Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 18:44:34 Player: Rohain Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (49) 245 Value Destroyed (1101) 1101 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (896) 896 TOTAL SCORE: 6862 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 277 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 100/100 System Corruption 7% Temperature Cool (10) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer ECM Suite Hacking Suite Hacking Suite Phasing AFG > --- WEAPON ----------- Spear > --- INVENTORY -------- Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] Advanced ECM Suite Hacking Suite Missile Launcher [Rating: 66] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion VTOL Module Leg Aluminum Leg Hover Unit Zionite Glidesys I Flight Unit VTOL Module Utility Hacking Suite Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Spear Energy Gun Wave Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . Utility 7 | . . 1 2 1 2 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 114 | 6 8 23 8 20 11 . 4 2 32 Power 12 | 1 . 1 1 3 . . . . 6 Engine 4 | 1 . 1 . 2 . . . . . Core 7 | . . . 1 1 . . . . 5 Reactor 1 | . . . . . . . . . 1 Propulsion 35 | 2 1 7 1 7 3 . . 1 13 Treads . | . . . . . . . . . . Leg 7 | 2 1 . . . . . . . 4 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight 26 | . . 7 1 7 3 . . 1 7 Utility 36 | 1 3 5 3 4 6 . 4 . 10 Device 19 | . 1 4 2 . 4 . 3 . 5 Storage 4 | 1 2 . . . . . . . 1 Processor 7 | . . 1 1 2 1 . . . 2 Hackware 5 | . . . . 2 1 . 1 . 1 Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 31 | 2 4 10 3 6 2 . . 1 3 Energy Gun 7 | 1 . 3 . . . . . . 3 Energy Cannon 10 | . 3 5 2 . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . 2 . 3 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon 3 | . . . . 2 1 . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 14 | . 1 2 . . 1 . 1 . 9 Parts Lost 45 | . 1 3 1 7 5 . . 12 16 Power 2 | . . . . . . . . . 2 Propulsion 15 | . . 1 . 5 1 . . 5 3 Utility 22 | . . 1 1 2 3 . . 6 9 Weapon 6 | . 1 1 . . 1 . . 1 2 Highest Loss Streak 10 | . 1 2 1 2 2 . . 10 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 98 85 81 84 93 . 93 73 42 Engine 4 | . 14 11 4 2 . . . . . Core 3 | . . . 4 4 6 . 6 4 . Leg 4 | . 28 . . . . . . . 4 Flight 19 | . . 32 27 24 25 . 26 18 4 Device 17 | . 13 23 25 8 19 . 31 25 3 Storage 2 | . 14 . . . . . . . 1 Processor 11 | . . 5 15 21 14 . 7 6 16 Hackware 7 | . . . . 12 17 . 13 13 3 Energy Gun 1 | . 1 4 . . . . . . 1 Energy Cannon 4 | . 21 6 3 . . . . . . Piercing Weapon 2 | . . . . 2 5 . 6 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 26 | 14 19 13 14 15 13 13 15 14 26 Greatest Support 72 | 20 20 13 14 21 23 17 17 19 72 Greatest Overweight (x) 2 | . . 1 1 1 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 Most Carried 9 | 2 9 7 5 5 5 3 5 5 4 Average Carried 4 | . 6 4 4 4 4 3 4 4 . Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 7 | 2 7 5 5 5 3 3 5 5 . Class Distribution -------------------- 24% | Sprinter 21% | Hacker-Sprinter 18% | Mutant 12% | Infiltrator-Sprinter 11% | Hacker-Mutant 5% | Infiltrator-Mutant 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Infiltrator-Sprinter | -6/Zion Infiltrator-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Matter Collected 1338 | 258 110 125 98 242 225 . 29 21 230 Remotely . | . . . . . . . . . . Salvage Created 1509 | . 371 315 98 309 416 . . . . Parts 77 | . 16 25 1 20 15 . . . . Haulers Intercepted 3 | . 1 1 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 29 | . 6 12 . 8 3 . . . . Guns 5 | . 2 3 . . . . . . . Cannons 4 | . 2 2 . . . . . . . AOE 20 | . 2 7 . 8 3 . . . . Classes Destroyed 9 | . 5 2 . 2 . . . . . Worker 2 | . 1 . . . 