Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.10 @ 00:21:54 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (680) 680 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 2780 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 471/550 Matter 300/300 Energy 185/700 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Compact Battery Compact Battery Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Flight Unit Improved Flight Unit Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Visual Processing Unit Sensor Array > --- WEAPON ----------- Improved Medium Laser Mini Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Improved Flight Unit Improved Flight Unit Visual Processing Unit [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Wheel Wheel Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 2 | . . 1 . 1 Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 62 | 15 20 9 16 2 Power 8 | 1 1 4 2 . Engine 8 | 1 1 4 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 5 4 1 3 . Treads . | . . . . . Leg . | . . . . . Wheel 5 | 5 . . . . Hover . | . . . . . Flight 8 | . 4 1 3 . Utility 12 | 4 6 . . 2 Device 2 | 1 1 . . . Storage 6 | 2 2 . . 2 Processor 4 | 1 3 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 29 | 5 9 4 11 . Energy Gun 6 | 3 1 . 2 . Energy Cannon 11 | . . 4 7 . Ballistic Gun 5 | 1 4 . . . Ballistic Cannon . | . . . . . Launcher 4 | . 3 . 1 . Special Weapon 3 | 1 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 4 . Parts Lost 11 | . 4 1 5 1 Power 3 | . 1 . 2 . Propulsion 2 | . 1 . . 1 Utility 2 | . 1 . 1 . Weapon 4 | . 1 1 2 . Highest Loss Streak 3 | . 3 1 2 1 Average Slot Usage (%) 75 | . 85 77 80 26 Engine 14 | . 13 11 19 . Wheel 1 | . 5 . . . Flight 24 | . 18 22 32 8 Device 3 | . 3 11 2 . Storage 1 | . 2 . . 9 Processor 11 | . 12 11 11 9 Energy Gun 2 | . 7 . 1 . Energy Cannon 5 | . . 3 11 . Ballistic Gun 1 | . 6 . . . Launcher 7 | . 12 17 2 . Naked Turns . | . . . . . Heaviest Build 23 | 14 7 11 23 2 Greatest Support 26 | 26 20 12 18 6 Greatest Overweight (x) 2 | . 1 . 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 4 4 4 4 Average Capacity 4 | 6 4 4 4 4 Most Carried 6 | 6 4 4 4 4 Average Carried 3 | 3 3 3 2 4 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 4 3 3 4 4 Class Distribution -------------------- 77% | Mutant 13% | Sprinter 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1184 | 371 245 183 355 30 Remotely . | . . . . . Salvage Created 908 | 278 224 222 184 . Parts 76 | 29 22 15 10 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 14 | . 5 6 3 . Guns 4 | . 4 . . . Cannons 4 | . . 1 3 . AOE 6 | . 1 5 . . Classes Destroyed 10 | 3 4 3 . . Worker 5 | 2 3 . . . Builder 1 | . . 1 . . Tunneler 8 | 8 . . . . Recycler 3 | 1 . 1 1 . Operator 2 | . 1 . 1 . Watcher 2 | . 2 . . . Swarmer 3 | . 3 . . . Grunt 8 | . 2 3 3 . Duelist 1 | . . 1 . . Sentry 2 | . . 2 . . Best Kill Streak 7 | 4 7 3 2 . Combat Bots Only 3 | . 3 3 2 . Max Kills in Single Turn 2 | 1 1 2 1 . Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 1384 | . 455 141 678 110 Core 455 | . 96 23 257 79 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 61 . 30 . Volleys Fired 111 | 35 25 18 33 . Largest 2 | 2 2 2 2 . Hottest 140 | 140 140 90 128 . Shots Fired 200 | 62 50 31 57 . Gun 90 | 59 29 . 2 . Cannon 59 | . . 10 49 . Launcher 41 | . 18 21 2 . Special 10 | 3 3 . 4 . Kinetic 35 | 21 14 . . . Thermal 77 | 6 6 10 55 . Explosive 41 | . 18 21 2 . Electromagnetic 47 | 35 12 . . . Robot Hit Streak 11 | 8 8 11 3 . Robot Miss Streak 4 | 2 4 2 2 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 86 | 39 17 20 10 . Core Hits 50 | 17 14 13 6 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2054 | 485 424 933 212 . Guns 618 | 440 160 . 18 . Cannons 286 | . . 138 148 . Explosions 1150 | 45 264 795 46 . Melee . | . . . . . Ramming . | . . . . . Kinetic 221 | 143 78 . . . Thermal 458 | 67 87 138 166 . Explosive 1042 | . 201 795 46 . Electromagnetic 333 | 275 58 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 7 . 4 . Average Corruption 5 | . 7 . 4 . Corruption Purged . | . . . . . Effects 24 | . 13 . 11 . Message Errors 4 | . 1 . 3 . Matter Fused 4 | . 1 . 3 . Heat Flow Errors 3 | . 1 . 2 . Data Loss (minor) 5 | . 4 . 1 . Misfires 1 | . 1 . . . Targeting Errors 6 | . 4 . 2 . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 38 | . 17 15 6 . Projectiles . | . . . . . Explosions 38 | . 17 15 6 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 51 | . 22 29 . . Shots 2 | . 1 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 329 | 80 124 255 329 . Average Temperature 90 | 25 23 106 127 . Received Heat Transfer 315 | . 