Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.07 @ 17:40:37 Player: Trantor Result: Destroyed by 56-7BY(z) with Makeshift Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (254) 1270 Value Destroyed (7415) 7415 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1220) 1220 TOTAL SCORE: 13465 Bonus ------- High Alert Combat Kills 1198 Follower Combat Kills 285 Met Imprinter 300 Friendly Fire -563 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 490/490 System Corruption 4% Temperature Cool (1) Movement Walking (180) Ox2 Location -7/Zion Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Makeshift Armor Plating > --- WEAPON (4) ------- Gatling Laser Improved Assault Rifle > --- INVENTORY (18) --- Light Treads Makeshift Armor Plating Makeshift Armor Plating Makeshift System Restoration Module Heavy EM Shotgun Heavy EM Shotgun Heavy Ion Cannon Plasma Cannon Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Guided Missile Launcher Makeshift Axe Makeshift Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Makeshift Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Makeshift Laser Assault Cannon Advanced Assault Cannon Bore Cannon > --- INVENTORY -------- Light Treads Makeshift Armor Plating Makeshift System Restoration Module Heavy EM Shotgun Heavy EM Shotgun Gatling Laser Heavy Ion Cannon Plasma Cannon Plasma Cannon Improved Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Guided Missile Launcher Makeshift Axe Makeshift Axe CR-A16's Pointy Stick [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . 1 . 1 1 . . . Weapon 2 | . . . 1 . . 1 . . . Parts Attached 214 | . 17 1 40 38 52 14 1 23 28 Power 22 | . 1 . 4 3 5 2 . 2 5 Engine 19 | . 1 . 4 3 5 . . 1 5 Core 3 | . . . . . . 2 . 1 . Reactor . | . . . . . . . . . . Propulsion 56 | . 5 . 12 11 17 2 1 4 4 Treads 50 | . 5 . 12 11 15 2 1 4 . Leg 6 | . . . . . 2 . . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | . 2 1 9 5 12 1 . 7 4 Device 12 | . 2 1 3 . 3 1 . 1 1 Storage 7 | . . . 3 . 4 . . . . Processor 3 | . . . 2 . . . . . 1 Hackware 1 | . . . . . 1 . . . . Protection 18 | . . . 1 5 4 . . 6 2 Artifact . | . . . . . . . . . . Weapon 95 | . 9 . 15 19 18 9 . 10 15 Energy Gun 18 | . 2 . 2 3 2 2 . 3 4 Energy Cannon 12 | . . . 2 3 2 4 . 1 . Ballistic Gun 27 | . 3 . 6 7 7 1 . . 3 Ballistic Cannon 23 | . 4 . 5 2 3 2 . 2 5 Launcher 11 | . . . . 4 1 . . 4 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 3 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 4 1 1 . . 1 Parts Lost 35 | . 1 . 4 4 9 . . 10 7 Power 3 | . . . . . . . . 3 . Propulsion 8 | . . . 2 2 2 . . 1 1 Utility 5 | . . . . . 2 . . 3 . Weapon 19 | . 1 . 2 2 5 . . 3 6 Highest Loss Streak 5 | . 1 . 2 4 4 . . 5 4 Average Slot Usage (%) 95 | . 92 100 98 97 96 99 100 89 93 Engine 11 | . 14 14 10 10 18 5 . 5 10 Core 1 | . . . . . . 9 15 2 . Treads 18 | . 27 28 21 21 17 15 15 14 13 Device 6 | . 7 14 4 . 7 15 15 3 4 Storage 16 | . 14 14 13 22 18 15 15 15 15 Processor 2 | . . . 10 . . . . . 2 Protection 8 | . . . 4 8 7 7 7 17 14 Energy Gun 5 | . 1 . 1 3 1 . . 17 13 Energy Cannon 4 | . . . 8 6 3 14 15 2 . Ballistic Gun 6 | . 14 . 9 10 8 . . . 4 Ballistic Cannon 12 | . 12 28 12 10 12 14 15 7 8 Naked Turns . | . . . . . . . . . . Heaviest Build 109 | 12 18 18 51 54 86 100 100 100 109 Greatest Support 56 | 20 40 40 46 46 40 48 56 56 48 Greatest Overweight (x) 34 | . . . 6 16 16 2 2 3 34 Average Overweight (x) . | . . . . 