Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.15 @ 16:56:18 Player: dhtilly Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (4148) 4148 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 10896 Bonus ------- High Alert Combat Kills 188 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 97/300 Energy 65/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Melee Analysis Suite Improved Target Analyzer Hacking Suite > --- WEAPON (4) ------- Lance > --- INVENTORY (4) ---- Large Storage Unit Energy Well (500) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Target Analyzer Energy Filter Improved Weapon Cycler Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Tesla Rifle Long-range Proton Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Fission Core Light Fission Core Carbon-fiber Leg Energy Well Integration Mediator High-powered Shock Rifle Flak Gun Guided Missile Launcher Precision Grenade Launcher Improved Remote Datajack Chainsword [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Potential Leg Treads Improved Medium Treads Leg Potential Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Field Propulsion Array Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Impact Weapon Flail Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 . 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . 1 . . Utility 7 | . . . . . 2 2 . . 2 1 Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 170 | 6 9 4 2 . 24 20 30 26 30 19 Power 10 | 1 . . . . 4 2 . 1 1 1 Engine 5 | 1 . . . . 3 1 . . . . Core 5 | . . . . . 1 1 . 1 1 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 3 . 2 . 4 2 4 10 1 5 Treads 3 | . . . . . 1 . . 1 . 1 Leg 20 | 2 3 . 2 . 3 2 1 6 1 . Wheel 1 | . . . . . . . . 1 . . Hover 5 | . . . . . . . 3 2 . . Flight 4 | . . . . . . . . . . 4 Utility 40 | 1 1 . . . 8 5 5 6 8 6 Device 20 | . . . . . 6 2 3 2 5 2 Storage 9 | 1 . . . . 2 . . 3 1 2 Processor 6 | . 1 . . . . 1 . 1 2 1 Hackware 2 | . . . . . . 1 . . . 1 Protection 3 | . . . . . . 1 2 . . . Artifact . | . . . . . . . . . . . Weapon 87 | 2 5 4 . . 8 11 21 9 20 7 Energy Gun 23 | 1 . . . . 2 4 8 . 8 . Energy Cannon 14 | . . . . . 2 4 1 . 3 4 Ballistic Gun 20 | 1 3 1 . . 1 1 3 7 3 . Ballistic Cannon 8 | . 1 1 . . 2 . 2 . . 2 Launcher 10 | . . 2 . . . 1 4 1 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 10 | . . . . . 1 1 3 1 4 . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 2 5 4 . . . Parts Lost 50 | . . . . . 3 1 12 . 17 17 Power 2 | . . . . . . . . . 1 1 Propulsion 14 | . . . . . 1 . 3 . 5 5 Utility 12 | . . . . . 1 . 2 . 5 4 Weapon 22 | . . . . . 1 1 7 . 6 7 Highest Loss Streak 16 | . . . . . 2 1 8 . 16 13 Average Slot Usage (%) 91 | . 98 100 100 100 97 99 96 96 90 49 Engine 5 | . 14 14 14 14 7 5 . . . . Core 2 | . . . . . 1 1 7 6 4 4 Treads 1 | . . . . . 4 . . 4 . 4 Leg 18 | . 28 28 28 28 22 22 15 3 20 . Hover 2 | . . . . . . . 5 11 . . Device 9 | . . . . . 13 15 11 14 17 3 Storage 9 | . 14 14 14 14 17 10 7 6 6 . Processor 9 | . 12 14 14 14 3 4 7 10 12 11 Hackware 3 | . . . . . . 7 7 6 5 7 Protection 1 | . . . . . . 6 9 1 . . Energy Gun 4 | . . . . . 10 11 8 . 6 . Energy Cannon 2 | . . . . . 3 6 2 . 2 1 Ballistic Gun 8 | . 15 13 14 14 . . 2 23 8 . Ballistic Cannon 6 | . 11 13 14 14 9 3 2 . . 7 Slashing Weapon 1 | . . . . . 3 . 