Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.25 @ 21:43:35 Player: satan5 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (158) 790 Value Destroyed (4528) 4528 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1730) 1730 TOTAL SCORE: 9488 Bonus ------- High Alert Combat Kills 330 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 106/300 Energy 146/150 System Corruption 6% Temperature Cool (9) Movement Hovering (48) Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Airjet Airjet Gravmag System Gravmag System > --- UTILITY (4) ------ Large Storage Unit Target Analyzer Core Analyzer > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (15) --- Light Nuclear Core Hover Unit Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Heat Sink Shock Rifle Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Flak Gun Improved Grenade Launcher Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Airjet Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Target Analyzer Core Analyzer > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Hover Unit Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Heat Sink Shock Rifle Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Flak Gun Improved Grenade Launcher Remote Datajack Heavy Mace [Rating: 38] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 66 | 6 2 14 23 2 11 8 Power 9 | 1 . 1 3 . 2 2 Engine 4 | 1 . 1 2 . . . Core 5 | . . . 1 . 2 2 Reactor . | . . . . . . . Propulsion 21 | 2 . 4 7 1 3 4 Treads 8 | . . . 4 1 3 . Leg 9 | 2 . 4 3 . . . Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight . | . . . . . . . Utility 10 | 1 2 2 2 1 1 1 Device 2 | . 1 . . 1 . . Storage 4 | 1 1 1 1 . . . Processor 3 | . . 1 . . 1 1 Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 26 | 2 . 7 11 . 5 1 Energy Gun 13 | 1 . 2 10 . . . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 8 | 1 . 3 1 . 2 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . Parts Lost 25 | . . 4 10 1 2 8 Power 4 | . . 1 1 . . 2 Propulsion 12 | . . 3 5 1 . 3 Utility 2 | . . . . . . 2 Weapon 7 | . . . 4 . 2 1 Highest Loss Streak 7 | . . 2 4 1 1 7 To Critical Strikes 1 | . . . . . 1 . Average Backups 13 | 2 7 10 14 15 14 14 Power 1 | . 1 . 1 1 1 . Propulsion 5 | . 1 2 5 7 7 6 Utility 2 | . 2 2 2 1 1 1 Weapon 5 | . 2 4 5 6 5 6 Tool/Special . | . . . . . . . Unused Backups 27 | . 2 7 7 . 1 10 Power 1 | . . . . . . 1 Propulsion 8 | . . . 3 . . 5 Utility 6 | . . 2 2 . 1 1 Weapon 10 | . 2 4 2 . . 2 Tool/Special 2 | . . 1 . . . 1 Average Slot Usage (%) 89 | . 90 85 85 94 99 84 Engine 5 | . 14 11 6 . . . Core 3 | . . . 2 9 9 6 Treads 18 | . . . 19 35 36 16 Leg 12 | . 28 29 12 . . . Device 1 | . 4 . . 3 4 . Storage 9 | . 14 11 9 9 9 9 Processor 9 | . . 10 9 9 13 15 Hackware 6 | . . . 8 9 9 4 Energy Gun 12 | . 14 8 17 16 9 . Energy Cannon 1 | . . . . . 6 . Ballistic Gun 4 | . 14 7 . . 1 15 Launcher 1 | . . 6 . 1 . . Peak Build Rating 38 | 6 10 16 35 37 36 38 Average Rating 24 | 4 7 13 26 34 33 31 On Entrance 19 | . 6 10 15 34 35 34 Naked Turns . | . . . . . . . Heaviest Build 39 | 13 19 31 35 37 39 35 Greatest Support 89 | 20 20 40 80 80 89 89 Greatest Overweight (x) 3 | 1 . 1 3 . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 13 | 6 9 12 15 15 15 15 Most Carried 15 | 4 10 15 15 15 15 15 Average Carried 13 | 2 7 10 14 15 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 4 10 15 15 15 15 15 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1851 | 239 248 484 296 224 190 170 Remotely . | . . . . . . . Salvage Created 5174 | 131 794 514 1779 694 1047 215 Parts 315 | 9 42 43 98 55 55 13 Haulers Intercepted 11 | . 