Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 19:53:13 Player: Kel Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1791) 1791 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-368) -368 TOTAL SCORE: 3543 Bonus ------- High Alert Combat Kills 16 Friendly Fire -384 Cogmind --------- Core Integrity 144/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Medium Storage Unit Experimental Targeting Computer > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (10) --- Improved Treads Armored Treads Aerolev Unit Aerolev Unit Pulse Rifle Improved Light Cannon Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Particle Gun Guided EMP Blaster > --- INVENTORY -------- Experimental Targeting Computer EM Shotgun Particle Cannon Grenade Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Drone Bay Storage Medium Storage Unit Processor Experimental Targeting Computer Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 54 | 6 8 11 2 27 Power 10 | 1 1 4 . 4 Engine 5 | 1 1 2 . 1 Core 5 | . . 2 . 3 Reactor . | . . . . . Propulsion 16 | 2 5 2 2 5 Treads 7 | . . . 2 5 Leg 7 | . 5 2 . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 2 . 10 Device 8 | . . . . 8 Storage 3 | 1 1 . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 13 | 2 . 3 . 8 Energy Gun 6 | 2 . 3 . 1 Energy Cannon 2 | . . . . 2 Ballistic Gun . | . . . . . Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 23 | . . 1 2 20 Power 5 | . . 1 . 4 Propulsion 3 | . . . . 3 Utility 7 | . . . . 7 Weapon 8 | . . . 2 6 Highest Loss Streak 4 | . . 1 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 99 98 98 88 Engine 9 | . 14 10 11 7 Core 8 | . . 10 11 8 Treads 10 | . . . 6 17 Leg 9 | . 18 22 15 . Wheel 1 | . 9 . . . Device 7 | . . . . 14 Storage 10 | . 14 11 11 9 Processor 2 | . . . . 5 Protection 5 | . 13 11 11 . Energy Gun 18 | . 28 33 31 6 Energy Cannon 3 | . . . . 6 Ballistic Cannon 1 | . . . . 2 Launcher 3 | . . . . 5 Impact Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 55 | 12 20 37 37 55 Greatest Support 40 | 20 26 26 40 40 Greatest Overweight (x) 8 | . 1 8 2 6 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 8 | 3 8 9 9 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 10 10 10 7 Class Distribution -------------------- 80% | Mutant 11% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 1343 | 160 180 115 110 778 Remotely . | . . . . . Salvage Created 2010 | . 204 144 186 1476 Parts 93 | . 10 10 10 63 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 46 | . 7 5 6 28 Melee 3 | . . . . 3 Guns 19 | . 7 5 4 3 Cannons 6 | . . . . 6 AOE 9 | . . . . 9 Classes Destroyed 10 | . 2 1 1 6 Worker 1 | . . . 1 . Builder 3 | . . . . 3 Recycler 1 | . . . . 1 Drone 3 | . . . . 3 Watcher 1 | . . . . 1 Swarmer 11 | . 3 3 3 2 Grunt 26 | . 4 . 3 19 Brawler 1 | . . . . 1 Sentry 4 | . . 2 . 2 Specialist 4 | . . . . 4 Best Kill Streak 8 | . 3 3 4 8 Combat Bots Only 5 | . 3 3 3 5 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 4274 | . 377 363 476 3058 Core 714 | . 83 69 156 406 Absorbed by Shields . | . . . . . Redirected to Shielding 12 | . 12 . . . Regen/Repaired (Parts) 38 | . . 38 . . Core Remaining (%) 69 | 100 66 . 43 . Volleys Fired 103 | . 22 12 10 59 Largest 3 | . 2 3 3 3 Hottest 170 | . 100 165 165 170 Shots Fired 199 | . 44 34 28 93 Gun 123 | . 44 34 28 17 Cannon 48 | . . . . 48 Launcher 28 | . . . . 28 Special . | . . . . . Kinetic 13 | . . . . 13 Thermal 156 | . 44 34 28 50 Explosive 4 | . . . . 4 Electromagnetic 26 | . . . . 26 Robot Hit Streak 29 | . 11 8 13 29 Robot Miss Streak 7 | . 3 7 3 6 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 153 | . 29 16 23 85 Core Hits 79 | . 13 7 7 52 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . 2 1 6 3 Burn 9 | . 2 1 6 . Meltdown 2 | . . . . 2 Smash 1 | . . . . 1 Melee Attacks 21 | . . . . 21 Impact 21 | . . . . 21 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 4326 | . 362 245 305 3414 Guns 1129 | . 362 245 305 217 Cannons 701 | . . . . 701 Explosions 1807 | . . . . 1807 Melee 689 | . . . . 689 Ramming . | . . . . . Kinetic 131 | . . . . 131 Thermal 1874 | . 362 245 305 962 Explosive 383 | . . . . 383 Electromagnetic 1249 | . . . . 1249 Impact 689 | . . . . 689 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 92 | . . . . 92 Projectiles . | . . . . . Explosions 62 | . . . . 62 Melee 30 | . . . . 30 Knockbacks 15 | . . . . 15 Impact 7 | . . . . 7 Kinetic 6 | . . . . 6 Secondary 2 | . . . . 2 Self-Inflicted Damage 307 | . . . . 307 Shots 9 | . . . . 9 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 725 | . 339 725 555 528 Average Temperature 188 | . 131 279 236 150 Received Heat Transfer 1278 | . 168 27 111 972 Effects 52 | . 1 20 16 15 Shutdowns 13 | . . 4 4 5 Energy Bleed 7 | . 1 3 1 2 Interference 6 | . . 3 1 2 Matter Decay 9 | . . 1 4 4 Short Circuit 5 | . . 2 1 2 Damage (minor) 2 | . . 2 . . Damage (major) 7 | . . 