Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.01 @ 23:38:23 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (861) 861 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (-58) -58 TOTAL SCORE: 4058 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 71 Friendly Fire -146 Cogmind --------- Core Integrity 493/550 Matter 296/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Compact Wheel Improved Hover Unit > --- UTILITY (4) ------ Small Storage Unit Machine Analyzer System Shield System Shield > --- WEAPON (2) ------- High-powered Shotgun Makeshift Sword > --- INVENTORY (8) ---- Ion Engine Experimental Sensor Array Advanced Targeting Computer Improved Light Armor Plating Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Experimental Sensor Array System Shield > --- WEAPON ----------- Rocket Launcher Makeshift Sword > --- INVENTORY -------- Hover Unit Machine Analyzer Improved Light Armor Plating Improved Light Armor Plating System Shield System Shield Deploy-a-Sentry Deploy-a-Sentry [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 55 | 9 10 1 16 3 3 5 8 Power 6 | 2 1 . 1 . 1 . 1 Engine 5 | 2 1 . . . 1 . 1 Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 14 | 3 4 . 3 . 1 1 2 Treads 1 | 1 . . . . . . . Leg 6 | 2 4 . . . . . . Wheel 1 | . . . . . . . 1 Hover 6 | . . . 3 . 1 1 1 Flight . | . . . . . . . . Utility 25 | 2 4 1 10 2 . 2 4 Device 10 | 1 2 1 4 1 . . 1 Storage 4 | 1 . . 2 . . 1 . Processor 2 | . . . 1 . . . 1 Hackware 2 | . . . 1 . . . 1 Protection 7 | . 2 . 2 1 . 1 1 Artifact . | . . . . . . . . Weapon 10 | 2 1 . 2 1 1 2 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 2 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 1 . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 6 | . . . . . . 1 5 Power . | . . . . . . . . Propulsion 3 | . . . . . . 1 2 Utility 2 | . . . . . . . 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 5 | . . . . . . 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 100 100 99 100 100 99 69 Engine 10 | . 14 14 3 . 4 11 5 Core 2 | . . . 7 11 6 . . Leg 16 | . 28 28 . . . . . Hover 8 | . . . 21 22 22 21 14 Device 15 | . 12 13 21 21 22 20 4 Storage 12 | . 14 14 11 11 11 11 9 Hackware 4 | . . . 7 11 11 11 12 Ballistic Gun 17 | . 28 28 4 . . . 4 Launcher 3 | . . . 6 11 11 11 3 Slashing Weapon 3 | . . . 10 2 9 11 9 Naked Turns . | . . . . . . . . Heaviest Build 20 | 15 19 15 19 19 18 19 20 Greatest Support 25 | 20 20 20 18 18 18 18 25 Greatest Overweight (x) 1 | . . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 2 8 8 8 7 8 8 8 Average Carried 6 | 1 6 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 7 7 8 7 5 Class Distribution -------------------- 59% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1151 | 273 348 50 160 52 20 95 153 Remotely . | . . . . . . . . Salvage Created 1840 | 101 395 50 316 14 286 391 287 Parts 118 | 4 36 5 20 2 9 25 17 Haulers Intercepted 3 | . 2 . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 31 | . 9 3 3 3 . 7 6 Melee 7 | . . . 3 . . 3 1 Guns 12 | . 9 3 . . . . . AOE 12 | . . . . 3 . 4 5 Classes Destroyed 13 | 2 6 . 2 . . 1 2 Worker 3 | . 1 . . . . 2 . Builder 2 | . . . 1 . . . 1 Tunneler 2 | 1 . . . . . 1 . Hauler 3 | . 2 . . . . . 1 Recycler 7 | 1 . . 2 . . 3 1 Mechanic 2 | . . . 1 . . . 1 Operator 1 | . 1 . . . . . . Watcher 3 | . 2 . 1 . . . . Swarmer 21 | . 6 3 2 3 . 7 . Cutter 2 | . . . . . . . 2 Grunt 6 | . 3 . 1 . . . 2 Brawler 1 | . . . . . . . 1 Hunter 2 | . . . . . . 1 1 Best Kill Streak 7 | 2 6 3 2 3 . 7 7 Combat Bots Only 6 | . 6 3 2 3 . 4 5 Max Kills in Single Turn 2 | 1 1 2 1 2 . 2 2 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . 2 . 1 2 Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1306 | . 365 59 140 91 . 118 533 Core 168 | . 36 . 23 20 . 32 57 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 . 85 . . . 81 . Volleys Fired 74 | 3 49 4 . 2 . 4 12 Largest 2 | 2 2 2 . 1 . 1 1 Hottest 40 | 40 40 40 . 33 . 30 33 Shots Fired 130 | 6 98 8 . 2 . 4 12 Gun 117 | 6 98 8 . . . . 5 Cannon . | . . . . . . . . Launcher 13 | . . . . 2 . 4 7 Special . | . . . . . . . . Kinetic 117 | 6 98 8 . . . . 5 Thermal . | . . . . . . . . Explosive 13 | . . . . 2 . 