2 1 1 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 11 15 15 15 15 46 53 46 65 83 52 Greatest Support 75 | 20 20 20 60 60 70 75 75 73 73 30 Greatest Overweight (x) 6 | 1 . . 4 . . . 3 3 2 6 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 12 | 6 6 6 6 6 10 10 10 12 12 10 Average Capacity 8 | 5 6 6 6 6 9 10 10 11 11 4 Most Carried 12 | 6 6 6 6 6 10 10 10 12 12 8 Average Carried 8 | 3 5 6 6 5 8 9 9 11 10 4 Final Capacity 12 | 6 6 6 6 6 10 10 10 12 4 4 Final Carried 12 | 6 6 6 6 6 10 10 10 12 4 3 Class Distribution -------------------- 39% | Mutant 26% | Skirmisher 14% | Scavenger-Skirmisher 7% | Scavenger-Gunner 5% | Hacker-Mutant 3% | Assassin 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Matter Collected 2874 | 251 166 28 . 105 495 285 547 649 273 75 Remotely . | . . . . . . . . . . . Salvage Created 4529 | . 147 62 . . 881 761 1036 734 703 205 Parts 238 | . 9 7 . . 42 26 68 36 40 10 Haulers Intercepted 9 | . . . . . 1 3 4 1 . . Recyclers Shooed 2 | . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 84 | . 4 6 . . 14 9 22 11 13 5 Melee 9 | . . . . . . 1 1 . 2 5 Guns 29 | . 1 4 . . 6 2 4 8 4 . Cannons 19 | . 3 1 . . 6 2 6 . 1 . AOE 22 | . . 1 . . 2 1 10 3 5 . Classes Destroyed 14 | . 1 1 . . 5 4 1 . 2 . Worker 2 | . . . . . . . 2 . . . Builder 6 | . . . . . . 1 1 1 2 1 Tunneler 2 | . . . . . . . . . 2 . Hauler 9 | . . . . . 1 3 4 1 . . Recycler 4 | . . . . . 2 . 1 1 . . Operator 1 | . . . . . 1 . . . . . Watcher 4 | . . . . . . 1 1 . 2 . Swarmer 23 | . . 6 . . . . 6 4 4 3 Grunt 37 | . 4 . . . 9 6 9 6 2 1 Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . . . . . 1 . . 1 . Sentry 13 | . . . . . 4 1 6 . 1 1 Hunter 2 | . . . . . . . . . 2 . Programmer 6 | . . . . . . 1 1 1 3 . Best Kill Streak 11 | . 2 3 . . 6 3 11 4 7 4 Combat Bots Only 11 | . 2 3 . . 4 2 11 4 5 3 Max Kills in Single Turn 3 | . 1 1 . . 2 1 2 3 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 . . 1 1 2 3 2 . Melee 1 | . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Damage Taken 9264 | . 194 131 . . 890 441 2021 787 2083 2717 Core 2525 | . 32 17 . . 250 40 323 120 577 1166 Absorbed by Shields 259 | . . . . . 74 . . . 185 . Core Remaining (%) 68 | 100 . . . 80 54 . 48 85 42 . Volleys Fired 216 | . 11 6 . . 48 28 48 38 30 7 Largest 4 | . 2 2 . . 3 3 3 4 4 2 Hottest 261 | . 58 65 . . 178 174 179 119 261 175 Shots Fired 561 | . 22 12 . . 109 80 115 118 92 13 Gun 357 | . 11 5 . . 50 40 64 117 70 . Cannon 180 | . 11 3 . . 59 40 36 . 18 13 Launcher 24 | . . 4 . . . . 15 1 4 . Special . | . . . . . . . . . . . Kinetic 277 | . 22 8 . . 45 15 36 117 25 9 Thermal 66 | . . . . . 35 . 28 . . 3 Explosive 24 | . . 4 . . . . 15 1 4 . Electromagnetic 194 | . . . . . 29 65 36 . 63 1 Robot Hit Streak 23 | . 8 14 . . 23 8 15 9 6 3 Robot Miss Streak 7 | . 2 . . . 7 4 5 6 5 1 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 400 | . 15 6 . . 71 61 90 78 54 25 Core Hits 228 | . 6 6 . . 29 22 71 47 39 8 Critical Hits 21 | . . . . . 5 7 . 5 2 2 Critical Kills 4 | . . . . . . 2 . 1 . 1 Critical Parts Destroyed 14 | . . . . . 5 4 . 3 1 1 Melee Attacks 64 | . . . . . 3 1 10 . 12 38 Impact . | . . . . . . . . . . . Slashing 64 | . . . . . 3 1 10 . 12 38 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11743 | . 210 202 . . 1930 1358 3268 1677 2127 971 Guns 4424 | . 