Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.31 @ 23:03:32 Player: Kite Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (285) 1425 Value Destroyed (8794) 8794 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (6655) 6655 TOTAL SCORE: 25014 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 1509 Follower Combat Kills 5032 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1786 Cogmind --------- Core Integrity 710/1150 Matter 32/300 Energy 86/100 System Corruption 2% Temperature Cool (9) Movement Rolling (165) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (11) ----- Cargo Storage Unit Spectral Analyzer Improved Signal Interpreter Experimental Core Analyzer Advanced Hacking Suite Experimental System Shield > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (30) --- Experimental Heat Sink Energy Well (350) Advanced Sensor Array Experimental Terrain Scan Processor Improved Melee Analysis Suite Improved Launcher Guidance Computer Microactuators Advanced Force Booster Advanced Transmission Jammer Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Authchip [Storage] Hypervelocity Gauss Rifle Advanced EMP Blaster Improved Grenade Launcher Improved Plasma Cutter Ionic Axe Ionic Axe Ionic Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Cargo Storage Unit Spectral Analyzer Improved Signal Interpreter Experimental Core Analyzer Light Regenerative Plating EM Disruption Field Advanced Hacking Suite Experimental System Shield Z-Drone Bay > --- WEAPON ----------- Hypervelocity Gauss Rifle Ionic Axe > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Experimental Heat Sink Energy Well Advanced Sensor Array Experimental Terrain Scan Processor Improved Melee Analysis Suite Improved Launcher Guidance Computer Microactuators Advanced Force Booster Advanced Transmission Jammer Light Regenerative Plating Light Regenerative Plating Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Authchip [Storage] Hypervelocity Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Proton Missile Launcher Improved Grenade Launcher Improved Plasma Cutter Ionic Axe Ionic Axe Ionic Axe CR-A16's Pointy Stick [Rating: 116] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Improved Treads Wheel Compact Wheel Utility Improved Signal Interpreter Device EM Disruption Field Storage Cargo Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Core Shielding Weapon Flak Cannon Energy Gun Beam Rifle Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . . . 2 . . . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 Utility 9 | . . 1 . 2 2 . . . . . . 2 . . . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 205 | 7 17 21 1 35 34 3 16 1 1 8 . 11 3 9 . 1 1 1 9 6 10 10 Power 20 | 1 3 2 . 3 2 . 4 . . . . 1 . . . . . . . 1 1 2 Engine 15 | 1 3 2 . 3 2 . 3 . . . . 1 . . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 1 2 Propulsion 40 | 2 5 6 . 9 5 . 5 . . 1 . 2 . 1 . . . . . . 2 2 Treads 20 | 2 1 6 . 9 2 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 20 | . 4 . . . 3 . 5 . . 1 . 2 . 1 . . . . . . 2 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 90 | 1 4 6 1 13 19 1 5 1 1 6 . 8 3 2 . . . 1 8 2 4 4 Device 23 | . 1 2 . 1 5 . . . 1 1 . 5 1 1 . . . . 1 1 2 1 Storage 6 | 1 1 1 . 1 . . 1 . . . . . . . . . . . . . 1 . Processor 19 | . . 1 . 4 7 . . . . 3 . 2 1 . . . . . 1 . . . Hackware 12 | . . . . . 3 . 2 . . 1 . . . 1 . . . . 5 . . . Protection 30 | . 2 2 1 7 4 1 2 1 . 1 . 1 1 . . . . 1 1 1 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 3 5 7 . 10 8 2 2 . . 1 . . . 6 . 1 1 . 1 3 3 2 Energy Gun 11 | 3 4 4 . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . . 1 . 2 . . . . . . . . . 3 . . . . . 3 2 . Ballistic Cannon 8 | . . 2 . 5 1 . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . . 1 2 1 . . . . . . . 1 . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Impact Weapon 5 | . . . . 2 2 . . . . 1 . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 2 1 1 . . . . . . 1 . 1 1 . . . 1 2 Piercing Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 . 2 . 2 . . . 6 1 1 . 2 . . . 1 . 1 . . Parts Lost 47 | . 10 4 1 5 7 . 3 . . 1 . 1 . . 1 . . . 1 . 2 11 Power 9 | . 3 . . . 1 . 1 . . . . . . . . . . . 1 . 1 2 Propulsion 17 | . 3 3 . 4 1 . 2 . . . . 1 . . . . . . . . . 3 Utility 17 | . 2 1 1 1 5 . . . . 1 . . . . 1 . . . . . 1 4 Weapon 4 | . 2 . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 6 | . 4 3 1 2 2 . 1 . . 1 . 1 . . 1 . . . 1 . 2 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 24 | 1 6 16 20 23 23 23 26 28 28 27 27 27 26 27 27 27 26 28 27 27 27 26 Power . | . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 2 | 1 1 4 4 5 3 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 2 1 Utility 12 | . . 4 7 6 11 14 16 19 19 19 20 19 18 18 18 18 18 18 16 16 16 15 Weapon 7 | . 2 5 9 9 8 7 7 7 7 5 5 6 6 6 7 7 6 8 8 7 7 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 78 | . . 9 . 17 10 2 1 . 1 2 . 1 . 7 . . . 2 2 1 7 16 Power 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . Propulsion 8 | . . 1 . 3 3 . 1 . . . . . . . . . . . . . . . Utility 41 | . . 2 . 4 5 2 . . . 1 . . . 5 . . . 2 2 . 4 14 Weapon 24 | . . 5 . 8 1 . . . 1 1 . 1 . 2 . . . . . 1 3 1 Tool/Special 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 81 99 99 91 89 92 84 84 84 90 92 84 92 81 79 80 78 80 81 87 87 79 Engine 7 | . 8 11 11 9 6 7 5 7 7 7 7 6 6 6 6 6 6 6 10 10 5 1 Treads 9 | . 9 30 33 26 5 . . . . . . . . . . . . . . . . . Wheel 10 | . 12 2 . . 8 15 15 23 23 22 23 18 20 15 13 13 13 13 11 11 11 9 Device 6 | . . 7 . . 8 15 7 7 7 5 . 