4 7 Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | 3 5 5 . . . . 8 Robot Miss Streak 4 | 2 4 1 . . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 110 | 3 49 6 13 . 13 11 15 Core Hits 86 | 3 25 5 6 3 5 14 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 55 | . . . 19 . 13 15 8 Impact 1 | . . . . . 1 . . Slashing 54 | . . . 19 . 12 15 8 Piercing . | . . . . . . . . Sneak Attacks 14 | . . . 5 . . 7 2 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4833 | 37 690 116 584 245 1145 1022 994 Guns 856 | 37 644 96 . . . . 79 Cannons . | . . . . . . . . Explosions 1297 | . . . . 245 . 351 701 Melee 2614 | . . . 584 . 1145 671 214 Ramming 66 | . 46 20 . . . . . Kinetic 856 | 37 644 96 . . . . 79 Thermal . | . . . . . . . . Explosive 1297 | . . . . 245 . 351 701 Electromagnetic . | . . . . . . . . Impact 124 | . . . . . 124 . . Slashing 2490 | . . . 584 . 1021 671 214 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 538 | . . . 102 . 257 125 54 Projectiles . | . . . . . . . . Explosions 12 | . . . . . . . 12 Melee 526 | . . . 102 . 257 125 42 Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 63 | . . . . 21 . 14 28 Shots 5 | . . . . 2 . 1 2 Rammed . | . . . . . . . . Targets Rammed 20 | . 15 5 . . . . . Kicked 20 | . 15 5 . . . . . Crushed . | . . . . . . . . Highest Temperature 29 | . 29 . . . . . 6 Average Temperature 16 | . 17 . . . . . 5 Received Heat Transfer 189 | . 114 . 48 . . . 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 470 | 10 301 170 190 119 . 219 470 Initial 100 | . 6 100 66 16 . . 85 Average 122 | 2 115 168 101 116 . 68 356 Maximum Alert Level 2 | . 1 . . . . 1 2 Low Security (%) 78 | 100 68 100 100 100 . 92 6 Level 1 19 | . 31 . . . . 7 41 Level 2 2 | . . . . . . . 52 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 3 . 2 . . 1 3 Investigation 4 | . 2 . 2 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . . 1 2 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 28 2 9 4 . 6 15 Peak Tracking Total 8 | . 5 2 4 3 . 3 8 Tactical Retreats 5 | . 2 . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 17 | . 7 . 2 . 3 1 4 Terminals 10 | . 5 . 1 . . 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 48 | . 18 . 5 . 3 7 15 Successful 23 | . 11 . . . 3 2 7 Failed 25 | . 7 . 5 . . 5 8 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 34 | . 14 . 2 . 1 7 10 Terminals 38 | . 15 . 2 . . 7 14 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 15 | . 5 . . . 3 2 5 Record 2 | . . . . . 2 . . Part Schematic 4 | . 2 . . . . 2 . Robot Schematic 1 | . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 Branch Access Points 1 | . . . . . . . 1 Terminal Index 1 | . . . . . . . 1 Patrol Status 1 | . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 5 . . . . . 2 Terminals 5 | . 3 . . . . . 2 Botnet 3 | . 2 . . . . . 1 Operators 2 | . 1 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 12 | . 5 . 2 . . 1 4 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 2 . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 3 | . . 2 . . 1 . . Largest Group 2 | . . 2 2 . 1 1 . Highest-Rated Group 46 | . . 46 46 . 21 21 . Highest-Rated Ally 31 | . . 31 31 . 21 21 . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . 7 . . 3 10 Total Damage 523 | . . . 62 . . 46 415 Kills 4 | . . . 2 . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Turrets Deployed 2 | . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3904 | 83 1871 324 630 176 337 320 163 Spaces Moved 2990 | 47 976 244 454 297 460 372 140 Core 1 | 1 . . . . . . . Treads 5 | 5 . . . . . . . Legs 1261 | 41 976 244 . . . . . Wheels 21 | . . . . . . . 21 Hover 1702 | . . . 454 297 460 372 119 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 56 56 56 56 52 Average Speed 84 | 122 120 120 56 56 56 59 75 Slowest Speed 160 | 160 120 120 116 116 56 116 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 89 62 24 58 89 72 18 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . 2 1 . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 . 1 . Spaces Dug 31 | . . . 2 19 . 8 2 Terrain Destroyed 63 | . . . 2 19 . 19 23 Melee 4 | . . . 2 . . . 2 Projectile . | . . . . . . . . AOE 59 | . . . . 19 . 