Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 19:11:24 Player: Corvi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2155) 2155 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6585 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 667/700 Matter 26/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (103) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Titanium Leg Potential Leg Potential Leg > --- UTILITY (6) ------ Large Storage Unit Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- High-powered Shotgun Power Maul > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Fission Core Titanium Leg Titanium Leg Improved Heat Sink Kinecellerator Insulated Plating System Shield Enhanced Autogun Enhanced Autogun Flak Cannon Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Kinecellerator Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- High-powered Shotgun Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Fission Core Titanium Leg Titanium Leg Improved Heat Sink Kinecellerator Hardened Medium Armor Plating Insulated Plating System Shield Enhanced Autogun Enhanced Autogun Grenade Launcher Heavy Rocket Launcher Power Maul [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 81 | 7 16 1 20 1 3 . 25 8 Power 8 | 1 1 . 2 1 . . 2 1 Engine 5 | 1 1 . . 1 . . 1 1 Core 3 | . . . 2 . . . 1 . Reactor . | . . . . . . . . . Propulsion 16 | 2 4 . 7 . 2 . . 1 Treads 2 | . 2 . . . . . . . Leg 10 | . . . 7 . 2 . . 1 Wheel 4 | 2 2 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 3 . 2 . . . 11 4 Device 9 | . 1 . . . . . 7 1 Storage 4 | 1 1 . 2 . . . . . Processor 1 | . 1 . . . . . . . Hackware 3 | . . . . . . . 2 1 Protection 4 | . . . . . . . 2 2 Artifact . | . . . . . . . . . Weapon 36 | 3 8 1 9 . 1 . 12 2 Energy Gun 7 | 1 1 . 4 . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 2 4 1 4 . 1 . 6 1 Ballistic Cannon 3 | . . . . . . . 3 . Launcher 3 | . 2 . . . . . 1 . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 3 | . . . 1 . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 . Parts Lost 6 | . 1 . 1 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . 1 . . . . . . 1 Utility 2 | . . . . . . . 1 1 Weapon 2 | . . . 1 . . . 1 . Highest Loss Streak 2 | . 1 . 1 . . . 1 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 97 100 100 100 99 98 Engine 5 | . 13 14 1 8 11 11 2 4 Core 5 | . . . 9 2 . . 5 2 Leg 30 | . . . 40 44 44 44 36 29 Wheel 4 | . 22 28 1 . . . . . Device 3 | . . . . . . . 8 9 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 6 | . 13 14 11 11 11 11 . . Hackware 4 | . . . . . . . 9 23 Protection 3 | . . . . . . . 8 3 Energy Gun 3 | . 2 . 10 . . . . . Ballistic Gun 13 | . 23 28 11 22 22 22 9 7 Ballistic Cannon 3 | . . . . . . . 7 6 Peak Build Rating 58 | 6 7 7 27 26 39 39 50 58 Average Rating 31 | 5 6 7 23 24 30 39 47 56 On Entrance 22 | . 6 7 7 26 24 39 39 50 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 13 27 28 31 31 29 29 44 48 Greatest Support 94 | 26 40 32 64 64 94 94 94 94 Greatest Overweight (x) 1 | . 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 Most Carried 15 | 2 8 9 15 14 15 15 15 15 Average Carried 12 | . 7 8 13 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 9 14 14 15 15 15 14 Class Distribution -------------------- 90% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1696 | 221 252 50 486 26 . 6 618 37 Remotely . | . . . . . . . . . Salvage Created 2422 | . 587 49 1057 26 . 42 584 77 Parts 143 | . 25 4 59 5 . 8 39 3 Haulers Intercepted 6 | . 1 . 2 . . . 3 . Recyclers Shooed 3 | . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 61 | . 13 3 20 3 . 4 14 4 Melee 3 | . . . . . . . . 3 Guns 40 | . 7 3 18 3 . 4 4 1 Cannons 6 | . . . . . . . 6 . AOE 12 | . 