1 1 2 1 1 1 Largest Inventory Capacity 22 | 6 6 6 16 16 22 18 18 18 18 Average Capacity 14 | 6 6 6 9 16 16 18 18 18 18 Most Carried 18 | 6 6 6 16 16 18 18 18 18 18 Average Carried 14 | 6 5 6 8 15 16 17 18 17 17 Final Capacity 18 | 6 6 6 16 16 18 18 18 18 18 Final Carried 18 | 6 6 6 16 16 18 18 18 18 17 Class Distribution -------------------- 38% | Tank 21% | Mutant 17% | Derelict-Tank 9% | Gunner 5% | Scavenger-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Matter Collected 6222 | 200 563 178 830 987 1805 454 114 521 570 Remotely . | . . . . . . . . . . Salvage Created 8330 | . 679 161 1223 1770 2441 635 266 755 400 Parts 493 | . 45 16 86 106 138 30 17 29 26 Haulers Intercepted 18 | . 2 . 6 5 4 1 . . . Recyclers Shooed 6 | . . . 3 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 17 10 1 Prevented 7 | . . . . . . . . 7 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Combat Hostiles Destroyed 175 | . 16 10 22 41 44 10 8 21 3 Guns 51 | . 10 . 10 11 20 . . . . Cannons 85 | . 6 10 12 12 21 10 8 5 1 AOE 37 | . . . . 18 2 . . 15 2 Classes Destroyed 17 | . 7 . 2 4 1 1 . . 2 Worker 11 | . 1 1 3 1 3 2 . . . Builder 4 | . 1 . . 2 . 1 . . . Tunneler 2 | . . . 1 . 1 . . . . Hauler 18 | . 2 . 6 5 4 1 . . . Recycler 2 | . . . . 1 1 . . . . Operator 8 | . 3 . 1 2 2 . . . . Watcher 15 | . 3 . 4 2 4 2 . . . Swarmer 40 | . 3 6 9 8 4 . 4 6 . Grunt 85 | . 13 4 5 17 27 3 3 13 . Brawler 4 | . . . . 3 . . . 1 . Duelist 4 | . . . . 1 2 1 . . . Protector 1 | . . . . 1 . . . . . Sentry 33 | . . . 8 11 10 3 . 1 . Hunter 2 | . . . . . 1 1 . . . Programmer 3 | . . . . . . 2 1 . . Zionite 18 | . . . . . . . . . 18 Decomposer 1 | . . . . . . . . 1 . Thug 1 | . . . . 1 . . . . . Mutant 3 | . . . . . . . . . 3 Best Kill Streak 11 | . 4 3 4 10 4 4 4 11 7 Combat Bots Only 11 | . 3 3 4 9 4 2 4 11 2 Max Kills in Single Turn 4 | . 1 2 2 4 1 2 2 3 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 1 . . 3 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Damage Taken 10513 | . 644 242 807 1418 2875 734 210 1594 1989 Core 1636 | . 92 30 128 136 544 103 12 162 429 Absorbed by Shields 320 | . . . . . 320 . . . . Core Remaining (%) 46 | 100 . 51 . 34 1 . . . . Volleys Fired 569 | . 67 21 82 97 173 31 8 38 52 Largest 4 | . 2 2 3 3 3 4 4 4 4 Hottest 288 | . 70 70 146 146 132 260 226 288 265 Shots Fired 1382 | . 133 42 215 227 441 124 32 67 101 Gun 614 | . 89 . 105 95 274 6 . 11 34 Cannon 730 | . 44 42 110 119 164 118 32 37 64 Launcher 38 | . . . . 13 3 . . 19 3 Special . | . . . . . . . . . . Kinetic 953 | . 128 42 142 147 323 56 16 27 72 Thermal 298 | . 5 . 73 35 60 62 16 21 26 Explosive 24 | . . . . 9 3 . . 9 3 Electromagnetic 107 | . . . . 36 55 6 . 10 . Robot Hit Streak 28 | . 13 7 28 21 24 19 10 15 11 Robot Miss Streak 9 | . 3 2 4 3 6 3 2 2 9 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . 1 Shots Hit Robots 827 | . 81 25 127 147 266 75 17 34 55 Core Hits 398 | . 33 13 43 92 102 27 10 43 35 Critical Hits 25 | . . 1 9 4 3 1 1 . 6 Critical Kills 9 | . . 1 2 3 1 . . . 2 Critical Parts Destroyed 14 | . . . 6 . 2 1 1 . 4 Melee Attacks 79 | . . . . . . . . . 79 Impact . | . . . . . . . . . . Slashing 79 | . . . . . . . . . 79 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19248 | . 1189 489 2126 4819 4610 1761 458 2052 1744 Guns 5706 | . 711 . 847 1271 2343 83 . 22 429 Cannons 8949 | . 478 489 1279 1361 1995 1678 458 573 638 Explosions 4593 | . . . . 2187 272 . . 1457 677 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 9199 | . 1152 489 1162 1609 2882 639 158 384 724 Thermal 4875 | . 37 . 964 803 849 1039 300 540 343 Explosive 3315 | . . . . 1702 272 . . 664 677 Electromagnetic 1859 | . . . . 705 607 83 . 464 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 1 . . 3 2 2 10 6 Average Corruption 2 | . 1 1 . . 1 1 2 8 4 Corruption Purged 7 | . . . . . . . . 