5 15 5 8 13 13 13 11 10 16 9 Storage 7 | . 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 Processor 14 | . . 4 11 9 23 24 18 15 15 16 23 17 23 20 16 13 13 13 14 17 17 15 Hackware 5 | . . . . . 3 . 13 7 7 7 7 6 6 6 6 6 6 6 10 17 11 10 Protection 8 | . 9 10 10 18 7 6 . 6 7 6 7 8 . 5 6 6 6 6 2 . . 7 Energy Gun 1 | . 25 13 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . . . . . . . . 13 13 . 12 5 4 10 7 Ballistic Cannon 4 | . . 8 22 17 1 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 5 6 3 . . 5 7 5 5 1 . . . . . . . . Slashing Weapon 1 | . . . . . 6 7 4 7 7 1 . . . 6 . . 10 . 1 . . . Peak Build Rating 116 | 6 8 23 21 34 52 52 53 46 46 61 61 71 80 87 87 83 82 85 93 98 99 116 Average Rating 53 | 4 5 17 20 29 47 48 49 45 46 48 60 68 70 81 84 82 80 82 88 93 96 106 On Entrance 56 | . 6 8 21 21 33 48 48 45 46 46 61 61 71 78 85 83 83 82 83 93 98 98 Avg Prop Armor Cover (%) 10 | . . 17 . . 9 . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 13 30 63 63 119 117 102 162 163 162 163 163 186 184 187 188 188 186 188 190 181 190 198 Greatest Support 69 | 40 40 69 66 69 65 38 38 36 36 38 36 48 48 48 44 44 44 44 44 44 44 56 Greatest Overweight (x) 16 | . 2 2 . 1 4 2 15 4 4 16 4 7 3 4 4 4 4 4 4 5 4 6 Average Overweight (x) 2 | . . . . . 2 2 2 4 4 4 4 4 3 3 4 4 4 4 3 3 4 3 Largest Inventory Capacity 30 | 8 15 20 20 25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Average Capacity 26 | 7 12 17 20 24 25 25 27 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Most Carried 30 | 3 13 20 20 25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Average Carried 25 | 1 6 16 19 24 24 24 27 29 29 29 30 29 28 29 29 29 28 29 29 29 29 28 Final Capacity 30 | 8 15 20 20 25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Final Carried 30 | 3 13 20 19 25 25 25 30 30 30 30 30 30 28 30 29 30 30 30 30 30 30 25 Class Distribution -------------------- 35% | Mutant 18% | Hauler-Mutant 13% | Hauler-Gladiator 9% | Gladiator 9% | Hacker-Skirmisher 6% | Hacker-Mutant 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Waste Hauler-Gladiator | -7/Factory Hauler-Gladiator | -7/Lower Caves Hauler-Gladiator | -7/Lower Caves Hauler-Gladiator | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Assassin | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hacker-Skirmisher | -5/Waste Hacker-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Matter Collected 8011 | 50 436 710 60 2319 861 80 248 46 10 102 38 242 317 356 94 170 . 169 143 633 676 251 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10776 | . 692 1092 219 2065 1631 . 799 . . . . 139 785 58 . 19 . 68 258 677 382 1892 Parts 507 | . 36 66 11 100 69 . 50 . . . . 6 11 4 . 3 . 7 18 7 31 88 Haulers Intercepted 16 | . 2 5 . 6 1 . . . . . . 1 . . . . . . . . . 1 Recyclers Shooed 14 | . . 3 . 5 . . . . . . . . . . . . . . . . . 6 Parts Field Recycled 22 | . . . . 22 . . . . . . . . . . . . . . . . . . Retrieved Matter 255 | . . . . 255 . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . 1 7 . . . 8 10 . 25 . . . . Prevented 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Combat Hostiles Destroyed 173 | . 18 18 7 45 27 . 11 . . . . 5 3 1 . 1 . 3 7 2 4 21 Melee 26 | . . . . . 15 . 10 . . . . . . 1 . . . . . . . . Guns 37 | . 14 12 . . . . . . . . . . . . . 1 . 3 2 . 4 1 Cannons 63 | . . 5 7 45 6 . . . . . . . . . . . . . . . . . AOE 34 | . 4 1 . . 3 . . . . . . 5 3 . . . . . 5 2 . 11 Classes Destroyed 20 | . 6 4 1 6 1 . . . . . . . 1 . . . . . . . 1 . Worker 33 | . 2 8 . 7 3 . 3 . . . . . . 1 . . . . . . 5 4 Builder 20 | . . 2 . 1 7 . 3 . . . . . . 1 . . . . 1 . 1 4 Tunneler 6 | . 1 1 . 1 1 . . . . . . 1 . . . . . . 1 . . . Hauler 16 | . 2 5 . 6 1 . . . . . . 1 . . . . . . . . . 1 Recycler 15 | . . 2 1 7 4 . 1 . . . . . . . . . . . . . . . Mechanic 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 Operator 5 | . . . . 2 1 . 1 . . . . 1 . . . . . . . . . . Watcher 9 | . 1 2 . 4 1 . 1 . . . . . . . . . . . . . . . Swarmer 32 | . 6 4 . 4 3 . . . . . . 5 . 1 . 1 . 3 2 . . 3 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 76 | . 12 8 5 26 8 . 5 . . . . . . . . . . . 4 . 1 7 Brawler 5 | . . . . 3 1 . . . . . . . . . . . . . . . . 1 Duelist 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . 2 Sentry 24 | . . 5 . 8 5 . 2 . . . . . . . . . . . 1 . 1 2 Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . 1 3 . 1 . . . . . . . . . . . . . . 4 Programmer 12 | . . . . . 6 . 3 . . . . . . . . . . . . . 1 2 Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Compactor 5 | . . . . . . . . . . . . . 3 . . . . . . 2 . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Martyr 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . Best Kill Streak 26 | . 8 9 5 7 6 . 3 . . . . 5 2 1 . 1 . 3 4 2 3 26 Combat Bots Only 16 | . 7 6 3 7 5 . 2 . . . . 5 2 1 . 1 . 3 3 2 2 16 Max Kills in Single Turn 5 | . 2 4 2 2 5 . 1 . . . . 3 1 1 . 1 . 1 3 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 . . 3 . . . . . . 3 1 . . . . . 2 1 . 2 Melee 1 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Hostile Shots Fired 1093 | . 139 89 21 163 212 . 112 . 9 . 5 23 . 10 9 . . 27 28 . 58 188 Missed 301 | . 23 19 3 46 69 . 30 . 3 . 2 7 . 5 4 . . 11 6 . 16 57 Hits 792 | . 116 70 18 117 143 . 82 . 6 . 3 16 . 5 5 . . 16 22 . 42 131 Melee 8 | . . 1 . 1 5 . . . . . . . . . . . . . 1 . . . Projectile 784 | . 116 69 18 116 138 . 82 . 6 . 3 16 . 5 5 . . 16 21 . 42 131 AOE 16 | . . . 14 1 1 . . . . . . . . . . . . . . . . . Critical Strikes 21 | . . 1 . 3 3 . . . . . . . . . . . . . 2 . 