Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 20:09:12 Player: Jay Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1931) 1931 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4779 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 623/700 Matter 262/300 Energy 100/515 System Corruption 5% Temperature Warning (301) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit High-capacity Battery Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Hardened Light Armor Plating Shock Absorption System System Restoration Module Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit High-capacity Battery > --- WEAPON ----------- Beam Rifle Particle Cannon Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Improved Heat Sink Hardened Light Armor Plating Shock Absorption System System Restoration Module High-powered Shotgun Missile Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 52 | 6 . . 11 27 8 Power 9 | 1 . . 1 6 1 Engine 6 | 1 . . 1 4 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 12 | 2 . . 3 7 . Treads . | . . . . . . Leg 12 | 2 . . 3 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 . . 4 6 4 Device 8 | . . . 1 4 3 Storage 3 | 1 . . 1 . 1 Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 16 | 2 . . 3 8 3 Energy Gun 4 | 1 . . . 2 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 11 | 1 . . 3 5 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 25 | . . . 1 15 9 Power 4 | . . . . 3 1 Propulsion 6 | . . . . 4 2 Utility 6 | . . . 1 3 2 Weapon 9 | . . . . 5 4 Highest Loss Streak 8 | . . . 1 7 8 To Critical Strikes 1 | . . . . 1 . Average Backups 12 | 4 3 5 12 12 13 Power 3 | . 1 2 2 3 6 Propulsion 1 | 1 . 2 2 . 2 Utility 1 | . . . . 1 3 Weapon 4 | 1 1 1 6 5 1 Tool/Special . | . . . . . . Unused Backups 13 | . . . 1 . 12 Power 6 | . . . . . 6 Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 2 | . . . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 85 85 96 92 98 Engine 9 | . 14 14 11 9 7 Core 4 | . . . . 6 6 Leg 23 | . 28 28 22 23 22 Device 12 | . . . 5 14 22 Storage 11 | . 14 14 11 9 14 Processor 1 | . . . 3 1 . Protection 3 | . . . 9 2 . Energy Gun 7 | . 14 14 11 5 6 Energy Cannon 2 | . . . . 1 6 Ballistic Gun 16 | . 14 14 22 19 6 Peak Build Rating 33 | 6 6 6 14 29 33 Average Rating 19 | 2 6 6 10 22 30 On Entrance 9 | . 6 6 6 14 25 Naked Turns . | . . . . . . Heaviest Build 54 | 12 12 12 34 49 54 Greatest Support 38 | 20 20 20 20 38 38 Greatest Overweight (x) 9 | 3 . . 1 9 1 Average Overweight (x) . | 1 . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 14 | 6 8 8 14 15 15 Most Carried 15 | 5 5 6 15 15 15 Average Carried 12 | 4 3 5 12 12 13 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 2 5 6 14 15 13 Class Distribution -------------------- 29% | Scavenger-Gunner 20% | Scavenger-Tank 15% | Scavenger-Skirmisher 11% | Tank 11% | Mutant 5% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1813 | 224 54 . 327 1120 88 Remotely . | . . . . . . Salvage Created 2574 | . 73 . 609 1605 287 Parts 125 | . 6 . 29 79 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . . 1 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 45 | . 2 . 10 28 5 Guns 44 | . 2 . 10 28 4 Cannons 1 | . . . . . 1 Classes Destroyed 10 | . 1 . 4 4 1 Worker 3 | . . . . 2 1 Builder 1 | . . . 1 . . Recycler 4 | . . . 1 3 . Watcher 6 | . . . 3 3 . Swarmer 7 | . . . . 7 . Grunt 27 | . 2 . 7 15 3 Brawler 2 | . . . . 1 1 Sentry 6 | . . . 3 3 . Specialist 2 | . . . . 2 . Programmer 1 | . . . . . 1 Best Kill Streak 9 | . 2 . 4 9 3 Combat Bots Only 4 | . 2 . 4 4 2 Max Kills in Single Turn 2 | . 1 . 1 2 2 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 286 | . 10 . 54 171 51 Missed 72 | . 4 . 15 34 19 Hits 214 | . 6 . 39 137 32 Melee 14 | . . . . 1 13 Projectile 200 | . 6 . 39 136 19 Critical Strikes 15 | . . . 2 7 6 Damage Taken 3487 | . 66 . 522 2158 741 Core 505 | . 12 . 15 401 77 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 95 96 27 . Volleys Fired 160 | . 6 . 37 95 22 Largest 3 | . 2 . 3 3 3 Hottest 147 | . 70 . 90 147 147 Shots Fired 422 | . 12 . 105 251 54 Gun 399 | . 12 . 105 248 34 Cannon 23 | . . . . 3 20 Launcher . | . . . . . . Special . | . . . . . . Kinetic 307 | . 6 . 74 208 19 Thermal 115 | . 6 . 31 43 35 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 7 . 9 11 8 Robot Miss Streak 6 | . 1 . 6 6 3 Penetration Max . | . . . . . . Secondary Targets 9 | . . . . 9 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 259 | . 9 . 55 160 35 Core Hits 121 | . 4 . 25 76 16 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 11 | . . . 3 5 3 Burn 7 | . . . 2 2 3 Destroy 4 | . . . 1 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4039 | . 113 . 714 2509 703 Guns 3676 | . 113 . 714 2468 381 Cannons 363 | . . . . 41 322 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2891 | . 49 . 515 2078 249 Thermal 1148 | . 64 . 199 431 454 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 3 5 Average Corruption 2 | . . . . 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 9 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 11 | . . . . . 11 Projectiles 11 | . . . . . 11 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 612 | . 84 . 86 612 405 Average Temperature 144 | . 44 . 18 169 250 Received Heat Transfer 1545 | . 36 . 240 1089 180 Effects 33 | . . . . 31 2 Shutdowns 12 | . . . . 11 1 Energy Bleed 3 | . . . . 