4 3 Effects 127 | . 7 8 . . 22 2 13 68 7 Message Errors 29 | . 3 4 . . 7 . 3 11 1 Matter Fused 12 | . . . . . 2 . . 8 2 Heat Flow Errors 15 | . . . . . . . 3 10 2 Energy Discharges 18 | . 1 1 . . 4 1 2 7 2 Parts Rejected 3 | . . . . . . . . 3 . Data Loss (minor) 18 | . 1 2 . . 3 1 3 8 . Data Loss (major) 3 | . . . . . . . . 3 . Misfires 3 | . . . . . . . . 3 . Alerts 3 | . . . . . . . . 3 . Misdirections 7 | . . . . . . . . 7 . Targeting Errors 14 | . 2 1 . . 5 . 2 4 . Weapon Failures 2 | . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 128 | . . . 20 16 31 28 . 8 25 Projectiles 84 | . . . 20 8 9 28 . . 19 Explosions 44 | . . . . 8 22 . . 8 6 Melee . | . . . . . . . . . . Knockbacks 47 | . 2 4 . 7 13 7 1 5 8 Impact . | . . . . . . . . . . Kinetic 42 | . 2 4 . 7 10 6 1 5 7 Secondary 5 | . . . . . 3 1 . . 1 Self-Inflicted Damage 236 | . . . . 148 . . . 88 . Shots 16 | . . . . 7 . . . 9 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 808 | . 36 3 348 535 591 294 241 477 808 Average Temperature 155 | . 11 3 103 138 155 102 78 145 253 Received Heat Transfer 3476 | . 327 93 207 408 1161 201 36 657 386 Effects 122 | . . . 4 15 39 . . 8 56 Shutdowns 46 | . . . 1 2 18 . . 2 23 Energy Bleed 8 | . . . 1 3 2 . . 1 1 Interference 31 | . . . 2 4 9 . . 3 13 Matter Decay 7 | . . . . . 4 . . . 3 Short Circuit 4 | . . . . 2 1 . . . 1 Damage (minor) 12 | . . . . 4 3 . . 1 4 Damage (major) 10 | . . . . . 1 . . 1 8 Damage (core) 4 | . . . . . 1 . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Fried 9 | . . . . 2 5 1 . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . . . 5 2 1 2 . . 2 Heat Transferred 8123 | . 111 . 1754 1290 1517 1729 407 559 756 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . . 6 . . . 3 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Peak Influence 1024 | . 137 142 516 811 1024 524 . . . Initial 417 | . . 22 1 177 342 417 . . . Average 403 | . 52 42 288 518 721 444 . . . Maximum Alert Level 3 | . . . 2 3 3 2 . . . Low Security (%) 28 | 100 100 100 19 3 . . . . . Level 1 20 | . . . 60 23 2 23 . . . Level 2 32 | . . . 19 53 42 76 . . . Level 3 18 | . . . . 19 55 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 4 . 3 6 9 3 . . . Investigation 7 | . 1 . 3 . 2 1 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 8 | . 3 . . 1 4 . . . . Assault 5 | . . . . 3 2 . . . . Garrison 3 | . . . . 2 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Distress Signals 11 | . 2 . 2 2 5 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 290 | . 26 10 41 58 77 19 8 21 30 Peak Tracking Total 9 | . 3 3 5 9 6 3 4 8 8 Tactical Retreats 21 | . 2 . 1 5 7 3 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Traps Triggered 19 | . 3 . 4 6 3 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Machines Disabled 20 | . 1 . 7 7 2 1 . 2 . Max in Single Turn 1 | . 1 . 1 1 1 1 . 1 . Garrison Access 3 | . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Machines Accessed 49 | . 6 1 12 10 12 4 1 2 1 Terminals 34 | . 6 1 10 7 8 1 . 1 . Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . . . 1 2 1 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . Garrison Access 3 | . . . . 1 1 1 . . . Total Hacks 157 | . 24 3 42 32 37 8 1 6 4 Successful 107 | . 11 1 31 21 28 4 1 6 4 Failed 50 | . 13 2 11 11 9 4 . . . Catastrophic 6 | . 2 . 3 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 78 | . 23 3 23 14 12 1 . . 2 Terminals 115 | . 24 3 36 24 21 2 . 5 . Fabricators 3 | . . . . . . 3 . . . Repair Stations 14 | . . . 2 7 3 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 16 | . . . 4 . 