Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 18:01:15

Player: dhtilly

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (229)     1145
Value Destroyed (7727)     7727
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (1670)               1670
              TOTAL SCORE: 18902

 Bonus
-------
High Alert Combat Kills    1335
Follower Combat Kills      35
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     125/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (15) -----
      Enhanced Optical Array
  Experimental Signal Interpreter
      Advanced Target Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
         Large Storage Unit
               HERF Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Micro Fission Core
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
       Improved Antigrav System
       Improved Antigrav System
                Field Propulsion Drive
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
          Large Storage Unit
       Enhanced Optical Array
   Experimental Signal Interpreter
       Advanced Target Analyzer
          Heavy Armor Plating
                Hacking Suite
                System Shield
                System Shield
>               --- WEAPON -----------
                Quantum Rifle
                KE Penetrator
  Hypervelocity Railgun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Antimatter Reactor
         Medium Treads
                Flying Fortress v7
          Large Storage Unit
       Improved Proton Missile Launcher
          Heavy Missile Launcher
       Advanced Remote Datajack
                Katana
                Katana
[Rating: 120]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled VTOL Module
Utility                    Humpback
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   4   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
  Utility                  13   | .   .   .   2   .   .   .   .   2   .   .   2   1   2   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             363  | 6   15  15  23  6   3   5   29  30  71  7   34  41  7   54  17  
  Power                    34   | 1   1   1   3   .   .   .   3   1   6   .   4   12  .   1   1   
    Engine                 13   | 1   1   1   3   .   .   .   3   1   3   .   .   .   .   .   .   
    Core                   19   | .   .   .   .   .   .   .   .   .   3   .   4   12  .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               100  | 2   2   3   6   .   .   .   8   5   15  4   12  13  1   21  8   
    Treads                 18   | .   .   1   1   .   .   .   2   1   5   1   2   .   .   2   3   
    Leg                    9    | .   .   1   2   .   .   .   .   .   2   .   .   1   .   3   .   
    Wheel                  29   | 2   2   1   3   .   .   .   6   3   5   3   1   .   .   1   2   
    Hover                  15   | .   .   .   .   .   .   .   .   .   1   .   .   4   .   10  .   
    Flight                 29   | .   .   .   .   .   .   .   .   1   2   .   9   8   1   5   3   
  Utility                  76   | 1   3   2   6   1   3   2   4   7   15  3   6   7   4   8   4   
    Device                 22   | .   .   .   2   .   .   .   1   3   3   1   .   3   2   3   4   
    Storage                15   | 1   3   2   2   .   2   .   .   1   2   .   1   1   .   .   .   
    Processor              9    | .   .   .   .   1   .   .   1   .   1   1   .   1   2   2   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   
    Protection             26   | .   .   .   2   .   1   2   2   3   8   .   3   2   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   153  | 2   9   9   8   5   .   3   14  17  35  .   12  9   2   24  4   
    Energy Gun             36   | 1   3   2   .   .   .   .   3   6   14  .   2   1   .   3   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Ballistic Gun          67   | 1   5   5   5   2   .   2   8   5   12  .   6   5   1   10  .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   2   2   3   .   1   3   .   3   .   1   .   .   2   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        28   | .   1   .   1   .   .   .   .   4   6   .   3   2   .   9   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   1   .   .   .   2   3   13  .   .   .   .   1   1   
Parts Lost                 101  | .   1   5   1   1   .   4   3   3   16  .   8   9   1   32  17  
  Power                    9    | .   .   .   .   .   .   .   .   1   2   .   1   1   .   2   2   
  Propulsion               33   | .   .   2   .   .   .   .   1   .   5   .   2   3   .   13  7   
  Utility                  27   | .   .   .   .   .   .   2   .   1   4   .   2   2   .   10  6   
  Weapon                   32   | .   1   3   1   1   .   2   2   1   5   .   3   3   1   7   2   
  Highest Loss Streak      22   | .   1   3   1   1   .   2   1   1   5   .   6   3   1   22  14  
Average Slot Usage (%)     87   | .   98  99  98  100 89  87  89  88  86  90  88  73  95  83  39  
  Engine                   7    | .   14  14  11  11  11  11  8   7   4   7   4   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   2   .   4   8   9   6   .   