105 56 . . 734 562 935 1486 546 . Cannons 2776 | . 105 38 . . 915 564 667 . 164 323 Explosions 3425 | . . 105 . . 199 202 1473 191 1255 . Melee 1051 | . . . . . 60 30 151 . 162 648 Ramming 67 | . . 3 . . 22 . 42 . . . Kinetic 3579 | . 210 94 . . 679 195 527 1486 143 245 Thermal 1606 | . . . . . 679 202 528 . 155 42 Explosive 2869 | . . 105 . . . . 1473 191 1100 . Electromagnetic 2571 | . . . . . 490 931 547 . 567 36 Impact . | . . . . . . . . . . . Slashing 1051 | . . . . . 60 30 151 . 162 648 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 . 2 1 3 4 Average Corruption 2 | . . . . . 4 . 2 1 2 2 Corruption Purged . | . . . . . . . . . . . Effects 33 | . . . . . 15 . 6 5 6 1 Message Errors 6 | . . . . . 2 . 2 1 1 . Matter Fused 2 | . . . . . 1 . . . 1 . Heat Flow Errors 6 | . . . . . 2 . 2 . 2 . Energy Discharges 1 | . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . 4 . . 3 1 1 Targeting Errors 7 | . . . . . 4 . 1 1 1 . Weapon Failures 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 256 | . . . . . 46 66 57 . 69 18 Projectiles 77 | . . . . . . 45 19 . . 13 Explosions 161 | . . . . . 33 21 38 . 69 . Melee 18 | . . . . . 13 . . . . 5 Knockbacks 18 | . 3 1 . . 9 3 . . . 2 Impact . | . . . . . . . . . . . Kinetic 17 | . 2 1 . . 9 3 . . . 2 Secondary 1 | . 1 . . . . . . . . . Self-Inflicted Damage 538 | . . 21 . . 124 50 9 . 334 . Shots 12 | . . 1 . . 3 2 1 . 5 . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 5 | . . 1 . . 2 . 2 . . . Kicked 4 | . . . . . 2 . 2 . . . Crushed . | . . . . . . . . . . . Highest Temperature 698 | . 35 3 . . 698 234 182 15 523 225 Average Temperature 110 | . 15 2 . . 150 85 39 3 141 83 Received Heat Transfer 2076 | . 108 . . . 306 171 618 285 369 219 Effects 31 | . . . . . 19 3 . . 9 . Shutdowns 4 | . . . . . 3 . . . 1 . Energy Bleed 2 | . . . . . 2 . . . . . Interference 9 | . . . . . 4 3 . . 2 . Short Circuit 3 | . . . . . 3 . . . . . Damage (minor) 3 | . . . . . 2 . . . 1 . Damage (major) 8 | . . . . . 3 . . . 5 . Damage (core) 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 4 1 . 1 . Combat Hostiles 5 | . . . . . . 3 1 . 1 . Parts Fried 24 | . . . . . . 11 5 . 8 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 2243 | . . . . . 1038 250 830 . 100 25 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 3 4 . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Peak Influence 655 | . 192 170 . . 232 261 655 465 433 257 Average Influence 165 | . 74 125 . . 67 136 349 223 226 148 Maximum Alert Level 2 | . . . . . 1 1 2 2 2 1 Low Security (%) 66 | 100 100 100 . 100 95 74 31 60 38 50 Level 1 21 | . . . . . 4 25 16 3 54 49 Level 2 11 | . . . . . . . 52 35 6 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 1 . . . 3 4 4 3 10 1 Investigation 5 | . 1 . . . 2 . 1 1 . . Extermination 5 | . . . . . . 1 1 1 1 1 Reinforcement 12 | . . . . . 1 2 2 1 6 . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . 1 . . 3 . Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . 2 . 2 . Haulers Reinforced 3 | . . . . . . 2 . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Distress Signals 8 | . 1 . . . 1 . 2 . 3 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 179 | . 14 6 . . 37 16 24 18 37 27 Peak Tracking Total 15 | . 5 3 . . 5 5 7 5 9 15 Tactical Retreats 23 | . 1 . . . 