Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 21:09:25

Player: Olafz

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (63)      315
Value Destroyed (1916)     1916
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 5206

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/700
Matter                     23/300
Energy                     77/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Sensor Array
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Microactuators
           Katana

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
    Cooled Airjet
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
           Machine Analyzer
  Improved Signal Interpreter
           Melee Analysis Suite
  Improved Propulsion Shielding
>          --- WEAPON -----------
           Lightning Gun
     Heavy Laser
>          --- INVENTORY --------
           Deuterium Engine
     Light Nuclear Core
  Improved VTOL Module
    Medium Storage Unit
     Large Storage Unit
           Structural Scanner
           Structural Scanner
  Improved Sensor Array
           Microactuators
           Hardlight Generator
           Missile Launcher
           Hammer
           Katana
           Katana
[Rating: 41]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Improved Propulsion Shielding
Weapon                     Gauss Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   2   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             55   | .   1   7   .   21  16  2   8   
  Power                    7    | .   .   .   .   4   2   .   1   
    Engine                 4    | .   .   .   .   2   1   .   1   
    Core                   3    | .   .   .   .   2   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | .   .   2   .   7   6   2   1   
    Treads                 4    | .   .   2   .   2   .   .   .   
    Leg                    10   | .   .   .   .   3   5   2   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  13   | .   1   1   .   5   4   .   2   
    Device                 6    | .   1   .   .   2   1   .   2   
    Storage                2    | .   .   1   .   .   1   .   .   
    Processor              4    | .   .   .   .   3   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | .   .   4   .   5   4   .   4   
    Energy Gun             4    | .   .   .   .   .   3   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   .   3   .   5   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   
  Corrupted Parts          3    | .   .   .   .   .   .   2   1   
    System Corruption      6    | .   .   .   .   .   .   4   2   
Parts Lost                 32   | .   .   5   3   6   8   1   9   
  Power                    3    | .   .   1   .   .   1   .   1   
  Propulsion               15   | .   .   2   2   3   3   1   4   
  Utility                  6    | .   .   .   .   .   3   .   3   
  Weapon                   8    | .   .   2   1   3   1   .   1   
  Highest Loss Streak      6    | .   .   2   2   3   6   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   90  67  50  72  85  96  70  
  Engine                   4    | .   14  1   .   2   3   7   5   
  Core                     1    | .   .   .   .   3   2   .   .   
  Treads                   3    | .   .   13  9   1   1   .   .   
  Leg                      14   | .   28  8   .   7   19  19  11  
  Wheel                    1    | .   .   .   .   5   .   .   .   
  Hover                    2    | .   .   .   .   .   2   7   4   
  Device                   10   | .   5   11  11  12  13  7   7   
  Storage                  8    | .   14  11  11  9   7   7   6   
  Processor                13   | .   .   .   .   15  15  23  19  
  Protection               1    | .   .   .   .   .   2   7   .   
  Energy Gun               4    | .   .   .   .   .   5   15  6   
  Ballistic Gun            9    | .   28  18  7   14  5   .   1   
  Impact Weapon            1    | .   .   3   11  .   3   .   .   
Naked Turns                1    | .   .   .   .   .   .   .   1   
Heaviest Build             39   | 12  13  28  24  35  39  39  39  
  Greatest Support         46   | 20  20  40  20  46  46  31  31  
  Greatest Overweight (x)  9    | .   .   1   7   9   1   2   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   1   .   
Largest Inventory Capacity 15   | .   8   15  15  15  15  15  15  
  Average Capacity         14   | .   8   14  15  15  15  15  13  
  Most Carried             15   | .   8   11  7   15  15  15  15  
  Average Carried          12   | .   6   8   7   11  14  14  12  
  Final Capacity           15   | 8   8   15  15  15  15  15  5   
  Final Carried            15   | 6   8   7   7   15  14  15  3   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  
Matter Collected           1330 | 196  14   63   .    621  255  132  49   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2221 | .    45   344  47   1117 253  135  280  
  Parts                    136  | .    5    26   7    57   20   9    12   
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    4    6    
  Prevented                8    | .    .    .    .    .    .    7    1    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Combat Hostiles Destroyed  56   | .   3   12  3   21  3   2   12  
  Guns                     46   | .   3   12  3   21  2   2   3   
  AOE                      9    | .   .   .   .   .   .   .   9   
Classes Destroyed          11   | .   1   3   .   3   3   1   .   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  24   | .   3   7   3   3   .   .   8   
  Grunt                    15   | .   .   2   .   10  2   .   1   
  Brawler                  5    | .   .   .   .   3   .   .   2   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   10   | .   .   3   .   4   1   1   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   3   5   3   7   2   1   5   
  Combat Bots Only         6    | .   3   4   3   6   2   1   5   
Max Kills in Single Turn   3    | .   1   1   1   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        497  | .    12   133  31   104  91   46   80   
  Missed                   158  | .    5    43   6    24   31   14   35   
Damage Taken               4632 | .    56   933  294  1242 829  287  991  
  Core                     1240 | .    17   100  106  315  200  36   466  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    .    .    .    84   22   
Core Remaining (%)         70   | 100  93   .    48   42   .    .    .    
