Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 19:56:46 Player: W_W Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (339) 1695 Value Destroyed (12960) 12960 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3894) 3894 TOTAL SCORE: 24889 Bonus ------- High Alert Combat Kills 3223 Follower Combat Kills 476 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -605 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 85/100 System Corruption 12% Temperature Cool (21) Movement Walking (210) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (9) ------ Advanced Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (5) ------- Advanced Datajack Heavy Mace Makeshift Axe Power Sword > --- INVENTORY (30) --- Fission Core Micro Fission Core Micro Fission Core Micro Fission Core Improved Treads Improved Treads Improved Treads Improved Heavy Treads Flexi-carbon Leg Myomer Leg Myomer Leg High-capacity Storage Unit Energy Well (317) Matter Compressor (250) Matter Compressor (250) Advanced Sensor Array Advanced ECM Suite Component Analysis Suite System Backup Module Improved Recalibrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Improved Phase Shifter Improved Remote Force Field > --- WEAPON ----------- Heavy Plasma Cannon Matter Neutralizer Coil Gun Heavy Machine Gun Heavy Gauss Cannon > --- INVENTORY -------- Deuterium Engine Fission Core Micro Fission Core Micro Fission Core Micro Fission Core Micro Fission Core Medium Treads Improved Heavy Treads Flexi-carbon Leg High-capacity Storage Unit High-capacity Battery Matter Compressor Matter Compressor Advanced ECM Suite Improved Hardlight Generator Experimental Hacking Suite System Backup Module Improved Recalibrator Advanced Reclamation Unit Tesla Rifle Tesla Rifle Heavy Laser Heavy Laser Plasma Rifle Phase Gun Long-range Proton Cannon High-powered Shotgun Advanced Datajack Improved Remote Datajack Makeshift Axe Self-destruct Interrupter Self-destruct Interrupter Self-destruct Interrupter [Rating: 106] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 1 . . Utility 7 | . . . . 2 2 . . . . 2 . 1 . . Weapon 3 | . . . 2 . . . . . . . 1 . . . Parts Attached 318 | 7 8 2 16 15 4 16 9 4 18 63 37 8 19 92 Power 18 | 1 1 . 2 1 . 2 . . 1 2 1 . 1 6 Engine 11 | 1 1 . 2 1 . 1 . . 1 1 1 . 1 1 Core 3 | . . . . . . 1 . . . . . . . 2 Reactor 4 | . . . . . . . . . . 1 . . . 3 Propulsion 67 | 2 2 . 3 2 . 4 1 . 5 10 8 3 5 22 Treads 43 | 2 2 . 3 2 . 4 1 . 5 5 5 1 5 8 Leg 23 | . . . . . . . . . . 4 3 2 . 14 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . Utility 100 | 2 4 . . 6 3 4 4 1 6 24 12 5 7 22 Device 43 | . . . . . 1 1 2 1 5 9 5 . 4 15 Storage 18 | 2 4 . . . . . 2 . . 3 2 1 1 3 Processor 1 | . . . . . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 38 | . . . . 6 2 3 . . 1 12 4 4 2 4 Artifact . | . . . . . . . . . . . . . . . Weapon 133 | 2 1 2 11 6 1 6 4 3 6 27 16 . 6 42 Energy Gun 27 | 2 . . 3 . . . . . 1 6 1 . 1 13 Energy Cannon 23 | . . . . 1 . 2 1 1 1 5 1 . 2 9 Ballistic Gun 42 | . 1 2 6 3 1 1 . . . 8 6 . 2 12 Ballistic Cannon 22 | . . . 1 1 . 2 2 1 4 2 6 . 1 2 Launcher 5 | . . . 1 1 . 1 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 12 | . . . . . . . . 1 . 6 1 . . 4 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 Unidentified Prototypes 8 | . . . . . 1 . . . . 4 2 . . 1 Parts Lost 113 | . . . 4 . . 8 5 . 5 7 17 . 7 60 Power 7 | . . . 1 . . 2 . . . . 1 . . 3 Propulsion 20 | . . . . . . . . . 1 . 6 . . 13 Utility 26 | . . . . . . 3 2 . 1 2 2 . 3 13 Weapon 60 | . . . 3 . . 3 3 . 3 5 8 . 4 31 Highest Loss Streak 16 | . . . 2 . . 4 3 . 3 1 9 . 