1 11 Actively Blocked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Damage Taken 12072 | . 1181 997 643 1860 1529 . 940 . 47 . 81 254 . 161 76 . . 267 419 . 784 2833 Core 1832 | . 239 135 213 141 163 . 209 . 15 . . . . . 22 . . 41 68 . 146 440 Absorbed by Shields 425 | . . . . . 80 . . . . . . . . . . . . 95 131 . 119 . Redirected to Shielding 31 | . . 2 . 29 . . . . . . . . . . . . . . . . . . Ignored by Resistances 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 465 | . . . . . 101 . . . . . . . . 27 . . . . 100 . 117 120 Core Remaining (%) 57 | 100 4 . 13 74 . . . . . . 44 . . . . . . 92 . . 78 . Volleys Fired 537 | . 87 84 16 151 20 . 2 . . . . 7 22 5 4 4 . 11 19 17 41 47 Largest 2 | . 2 2 2 2 2 . 1 . . . . 1 1 1 2 2 . 2 2 1 2 2 Hottest 112 | . 100 112 74 74 74 . 36 . . . . 36 36 39 30 30 . 30 39 36 66 66 Shots Fired 941 | . 153 168 32 297 35 . 2 . . . . 7 22 5 9 10 . 22 29 17 74 59 Gun 421 | . 147 122 . . . . . . . . . . . 1 9 10 . 22 20 . 66 24 Cannon 405 | . . 46 32 297 30 . . . . . . . . . . . . . . . . . Launcher 104 | . 6 . . . 2 . 1 . . . . 4 22 1 . . . . 8 17 8 35 Special 11 | . . . . . 3 . 1 . . . . 3 . 3 . . . . 1 . . . Kinetic 557 | . . 46 32 297 30 . . . . . . . . 1 9 10 . 22 20 . 66 24 Thermal 269 | . 147 122 . . . . . . . . . . . . . . . . . . . . Explosive 71 | . 6 . . . 2 . 1 . . . . 4 22 . . . . . 7 17 8 4 Electromagnetic 33 | . . . . . . . . . . . . . . 1 . . . . 1 . . 31 Robot Hit Streak 15 | . 6 15 7 13 7 . 2 . . . . 2 3 2 7 1 . 4 4 2 11 7 Robot Miss Streak 14 | . 3 14 8 14 8 . . . . . . 1 1 2 1 6 . 2 3 . 6 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 2 1 Secondary Targets 9 | . 5 2 . . . . . . . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 716 | . 91 117 28 235 90 . 38 . . . . 13 6 7 7 1 . 12 16 3 31 21 Core Hits 710 | . 39 70 35 303 62 . 17 . . . . 9 6 5 2 1 . 10 22 8 34 87 Critical Kills 9 | . . . . 1 1 . 1 . . . . . . . . . . . 1 . 4 1 Critical Parts Destroyed 11 | . . . . . 5 . 1 . . . . 1 . . . . . . . . 4 . Critical Strikes 40 | . 4 3 . 1 11 . 6 . . . . 2 . 1 . . . . 1 1 9 1 Burn 7 | . 4 3 . . . . . . . . . . . . . . . . . . . . Destroy 11 | . . . . . . . . . . . . . . . . . . . 1 . 9 1 Smash 10 | . . . . 1 6 . 2 . . . . 1 . . . . . . . . . . Sever 10 | . . . . . 5 . 3 . . . . . . 1 . . . . . 1 . . Impale 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Melee Attacks 202 | . . . . 5 86 . 57 1 . . 2 14 3 12 . . . . 8 2 4 8 Impact 71 | . . . . 5 41 . 12 . . . . 10 3 . . . . . . . . . Slashing 108 | . . . . . 45 . 38 1 . . . . . 8 . . . . 2 2 4 8 Piercing 23 | . . . . . . . 7 . . . 2 4 . 4 . . . . 6 . . . Sneak Attacks 37 | . . . . . 18 . 10 . . . . 3 2 1 . . . . . 2 1 . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . 8 . . . . . . 2 . . . . . . . . . . Damage Inflicted 27569 | . 1382 2461 581 4980 4173 . 2128 . . . . 1117 2135 391 160 45 . 344 1472 1579 1113 3508 Guns 3616 | . 1140 1176 . . . . . . . . . . . 25 160 45 . 344 328 . 316 82 Cannons 6664 | . . 645 581 4924 514 . . . . . . . . . . . . . . . . . Explosions 10468 | . 242 640 . . 244 . 5 . . . . 649 1958 161 . . . . 1144 1409 681 3335 Melee 6821 | . . . . 56 3415 . 2123 . . . . 468 177 205 . . . . . 170 116 91 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7964 | . . 645 581 4924 514 . . . . . . . . 25 160 45 . 344 328 . 316 82 Thermal 3964 | . 1140 1816 . . . . . . . . . . . . . . . . 249 . 225 534 Explosive 6052 | . 242 . . . 244 . 5 . . . . 649 1958 . . . . . 894 1409 456 195 Electromagnetic 2768 | . . . . . . . . . . . . . . 161 . . . . 1 . . 2606 Impact 3031 | . . . . 56 2205 . 315 . . . . 278 177 . . . . . . . . . Slashing 3340 | . . . . . 1210 . 1609 . . . . . . 144 . . . . . 170 116 91 Piercing 450 | . . . . . . . 199 . . . . 190 . 61 . . . . . . . . Highest Corruption 11 | . . . . . . . 2 2 2 2 . . 11 11 11 11 11 11 . . . 2 Average Corruption 7 | . . . . . . . 1 2 2 2 . . 7 11 11 11 11 11 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 19 | . . . . . 7 . 4 . . . . . 8 . . . . . . . . . Effects 127 | . . . . . . . 4 8 9 2 . . 6 27 20 29 6 13 . . . 3 Message Errors 26 | . . . . . . . . 3 . . . . 3 7 6 3 2 2 . . . . Matter Fused 30 | . . . . . . . 3 2 . . . . 1 7 4 7 2 3 . . . 1 Heat Flow Errors 15 | . . . . . . . . 2 1 1 . . 1 4 . 2 1 3 . . . . Energy Discharges 18 | . . . . . . . . . 2 . . . 1 4 4 4 . 3 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 24 | . . . . . . . 1 1 4 1 . . . 2 4 9 1 1 . . . . Data Loss (major) 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . 1 Misfires 4 | . . . . . . . . . . . . . . . 1 3 . . . . . . Alerts 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2175 | . . 196 . . 1172 . 508 . . . . 101 80 21 . . . . 48 . 6 43 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 332 | . . 196 . . 9 . . . . . . 21 9 . . . . . 48 . 6 43 Melee 1843 | . . . . . 1163 . 508 . . . . 80 71 21 . . . . . . . . Knockbacks 151 | . . 26 9 101 14 . . . . . . . 1 . . . . . . . . . Impact 10 | . . . . . 9 . . . . . . . 1 . . . . . . . . . Kinetic 135 | . . 24 9 98 4 . . . . . . . . . . . . . . . . . Secondary 6 | . . 2 . 3 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 405 | . 57 161 . . 22 . . . . . . . . . . . . . 29 . 49 87 Shots 9 | . 2 2 . . 1 . . . . . . . . . . . . . 1 . 1 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 434 | . 434 144 48 313 153 . . 241 208 93 . 12 233 278 10 267 260 206 9 . 72 207 Average Temperature 70 | . 132 36 15 53 62 . . 107 117 54 . 6 120 121 10 117 132 98 4 . 9 100 Received Heat Transfer 2609 | . 390 231 33 777 292 . 261 . 18 . 24 9 . 21 12 . . 30 154 . 