Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.07 @ 01:12:23 Player: Ordine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (193) 965 Value Destroyed (5760) 5760 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 9874 Bonus ------- High Alert Combat Kills 249 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Enhanced Nuclear Core Gravmag System Gravmag System Gravmag System Gravmag System Improved Cooling System Structural Scanner Machine Analyzer Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating Graphene Brace Hacking Suite Hacking Suite Hacking Suite Authchip [Device] System Restoration Module Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Kinecellerator Hardened Heavy Armor Plating > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Medium Treads Medium Treads Gravmag System Gravmag System Gravmag System Gravmag System Improved Cooling System Structural Scanner Machine Analyzer Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Graphene Brace Hacking Suite Hacking Suite Hacking Suite Authchip [Device] System Restoration Module Minigun [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Medium Armor Plating Weapon Minigun Energy Gun Advanced Beam Rifle Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 . 1 2 Weapon . | . . . . . . . Parts Attached 87 | 6 7 5 17 1 35 16 Power 10 | 1 . 1 2 . 5 1 Engine 7 | 1 . 1 2 . 2 1 Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 30 | 2 2 2 4 . 15 5 Treads 29 | 2 2 2 4 . 14 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 23 | 1 2 1 5 1 7 6 Device 3 | . . . . . 1 2 Storage 5 | 1 2 . 1 . . 1 Processor 5 | . . . 2 1 2 . Hackware . | . . . . . . . Protection 10 | . . 1 2 . 4 3 Artifact . | . . . . . . . Weapon 24 | 2 3 1 6 . 8 4 Energy Gun 2 | . . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 19 | 2 2 1 6 . 6 2 Ballistic Cannon 2 | . . . . . . 2 Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . 2 . 5 1 Parts Lost 46 | . 2 4 4 1 15 20 Power 4 | . . . 1 . 1 2 Propulsion 18 | . . 3 1 . 6 8 Utility 10 | . . 1 1 1 3 4 Weapon 14 | . 2 . 1 . 5 6 Highest Loss Streak 5 | . 1 3 2 1 5 5 To Critical Strikes 3 | . . . 1 . 2 . Average Backups 19 | . 6 11 21 24 23 23 Power 1 | . 1 1 1 1 2 1 Propulsion 4 | . 3 4 6 7 4 4 Utility 10 | . 1 3 9 12 15 15 Weapon 2 | . 1 2 3 3 2 1 Tool/Special . | . . . . . . . Unused Backups 40 | . . . 5 2 10 23 Power 3 | . . . 1 . 1 1 Propulsion 7 | . . . 2 . . 5 Utility 27 | . . . 1 2 7 17 Weapon 3 | . . . 1 . 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 89 99 99 100 99 87 Engine 10 | . 13 14 10 11 8 5 Treads 31 | . 28 27 32 33 35 28 Device 1 | . . . . . . 6 Storage 10 | . 14 14 11 11 9 7 Processor 10 | . . . 10 11 17 15 Protection 8 | . 4 13 10 11 8 6 Ballistic Gun 20 | . 27 28 22 22 17 13 Peak Build Rating 55 | 6 8 9 23 24 40 55 Average Rating 26 | 4 6 8 19 22 35 48 On Entrance 15 | . 6 8 9 22 24 39 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 121 | 13 38 33 101 101 104 121 Greatest Support 112 | 40 40 40 69 69 96 112 Greatest Overweight (x) 29 | . . . 1 1 1 29 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 21 | 6 11 15 23 25 25 25 Most Carried 25 | 1 11 15 25 25 25 25 Average Carried 19 | . 7 11 21 24 24 23 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 1 11 15 25 25 25 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 4636 | 208 493 91 877 147 1697 1123 Remotely . | . . . . . . . Salvage Created 7342 | . 1019 113 1531 245 2924 1510 Parts 442 | . 71 5 96 15 180 75 Haulers Intercepted 14 | . 2 . 5 . 6 1 Recyclers Shooed 7 | . 6 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 140 | . 20 3 26 8 52 31 Guns 130 | . 19 3 26 8 52 22 Cannons 9 | . . . . . . 9 AOE 1 | . 1 . . . . . Classes Destroyed 18 | . 