Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 18:29:14 Player: OldWhovian Result: Destroyed by KW-SFV(z) with Makeshift Sword Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3183) 3183 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6658 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Microactuators Transmission Jammer Hacking Drone Bay Heart of Steel Improved EM Pulse Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Advanced Heat Sink Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Microactuators Transmission Jammer Heart of Steel EM Pulse Cannon Improved EM Pulse Cannon Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . 1 1 . . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 57 | 6 5 8 19 6 9 4 . Power 9 | 1 . 1 3 2 2 . . Engine 7 | 1 . 1 1 2 2 . . Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 1 . 8 . 4 1 . Treads 12 | 2 1 . 8 . 1 . . Leg 4 | . . . . . 3 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 3 2 4 1 1 1 . Device 8 | . 2 2 3 1 . . . Storage 4 | 1 1 . 1 . 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 19 | 2 1 5 4 3 2 2 . Energy Gun 4 | 1 . 2 . 1 . . . Energy Cannon 3 | . . . 1 . 1 1 . Ballistic Gun 5 | 1 1 2 . 1 . . . Ballistic Cannon 7 | . . 1 3 1 1 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . . 1 1 3 7 3 10 Power 6 | . . . 1 1 2 . 2 Propulsion 5 | . . . . . 3 . 2 Utility 4 | . . . . . . 1 3 Weapon 10 | . . 1 . 2 2 2 3 Highest Loss Streak 10 | . . 1 1 1 6 2 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 93 99 99 99 99 99 96 Engine 9 | . 14 11 3 6 10 15 14 Core 3 | . . . 5 7 3 . . Treads 17 | . 27 22 26 23 12 . . Leg 6 | . . . . . 10 23 22 Device 21 | . 8 21 27 22 23 16 14 Storage 8 | . 14 11 9 7 7 7 7 Protection 1 | . . . . . . 5 6 Energy Gun 7 | . 14 11 9 7 7 5 . Energy Cannon 4 | . . . 5 3 3 8 14 Ballistic Gun 5 | . 14 18 3 7 3 . . Ballistic Cannon 10 | . . 3 8 11 15 15 14 Naked Turns . | . . . . . . . . Heaviest Build 75 | 11 26 33 63 70 75 72 72 Greatest Support 75 | 40 40 40 75 75 75 60 60 Greatest Overweight (x) 3 | . . . . . 3 1 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 15 15 Average Capacity 17 | 7 13 15 18 20 17 15 15 Most Carried 20 | 6 13 15 20 20 20 15 14 Average Carried 15 | 3 9 14 17 18 16 13 13 Final Capacity 20 | 8 15 15 20 20 15 15 15 Final Carried 19 | 6 12 14 16 19 14 13 14 Class Distribution -------------------- 55% | Skirmisher 21% | Scavenger-Skirmisher 14% | Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Matter Collected 2257 | 226 116 388 478 461 283 297 8 Remotely . | . . . . . . . . Salvage Created 3383 | . 260 1046 952 687 205 233 . Parts 184 | . 22 47 49 50 5 11 . Haulers Intercepted 4 | . 1 2 1 . . . . Recyclers Shooed 4 | . 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 5 11 2 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 71 | . 9 19 17 14 6 6 . Guns 36 | . 9 18 4 2 3 . . Cannons 33 | . . 1 13 10 3 6 . AOE 2 | . . . . 2 . . . Classes Destroyed 14 | . 4 3 4 2 1 . . Worker 9 | . . 6 1 2 . . . Builder 2 | . . . 1 1 . . . Tunneler 1 | . 1 . . . . . . Hauler 4 | . 1 2 1 . . . . Recycler 3 | . . 1 2 . . . . Operator 1 | . . . . 1 . . . Watcher 4 | . . . 2 2 . . . Swarmer 6 | . 6 . . . . . . Grunt 45 | . 3 17 8 7 5 5 . Brawler 2 | . . 2 . . . . . Duelist 2 | . . . . . 1 1 . Sentry 10 | . . . 6 4 . . . Hunter 3 | . . . 3 . . . . Programmer 3 | . . . . 3 . . . Best Kill Streak 12 | . 6 12 4 3 3 4 . Combat Bots Only 6 | . 6 4 3 2 3 4 . Max Kills in Single Turn 2 | . 1 2 2 2 1 2 . Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Hostile Shots Fired 406 | . 41 51 100 94 50 33 37 Missed 108 | . 15 11 20 33 9 9 11 Damage Taken 4895 | . 246 534 1177 689 679 555 1015 Core 987 | . 74 87 104 44 13 203 462 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 414 | . 50 34 312 18 . . . Core Remaining (%) 82 | 100 70 78 81 . . . . Volleys Fired 211 | . 31 55 59 37 15 14 . Largest 4 | . 2 3 3 4 4 4 . Hottest 220 | . 60 118 167 190 220 220 . Shots Fired 651 | . 62 162 168 148 57 53 1 Gun 386 | . 62 145 77 74 18 10 . Cannon 265 | . . 17 91 74 39 43 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 380 | . 