2 4 5 . . . Recyclers Shooed 3 | . 3 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 115 | . 13 14 32 27 20 9 Guns 69 | . 13 5 25 13 9 4 Cannons 10 | . . . . . 10 . AOE 33 | . . 9 6 14 . 4 Classes Destroyed 14 | 2 6 2 2 . 1 1 Worker 5 | . 1 2 2 . . . Builder 3 | . . 2 1 . . . Tunneler 3 | 2 . . . . 1 . Hauler 11 | . 2 4 5 . . . Recycler 5 | 1 3 . 1 . . . Operator 5 | . 1 1 2 . 1 . Watcher 11 | . 1 2 5 . 3 . Swarmer 34 | . 5 6 6 14 3 . Grunt 50 | . 8 4 17 8 11 2 Brawler 1 | . . . . . 1 . Duelist 1 | . . . 1 . . . Sentry 21 | . . 4 6 5 5 1 Hunter 4 | . . . 2 . . 2 Programmer 4 | . . . . . . 4 Best Kill Streak 8 | 3 5 4 8 8 3 8 Combat Bots Only 8 | . 3 4 6 8 3 8 Max Kills in Single Turn 4 | 1 1 3 4 4 1 1 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . 3 3 4 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 481 | . 57 36 140 72 85 91 Missed 156 | . 22 15 32 23 30 34 Hits 325 | . 35 21 108 49 55 57 Projectile 325 | . 35 21 108 49 55 57 Critical Strikes 12 | . . . 1 2 4 5 Part Disruptions 1 | . . . . . . 1 Damage Taken 5100 | . 358 560 1754 745 813 870 Core 806 | . 100 147 223 100 86 150 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 129 | . . . 129 . . . Core Remaining (%) 74 | 100 60 63 . . . . Volleys Fired 319 | 5 64 35 102 34 58 21 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 60 60 110 130 105 150 103 Shots Fired 603 | 10 127 67 192 58 109 40 Gun 496 | 10 127 44 190 45 47 33 Cannon 63 | . . . . . 62 1 Launcher 44 | . . 23 2 13 . 6 Special . | . . . . . . . Kinetic 133 | 5 64 13 . . 18 33 Thermal 224 | 5 63 22 71 . 62 1 Explosive 44 | . . 23 2 13 . 6 Electromagnetic 202 | . . 9 119 45 29 . Robot Hit Streak 24 | 6 8 16 21 21 24 6 Robot Miss Streak 14 | 1 4 3 14 2 4 9 Penetration Max . | . . . . . . . Secondary Targets 9 | . 2 1 3 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 445 | 7 75 50 166 30 83 34 Core Hits 388 | 4 36 53 160 41 60 34 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 3 . 1 1 Meltdown 1 | . . . . . . 1 Corrupt 4 | . . . 3 . 1 . Melee Attacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10976 | 84 938 1562 3359 2061 1822 1150 Guns 5976 | 84 938 581 2499 579 772 523 Cannons 1075 | . . . . . 1050 25 Explosions 3925 | . . 981 860 1482 . 602 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1476 | 53 463 161 . . 276 523 Thermal 3175 | 31 475 293 1301 . 1050 25 Explosive 3510 | . . 981 445 1482 . 602 Electromagnetic 2815 | . . 127 1613 579 496 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 5 . . . 6 Average Corruption 4 | . 2 4 . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . 17 . . . 6 Message Errors 5 | . . 3 . . . 2 Matter Fused 5 | . . 2 . . . 3 Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 3 | . . 3 . . . . Data Loss (minor) 6 | . . 5 . . . 1 Data Loss (major) 2 | . . 2 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 210 | . . 59 10 86 10 45 Projectiles 10 | . . . . . 10 . Explosions 200 | . . 59 10 86 . 45 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 424 | . . 107 205 94 . 18 Shots 13 | . . 3 5 4 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 515 | . 48 244 300 291 515 30 Average Temperature 94 | . 20 67 76 77 175 13 Received Heat Transfer 1596 | . 132 78 621 270 378 117 Effects 6 | . . . 2 . 4 . Shutdowns 1 | . . . . . 1 . Interference 5 | . . . 2 . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Parts Fried 13 | . . . 7 2 4 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . 1 . . . 