Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.22 @ 06:30:55 Player: Shimejimeji Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (156) 780 Value Destroyed (3945) 3945 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 10404 Bonus ------- High Alert Combat Kills 79 Aligned with FarCom 300 Cogmind --------- Core Integrity 835/850 Matter 215/300 Energy 160/160 System Corruption 9% Temperature Cool (0) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Airjet Improved Gravmag System > --- UTILITY (6) ------ Medium Storage Unit Transmission Jammer > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Makeshift Heat Sink Lightning Gun Gatling Laser Proton Cannon RU-N14's Throwing Claymores (3) GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Airjet Airjet Airjet Gravmag System > --- UTILITY ---------- Medium Storage Unit 0b10 Alert Chip Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher RU-N14's Throwing Claymores CR-A16's Pointy Stick > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Makeshift Heat Sink Energy Filter Transmission Jammer Lightning Gun Gatling Laser Ion Cannon Power Maul GAL Module [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . Utility 4 | . . . 1 . . . 1 . . . . . 2 Weapon 2 | . . . 1 . . . . 1 . . . . . Parts Attached 95 | 8 10 . 20 . . 2 25 18 2 2 2 4 2 Power 11 | 2 . . 1 . . . 2 2 . 1 . 3 . Engine 8 | 2 . . 1 . . . 1 1 . . . 3 . Core 3 | . . . . . . . 1 1 . 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 26 | 2 4 . 4 . . . 6 9 . . . . 1 Treads 9 | . . . 4 . . . 5 . . . . . . Leg 6 | 2 4 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 11 | . . . . . . . 1 9 . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 23 | 2 2 . 5 . . . 9 4 . . . . 1 Device 9 | 1 . . 3 . . . 3 1 . . . . 1 Storage 5 | 1 1 . 1 . . . 1 1 . . . . . Processor 3 | . . . 1 . . . 1 1 . . . . . Hackware 2 | . . . . . . . 1 1 . . . . . Protection 4 | . 1 . . . . . 3 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 4 . 10 . . 2 8 3 2 1 2 1 . Energy Gun 19 | 1 3 . 5 . . 2 5 2 . . . 1 . Energy Cannon 4 | . . . . . . . 3 1 . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . Launcher 4 | . . . 2 . . . . . 1 1 . . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon 3 | . 1 . 1 . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 1 1 . . 1 . . Parts Lost 24 | . . . 2 . . 2 11 1 . . . 5 3 Power 1 | . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . . . 2 . . . . 2 1 Utility 7 | . . . 1 . . . 3 . . . . 1 2 Weapon 11 | . . . 1 . . 2 6 . . . . 2 . Highest Loss Streak 4 | . . . 1 . . 2 4 1 . . . 3 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 11 | 3 7 9 12 14 14 13 14 8 10 10 9 9 6 Power 1 | . 1 1 1 1 1 1 1 1 2 2 2 2 1 Propulsion 1 | 1 2 2 1 2 2 2 3 . . . . . . Utility 3 | . 1 2 4 5 5 6 4 3 2 2 3 3 1 Weapon 4 | . 2 4 4 5 5 3 5 3 6 5 4 4 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 23 | . 1 2 3 . . . 7 3 . 1 3 . 3 Power 1 | . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . Utility 9 | . . . 2 . . . 2 1 . 1 1 . 2 Weapon 11 | . 1 2 1 . . . 3 1 . . 2 . 1 Tool/Special 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 95 | . 99 100 97 100 100 99 98 92 100 100 100 88 52 Engine 8 | . 14 14 11 11 11 11 4 5 . . . 6 3 Core 1 | . . . . . . . 4 1 7 7 7 . 2 Treads 13 | . . . 19 22 22 22 26 . . . . . . Leg 4 | . 28 28 2 . . . . . . . . . . Hover 6 | . . . . . . . . 29 30 30 30 24 10 Device 8 | . 