Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.12 @ 22:17:24 Player: tony Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (91) 455 Value Destroyed (3104) 3104 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1394) 1394 TOTAL SCORE: 10453 Bonus ------- High Alert Combat Kills 279 Follower Combat Kills 777 Entered DSFs 500 Friendly Fire -162 Cogmind --------- Core Integrity 0/1150 Matter 196/300 Energy 150/150 System Corruption 22% Temperature Cool (0) Movement Core (800) Ox15 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit System Restoration Module > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Small Storage Unit Compact Matter Pod (0) Microactuators Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Makeshift ECM Suite Improved Power Shielding > --- WEAPON ----------- Wave Gun Wave Gun Matter Neutralizer Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Flexi-carbon Leg Cooling System Small Storage Unit Compact Matter Pod Advanced Melee Analysis Suite Microactuators Improved Power Shielding Improved Light Armor Plating System Restoration Module Heavy Machine Gun Heavy Flak Cannon Datajack Advanced Datajack Great Maul Ripper [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Humpback Device Hacking Drone Bay Storage Humpback Processor Makeshift Terrain Scan Processor Protection Improved Power Shielding Weapon Advanced Beam Cannon Energy Gun Heavy Riot Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Ripper Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Slots Evolved 12 | . . 2 . 2 2 . . . 2 2 . 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 4 | . . 2 . . . . . . 1 1 . . Utility 4 | . . . . . 1 . . . 1 1 . 1 Weapon 2 | . . . . 1 1 . . . . . . . Parts Attached 138 | 6 3 1 5 33 1 10 2 18 23 10 3 23 Power 23 | 2 . 1 . 5 . 3 . 2 2 2 2 4 Engine 17 | 2 . 1 . 3 . 1 . 2 1 2 2 3 Core 6 | . . . . 2 . 2 . . 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 40 | 2 . . 2 11 . . . 8 15 . . 2 Treads 8 | . . . . . . . . 2 6 . . . Leg 32 | 2 . . 2 11 . . . 6 9 . . 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 25 | . 2 . 2 3 . 2 2 1 3 3 . 7 Device 11 | . . . 1 2 . . 1 1 1 1 . 4 Storage 6 | . 2 . . 1 . . 1 . 1 1 . . Processor 2 | . . . . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . . . 1 . . 1 . . 1 1 . 2 Artifact . | . . . . . . . . . . . . . Weapon 50 | 2 1 . 1 14 1 5 . 7 3 5 1 10 Energy Gun 12 | 1 . . . 6 . . . 1 2 2 . . Energy Cannon 9 | . . . . 4 1 1 . 1 1 . . 1 Ballistic Gun 10 | 1 1 . . 3 . 2 . . . . . 3 Ballistic Cannon 4 | . . . . . . 1 . 2 . . . 1 Launcher 2 | . . . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . 1 Slashing Weapon 3 | . . . . . . . . 1 . . . 2 Piercing Weapon 2 | . . . . . . . . 1 . 1 . . Special Melee Weapon 6 | . . . . . . 1 . 1 . 1 1 2 Unidentified Prototypes 1 | . . . . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . . 3 . . . Parts Lost 67 | . . . 1 14 . 4 . 7 10 . . 31 Power 15 | . . . . 4 . 1 . 2 3 . . 5 Propulsion 16 | . . . . 6 . . . 1 2 . . 7 Utility 12 | . . . 1 1 . 1 . . 1 . . 8 Weapon 24 | . . . . 3 . 2 . 4 4 . . 11 Highest Loss Streak 31 | . . . 1 11 . 3 . 3 4 . . 31 To Critical Strikes 3 | . . . . 1 . . . . . . . 2 Average Slot Usage (%) 91 | . 84 77 96 85 92 96 93 91 81 83 89 74 Engine 9 | . 14 11 11 8 7 7 7 11 8 10 11 9 Core 4 | . . . . 4 7 6 7 2 . . . . Leg 29 | . 28 22 40 29 30 30 30 29 18 29 29 21 Device 7 | . . . 2 7 7 7 7 7 10 15 17 13 Storage 7 | . 