Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.21 @ 18:42:22

Player: Mr Goldstein

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (217)     1085
Value Destroyed (5565)     5565
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (2001)               2001
              TOTAL SCORE: 11531

 Bonus
-------
High Alert Combat Kills    1683
Follower Combat Kills      230
Entered Garrisons          200
Friendly Fire              -112

 Cogmind 
---------
Core Integrity             0/550
Matter                     46/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (5) ----
     Large Matter Pod (0)
           Shield Generator
           Autogun
  Improved Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Huge Storage Unit
        Layered Light Armor Plating
        Layered Light Armor Plating
        Layered Light Armor Plating
>               --- WEAPON -----------
                Autogun
       Improved Assault Rifle
>               --- INVENTORY --------
                Wheel
        Compact Wheel
  High-capacity Battery
          Large Matter Pod
  High-capacity Matter Pod
                Signal Interpreter
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
       Hardened Medium Armor Plating
        Layered Light Armor Plating
                Shield Generator
                Shield Generator
          Heavy Assault Rifle
                Autogun
                Autogun
       Improved Assault Rifle
       Improved Assault Rifle
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Remote Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 6   32  2   25  .   .   3   55  14  1   
  Power                    6    | 1   2   .   1   .   .   .   2   .   .   
    Engine                 6    | 1   2   .   1   .   .   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   3   .   2   .   .   .   14  .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  21   | 2   3   .   2   .   .   .   14  .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 1   7   .   6   .   .   1   8   4   .   
    Device                 2    | .   .   .   1   .   .   1   .   .   .   
    Storage                4    | 1   3   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   4   .   5   .   .   .   8   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 2   20  2   16  .   .   2   31  10  1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          47   | 2   11  2   8   .   .   2   17  5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               35   | .   7   .   8   .   .   .   14  5   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   2   .   .   
Parts Lost                 25   | .   1   .   1   .   .   .   10  2   11  
  Power                    2    | .   .   .   .   .   .   .   2   .   .   
  Propulsion               10   | .   .   .   1   .   .   .   5   2   2   
  Utility                  9    | .   1   .   .   .   .   .   3   .   5   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      11   | .   1   .   1   .   .   .   3   1   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     93   | .   97  100 99  100 100 100 97  76  50  
  Engine                   11   | .   13  14  11  11  11  11  8   9   8   
  Wheel                    25   | .   28  28  21  22  22  22  33  18  8   
  Device                   4    | .   .   .   11  11  11  11  1   .   .   
  Storage                  11   | .   14  14  11  11  11  11  9   9   8   
  Protection               19   | .   11  14  21  22  22  22  25  22  8   
  Ballistic Gun            15   | .   19  .   18  .   .   .   16  16  17  
  Launcher                 6    | .   6   28  3   22  22  21  1   1   .   
Naked Turns                30   | .   .   .   .   .   .   .   .   .   30  
Heaviest Build             117  | 13  98  98  112 108 108 112 114 117 113 
  Greatest Support         50   | 26  32  32  32  26  26  26  50  40  10  
  Greatest Overweight (x)  11   | 2   3   3   6   4   4   4   5   11  11  
  Average Overweight (x)   3    | .   2   2   3   4   4   4   2   5   8   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   24  25  25  25  25  25  25  25  23  
  Most Carried             25   | 3   25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 1   16  25  24  25  25  24  24  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 2   25  25  25  25  25  25  24  25  4   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           5696 | 260  1105 50   1447 50   .    80   2116 588  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6496 | .    1212 58   2003 20   .    32   2803 356  12   
  Parts                    432  | .    69   5    123  5    .    12   191  23   4    
Haulers Intercepted        12   | .    2    .    5    .    .    .    5    .    .    
Recyclers Shooed           3    | .    2    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  154  | .   25  2   44  3   .   7   55  16  2   
  Guns                     82   | .   13  .   29  .   .   .   35  5   .   
  AOE                      72   | .   12  2   15  3   .   7   20  11  2   
Classes Destroyed          16   | .   7   .   5   .   .   1   3   .   .   
  Worker                   24   | .   8   .   4   .   .   .   12  .   .   
  Builder                  14   | .   5   .   2   .   .   .   7   .   .   
  Tunneler                 2    | .   .   .   .   .   .   1   1   .   .   
  Hauler                   12   | .   2   .   5   .   .   .   5   .   .   
  Recycler                 8    | .   3   .   1   .   .   .   4   .   .   