1 . . . . Hauler 3 | . 1 1 . 1 . . . . . Recycler 3 | . . . . 1 2 . . . . Operator 4 | . 1 1 . 1 1 . . . . Watcher 8 | . 1 1 3 1 2 . . . . Swarmer 19 | . . 9 . 7 3 . . . . Grunt 8 | . 6 2 . . . . . . . Sentry 1 | . . 1 . . . . . . . Programmer 1 | . . . . 1 . . . . . Best Kill Streak 6 | . 3 6 1 4 3 . . . . Combat Bots Only 6 | . 3 6 . 4 3 . . . . Max Kills in Single Turn 4 | . 1 3 1 4 3 . . . . Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 3 . 4 3 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Damage Taken 4951 | . 193 451 114 407 77 . . 1078 2631 Core 2095 | . 48 132 41 136 . . . 736 1002 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 151 | . . . . . . . . . 151 Regen/Repaired (Parts) 18 | . . 18 . . . . . . . Core Remaining (%) 72 | 100 80 67 92 80 . . . 13 . Volleys Fired 69 | . 20 32 7 5 1 . . 1 3 Largest 2 | . 2 2 1 1 1 . . 1 1 Hottest 112 | . 112 96 56 36 36 . . 36 81 Shots Fired 88 | . 37 34 7 5 1 . . 1 3 Gun 30 | . 17 10 . . . . . . 3 Cannon 47 | . 20 20 7 . . . . . . Launcher 11 | . . 4 . 5 1 . . 1 . Special . | . . . . . . . . . . Kinetic 11 | . 11 . . . . . . . . Thermal 2 | . . . . . . . . . 2 Explosive 11 | . . 4 . 5 1 . . 1 . Electromagnetic 63 | . 26 30 7 . . . . . . Phasic 1 | . . . . . . . . . 1 Robot Hit Streak 10 | . 10 8 6 7 . . . . 1 Robot Miss Streak 3 | . 1 2 2 1 . . . 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 81 | . 27 24 7 10 12 . . . 1 Core Hits 55 | . 13 18 2 12 7 . . 3 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . 1 1 . 1 2 . . . . Corrupt 2 | . 1 1 . . . . . . . Impale 3 | . . . . 1 2 . . . . Melee Attacks 36 | . . . 2 16 18 . . . . Impact . | . . . . . . . . . . Slashing 14 | . . . 2 12 . . . . . Piercing 20 | . . . . 4 16 . . . . Sneak Attacks 6 | . . . . 2 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3763 | . 715 959 360 1001 674 . . 30 24 Guns 285 | . 159 102 . . . . . . 24 Cannons 962 | . 379 357 226 . . . . . . Explosions 1560 | . 177 500 98 576 179 . . 30 . Melee 956 | . . . 36 425 495 . . . . Ramming . | . . . . . . . . . . Kinetic 76 | . 76 . . . . . . . . Thermal 299 | . 177 . 98 . . . . . 24 Explosive 1285 | . . 500 . 576 179 . . 30 . Electromagnetic 1147 | . 462 459 226 . . . . . . Impact . | . . . . . . . . . . Slashing 338 | . . . 36 302 . . . . . Piercing 618 | . . . . 123 495 . . . . Highest Corruption 7 | . . 1 1 . . . . 1 7 Average Corruption 4 | . . 1 1 . . . . 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . . . . 9 Message Errors 3 | . . . . . . . . . 3 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 461 | . 48 22 36 157 198 . . . . Projectiles 45 | . 16 22 7 . . . . . . Explosions 112 | . 32 . 29 51 . . . . . Melee 304 | . . . . 106 198 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 202 | . 68 76 43 15 . . . . . Shots 6 | . 2 2 1 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 197 | . 153 197 26 7 . . . . 187 Average Temperature 56 | . 47 75 15 4 . . . . 77 Received Heat Transfer 849 | . 75 78 54 120 9 . . 36 477 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . 4 . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 337 | . 200 . 100 . . . . . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Peak Influence 448 | . 188 448 329 373 400 . . . 410 Initial 148 | . . 8 148 29 86 . . . 12 Average 174 | . 77 216 222 150 176 . . . 242 Maximum Alert Level 2 | . 1 2 1 1 2 . . . 2 Low Security (%) 64 | 100 99 47 28 88 67 . . . 39 Level 1 34 | . . 50 71 11 31 . . . 57 Level 2 1 | . . 2 . . . . . . 2 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . . 2 5 4 4 . . . 12 Investigation 8 | . . . 2 1 2 . . . 3 Extermination 4 | . . . . 2 . . . . 2 Reinforcement 11 | . . 2 2 1 2 . . . 4 Assault . | . . . . . . . . . . Garrison 4 | . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . 1 . . . 1 Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Distress Signals 5 | . . 1 2 . . . . . 2 Communications Jammed 2 | . . . . . 2 . . . . Distress Signals 2 | . . . . . 2 . . . . Times Spotted 234 | . 9 32 37 60 18 . . 15 63 Peak Tracking Total 17 | . 4 8 14 7 5 . . 7 17 Tactical Retreats 49 | . 1 8 4 13 5 . . 5 13 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Traps Triggered 6 | . . 2 . . 1 . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts 22 | . . . . . 22 . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Machines Disabled 5 | . 1 . 1 2 . . . . 1 Max in Single Turn 2 | . 1 . 1 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Machines Accessed 35 | . 5 6 5 12 7 . . . . Terminals 30 | . 4 5 5 12 4 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 95 | . 12 17 20 29 17 . . . . Successful 46 | . 6 11 8 13 8 . . . . Failed 49 | . 6 6 12 16 9 . . . . Catastrophic 8 | . 1 2 2 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 90 | . 11 13 20 27 11 . 1 . 7 Terminals 86 | . 11 15 20 29 11 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 18 | . 1 4 3 7 3 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Branch Access Points 4 | . 1 1 1 . 1 . . . . Terminal Index 2 | . . . . 1 1 . . . . Alert Level 4 | . . 1 1 2 . . . . . Unreport Threat 3 | . . 1 1 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . Recall Extermination 1 | . . . . 1 . . . . . Registered Components 2 | . . 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 22 | . 4 5 5 6 2 . . . . Terminals 22 | . 4 5 5 6 2 . . . . Assimilate 4 | . 1 . 1 2 . . . . . Botnet 18 | . 3 5 4 4 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 31 | . 3 5 5 12 6 . . . . Full Trace Events 6 | . . . 3 1 2 . . . . Feedback Events 2 | . . . 1 . 1 . . . . Corruption 1 | . . . 1 . . . . . . Hackware Fried 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 31 | . . . . . 31 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat 1 | . . . . . 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . parse_system 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Total Allies 10 | . . . . 1 . . 4 . 5 Largest Group 4 | . . . . 1 . . 4 3 3 Highest-Rated Group 210 | . . . . 24 . . 156 116 210 Highest-Rated Ally 85 | . . . . 24 . . 40 40 85 Zionite Dispatches 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . . . . 1 Light 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 73 | . . . . . . . . 37 36 Total Damage 1779 | . . . . . . . . 654 1125 Kills 7 | . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . . . 17 Patrols 7 | . . . . . . . . . 7 Reinforcements 5 | . . . . . . . . . 5 Guards 5 | . . . . . . . . . 5 Zionite Intel Received 1 | . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Turns Passed 4539 | 79 615 641 436 723 566 4 426 415 634 Spaces Moved 7620 | 66 426 1072 711 1894 938 4 879 620 1010 Core 316 | 16 . . . . . . . 207 93 Treads . | . . . . . . . . . . Legs 649 | 50 426 . . . . . . . 173 Wheels . | . . . . . . . . . . Hover 42 | . . . . . . . . . 42 Flight 6613 | . . 1072 711 1894 938 4 879 413 702 Fastest Speed 21 | 50 120 29 30 27 28 32 32 32 21 Average Speed 39 | 103 120 30 30 29 32 32 32 40 51 Slowest Speed 120 | 120 120 109 106 110 117 32 32 117 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 58 | . . 17 12 7 4 . . 2 16 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 42 65 60 39 27 2 87 71 33 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 8 | . . . . . . . 5 3 . Spaces Dug 28 | . . 9 . 15 4 . . . . Terrain Destroyed 121 | . 7 49 10 37 4 . . 13 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 120 | . 7 49 10 37 4 . . 13 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Total 8903 | 75 494 1341 906 2009 1171 6 1024 781 1096 Wait 997 | . 