  Treads                   4    | .   .   7   7   .   .   .   6   6   10  6   4   .   .   .   1   
  Wheel                    13   | .   27  20  13  22  22  22  20  12  6   14  14  .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   2   19  12  .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   2   18  1   3   3   
  Device                   5    | .   .   .   10  11  .   .   6   14  6   6   4   1   8   9   10  
  Storage                  12   | .   26  28  22  22  12  11  9   7   9   15  10  10  9   7   3   
  Processor                5    | .   .   .   .   .   11  11  5   7   6   .   .   2   5   11  12  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   5   10  11  21  19  13  2   
  Protection               5    | .   .   .   11  11  10  10  6   6   6   3   9   4   4   2   .   
  Energy Gun               6    | .   6   7   3   .   .   .   8   6   13  15  8   .   .   2   .   
  Ballistic Gun            13   | .   20  19  17  21  22  21  17  14  8   7   4   1   13  6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             180  | 13  24  29  50  50  97  97  109 115 180 114 125 54  56  79  46  
  Greatest Support         135  | 26  26  26  24  24  24  24  36  36  60  38  40  64  64  83  135 
  Greatest Overweight (x)  32   | .   1   1   14  2   4   4   4   9   32  7   3   5   .   12  1   
  Average Overweight (x)   2    | .   .   .   2   2   3   3   3   3   3   4   2   .   .   .   .   
Largest Inventory Capacity 44   | 6   12  12  24  16  32  24  24  44  44  28  28  14  14  14  10  
  Average Capacity         20   | 4   10  12  15  16  22  24  24  24  25  28  25  12  14  13  9   
  Most Carried             28   | 4   12  12  16  16  24  24  24  24  28  28  28  13  14  14  9   
  Average Carried          18   | 2   9   11  13  15  18  23  23  23  23  27  24  11  13  12  7   
  Final Capacity           28   | 6   12  12  16  16  24  24  24  24  28  28  12  14  14  10  4   
  Final Carried            28   | 4   12  12  16  16  22  24  23  24  28  28  12  13  14  3   2   

 Class Distribution 
--------------------
 22% | Hauler-Skirmisher
 16% | Scavenger-Skirmisher
 15% | Hauler-Mutant
 15% | Scavenger-Mutant
 15% | Mutant
  6% | Scavenger-Tank
  3% | Hacker-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
        Hauler-Mutant | -9/Exiles
        Hauler-Mutant | -8/Mines
    Hauler-Skirmisher | -8/Materials
    Hauler-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Storage
 Scavenger-Skirmisher | -7/Recycling
       Scavenger-Tank | -5/Factory
      Hacker-Sprinter | -4/Factory
       Scavenger-Tank | -3/Research
 Scavenger-Skirmisher | -2/Research
               Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  Res  Acc  
Matter Collected           6395 | 259  309  168  384  28   .    414  772  674  1184 231  431  477  228  774  62   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9564 | .    552  214  534  25   .    414  1301 1036 2356 516  881  442  78   1055 160  
  Parts                    509  | .    41   20   38   7    .    21   84   55   115  21   39   23   1    32   12   
Haulers Intercepted        14   | .    2    .    2    .    .    .    3    2    4    .    .    1    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    .    .    1    .    2    1    3    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Res Acc 
Combat Hostiles Destroyed  183  | .   15  10  16  6   .   9   28  16  36  9   16  5   1   12  4   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   4   
  Guns                     132  | .   15  4   8   .   .   7   19  16  30  9   10  3   1   10  .   
  AOE                      39   | .   .   6   8   6   .   2   9   .   5   .   3   .   .   .   .   
Classes Destroyed          15   | .   5   1   2   .   .   1   2   2   .   1   1   .   .   .   .   
  Worker                   8    | .   .   .   .   .   .   1   2   3   .   .   1   .   .   1   .   
  Builder                  6    | .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   2   .   .   .   3   2   4   .   .   1   .   .   .   
  Recycler                 11   | .   .   .   1   .   .   2   .   .   3   5   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Drone                    9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Swarmer                  51   | .   9   6   8   6   .   3   7   .   4   .   5   .   .   .   3   
  Grunt                    69   | .   6   2   4   .   .   5   10  10  20  .   4   .   .   8   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   29   | .   .   2   3   .   .   .   8   1   10  .   1   1   1   2   .   