  Mechanic                 5    | .   .   .   5   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  10   | .   3   .   2   .   .   .   5   .   .   
  Swarmer                  37   | .   3   .   4   3   .   7   11  7   2   
  Grunt                    94   | .   22  2   32  .   .   .   29  9   .   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   
  Duelist                  6    | .   .   .   4   .   .   .   2   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   13   | .   .   .   4   .   .   .   9   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           14   | .   5   2   10  3   .   4   14  4   2   
  Combat Bots Only         9    | .   3   2   8   3   .   4   9   4   2   
Max Kills in Single Turn   4    | .   4   2   3   3   .   4   4   3   2   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   
  Exploded                 4    | .   3   2   3   3   .   4   3   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               5121  | .    561  40   612  18   .    5    2580 661  644  
  Core                     718   | .    71   .    83   6    .    .    265  58   235  
  Absorbed by Shields      460   | .    .    .    236  6    .    2    216  .    .    
  Regen/Repaired (Parts)   437   | .    114  .    43   .    .    .    280  .    .    
Core Remaining (%)         82    | 100  .    71   .    .    .    77   .    .    .    
Volleys Fired              466   | .    99   1    124  1    1    3    190  46   1    
  Largest                  2     | .    2    2    2    2    2    2    2    2    1    
  Hottest                  63    | .    60   60   60   60   60   60   63   60   30   
Shots Fired                914   | .    195  2    248  2    2    6    371  87   1    
  Gun                      797   | .    164  .    232  .    .    .    331  70   .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    
  Launcher                 117   | .    31   2    16   2    2    6    40   17   1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  797   | .    164  .    232  .    .    .    331  70   .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                117   | .    31   2    16   2    2    6    40   17   1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    14   .    11   .    .    .    17   19   1    
  Robot Miss Streak        5     | .    5    .    5    .    .    1    4    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    3    .    .    .    5    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    .    
Shots Hit Robots           549   | .    120  .    148  .    .    .    230  50   1    
  Core Hits                382   | .    74   4    96   3    .    7    164  30   4    
  Critical Kills           5     | .    2    .    1    .    .    .    2    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    .    1    .    .    
  Critical Strikes         7     | .    3    .    1    .    .    .    3    .    .    
    Destroy                4     | .    .    .    1    .    .    .    3    .    .    
    Smash                  3     | .    3    .    .    .    .    .    .    .    .    
Melee Attacks              12    | .    12   .    .    .    .    .    .    .    .    
  Impact                   10    | .    10   .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    12   .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15901 | .    3179 95   3863 145  .    480  6336 1641 162  
  Guns                     7680  | .    1137 .    2306 .    .    .    3459 778  .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               7396  | .    1276 95   1557 145  .    480  2874 863  106  
  Melee                    766   | .    766  .    .    .    .    .    .    .    .    
  Ramming                  59    | .    .    .    .    .    .    .    3    .    56   
  Kinetic                  7680  | .    1137 .    2306 .    .    .    3459 778  .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                7396  | .    1276 95   1557 145  .    480  2874 863  106  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   766   | .    766  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    6    6    6    
  Average Corruption       4     | .    .    .    .    .    .    .    2    6    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    .    .    .    .    .    .    28   33   12   
    Message Errors         19    | .    .    .    .    .    .    .    6    9    4    
    Matter Fused           9     | .    .    .    .    .    .    .    3    6    .    
    Heat Flow Errors       12    | .    .    .    .    .    .    .    4    4    4    
    Energy Discharges      12    | .    .    .    .    .    .    .    4    8    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    2    3    3    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    
    Misfires               3     | .    .    .    .    .    .    .    2    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    6    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            505   | .    354  .    20   .    .    37   77   17   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               184   | .    33   .    20   .    .    37   77   17   .    
  Melee                    321   | .    321  .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    3    .    .    .    .    .    .    .    1    
  Impact                   4     | .    3    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      265   | .    23   .    .    .    .    2    99   85   56   
  Shots                    12    | .    1    .    .    .    .    1    6    3    1    
  Rammed                   12    | .    .    .    .    .    .    .    1    .    11   
Targets Rammed             12    | .    .    .    .    .    .    .    1    .    11   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        496   | .    45   24   235  24   24   48   294  496  169  
  Average Temperature      83    | .    8    17   55   15   15   23   84   169  70   
  Received Heat Transfer   1881  | .    258  24   249  .    .    .    909  297  144  
  Effects                  18    | .    .    .    .    .    .    .    4    14   .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    4    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    2    3    .    
