Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 13:58:35 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (52) 260 Value Destroyed (1435) 1435 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 7831 Bonus ------- High Alert Combat Kills 16 Entered Garrisons 200 Cogmind --------- Core Integrity 883/1150 Matter 295/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Neutrino Core > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ Advanced Weight Redist. System Advanced Signal Interpreter Improved Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Visual Processing Unit Graphene Brace Mini Drone Bay (0/3) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Neutrino Core > --- PROPULSION ------- VTOL Module Improved VTOL Module Cooled VTOL Module Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Reaction Control System Hacking Suite > --- WEAPON ----------- Micro-nuke Launcher Makeshift Sword > --- INVENTORY -------- Light Antimatter Reactor Advanced Visual Processing Unit Graphene Brace Mini Drone Bay Makeshift Sword [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mace Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Mace Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 . . 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 6 | . . 2 . . . . . . . 2 1 . . 1 Utility 5 | . . . . 2 . . 2 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 95 | . 16 23 . 7 5 2 3 . 3 6 1 8 1 20 Power 16 | . 2 3 . 3 1 . . . . 1 . 1 1 4 Engine 6 | . 2 3 . 1 . . . . . . . . . . Core 7 | . . . . 2 1 . . . . . . 1 1 2 Reactor 3 | . . . . . . . . . . 1 . . . 2 Propulsion 26 | . 7 12 . . 1 1 1 . . . . . . 4 Treads 4 | . . 4 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 10 | . 7 3 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 12 | . . 5 . . 1 1 1 . . . . . . 4 Utility 28 | . 3 3 . 4 1 1 2 . 1 1 1 1 . 10 Device 16 | . 2 2 . 2 1 . 1 . . . . 1 . 7 Storage 1 | . 1 . . . . . . . . . . . . . Processor 6 | . . . . 1 . . . . 1 1 1 . . 2 Hackware 2 | . . . . . . 1 . . . . . . . 1 Protection 3 | . . 1 . 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 25 | . 4 5 . . 2 . . . 2 4 . 6 . 2 Energy Gun 4 | . 2 1 . . . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | . 1 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . 1 . . . 1 . . . . 1 . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 8 | . . 2 . . 1 . . . 2 2 . 1 . . Slashing Weapon 4 | . . . . . . . . . . . . 3 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 1 . . 2 . . . 2 Parts Lost 27 | . 1 7 . 2 1 . . . . . 1 1 . 14 Power 3 | . . 1 . . . . . . . . . . . 2 Propulsion 13 | . . 4 . 1 1 . . . . . 1 1 . 5 Utility 7 | . . . . 1 . . . . . . . . . 6 Weapon 4 | . 1 2 . . . . . . . . . . . 1 Highest Loss Streak 6 | . 1 6 . 2 3 . . . . . 1 1 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 91 100 87 65 82 88 92 98 85 73 64 64 68 Engine 5 | . 14 9 11 6 . . . . . . . . . . Core 2 | . . . . . 7 9 7 7 7 4 . 2 5 6 Treads 3 | . . 17 . . . . . . . . . . . . Wheel 8 | . 26 17 . . . . . . . . . . . . Flight 13 | . . 3 44 35 15 19 25 30 30 26 20 14 11 15 Device 12 | . 10 11 11 9 7 9 13 15 15 13 11 11 17 18 Storage 5 | . 16 10 . . . . . . . . . . . . Processor 6 | . . . . 8 9 9 7 7 13 13 11 11 11 9 Hackware 2 | . . . . . . 9 7 7 7 6 5 5 5 5 Protection 2 | . . . 11 9 9 9 10 7 7 6 5 2 . . Energy Gun 2 | . 4 9 . . . . . . . . . . . . Ballistic Gun 6 | . 22 10 . . . . . . . . . . . . Impact Weapon 5 | . . . 22 18 15 18 15 15 15 12 11 6 . . Slashing Weapon 2 | . . . . . . . . . . . . 2 11 8 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 30 | 13 23 22 15 15 14 14 20 17 21 26 26 28 12 30 Greatest Support 60 | 20 20 60 16 16 16 21 21 19 26 26 26 23 19 38 Greatest Overweight (x) 2 | . 1 2 . . . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | . 9 9 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | . 10 10 4 5 5 4 4 3 5 5 5 5 5 5 Average Carried 6 | . 8 9 4 4 2 3 3 3 3 5 5 5 5 4 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 10 4 4 5 2 4 3 3 5 5 5 5 5 4 Class Distribution -------------------- 39% | Sprinter 26% | Mutant 23% | Scavenger-Mutant 5% | Scavenger-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Sprinter | -5/Upper Caves Scout | -5/Upper Caves Scavenger-Sprinter | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Matter Collected 1592 | 200 275 185 . 162 12 48 . . . 133 . 114 102 361 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2106 | . 