24 39 216 36 Effects 9 | . . . 9 . Interference 8 | . . . 8 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 829 | 100 100 296 333 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 2 . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 413 | 55 334 413 362 121 Average Influence 166 | 22 172 273 219 93 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 71 | 100 64 25 70 100 Level 1 28 | . 35 68 29 . Level 2 . | . . 5 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 4 5 1 Investigation 5 | . 2 2 1 . Extermination . | . . . . . Reinforcement 5 | . . 2 2 1 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 7 16 51 18 Peak Tracking Total 23 | . 3 9 23 13 Tactical Retreats 11 | . . 2 6 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 8 | . 6 1 1 . Max in Single Turn 2 | . 2 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 9 | . 4 2 3 . Terminals 7 | . 3 1 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 30 | . 15 10 5 . Successful 15 | . 4 9 2 . Failed 15 | . 11 1 3 . Catastrophic 4 | . 2 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 10 2 5 . Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units . | . . . . . Scanalyzers 8 | . . 8 . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 1 2 . Open Door 2 | . . . 2 . Locate Traps 1 | . 1 . . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 8 | . . 8 . . Insert Component 4 | . . 4 . . Analyze 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . 1 . Used . | . . . . . Hacking Detections 7 | . 4 2 1 . Full Trace Events 6 | . 3 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 18 | . 18 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 15 | . . . 15 . Total Damage 293 | . . . 293 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 1219 | 239 272 177 422 109 Spaces Moved 1461 | 129 264 263 506 299 Core 4 | 1 . . . 3 Treads . | . . . . . Legs . | . . . . . Wheels 145 | 128 17 . . . Hover . | . . . . . Flight 1312 | . 247 263 506 296 Fastest Speed 29 | 50 37 34 29 35 Average Speed 41 | 82 40 36 36 35 Slowest Speed 200 | 100 125 37 200 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 21 | . . 1 19 1 Cave-ins Triggered 2 | . 1 . 1 . Exploration Rate (%) 37 | 8 46 30 70 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | 3 3 . 4 . Terrain Destroyed 244 | 8 118 97 21 . Melee . | . . . . . Projectile 10 | 3 3 . 4 . AOE 234 | 5 115 97 17 . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1844 | 192 375 312 665 300 Wait 168 | 9 42 14 103 . Move 1417 | 128 263 260 469 297 Hop 19 | . . 1 17 1 Pick Up 14 | 1 7 2 4 . Fast Attach 40 | 11 12 6 9 2 Attach 13 | . 4 3 6 . Detach 16 | 2 2 2 10 . Swap 9 | 4 4 . 1 . Drop 37 | 2 16 6 13 . Fire 111 | 35 25 18 33 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 240 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Crushed by falling debris 300 | -10/Materials | Build established: Mutant 303 | -10/Materials | Lost 3 parts (1n1u1w) 372 | -10/Materials | Repaired Broken Flight Unit 498 | -10/Materials | Discovered new exit (range 7) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 666 | -9/Materials | Discovered new exit (range 17) 686 | -9/Materials | Discovered new exit (range 10) 689 | -9/Materials | Entered Storage 700 | -9/Storage | Met a pair of Derelict thieves 1043 | -9/Storage | Crushed by falling debris 1053 | -9/Storage | Core integrity fell below 50% 1106 | -9/Storage | Discovered new exit (range 14) 1111 | -9/Storage | Entered Materials 1111 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1155 | -8/Materials | Discovered new exit (range 8) 1220 | -8/Materials | Self-destructed Last Messages --------------- 01069_ U-05 Engineer builds a Wall. 01074_ Cld. Ion Engine destroyed. 01078_ System corrupted: Matter fused (-10). 01095_ K-01 Serf cleans the Compression Vault. 01102_ Dropped Imp. Flight Unit. 01106_ EXIT=FOUND PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 01121_ Slug penetrates Door. 01121_ Acquired Com. Battery. 01128_ Slug penetrates Wall. 01131_ Penetrated by Slug. 01155_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01155_ EXIT=FOUND 01170_ T-07 Excavator is excavating. 01211_ Acquired Com. Battery. 01213_ Acquired 30 matter. 01218_ Imp. Flight Unit destroyed. 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Grenade Launcher | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Hunted Challenges ------------ None Game ------ Seed ShieldOpticalStorage Manual? 0 Play Time 00:36:20 Cumulative 13.6 hours Start 2020.05.09 @ 23:47:07 End 2020.05.10 @ 00:21:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e65accf-03cb-4658-9abd-13e8945841f4