Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.26 @ 14:49:13 Player: deadnoob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (3968) 3968 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-130) -130 TOTAL SCORE: 8083 Bonus ------- High Alert Combat Kills 58 Friendly Fire -188 Cogmind --------- Core Integrity 0/700 Matter 222/300 Energy 45/100 System Corruption 6% Temperature Cool (34) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Reflective Plating > --- WEAPON (2) ------- Katana > --- INVENTORY (20) --- Energy Filter Particle Charger Transmission Jammer Makeshift Hacking Suite Authchip [Propulsion] Authchip [Processor] Authchip [Armor] Authchip [Weapon] Component Analysis Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Energy Filter Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Aluminum Leg Titanium Leg Titanium Leg Cooling System Improved Sensor Array Improved Sensor Array Particle Charger Medium Armor Plating Hardened Medium Armor Plating Reflective Plating System Restoration Module Decoy Drone Bay Heavy EM Pulse Gun Shock Rifle Autogun Grenade Launcher Rocket Launcher Rocket Launcher Remote Datajack [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Signal Interpreter Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 4 | . . . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 161 | 1 13 8 9 4 34 51 7 9 12 13 Power 9 | . 1 1 1 . 3 2 . . 1 . Engine 6 | . 1 . 1 . 2 1 . . 1 . Core 3 | . . 1 . . 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 44 | . 4 3 2 1 13 16 2 . 3 . Treads . | . . . . . . . . . . . Leg 44 | . 4 3 2 1 13 16 2 . 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 57 | . 3 1 4 3 12 26 . 1 2 5 Device 34 | . 2 . 1 2 6 19 . . 1 3 Storage 4 | . 1 1 . . 1 1 . . . . Processor 4 | . . . . . 1 2 . . . 1 Hackware 1 | . . . 1 . . . . . . . Protection 14 | . . . 2 1 4 4 . 1 1 1 Artifact . | . . . . . . . . . . . Weapon 51 | 1 5 3 2 . 6 7 5 8 6 8 Energy Gun 15 | . 2 1 . . . 2 3 3 1 3 Energy Cannon 11 | . 1 . 1 . 2 4 . . 2 1 Ballistic Gun 9 | 1 2 2 1 . 2 . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 11 | . . . . . 2 1 2 3 1 2 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 3 | . . . . . . . 3 . . . Parts Lost 41 | . 1 5 . . 6 5 1 4 1 18 Power 6 | . 1 . . . 2 1 . 1 . 1 Propulsion 10 | . . 2 . . 1 1 . 2 . 4 Utility 12 | . . . . . 3 1 . 1 1 6 Weapon 13 | . . 3 . . . 2 1 . . 7 Highest Loss Streak 13 | . 1 4 . . 3 2 1 4 1 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 98 99 99 99 99 98 99 89 57 Engine 6 | . 13 3 2 11 6 4 7 6 3 6 Core 1 | . . 10 8 . 2 2 . . . . Leg 25 | . 28 27 33 33 35 29 29 29 30 4 Device 13 | . 13 14 11 11 10 14 15 15 12 14 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 Processor 8 | . . . . . 6 15 15 15 15 8 Protection 5 | . . . 10 10 9 7 7 7 8 1 Energy Gun 3 | . 3 15 3 . . . 11 7 3 1 Energy Cannon 6 | . 8 . 7 11 8 11 . . 3 6 Ballistic Gun 4 | . 16 11 11 11 9 1 . 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 14 22 34 41 41 48 72 64 64 70 66 Greatest Support 72 | 20 20 25 40 45 62 72 72 69 67 67 Greatest Overweight (x) 21 | . 1 1 1 . 1 1 1 3 2 21 Average Overweight (x) . | . . . . . . . . . . 8 Largest Inventory Capacity 20 | 8 10 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 8 8 12 15 15 15 19 20 20 20 20 Most Carried 20 | 6 10 15 15 15 15 20 20 20 20 19 Average Carried 15 | 6 7 12 14 14 14 18 19 19 19 14 Final Capacity 20 | 8 10 15 15 15 15 20 20 20 20 20 Final Carried 20 | 6 10 15 15 15 15 20 19 20 19 10 Class Distribution -------------------- 56% | Mutant 22% | Scavenger-Mutant 20% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 2941 | 210 264 141 218 140 623 527 256 86 119 357 Remotely 357 | . . . . . . . . . . 