    Interference           3     | .    .    .    .    .    .    .    2    1    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    7    .    .    .    .    .    .    .    .    
  Impact Corruptions       12    | .    12   .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             1556 | .    757  351  1193 554  .    204  1337 1556 762  
  Initial                  869  | .    .    295  58   465  .    .    1    869  758  
  Average                  595  | .    316  244  571  536  .    123  736  1248 701  
Maximum Alert Level        4    | .    3    1    4    2    .    1    4    4    3    
  Low Security (%)         19   | 100  36   42   10   .    .    71   12   .    .    
  Level 1                  21   | .    26   57   36   .    .    28   6    .    .    
  Level 2                  18   | .    27   .    12   100  .    .    25   .    26   
  Level 3                  27   | .    9    .    32   .    .    .    47   26   73   
  Level 4                  12   | .    .    .    7    .    .    .    8    73   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    .    .    1    .    .    
Squads Dispatched          33   | .    9    .    13   .    .    .    10   .    1    
  Investigation            19   | .    8    .    7    .    .    .    4    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            9    | .    1    .    3    .    .    .    5    .    .    
  Assault                  4    | .    .    .    3    .    .    .    1    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    3    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Distress Signals           8    | .   2   .   1   .   .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   31  2   70  3   .   3   75  17  9   
  Peak Tracking Total      8    | .   4   2   5   3   .   3   7   4   8   
  Tactical Retreats        8    | .   .   .   1   .   .   .   2   5   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Traps Triggered            9    | .   5   .   1   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         53   | .   53  .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Disabled          21   | .   11  .   1   .   .   .   7   2   .   
  Max in Single Turn       2    | .   2   .   1   .   .   .   2   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   
Machines Repaired          1    | .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Accessed          33   | .   10  .   10  .   2   .   9   .   2   
  Terminals                20   | .   7   .   7   .   .   .   5   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   .   .   .   2   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                96   | .   31  .   32  .   2   .   25  .   6   
  Successful               54   | .   13  .   21  .   2   .   14  .   4   
  Failed                   41   | .   18  .   10  .   .   .   11  .   2   
    Catastrophic           5    | .   1   .   .   .   .   .   4   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   
  Manual                   59   | .   27  .   20  .   .   .   12  .   .   
  Terminals                62   | .   24  .   24  .   .   .   13  .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   4   .   7   .   .   .   7   .   .   
  Recycling Units          9    | .   3   .   1   .   .   .   .   .   5   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             16   | .   2   .   7   .   2   .   4   .   1   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           6    | .   2   .   2   .   .   .   2   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   
  Assault Status           1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   3   .   2   .   .   .   7   .   .   
  Scan Component           6    | .   1   .   1   .   .   .   4   .   .   
  Repair                   5    | .   1   .   1   .   .   .   3   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   3   
  Process                  1    | .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         20   | .   8   .   12  .   .   .   .   .   .   
  Terminals                17   | .   6   .   11  .   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   .   .   .   
    Disrupt                6    | .   2   .   4   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   
    Search                 7    | .   3   .   4   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   7   .   6   .   .   .   8   .   .   
  Full Trace Events        11   | .   3   .   2   .   .   .   6   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   1   .   .   .   3   .   .   
  Time                     194  | .   32  .   32  .   .   .   130 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          22   | .   .   .   .   .   .   .   .   .   22  
  Retrieved Matter         22   | .   .   .   .   .   .   .   .   .   22  
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Total Allies               4    | .   .   3   .   1   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   1   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  .   .   .   .   .   
Total Orders               4    | .   .   .   4   .   .   .   .   .   .   
  STAY                     2    | .   .   .   2   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   
  GUARD                    1    | .   .   .   1   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   42  .   .   .   .   .   .   
  Total Damage             576  | .   .   .   576 .   .   .   .   .   .   
  Kills                    12   | .   .   .   12  .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       6    | .   2   .   2   .   .   .   2   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               11038 | 60   2294 700  2723 268  392  434  2381 1241 545  
Spaces Moved               5701  | 58   1240 516  1068 177  260  251  1296 586  249  
  Core                     93    | 29   .    .    .    .    .    .    .    .    64   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   5608  | 29   1240 516  1068 177  260  251  1296 586  185  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   130  140  150  150  150  110  110  50   
  Average Speed            139   | 77   134  130  145  150  150  150  117  170  194  
  Slowest Speed            245   | 150  145  145  190  150  150  150  155  245  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    97   93   74   42   69   75   88   45   29   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3     | .    2    .    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    1    .    .    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    .    .    1    1    1    .    .    .    