31 107 77 97 38 29 1 Thermal 271 | . 31 55 91 51 19 24 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 6 19 14 25 11 10 . Robot Miss Streak 4 | . 2 3 3 4 4 4 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 392 | . 40 93 116 87 32 24 . Core Hits 165 | . 19 38 43 40 14 11 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 14 | . 1 2 4 2 3 2 . Burn 5 | . . 2 2 . . 1 . Destroy 1 | . 1 . . . . . . Blast 8 | . . . 2 2 3 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7648 | . 381 1380 2141 2307 795 644 . Guns 3631 | . 381 1205 812 921 212 100 . Cannons 3612 | . . 175 1329 981 583 544 . Explosions 405 | . . . . 405 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3720 | . 174 647 877 1187 508 327 . Thermal 3928 | . 207 733 1264 1120 287 317 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . 1 1 1 21 Average Corruption 1 | . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . 3 14 7 3 Message Errors 7 | . . . . . 6 1 . Matter Fused 2 | . . . . 1 1 . . Heat Flow Errors 4 | . . . . . 1 2 1 Energy Discharges 2 | . . . . . 1 . 1 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . . . 2 2 . Data Loss (major) 3 | . . . . . 2 1 . Misfires 2 | . . . . . 1 . 1 Alerts 2 | . . . . 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 179 | . . . . 134 18 27 . Projectiles 65 | . . . . 20 18 27 . Explosions 114 | . . . . 114 . . . Melee . | . . . . . . . . Knockbacks 28 | . . 6 6 5 6 5 . Impact . | . . . . . . . . Kinetic 26 | . . 5 6 5 6 4 . Secondary 2 | . . 1 . . . 1 . Self-Inflicted Damage 111 | . . . . 111 . . . Shots 3 | . . . . 3 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 788 | . 76 338 304 252 374 788 226 Average Temperature 132 | . 37 84 88 70 177 348 117 Received Heat Transfer 1446 | . 72 243 369 168 360 207 27 Effects 49 | . . 2 2 . 5 40 . Shutdowns 13 | . . 1 . . 1 11 . Energy Bleed 4 | . . . 1 . 1 2 . Interference 10 | . . 1 1 . 2 6 . Matter Decay 4 | . . . . . . 4 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 4 | . . . . . 1 3 . Damage (major) 11 | . . . . . . 11 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 6 1 . 3 . Heat Transferred 7472 | . 475 1765 2553 1569 518 592 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Peak Influence 391 | . 273 391 303 274 . . . Initial 165 | . . 7 165 46 . . . Average 131 | . 113 157 140 121 . . . Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 81 | 100 71 56 83 95 . . . Level 1 18 | . 28 43 16 4 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . 6 3 6 . . . Investigation 5 | . . 3 1 1 . . . Extermination 3 | . . . . 3 . . . Reinforcement 6 | . . 3 1 2 . . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Distress Signals 9 | . 4 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 16 27 28 31 6 6 7 Peak Tracking Total 7 | . 3 3 5 4 3 4 7 Tactical Retreats 14 | . 1 2 1 8 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Traps Triggered 2 | . . 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Disabled 6 | . . . 1 5 . . . Max in Single Turn 3 | . . . 1 3 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Accessed 30 | . 3 5 11 9 . 2 . Terminals 21 | . 2 3 9 7 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 5 | . 1 1 2 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 86 | . 9 15 42 18 . 2 . Successful 47 | . 5 5 26 9 . 2 . Failed 39 | . 4 10 16 9 . . . Catastrophic 6 | . . 3 1 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 62 | . 6 8 33 15 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 18 | . 3 4 9 2 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 2 1 19 6 . 2 . Record 7 | . . . 5 2 . . . Prototype ID Bank 2 | . . 1 . 1 . . . Open Door 2 | . . . . . . 2 . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 4 | . 1 . 2 1 . . . Locate Traps 2 | . 1 . . 1 . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 4 | . . . 4 . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 14 | . 3 2 7 2 . . . Scan Component 7 | . 1 1 4 1 . . . Repair 6 | . 1 1 3 1 . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 23 | . 3 5 8 7 . . . Full Trace Events 3 | . . 