Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.21 @ 18:42:22 Player: Mr Goldstein Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (217) 1085 Value Destroyed (5565) 5565 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2001) 2001 TOTAL SCORE: 11531 Bonus ------- High Alert Combat Kills 1683 Follower Combat Kills 230 Entered Garrisons 200 Friendly Fire -112 Cogmind --------- Core Integrity 0/550 Matter 46/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Large Matter Pod (0) Shield Generator Autogun Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Autogun Improved Assault Rifle > --- INVENTORY -------- Wheel Compact Wheel High-capacity Battery Large Matter Pod High-capacity Matter Pod Signal Interpreter Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Shield Generator Shield Generator Heavy Assault Rifle Autogun Autogun Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Remote Datajack [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Autogun Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 2 | . . . 2 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 138 | 6 32 2 25 . . 3 55 14 1 Power 6 | 1 2 . 1 . . . 2 . . Engine 6 | 1 2 . 1 . . . 2 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 3 . 2 . . . 14 . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 21 | 2 3 . 2 . . . 14 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 1 7 . 6 . . 1 8 4 . Device 2 | . . . 1 . . 1 . . . Storage 4 | 1 3 . . . . . . . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 20 | . 4 . 5 . . . 8 3 . Artifact . | . . . . . . . . . . Weapon 84 | 2 20 2 16 . . 2 31 10 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 47 | 2 11 2 8 . . 2 17 5 . Ballistic Cannon . | . . . . . . . . . . Launcher 35 | . 7 . 8 . . . 14 5 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 . . Parts Lost 25 | . 1 . 1 . . . 10 2 11 Power 2 | . . . . . . . 2 . . Propulsion 10 | . . . 1 . . . 5 2 2 Utility 9 | . 1 . . . . . 3 . 5 Weapon 4 | . . . . . . . . . 4 Highest Loss Streak 11 | . 1 . 1 . . . 3 1 11 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 93 | . 97 100 99 100 100 100 97 76 50 Engine 11 | . 13 14 11 11 11 11 8 9 8 Wheel 25 | . 28 28 21 22 22 22 33 18 8 Device 4 | . . . 11 11 11 11 1 . . Storage 11 | . 14 14 11 11 11 11 9 9 8 Protection 19 | . 11 14 21 22 22 22 25 22 8 Ballistic Gun 15 | . 19 . 18 . . . 16 16 17 Launcher 6 | . 6 28 3 22 22 21 1 1 . Naked Turns 30 | . . . . . . . . . 30 Heaviest Build 117 | 13 98 98 112 108 108 112 114 117 113 Greatest Support 50 | 26 32 32 32 26 26 26 50 40 10 Greatest Overweight (x) 11 | 2 3 3 6 4 4 4 5 11 11 Average Overweight (x) 3 | . 2 2 3 4 4 4 2 5 8 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 23 Most Carried 25 | 3 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 16 25 24 25 25 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 25 25 25 25 25 25 24 25 4 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 5696 | 260 1105 50 1447 50 . 80 2116 588 . Remotely . | . . . . . . . . . . Salvage Created 6496 | . 1212 58 2003 20 . 32 2803 356 12 Parts 432 | . 69 5 123 5 . 12 191 23 4 Haulers Intercepted 12 | . 2 . 5 . . . 5 . . Recyclers Shooed 3 | . 2 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 154 | . 25 2 44 3 . 7 55 16 2 Guns 82 | . 13 . 29 . . . 35 5 . AOE 72 | . 12 2 15 3 . 7 20 11 2 Classes Destroyed 16 | . 7 . 5 . . 1 3 . . Worker 24 | . 8 . 4 . . . 12 . . Builder 14 | . 5 . 2 . . . 7 . . Tunneler 2 | . . . . . . 1 1 . . Hauler 12 | . 2 . 5 . . . 5 . . Recycler 8 | . 3 . 1 . . . 4 . . Mechanic 5 | . . . 5 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 10 | . 3 . 2 . . . 5 . . Swarmer 37 | . 3 . 4 3 . 7 11 7 2 Grunt 94 | . 22 2 32 . . . 29 9 . Brawler 2 | . . . 1 . . . 1 . . Duelist 6 | . . . 4 . . . 2 . . Protector 1 | . . . . . . . 