Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 12:09:45

Player: Mathewnd

Result: Destroyed by as-80206 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (513)      513
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2188

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     262/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (480) Ox4
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
  Light Treads
>       --- UTILITY (2) ------
        Huge Storage Unit
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (25) ---
  Light Ion Engine
  Light Ion Engine
        Aluminum Leg
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
  Small Storage Unit
        Huge Storage Unit
        Modified TNC
        ECM Suite
        Hacking Suite
        EM Pulse Gun
  Small Laser
  Small Laser
        Assault Rifle
        Assault Rifle
        Assault Rifle
        Slug Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Slug Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Aluminum Leg
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
     Small Storage Unit
           Huge Storage Unit
           ECM Suite
           Hacking Suite
           EM Pulse Gun
     Small Laser
     Small Laser
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hardened Light Armor Plating
  Storage                  Huge Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 6   8   1   .   1   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   1   .   .   .   
    Treads                 3    | 2   1   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   5   1   .   1   
    Energy Gun             3    | 2   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               3    | .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   3   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 100 100 
  Engine                   14   | .   14  14  14  14  
  Treads                   28   | .   28  28  28  28  
  Storage                  14   | .   14  14  14  14  
  Protection               11   | .   10  14  14  14  
  Energy Gun               10   | .   16  5   .   .   
  Ballistic Gun            12   | .   10  14  14  14  
  Ballistic Cannon         5    | .   .   8   14  7   
Peak Build Rating          13   | 6   10  13  13  13  
  Average Rating           10   | 4   8   11  13  11  
  On Entrance              8    | .   6   10  13  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             98   | 12  92  98  98  98  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  2    | .   2   2   2   2   
  Average Overweight (x)   .    | .   .   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         17   | 6   13  25  25  25  
  Most Carried             20   | 4   18  19  20  20  
  Average Carried          13   | 2   9   18  19  20  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            20   | 4   18  19  20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           408  | 231 177 .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            557  | .   545 .   .   12  
  Parts                    45   | .   45  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  22   | .   17  .   .   5   
  Guns                     13   | .   13  .   .   .   
  AOE                      9    | .   4   .   .   5   
Classes Destroyed          6    | .   5   .   .   1   
  Worker                   2    | .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    11   | .   11  .   .   .   
  Assembled                5    | .   .   .   .   5   
Best Kill Streak           5    | .   5   .   .   5   
  Combat Bots Only         5    | .   4   .   .   5   
Max Kills in Single Turn   3    | .   3   .   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        99   | .    80   .    .    19   
  Missed                   19   | .    15   .    .    4    
Damage Taken               932  | .    690  .    .    242  
  Core                     258  | .    178  .    .    80   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              52   | .    49   .    .    3    
  Largest                  2    | .    2    .    .    2    
  Hottest                  80   | .    80   .    .    50   
Shots Fired                101  | .    95   .    .    6    
  Gun                      93   | .    90   .    .    3    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 8    | .    5    .    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  27   | .    24   .    .    3    
  Thermal                  66   | .    66   .    .    .    
  Explosive                8    | .    5    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    8    .    .    2    
  Robot Miss Streak        3    | .    3    .    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           62   | .    60   .    .    2    
  Core Hits                52   | .    43   .    .    9    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1278 | .    993  .    .    285  
  Guns                     590  | .    584  .    .    6    
  Cannons                  .    | .    .    .    .    .    
  Explosions               653  | .    374  .    .    279  
  Melee                    .    | .    .    .    .    .    
  Ramming                  35   | .    35   .    .    .    
  Kinetic                  106  | .    100  .    .    6    
  Thermal                  484  | .    484  .    .    .    
  Explosive                653  | .    374  .    .    279  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            6    | .    3    .    .    3    
  Projectiles              .    | .    .    .    .    .    
  Explosions               6    | .    3    .    .    3    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   8    | .    8    .    .    .    
Targets Rammed             9    | .    9    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        285  | .    285  .    .    65   
  Average Temperature      67   | .    68   .    .    39   
  Received Heat Transfer   317  | .    297  .    .    20   
  Effects                  2    | .    2    .    .    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1100 | .    1100 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             356  | .   356 61  .   14  
  Initial                  61   | .   .   61  .   .   
  Average                  128  | .   151 61  .   3   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         82   | 100 76  100 .   100 
  Level 1                  17   | .   23  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   26  .   .   10  
  Peak Tracking Total      11   | .   5   .   .   11  
  Tactical Retreats        3    | .   3   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          4    | .   3   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   4   .   1   .   
  Successful               3    | .   2   .   1   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   3   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      47   | .   .   47  47  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2757 | 78   1565 355  732  27   
Spaces Moved               1083 | 42   703  111  222  5    
  Core                     4    | 4    .    .    .    .    
  Treads                   1079 | 38   703  111  222  5    
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  320  
  Average Speed            231  | 149  193  320  320  320  
  Slowest Speed            320  | 160  320  320  320  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 5    66   30   59   6    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          63   | .    47   .    .    16   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      63   | .    47   .    .    16   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1239 | 57  815 112 245 10  
  Wait                     50   | .   26  .   23  1   
  Move                     1079 | 41  702 110 221 5   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 10  16  1   1   .   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   6    | 6   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | .   7   1   .   1   
  Drop                     5    | .   5   .   .   .   
  Fire                     52   | .   49  .   .   3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    9    | .   9   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 16)
  690 | -10/Materials | Discovered new exit (range 13)
 1061 | -10/Materials | Discovered new exit (range 8)
 1443 | -10/Materials | Core integrity fell below 50%
 1644 | -10/Materials | Entered Mines
 1763 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1986 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1986 | -10/Mines     | Discovered new exit (range 5)
 1999 | -10/Mines     | Entered Exiles
 1999 | -10/Exiles    | Accompanied by 2 allies
 2029 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2079 | -10/Exiles    | Met 8R-AWN
 2131 | -10/Exiles    | Met EX-HEX
 2227 | -10/Exiles    | Met EX-BIN
 2265 | -10/Exiles    | Aligned with FarCom system
 2268 | -10/Exiles    | Given EX-Vault access code
 2342 | -10/Exiles    | Opened EX-Vault
 2361 | -10/Exiles    | Found Modified TNC
 2423 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2596 | -10/Exiles    | Met EX-DEC
 2676 | -10/Exiles    | Discovered new exit (range 10)
 2731 | -10/Exiles    | Left Exiles lab with Modified TNC
 2731 | -10/Exiles    | Entered Mines
 2732 | -9/Mines      | Assembled infested the area
 2749 | -9/Mines      | Core integrity fell below 20%
 2758 | -9/Mines      | Destroyed by as-80206 with Assembled Rifle