  Hunter                   10   | .   .   .   .   .   .   .   3   1   .   .   5   1   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   3   1   .   .   3   .   2   1   
Best Kill Streak           12   | .   3   3   6   3   .   4   12  4   4   3   9   2   1   4   2   
  Combat Bots Only         9    | .   3   3   6   3   .   3   9   4   4   2   8   2   1   2   2   
Max Kills in Single Turn   4    | .   1   3   3   3   .   2   4   2   2   1   2   1   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   3   3   3   .   2   3   .   2   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  Res  Acc  
Damage Taken               18903 | .    452  460  392  99   .    780  1213 1054 3020 .    1064 1459 190  4524 4196 
  Core                     4025  | .    123  91   90   25   .    109  143  51   259  .    57   204  27   1231 1615 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    14   .    .    .    44   74   .    .    55   94   82   97   15   .    
Volleys Fired              513   | .    47   21   33   5    .    33   72   51   113  25   30   27   8    48   .    
  Largest                  3     | .    2    2    2    1    .    2    3    3    3    3    3    3    3    3    .    
  Hottest                  169   | .    70   70   86   30   .    53   119  122  150  68   117  93   80   169  .    
Shots Fired                1225  | .    93   34   63   5    .    65   180  152  293  71   81   41   20   127  .    
  Gun                      1178  | .    93   32   58   .    .    61   170  150  289  71   69   41   18   126  .    
  Cannon                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Launcher                 43    | .    .    2    5    5    .    4    10   .    4    .    12   .    .    1    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  748   | .    64   27   49   .    .    61   123  101  112  25   42   30   18   96   .    
  Thermal                  371   | .    24   5    9    .    .    .    47   38   145  46   27   .    .    30   .    
  Explosive                24    | .    .    2    5    5    .    4    7    .    .    .    .    .    .    1    .    
  Electromagnetic          80    | .    5    .    .    .    .    .    3    13   36   .    12   11   .    .    .    
  Robot Hit Streak         22    | .    8    17   21   2    .    22   11   22   22   13   8    6    4    14   .    
  Robot Miss Streak        7     | .    4    2    2    1    .    2    5    7    5    3    3    5    4    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Secondary Targets        15    | .    .    .    1    .    .    2    2    1    3    .    6    .    .    .    .    
    Max Gunslinging Chain  2     | .    .    .    1    .    .    1    1    1    1    .    2    .    .    .    .    
Shots Hit Robots           863   | .    55   29   40   2    .    43   109  103  222  29   62   37   11   101  20   
  Core Hits                515   | .    27   18   31   7    .    27   71   55   139  15   51   18   6    43   7    
  Critical Hits            25    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    21   1    
  Critical Kills           11    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    8    .    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   1    
Melee Attacks              157   | .    2    .    2    .    .    .    .    13   25   .    11   22   .    42   40   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 156   | .    2    .    2    .    .    .    .    12   25   .    11   22   .    42   40   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Damage Inflicted           20668 | .    630  610  1091 441  .    1046 2846 2111 4653 450  2080 1121 223  2729 637  
  Guns                     14077 | .    630  256  539  .    .    670  1539 2056 4276 450  1142 582  223  1714 .    
  Cannons                  55    | .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    
  Explosions               4578  | .    .    354  552  441  .    376  1307 .    359  .    938  .    .    251  .    
  Melee                    1890  | .    .    .    .    .    .    .    .    .    .    .    .    532  .    726  632  
  Ramming                  68    | .    .    .    .    .    .    .    .    .    18   .    .    7    .    38   5    
  Kinetic                  8497  | .    369  206  438  .    .    670  1024 1420 1786 92   735  417  223  1117 .    
  Thermal                  6024  | .    189  150  101  .    .    .    1235 560  2238 358  596  .    .    597  .    
  Explosive                2270  | .    .    254  552  441  .    376  396  .    .    .    .    .    .    251  .    
  Electromagnetic          1919  | .    72   .    .    .    .    .    191  131  611  .    749  165  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1890  | .    .    .    .    .    .    .    .    .    .    .    .    532  .    726  632  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    1    1    1    1    .    4    5    5    1    5    .    14   16   
  Average Corruption       4     | .    .    .    1    1    1    1    .    3    4    5    1    4    .    13   9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  174   | .    .    .    1    1    5    3    .    15   56   26   .    11   .    47   9    
    Message Errors         38    | .    .    .    1    .    1    .    .    3    10   7    .    4    .    9    3    
    Matter Fused           17    | .    .    .    .    .    .    .    .    1    6    6    .    .    .    3    1    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    .    5    2    .    5    .    3    .    