12 . . . . Garrison Access 3 | . . . . 1 1 1 . . . Terminal Hacks 49 | . 5 1 17 8 7 . 1 6 4 Record 19 | . 1 . 10 2 1 . . 5 . Part Schematic 9 | . 1 . 1 3 . . . . 4 Robot Analysis 4 | . 2 . 1 . 1 . . . . Prototype ID Bank 3 | . . . 2 . 1 . . . . Open Door 3 | . . . . 1 . . 1 1 . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . . . . Unreport Threat 7 | . 1 1 2 1 2 . . . . Patrol Status 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 11 | . . . 2 6 2 1 . . . Scan Component 6 | . . . 1 3 1 1 . . . Repair 5 | . . . 1 3 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 16 | . . . 4 . 12 . . . . Insert Component 8 | . . . 2 . 6 . . . . Analyze 8 | . . . 2 . 6 . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . . . Seal Access 3 | . . . . 1 1 1 . . . Unauthorized Hacks 26 | . 6 . 8 6 6 . . . . Terminals 26 | . 6 . 8 6 6 . . . . Track 2 | . . . . 2 . . . . . Assimilate 3 | . 1 . 2 . . . . . . Botnet 21 | . 5 . 6 4 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 40 | . 6 1 12 7 11 3 . . . Full Trace Events 6 | . . . 1 2 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . 1 . 3 3 5 . . . 4 Parts Built 2 | . . . . . . 2 . . . Matter 124 | . . . . . . 124 . . . Time 62 | . . . . . . 62 . . . Total Part Build Rating 4 | . . . . . . 4 . . . Parts Repaired 5 | . . . 1 3 1 . . . . Time 167 | . . . 32 109 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 8 | . . . 2 . 6 . . . . Part Schematics Acquired 7 | . . . 2 . 5 . . . . Parts Damaged 2 | . . . 1 . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Total Allies 8 | . . 2 . 2 . . . . 4 Largest Group 4 | . . 2 2 2 . . . . 4 Highest-Rated Group 253 | . . 49 49 62 . . . . 253 Highest-Rated Ally 94 | . . 31 31 31 . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 73 | . . . 29 14 . . . . 30 Total Damage 1538 | . . . 499 232 . . . . 807 Kills 15 | . . . 9 . . . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Robot Analysis Total 4 | . 2 . 1 . 1 . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Turns Passed 20039 | 3 1835 1321 3024 2226 3620 1417 781 1691 4121 Spaces Moved 9630 | 3 975 751 1591 927 1537 610 403 841 1992 Core 10 | . . . 2 5 1 . . . 2 Treads 9446 | . 969 751 1589 922 1513 610 403 841 1848 Legs 174 | 3 6 . . . 23 . . . 142 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 180 150 200 180 180 185 Average Speed 179 | 120 159 160 165 183 190 203 184 184 188 Slowest Speed 1750 | 120 160 160 350 850 850 205 205 220 1750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 71 | 2 99 97 97 94 98 19 51 70 89 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 1 2 Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . Scrap Searched 9 | . . 1 . . . . 2 2 4 Spaces Dug 1 | . . . 1 . . . . . . Terrain Destroyed 258 | . . . 3 97 50 10 7 90 1 Melee . | . . . . . . . . . . Projectile 46 | . . . 3 2 14 10 7 9 1 AOE 212 | . . . . 95 36 . . 81 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Total 11241 | 2 1130 829 1828 1281 1913 724 422 925 2187 Wait 495 | . 48 56 59 171 90 44 8 7 12 Move 9621 | 2 974 750 1590 926 1536 609 402 840 1992 Hop . | . . . . . . . . . . Pick Up 84 | . 7 . 20 16 18 9 1 10 3 Fast Attach 92 | . 9 . 21 10 22 8 1 6 15 Attach 31 | . 3 . 5 5 8 2 . 6 2 Detach 11 | . 1 . 3 3 2 . . . 2 Swap 91 | . 5 1 14 23 22 4 . 11 11 Drop 168 | . 16 1 34 30 42 17 2 7 19 Fire 569 | . 67 21 82 97 173 31 8 38 52 Melee 79 | . . . . . . . . . 