6 16 Average Slot Usage (%) 94 | . 100 100 99 99 97 98 93 100 99 97 79 81 79 87 Engine 6 | . 14 14 10 9 7 6 7 7 7 4 . 5 5 2 Treads 14 | . 28 28 21 17 15 14 15 15 15 8 8 5 6 9 Leg 1 | . . . . . . . . . . 3 1 3 . 5 Device 5 | . . . . . . 1 2 7 8 2 8 . 5 15 Storage 22 | . 28 28 22 18 15 15 17 23 23 25 23 21 22 26 Protection 12 | . . . . 18 28 26 19 15 13 22 2 26 17 2 Energy Gun 3 | . 22 6 4 . . . . . . 1 . 5 3 5 Energy Cannon 5 | . . . . 2 7 5 11 15 16 2 . . 3 4 Ballistic Gun 11 | . 5 21 31 24 15 8 2 . . 15 19 10 7 7 Ballistic Cannon 4 | . . . 1 8 . 7 6 7 9 4 4 5 5 3 Launcher 2 | . . . 5 . 7 6 6 7 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 236 | 14 74 75 86 103 108 126 143 143 147 185 193 200 231 236 Greatest Support 150 | 40 40 40 44 44 44 44 50 50 50 56 56 28 71 150 Greatest Overweight (x) 11 | 3 1 1 1 2 2 5 2 2 6 11 6 7 6 4 Average Overweight (x) 1 | . . 1 1 1 2 2 2 2 2 3 3 7 4 2 Largest Inventory Capacity 50 | 6 20 20 20 20 20 20 28 28 28 36 44 36 44 50 Average Capacity 27 | 5 12 20 20 20 20 20 22 28 28 35 36 36 38 41 Most Carried 46 | 4 18 20 20 20 20 20 22 28 28 36 36 35 37 46 Average Carried 25 | 3 11 19 19 19 19 18 19 26 27 33 34 32 31 33 Final Capacity 44 | 6 20 20 20 20 20 20 28 28 28 36 36 36 44 30 Final Carried 36 | 4 17 20 20 20 20 19 22 28 25 36 36 30 32 22 Class Distribution -------------------- 25% | Hauler-Tank 23% | Hauler-Mutant 15% | Derelict-Bomber 14% | Hauler-Gunner 6% | Derelict-Mutant 6% | Mutant 4% | Scavenger-Tank 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Hauler-Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Derelict-Bomber | -7/Zion Derelict-Bomber | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Gunner | -5/Factory Hauler-Tank | -4/Factory Hauler-Tank | -4/Garrison Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Matter Collected 11698 | 275 116 69 945 862 2 446 896 56 277 2357 2470 . 407 2520 Remotely . | . . . . . . . . . . . . . . . Salvage Created 14406 | 313 524 159 1533 1128 2 346 559 . 267 2628 1849 . 422 4676 Parts 687 | 33 44 7 103 62 . 11 30 . 19 99 67 . 19 193 Haulers Intercepted 11 | . 1 . 3 2 . . . . . 2 1 . . 2 Recyclers Shooed 7 | . . . 1 . . . . . . 3 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 6 25 . 14 . . . . . Prevented 12 | . . . . . . . . . 12 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Combat Hostiles Destroyed 242 | . 12 4 33 21 1 15 20 . 7 26 31 . 11 61 Melee 4 | . . . . 1 . . . . . . . . . 3 Guns 113 | . 6 4 21 13 1 3 1 . 1 18 14 . 4 27 Cannons 67 | . . . 1 4 . 3 7 . 6 6 8 . 7 25 AOE 58 | . 6 . 11 3 . 9 12 . . 2 9 . . 6 Classes Destroyed 18 | 3 6 . 3 2 1 . 1 . . . 2 . . . Worker 16 | 4 1 . 1 2 . . . . . 1 1 . . 6 Builder 15 | . 2 . 1 1 . . . . . 1 3 . . 7 Tunneler 13 | 9 . . . 1 . . . . . 1 1 . . 1 Hauler 11 | . 1 . 3 2 . . . . . 2 1 . . 2 Recycler 21 | 1 . 1 1 1 . . . . . 7 3 . . 7 Mechanic 2 | . . . . . . . . . . . 2 . . . Operator 2 | . 1 . 1 . . . . . . . . . . . Watcher 14 | . 3 . 4 1 . . . . . 3 . . . 3 Swarmer 50 | . 6 2 6 3 . 3 9 . 6 . 3 . 7 5 Saboteur 1 | . . . . . . . . . . . 1 . . . Grunt 111 | . 6 2 20 9 . 5 6 . . 15 18 . 2 28 Brawler 10 | . . . . 1 . 2 1 . . 1 3 . . 2 Duelist 10 | . . . 1 1 . 4 1 . . . . . . 3 Protector 3 | . . . . . . . 1 . . . . . . 2 Sentry 24 | . . . 8 5 . 1 1 . 1 3 . . 2 3 Hunter 7 | . . . . 2 . . . . . 2 1 . . 2 Programmer 28 | . . . . . 1 . 1 . . 5 5 . . 16 Zionite 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 12 | 4 6 2 6 11 1 9 7 . 3 5 12 . 4 9 Combat Bots Only 10 | . 5 2 5 8 1 9 7 . 3 4 10 . 4 8 Max Kills in Single Turn 5 | 1 2 1 3 2 1 2 3 . 1 3 5 . 2 3 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . Exploded 5 | . 