9 3 2 2 4 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Traps Triggered 4 | . . . . . 1 1 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Machines Disabled 30 | . . 2 . . 5 2 3 4 14 . Max in Single Turn 6 | . . 2 . . 1 1 2 2 6 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Machines Accessed 36 | . 5 . 5 . 6 5 3 4 7 1 Terminals 20 | . 5 . . . 5 3 2 2 3 . Fabricators 5 | . . . . . . . . 2 2 1 Repair Stations 2 | . . . . . . 1 1 . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 2 | . . . . . 1 . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 135 | . 18 . 49 . 19 10 8 13 15 3 Successful 85 | . 11 . 49 . 6 5 2 6 6 . Failed 50 | . 7 . . . 13 5 6 7 9 3 Catastrophic 7 | . . . . . 1 2 . 1 3 . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 4 . 1 . 5 2 3 3 5 . Terminals 56 | . 18 . . . 16 4 5 8 5 . Fabricators 13 | . . . . . . . . 5 5 3 Repair Stations 6 | . . . . . . 3 3 . . . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 6 | . . . . . 3 . . . 3 . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 71 | . 11 . 49 . 3 2 1 5 . . Record 48 | . . . 48 . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Emergency Access Points 2 | . 1 . . . . . . 1 . . Alert Level 3 | . . . . . 1 . . 2 . . Unreport Threat 1 | . . . . . . . . 1 . . Locate Traps 3 | . 2 . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . Registered Components 2 | . 1 . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 3 . Network Status 1 | . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Build 2 | . . . . . . . . 1 1 . Repair Station Hacks 2 | . . . . . . 1 1 . . . Scan Component 2 | . . . . . . 1 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Process 1 | . . . . . . . . . 1 . Scanalyzer 5 | . . . . . 3 . . . 2 . Insert Component 4 | . . . . . 2 . . . 2 . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Unlock Access 1 | . . . . . . 1 . . . . Coupler Status 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 4 . . . 6 4 4 4 6 1 Full Trace Events 5 | . 1 . . . 2 . 1 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . Parts Built 4 | . . . . . . . . 2 2 . Matter 358 | . . . . . . . . 190 168 . Time 131 | . . . . . . . . 47 84 . Total Part Build Rating 18 | . . . . . . . . 10 8 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 213 | . . . . . . . . . 213 . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Turns Passed 7650 | 55 404 355 930 356 957 872 650 1081 1178 812 Spaces Moved 5293 | 39 280 275 881 372 593 613 442 611 710 477 Core 306 | 10 . . 1 . . . . 68 152 75 Treads 542 | . . . . . . . . 141 . 401 Legs 3949 | 29 280 275 880 372 593 613 305 44 558 . Wheels 270 | . . . . . . . . 270 . . Hover 225 | . . . . . . . 137 88 . . Flight 1 | . . . . . . . . . . 1 Fastest Speed 38 | 50 120 120 90 90 90 90 42 38 50 40 Average Speed 111 | 104 120 120 105 90 95 99 84 136 130 135 Slowest Speed 350 | 120 120 120 250 90 100 100 230 210 180 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 54 76 95 68 50 17 50 11 18 10 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . 2 1 . . . 1 . . . Known Exits Taken 4 | . 1 . . . . 1 . 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 22 | . . . . . . . 1 . 8 13 Terrain Destroyed 317 | . . 31 . . 19 22 139 8 80 18 Melee 22 | . . . . . . . 1 . 8 13 Projectile 30 | . . . . . 13 3 7 2 . 