8 2 3 . 3 2 Worker 6 | . 1 . . . 3 2 Builder 6 | . 3 . . . 2 1 Tunneler 1 | . . . 1 . . . Hauler 14 | . 2 . 5 . 6 1 Recycler 5 | . 3 . . . 1 1 Mechanic 1 | . . . 1 . . . Operator 6 | . 1 . 1 . 3 1 Watcher 14 | . 3 . 5 . 5 1 Swarmer 34 | . 9 . 6 4 11 4 Grunt 65 | . 11 . 10 3 27 14 Brawler 3 | . . . 1 1 . 1 Duelist 1 | . . . . . . 1 Sentry 25 | . . 2 9 . 9 5 Demolisher 1 | . . 1 . . . . Specialist 2 | . . . . . 2 . Hunter 2 | . . . . . 2 . Programmer 6 | . . . . . . 6 Heavy 1 | . . . . . 1 . Best Kill Streak 9 | . 4 1 4 5 9 6 Combat Bots Only 8 | . 4 1 4 5 8 5 Max Kills in Single Turn 3 | . 2 1 1 1 3 1 Gunslinging 1 | . 1 . . . 1 . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 1209 | . 96 32 137 25 316 603 Missed 355 | . 28 13 34 6 73 201 Hits 854 | . 68 19 103 19 243 402 Melee 10 | . . . 3 6 . 1 Projectile 844 | . 68 19 100 13 243 401 AOE 4 | . . 4 . . . . Critical Strikes 35 | . 1 1 3 4 18 8 Part Disruptions 1 | . . . . . . 1 Damage Taken 10632 | . 702 389 1357 263 3507 4414 Core 1492 | . 70 26 229 7 458 702 Absorbed by Shields . | . . . . . . . Ignored by Resistances 203 | . . . . . 203 . Regen/Repaired (Parts) 258 | . 54 . 193 . . 11 Core Remaining (%) 54 | 100 . 61 . 41 16 . Volleys Fired 565 | . 101 21 112 19 182 130 Largest 2 | . 2 2 2 2 2 2 Hottest 74 | . 40 40 46 46 50 74 Shots Fired 1098 | . 197 42 224 40 363 232 Gun 1035 | . 195 42 224 40 363 171 Cannon 61 | . . . . . . 61 Launcher 2 | . 2 . . . . . Special . | . . . . . . . Kinetic 1096 | . 195 42 224 40 363 232 Thermal . | . . . . . . . Explosive 2 | . 2 . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 31 | . 12 15 21 8 31 29 Robot Miss Streak 5 | . 5 2 5 2 3 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . 3 . 2 . 2 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 780 | . 114 30 154 28 270 184 Core Hits 338 | . 56 9 60 9 132 72 Critical Kills 9 | . . . . 1 8 . Critical Parts Destroyed 7 | . . . 2 . 3 2 Critical Strikes 21 | . . . 2 1 11 7 Destroy 16 | . . . 2 1 11 2 Blast 5 | . . . . . . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13039 | . 1304 248 2340 446 4580 4121 Guns 11546 | . 1193 232 2318 446 4570 2787 Cannons 1303 | . . . . . . 1303 Explosions 87 | . 87 . . . . . Melee . | . . . . . . . Ramming 103 | . 24 16 22 . 10 31 Kinetic 12849 | . 1193 232 2318 446 4570 4090 Thermal . | . . . . . . . Explosive 87 | . 87 . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 2 1 7 Average Corruption 1 | . . . . 2 1 2 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 28 | . . . . 10 11 7 Message Errors 8 | . . . . 2 3 3 Matter Fused 8 | . . . . 3 3 2 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 5 | . . . . 3 2 . Data Loss (minor) 1 | . . . . . . 1 Misfires 3 | . . . . 2 . 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . . . 30 Projectiles 30 | . . . . . . 30 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 17 | . . . . . . 17 Impact . | . . . . . . . Kinetic 16 | . . . . . . 16 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 14 | . 3 4 3 . 1 3 Targets Rammed 18 | . 5 4 3 . 2 4 Kicked . | . . . . . . . Crushed 4 | . 2 . . . 1 1 Highest Temperature 272 | . 28 9 35 2 272 208 Average Temperature 27 | . 6 5 6 2 24 48 Received Heat Transfer 3924 | . 252 72 438 30 1512 1620 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 2 | . . . . . 2 2 Low Security (%) 84 | 100 100 100 100 100 58 79 Level 1 7 | . . . . . 18 11 Level 2 7 | . . . . . 22 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 675 | . 179 30 172 157 675 561 Initial 234 | . . 19 . 57 . 234 Average 111 | . 49 2 70 33 235 115 Influence Increases 4109 | . 579 70 827 180 1494 959 Destroy 0b10 Robot/C 2800 | . 400 60 520 160 1040 620 Destroy 0b10 Robot/NC 265 | . 