79 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 748 | -10/Materials | Discovered new exit (range 8) 778 | -10/Materials | Discovered new exit (range 15) 1323 | -10/Materials | Discovered new exit (range 7) 1427 | -10/Materials | Discovered new exit (range 4) 1839 | -10/Materials | Entered Mines 2111 | -10/Mines | Learned Materials stockpile data 2325 | -10/Mines | Discovered new exit (range 11) 2464 | -10/Mines | Discovered new exit (range 7) 2988 | -10/Mines | Learned Materials emergency access door positions 3160 | -10/Mines | Entered Materials 3160 | -9/Materials | Accompanied by 2 allies 3160 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3161 | -9/Materials | Identified exit to Mines 3165 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3265 | -9/Materials | Repaired Imp. Ion Engine 3917 | -9/Materials | Discovered new exit (range 5) 4291 | -9/Materials | Build established: Scavenger-Gunner 4357 | -9/Materials | Discovered new exit (range 15) 4578 | -9/Materials | Discovered new exit (range 15) 5182 | -9/Materials | Build established: Gunner 5605 | -9/Materials | Discovered new exit (range 15) 5900 | -9/Materials | Identified exit to Storage 6184 | -9/Materials | Entered Storage 6251 | -9/Storage | Garrison activated, responded to threat 6348 | -9/Storage | Lost 4 parts (2n2w) 6562 | -9/Storage | Core integrity fell below 50% 6904 | -9/Storage | Build established: Tank 7137 | -9/Storage | Discovered new exit (range 15) 7232 | -9/Storage | Repaired Imp. Light Cannon 7310 | -9/Storage | Repaired Hvy. Ion Engine 7338 | -9/Storage | Repaired Lgt. Armor Plating 7858 | -9/Storage | Met a pair of Derelict thieves 7998 | -9/Storage | Destroyed 9 combat bots 8184 | -9/Storage | First assault squad dispatched 8410 | -9/Storage | Entered Materials 8410 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 10010 | -8/Materials | First assault squad dispatched 10081 | -8/Materials | Core integrity fell below 50% 10125 | -8/Materials | Lost 4 parts (2n2w) 10307 | -8/Materials | Garrison activated, responded to threat 10328 | -8/Materials | Core integrity fell below 20% 10481 | -8/Materials | Discovered new exit (range 11) 10829 | -8/Materials | Repaired Lgt. Treads 11359 | -8/Materials | Discovered new exit (range 16) 11782 | -8/Materials | Identified exit to Factory 12030 | -8/Materials | Entered Factory 12030 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 12655 | -7/Factory | Discovered new exit (range 4) 12676 | -7/Factory | Fabricated Imp. Treads? 13447 | -7/Factory | Entered Lower Caves 14145 | -7/Lower Caves | Discovered new exit (range 7) 14228 | -7/Lower Caves | Entered another Lower Caves area 14456 | -7/Lower Caves | System corruption reached 10% 14478 | -7/Lower Caves | Attracted the attention of an 0b10 base 14480 | -7/Lower Caves | Destroyed 11 combat bots 14486 | -7/Lower Caves | Lost 5 parts (1p3u1w) 14557 | -7/Lower Caves | Lost 5 parts (2p1n2w) 14564 | -7/Lower Caves | Learned Armory trap positions 14564 | -7/Lower Caves | Learned Research emergency access door positions 14564 | -7/Lower Caves | Learned Extension security intel 14743 | -7/Lower Caves | Discovered new exit (range 14) 15739 | -7/Lower Caves | Build established: Derelict-Tank 15919 | -7/Lower Caves | Entered Zion 15934 | -7/Zion | Given A8's code to call for help 16077 | -7/Zion | Visited the Megawrench Repair Shop 16077 | -7/Zion | Megawrench repaired 10 parts 16090 | -7/Zion | Discovered new exit (range 9) 16223 | -7/Zion | System corruption cleaned by Quarantine Array 16429 | -7/Zion | Found CR-A16's Pointy Stick 16461 | -7/Zion | Gained Derelict followers 16583 | -7/Zion | Found Prototype Launcher 16583 | -7/Zion | Identified Gui. Missile Launcher 18840 | -7/Zion | Enhanced Grunt warped into view, answering call for help 18846 | -7/Zion | Enhanced Grunt warped into view, answering call for help 19178 | -7/Zion | Build established: Derelict-Mutant 19403 | -7/Zion | Attacked by Zionites 19478 | -7/Zion | Core integrity fell below 50% 19636 | -7/Zion | Core integrity fell below 20% 20040 | -7/Zion | Destroyed by 56-7BY(z) with Makeshift Axe Last Messages --------------- 20002_ 4H-8VN(z) pulls a Mak. Spear out of the Twisted Machinery. 