5 AOE 265 | . . 31 . . 6 19 131 6 72 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Total 6494 | 50 331 286 884 394 891 812 604 784 890 568 Wait 540 | . 13 1 . 19 176 111 55 75 74 16 Move 5283 | 38 279 274 880 371 592 612 441 610 709 477 Hop . | . . . . . . . . . . . Pick Up 77 | 6 5 . . 2 14 17 6 10 11 6 Fast Attach 81 | 6 6 . 2 . 13 7 12 14 8 13 Attach 31 | . . . . . 6 3 8 2 6 6 Detach 22 | . 1 . . . 9 1 3 3 3 2 Swap 58 | . 3 4 . . 5 10 10 10 16 . Drop 106 | . 13 . 2 2 17 22 9 22 16 3 Fire 216 | . 11 6 . . 48 28 48 38 30 7 Melee 64 | . . . . . 3 1 10 . 12 38 Ram . | . . . . . . . . . . . Kick 5 | . . 1 . . 2 . 2 . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . Rewire 6 | . . . . . 6 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / [*Low] / Gar) -7/Storage -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Materials 155 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 460 | -10/Materials | Entered Mines 534 | -10/Mines | Learned location of Zion (-7) 538 | -10/Mines | Discovered exit to Materials (range 17) 642 | -10/Mines | Learned location of Storage (-7) 693 | -10/Mines | Discovered exit to Materials (range 7) 707 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 709 | -10/Mines | Discovered new exit (range 5) 784 | -10/Mines | Assembled infested the area 815 | -10/Mines | Entered Exiles 833 | -10/Exiles | Discovered new exit (range 15) 871 | -10/Exiles | Met 8R-AWN 896 | -10/Exiles | Met EX-HEX 979 | -10/Exiles | Met EX-DEC 1058 | -10/Exiles | Discovered new exit (range 12) 1142 | -10/Exiles | Met EX-BIN 1165 | -10/Exiles | Aligned with FarCom system 1166 | -10/Exiles | Given EX-Vault access code 1282 | -10/Exiles | Opened EX-Vault 1346 | -10/Exiles | Found Potential Leg 1348 | -10/Exiles | Found Potential Leg 1370 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1472 | -10/Exiles | Visited The Gauntlet 1745 | -10/Exiles | Left Exiles lab with Potential Leg 1745 | -10/Exiles | Entered Mines 1759 | -9/Mines | Met a Derelict bent on vengeance 1786 | -9/Mines | Found a hidden stash of uninstalled traps 1822 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1890 | -9/Mines | Learned Materials emergency access door positions 1917 | -9/Mines | Discovered new exit (range 9) 2006 | -9/Mines | Discovered new exit (range 18) 2101 | -9/Mines | Entered Materials 2101 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3021 | -8/Materials | Build established: Skirmisher 3044 | -8/Materials | Discovered new exit (range 5) 3058 | -8/Materials | Entered Factory 3058 | -7/Factory | Evolved 2 slots: Utility x2 3059 | -7/Factory | Identified exit to Storage 3389 | -7/Factory | Discovered new exit (range 16) 3405 | -7/Factory | Garrison activated, responded to threat 3683 | -7/Factory | Identified exit to Garrison 3930 | -7/Factory | Entered Storage 4161 | -7/Storage | Found Prototype Launcher 4306 | -7/Storage | Destroyed 11 combat bots 4410 | -7/Storage | Lost 8 parts (2n2u4w) 4435 | -7/Storage | Learned location of Armory (-3) 4519 | -7/Storage | Identified Gui. Missile Launcher 4565 | -7/Storage | Core integrity fell below 50% 4578 | -7/Storage | Discovered new exit (range 6) 4580 | -7/Storage | Entered Factory 4580 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4890 | -6/Factory | Fabricated Fission