13 22 14 9 7 7 7 7 5 5 5 5 Energy Gun 1 | . 4 . . 8 7 . . 2 3 10 17 11 Energy Cannon 6 | . . . . 6 7 6 7 6 9 3 . . Ballistic Gun 11 | . 23 22 11 8 15 14 15 9 1 . . . Ballistic Cannon 5 | . . . . . . 5 7 6 2 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 247 | 7 13 15 22 33 29 34 227 238 247 84 87 106 Greatest Support 120 | 20 20 20 40 48 48 48 48 51 100 100 100 120 Greatest Overweight (x) 21 | 1 . . . 4 . . 18 6 11 . . 21 Average Overweight (x) 1 | . . . . . . . 2 4 2 . . . Largest Inventory Capacity 35 | 5 8 8 8 8 8 8 35 35 35 20 20 20 Average Capacity 27 | 5 7 8 8 8 8 8 31 35 27 11 20 20 Most Carried 30 | 5 8 8 8 8 7 8 21 30 27 11 16 20 Average Carried 16 | 4 6 7 7 7 7 7 12 27 20 8 13 16 Final Capacity 35 | 5 8 8 8 8 8 8 35 35 8 20 20 20 Final Carried 28 | 5 8 8 8 8 7 8 21 28 8 11 16 3 Class Distribution -------------------- 65% | Hauler-Gunner 10% | Gunner 5% | Scavenger-Gunner 5% | Mutant 3% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Tank | -5/DSF Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Matter Collected 2362 | 203 39 74 335 422 . 438 20 327 323 . . 181 Remotely . | . . . . . . . . . . . . . Salvage Created 3476 | . 26 179 675 853 20 576 . 273 473 . . 401 Parts 185 | . 5 13 41 55 3 29 . 8 16 . . 15 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . 24 6 26 . . . . Prevented 5 | . . . . . . 3 . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Combat Hostiles Destroyed 73 | . 2 2 15 17 . 16 . 6 9 . . 6 Melee 2 | . . . . . . . . . 1 . . 1 Guns 34 | . 2 2 1 7 . 11 . 5 1 . . 5 Cannons 18 | . . . . 7 . 4 . 1 6 . . . AOE 17 | . . . 14 2 . 1 . . . . . . Classes Destroyed 14 | . 1 2 8 . 1 1 . 1 . . . . Worker 3 | . . . 2 1 . . . . . . . . Builder 6 | . . . 1 4 . . . . . . . 1 Hauler 1 | . . . 1 . . . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 3 | . . . 1 2 . . . . . . . . Swarmer 24 | . 2 . 1 6 . 10 . 3 . . . 2 Grunt 31 | . . . 9 9 . 4 . . 6 . . 3 Brawler 3 | . . . 1 . . . . . 1 . . 1 Duelist 1 | . . . 1 . . . . . . . . . Sentry 10 | . . 2 3 2 . 1 . 1 1 . . . Programmer 3 | . . . . . . 1 . 1 1 . . . Behemoth 1 | . . . . . . . . 1 . . . . Thug 1 | . . . 1 . . . . . . . . . Best Kill Streak 9 | . 2 3 5 9 1 8 . 3 3 . . 4 Combat Bots Only 8 | . 2 2 4 8 . 8 . 3 3 . . 3 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 . 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . . . 1 1 . 1 . . . . . . Melee 1 | . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Hostile Shots Fired 950 | . 7 14 32 127 . 96 . 138 134 . 4 398 Missed 259 | . 3 2 16 25 . 22 . 52 35 . 1 103 Damage Taken 9308 | . 24 140 229 1225 . 922 . 957 1314 . 124 4373 Core 1971 | . 12 23 82 171 . 180 . 153 183 . . 1167 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 241 | . . . . . . 34 . . . . . 207 Ignored by Resistances 2594 | . 8 38 69 331 . 261 . 256 333 . 32 1266 Core Remaining (%) 80 | 100 95 . 73 68 . . . 52 78 . 100 . Volleys Fired 193 | . 2 11 40 44 2 24 . 22 31 . . 17 Largest 4 | . 2 2 2 3 4 4 . 4 3 . . 4 Hottest 297 | . 40 40 50 158 164 164 . 204 208 . . 297 Shots Fired 472 | . 4 22 64 105 7 92 . 66 73 . . 39 Gun 271 | . 4 22 40 63 5 56 . 35 10 . . 36 Cannon 172 | . . . . 37 2 36 . 31 63 . . 3 Launcher 29 | . . . 24 5 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 222 | . 4 22 40 26 4 59 . 46 14 . . 7 Thermal 156 | . . . . 37 2 23 . 13 49 . . 32 Explosive 29 | . . . 24 5 . . . . . . . . Electromagnetic 65 | . . . . 