 Last Messages 
---------------
  chain!
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Receiving FarCom transmissions...
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
A derelict wanders into view.
PZ-X61(g) destroyed.
as-10662 destroyed.
as-70727 destroyed.
Destroyed Asb. F-torch.
as-52080 destroyed.
as-83735 destroyed.
as-20489 destroyed.
Grenade Launcher destroyed.
Ion Engine destroyed.
Hrd. Light Armor Plating severed.
Lgt. Treads destroyed.
System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ????????????????????????d?????????????????????? |
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|    ??????????????????????????????????????????????? |
|    ???????????????????????d??????????????????????? |
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|    ??????#         ###???????????????????????????? |
|    ??????#     % a    ???????????????????????????? |
|    ?????#     =%a  %  ##?????????????????????????? |
|    ??????      =       ##???#????????????????????? |
|    ?????                ### #????????????????????? |
|    ???????#             a@  #????????????????????? |
|    ???????????#         a####????????????????????? |
|    ???????????#          #???????????????????????? |
|    ???????????#######    #???????????????????????? |
|    ?????????????????##    #??????????????????????? |
|    ??????????????????###   #?????????????????????? |
|    ????????????????????#####?????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresThiefExtrapolator
  Manual?         0
Play Time         00:10:13
  Cumulative      60.7 hours
  Start           2024.12.29 @ 11:59:39
  End             2024.12.29 @ 12:09:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          37
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98f22f5e-7551-4003-93b5-dfc8a41d6d29