6 . 2 . . . 4 . Classes Destroyed 13 | . 4 . 4 . . . 5 . Worker 1 | . . . . . . . 1 . Tunneler 1 | . . . . . . . 1 . Hauler 6 | . 1 . 2 . . . 3 . Recycler 3 | . 3 . . . . . . . Operator 4 | . . . 3 . . . 1 . Watcher 6 | . . . 4 . . . 2 . Swarmer 22 | . 6 3 . 3 . 4 3 3 Grunt 27 | . 7 . 15 . . . 4 1 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . Sentry 8 | . . . 4 . . . 4 . Specialist 1 | . . . . . . . 1 . Hunter 1 | . . . . . . . 1 . Best Kill Streak 7 | . 7 2 6 3 . 4 5 3 Combat Bots Only 5 | . 5 2 5 3 . 4 4 3 Max Kills in Single Turn 4 | . 3 1 1 1 . 1 4 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . 1 . . . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 253 | . 46 7 82 13 . 11 51 43 Missed 74 | . 14 1 29 4 . 2 18 6 Damage Taken 2535 | . 459 49 755 78 . 84 560 550 Core 437 | . 163 16 102 27 . 10 86 33 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . . . . . . . 50 . Regen/Repaired (Parts) 155 | . 33 . 19 . . . 31 72 Core Remaining (%) 69 | 100 . 28 . . . 65 84 . Volleys Fired 162 | . 41 6 54 5 . 5 45 6 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 100 | . 100 40 90 50 . 50 69 69 Shots Fired 305 | . 69 12 107 10 . 10 85 12 Gun 249 | . 62 12 107 10 . 10 40 8 Cannon 43 | . . . . . . . 39 4 Launcher 11 | . 5 . . . . . 6 . Special 2 | . 2 . . . . . . . Kinetic 231 | . 38 12 70 10 . 10 79 12 Thermal 26 | . 26 . . . . . . . Explosive 11 | . 5 . . . . . 6 . Electromagnetic 37 | . . . 37 . . . . . Robot Hit Streak 16 | . 16 4 12 3 . 7 12 9 Robot Miss Streak 7 | . 2 3 3 7 . 1 7 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 3 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . Shots Hit Robots 221 | . 45 6 83 4 . 8 61 14 Core Hits 160 | . 27 5 55 3 . 4 60 6 Critical Kills 2 | . . . 1 . . . . 1 Critical Parts Destroyed 5 | . . . 1 . . . 1 3 Critical Strikes 8 | . 1 . 2 . . . 1 4 Burn 1 | . 1 . . . . . . . Destroy 4 | . . . 2 . . . 1 1 Smash 3 | . . . . . . . . 3 Melee Attacks 10 | . . . 2 . . . 2 6 Impact 10 | . . . 2 . . . 2 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5461 | . 1086 57 1608 86 . 160 2064 400 Guns 2907 | . 415 57 1522 86 . 160 533 134 Cannons 655 | . . . . . . . 615 40 Explosions 1665 | . 671 . 86 . . . 908 . Melee 226 | . . . . . . . . 226 Ramming 8 | . . . . . . . 8 . Kinetic 2845 | . 230 57 990 86 . 160 1148 174 Thermal 785 | . 185 . 86 . . . 514 . Explosive 1065 | . 671 . . . . . 394 . Electromagnetic 532 | . . . 532 . . . . . Impact 226 | . . . . . . . . 226 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . 1 . Average Corruption 1 | . 1 1 . . . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . 1 3 . . . . 9 . Message Errors 2 | . . 1 . . . . 1 . Matter Fused 6 | . . 1 . . . . 5 . Heat Flow Errors 1 | . 1 . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 294 | . 27 . . . . . 186 81 Projectiles . | . . . . . . . . . Explosions 213 | . 27 . . . . . 186 . Melee 81 | . . . . . . . . 81 Knockbacks 26 | . . . . . . . 24 2 Impact . | . . . . . . . . . Kinetic 25 | . . . . . . . 23 2 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 151 | . 34 . 55 . . . 62 . Shots 6 | . 2 . 2 . . . 2 . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . 2 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 236 | . 236 . 192 . . 8 79 30 Average Temperature 46 | . 80 . 48 . . 3 19 16 Received Heat Transfer 681 | . 195 . 315 . . . 153 18 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 3 . . . . 2 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . Heat Transferred 1079 | . 629 . 100 . . . 350 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 411 | . 411 214 286 155 . 90 286 152 Initial 129 | . . 114 83 70 . . 35 129 Average 124 | . 218 138 110 148 . 83 105 122 Maximum Alert Level 2 | . 