12 14 11 11 11 11 8 2 . . . . 5 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 4 Processor 6 | . . . 9 11 11 11 8 6 7 7 7 4 . Hackware 3 | . . . . . . . . 12 15 15 15 15 13 Protection 2 | . 1 . . . . . 9 . . . . . . Energy Gun 17 | . 19 28 24 22 22 21 19 5 7 7 4 6 3 Energy Cannon 2 | . . . . . . . 5 9 7 1 . . . Ballistic Gun 1 | . 8 . . . . . . . . . . . . Ballistic Cannon 3 | . . . 7 10 11 10 . . . . . . . Launcher 1 | . . . . . . . . . 6 13 15 12 . Impact Weapon 1 | . . . . . . . . 7 7 7 2 . . Peak Build Rating 54 | 7 10 10 24 24 25 25 36 45 47 48 52 54 33 Average Rating 27 | 5 8 9 21 23 24 23 33 41 46 47 49 43 29 On Entrance 26 | . 7 10 10 24 24 25 24 31 45 47 48 52 29 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 53 | 14 24 22 41 40 40 41 53 53 36 36 40 40 23 Greatest Support 86 | 20 20 20 44 44 44 44 66 86 37 37 37 37 19 Greatest Overweight (x) 3 | 3 1 1 1 . . . . . . . 1 1 2 Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 10 10 10 10 10 Average Capacity 12 | 7 8 10 14 15 15 15 15 10 10 10 10 10 8 Most Carried 15 | 4 10 10 15 14 15 15 15 13 10 10 10 10 10 Average Carried 11 | 3 7 9 12 13 14 13 14 8 10 9 9 10 7 Final Capacity 15 | 8 10 10 15 15 15 15 15 10 10 10 10 10 10 Final Carried 15 | 4 10 10 14 14 15 13 12 10 10 10 10 10 6 Class Distribution -------------------- 32% | Gunner 22% | Skirmisher 19% | Mutant 12% | Hacker-Skirmisher 9% | Hacker-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scout | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 2513 | 305 213 113 716 37 . 113 353 87 46 335 20 119 56 Remotely . | . . . . . . . . . . . . . . Salvage Created 4901 | 142 484 . 1457 8 . 127 2149 246 78 112 . 42 56 Parts 323 | 10 42 . 106 3 . 5 117 10 2 14 . 3 11 Haulers Intercepted 11 | . 1 . 6 . . . 4 . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 2 11 5 2 . Prevented 2 | . . . . . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 107 | . 13 . 35 3 . 3 30 4 4 8 . 7 . Melee 2 | . . . . . . 2 . . . . . . . Guns 59 | . 13 . 20 . . 1 20 1 . 4 . . . Cannons 16 | . . . 8 . . . 6 2 . . . . . AOE 25 | . . . 7 3 . . . . 4 4 . 7 . Classes Destroyed 16 | 2 5 . 5 . . . 3 1 . . . . . Worker 7 | . 1 . 2 . . . 1 3 . . . . . Builder 5 | . . . 1 . . . 2 1 . . . . 1 Tunneler 7 | 3 . . 1 . . . . 1 . . . . 2 Hauler 11 | . 1 . 6 . . . 4 . . . . . . Recycler 5 | 1 . . . . . . 4 . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 3 | . . . 2 . . . 1 . . . . . . Watcher 10 | . 3 . 4 . . . 3 . . . . . . Swarmer 44 | . 5 . 13 3 . . 7 . 2 8 . 6 . Grunt 41 | . 8 . 13 . . 3 14 1 2 . . . . Brawler 1 | . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 15 | . . . 8 . . . 6 . . . . 1 . Hunter 1 | . . . . . . . 1 . . . . . . Programmer 3 | . . . . . . . . 3 . . . . . Heavy 1 | . . . . . . . 1 . . . . . . Best Kill Streak 8 | 4 3 . 8 3 . 3 4 3 4 4 . 4 1 Combat Bots Only 6 | . 3 . 6 3 . 3 4 2 4 4 . 4 . Max Kills in Single Turn 4 | 1 1 . 3 1 . 1 2 1 1 4 . 4 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 4 | . . . 2 1 . . . . 1 4 . 4 . Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 435 | . 45 . 118 7 . 35 104 22 11 17 . 58 18 Missed 133 | . 10 . 30 1 . 4 28 5 8 8 . 29 10 Hits 302 | . 35 . 88 6 . 31 76 17 3 9 . 29 8 Melee 1 | . . . . . . . 1 . . . . . . Projectile 301 | . 35 . 88 6 . 31 75 17 3 9 . 29 8 Critical Strikes 8 | . . . 1 1 . 4 1 1 . . . . . Part Disruptions 1 | . . . . . . . . 1 . . . . . Damage Taken 4571 | . 