    Energy Discharges      16    | .    .    .    .    1    2    .    .    1    6    2    .    .    .    3    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      15    | .    .    .    .    .    2    1    .    2    5    3    .    .    .    2    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Targeting Errors       52    | .    .    .    .    .    .    2    .    7    19   3    .    2    .    16   3    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    1    3    1    .    .    .    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            405   | .    .    8    12   16   .    22   207  .    16   .    31   58   .    35   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               312   | .    .    8    12   16   .    22   207  .    16   .    31   .    .    .    .    
  Melee                    93    | .    .    .    .    .    .    .    .    .    .    .    .    58   .    35   .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      210   | .    .    22   .    .    .    .    39   .    9    .    57   3    .    79   1    
  Shots                    5     | .    .    1    .    .    .    .    1    .    .    .    2    .    .    1    .    
  Rammed                   12    | .    .    .    .    .    .    .    .    .    1    .    .    2    .    4    5    
Targets Rammed             12    | .    .    .    .    .    .    .    .    .    1    .    .    2    .    4    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        354   | .    99   115  150  .    .    40   268  221  238  143  45   354  5    248  .    
  Average Temperature      60    | .    34   48   73   .    .    13   71   60   59   72   15   90   5    100  .    
  Received Heat Transfer   3264  | .    114  153  114  .    .    333  432  351  1251 .    147  .    45   297  27   
  Effects                  3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    1    .    .    10   .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Parts Melted             15    | .    1    .    .    .    .    .    1    .    10   .    3    .    .    .    .    
  Heat Transferred         9907  | .    555  248  259  .    .    .    1671 999  3755 703  977  .    .    740  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Res Acc 
Peak Influence             938  | .   228 159 442 217 .   205 602 649 826 455 938 817 464 429 103 
  Average Influence        359  | .   113 86  252 176 .   67  289 428 638 260 778 613 395 316 65  
Maximum Alert Level        3    | .   1   .   2   1   .   1   2   2   3   2   3   3   2   2   .   
  Low Security (%)         31   | 100 87  100 29  38  .   77  14  23  .   31  .   .   .   .   100 
  Level 1                  32   | .   12  .   68  62  .   22  81  2   9   61  .   32  60  86  .   
  Level 2                  21   | .   .   .   1   .   .   .   4   74  46  7   30  14  39  12  .   
  Level 3                  14   | .   .   .   .   .   .   .   .   .   43  .   69  52  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   2   .   1   1   .   .   7   7   9   .   5   2   .   5   2   
  Investigation            9    | .   1   .   1   .   .   .   1   2   1   .   2   .   .   1   .   
  Extermination            10   | .   .   .   .   .   .   .   .   3   1   .   1   1   .   2   2   
  Reinforcement            13   | .   1   .   .   .   .   .   4   1   3   .   1   1   .   2   .   
  Assault                  4    | .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   .   1   .   2   .   1   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Res Acc 
Distress Signals           11   | .   1   .   1   .   .   .   3   .   2   .   .   2   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              338  | .   30  11  25  7   .   10  54  26  57  19  18  12  6   31  32  
  Peak Tracking Total      17   | .   4   3   6   4   .   7   5   8   5   4   7   5   4   11  17  
  Tactical Retreats        14   | .   1   1   .   .   .   .   3   .   4   .   1   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Res Acc 
Traps Triggered            11   | .   3   .   1   .   .   .   2   1   2   .   1   1   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Res Acc 
Machines Disabled          22   | .   .   2   .   2   .   1   5   1   4   3   .   .   .   4   .   
  Max in Single Turn       2    | .   .   2   .   2   .   1   2   1   1   2   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Res Acc 
Machines Accessed          73   | .   10  .   5   1   5   .   7   12  13  8   3   3   2   3   1   
  Terminals                43   | .   7   .   4   1   .   .   3   8   10  5   1   .   2   2   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   1   
  Repair Stations          5    | .   1   .   .   .   .   .   1   .   1   .   1   1   .   .   .   
  Recycling Units          9    | .   2   .   1   .   .   .   1   1   1   3   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                241  | .   23  .   12  2   49  .   25  35  26  28  12  14  5   9   1   
  Successful               150  | .   11  .   7   .   49  .   17  19  10  16  8   8   .   5   .   
  Failed                   91   | .   12  .   5   2   .   .   8   16  16  12  4   6   5   4   1   
    Catastrophic           11   | .   2   .   2   .   .   .   1   2   2   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   4   .   1   .   1   .   3   8   3   8   2   .   .   3   .   
  Terminals                117  | .   15  .   10  2   .   .   8   24  20  24  4   .   5   5   .   
