Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.01 @ 19:05:22

Player: Obelisk

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (623)      623
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (338)                338
              TOTAL SCORE: 3136

 Bonus
-------
Follower Combat Kills      188
Aligned with FarCom        300
Friendly Fire              -150

 Cogmind 
---------
Core Integrity             468/550
Matter                     55/300
Energy                     140/140
System Corruption          6%
Temperature                Cool (176)
Movement                   Walking (126)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (4) ---
               Aluminum Leg
               Titanium Leg
      Improved Titanium Leg
>              --- UTILITY (3) ------
         Small Storage Unit
               Signal Interpreter
>              --- WEAPON (3) -------
  High-powered Shotgun
>              --- INVENTORY (6) ----
               Hacking Suite
               Flak Gun
               Deploy-a-Sentry

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
           Signal Interpreter
>          --- WEAPON -----------
           Gauss Rifle
           Flak Gun
           Plasma Flamer
>          --- INVENTORY --------
           Aluminum Leg
  Improved Titanium Leg
           Mining Laser
           Deploy-a-Sentry
[Rating: 32]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             33   | 6   1   4   .   4   18  
  Power                    3    | 1   .   1   .   .   1   
    Engine                 3    | 1   .   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   1   .   2   11  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    12   | 2   .   1   .   2   7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   4   
  Utility                  4    | 1   1   1   .   .   1   
    Device                 1    | .   .   1   .   .   .   
    Storage                2    | 1   .   .   .   .   1   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   1   .   2   5   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   1   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 7    | .   .   1   .   .   6   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      2    | .   .   1   .   .   2   
Average Slot Usage (%)     90   | .   93  99  85  93  80  
  Engine                   13   | .   14  14  14  14  9   
  Leg                      21   | .   28  27  14  22  22  
  Device                   11   | .   .   11  14  14  8   
  Storage                  1    | .   14  2   .   .   3   
  Processor                12   | .   7   14  14  14  9   
  Ballistic Gun            26   | .   28  28  28  28  17  
  Special Weapon           1    | .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 11  11  13  11  14  21  
  Greatest Support         57   | 20  20  20  10  30  57  
  Greatest Overweight (x)  3    | .   .   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   6   
  Average Capacity         4    | 5   6   4   4   4   4   
  Most Carried             6    | 4   1   3   4   4   6   
  Average Carried          2    | 1   .   1   3   4   2   
  Final Capacity           6    | 6   6   4   4   4   6   
  Final Carried            4    | .   1   2   4   4   3   