2 1 1 . . . 1 . Low Security (%) 84 | 100 29 82 95 100 . 100 91 100 Level 1 14 | . 63 17 4 . . . 8 . Level 2 . | . 6 . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . 3 . . . 5 1 Investigation 6 | . 1 . 2 . . . 2 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . . 1 . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . . . 1 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 17 4 30 3 . 3 26 4 Peak Tracking Total 6 | . 6 3 4 3 . 3 4 3 Tactical Retreats 8 | . 1 1 4 . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . 1 . 1 . . . 5 . Max in Single Turn 4 | . 1 . 1 . . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 30 | . 4 . 13 . 1 . 10 2 Terminals 18 | . 3 . 9 . . . 5 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 1 Recycling Units 4 | . . . 2 . . . 2 . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access . | . . . . . . . . . Total Hacks 80 | . 9 . 36 . 1 . 26 8 Successful 52 | . 5 . 22 . 1 . 19 5 Failed 28 | . 4 . 14 . . . 7 3 Catastrophic 5 | . . . 3 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 35 | . 4 . 20 . 1 . 8 2 Terminals 45 | . 7 . 23 . . . 12 3 Fabricators . | . . . . . . . . . Repair Stations 12 | . 2 . 2 . . . 3 5 Recycling Units 9 | . . . 6 . . . 3 . Scanalyzers 13 | . . . 5 . . . 8 . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 2 . 9 . 1 . 4 1 Robot Analysis 4 | . 2 . 1 . . . 1 . Prototype ID Bank 2 | . . . 2 . . . . . Alert Level 7 | . . . 4 . . . 3 . Unreport Threat 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . 2 . 2 . . . 2 3 Scan Component 5 | . 1 . 1 . . . 1 2 Repair 4 | . 1 . 1 . . . 1 1 Recycling Unit Hacks 6 | . . . 3 . . . 3 . Process 1 | . . . . . . . 1 . Report Inventory 3 | . . . 2 . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 12 | . . . 4 . . . 8 . Insert Component 6 | . . . 2 . . . 4 . Analyze 6 | . . . 2 . . . 4 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 1 . 4 . . . 2 1 Terminals 8 | . 1 . 4 . . . 2 1 Botnet 5 | . . . 2 . . . 2 1 Operators 3 | . 1 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 24 | . 3 . 11 . . . 8 2 Full Trace Events 5 | . 1 . 3 . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . 4 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . 1 1 Time 122 | . 26 . 26 . . . 44 26 Parts Recycled . | . . . . . . . . . Recycled Matter 5 | . . . . . . . 5 . Retrieved Matter 5 | . . . . . . . 5 . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 6 | . . . 2 . . . 4 . Part Schematics Acquired 6 | . . . 2 . . . 4 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 2 . 1 . . . 1 . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 5462 | 89 729 267 1681 75 332 71 1778 440 Spaces Moved 3807 | 85 512 241 1128 47 274 53 1155 312 Core 4 | 4 . . . . . . . . Treads 52 | . 52 . . . . . . . Legs 2873 | . . . 1032 47 274 53 1155 312 Wheels 878 | 81 460 241 96 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 100 125 110 110 110 103 Average Speed 111 | 89 103 100 120 125 118 110 110 109 Slowest Speed 190 | 100 160 100 190 125 125 110 130 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 72 60 61 10 62 16 62 9 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 5 | . 2 . 2 . . . 1 . Terrain Destroyed 106 | . 25 . 10 . . . 71 . Melee 3 | . . . 2 . . . 1 . Projectile 2 | . 2 . . . . . . . AOE 101 | . 23 . 8 . . . 70 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4692 | 93 641 256 1345 53 281 57 1580 386 Wait 546 | . 59 6 107 . . . 331 43 Move 3799 | 84 511 240 1127 46 273 52 1154 312 Hop . | . . . . . . . . . Pick Up 40 | 2 7 2 15 . 2 . 6 6 Fast Attach 43 | 6 7 . 13 1 2 . 13 1 Attach 8 | . . . 1 . . . 3 4 Detach 3 | . 1 . . . . . 2 . Swap 30 | 1 9 1 6 . 1 . 9 3 Drop 49 | . 6 1 20 1 3 . 13 5 Fire 162 | . 