357 Salvage Created 4969 | . 573 299 878 234 1191 1177 331 46 . 240 Parts 239 | . 25 9 42 14 66 57 14 4 . 8 Haulers Intercepted 4 | . 1 . 3 . . . . . . . Recyclers Shooed 4 | . . . 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 12 8 . 8 Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 100 | . 17 6 14 . 24 20 9 5 . 5 Guns 37 | . 11 6 8 . 8 1 1 . . 2 Cannons 39 | . 6 . 5 . 10 16 . . . 2 AOE 22 | . . . . . 6 2 8 5 . 1 Classes Destroyed 13 | . 3 3 2 1 2 1 1 . . . Worker 3 | . . . . 1 . 2 . . . . Hauler 4 | . 1 . 3 . . . . . . . Recycler 13 | . . . 4 4 2 3 . . . . Watcher 5 | . . . . . 2 3 . . . . Swarmer 31 | . 6 . 8 . 3 6 4 4 . . Grunt 45 | . 11 2 3 . 13 8 4 . . 4 Duelist 1 | . . . 1 . . . . . . . Sentry 10 | . . 2 2 . 4 2 . . . . Demolisher 1 | . . 1 . . . . . . . . Hunter 6 | . . . . . 4 1 1 . . . Programmer 5 | . . . . . . 3 . 1 . 1 Samaritan 3 | . . . . . . . 3 . . . Assembled 1 | . . 1 . . . . . . . . Thug 1 | . . 1 . . . . . . . . Best Kill Streak 6 | . 4 2 5 4 6 4 4 4 . 3 Combat Bots Only 6 | . 4 2 5 . 6 3 4 4 . 3 Max Kills in Single Turn 3 | . 1 1 1 2 2 2 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 2 2 3 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Damage Taken 7083 | . 488 595 241 . 1472 1493 318 754 80 1642 Core 1141 | . 106 115 28 . 183 124 30 172 . 383 Absorbed by Shields 129 | . . . . . 66 29 . . . 34 Redirected to Shielding 26 | . . . . . . . . . . 26 Regen/Repaired (Parts) 229 | . . . 36 . . 193 . . . . Core Remaining (%) 67 | 100 . 11 . 93 66 . . . . . Volleys Fired 332 | . 40 20 48 9 84 70 18 8 13 22 Largest 2 | . 2 2 2 2 2 2 2 2 1 2 Hottest 135 | . 90 98 98 91 91 125 120 108 33 135 Shots Fired 592 | . 80 38 96 18 152 123 30 14 13 28 Gun 279 | . 57 38 63 9 69 10 18 4 . 11 Cannon 271 | . 23 . 33 9 78 111 2 . . 15 Launcher 42 | . . . . . 5 2 10 10 13 2 Special . | . . . . . . . . . . . Kinetic 199 | . 43 15 48 9 69 10 . 1 . 4 Thermal 321 | . 37 23 48 9 78 111 2 1 . 12 Explosive 42 | . . . . . 5 2 10 10 13 2 Electromagnetic 30 | . . . . . . . 18 2 . 10 Robot Hit Streak 24 | . 10 10 9 4 21 24 20 2 . 10 Robot Miss Streak 5 | . 2 2 5 1 4 4 2 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 369 | . 52 30 54 11 94 86 18 4 . 20 Core Hits 208 | . 22 16 25 6 52 40 24 9 . 14 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . 1 . 3 . . . . . . . Burn 3 | . 1 . 2 . . . . . . . Meltdown 1 | . . . 1 . . . . . . . Melee Attacks 15 | . . . . . . . . . 15 . Impact . | . . . . . . . . . . . Slashing 15 | . . . . . . . . . 15 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10039 | . 836 408 1119 223 2319 2669 1180 448 . 837 Guns 2978 | . 535 408 694 101 662 161 231 24 . 162 Cannons 4669 | . 296 . 409 122 1225 2203 53 . . 361 Explosions 2319 | . . . . . 416 287 896 424 . 296 Melee . | . . . . . . . . . . . Ramming 73 | . 5 . 16 . 16 18 . . . 18 Kinetic 2072 | . 393 194 434 101 662 161 . . . 127 Thermal 5193 | . 438 214 669 122 1225 2203 53 24 . 245 Explosive 2233 | . . . . . 416 287 810 424 . 296 Electromagnetic 468 | . . . . . . . 317 . . 151 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . 5 8 8 8 6 Average Corruption 6 | . . . . . . 2 7 8 8 5 Corruption Purged 2 | . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 99 | . . . . . . 7 15 20 2 55 Message Errors 27 | . . . . . . 1 4 5 1 16 Matter Fused 25 | . . . . . . 4 5 4 1 11 Heat Flow Errors 10 | . . . . . . 1 1 3 . 5 Energy Discharges 13 | . . . . . . . 1 1 . 11 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . . 2 4 . 8 Misfires 4 | . . . . . . . 1 2 . 1 Alerts 5 | . . . . . . 1 1 . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 110 | . . . . . 7 76 18 . . 9 Projectiles 92 | . . . . . 7 76 . . . 9 Explosions 18 | . . . . . . . 18 . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 162 | . . . . . . 40 29 1 82 10 Shots 7 | . . . . . . 2 1 1 2 1 Rammed . | . . . . . . . . . . . Targets Rammed 11 | . 3 . 1 . 5 1 . . . 1 Kicked 11 | . 3 . 1 . 5 1 . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 413 | . 196 152 366 20 122 413 251 251 . 217 Average Temperature 82 | . 58 54 101 9 21 117 124 118 . 102 Received Heat Transfer 1813 | . 222 75 36 . 462 348 54 66 . 550 Effects 3 | . . . 1 . . 2 . . . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . . . 6 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . Parts Melted 19 | . 4 1 3 . 1 10 . . . . Heat Transferred 8616 | . 1025 523 1295 222 1998 3034 74 50 . 395 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Peak Influence 525 | . 288 156 360 165 525 346 . . . . Initial 140 | . . 96 . 140 . 51 . . . . Average 167 | . 159 55 190 110 277 157 . . . . Maximum Alert Level 2 | . 1 . 1 . 2 1 . . . . Low Security (%) 65 | 100 57 100 56 100 32 68 . . . . Level 1 31 | . 42 . 43 . 51 31 . . . . Level 2 3 | . . . . . 15 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 4 1 2 . 4 6 . . . . Investigation 9 | . 3 1 1 . 1 3 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 5 | . 1 . 1 . 3 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 9 | . 1 . 4 . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 154 | . 24 7 36 . 30 26 9 13 . 9 Peak Tracking Total 6 | . 4 2 6 . 4 5 4 5 . 5 Tactical Retreats 6 | . 1 . 1 . 1 . . 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . . . . 5 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 2 1 . . Most Traps Carried 2 | . . 2 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 4 | . 1 . . . 1 2 . . . . Max in Single Turn 1 | . 1 . . . 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 30 | . 8 1 5 1 6 8 . 1 . . Terminals 20 | . 6 . 4 . 5 4 . 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . 1 . . 2 . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 72 | . 27 1 11 1 12 19 . 1 . . Successful 37 | . 14 1 6 1 5 9 . 1 . . Failed 33 | . 12 . 5 . 7 9 . . . . Catastrophic 5 | . . . 1 . 2 2 . . . . Database Lockouts 2 | . 1 . . . . 1 . . . . Manual 29 | . 11 . 4 . 6 8 . . . . Terminals 53 | . 25 . 6 . 9 12 . 1 . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 8 | . . . 5 . . 3 . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 23 | . 10 1 3 1 3 4 . 1 . . Record 1 | . . . . . . . . 1 . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 4 | . 2 . 1 . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Alert Level 2 | . . . 1 . . 1 . . . . Unreport Threat 2 | . . . . . 2 . . . . . Locate Traps 2 | . 2 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 5 | . . . 3 . . 2 . . . . Scan Component 3 | . . . 2 . . 1 . . . . Repair 2 | . . . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 4 . . . 2 1 . . . . Terminals 4 | . 2 . . . 1 1 . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 3 | . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Jam 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 6 . 4 . 6 8 . . . . Full Trace Events 4 | . 1 . 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . . . . . 16 . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 25 | . . . . . . 25 . . . . Total Part Build Rating 1 | . . . . . . 1 . . . . Parts Repaired 2 | . . . 1 . . 1 . . . . Time 65 | . . . 53 . . 12 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . 1 . . 3 . . . . . . Largest Group 3 | . 1 1 . 3 3 . . . . . Highest-Rated Group 40 | . 10 10 . 40 40 . . . . . Highest-Rated Ally 16 | . 10 10 . 16 16 . . . . . Total Orders 1 | . . 1 . . . . . . . . STAY 1 | . . 1 . . . . . . . . Ally Attacks 12 | . . . . . 12 . . . . . Total Damage 133 | . . . . . 