Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.11 @ 22:47:30

Player: Mr Goldstein

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1301)               1301
              TOTAL SCORE: 5471

 Bonus
-------
Pacifist                   928
Follower Combat Kills      73
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     251/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Missile Launcher
           Great Maul
           Deploy-a-Sentry
           Deploy-a-Sentry
           Deploy-a-Sentry

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Gravmag System
>          --- UTILITY ----------
  Improved Signal Interpreter
           Hacking Suite
           System Shield
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Heavy Missile Launcher
           Great Maul
           Deploy-a-Sentry
           Deploy-a-Sentry
           Deploy-a-Sentry
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Trap Scanner
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   2   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             17   | 2   2   .   .   .   3   1   1   5   1   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Engine                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   .   .   1   .   .   .   1   .   2   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 4    | .   2   .   .   .   1   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   2   1   1   2   .   .   .   
    Device                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 10   | .   .   .   1   .   .   1   1   1   3   1   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   1   1   .   2   
  Utility                  3    | .   .   .   .   .   .   1   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   1   .   .   1   2   1   3   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     21   | .   28  28  22  11  18  33  18  24  29  9   12  
  Engine                   1    | .   .   .   .   .   .   .   .   4   5   .   .   
  Treads                   1    | .   16  .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   12  28  22  11  14  22  14  3   .   .   2   
  Processor                4    | .   .   .   .   .   .   .   .   4   7   7   7   
  Hackware                 4    | .   .   .   .   .   .   .   3   13  13  2   .   
  Protection               1    | .   .   .   .   .   4   11  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             7    | .   .   .   .   .   7   7   .   3   3   .   .   
  Greatest Support         20   | 20  8   8   8   4   8   8   8   4   9   3   4   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   4   5   5   5   5   5   
  Average Carried          4    | .   3   5   5   5   4   4   4   4   5   5   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   4   4   5   5   5   5   5   