  Fabricators              16   | .   .   .   .   .   .   .   .   5   .   .   .   6   .   4   1   
  Repair Stations          20   | .   3   .   .   .   .   .   6   .   3   .   3   5   .   .   .   
  Recycling Units          15   | .   5   .   2   .   .   .   2   1   1   4   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   .   .   6   5   .   .   5   3   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   
Terminal Hacks             96   | .   7   .   7   .   49  .   4   7   7   12  2   .   .   1   .   
  Record                   52   | .   .   .   .   .   48  .   .   1   .   3   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              11   | .   .   .   1   .   .   .   2   3   1   2   1   .   .   1   .   
  Unreport Threat          6    | .   1   .   1   .   .   .   2   .   .   1   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   2   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              6    | .   .   .   2   .   .   .   .   1   1   2   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   4   .   .   .   4   .   2   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   .   
  Build                    5    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   .   
Repair Station Hacks       12   | .   2   .   .   .   .   .   6   .   1   .   1   2   .   .   .   
  Scan Component           7    | .   1   .   .   .   .   .   3   .   1   .   1   1   .   .   .   
  Repair                   5    | .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       8    | .   2   .   .   .   .   .   .   1   1   4   .   .   .   .   .   
  Report Inventory         6    | .   1   .   .   .   .   .   .   1   1   3   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 18   | .   .   .   .   .   .   .   6   5   .   .   5   2   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   3   2   .   .   2   1   .   .   .   
  Analyze                  10   | .   .   .   .   .   .   .   3   3   .   .   3   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   2   .   
  Terminals                4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Hacking Detections         57   | .   9   .   3   1   .   .   5   12  10  5   3   3   2   3   1   
  Full Trace Events        9    | .   1   .   2   .   .   .   .   1   1   3   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   3   2   .   .   2   1   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   2   .   
    Matter                 668  | .   .   .   .   .   .   .   .   102 .   .   .   420 .   146 .   
    Time                   293  | .   .   .   .   .   .   .   .   51  .   .   .   218 .   24  .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   1   .   .   .   12  .   6   .   
Parts Repaired             5    | .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Time                     163  | .   26  .   .   .   .   .   115 .   .   .   .   22  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   .   .   3   2   .   .   2   1   .   .   .   
  Part Schematics Acquired 8    | .   .   .   .   .   .   .   3   2   .   .   2   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Res Acc 
Total Allies               10   | .   .   .   .   1   .   .   2   .   .   6   .   .   .   1   .   
  Largest Group            6    | .   .   .   .   1   1   1   2   .   .   6   6   .   .   1   .   
  Highest-Rated Group      126  | .   .   .   .   31  31  31  32  .   .   126 126 .   .   24  .   
  Highest-Rated Ally       37   | .   .   .   .   31  31  31  16  .   .   37  37  .   .   24  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   2   11  .   .   5   7   .   .   .   .   
  Total Damage             298  | .   .   .   .   .   .   22  125 .   .   64  87  .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  Res  Acc  
Turns Passed               12398 | 45   975  642  565  150  1076 624  1379 1298 1718 846  813  621  301  806  539  
Spaces Moved               8380  | 37   792  539  329  105  833  415  786  806  690  479  461  663  449  464  532  
  Core                     97    | 2    .    .    1    .    .    .    .    .    2    .    .    .    .    1    91   
  Treads                   199   | .    .    .    .    .    .    .    .    1    166  .    1    .    .    27   4    
  Legs                     62    | .    .    .    2    .    .    .    .    .    .    .    .    21   .    39   .    
  Wheels                   6063  | 35   792  539  326  105  833  415  786  805  522  479  410  .    .    .    16   
  Hover                    847   | .    .    .    .    .    .    .    .    .    .    .    .    74   449  324  .    
  Flight                   1112  | .    .    .    .    .    .    .    .    .    .    .    50   568  .    73   421  
  Fastest Speed            20    | 50   90   90   100  110  100  120  110  110  115  110  20   21   48   44   37   
  Average Speed            103   | 87   90   100  119  110  127  122  125  127  156  134  109  38   54   69   52   
  Slowest Speed            1650  | 90   110  110  750  110  130  130  130  220  1650 170  190  360  58   650  157  
  Overloaded Moves         214   | .    .    .    .    .    .    .    .    .    .    .    50   164  .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    9    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       47    | 3    96   88   34   20   93   95   60   26   88   95   11   10   9    7    19   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    1    .    .    1    1    1    1    1    .    1    .    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    .    .    .    .    .    1    .    1    .    .    .    .    