65 . 65 . 100 35 Destroy Leader 686 | . 80 10 170 20 262 144 Successful Hack 121 | . 28 . 54 . 19 20 Disable Machine 45 | . . . . . 15 30 Destroy Structure 27 | . 6 . 3 . 13 5 Partial Spotted 30 | . . . . . 15 15 Lose Combat Pursuer 135 | . . . 15 . 30 90 Influence Decreases 3594 | . 527 122 680 327 978 960 Entered New Map 405 | . . 33 . 90 . 282 Time Decay 2382 | . 422 79 490 227 686 478 Lost Part 412 | . 10 10 40 10 142 200 Purge Threat 395 | . 95 . 150 . 150 . Squads Dispatched 31 | . 3 . 1 1 9 17 Investigation 7 | . 2 . . 1 3 1 Extermination 5 | . . . . . . 5 Reinforcement 14 | . 1 . 1 . 6 6 Assault 1 | . . . . . . 1 Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 6 | . 1 . 2 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 218 | . 32 3 47 7 73 56 Peak Tracking Total 8 | . 4 2 6 5 7 8 Tactical Retreats 7 | . . . 1 . 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 5 | . 3 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . . . 1 2 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 45 | . 8 . 13 2 14 8 Terminals 31 | . 7 . 9 1 9 5 Fabricators 2 | . . . . . . 2 Repair Stations 5 | . 1 . 2 . 1 1 Recycling Units 2 | . . . . . 2 . Scanalyzers 4 | . . . 2 . 2 . Garrison Access . | . . . . . . . Total Hacks 142 | . 29 . 54 3 37 19 Successful 74 | . 15 . 36 2 16 5 Failed 65 | . 13 . 17 1 20 14 Catastrophic 8 | . 2 . . 1 3 2 Database Lockouts 3 | . 1 . 1 . 1 . Manual 55 | . 14 . 19 . 15 7 Terminals 93 | . 25 . 32 2 24 10 Fabricators 6 | . . . . . . 6 Repair Stations 23 | . 4 . 13 . 3 3 Recycling Units 4 | . . . . . 4 . Scanalyzers 15 | . . . 9 . 6 . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 6 . 9 2 4 . Robot Analysis 3 | . 2 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Level Access Points 2 | . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 3 | . 1 . 1 . 1 . Locate Traps 1 | . . . 1 . . . Hauler Manifests 3 | . 1 . 1 . 1 . Zone Layout 6 | . 1 . 4 . 1 . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 17 | . 3 . 11 . 1 2 Scan Component 8 | . 1 . 5 . 1 1 Repair 7 | . 1 . 5 . . 1 Refit 2 | . 1 . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 2 | . . . . . 2 . Scanalyzer 12 | . . . 8 . 4 . Insert Component 5 | . . . 4 . 1 . Analyze 4 | . . . 3 . 1 . Retrieve Study 3 | . . . 1 . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 6 . 8 . 5 2 Terminals 20 | . 6 . 8 . 5 1 Botnet 5 | . 1 . 3 . . 1 Skim 15 | . 5 . 5 . 5 . Fabricators 1 | . . . . . . 1 Recompile 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 39 | . 7 . 13 1 11 7 Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 1 . 2 . Parts Repaired 7 | . 1 . 5 . . 1 Time 322 | . 26 . 160 . . 136 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 . Part Schematics Acquired 4 | . . . 3 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 1 | . . . . . 1 . Sensors 1 | . . . . . 1 . Robot Analysis Total 3 | . 2 . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 13019 | 66 1703 1553 2608 989 3668 2432 Spaces Moved 5114 | 37 852 614 1011 456 1377 767 Core 5 | 2 . . . . . 3 Treads 5109 | 35 852 614 1011 456 1377 764 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 200 156 160 Average Speed 191 | 154 160 160 194 200 199 228 Slowest Speed 1500 | 160 160 160 226 200 216 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 72 | 3 98 99 99 95 98 17 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 5 | . 1 . 1 1 2 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . 6 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 6 | . 6 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 7375 | 43 1013 1147 1436 497 1980 1259 Wait 1429 | . 