 Class Distribution 
--------------------
 74% | Mutant
 16% | Hacker-Mutant
  9% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Matter Collected           262  | 220 20  .   .   .   .   .   .   .   .   22  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Damage Taken               1549 | .   98  .   105 .   .   174 132 158 491 248 143 
  Core                     1136 | .   39  .   83  .   .   36  123 140 379 233 103 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         76   | 100 .   84  .   .   .   70  .   52  .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Impact                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           21   | .   .   .   .   .   .   .   .   .   21  .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  21   | .   .   .   .   .   .   .   .   .   21  .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      10   | .   .   .   .   .   .   .   .   .   10  .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   5    | .   1   .   .   .   .   .   .   .   4   .   .   
Targets Rammed             5    | .   1   .   .   .   .   .   .   .   4   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        17   | .   .   .   5   .   .   .   17  5   .   .   .   
  Average Temperature      9    | .   .   .   5   .   .   .   13  5   .   .   .   
  Received Heat Transfer   615  | .   .   .   54  .   .   .   90  90  183 153 45  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Peak Influence             349  | .   30  11  33  8   .   15  51  253 349 .   .   
  Initial                  114  | .   .   11  3   8   .   .   1   21  114 .   .   
  Average                  97   | .   12  11  11  8   .   .   28  151 201 .   .   
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   1   .   .   
  Low Security (%)         77   | 100 100 100 100 100 .   100 100 67  50  .   .   
  Level 1                  22   | .   .   .   .   .   .   .   .   32  49  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   .   .   2   1   3   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   .   .   2   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Distress Signals           4    | .   1   .   .   .   .   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              79   | .   10  .   6   .   .   7   14  10  18  9   5   
  Peak Tracking Total      12   | .   8   .   7   .   .   6   12  6   8   4   4   
  Tactical Retreats        13   | .   .   .   .   .   .   1   .   1   4   5   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Machines Accessed          6    | .   .   .   .   .   1   .   .   1   4   .   .   
  Terminals                3    | .   .   .   .   .   .   .   .   1   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                11   | .   .   .   .   .   1   .   .   1   9   .   .   
  Successful               5    | .   .   .   .   .   1   .   .   1   3   .   .   
  Failed                   6    | .   .   .   .   .   .   .   .   .   6   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   1   .   .   .   4   .   .   
  Terminals                8    | .   .   .   .   .   .   .   .   1   7   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   1   .   .   1   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Total Allies               13   | .   .   .   .   .   .   .   .   10  3   .   .   
  Largest Group            10   | .   .   .   .   .   .   .   .   10  3   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   .   .   173 60  .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   .   .   29  20  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   .   .   .   39  5   .   .   
  Total Damage             641  | .   .   .   .   .   .   .   .   563 78  .   .   
  Kills                    9    | .   .   .   .   .   .   .   .   7   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------------              Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Turns Passed               1109 | 21  72  19  26  19  98  123 45  111 222 221 132 
Spaces Moved               2361 | 30  141 51  69  48  230 326 109 184 430 439 304 
  Core                     1211 | 28  73  .   .   .   .   .   .   93  426 439 152 
  Treads                   2    | 2   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Flight                   1144 | .   68  51  69  48  230 326 109 91  .   .   152 
  Fastest Speed            35   | 50  37  37  37  40  37  37  37  40  50  50  35  
  Average Speed            44   | 57  43  37  37  40  38  37  38  45  50  50  42  
  Slowest Speed            160  | 160 50  37  40  40  40  37  40  50  60  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            29   | .   7   .   1   1   .   10  6   4   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   28  21  12  9   61  71  18  43  18  73  47  
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   .   .   1   1   1   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   .   .   .   
Scrap Searched             3    | .   .   .   .   .   .   1   .   .   .   1   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low 
Total                      2384 | 32  143 50  67  46  239 317 105 204 436 439 306 
  Wait                     19   | 1   .   .   .   .   .   .   .   17  .   1   .   
  Move                     2295 | 29  127 50  66  45  229 306 97  175 429 438 304 
  Hop                      26   | .   6   .   1   1   .   9   5   4   .   .   .   
  Pick Up                  11   | .   5   .   .   .   3   .   2   .   1   .   .   
  Fast Attach              14   | 2   2   .   .   .   2   1   .   4   1   .   2   
  Attach                   3    | .   .   .   .   .   1   .   1   1   .   .   .   
  Detach                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     9    | .   2   .   .   .   4   1   .   1   1   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Ram                      5    | .   1   .   .   .   .   .   .   .   4   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   12 | -11/Junkyard   | Discovered new exit (range 15)