2 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 1 1 3 1 . . . Time 170 | . 26 38 90 16 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Turns Passed 9368 | 113 588 968 2035 1841 2117 1289 417 Spaces Moved 4694 | 67 275 402 1014 1003 1114 616 203 Core 11 | 11 . . . . . . . Treads 3384 | 56 275 402 1014 1003 634 . . Legs 1299 | . . . . . 480 616 203 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 200 130 Average Speed 170 | 141 160 160 160 160 177 200 194 Slowest Speed 400 | 160 160 160 160 160 400 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 39 34 59 20 87 65 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 93 | . . . 4 67 10 12 . Melee . | . . . . . . . . Projectile 35 | . . . 4 9 10 12 . AOE 58 | . . . . 58 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total 5615 | 86 369 611 1307 1149 1229 639 225 Wait 478 | . 37 121 151 85 59 4 21 Move 4687 | 66 274 401 1013 1002 1113 615 203 Hop . | . . . . . . . . Pick Up 112 | 13 14 16 36 14 17 1 1 Fast Attach . | . . . . . . . . Attach 38 | 6 2 5 8 6 8 3 . Detach 3 | . 1 . 1 . 1 . . Swap 19 | . 3 3 11 . 1 1 . Drop 67 | 1 7 10 28 5 15 1 . Fire 211 | . 31 55 59 37 15 14 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 495 | -10/Materials | Repaired Lgt. Treads 583 | -10/Materials | Discovered new exit (range 15) 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1452 | -9/Materials | Build established: Skirmisher 1554 | -9/Materials | Discovered new exit (range 8) 1615 | -9/Materials | Repaired Imp. Heat Sink 1670 | -9/Materials | Entered another Materials area 1670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -8/Materials | Repaired Lgt. Treads 2295 | -8/Materials | Discovered new exit (range 15) 2787 | -8/Materials | Repaired Imp. Treads 2821 | -8/Materials | Repaired Imp. Light Cannon 3191 | -8/Materials | Discovered new exit (range 13) 3539 | -8/Materials | Garrison activated, responded to threat 3705 | -8/Materials | Entered Factory 3705 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4539 | -7/Factory | Repaired Weight Redist. System 5283 | -7/Factory | Discovered new exit (range 12) 5546 | -7/Factory | Entered Lower Caves 5628 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6129 | -7/Lower Caves | Learned Factory interactive machine intel 6461 | -7/Lower Caves | Learned Factory emergency access door positions 6685 | -7/Lower Caves | Lost 6 parts (2p3n1w) 6912 | -7/Lower Caves | Build established: Skirmisher 7647 | -7/Lower Caves | Discovered new exit (range 8) 7663 | -7/Lower Caves | Entered another Lower Caves area 7714 | -7/Lower Caves | Encountered a Warlord checkpoint 8223 | -7/Lower Caves | Build established: Tank 8401 | -7/Lower Caves | Found Prototype Device 8938 | -7/Lower Caves | Discovered new exit (range 5) 8952 | -7/Lower Caves | Entered Zion 8976 | -7/Zion | Given the Hacking Drone Bay 8976 | -7/Zion | Found Prototype Device 9317 | -7/Zion | Attacked by Zionites 9347 | -7/Zion | Core integrity fell below 50% 9354 | -7/Zion | System corruption reached 10% 9360 | -7/Zion | Core integrity fell below 20% 9369 | -7/Zion | Destroyed by KW-SFV(z) with Makeshift Sword Last Messages --------------- Gauss Cannon destroyed. Titanium Leg destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+5). II-WXW(z) overheating. Titanium Leg destroyed. System corrupted by crushing effect (+5). Weight Redist. System destroyed. Imp. Deuterium Engine destroyed. II-WXW(z) overheating. II-WXW(z) heat damages core (-3). Imp. Titanium Leg severed. II-WXW(z) overheating. II-WXW(z) heat short circuits Mak. Leg. II-WXW(z) overheating. II-WXW(z) heat spikes uncontrollably. Imp. Heat Sink destroyed. System corrupted by crushing effect (+5). A strange signal echoes through Zion. II-WXW(z) heat damages core (-3). 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"""?????????????????????? | | ?????????????"" ???????""""??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreSystemRail Manual? 0 Play Time 01:39:44 Cumulative 9.5 hours Start 2024.04.02 @ 16:37:41 End 2024.04.02 @ 18:29:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc1d8e3d-6997-47a4-9f7a-823ee7b86d78