Scrap Searched             3     | .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 78    | .    .    .    .    .    .    .    .    12   25   .    10   4    .    14   13   
Terrain Destroyed          242   | .    .    16   34   8    .    21   51   12   37   .    20   5    .    25   13   
  Melee                    76    | .    .    .    .    .    .    .    .    12   25   .    10   3    .    13   13   
  Projectile               11    | .    .    .    .    .    .    .    .    .    2    .    1    2    .    6    .    
  AOE                      155   | .    .    16   34   8    .    21   51   .    10   .    9    .    .    6    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Fac  Res  Res  Acc  
Total                      10823 | 46   959  608  437  132  854  468  1049 967  1066 628  689  945  488  769  718  
  Wait                     1028  | .    84   27   14   16   .    6    120  34   89   82   123  151  21   137  124  
  Move                     8340  | 36   791  538  328  104  832  414  785  805  689  478  460  656  448  459  517  
  Hop                      11    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    6    
  Pick Up                  137   | 4    11   2    13   1    10   7    18   13   24   2    10   11   1    5    5    
  Fast Attach              142   | 6    8    2    9    .    2    1    8    10   30   4    10   16   5    22   9    
  Attach                   79    | .    1    4    5    1    .    3    6    5    16   2    10   9    .    10   7    
  Detach                   57    | .    1    1    6    .    1    .    4    3    16   5    10   3    1    4    2    
  Swap                     142   | .    6    9    9    5    1    1    15   15   25   1    14   16   2    22   1    
  Drop                     166   | .    8    4    18   .    8    3    21   18   38   5    11   11   2    17   2    
  Fire                     513   | .    47   21   33   5    .    33   72   51   113  25   30   27   8    48   .    
  Melee                    154   | .    2    .    2    .    .    .    .    13   25   .    11   22   .    39   40   
  Ram                      6     | .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    2    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
  Rewire                   24    | .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage (discovered 2 exits: *Fac / *Rec)
-7/Recycling
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 16)
    46 | -11/Scrapyard | Entered Materials
    73 | -10/Materials | Discovered new exit (range 15)
   315 | -10/Materials | Build established: Mutant
   371 | -10/Materials | Discovered new exit (range 16)
   598 | -10/Materials | Discovered new exit (range 4)
   635 | -10/Materials | Repaired Wheel
   718 | -10/Materials | Identified exit to Mines
   741 | -10/Materials | Discovered new exit (range 10)
  1021 | -10/Materials | Entered Mines
  1155 | -10/Mines     | Learned location of Zion (-7)
  1190 | -10/Mines     | Discovered new exit (range 7)
  1222 | -10/Mines     | Build established: Scavenger-Mutant
  1235 | -10/Mines     | Discovered new exit (range 5)
  1297 | -10/Mines     | Core integrity fell below 50%
  1332 | -10/Mines     | Lost 3 parts (1n2w)
  1344 | -10/Mines     | Core integrity fell below 20%
  1663 | -10/Mines     | Entered Materials
  1663 | -9/Materials  | Evolved 2 slots: Utility x2
  1926 | -9/Materials  | Discovered new exit (range 16)
  2228 | -9/Materials  | Entered Mines
  2281 | -9/Mines      | Discovered new exit (range 11)
  2320 | -9/Mines      | Met a Derelict testing a Signal Generator
  2368 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2374 | -9/Mines      | Identified exit to Exiles
  2378 | -9/Mines      | Entered Exiles
  2378 | -9/Exiles     | Accompanied by 1 ally
  2396 | -9/Exiles     | Discovered new exit (range 14)
  2409 | -9/Exiles     | Identified exit to Mines
  2430 | -9/Exiles     | Met 8R-AWN
  2432 | -9/Exiles     | Build established: Mutant
  2448 | -9/Exiles     | Met EX-HEX
  2608 | -9/Exiles     | Met EX-BIN
  2748 | -9/Exiles     | Met EX-DEC
  2789 | -9/Exiles     | Build established: Hauler-Mutant
  2851 | -9/Exiles     | Discovered exit to Mines (range 14)
  2981 | -9/Exiles     | Visited The Gauntlet
  3223 | -9/Exiles     | Aligned with FarCom system
  3224 | -9/Exiles     | Given EX-Vault access code
  3256 | -9/Exiles     | Opened EX-Vault
  3263 | -9/Exiles     | Found Flying Fortress v7
  3294 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3454 | -9/Exiles     | Left Exiles lab with Flying Fortress v7
  3454 | -9/Exiles     | Entered Mines
  3454 | -8/Mines      | Accompanied by 1 ally
  3663 | -8/Mines      | Core integrity fell below 50%
  3795 | -8/Mines      | Discovered new exit (range 6)
  3800 | -8/Mines      | Identified exit to Materials
  3877 | -8/Mines      | Discovered exit to Materials (range 7)
  4078 | -8/Mines      | Entered Materials
  4078 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  4481 | -8/Materials  | Garrison activated, responded to threat
  4597 | -8/Materials  | Destroyed 9 combat bots
  4648 | -8/Materials  | Garrison activated, responded to threat
  4721 | -8/Materials  | Repaired Arm. Wheel
  4756 | -8/Materials  | Repaired Arm. Wheel
  4808 | -8/Materials  | Repaired Cld. Ion Engine
  4953 | -8/Materials  | Discovered new exit (range 15)
  5015 | -8/Materials  | Identified exit to Factory
  5153 | -8/Materials  | Build established: Hauler-Skirmisher
  5457 | -8/Materials  | Entered Factory
  5457 | -7/Factory    | Evolved 2 slots: Utility x2
  5661 | -7/Factory    | Fabricated Humpback?