37 1 10 . 7 10 . . . Robot Hit Streak 17 | . 4 14 13 13 14 14 . 17 17 . . 8 Robot Miss Streak 4 | . . 1 3 2 2 2 . 4 2 . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 Shots Hit Robots 342 | . 4 20 51 76 2 53 . 52 57 . 1 26 Core Hits 190 | . 3 7 55 47 1 29 . 16 17 . . 15 Critical Kills 2 | . . 1 . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 5 | . . 1 . . . . . 2 2 . . . Meltdown 1 | . . . . . . . . . 1 . . . Destroy 1 | . . 1 . . . . . . . . . . Blast 2 | . . . . . . . . 2 . . . . Sever 1 | . . . . . . . . . 1 . . . Melee Attacks 15 | . . . . . . 1 . 2 6 . 1 5 Impact 2 | . . . . . . . . . . . . 2 Slashing 9 | . . . . . . . . . 6 . . 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8203 | . 34 164 1511 2040 36 1077 . 1080 1575 . . 686 Guns 3139 | . 34 164 242 818 15 605 . 526 147 . . 588 Cannons 2819 | . . . . 616 21 385 . 504 1246 . . 47 Explosions 2012 | . . . 1269 606 . 87 . 50 . . . . Melee 233 | . . . . . . . . . 182 . . 51 Ramming . | . . . . . . . . . . . . . Kinetic 2332 | . 34 164 242 177 . 536 . 707 327 . . 145 Thermal 3190 | . . . . 1109 21 379 . 272 919 . . 490 Explosive 1382 | . . . 1269 113 . . . . . . . . Electromagnetic 1066 | . . . . 641 15 162 . 101 147 . . . Impact . | . . . . . . . . . . . . . Slashing 233 | . . . . . . . . . 182 . . 51 Piercing . | . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . 2 2 . 3 . . 22 Average Corruption 2 | . . . . . . 1 2 . 3 . . 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 26 | . . . . . . 11 . . 13 . . 2 Message Errors 4 | . . . . . . 1 . . 2 . . 1 Matter Fused 6 | . . . . . . 4 . . 2 . . . Heat Flow Errors 3 | . . . . . . 1 . . 1 . . 1 Energy Discharges 4 | . . . . . . 1 . . 3 . . . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . 1 . . 1 . . . Data Loss (major) 2 | . . . . . . . . . 2 . . . Misfires 3 | . . . . . . 1 . . 2 . . . Alerts 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 117 | . . . . 34 . . . 16 67 . . . Projectiles 75 | . . . . 4 . . . 16 55 . . . Explosions 30 | . . . . 30 . . . . . . . . Melee 12 | . . . . . . . . . 12 . . . Knockbacks 4 | . . . . . . 1 . 1 2 . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . 1 . 1 2 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . 80 . . . . . . . . . Shots 4 | . . . 4 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 748 | . . 12 32 748 30 303 . 587 577 . . 649 Average Temperature 181 | . . 6 8 231 20 102 . 198 237 . . 202 Received Heat Transfer 2946 | . . 63 90 639 . 273 . 72 783 . . 1026 Effects 68 | . . . . 36 . . . 11 13 . . 8 Shutdowns 16 | . . . . 8 . . . 2 3 . . 3 Energy Bleed 8 | . . . . 2 . . . 3 2 . . 1 Interference 17 | . . . . 7 . . . 1 6 . . 3 Matter Decay 4 | . . . . 3 . . . 1 . . . . Short Circuit 7 | . . . . 4 . . . 2 1 . . . Damage (minor) 7 | . . . . 5 . . . 1 . . . 1 Damage (major) 6 | . . . . 6 . . . . . . . . Damage (core) 3 | . . . . 1 . . . 1 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 3 | . . . . 2 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 6 | . . . 1 3 . . . 1 . . . 1 Heat Transferred 5028 | . . . . 1660 37 618 . 420 1516 . . 777 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 5 . 1 . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Peak Influence 1012 | . 70 120 1012 748 237 . . . 68 17 10 106 Initial 349 | . . 25 43 349 232 . . . . 17 10 4 Average 241 | . 13 77 740 528 233 . . . 36 17 10 30 Maximum Alert Level 3 | . . . 