133 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total 4 | . 2 . 1 . . 1 . . . . Derelict Logs Recovered 8 | . . . . 3 . . 1 2 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 11503 | 4 898 832 574 568 1270 1825 367 563 2214 2388 Spaces Moved 5780 | 3 559 431 308 445 661 1092 250 394 1247 390 Core 157 | . . . . . . . . . . 157 Treads . | . . . . . . . . . . . Legs 5623 | 3 559 431 308 445 661 1092 250 394 1247 233 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 120 123 125 Average Speed 160 | 120 120 160 127 120 122 124 120 121 167 494 Slowest Speed 1100 | 120 190 190 190 120 193 193 190 330 265 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 3 77 75 40 90 43 26 47 65 84 48 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 8 | . 2 . . 2 . . . 1 3 . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 9 | . . 1 . 1 . . . 2 4 1 Spaces Dug 71 | . . . . . 3 5 . 3 60 . Terrain Destroyed 199 | . . . . . 32 11 27 48 68 13 Melee . | . . . . . . . . . . . Projectile 16 | . . . . . 9 7 . . . . AOE 183 | . . . . . 23 4 27 48 68 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Total 7462 | 3 721 541 407 464 987 1428 285 464 1339 823 Wait 957 | . 75 60 24 . 154 162 9 48 29 396 Move 5770 | 2 558 430 307 444 660 1091 249 393 1246 390 Hop . | . . . . . . . . . . . Pick Up 99 | . 13 15 10 1 21 22 . 4 12 1 Fast Attach 29 | . 4 1 1 3 5 10 2 . 2 1 Attach 43 | . 1 5 3 . 8 7 1 1 7 10 Detach 9 | . 1 1 . 1 2 2 . . 2 . Swap 89 | 1 8 2 5 1 21 34 4 8 3 2 Drop 99 | . 18 7 8 5 27 20 2 2 10 . Fire 332 | . 40 20 48 9 84 70 18 8 13 22 Melee 15 | . . . . . . . . . 15 . Ram . | . . . . . . . . . . . Kick 11 | . 3 . 1 . 5 1 . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 9 | . . . . . . 9 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 16) 700 | -10/Materials | Central database locked down 790 | -10/Materials | Discovered new exit (range 4) 859 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Entered Mines 903 | -10/Mines | Accompanied by 1 ally 904 | -10/Mines | Assembled infested the area 909 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1035 | -10/Mines | Core integrity fell below 50% 1073 | -10/Mines | Lost 4 parts (2n2w) 1157 | -10/Mines | Found a hidden stash of uninstalled traps 1203 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1231 | -10/Mines | Core integrity fell below 20% 1498 | -10/Mines | Met a Derelict shopkeep closing up shop 1542 | -10/Mines | Build established: Scavenger-Mutant 1722 | -10/Mines | Discovered new exit (range 8) 1735 | -10/Mines | Entered Materials 1735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1771 | -9/Materials | Identified exit to Mines 1771 | -9/Materials | Identified exit to Storage 2059 | -9/Materials | Repaired Broken Carbon-fiber Leg 2084 | -9/Materials | Discovered new exit (range 7) 2309 | -9/Materials | Entered Mines 2313 | -9/Mines | Found the Drone Emporium 2319 | -9/Mines | Found Prototype Device 2319 | -9/Mines | Identified Decoy Drone Bay 2342 | -9/Mines | Discovered new exit (range 15) 2353 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2470 | -9/Mines | Discovered new exit (range 6) 2604 | -9/Mines | Learned location of Zion (-7) 2615 | -9/Mines | Learned location of Storage (-9) 2762 | -9/Mines | Learned Materials garrison access intel 2852 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2855 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2877 | -9/Mines | Entered Materials 2877 | -8/Materials | Accompanied by 3 allies 2877 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2878 | -8/Materials | Loaded intel: 1 garrison access location 2971 | -8/Materials | Lost 3 parts (1p2u) 3937 | -8/Materials | Discovered new exit (range 7) 4015 | -8/Materials | Build established: Mutant 4147 | -8/Materials | Entered Factory 4147 | -7/Factory | Evolved 2 slots: Utility x2 4355 | -7/Factory | Fabricated Hcp. Storage Unit? 5346 | -7/Factory | Identified exit to Lower Caves 5528 | -7/Factory | Central database locked down 5752 | -7/Factory | Repaired Hrd. Medium Armor Plating 5972 | -7/Factory | Entered Lower Caves 6327 | -7/Lower Caves | Discovered new exit (range 13) 6338 | -7/Lower Caves | Identified exit to Lower Caves 6339 | -7/Lower Caves | Entered another Lower Caves area 6368 | -7/Lower Caves | Discovered new exit (range 12) 6392 | -7/Lower Caves | Identified exit to Factory 6506 | -7/Lower Caves | Identified exit to Zion 6551 | -7/Lower Caves | Encountered a Warlord checkpoint 6664 | -7/Lower Caves | Spotted B-75 Beast 6871 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6902 | -7/Lower Caves | Entered Zion 6933 | -7/Zion | Lost 4 parts (1p2n1u) 6970 | -7/Zion | System corruption cleaned by Quarantine Array 7050 | -7/Zion | Discovered new exit (range 9) 7470 | -7/Zion | Given the Hacking Drone Bay 7569 | -7/Zion | Received a visual enhancement algorithm 7710 | -7/Zion | Given A8's code to call for help 8376 | -7/Zion | Build established: Derelict-Mutant 9115 | -7/Zion | Identified exit to Proximity Caves 9116 | -7/Zion | Entered Proximity Caves 9469 | -6/Proximity Caves | Core integrity fell below 50% 9551 | -6/Proximity Caves | Lost 13 parts (4n4u5w) 9774 | -6/Proximity Caves | Build established: Mutant 10693 | -6/Proximity Caves | Build established: Derelict-Mutant 11497 | -6/Proximity Caves | Core integrity fell below 20% 11504 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11120_ System corrupted: Matter fused (-6). 11141_ System corrupted: Component data lost. 11192_ RO5NTXK|HHTW:LENSIUQIUVNWO%KMVBT5B50WVI 11249_ System corrupted: Matter fused (-6). 11309_ System corrupted: Heat flow error (+171). 11341_ N6U7L,TA68A2C8SD>WPWBISTZ2L 11370_ System corrupted: Matter fused (-9). 11420_ System corrupted: Heat flow error (+137). 11440_ System corrupted: IFF burst signal emitted. 11467_ IDTAAFKS7I9JSN8NN5AI,SV| W 11483_ Imp. Deuterium Engine destroyed. 11486_ Lrn. Tractor Beam destroyed. 11486_ Ion Cannon destroyed. 11489_ Critical hit (Burn: +37). 11492_ Acquired 4 matter. 11492_ Critical hit (Burn: +37). 11493_ Lrn. Tractor Beam destroyed. 11493_ G-50 Soldier knocked back. 11495_ Critical hit (Burn: +50). 11498_ Magnetic Acceleration Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ?????##??????#####????## ##?????????????????????? | | ?????# ????### #?#### ##?? #????????????????? | | ?????# ??## ### ## #????????????????? | | ###### ### s #????????????????? | | ## #????????????????? | | ###### g ## #### ?????????? | | ## #####?# g ## #????????? | | ## """"" ## ## gg #????????? | | ##""""""""" ## @ % #???????????????? | | #"""""""""# ### #########???????????????? | | " """ "## ##?#### #???????????????????????? | | """"""" "## #?????## #???????????????????????? | | """ "## ##?????# ###?????????????????????? | | ####??# #?????????????????????? | | #??# #????????????????????? | | ########## #????????????????????? | | #????????## ##????????????????????? | | ??????????### ############?????????????????????? | | ????????????#####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrn. Missile Launcher | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Chainsword | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Power Maul | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkPoweredMatrix Manual? 0 Play Time 01:23:35 Cumulative 103.5 hours Start 2022.09.26 @ 13:25:18 End 2022.09.26 @ 14:49:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9ce0645-ef67-4ee8-9998-92e58ebb9c0b