2 . 3 2 . 2 3 . . 2 5 . . 2 Melee 1 | . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Damage Taken 23760 | . 231 136 1246 897 119 1499 833 . 1152 2017 3246 . 1820 10564 Core 2576 | . 36 6 194 53 . 184 63 . 257 106 505 . 114 1058 Absorbed by Shields 128 | . . . . . . . . . . . . . . 128 Reduced by Siege Mode 526 | . . . . . . . . . . . . . . 526 Core Remaining (%) 69 | 100 . 83 51 90 . . . . 28 87 49 . . . Volleys Fired 625 | 25 34 13 71 46 6 24 21 . 18 100 66 . 26 175 Largest 5 | 2 2 2 4 4 4 4 4 . 4 4 5 . 4 5 Hottest 316 | 80 80 60 125 169 154 166 177 . 249 192 208 . 273 316 Shots Fired 1923 | 50 68 26 224 178 20 66 43 . 56 321 224 . 82 565 Gun 1356 | 50 68 26 200 127 12 25 7 . 3 256 169 . 40 373 Cannon 512 | . . . 8 49 4 27 27 . 52 65 46 . 42 192 Launcher 55 | . . . 16 2 4 14 9 . 1 . 9 . . . Special . | . . . . . . . . . . . . . . . Kinetic 1300 | . 2 25 182 171 12 42 15 . 23 259 204 . 45 320 Thermal 328 | . . . 13 5 4 10 13 . 22 31 9 . 30 191 Explosive 55 | . . . 16 2 4 14 9 . 1 . 9 . . . Electromagnetic 240 | 50 66 1 13 . . . 6 . 10 31 2 . 7 54 Robot Hit Streak 35 | 6 11 12 10 13 8 4 8 . 6 22 13 . 10 35 Robot Miss Streak 9 | 2 5 2 3 5 5 4 3 . 5 6 9 . 5 7 Penetration Max 1 | . . . . 1 . 1 . . . . . . . 1 Secondary Targets 12 | . 1 . 5 . . . . . . 1 1 . . 4 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 1 . . 1 Shots Hit Robots 1196 | 24 36 21 136 107 12 32 20 . 23 189 150 . 38 408 Core Hits 701 | 14 25 8 78 50 2 40 33 . 12 97 114 . 20 208 Critical Hits 28 | . . 2 . 4 . . . . . 3 4 . 2 13 Critical Kills 10 | . . 1 . 1 . . . . . 2 1 . 1 4 Critical Parts Destroyed 16 | . . 1 . 3 . . . . . 1 3 . 1 7 Melee Attacks 40 | . . . . . . . . . . 13 1 . . 26 Impact 2 | . . . . . . . . . . . . . . 2 Slashing 38 | . . . . . . . . . . 13 1 . . 24 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 Damage Inflicted 37383 | 456 856 262 3459 2277 353 2363 1696 . 615 4558 5433 . 1200 13855 Guns 16627 | 355 538 262 1636 1427 142 332 43 . 36 3043 2518 . 372 5923 Cannons 10172 | . . . 109 507 52 450 372 . 422 994 1017 . 828 5421 Explosions 9492 | 101 302 . 1650 258 159 1581 1268 . 149 521 1898 . . 1605 Melee 898 | . . . . . . . . . . . . . . 898 Ramming 194 | . 16 . 64 85 . . 13 . 8 . . . . 8 Kinetic 17782 | . 16 250 1463 1894 142 597 130 . 156 2862 3290 . 556 6426 Thermal 8129 | 101 302 . 216 40 52 185 225 . 161 614 200 . 537 5496 Explosive 7142 | . . . 1491 258 159 1581 1268 . 149 338 1898 . . . Electromagnetic 3238 | 355 522 12 225 . . . 60 . 141 744 45 . 107 1027 Impact 63 | . . . . . . . . . . . . . . 63 Slashing 835 | . . . . . . . . . . . . . . 835 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . 6 . . 9 9 9 . . 3 . . 12 Average Corruption 6 | . . . 4 . . 9 9 9 . . 2 . . 7 Corruption Purged 6 | . . . . . . . . . . . . . . 6 Effects 378 | . . . 52 . . 56 83 11 . . 27 . . 149 Message Errors 73 | . . . 11 . . 13 19 1 . . 8 . . 21 Matter Fused 79 | . . . 12 . . 15 19 2 . . 4 . . 27 Heat Flow Errors 44 | . . . 11 . . 11 10 1 . . 2 . . 9 Energy Discharges 43 | . . . 6 . . 8 10 3 . . 2 . . 14 Parts Rejected 2 | . . . . . . 1 . . . . . . . 1 Data Loss (minor) 42 | . . . 3 . . 3 16 4 . . 3 . . 13 Data Loss (major) 14 | . . . 1 . . 3 4 . . . . . . 6 Misfires 7 | . . . 2 . . 1 1 . . . . . . 3 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . 5 Targeting Errors 56 | . . . 4 . . 1 4 . . . 6 . . 41 Weapon Failures 12 | . . . 2 . . . . . . . 2 . . 8 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 922 | . 28 . 129 46 14 76 23 . 20 44 97 . 30 415 Projectiles 229 | . . . . 7 7 27 . . 11 42 26 . 