  5758 | -7/Factory    | Local fabrication network quarantined
  6257 | -7/Factory    | First assault squad dispatched
  6706 | -7/Factory    | Discovered new exit (range 8)
  6745 | -7/Factory    | Identified exit to Storage
  6755 | -7/Factory    | Entered Storage
  7083 | -7/Storage    | Garrison activated, responded to threat
  7472 | -7/Storage    | Discovered new exit (range 5)
  7495 | -7/Storage    | Lost 5 parts (2n1u2w)
  7629 | -7/Storage    | Identified exit to Factory
  7768 | -7/Storage    | Found Prototype Launcher
  7768 | -7/Storage    | Identified Rocket Array
  7771 | -7/Storage    | Found Rocket Array
  7850 | -7/Storage    | Build established: Scavenger-Skirmisher
  8355 | -7/Storage    | First assault squad dispatched
  8397 | -7/Storage    | Used back door to open Recycling access
  8397 | -7/Storage    | Discovered new exit (range 4)
  8473 | -7/Storage    | Entered Recycling
  8625 | -7/Recycling  | Spotter reported a threat
  8625 | -7/Recycling  | Spotter reported a threat
  8629 | -7/Recycling  | Spotter reported a threat
  8638 | -7/Recycling  | Spotter reported a threat
  8678 | -7/Recycling  | Spotter reported a threat
  8691 | -7/Recycling  | Spotter reported a threat
  8693 | -7/Recycling  | Spotter reported a threat
  8770 | -7/Recycling  | Spotter reported a threat
  8878 | -7/Recycling  | Spotter reported a threat
  8904 | -7/Recycling  | Spotter reported a threat
  8924 | -7/Recycling  | Spotter reported a threat
  8929 | -7/Recycling  | Discovered new exit (range 14)
  8931 | -7/Recycling  | Spotter reported a threat
  8983 | -7/Recycling  | Identified exit to Factory
  9210 | -7/Recycling  | Spotter reported a threat
  9232 | -7/Recycling  | Spotter reported a threat
  9238 | -7/Recycling  | Spotter reported a threat
  9263 | -7/Recycling  | Spotter reported a threat
  9319 | -7/Recycling  | Entered Factory
  9319 | -5/Factory    | Accompanied by 6 allies
  9319 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  9350 | -5/Factory    | Discovered new exit (range 13)
  9672 | -5/Factory    | Build established: Scavenger-Tank
  9919 | -5/Factory    | First assault squad dispatched
 10050 | -5/Factory    | Destroyed 8 combat bots
 10051 | -5/Factory    | Lost 6 parts (1p2n2u1w)
 10132 | -5/Factory    | Entered another Factory area
 10132 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10224 | -4/Factory    | Fabricated Xenon Bombardment Thruster (x2)
 10334 | -4/Factory    | Build established: Hacker-Sprinter
 10335 | -4/Factory    | Local fabrication network quarantined
 10341 | -4/Factory    | Repaired Hvy. Missile Launcher
 10365 | -4/Factory    | Fabricated Cld. VTOL Module (x1)
 10490 | -4/Factory    | Lost 3 parts (1p2n)
 10578 | -4/Factory    | Discovered new exit (range 16)
 10624 | -4/Factory    | Lost 3 parts (1n1u1w)
 10666 | -4/Factory    | Lost 3 parts (1u2w)
 10720 | -4/Factory    | Identified exit to Research
 10753 | -4/Factory    | Entered Research
 10753 | -3/Research   | Evolved 2 slots: Utility x2
 11016 | -3/Research   | Discovered new exit (range 14)
 11022 | -3/Research   | Identified exit to Research
 11054 | -3/Research   | Entered another Research area
 11054 | -2/Research   | Evolved 2 slots: Utility x2
 11097 | -2/Research   | Fabricated Katana (x2)
 11281 | -2/Research   | Crushed by falling debris
 11281 | -2/Research   | System corruption reached 10%
 11285 | -2/Research   | Found Prototype Processor
 11285 | -2/Research   | Identified Exp. Signal Interpreter
 11312 | -2/Research   | Lost 4 parts (2n2u)
 11537 | -2/Research   | Lost 4 parts (2n1u1w)
 11795 | -2/Research   | Core integrity fell below 50%