374 . 940 95 . 495 1528 268 44 164 . 549 114 Core 609 | . 73 . 113 10 . 42 80 79 . 30 . 167 15 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 610 | . . . 281 . . . 21 280 . . . . 28 Core Remaining (%) 74 | 100 . 70 . . . 58 85 . . . . 60 . Volleys Fired 259 | 14 49 . 83 3 . 4 71 13 5 8 . 9 . Largest 3 | 2 2 . 3 1 . 3 3 3 3 2 . 2 . Hottest 200 | 60 130 . 166 30 . 163 178 200 179 80 . 80 . Shots Fired 624 | 28 98 . 224 3 . 12 195 32 7 9 . 16 . Gun 495 | 28 98 . 178 . . 8 164 11 1 6 . 1 . Cannon 97 | . . . 40 . . 4 31 21 1 . . . . Launcher 32 | . . . 6 3 . . . . 5 3 . 15 . Special . | . . . . . . . . . . . . . . Kinetic 98 | 14 39 . 40 . . 4 1 . . . . . . Thermal 305 | 14 59 . 156 . . 7 29 31 2 6 . 1 . Explosive 32 | . . . 6 3 . . . . 5 3 . 15 . Electromagnetic 189 | . . . 22 . . 1 165 1 . . . . . Robot Hit Streak 22 | 5 10 . 15 7 . 10 22 10 2 7 . 7 . Robot Miss Streak 6 | 3 5 . 4 . . 1 5 3 6 5 . 2 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . 2 . 3 . . . 3 . . . . . . Max Gunslinging Chain 2 | . 1 . 2 . . . 1 . . . . . . Shots Hit Robots 403 | 17 57 . 134 3 . 13 132 25 2 5 . 10 5 Core Hits 224 | 5 27 . 69 3 . 6 65 11 8 11 . 17 2 Critical Kills 3 | . . . . . . 1 . 2 . . . . . Critical Parts Destroyed 4 | . 1 . . . . . . 3 . . . . . Critical Strikes 15 | . 3 . 4 . . 1 1 6 . . . . . Burn 6 | . 2 . 4 . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . . . . . . Corrupt 2 | . . . . . . . 1 1 . . . . . Smash 5 | . . . . . . 1 . 4 . . . . . Melee Attacks 92 | . 7 . 10 . . 4 11 34 . . . 1 25 Impact 66 | . 7 . 10 . . 4 11 34 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . . . 1 25 Sneak Attacks 10 | . . . . . . . 1 4 . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10038 | 198 742 . 2842 219 . 298 3020 1023 271 403 . 688 334 Guns 5396 | 198 735 . 1863 . . 117 2066 307 . 80 . 30 . Cannons 1276 | . . . 433 . . 68 499 276 . . . . . Explosions 2209 | . . . 507 219 . . 231 . 271 323 . 658 . Melee 1089 | . . . . . . 111 204 440 . . . . 334 Ramming 68 | . 7 . 39 . . 2 20 . . . . . . Kinetic 869 | 99 269 . 433 . . 68 . . . . . . . Thermal 3639 | 99 466 . 1629 . . 100 672 563 . 80 . 30 . Explosive 1900 | . . . 429 219 . . . . 271 323 . 658 . Electromagnetic 2473 | . . . 312 . . 17 2124 20 . . . . . Impact 755 | . . . . . . 111 204 440 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 334 | . . . . . . . . . . . . . 334 Highest Corruption 9 | . . . . . . . . 1 1 1 1 9 9 Average Corruption 2 | . . . . . . . . 1 1 1 1 9 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 16 | . . . . . . . . 7 2 . 1 6 . Message Errors 4 | . . . . . . . . 1 . . 1 2 . Matter Fused 4 | . . . . . . . . 3 1 . . . . Heat Flow Errors 4 | . . . . . . . . 2 1 . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . Data Loss (major) 3 | . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 586 | . . . 23 . . . 94 355 19 11 . 4 80 Projectiles 42 | . . . 23 . . . 14 5 . . . . . Explosions 42 | . . . . . . . 8 . 19 11 . 4 . Melee 502 | . . . . . . . 72 350 . . . . 80 Knockbacks 3 | . . . . . . . 1 2 . . . . . Impact 2 | . . . . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . Self-Inflicted Damage 239 | . . . 38 47 . . 68 . 18 32 . 36 . Shots 10 | . . . 1 3 . . 2 . 1 2 . 1 . Rammed 12 | . . . 8 . . 2 2 . . . . . . Targets Rammed 17 | . 3 . 9 . . 2 3 . . . . . . Kicked 3 | . 3 . . . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . . . . . Highest Temperature 499 | . 