48 309 Effects 12 | . 9 . . 1 . . . . . . . . . . . . . . . . . 2 Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Interference 5 | . 3 . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 23 | . . . . . 10 . 1 . . . . 1 2 . . . . . . . . 9 Combat Hostiles 13 | . . . . . 3 . 1 . . . . . . . . . . . . . . 9 Parts Fried 36 | . . . . . 20 . . . . . . 1 . . . . . . . . . 15 Impact Corruptions 40 | . . . . . 33 . 2 . . . . 3 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 5 2 . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 7782 | . 3213 3619 . . . . . . . . . . . . . . . . 150 . 150 650 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . . . . . . . . . . . . . . . . 10 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Maximum Alert Level 5 | . 1 1 . 2 2 . . . . . . 2 1 4 . . . . 4 2 5 5 Low Security (%) 45 | 100 72 75 100 40 7 100 100 . . . . 27 93 42 . . . . . 45 24 . Level 1 20 | . 27 24 . 12 55 . . . . . . 32 6 27 . . . . 2 44 3 . Level 2 21 | . . . . 46 36 . . . . . . 40 . 12 . . . . . 10 17 . Level 3 6 | . . . . . . . . . . . . . . 17 . . . . 82 . 6 43 Level 4 4 | . . . . . . . . . . . . . . . . . . . 15 . 35 46 Level 5 . | . . . . . . . . . . . . . . . . . . . . . 8 . High Security . | . . . . . . . . . . . . . . . . . . . . . 4 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2312 | . 237 264 137 627 570 196 96 . . . . 658 213 1112 . . . . 1244 429 2312 1614 Initial 1114 | . . 67 87 27 275 196 18 . . . . . 213 19 . . . . 371 429 18 1114 Average 350 | . 155 102 70 327 347 114 29 . . . . 345 124 331 . . . . 996 229 876 1195 Influence Increases 13448 | . 623 644 175 1396 1023 . 466 . . . 182 889 49 1527 120 260 . 800 1317 88 2915 974 Destroy 0b10 Robot/C 6020 | . 360 360 140 900 540 . 220 . . . 80 380 . 460 40 120 . 360 560 . 960 540 Destroy 0b10 Robot/NC 645 | . 30 100 5 145 90 . 45 . . . . 20 . 50 . . . . 10 . 90 60 Destroy Leader 1392 | . 76 114 30 230 174 . 82 . . . 20 72 . 130 20 10 . 40 80 . 222 92 Allied During Kill 3388 | . . . . . . . . . . . 82 318 . 640 60 130 . 400 451 . 1255 52 Successful Hack 97 | . 7 7 . 14 20 . 43 . . . . . . 6 . . . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . Disable Machine 615 | . 60 45 . 45 30 . 15 . . . . 45 . 75 . . . . 75 . 165 60 Anti-Garrison Action 150 | . . . . . . . . . . . . . . 150 . . . . . . . . Destroy Structure 736 | . 45 18 . 2 19 . 16 . . . . 39 49 16 . . . . 126 88 208 110 Partial Spotted 60 | . . . . . 15 . 15 . . . . . . . . . . . . . . 30 Lose Combat Pursuer 315 | . 15 . . 60 135 . 30 . . . . 15 . . . . . . 15 . 15 30 Influence Decreases 11852 | . 462 579 329 862 1067 536 404 88 . . 182 279 631 443 636 464 392 210 679 1289 667 1653 Entered New Map 4529 | . . 94 139 45 331 366 8 34 . . . . 397 9 412 114 392 . 219 799 9 1161 Time Decay 6160 | . 362 452 180 767 656 170 366 54 . . 182 249 214 294 214 350 . 190 350 490 358 262 Lost Part 453 | . 100 33 10 50 70 . 30 . . . . 10 . . 10 . . . 10 . 20 110 Lost Ally 710 | . . . . . 10 . . . . . . 20 20 140 . . . 20 100 . 280 120 Squads Dispatched 81 | . 5 4 . 8 11 . 9 . . . . 5 . 8 . . . . 5 . 11 15 Investigation 21 | . 3 2 . 2 3 . 5 . . . . 2 . 1 . . . . 1 . 1 1 Extermination 12 | . . . . . 4 . 2 . . . . . . 2 . . . . 1 . 2 1 Reinforcement 24 | . 2 2 . 4 3 . 2 . . . . 1 . 1 . . . . 2 . 4 3 Assault 19 | . . . . 2 1 . . . . . . . . 4 . . . . 1 . 4 7 Garrison 5 | . . . . . . . . . . . . 2 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 10 | . . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . 2 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Distress Signals 26 | . 2 3 . 8 4 . 1 . . . . . . 1 . . . . 1 . 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 407 | . 27 33 6 77 47 . 21 3 3 . 4 18 6 27 2 2 . 18 20 6 40 47 Peak Tracking Total 12 | . 5 6 2 9 5 . 3 6 3 . 3 6 3 8 1 2 . 7 6 3 8 12 Tactical Retreats 17 | . 1 . . 3 7 . 1 . . . . 1 . . . . . . 1 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Traps Triggered 16 | . 2 2 . 2 2 . 3 . . . . 1 . . . . . . 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Machines Disabled 44 | . 4 3 . 3 2 . 1 1 . . 1 3 . 6 . . . . 5 . 11 4 Max in Single Turn 4 | . 2 3 . 2 1 . 1 1 . . 1 1 . 1 . . . . 4 . 4 2 Garrison Access 5 | . . . . 1 . . . . . . . 1 . 1 . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Machines Accessed 46 | . 2 1 . 6 8 . 12 1 2 . . 2 . 3 . . 4 . 2 . 2 1 Terminals 13 | . 1 1 . 3 2 . 6 . . . . . . . . . . . . . . . Fabricators 12 | . . . . . 2 . 4 . . . . 1 . 2 . . . . 1 . 1 1 Repair Stations 5 | . . . . 1 2 . 1 . . . . . . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 2 . 1 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . 1 . . . . . . 1 . 1 . Total Hacks 157 | . 2 3 . 8 20 . 50 6 5 . . 4 . 12 . . 28 . 12 . 3 4 Successful 103 | . 2 1 . 5 8 . 26 6 5 . . 3 . 6 . . 28 . 9 . 2 2 Failed 54 | . . 2 . 3 12 . 24 . . . . 1 . 6 . . . . 3 . 1 2 Catastrophic 7 | . . . . 1 2 . 4 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 78 | . 2 3 . 4 4 . 23 . . 1 . 6 . 9 . . . . 5 . 15 6 Terminals 34 | . 1 3 . 4 6 . 20 . . . . . . . . . . . . . . . Fabricators 45 | . . . . . 6 . 12 . . . . 2 . 9 . . . . 10 . 2 4 Repair Stations 12 | . . . . 1 4 . 4 . . . . . . 3 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 20 | . . . . 2 4 . 14 . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . . . 2 . . . . . . 2 . 1 . Terminal Hacks 47 | . 1 1 . 2 . . 4 6 5 . . . . . . . 28 . . . . . Record 21 | . . . . . . . . 6 4 . . . . . . . 11 . . . . . Part Schematic 11 | . 1 1 . . . . . . . . . . . . . . 9 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . 1 . 5 . . . . 1 . 3 . . . . 7 . . 1 Load Schematic 13 | . . . . . 1 . 4 . . . . 1 . 2 . . . . 4 . . 1 Build 5 | . . . . . . . 1 . . . . . . 1 . . . . 3 . . . Repair Station Hacks 6 | . . . . . 3 . 1 . . . . . . 2 . . . . . . . . Scan Component 4 | . . . . . 2 . 1 . . . . . . 1 . . . . . . . . Repair 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . 2 2 . 10 . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . Analyze 5 | . . . . . 1 . 4 . . . . . . . . . . . . . . . Retrieve Study 6 | . . . . 2 . . 4 . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . 1 . . . . . . 1 . 1 . Seal Access 4 | . . . . 1 . . . . . . . 1 . . . . . . 1 . 1 . Unauthorized Hacks 14 | . 1 . . . 2 . 6 . . . . 1 . 1 . . . . 1 . 1 1 Terminals 4 | . . . . . 1 . 3 . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Fabricators 9 | . . . . . 1 . 3 . . . . 1 . 1 . . . . 1 . 1 1 Recompile 9 | . . . . . 1 . 3 . . . . 1 . 1 . . . . 1 . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . 1 . 4 6 . 11 . . . . . . 1 . . . . 1 . . 1 Full Trace Events 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 1 . . . . 2 . . . . . . . . . 9 . . . . . Parts Built 6 | . . . . . . . 1 . . . . . . 2 . . . . 3 . . . Authchips 4 | . . . . . . . . . . . . . . 1 . . . . 3 . . . Time 281 | . . . . . . . 25 . . . . . . 28 . . . . 228 . . . Total Part Build Rating 24 | . . . . . . . 1 . . . . . . 8 . . . . 15 . . . Part Studies Acquired 6 | . . . . 2 . . 4 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Time 133 | . . . . . 44 . . . . . . . . 89 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . 1 . 1 . . . . 2 . 2 . . . . 1 . . . Non-combat 7 | . . . . . 1 . 1 . . . . 2 . 2 . . . . 1 . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . . . 2 . 1 . . . . 2 . 2 . . . . 1 . . . find_chute 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . find_fabricator 5 | . . . . . 2 . 1 . . . . 1 . 1 . . . . . . . . find_station 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . 2 . . . . 4 . . . Machine Destruction 6 | . . . . . . . . . . . . . . 2 . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Total Allies 65 | . . . . . 1 . . . . 6 . 6 18 3 . . . . 2 21 5 3 Largest Group 25 | . . . . . 1 . . . . 6 6 6 23 21 12 11 11 11 10 24 25 8 Highest-Rated Group 1073 | . . . . . 26 . . . . 347 347 417 1003 1023 665 638 638 637 558 953 1073 521 Highest-Rated Ally 96 | . . . . . 26 . . . . 96 96 96 96 96 96 96 96 96 96 85 85 96 Zionite Dispatches 9 | . . . . . . . . . . . . 2 . 2 . . . . 1 . 2 2 Heavy 3 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Light 4 | . . . . . . . . . . . . 2 . . . . . . . . 1 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . 3 . . . . . . . 3 DROP 1 | . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 RETURN 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Ally Attacks 994 | . . . . . . . . . . . 29 77 42 217 14 9 . 46 80 45 407 28 Total Damage 27267 | . . . . . . . . . . . 1369 2041 1011 4413 402 164 . 1247 3131 2417 10028 1044 Kills 173 | . . . . . . . . . . . 5 19 3 34 2 5 . 15 22 4 57 7 Allies Corrupted 5 | . . . . . . . . . . . . . 2 . . . . . . . 3 . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Active Infowar (turns) 13702 | . . . . 140 1580 344 1352 565 567 1306 496 599 443 757 455 793 162 392 795 1280 1045 631 Optics 8130 | . . . . . . . . . . 282 496 599 443 757 455 793 162 392 795 1280 1045 631 Sensors 8249 | . . . . . 1580 344 1352 565 567 1024 . 307 268 40 . . . . 280 1274 648 . Seismic 226 | . . . . . . . . . . . . 226 . . . . . . . . . . T.N.C. 140 | . . . . 140 . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . 1 2 . . . . 1 2 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 1 . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Turns Passed 21779 | 96 823 1534 377 4438 2443 344 1431 565 567 1313 496 599 443 757 455 793 162 392 795 1280 1045 631 Spaces Moved 11621 | 55 313 779 206 1612 1341 281 881 408 409 912 334 340 248 418 243 501 97 229 353 746 579 336 Core 13 | 4 9 . . . . . . . . . . . . . . . . . . . . . Treads 2651 | 51 117 654 206 1612 11 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 8957 | . 187 125 . . 1330 281 881 408 409 912 334 340 248 418 243 501 97 229 353 746 579 336 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 86 160 160 115 115 110 136 136 136 136 135 135 135 150 150 150 150 135 135 140 120 Average Speed 152 | 152 129 150 160 234 139 115 124 136 136 136 136 150 135 145 150 150 150 150 142 136 143 135 Slowest Speed 310 | 160 240 160 160 240 235 115 295 136 136 310 136 185 135 150 150 150 150 150 150 165 150 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 44 57 36 98 28 93 31 65 64 89 62 13 90 15 49 84 75 46 12 95 32 14 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 5 | . 1 . 1 . . . . . 1 1 . . . . . . 1 . . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 . . 1 . . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . . 1 1 1 . . . . . Scrap Searched 11 | . . . . . . . . 2 2 1 3 . . . . 3 . . . . . . Spaces Dug 37 | . . . . 2 6 . 11 . . . . 2 1 4 . . . . 4 . 2 5 Terrain Destroyed 461 | . 42 13 . 2 18 . 20 . . . . 19 102 4 . . . . 49 73 79 40 Melee 37 | . . . . 2 6 . 11 . . . . 2 1 4 . . . . 4 . 2 5 Projectile 2 | . . . . . . . . . . . . . . . . . . . . . 2 . AOE 422 | . 42 13 . . 12 . 9 . . . . 17 101 . . . . . 45 73 75 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Total 14476 | 65 570 982 222 1989 1773 309 1113 416 422 983 372 400 325 549 327 536 116 260 606 992 712 437 Wait 1282 | . 134 35 . 89 208 . 