3 . Interference 9 | . . . . 8 1 Matter Decay 1 | . . . . 1 . Short Circuit 3 | . . . . 3 . Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . . 2 4 2 Heat Transferred 3293 | . 185 . 740 1258 1110 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 92 | 100 100 100 100 81 100 Level 1 7 | . . . . 18 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 244 | . 50 7 70 244 100 Initial 100 | . . 7 . . 100 Average 63 | . 15 1 21 129 18 Influence Increases 1291 | . 50 . 327 767 147 Destroy 0b10 Robot/C 920 | . 40 . 220 560 100 Destroy 0b10 Robot/NC 70 | . . . 25 40 5 Destroy Leader 222 | . 10 . 66 116 30 Allied During Kill 4 | . . . 4 . . Successful Hack 24 | . . . 12 . 12 Disable Machine 15 | . . . . 15 . Destroy Structure 6 | . . . . 6 . Lose Combat Pursuer 30 | . . . . 30 . Influence Decreases 1291 | . 30 20 327 547 367 Entered New Map 133 | . . 13 . . 120 Time Decay 969 | . 30 7 317 427 188 Lost Part 189 | . . . 10 120 59 Squads Dispatched 11 | . 2 . 3 3 3 Investigation 2 | . 1 . . . 1 Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 . 3 3 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 3 . 17 43 15 Peak Tracking Total 9 | . 3 . 2 9 4 Tactical Retreats 4 | . . . . 2 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 6 | . 2 . 1 2 1 Terminals 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 21 | . 6 . 3 9 3 Successful 12 | . 4 . 1 6 1 Failed 9 | . 2 . 2 3 2 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 6 . . 5 . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers 7 | . . . 3 4 . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 . . 3 . Record 5 | . 2 . . 3 . Alert Level 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 1 3 . Insert Component 2 | . . . 1 1 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 1 2 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 9 | . . . 9 . . Total Damage 85 | . . . 85 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1053 | . . . . 864 189 Traps 864 | . . . . 864 . ECM 189 | . . . . . 189 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3649 | 59 125 94 1046 1468 857 Spaces Moved 1504 | 41 83 68 463 515 334 Core 53 | 40 . . . 13 . Treads . | . . . . . . Legs 1451 | 1 83 68 463 502 334 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 Average Speed 183 | 115 120 120 189 197 190 Slowest Speed 500 | 200 120 120 190 500 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 22 19 39 40 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2091 | 51 96 80 553 797 514 Wait 301 | . 5 12 19 125 140 Move 1499 | 40 82 67 462 514 334 Hop . | . . . . . . Pick Up 56 | 5 3 1 16 26 5 Fast Attach 10 | 3 . . 4 . 3 Attach 37 | 3 . . 7 21 6 Detach . | . . . . . . Swap 8 | . . . . 8 . Drop 20 | . . . 8 8 4 Fire 160 | . 6 . 37 95 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 11) 185 | -10/Materials | Entered Mines 191 | -10/Mines | Learned Materials emergency access door positions 268 | -10/Mines | Discovered new exit (range 4) 271 | -10/Mines | Received a Mining Laser from a helpful Derelict 279 | -10/Mines | Entered Materials 279 | -9/Materials | Accompanied by 1 ally 279 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 735 | -9/Materials | Build established: Tank 1305 | -9/Materials | Discovered new exit (range 3) 1310 | -9/Materials | Build established: Scavenger-Tank 1325 | -9/Materials | Entered another Materials area 1325 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1727 | -8/Materials | Lost 7 parts (2p3n2w) 2116 | -8/Materials | Build established: Scavenger-Skirmisher 2380 | -8/Materials | Core integrity fell below 50% 2413 | -8/Materials | Lost 4 parts (1n1u2w) 2765 | -8/Materials | Discovered new exit (range 15) 2793 | -8/Materials | Entered Factory 2793 | -7/Factory | Evolved 2 slots: Utility x2 2873 | -7/Factory | Build established: Scavenger-Gunner 3632 | -7/Factory | Garrison activated, responded to threat 3650 | -7/Factory | Self-destructed Last Messages --------------- 03632_ G-47 Trooper calls for garrison reinforcements. 03632_ ALERT: Activating Garrison Access F002. 03632_ G-47 Trooper destroyed. 03633_ B-48 Gladiator emerges from the garrison. 03633_ L-41 Fighter emerges from the garrison. 03635_ Autogun destroyed. 03635_ B-48 Gladiator suffers critical hit (Burn). 03636_ Power failure, Imp. Ion Engine shutdown. 03639_ Heat Sink destroyed. 03640_ Aluminum Leg destroyed. 03640_ Particle Cannon destroyed. 03640_ System corrupted by crushing effect (+3). 03640_ System corrupted by crushing effect (+1). 03643_ Aluminum Leg destroyed. 03643_ Critical hit (Burn: +37). 03645_ Overheating: System interference. 03645_ Adv. ECM Suite temporarily disabled. 03647_ Hpw. Shotgun severed. 03647_ Nuclear Core destroyed. 03649_ Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# | | ??????????????????????????????????????# """ | | ??????????????????????????????????????# """ " "" | | ??????????????????????????????????????? """ "R"" | | ??????????????????????????????????????? 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Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionFlightBeacon Manual? 0 Play Time 00:42:33 Cumulative 51.4 hours Start 2025.06.28 @ 18:37:16 End 2025.06.28 @ 20:09:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 81 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 86% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7db36cc9-a889-4c08-83f0-aa6d0b1121a5