30 79 Explosions 693 | . 28 . 129 39 7 49 23 . 9 2 71 . . 336 Melee . | . . . . . . . . . . . . . . . Knockbacks 53 | . . . . 2 . 4 . . 1 2 11 . 1 32 Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 47 | . . . . 1 . 4 . . 1 2 10 . 1 28 Secondary 5 | . . . . . . . . . . . 1 . . 4 Self-Inflicted Damage 1347 | . . . 216 76 . 208 118 . 33 198 322 . . 176 Shots 31 | . . . 6 2 . 5 4 . 1 5 6 . . 2 Rammed 22 | . 2 . 6 8 . . 1 . 1 . . . . 4 Targets Rammed 24 | . 3 . 6 9 . . 1 . 1 . . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . 1 . . 1 . . . . . . . . . . Highest Temperature 974 | 126 192 31 271 443 460 706 457 156 766 606 974 . 472 586 Average Temperature 150 | 46 50 6 64 124 244 197 139 84 305 170 246 . 189 129 Received Heat Transfer 4168 | . 36 54 354 261 . 54 189 . 72 468 888 . 186 1606 Effects 159 | . . . . 3 4 36 13 . 31 20 30 . 1 21 Shutdowns 21 | . . . . 2 1 5 2 . 6 . 4 . . 1 Energy Bleed 17 | . . . . 1 . 5 3 . 2 2 3 . . 1 Interference 39 | . . . . . . 7 6 . 4 4 3 . . 15 Matter Decay 13 | . . . . . . 4 . . 3 2 4 . . . Short Circuit 21 | . . . . . . 5 1 . 7 3 4 . 1 . Damage (minor) 16 | . . . . . . 5 1 . 1 5 4 . . . Damage (major) 27 | . . . . . 3 4 . . 6 4 6 . . 4 Damage (core) 5 | . . . . . . 1 . . 2 . 2 . . . Siege Activations 10 | . . . . . . . . . . . . . . 10 Total Turns 335 | . . . . . . . . . . . . . . 335 Longest Duration 81 | . . . . . . . . . . . . . . 81 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 15 | 3 3 . . . . . . . 1 5 . . . 3 Impact Corruptions 1 | . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 18 | . . . 1 . . . . . . 4 . . 2 11 Heat Transferred 9869 | 100 450 . 457 74 74 324 296 . 235 1198 300 . 725 5636 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 11 | 3 5 . 2 . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Peak Influence 1547 | 70 302 141 553 337 231 . . . . 556 1355 660 846 1547 Initial 660 | . 45 13 1 98 153 . . . . 25 254 660 462 443 Average 429 | 34 143 21 294 203 192 . . . . 223 599 660 611 961 Maximum Alert Level 4 | . 1 . 2 1 1 . . . . 2 4 2 3 4 Low Security (%) 35 | 100 80 100 29 49 82 . . . . 39 6 . . . Level 1 27 | . 20 . 26 50 17 . . . . 47 49 . . 12 Level 2 17 | . . . 43 . . . . . . 13 12 100 78 19 Level 3 4 | . . . . . . . . . . . 9 . 21 9 Level 4 15 | . . . . . . . . . . . 21 . . 58 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 50 | . 2 . 6 1 3 . 1 . . 10 12 . . 15 Investigation 5 | . 1 . 3 . 1 . . . . . . . . . Extermination 15 | . . . . . 1 . . . . 5 3 . . 6 Reinforcement 13 | . 1 . 3 1 1 . . . . 2 3 . . 2 Assault 12 | . . . . . . . 1 . . . 4 . . 7 Garrison 5 | . . . . . . . . . . 3 2 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 8 | . . . 2 1 . . . . . 1 2 . . 2 Haulers Reinforced 2 | . . . . . . . . . . 1 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Distress Signals 9 | . 1 . 4 1 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 367 | . 19 5 60 31 2 16 20 . 13 46 43 . 13 99 Peak Tracking Total 10 | . 6 3 5 4 1 9 8 . 3 6 8 . 9 10 Tactical Retreats 30 | . . . 9 1 . . . . . 9 4 . 3 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Traps Triggered 14 | . 2 . 4 . . . . . . . . . 4 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . Reused 3 | . . . 3 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . 3 . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Machines Disabled 45 | . 2 . 5 3 . 2 . . . 10 6 . . 17 Max in Single Turn 5 | . 1 . 2 1 . 2 . . . 4 2 . . 5 Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Machines Accessed 35 | . 7 . 10 6 5 . 1 . . 3 1 1 . 1 Terminals 23 | . 6 . 