19 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 4160 | 62 1577 266 799 302 526 452 176 Wait 904 | 2 508 11 285 . 40 54 4 Move 2983 | 46 975 243 453 296 459 371 140 Hop . | . . . . . . . . Pick Up 27 | 1 10 1 11 . 3 . 1 Fast Attach 20 | 8 1 . 2 1 2 2 4 Attach 5 | . . . 2 . . 1 2 Detach 1 | . . . . . . . 1 Swap 30 | 1 9 1 12 2 1 2 2 Drop 37 | 1 10 1 15 1 4 3 2 Fire 74 | 3 49 4 . 2 . 4 12 Melee 55 | . . . 19 . 13 15 8 Ram . | . . . . . . . . Kick 20 | . 15 5 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . 4 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 947 | -10/Materials | Discovered new exit (range 14) 1327 | -10/Materials | Discovered new exit (range 15) 1882 | -10/Materials | Discovered new exit (range 16) 1955 | -10/Materials | Entered Mines 2046 | -10/Mines | Learned location of Mines (-9) 2116 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2119 | -10/Mines | Found Prototype Device 2140 | -10/Mines | Discovered new exit (range 9) 2279 | -10/Mines | Entered Materials 2279 | -9/Materials | Accompanied by 2 allies 2279 | -9/Materials | Evolved 2 slots: Utility x2 2284 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2318 | -9/Materials | Discovered new exit (range 14) 2467 | -9/Materials | Identified Exp. Sensor Array 2574 | -9/Materials | Build established: Scavenger-Mutant 2909 | -9/Materials | Entered Mines 2928 | -9/Mines | Met a Derelict bent on vengeance 2942 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3083 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3083 | -9/Mines | Discovered new exit (range 5) 3085 | -9/Mines | Entered Exiles 3085 | -9/Exiles | Found Exiles lab destroyed 3094 | -9/Exiles | Discovered new exit (range 15) 3140 | -9/Exiles | Learned location of Zion (-6) 3191 | -9/Exiles | Opened EX-Vault 3193 | -9/Exiles | Found Deploy-a-Sentry 3194 | -9/Exiles | Found Deploy-a-Sentry 3198 | -9/Exiles | Found Deploy-a-Sentry 3368 | -9/Exiles | Discovered new exit (range 14) 3422 | -9/Exiles | Entered Mines 3422 | -8/Mines | Accompanied by 1 ally 3732 | -8/Mines | Discovered new exit (range 7) 3742 | -8/Mines | Entered Materials 3742 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3788 | -8/Materials | DAS Turret deployed 3818 | -8/Materials | DAS Turret deployed 3837 | -8/Materials | Lost 5 parts (2n2u1w) 3905 | -8/Materials | Self-destructed Last Messages --------------- No branch access points found. >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad 7DN1OC0KB5. 03881_ U-05 Engineer lays Concrete. 03881_ C-30 ARC bursts open, deploying its payload. 03881_ H-55 Commando unfolds itself. 03881_ Terminal disabled. 03881_ U-05 Engineer lays Concrete. 03882_ U-05 Engineer builds a Wall. 03882_ U-05 Engineer lays Concrete. 03883_ U-05 Engineer builds a Wall. 03887_ Slug penetrates Wall. 03887_ Electrolysis Chamber disabled. 03890_ Penetrated by Slug. 03894_ H-55 Commando destroyed. 03895_ U-05 Engineer builds a Wall. 03898_ Acquired 36 matter. 03898_ Slug penetrates Wall. 03903_ U-05 Engineer lays Concrete. 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[ + | | ??????????? % ##### # | | ????????????+########## #### ##### # | | ????????????????????#####+### # ##??####### | | ????????????????????#= ! ## ##????????# | | ????????????????????# " ## !=#?????????# | | ????????????????????# T" ## %############### | | ????????????????????# "" "" ## ! | | ????????????????????# """ + ##########????? | | ????????????????????# """ ## #?????????????? | | ????????????????????# ## #??????????? | | ????????????????????# ##!!]]!!#??????????? | | ????????????????????############!!]]!!#??????????? | | ???????????????????????????????########??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Defensive Hacking 20 Item Schematics ----------------- Targeting Computer | -10/Materials | Hacked ECM Suite | -10/Materials | Hacked Imp. EM Shotgun | -8/Mines | Hacked Imp. Propulsion Shielding | -8/Mines | Hacked Robot Schematics ------------------ S-10 Pest | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronBombBoosters Manual? 0 Play Time 00:49:59 Cumulative 51.7 hours Start 2022.08.01 @ 18:31:25 End 2022.08.01 @ 23:38:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e767adbe-7218-4c00-ac71-89b0ca8d0b9d