1 . . Sentry 13 | . . . 4 . . . 9 . . Hunter 1 | . . . . . . . 1 . . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 14 | . 5 2 10 3 . 4 14 4 2 Combat Bots Only 9 | . 3 2 8 3 . 4 9 4 2 Max Kills in Single Turn 4 | . 4 2 3 3 . 4 4 3 2 Gunslinging 1 | . . . 1 . . . 1 . . Exploded 4 | . 3 2 3 3 . 4 3 3 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 5121 | . 561 40 612 18 . 5 2580 661 644 Core 718 | . 71 . 83 6 . . 265 58 235 Absorbed by Shields 460 | . . . 236 6 . 2 216 . . Regen/Repaired (Parts) 437 | . 114 . 43 . . . 280 . . Core Remaining (%) 82 | 100 . 71 . . . 77 . . . Volleys Fired 466 | . 99 1 124 1 1 3 190 46 1 Largest 2 | . 2 2 2 2 2 2 2 2 1 Hottest 63 | . 60 60 60 60 60 60 63 60 30 Shots Fired 914 | . 195 2 248 2 2 6 371 87 1 Gun 797 | . 164 . 232 . . . 331 70 . Cannon . | . . . . . . . . . . Launcher 117 | . 31 2 16 2 2 6 40 17 1 Special . | . . . . . . . . . . Kinetic 797 | . 164 . 232 . . . 331 70 . Thermal . | . . . . . . . . . . Explosive 117 | . 31 2 16 2 2 6 40 17 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | . 14 . 11 . . . 17 19 1 Robot Miss Streak 5 | . 5 . 5 . . 1 4 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . . 3 . . . 5 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . Shots Hit Robots 549 | . 120 . 148 . . . 230 50 1 Core Hits 382 | . 74 4 96 3 . 7 164 30 4 Critical Kills 5 | . 2 . 1 . . . 2 . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . Critical Strikes 7 | . 3 . 1 . . . 3 . . Destroy 4 | . . . 1 . . . 3 . . Smash 3 | . 3 . . . . . . . . Melee Attacks 12 | . 12 . . . . . . . . Impact 10 | . 10 . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . 12 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15901 | . 3179 95 3863 145 . 480 6336 1641 162 Guns 7680 | . 1137 . 2306 . . . 3459 778 . Cannons . | . . . . . . . . . . Explosions 7396 | . 1276 95 1557 145 . 480 2874 863 106 Melee 766 | . 766 . . . . . . . . Ramming 59 | . . . . . . . 3 . 56 Kinetic 7680 | . 1137 . 2306 . . . 3459 778 . Thermal . | . . . . . . . . . . Explosive 7396 | . 1276 95 1557 145 . 480 2874 863 106 Electromagnetic . | . . . . . . . . . . Impact 766 | . 766 . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 6 Average Corruption 4 | . . . . . . . 2 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 73 | . . . . . . . 28 33 12 Message Errors 19 | . . . . . . . 6 9 4 Matter Fused 9 | . . . . . . . 3 6 . Heat Flow Errors 12 | . . . . . . . 4 4 4 Energy Discharges 12 | . . . . . . . 4 8 . Parts Fused 2 | . . . . . . . . 1 1 Data Loss (minor) 8 | . . . . . . . 2 3 3 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 3 | . . . . . . . 2 1 . Alerts 1 | . . . . . . . 1 . . Weapon Failures 6 | . . . . . . . 6 . . Overload Shots . | . . . . . . . . . . Overflow Damage 505 | . 354 . 20 . . 37 77 17 . Projectiles . | . . . . . . . . . . Explosions 184 | . 33 . 20 . . 37 77 17 . Melee 321 | . 321 . . . . . . . . Knockbacks 4 | . 3 . . . . . . . 1 Impact 4 | . 3 . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 265 | . 23 . . . . 2 99 85 56 Shots 12 | . 1 . . . . 1 6 3 1 Rammed 12 | . . . . . . . 1 . 11 Targets Rammed 12 | . . . . . . . 1 . 11 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 496 | . 45 24 235 24 24 48 294 496 169 Average Temperature 83 | . 8 17 55 15 15 23 84 169 70 Received Heat Transfer 1881 | . 258 24 249 . . . 909 297 144 Effects 18 | . . . . . . . 4 14 . Shutdowns 4 | . . . . . . . . 4 . Energy Bleed 5 | . . . . . . . 2 3 . Interference 3 | . . . . . . . 2 1 . Matter Decay 2 | . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . 7 . . . . . . . . Impact Corruptions 12 | . 12 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 1556 | . 757 351 1193 554 . 204 1337 1556 762 Initial 869 | . . 295 58 465 . . 1 869 758 Average 595 | . 316 244 571 536 . 123 736 1248 701 Maximum Alert Level 4 | . 