19 201 185 69 172 3 132 159 57 Move 7500 | 65 425 1041 686 1879 929 3 878 615 979 Hop 53 | . . 13 12 7 4 . . 2 15 Pick Up 45 | 4 13 13 1 4 6 . 4 . . Fast Attach 52 | 4 2 2 3 10 2 . 3 1 25 Attach 43 | 2 1 17 3 6 6 . . 1 7 Detach 14 | . . 5 2 3 1 . . 1 2 Swap 20 | . 5 4 2 4 4 . 1 . . Drop 52 | . 9 13 3 6 6 . 6 1 8 Fire 69 | . 20 32 7 5 1 . . 1 3 Melee 36 | . . . 2 16 18 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 22 | . . . . . 22 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 80 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 14) 373 | -10/Materials | Identified exit to Mines 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -9/Materials | Identified exit to Mines 865 | -9/Materials | Identified exit to Storage 899 | -9/Materials | Discovered new exit (range 3) 1006 | -9/Materials | Discovered new exit (range 4) 1063 | -9/Materials | Repaired ECM Suite 1278 | -9/Materials | Build established: Sprinter 1336 | -9/Materials | Entered another Materials area 1336 | -8/Materials | Evolved 2 slots: Utility x2 1368 | -8/Materials | Garrison activated, responded to threat 1768 | -8/Materials | Discovered new exit (range 10) 1771 | -8/Materials | Identified exit to Factory 1772 | -8/Materials | Entered Factory 1772 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2064 | -7/Factory | Discovered new exit (range 18) 2068 | -7/Factory | Identified exit to Lower Caves 2151 | -7/Factory | Discovered new exit (range 15) 2276 | -7/Factory | Discovered exit to Lower Caves (range 4) 2478 | -7/Factory | Identified exit to Factory 2495 | -7/Factory | Entered another Factory area 2495 | -6/Factory | Evolved 2 slots: Utility x2 2519 | -6/Factory | Identified exit to Lower Caves 2519 | -6/Factory | Identified exit to Extension 2845 | -6/Factory | Search patrols dispatched 2862 | -6/Factory | Hacking Suite fried by hacking feedback 2893 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 2919 | -6/Factory | Build established: Hacker-Sprinter 3061 | -6/Factory | Entered Lower Caves 3062 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3065 | -6/Lower Caves | Identified exit to Zion 3065 | -6/Lower Caves | Entered Zion 3075 | -6/Zion | Discovered new exit (range 15) 3081 | -6/Zion | Found GAL Module 3089 | -6/Zion | Identified exit to Proximity Caves 3148 | -6/Zion | Received a visual enhancement algorithm 3198 | -6/Zion | Given A8's code to call for help 3214 | -6/Zion | Imprinted 3216 | -6/Zion | Declared Zion's savior 3253 | -6/Zion | Found Prototype Device 3253 | -6/Zion | Identified Phasing AFG 3270 | -6/Zion | Learned Factory terminal intel 3472 | -6/Zion | Build established: Infiltrator-Sprinter 3491 | -6/Zion | Entered Proximity Caves 3491 | -5/Proximity Caves | Accompanied by 3 allies 3508 | -5/Proximity Caves | Spotted B-75 Beast 3530 | -5/Proximity Caves | Learned Factory garrison access intel 3780 | -5/Proximity Caves | Learned Factory garrison access intel 3844 | -5/Proximity Caves | Core integrity fell below 50% 3874 | -5/Proximity Caves | Lost 10 parts (4n5u1w) 3898 | -5/Proximity Caves | Core integrity fell below 20% 3899 | -5/Proximity Caves | Discovered new exit (range 14) 3905 | -5/Proximity Caves | Identified exit to Factory 3906 | -5/Proximity Caves | Entered Factory 3906 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3907 | -5/Factory | Loaded intel: 26 terminal locations 3908 | -5/Factory | Loaded intel: 4 garrison access locations 4074 | -5/Factory | Retrieved Zion intel report: Guard Positions 4075 | -5/Factory | Zion Heavy squad teleported in 4082 | -5/Factory | Build established: Hacker-Mutant 4134 | -5/Factory | Garrison activated, responded to threat 4185 | -5/Factory | Lost 4 parts (1p2u1w) 4276 | -5/Factory | Core integrity fell below 50% 4289 | -5/Factory | Zion Light squad teleported in 4303 | -5/Factory | Found Prototype Protection 4303 | -5/Factory | Identified Zio. Weapon Casing 4325 | -5/Factory | Lost 3 parts (1n1u1w) 4415 | -5/Factory | Lost 3 parts (1p1n1u) 4456 | -5/Factory | Core integrity fell below 20% 4481 | -5/Factory | Discovered new exit (range 9) 4484 | -5/Factory | Identified exit to Upper Caves 4506 | -5/Factory | Search patrols dispatched 4540 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04516_ System corrupted: Matter fused (-5). 04516_ Acquired Prototype Power Core. 04516_ Identified Enh. Fission Core. 04516_ U-05 Engineer lays Concrete. 04517_ U-05 Engineer builds a Wall. 04517_ Penetrated by Slug. 04517_ Dropped Enh. Fission Core. 04518_ U-05 Engineer lays Concrete. 04520_ K-01 Serf collects debris. 04520_ U-05 Engineer lays Concrete. 04522_ U-05 Engineer builds a Wall. 04523_ U-05 Engineer lays Concrete. 04523_ K-01 Serf collects debris. 04523_ Zio. Weapon Casing destroyed. 04524_ U-05 Engineer lays Concrete. 04528_ 0b10 Decoder Chip [Skirmisher] destroyed. 04533_ Wave Gun severed. 04534_ Slug penetrates T-07 Excavator. 04535_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | ???????????# #???????? #?? """?????????? | | ###??###+### #??????? ?? """"????????? | | #??????? ??? ???????? | | ######## #?????? ??? ???????? | | ?? #""" !! #######+##### ????????? | | ??" #""F ! ??????????? | | ??? #"" k #?????????????? | | ??? #""" ^ #?????????????? | | ???? !#""" #?????????????? | | ???? # #?????????????? | | #####+## [ #?????????????? | | ###+##???????????????? | | ############## ###????????????????????? | | "" """ #????????????# #??????????????????????? | | "" """ #????????????# #??????????????????????? | | "" """ #????????????# #??????????????????????? | | #??????????###t ###????????????????????? | | #??????????# #????????????????????? | | #+##+##+####???????# c #????????????????????? | | #?? ????????# #????????????????????? | | +?? """ """ ??????+ Y #????????????????????? | | #? """ """ #?????# #????????????????????? | | #? """ """ #?????# #????????????????????? | | # #?????# c #????????????????????? | | # """ """????????## ##????????????????????? | | + """ """?????????# @ #?????????????????????? | | # """ """?????????# A ??????????????????? | | # #??????# #??????????????? | | #? #??????# +??????????????? | | #? #??????# #??????????????? | | #?? #??????# #??????????????? | | #??###########??????## ####+##+#??????????????? | | #????????????????????# #??????????????????????? | | #????????????????????# #??????????????????????? | | #????????????????????# #??????????????????????? | | #????????????????????# #??????????????????????? | | "#????????????????????# #??????????????????????? | | "#????????????????????# ???????????????????????? | | "#????????????????????+ ???????????????????????? | | #????????????????????# ???????????????????????? | | #????????????????????# ???????????????????????? | | #????????????????????# ???????????????????????? | | ^#????????????????????# ???????????????????????? | | #????????????????????# ???????????????????????? | | #????????????????????# ???????????????????????? | | #????????????????????? ???????????????????????? | | #????????????????????? ???????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 35 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 5 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed SlugRegenerativeTriangulator Manual? 0 Play Time 01:15:13 Cumulative 19.7 hours Start 2023.03.21 @ 17:34:37 End 2023.03.21 @ 18:44:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 16 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8d8b0d5-d159-417c-8513-828f65ecd99a