117 3 7 38 34 4 33 55 79 27 12 9 191 186 14 7 Move 11602 | 54 312 778 205 1611 1341 280 880 407 408 911 333 340 247 417 242 500 96 228 353 745 578 336 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 232 | 3 13 34 . 41 38 8 15 1 3 7 . 7 4 17 . 1 2 2 9 9 15 3 Fast Attach 91 | 7 7 6 . 11 6 4 6 . . 7 2 4 . 6 . 2 . 3 2 8 7 3 Attach 81 | . 6 9 1 7 11 1 5 1 . 5 . 5 2 7 1 . 2 . 5 1 2 10 Detach 10 | . . . . 1 . . 2 . . 1 . . . . . . . . . . . 6 Swap 174 | . 8 8 . 25 37 . 13 1 1 2 . 10 10 9 1 . . 2 12 7 17 11 Drop 260 | 1 3 28 . 48 38 12 17 2 3 12 1 11 4 21 . 2 4 5 7 17 18 6 Fire 537 | . 87 84 16 151 20 . 2 . . . . 7 22 5 4 4 . 11 19 17 41 47 Melee 187 | . . . . 5 74 . 56 1 . . 2 12 3 12 . . . . 8 2 4 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . 16 . Rewire 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Waste -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 97 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Core integrity fell below 50% 274 | -10/Materials | Destroyed 7 combat bots 331 | -10/Materials | Build established: Mutant 359 | -10/Materials | Lost 4 parts (1p1n1u1w) 374 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Core integrity fell below 20% 568 | -10/Materials | Lost 3 parts (1p1n1u) 641 | -10/Materials | Discovered new exit (range 5) 920 | -10/Materials | Entered another Materials area 920 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1333 | -9/Materials | Discovered new exit (range 5) 1676 | -9/Materials | Discovered new exit (range 8) 1812 | -9/Materials | Lost 3 parts (2n1u) 2454 | -9/Materials | Entered Mines 2554 | -9/Mines | Discovered new exit (range 10) 2720 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2743 | -9/Mines | Assembled infested the area 2748 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2804 | -9/Mines | Core integrity fell below 50% 2816 | -9/Mines | Core integrity fell below 20% 2831 | -9/Mines | Entered Materials 2831 | -8/Materials | Evolved 2 slots: Utility x2 3587 | -8/Materials | Destroyed 7 combat bots 4524 | -8/Materials | Discovered new exit (range 16) 5675 | -8/Materials | Discovered new exit (range 16) 7231 | -8/Materials | First assault squad dispatched 7246 | -8/Materials | Discovered new exit (range 10) 7269 | -8/Materials | Entered Factory 7269 | -7/Factory | Evolved 2 slots: Utility x2 7794 | -7/Factory | Discovered new exit (range 14) 7878 | -7/Factory | Identified exit to Storage 7999 | -7/Factory | Build established: Gladiator 8231 | -7/Factory | System Shield fried by hacking feedback 8380 | -7/Factory | Discovered new exit (range 3) 8383 | -7/Factory | Identified exit to Factory 8875 | -7/Factory | Repaired Arm. Huge Wheel 9669 | -7/Factory | First assault squad dispatched 9712 | -7/Factory | Sucked down chute 9712 | -7/Factory | Entered Waste 9712 | -7/Waste | The area was eerily silent 9960 | -7/Waste | Discovered new exit (range 13) 10055 | -7/Waste | Identified exit to Factory 10056 | -7/Waste | Entered Factory 10158 | -7/Factory | Identified exit to Lower Caves 10477 | -7/Factory | Build established: Hacker-Gladiator 10692 | -7/Factory | Fabricated Cargo Storage Unit (x1) 11051 | -7/Factory | Build established: Hauler-Gladiator 11389 | -7/Factory | Discovered exit to Factory (range 15) 11443 | -7/Factory | Core integrity fell below 50% 11487 | -7/Factory | Entered Lower Caves 11833 | -7/Lower Caves | Learned location of 1 exit from Factory 11833 | -7/Lower Caves | Learned Factory trap positions 11833 | -7/Lower Caves | Learned Armory emergency access door positions 11833 | -7/Lower Caves | Learned Armory garrison access intel 12042 | -7/Lower Caves | Discovered new exit (range 5) 12050 | -7/Lower Caves | Identified exit to Lower Caves 12052 | -7/Lower Caves | Attacked by a faux Warlord 12052 | -7/Lower Caves | Entered another Lower Caves area 12199 | -7/Lower Caves | Learned Factory security intel 12209 | -7/Lower Caves | Entered an active Warlord outpost 12241 | -7/Lower Caves | Learned Factory trap positions 12241 | -7/Lower Caves | Learned Extension terminal intel 12604 | -7/Lower Caves | Discovered new exit (range 13) 12618 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12618 | -7/Lower Caves | Identified exit to Zion 12619 | -7/Lower Caves | Entered Zion 12666 | -7/Zion | Discovered new exit (range 15) 12675 | -7/Zion | Learned Factory terminal intel 12696 | -7/Zion | Received a hallucinogenic algorithm 12723 | -7/Zion | Given A8's code to call for help 12736 | -7/Zion | System corruption cleaned by Quarantine Array 12832 | -7/Zion | Found CR-A16's Pointy Stick 12921 | -7/Zion | Learned Factory terminal intel 13035 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13038 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13180 | -7/Zion | Met Imprinter 13205 | -7/Zion | Imprinted 13207 | -7/Zion | Declared Zion's savior 13280 | -7/Zion | Given the Hacking Drone Bay 13301 | -7/Zion | Found Prototype Device 13350 | -7/Zion | Identified Hacking Drone Bay 13418 | -7/Zion | Learned location of Recycling (-7) 13640 | -7/Zion | Found Prototype Hackware 13640 | -7/Zion | Identified Exp. System Shield 13644 | -7/Zion | Found Prototype Processor 13644 | -7/Zion | Identified Exp. Terrain Scan Processor 13647 | -7/Zion | Found Prototype Processor 13647 | -7/Zion | Identified Exp. Melee Analysis Suite 13650 | -7/Zion | Found Prototype Processor 13650 | -7/Zion | Identified Spectral Analyzer 13662 | -7/Zion | Found Prototype Processor 13662 | -7/Zion | Identified Exp. Core Analyzer 13669 | -7/Zion | Found Exp. Terrain Scan Processor 13691 | -7/Zion | Found