41 6 54 5 . 5 45 6 Melee 10 | . . . 2 . . . 2 6 Ram . | . . . . . . . . . Kick 2 | . . . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 13) 501 | -10/Materials | Repaired Grenade Launcher 666 | -10/Materials | Discovered new exit (range 14) 740 | -10/Materials | Core integrity fell below 50% 774 | -10/Materials | Discovered new exit (range 16) 819 | -10/Materials | Entered Mines 825 | -10/Mines | Met a Derelict bent on vengeance 1057 | -10/Mines | Found a hidden stash of uninstalled traps 1072 | -10/Mines | Discovered new exit (range 9) 1086 | -10/Mines | Entered Materials 1086 | -9/Materials | Evolved 2 slots: Propulsion x2 1162 | -9/Materials | Repaired Propulsion Shielding 1741 | -9/Materials | Discovered new exit (range 15) 2267 | -9/Materials | Discovered new exit (range 10) 2731 | -9/Materials | Discovered new exit (range 8) 2767 | -9/Materials | Entered Mines 2826 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2833 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2834 | -9/Mines | Discovered new exit (range 5) 2842 | -9/Mines | Entered Exiles 2891 | -9/Exiles | Met 8R-AWN 2915 | -9/Exiles | Met EX-HEX 2968 | -9/Exiles | Met EX-BIN 2995 | -9/Exiles | Aligned with FarCom system 2996 | -9/Exiles | Given EX-Vault access code 3034 | -9/Exiles | Opened EX-Vault 3043 | -9/Exiles | Found Potential Leg 3045 | -9/Exiles | Found Potential Leg 3068 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3104 | -9/Exiles | Met EX-DEC 3159 | -9/Exiles | Discovered new exit (range 11) 3174 | -9/Exiles | Left Exiles lab with Potential Leg 3174 | -9/Exiles | Entered Mines 3236 | -8/Mines | Discovered new exit (range 8) 3245 | -8/Mines | Entered Materials 3245 | -8/Materials | Evolved 2 slots: Utility x2 3893 | -8/Materials | Repaired Kinecellerator 4996 | -8/Materials | Discovered new exit (range 10) 5023 | -8/Materials | Entered Factory 5023 | -7/Factory | Evolved 2 slots: Utility x2 5284 | -7/Factory | Build established: Hacker-Mutant 5428 | -7/Factory | Repaired Broken Flak Cannon 5463 | -7/Factory | Self-destructed Last Messages --------------- C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. K-01 Serf collects debris. Repair station completes Broken Flak Cannon repairs. K-01 Serf cleans the Nuclear Reactor. Recoil Stabilizer destroyed. S-27 Virus suffers critical hit (Smash). Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. Titanium Leg destroyed. S-27 Virus destroyed. S-27 Virus suffers critical hit (Smash). Destroyed Autogun. S-27 Virus system corrupted by crushing effect. VTOL Module fried. S-27 Virus destroyed. S-27 Virus suffers critical hit (Smash). S-27 Virus destroyed. Acquired 19 matter. Acquired Flak Cannon. 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[!!# #????????????????# | | ???????????#g """ [! #= ! #????????????????# | | ???????????# """ ###########################+# | | ???????????# """ | | ???????????/ | | ?????????? # ! | | ???????????# #################+#########+# | | ???????????# #####+###???????????# """ # | | ???????????# ????????????????????# "Y" # | | ?????????????????????????????????# " " # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# """""" # | | ?????????????????????????????????# """""" # = | | ?????????????????????????????????# """""" # | | ?????????????????????????????????# """""" # | | ?????????????????????????????????################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Kinecellerator | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed GravityHeavyMeganuke Manual? 0 Play Time 00:55:02 Cumulative 33.8 hours Start 2024.09.20 @ 11:12:53 End 2024.09.25 @ 19:11:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 42f487db-4d82-4746-99d6-aee5064f7bf8