Core? 5170 | -6/Factory | Build established: Scavenger-Skirmisher 5266 | -6/Factory | Discovered new exit (range 10) 5276 | -6/Factory | Identified exit to Factory 5661 | -6/Factory | Entered another Factory area 5661 | -5/Factory | Evolved 2 slots: Utility x2 5803 | -5/Factory | Fabricated Energy Filter (x2) 6400 | -5/Factory | Build established: Scavenger-Gunner 6738 | -5/Factory | Lost 16 parts (1p5n4u6w) 6821 | -5/Factory | Discovered new exit (range 15) 6830 | -5/Factory | Core integrity fell below 50% 6837 | -5/Factory | Identified exit to Factory 6839 | -5/Factory | Entered another Factory area 6839 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6963 | -4/Factory | Build established: Mutant 7405 | -4/Factory | Build established: Hacker-Mutant 7498 | -4/Factory | Spotted B-86 Titan 7545 | -4/Factory | Lost 3 parts (2u1w) 7617 | -4/Factory | Core integrity fell below 50% 7641 | -4/Factory | Core integrity fell below 20% 7651 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Slug penetrates Fabricator. K-01 Serf cleans the Subcomponent Replicator. Imp. Signal Interpreter destroyed. Fabricator disabled. W-44 Eye sends out distress signal. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. K-01 Serf destroyed. Proton Cannon destroyed. Penetrated by Slug. P-70 Sage resets H-77 Assassin, system corruption cleaned. System corrupted: Component data lost. Slug penetrates Wall. S-27 Virus destroyed. Slug penetrates Wall. Acquired Lance. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????? ???????????????????? | | ????????? ?????????????????? | | ????????? #????????????????? | | ????????? #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# +????????????????? | | ######### #????????????????? | | # # #????????????????? | | #""" # #????????????????? | | #"Y # #????????????????? | | #""" # #????????????????? | | # # #????????????????? | | # + #????????????????? | | # "" " # #????????????????? | | # """ ks#g #????????????????? | | # """" #gg #????????????????? | | # """ @#hp #????????????????? | | # # pg #????????????????? | | # """" # #########????????? | | # """" # #?????? | | # """" !# #########????????? | | # """" # h #????????????????? | | ? # %########?????????? | | ?? ! # = #?????????? | | ?######## % #?????????? | | ?????#### = #??Y??????? | | ?????# #?????????? | | ?????# w #?????????? | | ?????# #########g #?????????? | | ?????# ????????#g #?????????? | | ?????#?????????# #?????????? | | ???????????????# #?????????? | | ???????????????# #??????#### | | ???###+##??????# #??????# "" | | ??# ??????# #??????# "" | | ??# ??????# #??????# | | ??# ???????# ######## " | | ??# ? ????# """"" + " | | ??# "" "" # ^ """"" # " | | ??# "" "" + " F" / " | | ??# """ """ # # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 25 Resistance: TH 20 Power Shielding 66 Weapon Cycling 20 Evasion (%) 56 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Energy Filter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Fission Core | x2 | -6/Factory | Preloaded Energy Filter | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed ResetTerrainSuite Manual? 0 Play Time 02:38:47 Cumulative 31.9 hours Start 2020.08.15 @ 13:09:07 End 2020.08.15 @ 16:56:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a55b5523-33c0-488a-b8f4-94f09fad70d5