292 . 499 . . 402 344 267 125 162 . 164 . Average Temperature 94 | . 78 . 103 . . 237 87 93 63 77 . 34 . Received Heat Transfer 1140 | . 135 . 168 . . 351 387 36 9 . . 36 18 Effects 9 | . . . 3 . . 5 1 . . . . . . Energy Bleed 3 | . . . 2 . . 1 . . . . . . . Interference 4 | . . . . . . 3 1 . . . . . . Damage (minor) 2 | . . . 1 . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 4 2 . . . . . Combat Hostiles 4 | . . . . . . . 4 . . . . . . Parts Fried 28 | . . . 1 . . . 23 4 . . . . . Impact Corruptions 15 | . . . . . . . 4 11 . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Melted 15 | . 2 . 9 . . . . 4 . . . . . Heat Transferred 7785 | 225 1217 . 3861 . . 222 1040 970 . 175 . 75 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . 3 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 2 1 . . 1 . . . . . . Low Security (%) 61 | 100 100 100 24 49 . 100 41 100 . . . . 100 Level 1 28 | . . . 42 50 . . 58 . . . . . . Level 2 9 | . . . 33 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 667 | 10 108 . 667 343 . 51 361 163 . . . . 172 Initial 256 | . . . . 256 . . . 163 . . . . 172 Average 149 | 1 27 . 298 201 . 4 172 35 . . . . 59 Influence Increases 3830 | 20 411 . 1237 102 . 71 1009 238 124 144 . 252 222 Destroy 0b10 Robot/C 2048 | . 260 . 700 60 . 60 600 64 64 128 . 112 . Destroy 0b10 Robot/NC 240 | 20 25 . 85 . . . 75 20 . . . . 15 Destroy Leader 480 | . 68 . 180 10 . 10 164 24 . 16 . 8 . Successful Hack 141 | . 10 . 43 . . . 50 15 . . . . 23 Disable Machine 132 | . 15 . 75 . . . 30 12 . . . . . Destroy Structure 180 | . 3 . 94 17 . 1 15 31 . . . . 19 Advance Influence 150 | . . . . . . . . . . . . . 150 Lose Combat Pursuer 459 | . 30 . 60 15 . . 75 72 60 . . 132 15 Influence Decreases 3830 | 20 411 . 579 692 68 71 649 558 125 138 45 216 258 Entered New Map 749 | . . . . 402 68 . . 197 15 8 45 . 14 Time Decay 2834 | 20 411 . 563 270 . 61 539 351 110 130 . 146 233 Lost Part 207 | . . . 16 . . 10 110 10 . . . 50 11 Lost Ally 40 | . . . . 20 . . . . . . . 20 . Squads Dispatched 23 | . 4 1 5 . . . 4 5 . . . 1 3 Investigation 10 | . 3 1 4 . . . 1 1 . . . . . Extermination 5 | . . . . . . . . 3 . . . . 2 Reinforcement 5 | . 1 . . . . . 3 . . . . . 1 Assault 2 | . . . 1 . . . . . . . . 1 . Garrison 1 | . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 1 2 . . . 3 1 . . . . . Communications Jammed 2 | . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . 2 Times Spotted 166 | . 25 . 54 4 . 3 41 12 6 7 . 8 6 Peak Tracking Total 7 | . 4 . 5 3 . 3 4 3 5 4 . 7 2 Tactical Retreats 19 | . 2 . 3 1 . . 3 3 2 . . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 2 . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 9 | . 1 . 5 . . . 2 1 . . . . . Max in Single Turn 2 | . 1 . 2 . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 57 | . 8 1 16 . 2 . 11 11 1 1 . . 6 Terminals 31 | . 7 . 11 . . . 8 4 . . . . 1 Fabricators 3 | . . . . . . . . 2 . . . . 1 Repair Stations 6 | . . . 1 . . . 1 3 . . . . 1 Recycling Units 6 | . 1 . 2 . . . 1 1 . . . . 1 Scanalyzers 5 | . . . 2 . . . 1 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 126 | . 17 1 42 . 2 . 26 24 1 1 . . 12 Successful 81 | . 8 1 25 . 2 . 17 17 1 1 . . 9 Failed 44 | . 9 . 16 . . . 9 7 . . . . 3 Catastrophic 4 | . 1 . . . . . 1 2 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 64 | . 15 . 24 . 1 . 16 4 . . 1 . 3 Terminals 73 | . 