Volleys Fired              202  | .    5    58   5    68   38   10   18   
  Largest                  2    | .    2    2    1    2    2    2    2    
  Hottest                  124  | .    40   46   20   56   124  124  105  
Shots Fired                331  | .    10   93   5    117  54   20   32   
  Gun                      319  | .    10   93   5    117  54   20   20   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    .    .    .    .    .    12   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  274  | .    10   93   5    117  47   .    2    
  Thermal                  27   | .    .    .    .    .    5    10   12   
  Explosive                12   | .    .    .    .    .    .    .    12   
  Electromagnetic          18   | .    .    .    .    .    2    10   6    
  Robot Hit Streak         20   | .    3    20   1    9    8    7    8    
  Robot Miss Streak        6    | .    5    4    2    4    4    2    6    
  Penetration Max          1    | .    .    .    .    1    .    .    .    
  Secondary Targets        8    | .    .    3    .    5    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    
Shots Hit Robots           215  | .    4    58   2    79   43   15   14   
  Core Hits                110  | .    4    22   3    36   15   5    25   
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    3    2    .    .    
  Critical Strikes         7    | .    .    .    .    4    2    .    1    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Destroy                4    | .    .    .    .    4    .    .    .    
    Smash                  2    | .    .    .    .    .    2    .    .    
Melee Attacks              10   | .    .    .    .    .    10   .    .    
  Impact                   10   | .    .    .    .    .    10   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4447 | .    35   633  25   1613 789  281  1071 
  Guns                     3392 | .    35   633  25   1602 633  281  183  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               888  | .    .    .    .    .    .    .    888  
  Melee                    156  | .    .    .    .    .    156  .    .    
  Ramming                  11   | .    .    .    .    11   .    .    .    
  Kinetic                  2864 | .    35   633  25   1602 530  .    39   
  Thermal                  283  | .    .    .    .    .    59   131  93   
  Explosive                888  | .    .    .    .    .    .    .    888  
  Electromagnetic          245  | .    .    .    .    .    44   150  51   
  Impact                   156  | .    .    .    .    .    156  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    2    .    4    9    
  Average Corruption       4    | .    .    .    .    2    .    3    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    1    .    5    10   
    Message Errors         5    | .    .    .    .    .    .    1    4    
    Matter Fused           5    | .    .    .    .    1    .    2    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    
    Misfires               2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            53   | .    .    .    .    .    39   .    14   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               14   | .    .    .    .    .    .    .    14   
  Melee                    39   | .    .    .    .    .    39   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      171  | .    .    .    .    .    .    .    171  
  Shots                    4    | .    .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    2    .    .    .    
  Kicked                   2    | .    .    .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        237  | .    .    6    .    30   39   237  111  
  Average Temperature      47   | .    .    3    .    10   16   109  44   
  Received Heat Transfer   1815 | .    .    192  180  621  438  60   324  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         629  | .    .    .    .    .    111  259  259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Peak Influence             499  | .   70  309 102 499 286 .   .   
  Initial                  196  | .   .   29  42  31  196 .   .   
  Average                  172  | .   54  146 93  302 134 .   .   
Maximum Alert Level        2    | .   .   1   .   2   1   .   .   
  Low Security (%)         56   | .   100 66  100 23  59  .   .   
  Level 1                  33   | .   .   33  .   37  40  .   .   
  Level 2                  10   | .   .   .   .   38  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   3   3   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low 
Distress Signals           5    | .   .   2   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              91   | .   3   18  5   30  8   2   25  
  Peak Tracking Total      8    | .   3   5   3   5   2   1   8   
  Tactical Retreats        2    | .   .   .   .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Traps Triggered            2    | .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low 
Machines Disabled          2    | .   .   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low 
Machines Accessed          4    | .   1   1   .   1   .   .   1   
  Terminals                3    | .   1   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                8    | .   3   1   .   3   .   .   1   
  Successful               3    | .   1   .   .   1   .   .   1   
  Failed                   5    | .   2   1   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   .   .   
  Terminals                7    | .   3   1   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   1   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      127  | .   .   .   .   .   .   .   127 
  Highest-Rated Ally       127  | .   .   .   .   .   .   .   127 
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac Low Low 
Turns Passed               2868 | .   179 426 72  553 882 457 299 
Spaces Moved               1404 | 1   135 164 25  212 462 221 184 
  Core                     92   | .   .   .   4   6   .   .   82  
  Treads                   179  | .   .   101 21  28  29  .   .   