9 5 3 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . 1 Repair Stations 3 | . . . 1 1 . . . . . 1 . . . . Recycling Units 5 | . 1 . . . 2 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 126 | . 30 . 45 19 12 . 1 . . 9 6 2 . 2 Successful 80 | . 21 . 31 12 6 . 1 . . 5 3 1 . . Failed 46 | . 9 . 14 7 6 . . . . 4 3 1 . 2 Catastrophic 6 | . . . 5 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . . . 4 . . . . 1 . 3 . . . 4 Terminals 93 | . 29 . 41 14 9 . . . . . . . . . Fabricators 8 | . . . . . . . . . . . 6 . . 2 Repair Stations 11 | . . . 4 5 . . . . . 2 . . . . Recycling Units 11 | . 1 . . . 3 . . . . 7 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . Terminal Hacks 61 | . 20 . 27 9 4 . 1 . . . . . . . Record 6 | . 1 . 5 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 10 | . 2 . 2 4 2 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Emergency Access Points 5 | . 2 . 3 . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . Alert Level 5 | . 2 . 3 . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . Locate Traps 5 | . 2 . 2 1 . . . . . . . . . . Reprogram Traps 2 | . . . 2 . . . . . . . . . . . Dispatch Records 5 | . 4 . . 1 . . . . . . . . . . Maintenance Status 5 | . 1 . 1 2 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Transport Status 3 | . 1 . 2 . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . 2 . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . Build 3 | . . . . . . . . . . . 3 . . . Repair Station Hacks 7 | . . . 4 3 . . . . . . . . . . Scan Component 4 | . . . 2 2 . . . . . . . . . . Repair 3 | . . . 2 1 . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . . 2 . . . . 5 . . . . Report Inventory 5 | . 1 . . . 2 . . . . 2 . . . . Retrieve Matter 2 | . . . . . . . . . . 2 . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 . 10 4 5 . . . . 2 1 1 . 1 Full Trace Events 5 | . . . 3 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . 4 . . . Matter 636 | . . . . . . . . . . . 636 . . . Time 338 | . . . . . . . . . . . 338 . . . Total Robot Build Rating 24 | . . . . . . . . . . . 24 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . . . . . . . Time 108 | . . . 70 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Total Allies 14 | . . 5 . . . . . 4 . . 4 . . 1 Largest Group 5 | . . 5 5 . . . . 4 4 . 2 . . 1 Highest-Rated Group 152 | . . 83 83 . . . . 152 152 . 98 . . 27 Highest-Rated Ally 49 | . . 31 31 . . . . 40 40 . 49 . . 27 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 45 | . . . . . . . . . . 19 11 . . 15 STAY 5 | . . . . . . . . . . . 2 . . 3 FOLLOW 6 | . . . . . . . . . . 1 . . . 5 DROP 3 | . . . . . . . . . . . . . . 3 PICKUP 3 | . . . . . . . . . . . . . . 3 COLLECT 1 | . . . . . . . . . . . . . . 1 EXPLORE 15 | . . . . . . . . . . 10 5 . . . RETURN 12 | . . . . . . . . . . 8 4 . . . Ally Attacks 54 | . . 4 13 . . . . . 18 . 19 . . . Total Damage 1923 | . . 60 168 . . . . . 1010 . 685 . . . Kills 16 | . . 1 4 . . . . . 5 . 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 1 2 2 1 . . . . . Drone Launches 13 | . . . . . . . . . . 11 2 . . . Drone Recoveries 9 | . . . . . . . . . . 9 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Turns Passed 24663 | 329 1450 1029 2146 1684 377 2497 2506 1991 1860 2884 1589 29 674 3618 Spaces Moved 10405 | 131 752 546 1073 765 185 1236 1247 1007 817 863 422 6 139 1216 Core 4 | 4 . . . . . . . . . . . . . . Treads 9807 | 127 752 546 1073 765 185 1236 1247 1007 817 639 383 6 139 885 Legs 591 | . . . . . . . . . . 221 39 . . 331 Wheels . | . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 165 165 185 185 185 192 192 200 210 300 223 150 Average Speed 192 | 158 163 180 165 183 185 188 189 192 199 234 234 300 255 198 Slowest Speed 450 | 200 180 180 180 185 185 270 192 192 265 450 280 300 280 245 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 4 . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 54 | 7 98 92 85 66 6 98 98 90 88 24 10 1 34 26 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 1 . 1 . . . . . Known Exits Taken 3 | . . . 1 . 1 . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 . 1 1 1 1 1 1 . . . Scrap Searched 15 | . . 2 . . . 4 4 4 1 . . . . . Spaces Dug 35 | . . . 17 . . . . . . 12 2 . . 4 Terrain Destroyed 868 | 12 22 . 134 37 14 104 79 . 24 71 118 . 8 245 Melee 13 | . . . . . . . . . . 12 1 . . . Projectile 203 | . . . . 20 . 5 8 . 9 9 34 . 8 110 AOE 652 | 12 22 . 134 17 14 99 71 . 15 50 83 . . 135 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Gar Fac Total 13861 | 199 911 569 1297 950 211 1369 1349 1067 1008 1555 907 16 400 2053 Wait 1986 | 33 77 3 94 80 11 72 65 43 146 422 337 1 187 415 Move 10385 | 130 751 545 1072 764 184 1235 1239 1006 816 862 421 6 138 1216 Hop 4 | . . . . . . . 4 . . . . . . . Pick Up 231 | 4 22 4 18 14 3 12 6 8 4 41 17 . 12 66 Fast Attach 88 | 7 . . 5 4 1 3 2 3 2 18 12 . 2 29 Attach 129 | . 1 . 5 3 2 8 5 . 5 11 20 7 13 49 Detach 47 | . 1 . . . 1 1 2 1 . 8 10 1 7 15 Swap 101 | . 7 2 6 8 1 5 2 1 11 34 5 1 4 14 Drop 196 | . 15 2 20 22 2 9 3 5 5 46 18 . 3 46 Fire 625 | 25 34 13 71 46 6 24 21 . 18 100 66 . 26 175 Melee 38 | . . . . . . . . . . 13 1 . . 24 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush 22 | . 3 . 6 9 . . . . 1 . . . . 3 Escape Stasis 8 | . . . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 330 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 5) 632 | -10/Materials | Discovered new exit (range 14) 1261 | -10/Materials | Discovered new exit (range 7) 1588 | -10/Materials | Discovered new exit (range 13) 1780 | -10/Materials | Entered Mines 1811 | -10/Mines | Build established: Hauler-Mutant 2123 | -10/Mines | Learned location of Zion (-7) 2369 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2571 | -10/Mines | Discovered new exit (range 14) 2809 | -10/Mines | Entered Materials 2809 | -9/Materials | Accompanied by 5 allies 2809 | -9/Materials | Evolved 2 slots: Weapon x2 2814 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3444 | -9/Materials | Discovered new exit (range 16) 3946 | -9/Materials | Build established: Hauler-Gunner 4194 | -9/Materials | Discovered new exit (range 16) 4459 | -9/Materials | Repaired Imp. Ion Engine 4500 | -9/Materials | Repaired Adv. Treads 4543 | -9/Materials | Identified exit to Materials 4955 | -9/Materials | Entered another Materials area 4955 | -8/Materials | Evolved 2 slots: Utility x2 5238 | -8/Materials | Build established: Hauler-Tank 5785 | -8/Materials | Destroyed 8 combat bots 5832 | -8/Materials | Repaired Adv. Treads 6275 | -8/Materials | Discovered new exit (range 16) 6639 | -8/Materials | Entered Factory 6639 | -7/Factory | Evolved 2 slots: Utility x2 6639 | -7/Factory | Discovered new exit (range 14) 6901 | -7/Factory | Identified exit to Storage 6901 | -7/Factory | Identified exit to Lower Caves 6902 | -7/Factory | Build established: Hauler-Mutant 7016 | -7/Factory | Entered Lower Caves 7324 | -7/Lower Caves | Build established: Hauler-Tank 7522 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7573 | -7/Lower Caves | Lost 3 parts (1p1u1w) 7574 | -7/Lower Caves | Destroyed 9 combat bots 7630 | -7/Lower Caves | Crushed by falling debris 7687 | -7/Lower Caves | Lost 4 parts (1p1u2w) 7988 | -7/Lower Caves | Build established: Derelict-Mutant 8580 | -7/Lower Caves | Discovered new exit (range 14) 8956 | -7/Lower Caves | Learned 12 Factory zone layouts 9322 | -7/Lower Caves | Build established: Hauler-Mutant 9513 | -7/Lower Caves | Entered another Lower Caves area 9513 | -7/Lower Caves | Discovered new exit (range 10) 9514 | -7/Lower Caves | Encountered a Warlord checkpoint 9595 | -7/Lower Caves | Found Prototype Device 10320 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10369 | -7/Lower Caves | Destroyed 7 combat bots 10378 | -7/Lower Caves | Lost 3 parts (1u2w) 11046 | -7/Lower Caves | Discovered new exit (range 15) 11469 | -7/Lower Caves | Learned Factory stockpile data 11644 | -7/Lower Caves | Build established: Derelict-Bomber 12019 | -7/Lower Caves | Entered Zion 12313 | -7/Zion | Discovered new exit (range 15) 12387 | -7/Zion | System corruption cleaned by Quarantine Array 12603 | -7/Zion | Received a visual enhancement algorithm 12667 | -7/Zion | Given the Hacking Drone Bay 12667 | -7/Zion | Found Prototype Device 13183 | -7/Zion | Imprinted 13185 | -7/Zion | Declared Zion's savior 13456 | -7/Zion | Learned 8 Factory zone layouts 13533 | -7/Zion | Learned Factory stockpile data 14010 | -7/Zion | Entered Proximity Caves 14010 | -6/Proximity Caves | Accompanied by 4 allies 15079 | -6/Proximity Caves | Build established: Derelict-Tank 15162 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15339 | -6/Proximity Caves | Core integrity fell below 50% 15658 | -6/Proximity Caves | Build established: Derelict-Mutant 15708 | -6/Proximity Caves | Discovered new exit (range 9) 15799 | -6/Proximity Caves | Lost 3 parts (1u2w) 15839 | -6/Proximity Caves | Spotted B-75 Beast 15870 | -6/Proximity Caves | Entered Factory 15870 | -6/Factory | Evolved 2 slots: Utility x2 16681 | -6/Factory | Discovered new exit (range 29) 16698 | -6/Factory | Build established: Hauler-Tank 16840 | -6/Factory | Garrison activated, responded to threat 17039 | -6/Factory | Build established: Hauler-Mutant 17247 | -6/Factory | Terminal network hard line cut 17291 | -6/Factory | Identified Hacking Drone Bay 17391 | -6/Factory | Build established: Hauler-Tank 18658 | -6/Factory | Discovered new exit (range 10) 18754 | -6/Factory | Entered another Factory area 18754 | -5/Factory | Accompanied by 1 ally 18754 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 18886 | -5/Factory | Identified Heart of Steel 18960 | -5/Factory | Discovered new exit (range 46) 19192 | -5/Factory | Build established: Hauler-Gunner 19410 | -5/Factory | Fabricated Y-64 Sentinel? 19648 | -5/Factory | Local fabrication network quarantined 19654 | -5/Factory | First assault squad dispatched 19732 | -5/Factory | Fabricated Y-64 Sentinel (x2) 19841 | -5/Factory | Garrison activated, responded to threat 19881 | -5/Factory | Destroyed 10 combat bots 19889 | -5/Factory | Lost 3 parts (1n1u1w) 19975 | -5/Factory | Lost 4 parts (1n3w) 20155 | -5/Factory | Core integrity fell below 50% 20179 | -5/Factory | Lost 9 parts (1p3n1u4w) 20207 | -5/Factory | Terminal network hard line cut 20343 | -5/Factory | Entered another Factory area 20343 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20368 | -4/Factory | Identified exit to Garrison 20372 | -4/Factory | Entered Garrison 20388 | -4/Garrison | Attempted to install RIF, but system incompatible 20397 | -4/Garrison | Build established: Hauler-Tank 20736 | -4/Garrison | Triggered checkpoint 20829 | -4/Garrison | Lost 6 parts (3u3w) 21008 | -4/Garrison | Discovered new exit (range 12) 21046 | -4/Garrison | Entered Factory 21303 | -4/Factory | Zion Hacking Resupply teleported in 22238 | -4/Factory | Lost 5 parts (2n1u2w) 22296 | -4/Factory | First assault squad dispatched 22403 | -4/Factory | Terminal network hard line cut 22644 | -4/Factory | Lost 7 parts (1p1n1u4w) 22873 | -4/Factory | Build established: Hauler-Gunner 22873 | -4/Factory | Found Prototype Hackware 23169 | -4/Factory | Lost 3 parts (2n1w) 23243 | -4/Factory | System corruption reached 10% 23485 | -4/Factory | Lost 6 parts (1n2u3w) 23531 | -4/Factory | Build established: Scavenger-Tank 24135 | -4/Factory | Core integrity fell below 50% 24209 | -4/Factory | Lost 5 parts (1u4w) 24532 | -4/Factory | Destroyed 8 combat bots 24556 | -4/Factory | Lost 16 parts (1p2n4u9w) 24653 | -4/Factory | Core integrity fell below 20% 24664 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 24645_ Imp. Coolant Injector destroyed. 24646_ Myomer Leg destroyed. 24648_ Lgt. Antimatter Reactor destroyed. 24648_ Myomer Leg destroyed. 24648_ Acquired Imp. Treads. 24651_ Acquired Hvy. Mace. 24653_ Acquired 45 matter. 24654_ Mak. Axe follow-up attack on G-73 Enforcer. 24654_ System corrupted: Mak. Axe targeting data glitched. 24657_ System corrupted: Energy discharge (-176). 24658_ Flexi-carbon Leg destroyed. 24661_ C-30 ARC bursts open, deploying its payload. 24661_ G-67 Veteran unfolds itself. 24661_ B-60 Warrior unfolds itself. 24661_ I-47 Archangel unfolds itself. 24661_ Dropped Self-destruct Interrupter. 24662_ Self-destruct Interrupter emitting active interruption sequence. 24663_ Acquired 10 matter. 24663_ Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | #"""" %#** = # ##?????????????? | | #"""" * #=% # #??????????????? | | #"""" * # != ###??????????????? | | #"""" ! +[! #????????????????? | | #""""% [#!% #????????????????? | | #""" !%### #????????????????? | | #"" " #?# ### #############?????? | | # #?# #?# # ??????? | | # #?# #?# + = """ ""????????? | | #########?# #?# #= """ ""????????? | | ###########+### # """ """ #?????? | | # # # #?????? | | # # = #############?????? | | # #* %#?????????????????? | | # #%% #?????????????????? | | # #=* #?????????????????? | | # * #! #?????????????????? | | # % !#%% #?????????????????? | | # =% %+%| #?????????????????? | | # % #== #?????????????????? | | #######+#######%% #?????????????????? | | ?????# #%* #?????????????????? | | ?????# #[ #?????????????????? | | ?????# # #?????????????????? | | ?????# &% # #?????????????????? | | ?????# &@g# #?????????????????? | | ?????# ig# #?????????????????? | | ?????# g# #?????????????????? | | ?????# gb #?????????????????? | | ?????# # #?????????????????? | | ?????########## i #?????????????????? | | ?????????????? % "?????????????????? | | ?????????????? "?????????????????? | | ?????????????? %"?????????????????? | | ?????????????? A ????????????????? | | ?????????????# ????????????????? | | ??????????????## ???????????????? | | ???????????????? !?!???????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 80 Energy Generation 21 Energy Capacity 670 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 1125 Core Shielding 30 Weapon Shielding 66 Thermal Conversion 30 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-64 Sentinel | x2 | -5/Factory | Preloaded Y-64 Sentinel | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Oh No You Don't! Respectable Loadout Challenges ------------ None Game ------ Seed CooledVariableRigger Manual? 0 Play Time 04:13:08 Cumulative 76.6 hours Start 2020.10.28 @ 22:29:08 End 2020.10.29 @ 19:56:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ff5a5cf-3db3-4620-897a-215ff1546752