15 . 28 . . . 20 7 . . . . 3 Fabricators 6 | . . . . . . . . 4 . . . . 2 Repair Stations 15 | . . . 4 . . . 2 7 . . . . 2 Recycling Units 9 | . 2 . 4 . . . 1 1 . . . . 1 Scanalyzers 15 | . . . 6 . . . 3 5 . . . . 1 Garrison Access 3 | . . . . . . . . . . . . . 3 Terminal Hacks 22 | . 2 1 6 . 2 . 5 3 1 1 . . 1 Record 2 | . . . . . 1 . . 1 . . . . . Robot Analysis 3 | . . . 2 . . . 1 . . . . . . Prototype ID Bank 4 | . 1 . 1 . . . 1 1 . . . . . Open Door 3 | . . 1 . . . . . . 1 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 4 . . . . 1 Network Status 3 | . . . . . . . . 2 . . . . 1 Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 14 | . . . 4 . . . 2 6 . . . . 2 Scan Component 7 | . . . 2 . . . 1 3 . . . . 1 Repair 7 | . . . 2 . . . 1 3 . . . . 1 Recycling Unit Hacks 6 | . 1 . 2 . . . 1 1 . . . . 1 Retrieve Components 6 | . 1 . 2 . . . 1 1 . . . . 1 Scanalyzer 10 | . . . 5 . . . 2 2 . . . . 1 Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Retrieve Study 8 | . . . 3 . . . 2 2 . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 4 . 8 . . . 7 1 . . . . 3 Terminals 22 | . 4 . 8 . . . 7 1 . . . . 2 Assimilate 4 | . . . 2 . . . 1 . . . . . 1 Botnet 3 | . 2 . . . . . 1 . . . . . . Operators 1 | . . . 1 . . . . . . . . . . Skim 14 | . 2 . 5 . . . 5 1 . . . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Report 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 38 | . 6 . 9 . . . 11 6 . . . . 6 Full Trace Events 4 | . 2 . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 62 | . . . . . . . . 62 . . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . . Part Studies Acquired 7 | . . . 2 . . . 2 2 . . . . 1 Parts Repaired 7 | . . . 2 . . . 1 3 . . . . 1 Time 287 | . . . 76 . . . 44 129 . . . . 38 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 24 | . 10 . 3 . . . 9 1 . . . . 1 Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 8 | . . . . 1 . . 1 . . . 5 . 1 Largest Group 5 | . . . . 1 . . 1 1 . . 5 5 1 Highest-Rated Group 90 | . . . . 31 . . 10 10 . . 90 90 10 Highest-Rated Ally 31 | . . . . 31 . . 10 10 . . 28 28 10 Total Orders 6 | . . . . . . . 6 . . . . . . STAY 3 | . . . . . . . 3 . . . . . . FOLLOW 3 | . . . . . . . 3 . . . . . . Ally Attacks 22 | . . . . 11 . . . . . . . 11 . Total Damage 232 | . . . . 87 . . . . . . . 145 . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 6443 | 23 1609 299 2088 590 689 10 1 480 . . . . 654 Terrain 374 | . . . . . . . . 374 . . . . . Traps 107 | . . . . . . . 1 106 . . . . . Seismic 5308 | 23 1609 299 2088 590 689 10 . . . . . . . Jamming 654 | . . . . . . . . . . . . . 654 Robot Analysis Total 3 | . . . 2 . . . 1 . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 2 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 14068 | 123 1840 299 3446 590 689 737 2831 1417 225 276 501 429 665 Spaces Moved 10337 | 53 949 154 1573 400 475 485 1561 1798 435 523 803 555 573 Core 13 | 13 . . . . . . . . . . . . . Treads 4327 | . . . 1394 400 475 485 1561 12 . . . . . Legs 1322 | 40 949 154 179 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 4675 | . . . . . . . . 1786 435 523 803 555 573 Flight . | . . . . . . . . . . . . . . Fastest Speed 43 | 50 120 190 145 145 145 145 145 43 48 48 48 48 56 Average Speed 106 | 126 142 190 150 145 145 145 145 46 48 48 58 70 86 Slowest Speed 200 | 200 190 190 190 145 145 145 153 151 48 48 108 116 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . 3 . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 1 Exploration Rate (%) 61 | 3 98 25 97 65 88 88 92 36 56 66 78 55 11 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . 1 . . . . . 2 . . Known Exits Taken 3 | . 1 . 1 . . . . . . . . 1 . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . 1 . 1 . . 1 3 2 1 . Spaces Dug 70 | . 3 . 10 . . . 6 30 . . . 1 20 Terrain Destroyed 404 | . 3 . 102 27 . 1 14 30 38 58 . 111 20 Melee 69 | . 3 . 10 . . . 6 29 . . . 1 20 Projectile 14 | . . . 10 . . 1 2 1 . . . . . AOE 321 | . . . 82 27 . . 6 . 38 58 . 110 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 12696 | 77 1328 163 2440 406 475 499 1944 2285 442 537 835 568 697 Wait 1661 | . 281 . 685 . . . 214 374 . . 23 . 84 Move 10323 | 52 948 153 1572 399 474 484 1560 1797 434 522 802 553 573 Hop . | . . . . . . . . . . . . . . Pick Up 78 | 3 8 5 14 1 1 . 21 17 . 2 4 . 2 Fast Attach 25 | 7 2 . 5 . . . 5 3 1 . . . 2 Attach 24 | . . . 2 . . 2 11 6 . . 1 . 2 Detach 11 | . 2 . 1 . . . 1 5 . . . . 2 Swap 122 | 1 18 . 46 2 . 3 26 17 1 2 1 4 1 Drop 83 | . 10 5 13 1 . . 21 19 1 3 4 . 6 Fire 259 | 14 49 . 83 3 . 4 71 13 5 8 . 9 . Melee 92 | . 7 . 10 . . 4 11 34 . . . 1 25 Ram . | . . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . Crush 14 | . . . 9 . . 2 3 . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 750 | -10/Materials | Discovered new exit (range 6) 1022 | -10/Materials | Discovered new exit (range 11) 1195 | -10/Materials | Discovered new exit (range 14) 1559 | -10/Materials | Discovered new exit (range 16) 1649 | -10/Materials | Discovered new exit (range 7) 1912 | -10/Materials | Identified exit to Mines 1964 | -10/Materials | Entered Mines 1967 | -10/Mines | Met a Derelict shopkeep closing up shop 2004 | -10/Mines | Assembled infested the area 2016 | -10/Mines | Discovered new exit (range 7) 2162 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2263 | -10/Mines | Entered Materials 2263 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2681 | -9/Materials | Build established: Gunner 2755 | -9/Materials | Discovered new exit (range 16) 3043 | -9/Materials | Discovered new exit (range 4) 3123 | -9/Materials | Discovered new exit (range 7) 3951 | -9/Materials | Discovered new exit (range 15) 4113 | -9/Materials | Discovered new exit (range 10) 4124 | -9/Materials | Identified exit to Mines 4124 | -9/Materials | Identified exit to Storage 4538 | -9/Materials | Loaded intel: 10 trap records 4601 | -9/Materials | Learned Storage garrison access intel 4631 | -9/Materials | Repaired Adv. Treads 4654 | -9/Materials | Learned location of 1 exit from Recycling 4670 | -9/Materials | Repaired Adv. Treads 4696 | -9/Materials | Learned 4 Recycling zone layouts 4728 | -9/Materials | Discovered new exit (range 6) 4729 | -9/Materials | Learned Storage interactive machine intel 4824 | -9/Materials | Learned Storage machine intel 5463 | -9/Materials | First assault squad dispatched 5590 | -9/Materials | Central database locked down 5709 | -9/Materials | Entered Mines 5771 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5988 | -9/Mines | Discovered new exit (range 12) 6014 | -9/Mines | Received a Mining Laser from a helpful Derelict 6291 | -9/Mines | Discovered new exit (range 5) 6299 | -9/Mines | Entered Exiles 6339 | -9/Exiles | Met 8R-AWN 6362 | -9/Exiles | Met EX-HEX 6418 | -9/Exiles | Met EX-DEC 6503 | -9/Exiles | Visited The Gauntlet 6679 | -9/Exiles | Met EX-BIN 6700 | -9/Exiles | Aligned with FarCom system 6701 | -9/Exiles | Given EX-Vault access code 6756 | -9/Exiles | Opened EX-Vault 6766 | -9/Exiles | Found 0b10 Alert Chip 6796 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6816 | -9/Exiles | Exiles lab attacked by MAIN.C 6879 | -9/Exiles | Learned location of Zion (-7) 6925 | -9/Exiles | Discovered new exit (range 14) 6988 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 6988 | -9/Exiles | Entered Mines 7034 | -8/Mines | Discovered new exit (range 10) 7289 | -8/Mines | Build established: Skirmisher 7725 | -8/Mines | Entered Materials 7725 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8392 | -8/Materials | Discovered new exit (range 16) 9088 | -8/Materials | Learned location of 1 exit from Recycling 9198 | -8/Materials | Learned location of 2 exits from Factory 9286 | -8/Materials | Learned Storage trap positions 9346 | -8/Materials | Learned location of 1 exit from Extension 9416 | -8/Materials | Learned Factory emergency access door positions 10046 | -8/Materials | Discovered new exit (range 16) 10263 | -8/Materials | Repaired Lightning Gun+ 10395 | -8/Materials | Discovered new exit (range 5) 10444 | -8/Materials | Lost 4 parts (2u2w) 10556 | -8/Materials | Entered Factory 10556 | -7/Factory | Accompanied by 1 ally 10556 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10557 | -7/Factory | Identified exit to Factory 10660 | -7/Factory | Discovered exit to Factory (range 7) 10867 | -7/Factory | Build established: Scout 10899 | -7/Factory | Repaired Hrd. Medium Armor Plating 10999 | -7/Factory | Repaired Corrupted Hacking Suite 11160 | -7/Factory | Fabricated Hvy. EM Pulse Gun? 11364 | -7/Factory | Build established: Hacker-Mutant 11410 | -7/Factory | Repaired Hrd. Medium Armor Plating 11856 | -7/Factory | Build established: Hacker-Skirmisher 11865 | -7/Factory | Discovered new exit (range 13) 11963 | -7/Factory | Garrison activated, responded to threat 11973 | -7/Factory | Entered Lower Caves 12001 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12049 | -7/Lower Caves | Learned 4 Factory zone layouts 12086 | -7/Lower Caves | Learned Factory stockpile data 12092 | -7/Lower Caves | Discovered new exit (range 9) 12198 | -7/Lower Caves | Entered another Lower Caves area 12378 | -7/Lower Caves | Learned Factory emergency access door positions 12397 | -7/Lower Caves | Entered a destroyed Warlord outpost 12435 | -7/Lower Caves | Learned 4 Factory zone layouts 12444 | -7/Lower Caves | Discovered new exit (range 14) 12449 | -7/Lower Caves | Encountered a Warlord checkpoint 12474 | -7/Lower Caves | Entered Zion 12509 | -7/Zion | Gained Derelict followers 12512 | -7/Zion | Discovered new exit (range 14) 12536 | -7/Zion | System corruption cleaned by Quarantine Array 12608 | -7/Zion | Learned Factory emergency access door positions 12611 | -7/Zion | Learned location of Armory (-3) 12619 | -7/Zion | Found CR-A16's Pointy Stick 12623 | -7/Zion | Learned Factory non-interactive machine intel 12648 | -7/Zion | Learned location of Quarantine (-3) 12675 | -7/Zion | Found GAL Module 12766 | -7/Zion | Received a hallucinogenic algorithm 12766 | -7/Zion | Ran a hallucination algorithm 12784 | -7/Zion | Given A8's code to call for help 12807 | -7/Zion | Found Prototype Special Weapon 12807 | -7/Zion | Identified RU-N14's Throwing