  Legs                     1032 | 1   135 63  .   77  433 221 102 
  Wheels                   101  | .   .   .   .   101 .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 120 240 90  120 190 50  
  Average Speed            156  | 120 120 168 265 152 151 192 127 
  Slowest Speed            500  | 120 120 190 400 500 190 260 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 1   26  20  14  33  14  45  36  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   1   
  Known Exits Taken        2    | .   .   .   .   .   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             2    | .   .   .   .   .   .   2   .   
Spaces Dug                 1    | .   .   .   .   .   1   .   .   
Terrain Destroyed          82   | .   .   .   .   4   1   .   77  
  Melee                    1    | .   .   .   .   .   1   .   .   
  Projectile               3    | .   .   .   .   3   .   .   .   
  AOE                      77   | .   .   .   .   .   .   .   77  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low 
Total                      1744 | .   144 231 29  317 574 233 216 
  Wait                     31   | .   .   1   .   .   30  .   .   
  Move                     1397 | .   134 163 24  211 461 220 184 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  21   | .   3   .   .   8   7   1   2   
  Fast Attach              33   | .   1   2   .   16  10  2   2   
  Attach                   17   | .   .   4   .   4   4   .   5   
  Detach                   9    | .   .   2   .   4   2   .   1   
  Swap                     5    | .   .   1   .   1   2   .   1   
  Drop                     17   | .   1   .   .   3   10  .   3   
  Fire                     202  | .   5   58  5   68  38  10  18  
  Melee                    10   | .   .   .   .   .   10  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Dat])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  175 | -10/Materials  | Discovered new exit (range 3)
  180 | -10/Materials  | Entered another Materials area
  180 | -9/Materials   | Evolved 2 slots: Utility x2
  315 | -9/Materials   | Build established: Mutant
  582 | -9/Materials   | Discovered new exit (range 15)
  606 | -9/Materials   | Entered Mines
  637 | -9/Mines       | Discovered new exit (range 16)
  670 | -9/Mines       | Core integrity fell below 50%
  678 | -9/Mines       | Entered Materials
  678 | -8/Materials   | Evolved 2 slots: Utility x2
  799 | -8/Materials   | Garrison activated, responded to threat
  879 | -8/Materials   | Lost 3 parts (2n1w)
 1109 | -8/Materials   | Core integrity fell below 50%
 1215 | -8/Materials   | Discovered new exit (range 6)
 1231 | -8/Materials   | Entered Factory
 1231 | -7/Factory     | Evolved 2 slots: Propulsion x2
 1269 | -7/Factory     | Build established: Scavenger-Mutant
 1677 | -7/Factory     | Lost 6 parts (1p2n2u1w)
 2038 | -7/Factory     | Discovered new exit (range 12)
 2111 | -7/Factory     | Identified exit to Lower Caves
 2113 | -7/Factory     | Entered Lower Caves
 2462 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2555 | -7/Lower Caves | Discovered new exit (range 9)
 2568 | -7/Lower Caves | Identified exit to Lower Caves
 2570 | -7/Lower Caves | Entered another Lower Caves area
 2738 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2744 | -7/Lower Caves | Core integrity fell below 50%
 2787 | -7/Lower Caves | Lost 4 parts (1p2n1w)
 2823 | -7/Lower Caves | Released all parts (5)
 2832 | -7/Lower Caves | Core integrity fell below 20%
 2833 | -7/Lower Caves | Learned location of Extension (-5)
 2856 | -7/Lower Caves | Lost 3 parts (1n2u)
 2865 | -7/Lower Caves | Discovered new exit (range 12)
 2869 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Dropped KE Penetrator.
Identified Imp. VTOL Module.
Faulty integration triggers system corruption (+3).
Released Imp. Signal Interpreter.
Released Lrg. Storage Unit.
Released Melee Analysis Suite.
Released Machine Analyzer.
Released Faulty Imp. VTOL Module.
Dropped Corrupted Neutrino Core.
System corrupted: Component data lost.
Structural Scanner destroyed.
Acquired Microactuators.
Critical hit (Burn: +37).
A strange signal echoes through the caves.
Acquired Imp. Sensor Array.
Acquired derelict log, extracted data.
World map updated: -5/Extension.
<DUH%0G#V2&FSJ =7ALEIEC
System corrupted: Matter fused (-10).
EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Propulsion Shielding       66
Evasion (%)                59
Melee Accuracy             10
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonStorageNanovents
  Manual?         0
Play Time         00:29:17
  Cumulative      144.1 hours
  Start           2024.05.12 @ 20:32:39
  End             2024.05.12 @ 21:09:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          234
  Rogue           232
  Adventurer      2
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             62
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0326e01c-7108-466b-9c1a-6d1ac5bad095