3 3 1 . . . . . . . Low Security (%) 66 | 100 100 100 10 . . . . . 100 100 100 100 Level 1 7 | . . . 9 23 100 . . . . . . . Level 2 12 | . . . 8 68 . . . . . . . . Level 3 14 | . . . 71 7 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 4 4 . . . . 3 1 . 2 Investigation 3 | . . . . . . . . . 1 1 . 1 Extermination 3 | . . . . . . . . . 2 . . 1 Reinforcement 6 | . . 1 2 3 . . . . . . . . Assault 2 | . . . 2 . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Distress Signals 6 | . . 1 3 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 145 | . 9 4 36 23 4 18 . 16 9 . 2 24 Peak Tracking Total 11 | . 5 3 5 5 4 8 . 4 4 . 1 11 Tactical Retreats 6 | . . . . . . 2 . . . . 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Traps Triggered 1 | . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Machines Disabled 12 | . . . 6 2 . 2 . . . . . 2 Max in Single Turn 2 | . . . 1 1 . 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Machines Accessed 11 | . . . 1 5 . 1 . . 1 3 . . Terminals 7 | . . . 1 4 . 1 . . . 1 . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 29 | . . . 1 13 . 4 . . 2 9 . . Successful 20 | . . . 1 9 . 4 . . . 6 . . Failed 9 | . . . . 4 . . . . 2 3 . . Catastrophic 1 | . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . . . . 6 . . . . . Terminals 18 | . . . 1 10 . 4 . . . 3 . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . 2 . . . Recycling Units 5 | . . . . . . . . . . 5 . . Scanalyzers 3 | . . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 12 | . . . 1 6 . 4 . . . 1 . . Record 4 | . . . . . . 4 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . . 5 . . Recycle Component 2 | . . . . . . . . . . 2 . . Process 1 | . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . 1 . . Scanalyzer 3 | . . . . 3 . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . . . . 5 . . . . 1 2 . . Full Trace Events 4 | . . . . 2 . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 2 | . . . . . . . . . . 2 . . Recycled Matter 8 | . . . . . . . . . . 8 . . Retrieved Matter 8 | . . . . . . . . . . 8 . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . parse_system 1 | . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Total Allies 9 | . . . 2 . . . 7 . . . . . Largest Group 7 | . . . 2 1 . . 7 7 . . . . Highest-Rated Group 171 | . . . 62 31 . . 171 171 . . . . Highest-Rated Ally 31 | . . . 31 31 . . 31 31 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 145 | . . . 65 16 . . . 64 . . . . Total Damage 2338 | . . . 915 226 . . . 1197 . . . . Kills 33 | . . . 19 1 . . . 13 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 3 2 . . . . Drone Launches 4 | . . . 2 . . . 1 1 . . . . Drone Recoveries 3 | . . . . 2 . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Turns Passed 17839 | 44 330 127 668 558 83 985 8013 5180 1162 197 106 386 Spaces Moved 6658 | 35 264 78 461 295 84 982 2681 1008 333 139 79 219 Core 27 | 20 . . . 4 . . . . . . . 3 Treads 188 | . . . . . . . . 13 175 . . . Legs 6443 | 15 264 78 461 291 84 982 2681 995 158 139 79 216 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 90 90 437 114 120 120 120 Average Speed 253 | 87 120 120 120 120 90 90 297 501 297 120 120 136 Slowest Speed 1710 | 120 120 120 120 250 90 90 1710 630 1040 120 120 1100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 33 6 86 23 2 80 85 92 8 3 44 8 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 9 | . . . . . . 