Claymores 12975 | -7/Zion | Entered Proximity Caves 12975 | -6/Proximity Caves | Accompanied by 5 allies 13086 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13118 | -6/Proximity Caves | Lost 3 allies 13198 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13252 | -6/Proximity Caves | Crushed by falling debris 13283 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 13309 | -6/Proximity Caves | Spotter reported a threat 13390 | -6/Proximity Caves | Discovered exit to Factory (range 13) 13392 | -6/Proximity Caves | Spotted B-75 Beast 13404 | -6/Proximity Caves | Entered Factory 13404 | -6/Factory | Evolved 2 slots: Utility x2 13408 | -6/Factory | Loaded intel: 236 non-interactive machine locations 13550 | -6/Factory | Build established: Hacker-Mutant 13969 | -6/Factory | Repaired Airjet+ 14067 | -6/Factory | Crushed by falling debris 14069 | -6/Factory | Self-destructed Last Messages --------------- (78,113) - Idle (152,120) - Loaded: Thermic Laser (85,37) - Loaded: Mic. Fission Core (40,196) - Idle (143,146) - Idle 14012_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8L. 14013_ Sneak attack on O-24 Administrator. 14013_ Destroyed Lgt. Deuterium Engine. 14026_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14030_ O-16 Technician accesses terminal... 14030_ O-16 Technician IFF database reprogrammed. 14031_ Technician 5a reveals location of Stasis Trap. 14051_ Acquired Proton Cannon. 14067_ The unstable cave ceiling collapses. 14067_ Crushed by falling debris. 14067_ Hacking Suite destroyed. 14067_ System corrupted by crushing effect (+5). 14067_ Hacking Suite destroyed. 14067_ System corrupted by crushing effect (+4). 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"""??? | | ???# #?# # """ !!! #????????????""" """??? | | ???# #? + """ !!! #?########?? ?????? | | ???# ##T # !! ### #? """?"""??? | | ####+### # "##""" # """?"""??? | | # ########+########"Y* + """?"""??? | | """"" # #??????# #??????#""" #?? ???????? | | """"" =# #??????# #??????# #? """??????? | | """ # #??????# #??????# # """??????? | | + #??????# ##########+#### """ ""???? | | """"" # #??????# ## """ # ?? | | """"" *# #??????# ## "R" + ?? | | """ # ###????# ## " " # ## ?? | | [# ###### ## # #? ????##??? | | #+###### ## [ # #? ????????? | | # #????# ###### ## [# ######? ????????? | | # #????# #????# ##+###### #?????# # #### | | # #????# #????# #????# #?????# # #??? | | # #????####+####????# #????# #?????# # #??? | | # #?????????????????# ###### #?????# # #### | | # ????????????????# #?????# + ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 56 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. EM Pulse Gun | x2 | -7/Factory Repaired ---------- Adv. Treads | 1% | -9/Materials Adv. Treads | 32% | -9/Materials Lightning Gun | 65% | -8/Materials Hrd. Medium Armor Plating | 9% | -7/Factory Hacking Suite | 80% | -7/Factory | Corrupted Hrd. Medium Armor Plating | 74% | -7/Factory Airjet | 30% | -6/Factory Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Lightning Gun | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Airjet | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Lgt. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed MappingPhysicsSplitter Manual? 0 Play Time 02:48:44 Cumulative 42.7 hours Start 2026.04.22 @ 03:22:58 End 2026.04.22 @ 06:30:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2032670-4a21-4690-aa1c-3d03ea0882aa