   22 | -11/Junkyard   | Entered Materials
   91 | -10/Materials  | Discovered new exit (range 7)
   94 | -10/Materials  | Entered Mines
  106 | -10/Mines      | Found a hidden stash of uninstalled traps
  111 | -10/Mines      | Discovered new exit (range 8)
  113 | -10/Mines      | Entered Materials
  113 | -9/Materials   | Evolved 2 slots: Utility x2
  136 | -9/Materials   | Discovered new exit (range 10)
  139 | -9/Materials   | Entered Mines
  157 | -9/Mines       | Assembled infested the area
  157 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  157 | -9/Mines       | Discovered new exit (range 5)
  158 | -9/Mines       | Entered Exiles
  169 | -9/Exiles      | Met 8R-AWN
  175 | -9/Exiles      | Met EX-HEX
  186 | -9/Exiles      | Met EX-BIN
  191 | -9/Exiles      | Aligned with FarCom system
  191 | -9/Exiles      | Given EX-Vault access code
  201 | -9/Exiles      | Opened EX-Vault
  203 | -9/Exiles      | Found Prototype Processor
  203 | -9/Exiles      | Identified Modified TNC
  207 | -9/Exiles      | Found Deploy-a-Sentry
  208 | -9/Exiles      | Found Deploy-a-Sentry
  210 | -9/Exiles      | Found Deploy-a-Sentry
  228 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  238 | -9/Exiles      | Met EX-DEC
  252 | -9/Exiles      | Discovered new exit (range 12)
  256 | -9/Exiles      | Left Exiles lab with Deploy-a-Sentry
  256 | -9/Exiles      | Entered Mines
  333 | -8/Mines       | Build established: Mutant
  377 | -8/Mines       | Discovered new exit (range 5)
  379 | -8/Mines       | Entered Materials
  379 | -8/Materials   | Evolved 2 slots: Propulsion x2
  422 | -8/Materials   | Discovered new exit (range 5)
  424 | -8/Materials   | Entered Storage
  439 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  511 | -8/Storage     | Discovered new exit (range 8)
  517 | -8/Storage     | Identified exit to Factory
  535 | -8/Storage     | Entered Factory
  535 | -7/Factory     | Evolved 2 slots: Propulsion x2
  601 | -7/Factory     | Discovered new exit (range 6)
  604 | -7/Factory     | Identified exit to Factory
  613 | -7/Factory     | Identified exit to Lower Caves
  745 | -7/Factory     | Lost 3 parts (1p1n1u)
  751 | -7/Factory     | Core integrity fell below 50%
  757 | -7/Factory     | Entered Lower Caves
  884 | -7/Lower Caves | Core integrity fell below 20%
  972 | -7/Lower Caves | Discovered new exit (range 7)
  978 | -7/Lower Caves | Identified exit to Lower Caves
  978 | -7/Lower Caves | Entered another Lower Caves area
 1110 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
00951_ QG-RNN(k) breaks down the debris.
00957_ Y9-UPW(c): "I like it here. It's the perfect spot where no one
  bothers me, for obvious reasons."
00972_ EXIT=FOUND
00978_ EXIT=IDENTIFIED: LOWER CAVES
LOCATION=LOWER CAVES
GOAL=ESCAPE
00990_ Searching scrap...
00990_ Found Com. Wheel.
00990_ Found Imp. Terrain Scanner.
00990_ Found 22 Matter.
00991_ Acquired Com. Wheel.
01030_ Com. Wheel destroyed.
01033_ Acquired VTOL Module.
01077_ C-30 ARC bursts open, deploying its payload.
01077_ H-55 Commando unfolds itself.
01087_ Slug penetrates Wall.
01087_ VTOL Module destroyed.
01092_ Slug penetrates Wall.
01095_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ???????????????????????????############?????# |
|      ???????????????????????????#   # #  # ###???# |
|      ???????????????????????###?##           ####  |
|      ??????????????????###### ######   ###    ## # |
|      ??????????????#####  ##     ###   #?##        |
|      ??????????????#              ##########       |
|      ??????????????#         ##    #??##  ###    # |
|      ??????????????#        ####  ##??# #  ####    |
|      ??????????????##      ##??####???## #  ##     |
|      ???????????????##   ###??##  ###?#         #  |
|      ???????????????##   #????#     ###  ####  # # |
|      ???????????????#    ##???#      ##  #??###### |
|      ???????????????#     #???#       #  #???????? |
|      ???????????????##    ##??#          ##??????? |
|      ????????????????#     #??#           #??????? |
|      ????????????????###   #??#           #??????? |
|      ?????????????????## h #??##         ##??????? |
|      ?????????????????#   ##???#        ##???????? |
|      ????????????????##  @##???####   ###????????? |
|      ???????????????##     ##?????#  ##?######     |
|      ??????????????##       #######  #?#           |
|      ??????????????#             #   ##          ? |
|      ??????????????##   ##      ##        #??????? |
|      ???????????????#######%   ###       ##??????? |
|      ?????????????????????##   ###      ##???????? |
|      ??????????????????????#            ##???????? |
|      ??????????????????????#             #???????? |
|      ?????????????????????##          ####???????? |
|      ???????????????????###   ##      #??????????? |
|      ?????????????#######    ####     ##?????????? |
|      ????????????##"         #??##     ###???????? |
|      ???????????##          ##???##      ##??????? |
|      ???????????#"""        #?????##      #??????? |
|      ???????????# "#"       ########      #??????? |
|      ??????????????##             ##      ##?????? |
|      ???????????????###                    #?????? |
|      ?????????????????#                   ##?????? |
|      ?????????????????############      ###??????? |
|      ????????????????????????????########????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunBottomlessCalibrator
  Manual?         0
Play Time         00:13:35
  Cumulative      198.2 hours
  Start           2023.05.11 @ 22:34:58
  End             2023.05.11 @ 22:47:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          562
  Rogue           562
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          77
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3d2600b-311a-4c2b-9b94-17904f31cc08