #   # ^""    #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           175
Energy Generation          70
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                19
Terrain Scan Density       10
Base Temperature (-)       200
Resistance: TH             30
Point Defense Rating       240
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                99
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   40
Particle Charging          20
Offensive Hacking          56

 Item Schematics 
-----------------
            Cld. Aerolev Unit | -6/Factory   | Scanalyzed
           Cld. Plasma Cannon | -4/Factory   | Scanalyzed
           Exp. Phase Shifter | -2/Testing   | Hacked
        Exp. Coolant Injector | -2/Testing   | Archive
 Exp. Shock Absorption System | -2/Testing   | Archive
              Exp. Q-thruster | -2/Testing   | Archive
            Adv. Plasma Rifle | -2/Testing   | Archive
   Exp. Thermal Defense Suite | -2/Section 7 | Archive
          Centrium Greatsword | -2/Section 7 | Archive
            Stealth Drone Bay | -2/Section 7 | Archive
            Hdn. Centrium Leg | -2/Section 7 | Archive
                Energy Mantle | -2/Section 7 | Archive
         Exp. Target Analyzer | -2/Section 7 | Archive

 Robot Schematics 
------------------
        K-01 Serf | -2/Testing   | Archive
     G-67 Veteran | -2/Testing   | Archive
 A-02 Transporter | -2/Section 7 | Archive
    G-73 Enforcer | -2/Section 7 | Archive
      C-65 Expert | -2/Section 7 | Archive
    A-15 Conveyor | -2/Section 7 | Archive

 Fabricated
------------
    Cld. Aerolev Unit | x1 | -5/Factory 
    Cld. Aerolev Unit | x1 | -5/Factory 
    Cld. Aerolev Unit | x1 | -5/Factory 
   Exp. Phase Shifter | x1 | -2/Testing 
    Adv. Plasma Rifle | x1 | -2/Testing 
 Exp. Target Analyzer | x1 | -1/Access  

 Alien Tech Used 
-----------------
Core Physics Calibrator
Integrity Redistributor
Integrated Dissipator

 Achievements 
--------------
Pyromaniac

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
---------                  Run   | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Tes  Sec  Acc  
Levels Raised              33    | .    .    2    3    3    3    4    5    1    .    .    2    2    2    2    2    1    1    
  XP Earned                53414 | 3000 485  2610 5368 4785 4119 6597 7185 430  501  512  1968 3677 3181 3252 2938 1212 1594 
  XP Spent                 51825 | .    2900 1600 5750 4470 3100 6505 7850 .    .    1000 2800 2900 4450 1500 4500 1200 1300 
Upgrades                   61    | .    6    2    14   7    4    11   5    .    .    1    2    1    2    1    3    1    1    
  Power Slot               1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          6     | .    1    1    .    1    .    .    1    .    .    .    .    .    .    .    2    .    .    
  Utility Slot             10    | .    1    1    .    .    2    1    2    .    .    .    1    1    1    .    .    .    .    
  Weapon Slot              3     | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         10    | .    .    .    6    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Energy Storage           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             4     | .    .    .    .    2    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       6     | .    .    .    1    .    .    2    .    .    .    1    .    .    1    1    .    .    .    
  Sight Range              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          10    | .    2    .    5    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Hack Attack %            4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Protomatter Created        7226  | .    .    8    297  296  237  1006 744  208  282  94   269  1075 799  493  941  295  182  
  Integrity Restored       12502 | .    .    .    1336 968  588  1303 1532 53   221  200  367  1741 1013 1116 1220 539  305  
    Core                   9769  | .    .    .    1059 851  475  1016 1296 41   179  177  266  1317 904  661  862  427  238  
    Parts                  2733  | .    .    .    277  117  113  287  236  12   42   23   101  424  109  455  358  112  67   
Protomatter Decayed        4366  | .    .    .    164  .    33   435  137  115  103  333  65   353  411  1311 807  84   15   

 Game 
------
Seed              FrostTargetAxe
  Manual?         0
Play Time         03:32:47
  Cumulative      157.1 hours
  Start           2024.01.04 @ 12:38:34
  End             2024.01.04 @ 19:26:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           11/0/0/1/0/0/1/0/0
Lore%             68
Gallery%          67
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8cd97a05-dbf2-4777-979e-8733c746209c