Exp. Terrain Scan Processor 13895 | -7/Zion | Identified exit to Proximity Caves 13932 | -7/Zion | Entered Proximity Caves 13932 | -6/Proximity Caves | Accompanied by 6 allies 13943 | -6/Proximity Caves | Build established: Hauler-Mutant 14189 | -6/Proximity Caves | Spotted B-75 Beast 14218 | -6/Proximity Caves | Allies destroyed B-75 Beast 14410 | -6/Proximity Caves | Found Alien Artifact 14410 | -6/Proximity Caves | Identified Dimensional Node Initializer 14410 | -6/Proximity Caves | Initialized slip node 14428 | -6/Proximity Caves | Entered Factory 14428 | -6/Factory | Accompanied by 5 allies 14428 | -6/Factory | Evolved 2 slots: Utility x2 14429 | -6/Factory | Identified exit to Factory 14430 | -6/Factory | Identified exit to Lower Caves 14431 | -6/Factory | Loaded intel: 102 trap records 14433 | -6/Factory | Loaded intel: 26 terminal locations 14497 | -6/Factory | Garrison activated, responded to threat 14748 | -6/Factory | Garrison activated, responded to threat 14772 | -6/Factory | Zion Light squad teleported in 14889 | -6/Factory | Zion Light squad teleported in 14991 | -6/Factory | Build established: Hauler-Assassin 15027 | -6/Factory | Sucked down chute 15027 | -6/Factory | Entered Waste 15041 | -6/Waste | Spotted C-40 Crusher 15042 | -6/Waste | EMP discharged 15042 | -6/Waste | Spotted C-40 Crusher 15044 | -6/Waste | Spotted C-40 Crusher 15058 | -6/Waste | Destroyed C-40 Crusher 15062 | -6/Waste | Destroyed C-40 Crusher 15079 | -6/Waste | Spotted C-40 Crusher 15087 | -6/Waste | Destroyed C-40 Crusher 15099 | -6/Waste | Allies destroyed C-40 Crusher 15113 | -6/Waste | Spotted C-40 Crusher 15126 | -6/Waste | Allies destroyed C-40 Crusher 15142 | -6/Waste | EMP discharged 15162 | -6/Waste | 6 allies followed down the chute 15242 | -6/Waste | EMP discharged 15264 | -6/Waste | Spotted C-40 Crusher 15272 | -6/Waste | Allies destroyed C-40 Crusher 15314 | -6/Waste | Discovered new exit (range 12) 15342 | -6/Waste | EMP discharged 15342 | -6/Waste | System corruption reached 10% 15363 | -6/Waste | Met Warlord forces unprepared to attack 15416 | -6/Waste | Identified exit to Factory 15442 | -6/Waste | EMP discharged 15470 | -6/Waste | Entered Factory 15470 | -6/Factory | Accompanied by 21 allies 15471 | -6/Factory | Loaded intel: 123 trap records 15472 | -6/Factory | Loaded intel: 25 terminal locations 15512 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 15615 | -6/Factory | Zion Heavy squad teleported in 15717 | -6/Factory | Build established: Hauler-Mutant 15896 | -6/Factory | Repaired Ionic Axe 16061 | -6/Factory | Lost 5 allies 16089 | -6/Factory | Discovered exit to Lower Caves (range 18) 16092 | -6/Factory | Spotted B-75 Beast 16103 | -6/Factory | Allies destroyed B-75 Beast 16153 | -6/Factory | Zion Kinetic Resupply teleported in 16170 | -6/Factory | First assault squad dispatched 16227 | -6/Factory | Entered Lower Caves 16227 | -6/Lower Caves | Accompanied by 12 allies 16359 | -6/Lower Caves | Learned 12 Factory zone layouts 16471 | -6/Lower Caves | Spotted B-75 Beast 16481 | -6/Lower Caves | Allies destroyed B-75 Beast 16492 | -6/Lower Caves | Encountered a Warlord checkpoint 16622 | -6/Lower Caves | Discovered new exit (range 9) 16682 | -6/Lower Caves | Entered another Lower Caves area 16682 | -6/Lower Caves | Accompanied by 11 allies 16685 | -6/Lower Caves | Discovered exit to Factory (range 5) 16976 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 17332 | -6/Lower Caves | Discovered new exit (range 11) 17371 | -6/Lower Caves | Learned Factory stockpile data 17475 | -6/Lower Caves | Entered Data Miner 17475 | -6/Data Miner | Accompanied by 11 allies 17477 | -6/Data Miner | Discovered new exit (range 6) 17505 | -6/Data Miner | Met Data Miner 17544 | -6/Data Miner | Learned location of Section 7 (-2) 17544 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17571 | -6/Data Miner | Received God Mode back door access code from Data Miner 17637 | -6/Data Miner | Entered Proximity Caves 17637 | -5/Proximity Caves | Accompanied by 11 allies 17739 | -5/Proximity Caves | Spotted B-75 Beast 17747 | -5/Proximity Caves | Allies destroyed B-75 Beast 17862 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17881 | -5/Proximity Caves | Found Prototype Protection 17881 | -5/Proximity Caves | Identified Zio. Weapon Casing 18029 | -5/Proximity Caves | Entered Factory 18029 | -5/Factory | Accompanied by 10 allies 18029 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18030 | -5/Factory | Identified exit to Upper Caves 18629 | -5/Factory | First assault squad dispatched 18637 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 18715 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 18746 | -5/Factory | Zion Heavy squad teleported in 18793 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 18806 | -5/Factory | Lost 4 allies 18824 | -5/Factory | Sucked down chute 18824 | -5/Factory | Entered Waste 18824 | -5/Waste | Met up with 2 allies sucked down the chute earlier 18834 | -5/Waste | Found Adv. Force Booster 18884 | -5/Waste | 9 allies followed down the chute 18919 | -5/Waste | Spotted C-40 Crusher 18928 | -5/Waste | Allies destroyed C-40 Crusher 18929 | -5/Waste | Spotted C-40 Crusher 18939 | -5/Waste | Allies destroyed C-40 Crusher 18949 | -5/Waste | Spotted C-40 Crusher 18954 | -5/Waste | Allies destroyed C-40 Crusher 19048 | -5/Waste | Found Broken Adv. Powered Armor 19121 | -5/Waste | Spotted C-40 Crusher 19128 | -5/Waste | Spotted C-40 Crusher 19133 | -5/Waste | Build established: Hacker-Skirmisher 19133 | -5/Waste | Spotted C-40 Crusher 19136 | -5/Waste | Destroyed C-40 Crusher 19149 | -5/Waste | Allies destroyed C-40 Crusher 19154 | -5/Waste | Destroyed C-40 Crusher 19357 | -5/Waste | Discovered new exit (range 10) 19418 | -5/Waste | Warlord forces began an assault 19878 | -5/Waste | Identified exit to Factory 20104 | -5/Waste | Entered Factory 20104 | -5/Factory | Accompanied by 23 allies 20255 | -5/Factory | Retrieved Zion intel report: Main Access 20255 | -5/Factory | Identified exit to Factory 20256 | -5/Factory | Zion Heavy squad teleported in 20607 | -5/Factory | Watched by a mysterious "MATRIX" hacker 20680 | -5/Factory | Lost 5 allies 20735 | -5/Factory | Zion Light squad teleported in 20906 | -5/Factory | Spotted B-75 Beast 20928 | -5/Factory | Allies destroyed B-75 Beast 20977 | -5/Factory | P-70 Sage assimilated allied 29-9VX(g) 21004 | -5/Factory | First assault squad dispatched 21054 | -5/Factory | Build established: Hacker-Mutant 21103 | -5/Factory | High security lockdown imminent 21149 | -5/Factory | Entered another Factory area 21149 | -4/Factory | Accompanied by 7 allies 21149 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21165 | -4/Factory | Lost 12 allies 21172 | -4/Factory | Zion Recon squad teleported in 21241 | -4/Factory | Zion Light squad teleported in 21287 | -4/Factory | Found Zio. Weapon Casing 21399 | -4/Factory | First assault squad dispatched 21580 | -4/Factory | Garrison activated, responded to threat 21582 | -4/Factory | Lost 6 allies 21670 | -4/Factory | Incoming assault squad redirected 21675 | -4/Factory | Lost 6 parts (2n2u2w) 21680 | -4/Factory | Destroyed 16 combat bots 21685 | -4/Factory | Spotted B-86 Titan 21718 | -4/Factory | High security lockdown imminent 21780 | -4/Factory | Self-destructed Last Messages --------------- 21768_ ALERT: Machine network offline. 21769_ C-45 Heavy ARC bursts open, deploying its payload. 21769_ G-73 Enforcer unfolds itself. 21769_ G-67 Veteran unfolds itself. 21769_ L-61 Swordsman unfolds itself. 21769_ M-36 Artificer unfolds itself. 21770_ Penetrated by Slug. 21775_ Slug penetrates Wall. 21776_ M-36 Artificer repairs G-67 Veteran. 21777_ C-45 Heavy ARC bursts open, deploying its payload. 21777_ G-73 Enforcer unfolds itself. 21777_ B-60 Warrior unfolds itself. 21777_ L-61 Swordsman unfolds itself. 21777_ G-67 Veteran unfolds itself. 21777_ I-47 Archangel unfolds itself. 21780_ Knocked back. 21780_ Penetrated by Slug. 21780_ Arm. Huge Wheel+ destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????k #??????????????????? | | ?????????????????????????R #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #?###??????????????? | | ?????????????????????????C #? ???????????????? | | ????????????????????????# # ???????????????? | | ????????????????????????# # "????????????????? | | ????????????????????????# + ?????????????????? | | ????????????????????????# # ?????????????????? | | ????????????????????????# t/??????????????????? | | ????????????????????????+ #??????????????????? | | ?????###########????????# i#??????????????????? | | ????# #????????# u #??????????????????? | | ????# " " " " #????????# l %#??????????????????? | | ????# " " " " #????????# g g#??????????????????? | | ????# " " " " #????????#t #??????????????????? | | ????# " " " " #????###?# b% #??????????????????? | | ????# " " " " ###### ###@ #??????????????????? | | ????# " " " " # ; #??????????????????? | | ????# " " " " # ]!! ; #??????????????????? | | ????# " " " " " ! m #A R#??????????????????? | | ????# " " " " # # kk ??????????????? | | ????# ; g =# ?????????? | | ????#! # gg # ?????? | | ????# ] # " T" # #????? | | ????# # %""""" # #????? | | ????# ! # l g ; ###############????? | | ???#######"###+######+### #??????????????????? | | ?# ###????????????????? | | # ^ BB #????????????????? | | + BB ?????????????????? | | # ##?????????????????? | | ???# #??????????????????? | | ???###/#/"########// !] #??????????????????? | | ????# #?/ !] #??????????????????? | | ????# ! ] ! #// ] #??????????????????? | | ????# # #??????????????????? | | ??### + #??????????????????? | | ### *[! # """ """ +??????????????????? | | *""" %[%= # """ """ #??????????????????? | | "R[ [%=%= #? """ """ ???????????????????? | | [ # # #=[#=##### ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 43 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 EM Shielding 2 Corruption Block 15 Armor Coverage 825 Resistance: TH 10 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 42 Targeting Accuracy 16 Melee Accuracy 5 Launcher Accuracy 40 Core Analysis 8 Recoil Reduction 3 Force Boost 30 Offensive Hacking 28 Defensive Hacking 30 Authchip Count 5 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Ionic Axe | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Cargo Storage Unit | x1 | -7/Factory Arm. Huge Wheel | x2 | -6/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Repaired ---------- Arm. Huge Wheel | 59% | -7/Factory Ionic Axe | 67% | -6/Factory Studied --------- Wheel | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Great Maul | -7/Factory | Hacked Scythe | -7/Factory | Hacked Spear | -7/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingElectronWartreads Manual? 0 Play Time 02:34:16 Cumulative 792.9 hours Start 2026.10.31 @ 18:07:03 End 2026.10.31 @ 23:03:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 578 Rogue 578 Adventurer 0 Explorer 0 Win Type - Total 35 Types 18/4/6/1/0/0/0/4/0/2 Lore% 73 Gallery% 76 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1285488b-aab7-4368-8a68-a905f582e0f3