 Class Distribution 
--------------------
 82% | Mutant
 11% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           578  | 247 37  122 .   95  77  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            782  | .   91  188 .   46  457 
  Parts                    55   | .   5   24  .   3   23  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  17   | .   2   8   .   .   7   
  Guns                     16   | .   2   8   .   .   6   
  Cannons                  1    | .   .   .   .   .   1   
Classes Destroyed          9    | .   1   2   .   2   4   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   
  Swarmer                  6    | .   .   6   .   .   .   
  Grunt                    7    | .   2   .   .   .   5   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   2   .   .   1   
Best Kill Streak           4    | .   2   3   .   1   4   
  Combat Bots Only         3    | .   2   3   .   .   2   
Max Kills in Single Turn   2    | .   1   2   .   1   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1174 | .   52  356 .   12  754 
  Core                     154  | .   .   68  .   4   82  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         85   | 100 .   .   .   71  .   
Volleys Fired              44   | .   7   16  .   2   19  
  Largest                  3    | .   2   2   .   2   3   
  Hottest                  228  | .   40  43  .   56  228 
Shots Fired                103  | .   14  32  .   4   53  
  Gun                      95   | .   14  32  .   4   45  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  8    | .   .   .   .   .   8   
  Kinetic                  85   | .   14  32  .   4   35  
  Thermal                  18   | .   .   .   .   .   18  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         12   | .   6   12  .   4   7   
  Robot Miss Streak        8    | .   1   4   .   4   8   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        6    | .   .   4   .   .   2   
    Max Gunslinging Chain  1    | .   .   1   .   .   1   
Shots Hit Robots           64   | .   12  24  .   3   25  
  Core Hits                43   | .   6   10  .   3   24  
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1479 | .   153 315 .   68  943 
  Guns                     1161 | .   153 315 .   68  625 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               278  | .   .   .   .   .   278 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  4    | .   .   .   .   .   4   
  Kinetic                  1045 | .   153 315 .   68  509 
  Thermal                  430  | .   .   .   .   .   430 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         6    | .   .   .   .   .   6   
  Average Corruption       6    | .   .   .   .   .   6   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   .   3   
    Matter Fused           2    | .   .   .   .   .   2   
    Targeting Errors       1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            81   | .   .   .   .   .   81  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               81   | .   .   .   .   .   81  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      2    | .   .   .   .   .   2   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   2    | .   .   .   .   .   2   
Targets Rammed             2    | .   .   .   .   .   2   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        256  | .   2   12  .   .   256 
  Average Temperature      98   | .   2   6   .   .   109 
  Received Heat Transfer   279  | .   27  72  .   .   180 
  Effects                  2    | .   .   .   .   .   2   
    Interference           2    | .   .   .   .   .   2   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   .   1   
  Heat Transferred         539  | .   .   .   .   .   539 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             163  | .   106 125 .   102 163 
  Initial                  40   | .   .   40  .   .   39  
  Average                  38   | .   49  51  .   2   68  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   .   1   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              29   | .   4   8   .   2   15  
  Peak Tracking Total      5    | .   2   3   .   2   5   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          5    | .   .   .   .   .   5   
  Max in Single Turn       4    | .   .   .   .   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          9    | .   3   2   2   1   1   
  Terminals                4    | .   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                38   | .   7   5   24  1   1   
  Successful               35   | .   5   4   24  1   1   
  Failed                   3    | .   2   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                11   | .   7   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             34   | .   5   4   24  1   .   
  Record                   24   | .   .   .   24  .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               5    | .   .   .   .   5   .   
  Largest Group            5    | .   .   .   .   5   5   
  Highest-Rated Group      87   | .   .   .   .   87  87  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   .   12  37  
  Total Damage             862  | .   .   .   .   188 674 
  Kills                    7    | .   .   .   .   3   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               3251 | 51  128 905 847 752 568 
Spaces Moved               2297 | 47  86  691 564 515 394 
  Core                     22   | 22  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     2219 | 25  86  691 564 515 338 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   56   | .   .   .   .   .   56  
  Fastest Speed            26   | 50  120 120 150 125 26  
  Average Speed            129  | 87  120 121 150 135 112 
  Slowest Speed            275  | 120 120 150 150 150 275 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   
  Cave-ins Triggered       1    | .   .   .   .   .   1   
Exploration Rate (%)       55   | 4   24  99  91  89  28  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .   .   1   1   2   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             3    | .   .   2   .   1   .   
Spaces Dug                 2    | .   .   .   .   .   2   
Terrain Destroyed          17   | .   .   .   .   .   17  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   2   
  AOE                      15   | .   .   .   .   .   15  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2476 | 56  97  722 565 569 467 
  Wait                     59   | .   2   5   .   44  8   
  Move                     2290 | 46  85  690 563 514 392 
  Hop                      1    | .   .   .   .   .   1   
  Pick Up                  29   | 4   2   4   2   1   16  
  Fast Attach              3    | 2   .   .   .   1   .   
  Attach                   15   | 4   1   .   .   .   10  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     15   | .   .   4   .   3   8   
  Drop                     18   | .   .   3   .   4   11  
  Fire                     44   | .   7   16  .   2   19  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   52 | -11/Scrapyard | Entered Materials
   72 | -10/Materials | Identified exit to Mines
  180 | -10/Materials | Entered Mines
  188 | -10/Mines     | Met a Derelict bent on vengeance
  235 | -10/Mines     | Met a Derelict shopkeep closing up shop
  311 | -10/Mines     | Discovered new exit (range 5)
  312 | -10/Mines     | Build established: Mutant
  317 | -10/Mines     | Identified exit to Materials
  639 | -10/Mines     | Discovered exit to Materials (range 12)
 1074 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1076 | -10/Mines     | Discovered new exit (range 5)
 1082 | -10/Mines     | Identified exit to Exiles
 1085 | -10/Mines     | Entered Exiles
 1111 | -10/Exiles    | Discovered new exit (range 14)
 1129 | -10/Exiles    | Identified exit to Mines
 1160 | -10/Exiles    | Met 8R-AWN
 1184 | -10/Exiles    | Met EX-HEX
 1258 | -10/Exiles    | Met EX-BIN
 1286 | -10/Exiles    | Aligned with FarCom system
 1288 | -10/Exiles    | Given EX-Vault access code
 1363 | -10/Exiles    | Opened EX-Vault
 1373 | -10/Exiles    | Found Deploy-a-Sentry
 1377 | -10/Exiles    | Found Deploy-a-Sentry
 1417 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1456 | -10/Exiles    | Met EX-DEC
 1527 | -10/Exiles    | Learned location of Zion (-7)
 1616 | -10/Exiles    | Visited The Gauntlet
 1908 | -10/Exiles    | Discovered exit to Mines (range 14)
 1932 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
 1932 | -10/Exiles    | Entered Mines
 2119 | -9/Mines      | Learned Materials non-interactive machine intel
 2225 | -9/Mines      | Learned location of Storage (-9)
 2248 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2351 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2622 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2665 | -9/Mines      | Discovered new exit (range 3)
 2670 | -9/Mines      | Identified exit to Materials
 2684 | -9/Mines      | Entered Materials
 2684 | -8/Materials  | Accompanied by 5 allies
 2684 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2685 | -8/Materials  | Loaded intel: 46 non-interactive machine locations
 2689 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2971 | -8/Materials  | Build established: Skirmisher
 2980 | -8/Materials  | DAS Turret deployed
 3151 | -8/Materials  | Crushed by falling debris
 3201 | -8/Materials  | Garrison activated, responded to threat
 3252 | -8/Materials  | Self-destructed

 Last Messages 
---------------
B-36 Bruiser destroyed.
Switching to secondary target: G-47 Trooper.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x3>
U-05 Engineer lays Concrete. <x2>
Pulse Rifle destroyed.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
G-47 Trooper destroyed.
Switching to secondary target: G-47 Trooper.
U-05 Engineer lays Concrete. <x2>
Gauss Rifle destroyed.
U-05 Engineer destroyed.
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            140
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              TractorDefenseRedistributor
  Manual?         0
Play Time         00:26:32
  Cumulative      11.4 hours
  Start           2021.11.01 @ 18:05:54
  End             2021.11.01 @ 19:05:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fffe4fa5-20ff-4917-aef3-14c9ecca7644