3 1 4 2 . 1 4 4 3 Low Security (%) 19 | 100 36 42 10 . . 71 12 . . Level 1 21 | . 26 57 36 . . 28 6 . . Level 2 18 | . 27 . 12 100 . . 25 . 26 Level 3 27 | . 9 . 32 . . . 47 26 73 Level 4 12 | . . . 7 . . . 8 73 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 2 | . . . 1 . . . 1 . . Squads Dispatched 33 | . 9 . 13 . . . 10 . 1 Investigation 19 | . 8 . 7 . . . 4 . . Extermination . | . . . . . . . . . . Reinforcement 9 | . 1 . 3 . . . 5 . . Assault 4 | . . . 3 . . . 1 . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 8 | . 2 . 1 . . . 3 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 210 | . 31 2 70 3 . 3 75 17 9 Peak Tracking Total 8 | . 4 2 5 3 . 3 7 4 8 Tactical Retreats 8 | . . . 1 . . . 2 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 9 | . 5 . 1 . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 53 | . 53 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 21 | . 11 . 1 . . . 7 2 . Max in Single Turn 2 | . 2 . 1 . . . 2 1 . Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired 1 | . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 33 | . 10 . 10 . 2 . 9 . 2 Terminals 20 | . 7 . 7 . . . 5 . 1 Fabricators . | . . . . . . . . . . Repair Stations 5 | . 1 . 2 . . . 2 . . Recycling Units 4 | . 2 . 1 . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 96 | . 31 . 32 . 2 . 25 . 6 Successful 54 | . 13 . 21 . 2 . 14 . 4 Failed 41 | . 18 . 10 . . . 11 . 2 Catastrophic 5 | . 1 . . . . . 4 . . Database Lockouts 1 | . . . 1 . . . . . . Manual 59 | . 27 . 20 . . . 12 . . Terminals 62 | . 24 . 24 . . . 13 . 1 Fabricators . | . . . . . . . . . . Repair Stations 18 | . 4 . 7 . . . 7 . . Recycling Units 9 | . 3 . 1 . . . . . 5 Scanalyzers 4 | . . . . . . . 4 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 16 | . 2 . 7 . 2 . 4 . 1 Record 2 | . . . . . 2 . . . . Robot Analysis 6 | . 2 . 2 . . . 2 . . Branch Access Points 2 | . . . 1 . . . 1 . . Alert Level 2 | . . . 1 . . . 1 . . Dispatch Records 1 | . . . . . . . . . 1 Assault Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . 3 . 2 . . . 7 . . Scan Component 6 | . 1 . 1 . . . 4 . . Repair 5 | . 1 . 1 . . . 3 . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 Process 1 | . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . . 2 Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 20 | . 8 . 12 . . . . . . Terminals 17 | . 6 . 11 . . . . . . Track 1 | . . . 1 . . . . . . Botnet 2 | . . . 2 . . . . . . Disrupt 6 | . 2 . 4 . . . . . . Sabotage 1 | . 1 . . . . . . . . Search 7 | . 3 . 4 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . Tunnel 3 | . 2 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 7 . 6 . . . 8 . . Full Trace Events 11 | . 3 . 2 . . . 6 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 1 . 1 . . . 3 . . Time 194 | . 32 . 32 . . . 130 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 22 | . . . . . . . . . 22 Retrieved Matter 22 | . . . . . . . . . 22 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . Non-combat 1 | . 1 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . parse_system 1 | . 1 . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 4 | . . 3 . 1 . . . . . Largest Group 3 | . . 3 3 1 . . . . . Highest-Rated Group 40 | . . 40 40 31 . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . . Total Orders 4 | . . . 4 . . . . . . STAY 2 | . . . 2 . . . . . . FOLLOW 1 | . . . 1 . . . . . . GUARD 1 | . . . 1 . . . . . . Ally Attacks 42 | . . . 42 . . . . . . Total Damage 576 | . . . 576 . . . . . . Kills 12 | . . . 12 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total 6 | . 2 . 2 . . . 2 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 11038 | 60 2294 700 2723 268 392 434 2381 1241 545 Spaces Moved 5701 | 58 1240 516 1068 177 260 251 1296 586 249 Core 93 | 29 . . . . . . . . 