1 1 Heat Transferred 4591 | 75 1075 405 1445 . 1554 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . 5 3 . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 3 | . . 1 1 3 2 2 Low Security (%) 54 | 100 100 85 69 27 . . Level 1 26 | . . 14 30 8 64 30 Level 2 15 | . . . . 44 35 69 Level 3 2 | . . . . 18 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 840 | 10 132 254 326 840 597 658 Initial 409 | . . 50 23 110 409 384 Average 239 | 1 65 102 144 513 397 512 Influence Increases 3721 | 15 384 573 1038 740 612 359 Destroy 0b10 Robot/C 2300 | . 260 280 640 540 400 180 Destroy 0b10 Robot/NC 215 | 15 40 55 80 . 25 . Destroy Leader 464 | . 46 82 180 40 106 10 Successful Hack 105 | . 21 9 27 26 8 14 Disable Machine 75 | . . 30 15 15 15 . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 257 | . 2 102 36 74 13 30 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 240 | . 15 . 60 45 45 75 Influence Decreases 3058 | 15 264 637 924 70 861 287 Entered New Map 801 | . . 70 33 60 431 207 Time Decay 1630 | 15 264 377 564 . 410 . Lost Part 230 | . . 40 80 10 20 80 Purge Threat 397 | . . 150 247 . . . Squads Dispatched 10 | . 2 . 5 . 3 . Investigation 4 | . 1 . 2 . 1 . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 3 . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 9 | . 3 . 3 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 172 | . 25 21 49 31 29 17 Peak Tracking Total 7 | . 4 4 7 7 4 6 Tactical Retreats 13 | . 1 . 4 2 3 3 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 8 | . 2 2 2 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 5 | . . 2 1 1 1 . Max in Single Turn 1 | . . 1 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 31 | . 7 6 7 3 7 1 Terminals 23 | . 5 6 5 3 3 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 84 | . 23 16 19 5 18 3 Successful 41 | . 8 7 14 2 9 1 Failed 42 | . 14 9 5 3 9 2 Catastrophic 3 | . 1 1 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 42 | . 16 12 10 . 4 . Terminals 66 | . 18 16 13 5 11 3 Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 9 | . 5 . . . 4 . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 20 | . 4 3 6 2 4 1 Prototype ID Bank 5 | . 3 1 . . 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 Machine Index 1 | . . . . . 1 . Unreport Threat 4 | . . 1 3 . . . Locate Traps 2 | . . . 1 . 1 . Hauler Manifests 3 | . . 1 1 . 1 . Zone Layout 1 | . 1 . . . . . Garrison Registry 1 | . . . . 1 . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 2 | . . . . . 2 . Retrieve Components 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 13 | . 4 4 3 . 2 . Terminals 13 | . 4 4 3 . 2 . Assimilate 1 | . . . 1 . . . Botnet 11 | . 3 4 2 . 2 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 27 | . 7 5 6 3 5 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . . 6 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 2 . . Alert ID Control 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 251 | . 235 16 . . . . Terrain 251 | . 235 16 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 5872 | 61 645 993 2071 783 993 326 Spaces Moved 2846 | 33 315 538 900 380 406 274 Core 11 | 11 . . . . . . Treads 1399 | . . . 538 380 406 75 Legs 1237 | 22 315 538 362 . . . Wheels . | . . . . . . . Hover 199 | . . . . . . 199 Flight . | . . . . . . . Fastest Speed 48 | 50 120 120 120 167 162 48 Average Speed 150 | 99 120 152 168 169 163 85 Slowest Speed 330 | 120 120 190 330 170 167 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 45 | 4 54 57 72 57 36 39 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . 8 . 2 1 . Terrain Destroyed 265 | . . 125 35 60 12 33 Melee 1 | . . . . . 1 . Projectile 11 | . . . . . 11 . AOE 253 | . . 125 35 60 . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 3820 | 48 456 649 1259 458 626 324 Wait 464 | . 63 29 196 40 135 1 Move 2839 | 32 314 537 899 378 405 274 Hop . | . . . . . . . Pick Up 61 | 5 9 21 18 . 5 3 Fast Attach 22 | 5 1 1 9 2 . 4 Attach 17 | 1 1 5 6 . 2 2 Detach 2 | . 1 1 . . . . Swap 44 | . . 8 15 4 12 5 Drop 38 | . 3 12 14 . 8 1 Fire 319 | 5 64 35 102 34 58 21 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 14) 453 | -10/Materials | Discovered new exit (range 10) 697 | -10/Materials | Discovered new exit (range 7) 701 | -10/Materials | Central database locked down 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x2 837 | -9/Materials | Discovered new exit (range 9) 881 | -9/Materials | Discovered new exit (range 10) 1017 | -9/Materials | Crushed by falling debris 1692 | -9/Materials | Discovered new exit (range 5) 1700 | -9/Materials | Entered another Materials area 1700 | -8/Materials | Evolved 2 slots: Utility x2 2021 | -8/Materials | Lost 3 parts (3n) 2244 | -8/Materials | Repaired Aluminum Leg 2278 | -8/Materials | Repaired EM Shotgun 2530 | -8/Materials | Build established: Scavenger-Mutant 2641 | -8/Materials | Lost 4 parts (2n2w) 2692 | -8/Materials | Discovered new exit (range 10) 2895 | -8/Materials | Build established: Mutant 2946 | -8/Materials | Discovered new exit (range 16) 3769 | -8/Materials | Identified exit to Garrison 3771 | -8/Materials | Entered Garrison 3821 | -8/Garrison | Triggered checkpoint 4047 | -8/Garrison | Triggered checkpoint 4047 | -8/Garrison | Destroyed 8 combat bots 4054 | -8/Garrison | Triggered checkpoint 4086 | -8/Garrison | Destroyed 7 combat bots 4127 | -8/Garrison | Triggered checkpoint 4175 | -8/Garrison | Learned Materials security intel 4237 | -8/Garrison | Discovered new exit (range 22) 4237 | -8/Garrison | Discovered new exit (range 56) 4237 | -8/Garrison | Discovered new exit (range 69) 4237 | -8/Garrison | Discovered new exit (range 41) 4368 | -8/Garrison | Installed Relay Interface Framework 4401 | -8/Garrison | Triggered checkpoint 4451 | -8/Garrison | Core integrity fell below 50% 4485 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 4554 | -8/Garrison | Entered Materials 4907 | -8/Materials | Discovered new exit (range 13) 5474 | -8/Materials | Garrison activated, responded to threat 5545 | -8/Materials | Identified exit to Garrison 5547 | -8/Materials | Entered Garrison 5637 | -8/Garrison | Triggered checkpoint 5641 | -8/Garrison | Triggered checkpoint 5671 | -8/Garrison | Core integrity fell below 20% 5720 | -8/Garrison | Destroyed 8 combat bots 5730 | -8/Garrison | Lost 7 parts (2p3n2u) 5848 | -8/Garrison | Discovered new exit (range 14) 5873 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05829_ Field strength at 79. 05830_ Field strength at 72. 05831_ Field strength at 65. 05832_ Field strength at 58. 05833_ Field strength at 51. 05834_ Field strength at 44. 05835_ Field strength at 37. 05836_ Field strength at 30. 05837_ Field strength at 23. 05838_ Field strength at 16. 05839_ Field strength at 9. 05840_ Field strength at 2. 05841_ Stasis field depleted. 05848_ EXIT=FOUND 05849_ System corrupted: Component data lost. 05866_ System corrupted: Matter fused (-6). 05866_ H-55 Commando springs to life. 05870_ Slug penetrates Wall. 05873_ Penetrated by Slug. 05873_ Flak Gun destroyed. 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