3 2 4 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 199 | . . . 135 45 . 4 . 8 7 . . . Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . . . . . 3 7 . . . AOE 189 | . . . 135 45 . 4 . 5 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Total 7217 | 45 273 95 522 412 86 1025 2712 1086 432 170 88 271 Wait 58 | . . . . 7 . . . 18 28 5 . . Move 6646 | 34 263 77 460 294 83 981 2680 1007 332 138 78 219 Hop . | . . . . . . . . . . . . . Pick Up 111 | 5 5 3 8 22 . 5 21 17 6 8 6 5 Fast Attach 26 | 5 . . 4 1 . 3 . . 8 5 . . Attach 62 | . 2 . . 15 1 2 2 9 7 3 1 20 Detach 5 | . . . . . . . . . . 3 . 2 Swap 50 | 1 1 1 1 17 . 5 . 9 8 2 2 3 Drop 51 | . . 3 9 12 . 4 9 2 6 6 . . Fire 193 | . 2 11 40 44 2 24 . 22 31 . . 17 Melee 15 | . . . . . . 1 . 2 6 . 1 5 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x2 375 | -9/Materials | Discovered new exit (range 7) 502 | -9/Materials | Entered Storage 511 | -9/Storage | Met a pair of Derelict thieves 1130 | -9/Storage | Discovered new exit (range 15) 1170 | -9/Storage | Entered Materials 1170 | -8/Materials | Accompanied by 3 allies 1170 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1417 | -8/Materials | Destroyed 8 combat bots 1451 | -8/Materials | Lost 11 parts (3p5n1u2w) 1494 | -8/Materials | Garrison activated, responded to threat 1517 | -8/Materials | Lost 3 parts (1p1n1w) 1622 | -8/Materials | Build established: Scavenger-Gunner 1719 | -8/Materials | Discovered new exit (range 11) 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1736 | -7/Factory | Discovered new exit (range 8) 1811 | -7/Factory | Entered Lower Caves 1894 | -7/Lower Caves | Attracted the attention of an 0b10 base 1947 | -7/Lower Caves | Learned Factory trap positions 1960 | -7/Lower Caves | Destroyed 8 combat bots 1965 | -7/Lower Caves | Lost 3 parts (1p2w) 1998 | -7/Lower Caves | Learned Factory stockpile data 1998 | -7/Lower Caves | Learned Armory terminal intel 2094 | -7/Lower Caves | Spotted B-75 Beast 2399 | -7/Lower Caves | Build established: Gunner 2699 | -7/Lower Caves | Encountered a Warlord checkpoint 2787 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2796 | -7/Lower Caves | Entered Zion 2855 | -7/Zion | System corruption cleaned by Quarantine Array 2955 | -7/Zion | Learned Factory terminal intel 3114 | -7/Zion | Gained Derelict followers 3282 | -7/Zion | Given the Hacking Drone Bay 3286 | -7/Zion | Found Prototype Device 3288 | -7/Zion | Identified Hacking Drone Bay 3410 | -7/Zion | Received a hallucinogenic algorithm 4180 | -7/Zion | Build established: Hauler-Gunner 5737 | -7/Zion | Learned Factory security intel 10750 | -7/Zion | Discovered new exit (range 13) 10809 | -7/Zion | Entered Proximity Caves 10809 | -6/Proximity Caves | Accompanied by 8 allies 11221 | -6/Proximity Caves | Lost 3 allies 12630 | -6/Proximity Caves | Spotted B-75 Beast 12759 | -6/Proximity Caves | Destroyed B-75 Beast 12788 | -6/Proximity Caves | Lost 3 parts (2p1w) 12824 | -6/Proximity Caves | Learned location of Extension (-4) 15186 | -6/Proximity Caves | Build established: Hauler-Mutant 15344 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15642 | -6/Proximity Caves | Build established: Hauler-Gunner 15899 | -6/Proximity Caves | Discovered new exit (range 13) 15989 | -6/Proximity Caves | Entered Factory 15989 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15990 | -6/Factory | Loaded intel: 95 trap