20004_ Acquired Mak. Laser. 20007_ Dropped Mak. Leg. G0-7N3(z) bursts out of the Twisted Machinery. 20009_ 52-FRS(z) destroyed. 20009_ Adv. Assault Cannon destroyed. 20010_ G0-7N3(z) pulls a Mak. Laser out of the Twisted Machinery. 20016_ Assault Cannon destroyed. 20018_ Mak. Laser destroyed. 20019_ UC-3HO(z) pulls a Mak. Laser out of the Twisted Machinery. 20022_ Mak. Leg destroyed. 20023_ EK-TU7(z) pulls a Mak. Spear out of the Twisted Machinery. 20023_ 4H-8VN(z) destroyed. 20023_ V9-N4U(z) destroyed. 20026_ G0-7N3(z) destroyed. 20026_ EK-TU7(z) destroyed. [Achievement: Monster] 20026_ Switching to secondary target: 2U-788(z). 20026_ 2U-788(z) destroyed. 20032_ Acquired Imp. Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ???????????????????##"" """ """#??????? | | ????????????????????##" "" """ ""##??????? | | ????????????????????#"" """ ""#???????? | | ?????????????????###""""""""" ""#???????? | | ????????????????##""#"""##""" "##???????? | | ???????????????##"""""""####""" " ""#???????? | | ??????????????##""" """"###"" """"#???????? | | ??????????????"""" """#?#""" #"""##??????? | | ???????????????#" ""#####"" "" ""##?????? | | ????????########" "#"#""""" " ""#?????? | | ????????"!"# "" """##"""" " "###???? | | ??????#"" "" "" """"""" " """#???? | | ??????# #" ""##???? | | ??????#" "# "" """#???? | | ??????##"""## #"" ""##???? | | ???????##""# # " ""#???? | | ????????####### """ """" ""#???? | | ??????????????# """""""""""" """""""#???? | | ??????????????# " """"" " """"""##???? | | ??????????????#### """" = % """"###????? | | ???????????????###""""" =%= ""###??????? | | ??????###??????#"##""""""""%[ """ ""#????###?? | | ??????#""#######"""""""""""/=% "" ""#????#"##? | | ????"##"""#""""#""""""" "!z%=""#"" "##??###""## | | #####"""" """"""" "" / z!="##"" ""#??#"""""" | | """ #""" """" @=%!/"""" "##??#"" " | | """ #""" *%!/""#" "#####"" | | #"#" ! % """ ""##""" | | ##" """""" " | | [ c " | | % * ! # #""""" %= | | ! ###"""""" c | | ### ! #?#####" " """" """"""" | | # = #????#"" """"""""" """"""" | | """ #"" == "#????#""" "#"###"" """" | | """ #""" = "#????##""""""#?#" """"" | | #####""" "#?????###""#####" """""" | | #####""# "#???????"####"""" """"" """""" | | #"""#### ###???#########""" """""" """""" | | " #????##"#""#"##"" """" """" | | " #????#""""""""##" "" "" | | " * #????#""" """""" | | # #### ! #????#"" | | # #??######???##"" "" """" | | # #####???????#"" """" """""" | | " """""???????##"""" """" """#"##"" " | | " "######??????#"""" "##""" ""#"##""""""" | | " " " #??????###"" "##"""" "########"""" | | """ #????????##"" """"""#""" ""#??????####" | | " " #?????????#""""""#"###""""""#?????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Battery | -10/Materials | Hacked Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Storage | Hacked Hvy. Assault Rifle | -9/Storage | Hacked Remote Datajack | -9/Storage | Hacked Katana | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed WaveTacticalSlayer Manual? 0 Play Time 02:14:06 Cumulative 153.0 hours Start 2021.06.02 @ 18:29:24 End 2021.06.07 @ 17:40:37 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 66 Adventurer 27 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12b02e5b-6296-4928-9051-bbac5a3bd283