4 3 . Damage (core) 3 | . . 1 2 . Siege Activations . | . . . . . Robots Corrupted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Fried 6 | . . . . 6 Impact Corruptions 2 | . . . . 2 Robots Melted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Melted 10 | . 3 1 3 3 Heat Transferred 4651 | . 1221 740 1295 1395 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 431 | . 261 259 150 431 Initial 109 | . . 109 26 22 Average 200 | . 136 151 86 278 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 51 | 100 86 63 100 23 Level 1 43 | . 13 36 . 66 Level 2 5 | . . . . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 . 2 7 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 11 | . 2 . 2 7 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 15 5 10 43 Peak Tracking Total 5 | . 5 3 5 5 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 10 | . 2 2 4 2 Terminals 7 | . 2 . 3 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 23 | . 3 4 5 11 Successful 20 | . 3 4 4 9 Failed 3 | . . . 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . . . . 3 Terminals 18 | . 3 . 4 11 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 15 | . 3 . 3 9 Record 4 | . 1 . . 3 Open Door 3 | . . . 3 . Alert Level 2 | . 1 . . 1 Locate Traps 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Security Status 1 | . . . . 1 Transport Status 1 | . 1 . . . Reinforcement Status 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 9 | . . . . 9 Drone Recoveries 4 | . . . . 4 Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 3118 | 55 365 666 467 1565 Spaces Moved 1444 | 57 242 289 227 629 Core 25 | 17 . 2 . 6 Treads 697 | . . . 74 623 Legs 595 | . 155 287 153 . Wheels 127 | 40 87 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 190 160 160 Average Speed 177 | 71 105 192 183 206 Slowest Speed 450 | 80 190 450 260 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 31 20 41 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 139 | . . . . 139 Melee . | . . . . . Projectile 11 | . . . . 11 AOE 128 | . . . . 128 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 1780 | 68 308 372 258 774 Wait 90 | . 21 47 7 15 Move 1440 | 56 241 288 226 629 Hop . | . . . . . Pick Up 39 | 6 7 7 6 13 Fast Attach 18 | 6 2 2 . 8 Attach 20 | . . 4 1 15 Detach 2 | . . . . 2 Swap 16 | . 6 5 1 4 Drop 32 | . 9 7 7 9 Fire 103 | . 22 12 10 59 Melee 20 | . . . . 20 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 16) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 961 | -9/Materials | Repaired Lgt. Nuclear Core 1075 | -9/Materials | Discovered new exit (range 5) 1087 | -9/Materials | Entered Storage 1141 | -9/Storage | Found Prototype Processor 1507 | -9/Storage | Core integrity fell below 50% 1542 | -9/Storage | Discovered new exit (range 8) 1554 | -9/Storage | Entered Materials 1554 | -8/Materials | Evolved 2 slots: Utility x2 2075 | -8/Materials | Lost 4 parts (3u1w) 2182 | -8/Materials | Identified Exp. Targeting Computer 2891 | -8/Materials | Core integrity fell below 50% 2978 | -8/Materials | Lost 4 parts (1p1u2w) 3119 | -8/Materials | Self-destructed Last Messages --------------- 03015_ X-57 Shotgunner misfires. 03016_ X-57 Shotgunner destroyed. 03019_ Destroyed Nuclear Core. 03019_ X-57 Shotgunner system corrupted by crushing effect. 03020_ X-57 Shotgunner system terminally corrupted. 03020_ VSS Leg fried. 03023_ Acquired 15 matter. 03026_ Acquired Imp. Heat Sink. 03031_ Acquired 10 matter. 03044_ K-01 Serf collects debris. 03079_ Arm. Treads destroyed. 03080_ Critical hit (Burn: +37). 03088_ EM Shotgun destroyed. 03098_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03102_ Arm. Treads destroyed. 03102_ O-16 Technician uses terminal to summon reinforcements. 03102_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 03102_ O-16 Technician locks terminal. 03108_ Particle Cannon destroyed. 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"""#???????????? | | #??############### [! ####???????????? | | #??# | [ #???????? | | #### +???????? | | + ! #???????? | | #########/##### ####################+????????? | | ????# ! # #????????????????????????????? | | ????# ! # #????????????????????????????? | | ????# # #????????????????????????????? | | ????# """ ! # #????????????????????????????? | | ????# """ !! # #????????????????????????????? | | ????# """ ! # #????????????????????????????? | | ????# # #????????????????????????????? | | ????# # #????????????????????????????? | | #############+# ####### ?????????????? | | ?????????????? | | ! %########## #????????????????????? | | !%%%##??????????????????????????????? | | ############+######???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveOmegaDatajack Manual? 0 Play Time 00:30:59 Cumulative 12.9 hours Start 2023.12.05 @ 19:21:18 End 2023.12.05 @ 19:53:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3f14b87-61e9-4cef-b33f-c72c5293735c