36 496 253 15 320 309 Move 5108 | 36 851 613 1010 455 1376 767 Hop . | . . . . . . . Pick Up 81 | 1 9 5 23 4 25 14 Fast Attach 26 | 6 4 1 5 . 6 4 Attach 38 | . 1 3 5 1 19 9 Detach 4 | . . . . . 3 1 Swap 49 | . 4 3 11 . 21 10 Drop 57 | . 2 1 14 3 26 11 Fire 565 | . 101 21 112 19 182 130 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 18 | . 5 4 3 . 2 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Central database locked down 315 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 8) 746 | -10/Materials | Discovered new exit (range 8) 1014 | -10/Materials | Discovered new exit (range 10) 1038 | -10/Materials | Identified exit to Materials 1167 | -10/Materials | Identified exit to Subcaves 1174 | -10/Materials | Learned 4 Recycling zone layouts 1194 | -10/Materials | Repaired Ion Engine 1220 | -10/Materials | Loaded intel: 9 trap records 1259 | -10/Materials | Learned location of 2 exits from Materials 1770 | -10/Materials | Entered Mines 1823 | -10/Mines | Met a Derelict bent on vengeance 1873 | -10/Mines | Found a hidden stash of uninstalled traps 1967 | -10/Mines | Discovered exit to Subcaves (range 11) 2042 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2044 | -10/Mines | Discovered new exit (range 5) 2088 | -10/Mines | Assembled infested the area 3078 | -10/Mines | Lost 3 parts (2n1u) 3323 | -10/Mines | Entered Materials 3323 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3324 | -9/Materials | Identified exit to Mines 3325 | -9/Materials | Identified exit to Materials 3569 | -9/Materials | Central database locked down 4119 | -9/Materials | Repaired Machine Analyzer 4152 | -9/Materials | Repaired Imp. Ion Engine 4927 | -9/Materials | Core integrity fell below 50% 5028 | -9/Materials | Loaded intel: 14 trap records 5152 | -9/Materials | Learned location of Zion (-6) 5179 | -9/Materials | Learned Storage emergency access door positions 5199 | -9/Materials | Learned 2 Storage zone layouts 5266 | -9/Materials | Learned Materials emergency access door positions 5448 | -9/Materials | Repaired Structural Scanner 5481 | -9/Materials | Repaired Med. Armor Plating 5515 | -9/Materials | Repaired Imp. Treads+ 5931 | -9/Materials | Entered Mines 6086 | -9/Mines | Met a Derelict shopkeep closing up shop 6500 | -9/Mines | Learned location of Storage (-7) 6784 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6789 | -9/Mines | Found Prototype Device 6892 | -9/Mines | Learned location of 1 exit from Materials 6920 | -9/Mines | Entered Materials 6920 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6921 | -8/Materials | Identified exit to Factory 6921 | -8/Materials | Identified Exp. Sensor Array 7284 | -8/Materials | Lost 5 parts (2n1u2w) 7613 | -8/Materials | Core integrity fell below 50% 7695 | -8/Materials | Lost 4 parts (1p1n1u1w) 7697 | -8/Materials | Destroyed 8 combat bots 8169 | -8/Materials | Discovered exit to Factory (range 4) 8343 | -8/Materials | Discovered exit to Factory (range 10) 9329 | -8/Materials | Central database locked down 9377 | -8/Materials | Learned location of 2 exits from Factory 9414 | -8/Materials | Learned location of Lower Caves (-6) 9460 | -8/Materials | Learned 4 Factory zone layouts 9468 | -8/Materials | Learned Factory stockpile data 9469 | -8/Materials | Learned location of 1 exit from Lower Caves 9482 | -8/Materials | Learned 4 Recycling zone layouts 9821 | -8/Materials | Core integrity fell below 20% 10501 | -8/Materials | Sterilization system engaged 10501 | -8/Materials | Non-combat units ordered to evacuate 10588 | -8/Materials | Entered Factory 10588 | -7/Factory | Evolved 2 slots: Utility x2 10589 | -7/Factory | Identified exit to Factory 10590 | -7/Factory | Identified exit to Lower Caves 11646 | -7/Factory | Discovered exit to