 11811 | -2/Research   | Core integrity fell below 20%
 11827 | -2/Research   | Lost 22 parts (2p8n6u6w)
 11856 | -2/Research   | Discovered new exit (range 7)
 11859 | -2/Research   | Identified exit to Access
 11860 | -2/Research   | Entered Access
 11860 | -1/Access     | Evolved 2 slots: Utility x2
 12153 | -1/Access     | Build established: Mutant
 12297 | -1/Access     | System corruption reached 10%
 12331 | -1/Access     | Lost 14 parts (2p6n5u1w)
 12353 | -1/Access     | Core integrity fell below 50%
 12378 | -1/Access     | Core integrity fell below 20%
 12399 | -1/Access     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
12355_ Slug penetrates H-88 Terminator.
12356_ K-01 Serf collects debris.
12357_ Slug penetrates Wall. <x3>
12358_ Slug penetrates P-80 Master.
12360_ ALERT: Rogue bot located, Programmers report to Access Zone 3P.
12362_ P-80 Master resets P-80 Master, system corruption cleaned.
12362_ Penetrated by Slug.
12364_ U-05 Engineer lays Concrete. <x2>
12366_ U-05 Engineer destroyed.
12367_ U-05 Engineer lays Concrete.
12368_ Penetrated by Slug.
12368_ U-05 Engineer lays Concrete.
12369_ K-01 Serf collects debris.
12370_ %D2DBNA:2IDPMBMN&ZB6#WA N ,WNPFCI8
12377_ U-05 Engineer lays Concrete.
12377_ W-44 Eye destroyed.
12379_ Biometal Heavy Treads destroyed.
12379_ K-01 Serf collects debris. <x2>
12390_ System corrupted: Energy discharge (-26).
12391_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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|                    ????????? #???????????????????? |
|                    ????????? #???????????????????? |
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|                    ????????? #???? #?????????????? |
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|                    ?????#       "     A        ??? |
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|                    #      # sp        "      #???? |
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|                    ?????#  """"""""  #       #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           101
Energy Generation          28
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             825
Core Shielding             20
Phase Shifting             10
Evasion (%)                66
Target Analysis            8
Recoil Reduction           4
Kinecelleration            30
Salvage Targeting          1
Stasis Canceling           2
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
                 Arm. Wheel | -8/Materials | Scanalyzed
              Hacking Suite | -8/Materials | Scanalyzed
                   Humpback | -8/Materials | Scanalyzed
 Xenon Bombardment Thruster | -7/Factory   | Scanalyzed
                     Katana | -7/Factory   | Scanalyzed
           Cld. VTOL Module | -5/Factory   | Scanalyzed
                 Chainsword | -5/Factory   | Scanalyzed
          Lgt. Fission Core | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
                   Humpback | x1 | -7/Factory  
 Xenon Bombardment Thruster | x2 | -4/Factory  
           Cld. VTOL Module | x1 | -4/Factory  
                     Katana | x2 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Prolific Hacker
Tank

 Challenges 
------------
None

 Game 
------
Seed              DroneLightPenetrator
  Manual?         0
Play Time         04:22:29
  Cumulative      55.3 hours
  Start           2020.08.27 @ 21:09:16
  End             2020.08.28 @ 18:01:15
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          43
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e3fc51a-0ce5-4d4b-84a4-487988bbcbb7