64 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 5608 | 29 1240 516 1068 177 260 251 1296 586 185 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 130 140 150 150 150 110 110 50 Average Speed 139 | 77 134 130 145 150 150 150 117 170 194 Slowest Speed 245 | 150 145 145 190 150 150 150 155 245 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 4 97 93 74 42 69 75 88 45 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . 2 . 1 . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug 182 | . 31 . 20 22 . 44 53 12 . Terrain Destroyed 622 | . 143 6 109 22 5 60 181 93 3 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 622 | . 143 6 109 22 5 60 181 93 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Total 7900 | 70 1662 542 2009 179 260 302 1831 766 279 Wait 1377 | 4 187 24 767 . . 44 254 80 17 Move 5692 | 57 1239 515 1067 176 259 250 1295 585 249 Hop . | . . . . . . . . . . Pick Up 65 | 3 27 . 11 1 . 1 16 6 . Fast Attach 32 | 5 13 . 4 . . . 9 1 . Attach 14 | 1 . . 3 . . . 8 1 1 Detach 3 | . . . 1 . . . . 2 . Swap 92 | . 19 2 18 . . 3 38 12 . Drop 58 | . 13 . 14 1 . 1 20 9 . Fire 466 | . 99 1 124 1 1 3 190 46 1 Melee 12 | . 12 . . . . . . . . Ram 12 | . . . . . . . 1 . 11 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . . . . . 24 . Rewire . | . . . . . . . . . . Trap 53 | . 53 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac / *Mat) -8/Materials History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 61 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 11) 800 | -10/Materials | Discovered new exit (range 16) 1008 | -10/Materials | Discovered new exit (range 16) 1278 | -10/Materials | Discovered new exit (range 15) 1616 | -10/Materials | Repaired Med. Armor Plating 2272 | -10/Materials | Discovered new exit (range 8) 2355 | -10/Materials | Entered Mines 2398 | -10/Mines | Identified exit to Materials 2486 | -10/Mines | Discovered exit to Materials (range 8) 2642 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2663 | -10/Mines | Learned location of 1 exit from Materials 2960 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3055 | -10/Mines | Entered Materials 3055 | -9/Materials | Accompanied by 3 allies 3055 | -9/Materials | Evolved 2 slots: Utility x2 3056 | -9/Materials | Identified exit to Mines 3741 | -9/Materials | Repaired Med. Armor Plating 3909 | -9/Materials | Discovered new exit (range 15) 3912 | -9/Materials | Central database locked down 4644 | -9/Materials | Discovered new exit (range 3) 5055 | -9/Materials | First assault squad dispatched 5589 | -9/Materials | Sterilization system engaged 5589 | -9/Materials | Non-combat units ordered to evacuate 5609 | -9/Materials | Destroyed 8 combat bots 5689 | -9/Materials | Combat units ordered to evacuate 5778 | -9/Materials | Entered Mines 5781 | -9/Mines | Received a Mining Laser from a helpful Derelict 5862 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5992 | -9/Mines | Discovered new exit (range 11) 6010 | -9/Mines | Learned Materials trap positions 6023 | -9/Mines | Discovered new exit (range 8) 6040 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6040 | -9/Mines | Discovered new exit (range 5) 6046 | -9/Mines | Entered Exiles 6046 | -9/Exiles | Found Exiles lab abandoned 6419 | -9/Exiles | Discovered new exit (range 14) 6438 | -9/Exiles | Entered Mines 6798 | -8/Mines | Discovered new exit (range 5) 6872 | -8/Mines | Entered Materials 6872 | -8/Materials | Evolved 2 slots: Propulsion x2 6873 | -8/Materials | Loaded intel: 15 trap records 7158 | -8/Materials | Discovered new exit (range 3) 7246 | -8/Materials | Destroyed 9 combat bots 7391 | -8/Materials | Repaired Hrd. Medium Armor Plating 7873 | -8/Materials | Discovered new exit (range 4) 8072 | -8/Materials | First assault squad dispatched 8361 | -8/Materials | Repaired Enh. Autogun 8585 | -8/Materials | Repaired Shield Generator 8714 | -8/Materials | Build established: Scavenger-Mutant 9161 | -8/Materials | Sterilization system engaged 9161 | -8/Materials | Non-combat units ordered to evacuate 9166 | -8/Materials | Discovered new exit (range 14) 9183 | -8/Materials | Lost 3 parts (2n1u) 9252 | -8/Materials | Identified exit to Garrison 9253 | -8/Materials | Entered Garrison 9520 | -8/Garrison | Triggered checkpoint 9679 | -8/Garrison | Discovered new exit (range 11) 9692 | -8/Garrison | Identified exit to Factory 9740 | -8/Garrison | Triggered checkpoint 9757 | -8/Garrison | Core integrity fell below 50% 9872 | -8/Garrison | Garrison Relay disabled 9933 | -8/Garrison | Triggered checkpoint 9960 | -8/Garrison | Discovered new exit (range 5) 10109 | -8/Garrison | Build established: Mutant 10494 | -8/Garrison | Entered Materials 11001 | -8/Materials | Released all parts (5) 11018 | -8/Materials | Core integrity fell below 20% 11032 | -8/Materials | Lost 11 parts (2n5u4w) 11032 | -8/Materials | Garrison activated, responded to threat 11039 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11001_ Released Autogun. 11001_ Autogun crushed and broken. 11012_ Slammed into R-06 Scavenger. 11014_ System corrupted: Component data lost. 11014_ Slammed into R-06 Scavenger. 11014_ Destabilizing: Core damaged (-5). 11016_ Slammed into R-06 Scavenger. 11016_ R-06 Scavenger knocked back. 11030_ Connecting with Recycling Unit... >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Assault Cannon (22) >>Retrieve(Matter) Matter ejected: 22 11031_ SZN3DFX>AAU#4|VU|RD : D0 11032_ S-10 Pest destroyed. 11032_ W-25 Informer calls for garrison support. 11032_ ALERT: Activating Garrison Access M001. 11033_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####+##??????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ???H??????????????? | | ??????????????????????? ???????????????????? | | ????#??????############# #???????????????????? | | ????# ????# ! # g #???????????????????? | | ????# ???# """ # #???????????????????? | | ????# ??# """ # ag #???????????????????? | | ????# ??# "Y" """ # #???????????????????? | | ????# ?# """ u #???????????????????? | | ????# ?# # ########????????????? | | ????# ######### ## #????????????? | | ????# =* [ * #????????????? | | ????# =* %* @ #????????????? | | ????# #????????????? | | ????# !!! #????????????? | | ????### !!! l """ """ """ ""#????????????? | | ####### !!! """ """ """ T"?????????????? | | # """ """ """ ""?????????????? | | # ?????????????? | | ""T""?+ ???????????? | | """""?# #### k ???????????? | | # #?#####+### g######## ?? #?##???????????? | | ####### #?#! [ # #??????????????????????????? | | ####### ### """# #??????????????????????????? | | + """# /??????????????????????????? | | ########### """# #??????????????????????????? | | ??# [## # ???????????????????????????? | | ??# * ] ##########??????????????????????????????? | | ? # #???????????????????????????????????????? | | !# #???????????????????????????????????????? | | ####+###???????????????????????????????????????? | | #??# #?????????????????????????????????????????? | | #??# #?????????????????????????????????????????? | | !#??# #?????????????????????????????????????????? | | #??# ####??????????????????????????????????????? | | #??# ## ??????????????????????????????????????? | | #??# ## "??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakStasisStorm Manual? 0 Play Time 01:14:29 Cumulative 232.6 hours Start 2023.05.21 @ 01:06:43 End 2023.05.21 @ 18:42:22 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 702 Rogue 702 Adventurer 0 Explorer 0 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 83 Gallery% 82 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49f33da2-2da0-4057-aa7d-ad4e8f9e828e