Factory (range 2) 11877 | -7/Factory | Cargo convoy interrupted 11994 | -7/Factory | Repaired Broken Exp. Sensor Array 12560 | -7/Factory | Garrison activated, responded to threat 12659 | -7/Factory | Lost 3 parts (1n1u1w) 12775 | -7/Factory | Lost 5 parts (1n2u2w) 12839 | -7/Factory | Lost 3 parts (1p2n) 12906 | -7/Factory | Garrison activated, responded to threat 12988 | -7/Factory | First assault squad dispatched 12990 | -7/Factory | Core integrity fell below 50% 13011 | -7/Factory | Core integrity fell below 20% 13020 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 13005_ K-01 Serf collects debris. 13005_ SJ-ULR(h) suffers critical hit (Burn). 13006_ SJ-ULR(h) destroyed. 13006_ K-01 Serf collects debris. 13009_ R-06 Scavenger collects Com. Wheel. 13009_ K-01 Serf collects debris. 13011_ K-01 Serf cleans the Matter Pump. 13012_ K-01 Serf collects debris. 13013_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 13014_ K-01 Serf collects debris. 13015_ R-06 Scavenger collects Com. Wheel. 13016_ K-01 Serf collects debris. 13018_ R-06 Scavenger collects Imp. Heat Sink. 13018_ K-01 Serf collects debris. 13019_ K-01 Serf destroyed. 13019_ R-06 Scavenger collects Corrupted Myomer Leg. 13020_ FWK|AWBZO<%TV5YUNXG%NMJ2K&AL 13020_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??###?????????????????? | | ?????????????????????????? ?? ?????????????????? | | ?????????????????????????? ? #????????????????? | | ??????????H??????????????" "?" #????????????????? | | ?????????????????????????" G" ####?????????????? | | ?????????????????????????" """ #?????????????? | | ???????????????????# ??? #?????????????? | | ??????????????#????# """u""" #?????????????? | | ?????????????## #??# t """ """ #?????????????? | | ?????????????? ## """ ""% #?????????????? | | ????????????? #?????????????? | | ?????????????? """ """ ###########???? | | ????????????????? """ %%%* % # #???? | | ????????????????????# """ "%%[! # #???? | | ????????????????????#= !@kr=* p # % #???? | | ????????????????????# [%g r #% """"" #???? | | ????????????????????# #### g % %+% """"" #???? | | ?????????????????????????# g # " #???? | | ?????????????????????????# % # %%% #???? | | ????=????????????????????##### % # % % #???? | | ?????????????????????????????# #######+###???? | | ?????????????????????????????# % #######%#?????? | | ?????????????????????????????# %%% #?????# | | ????????????????????[????????# ##### ####?????# | | ?????????????????????????????# ###?###/########## | | ?????????????????????????????# #???# % # | | ?????????????????????????????# #???# """" # | | ?????????????????????????????# #???# """" ?# | | ?????????????????????????????# #???# """" # | | ?????????????????????????????# #???# """" # | | ?????????????????????????????# #???# * # | | ???????????????????? ??? #???# %"""" # | | ???????????????????? ##### """ # | | ???????????????????? %% + """" # | | ???????????????????? ##### %""" # | | ???????????????????? ?? ????#%% | | ???????????????????????????? ????# # | | ???????????????????????????? ????#######+###### | | ???????????????????????????? ????????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 10% | -10/Materials Machine Analyzer | 86% | -9/Materials Imp. Ion Engine | 37% | -9/Materials Structural Scanner | 70% | -9/Materials Med. Armor Plating | 81% | -9/Materials Imp. Treads | 23% | -9/Materials Exp. Sensor Array | 62% | -7/Factory | Broken Studied --------- Imp. Treads | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed MetamassCarbideBeamcaster Manual? 0 Play Time 01:23:29 Cumulative 55.0 hours Start 2026.06.06 @ 14:38:00 End 2026.06.07 @ 01:12:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c0852a4-7173-461c-af62-16e8aaa31dbe