records 15993 | -6/Factory | Loaded intel: 22 terminal locations 16488 | -6/Factory | Lost 4 parts (1p2n1w) 16776 | -6/Factory | Build established: Scavenger-Gunner 16893 | -6/Factory | Lost 3 parts (2p1u) 17137 | -6/Factory | Discovered new exit (range 7) 17151 | -6/Factory | Entered another Factory area 17151 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17229 | -5/Factory | Build established: Scavenger-Mutant 17346 | -5/Factory | Identified exit to DSF 17348 | -5/Factory | Entered DSF 17421 | -5/DSF | Discovered new exit (range 16) 17442 | -5/DSF | Additional patrols routed to DSF 17454 | -5/DSF | Entered Factory 17454 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17601 | -4/Factory | Build established: Tank 17721 | -4/Factory | Spotted B-86 Titan 17794 | -4/Factory | System corruption reached 10% 17797 | -4/Factory | Core integrity fell below 50% 17817 | -4/Factory | Core integrity fell below 20% 17831 | -4/Factory | Discovered new exit (range 16) 17840 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Penetrated by Slug. ,UM6 W:92Z H=FKL2FZ&DH/TAQBE Critical hit (Burn: +50). Slug penetrates Pressure Siphon. Pressure Siphon disabled. U-05 Engineer builds a Door. S-27 Virus destroyed. Slug penetrates G-67 Veteran. Pressure Siphon disabled. Imp. Light Armor Plating destroyed. Penetrated by Slug. Pressure Siphon disabled. P-70 Sage resets G-67 Veteran, system corruption cleaned. Slug penetrates Pressure Siphon. EXIT=FOUND U-05 Engineer builds a Wall. Hvy. Machine Gun destroyed. Cooling System destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????? ??????????????????????????? | | ???????????????? "#?????###???????????????? | | ????????????????? /!* ???? ? ?????????????? | | ????????????????? /!* ???? ? ?????????????? | | ????????????????? !! ??? ????????????? | | ????????????????? ?""" 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" %* """ ##??????????? | | ?? # "" """ %! #??????????? | | "" ""% %"" """ ]! # ! ! ##??????????? | | "" ""% %%% %%% ]! %# #???????????? | | "" ""% %%% %%% ] * #* #???????????? | | %% %[ ##############???????????? | | "" ""% %%% #?????????????????? | | "" """ %%%|= ^ #?????????????????? | | "" """ !!* """%%! #?????????????????? | | !* =[[ #?????????????????? | | !* #?????????????????? | | ####+####### %"## #### #?????????????????? | | #! #??#" "## #??? #?????????????????? | | # #??#"""## #??? #?????????????????? | | # #??######+#???? #?????????????????? | | + #?????????????? #?????????????????? | | # #?????????????? "?????????????????? | | # #??????????????? # ????????????????? | | # #??????????????????#?????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 40 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 57 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Imp. Medium Treads | -7/Zion | Archive Drone Bay | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Antigrav System | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab I'm Back, Baby! Leap Before You Look Packrat Power Corrupts Safety First Serviceable Loadout System Compromised Tank The More The Merrier Challenges ------------ None Game ------ Seed WarpSensorCutter Manual? 0 Play Time 01:59:14 Cumulative 5.8 hours Start 2024.04.05 @ 19:10:21 End 2024.04.12 @ 22:17:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/TamsynBold Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3ffaa74f-38a3-4b6d-ae79-0a0a9d26e849