Scrap Searched             1     | .    .    .    .    .    .    1    .    .    .    
Spaces Dug                 182   | .    31   .    20   22   .    44   53   12   .    
Terrain Destroyed          622   | .    143  6    109  22   5    60   181  93   3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    
  AOE                      622   | .    143  6    109  22   5    60   181  93   3    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      7900 | 70   1662 542  2009 179  260  302  1831 766  279  
  Wait                     1377 | 4    187  24   767  .    .    44   254  80   17   
  Move                     5692 | 57   1239 515  1067 176  259  250  1295 585  249  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 3    27   .    11   1    .    1    16   6    .    
  Fast Attach              32   | 5    13   .    4    .    .    .    9    1    .    
  Attach                   14   | 1    .    .    3    .    .    .    8    1    1    
  Detach                   3    | .    .    .    1    .    .    .    .    2    .    
  Swap                     92   | .    19   2    18   .    .    3    38   12   .    
  Drop                     58   | .    13   .    14   1    .    1    20   9    .    
  Fire                     466  | .    99   1    124  1    1    3    190  46   1    
  Melee                    12   | .    12   .    .    .    .    .    .    .    .    
  Ram                      12   | .    .    .    .    .    .    .    1    .    11   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    .    .    24   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     53   | .    53   .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Fac / *Mat)
-8/Materials

 History 
---------
  Turn | Location      | Event
     3 | -11/Junkyard  | Discovered new exit (range 15)
    61 | -11/Junkyard  | Entered Materials
   310 | -10/Materials | Build established: Mutant
   338 | -10/Materials | Discovered new exit (range 11)
   800 | -10/Materials | Discovered new exit (range 16)
  1008 | -10/Materials | Discovered new exit (range 16)
  1278 | -10/Materials | Discovered new exit (range 15)
  1616 | -10/Materials | Repaired Med. Armor Plating
  2272 | -10/Materials | Discovered new exit (range 8)
  2355 | -10/Materials | Entered Mines
  2398 | -10/Mines     | Identified exit to Materials
  2486 | -10/Mines     | Discovered exit to Materials (range 8)
  2642 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2663 | -10/Mines     | Learned location of 1 exit from Materials
  2960 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  3055 | -10/Mines     | Entered Materials
  3055 | -9/Materials  | Accompanied by 3 allies
  3055 | -9/Materials  | Evolved 2 slots: Utility x2
  3056 | -9/Materials  | Identified exit to Mines
  3741 | -9/Materials  | Repaired Med. Armor Plating
  3909 | -9/Materials  | Discovered new exit (range 15)
  3912 | -9/Materials  | Central database locked down
  4644 | -9/Materials  | Discovered new exit (range 3)
  5055 | -9/Materials  | First assault squad dispatched
  5589 | -9/Materials  | Sterilization system engaged
  5589 | -9/Materials  | Non-combat units ordered to evacuate
  5609 | -9/Materials  | Destroyed 8 combat bots
  5689 | -9/Materials  | Combat units ordered to evacuate
  5778 | -9/Materials  | Entered Mines
  5781 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  5862 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  5992 | -9/Mines      | Discovered new exit (range 11)
  6010 | -9/Mines      | Learned Materials trap positions
  6023 | -9/Mines      | Discovered new exit (range 8)
  6040 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6040 | -9/Mines      | Discovered new exit (range 5)
  6046 | -9/Mines      | Entered Exiles
  6046 | -9/Exiles     | Found Exiles lab abandoned
  6419 | -9/Exiles     | Discovered new exit (range 14)
  6438 | -9/Exiles     | Entered Mines
  6798 | -8/Mines      | Discovered new exit (range 5)
  6872 | -8/Mines      | Entered Materials
  6872 | -8/Materials  | Evolved 2 slots: Propulsion x2
  6873 | -8/Materials  | Loaded intel: 15 trap records
  7158 | -8/Materials  | Discovered new exit (range 3)
  7246 | -8/Materials  | Destroyed 9 combat bots
  7391 | -8/Materials  | Repaired Hrd. Medium Armor Plating
  7873 | -8/Materials  | Discovered new exit (range 4)
  8072 | -8/Materials  | First assault squad dispatched
  8361 | -8/Materials  | Repaired Enh. Autogun
  8585 | -8/Materials  | Repaired Shield Generator
  8714 | -8/Materials  | Build established: Scavenger-Mutant
  9161 | -8/Materials  | Sterilization system engaged
  9161 | -8/Materials  | Non-combat units ordered to evacuate
  9166 | -8/Materials  | Discovered new exit (range 14)
  9183 | -8/Materials  | Lost 3 parts (2n1u)
  9252 | -8/Materials  | Identified exit to Garrison
  9253 | -8/Materials  | Entered Garrison
  9520 | -8/Garrison   | Triggered checkpoint
  9679 | -8/Garrison   | Discovered new exit (range 11)
  9692 | -8/Garrison   | Identified exit to Factory
  9740 | -8/Garrison   | Triggered checkpoint
  9757 | -8/Garrison   | Core integrity fell below 50%
  9872 | -8/Garrison   | Garrison Relay disabled
  9933 | -8/Garrison   | Triggered checkpoint
  9960 | -8/Garrison   | Discovered new exit (range 5)
 10109 | -8/Garrison   | Build established: Mutant
 10494 | -8/Garrison   | Entered Materials
 11001 | -8/Materials  | Released all parts (5)
 11018 | -8/Materials  | Core integrity fell below 20%
 11032 | -8/Materials  | Lost 11 parts (2n5u4w)
 11032 | -8/Materials  | Garrison activated, responded to threat
 11039 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
11001_ Released Autogun.
11001_ Autogun crushed and broken.
11012_ Slammed into R-06 Scavenger.
11014_ System corrupted: Component data lost.
11014_ Slammed into R-06 Scavenger.
11014_ Destabilizing: Core damaged (-5).
11016_ Slammed into R-06 Scavenger.
11016_ R-06 Scavenger knocked back.
11030_ Connecting with Recycling Unit...
>>Recycling(Process)
Analyzing inventory...
  Recycling at 100% efficiency:
    Assault Cannon (22)
>>Retrieve(Matter)
Matter ejected: 22
11031_ SZN3DFX>AAU#4|VU|RD : D0
11032_ S-10 Pest destroyed.
11032_ W-25 Informer calls for garrison support.
11032_ ALERT: Activating Garrison Access M001.
11033_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????#####+##??????????????????? |
| ???????????????????????         ?????????????????? |
| ???????????????????????        ???H??????????????? |
| ???????????????????????       ???????????????????? |
| ????#??????#############     #???????????????????? |
| ????#  ????#     !     #   g #???????????????????? |
| ????#   ???#       """ #     #???????????????????? |
| ????#    ??#       """ # ag  #???????????????????? |
| ????#    ??# "Y"   """ #     #???????????????????? |
| ????#     ?# """         u   #???????????????????? |
| ????#     ?#           #     ########????????????? |
| ????#     #########   ##            #????????????? |
| ????#          =* [  *              #????????????? |
| ????#          =* %*     @          #????????????? |
| ????#                               #????????????? |
| ????#    !!!                        #????????????? |
| ????###  !!!  l """  """  """     ""#????????????? |
| #######  !!!    """  """  """     T"?????????????? |
|       #         """  """  """     ""?????????????? |
|       #                             ?????????????? |
| ""T""?+                               ???????????? |
| """""?# ####             k            ???????????? |
|       # #?#####+###  g######## ?? #?##???????????? |
| ####### #?#! [    #   #??????????????????????????? |
| ####### ###    """#   #??????????????????????????? |
|           +    """#   /??????????????????????????? |
| ###########    """#   #??????????????????????????? |
| ??#     [##       #   ???????????????????????????? |
| ??# * ]  ##########??????????????????????????????? |
| ? #      #???????????????????????????????????????? |
|  !#      #???????????????????????????????????????? |
|   ####+###???????????????????????????????????????? |
|   #??# #?????????????????????????????????????????? |
|   #??# #?????????????????????????????????????????? |
|  !#??# #?????????????????????????????????????????? |
|   #??# ####??????????????????????????????????????? |
|   #??# ##  ??????????????????????????????????????? |
|   #??# ## "??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakStasisStorm
  Manual?         0
Play Time         01:14:29
  Cumulative      232.6 hours
  Start           2023.05.21 @ 01:06:43
  End             2023.05.21 @ 18:42:22
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          702
  Rogue           702
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             83
Gallery%          82
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49f33da2-2da0-4057-aa7d-ad4e8f9e828e