359 650 . 169 12 57 . . . 185 . 135 61 478 Parts 111 | . 32 38 . 1 2 3 . . . 1 . 1 5 28 Haulers Intercepted 6 | . . . . 3 . 1 . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . 6 5 . Prevented 1 | . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 34 | . 9 10 . . 1 1 . . . . . 4 1 8 Melee 10 | . . . . . . 1 . . . . . . 1 8 Guns 16 | . 6 10 . . . . . . . . . . . . AOE 8 | . 3 . . . 1 . . . . . . 4 . . Classes Destroyed 15 | . 6 2 . 1 1 1 . . . . . 2 1 1 Worker 1 | . 1 . . . . . . . . . . . . . Builder 3 | . 1 2 . . . . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . Hauler 6 | . . . . 3 . 1 . . . 2 . . . . Recycler 4 | . 1 1 . . . . . . . . . . . 2 Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 Swarmer 8 | . 3 . . . . 1 . . . . . . . 4 Cutter 3 | . . . . . 1 . . . . . . . . 2 Grunt 16 | . 6 6 . . . . . . . . . 3 . 1 Brawler 1 | . . . . . . . . . . . . 1 . . Sentry 5 | . . 4 . . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . 2 . . Best Kill Streak 6 | . 3 6 . 2 1 1 . . . 1 . 3 1 4 Combat Bots Only 4 | . 3 4 . . 1 1 . . . . . 3 1 4 Max Kills in Single Turn 3 | . 3 1 . 1 1 1 . . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 3 . . . 1 . . . . . . 1 . . Melee 1 | . . . . . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Damage Taken 2883 | . 344 676 . 121 83 276 . . 45 12 78 167 . 1081 Core 523 | . 45 72 . 45 12 23 . . . . 23 36 . 267 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 82 . 82 . . 85 . . 100 100 . . 94 . Volleys Fired 108 | . 39 44 . . 1 . . . . . . 19 . 5 Largest 2 | . 2 2 . . 1 . . . . . . 1 . 1 Hottest 79 | . 60 79 . . 36 . . . . . . 36 . 49 Shots Fired 186 | . 76 85 . . 1 . . . . . . 19 . 5 Gun 160 | . 75 85 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 26 | . 1 . . . 1 . . . . . . 19 . 5 Special . | . . . . . . . . . . . . . . . Kinetic 111 | . 62 49 . . . . . . . . . . . . Thermal 49 | . 13 36 . . . . . . . . . . . . Explosive 26 | . 1 . . . 1 . . . . . . 19 . 5 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 6 11 . . . . . . . . . 5 . 4 Robot Miss Streak 4 | . 4 2 . . 1 . . . . . . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 169 | . 45 65 . 4 1 10 . . . 6 . 9 1 28 Core Hits 75 | . 22 28 . . 2 1 . . . 1 . 11 1 9 Critical Kills 1 | . . 1 . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 3 . 1 . . . . . . . . . . Critical Strikes 6 | . . 5 . 1 . . . . . . . . . . Burn 1 | . . 1 . . . . . . . . . . . . Destroy 4 | . . 4 . . . . . . . . . . . . Smash 1 | . . . . 1 . . . . . . . . . . Melee Attacks 104 | . . 3 . 5 2 22 . . . 9 2 2 2 57 Impact 45 | . . 3 . 5 2 22 . . . 9 2 2 . . Slashing 59 | . . . . . . . . . . . . . 2 57 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . 3 . 2 . . . 4 . 2 1 2 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks 5 | . . 1 . . . 1 . . . 2 . . . 1 Damage Inflicted 5044 | . 586 740 . 262 127 401 . . . 477 . 1134 83 1234 Guns 1177 | . 463 714 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1317 | . 123 . . . 100 . . . . . . 931 . 163 Melee 2550 | . . 26 . 262 27 401 . . . 477 . 203 83 1071 Ramming . | . . . . . . . . . . . . . . . Kinetic 749 | . 408 341 . . . . . . . . . . . . Thermal 428 | . 55 373 . . . . . . . . . . . . Explosive 1317 | . 123 . . . 100 . . . . . . 931 . 163 Electromagnetic . | . . . . . . . . . . . . . . . Impact 1396 | . . 26 . 262 27 401 . . . 477 . 203 . . Slashing 1154 | . . . . . . . . . . . . . 83 1071 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 5 . . . . . Average Corruption 5 | . . . . . . . . 5 5 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 765 | . 30 . . 145 2 88 . . . 114 . 202 . 184 Projectiles . | . . . . . . . . . . . . . . . Explosions 35 | . 30 . . . . . . . . . . 5 . . Melee 730 | . . . . 145 2 88 . . . 114 . 197 . 184 Knockbacks 1 | . . . . 1 . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 175 | . . . . . 18 . . . . . . 72 . 85 Shots 4 | . . . . . 1 . . . . . . 2 . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 25 | . 9 25 23 2 . . . 12 12 . . . . . Average Temperature 8 | . 8 8 13 2 . . . 6 7 . . . . . Received Heat Transfer 711 | . 162 351 . 36 . 63 . . 21 6 . 45 . 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 9 | . . . . 6 . 2 . . . 1 . . . . Impact Corruptions 31 | . . . . 7 1 5 . . . 4 . 14 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . . Heat Transferred 1091 | . 125 966 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Peak Influence 410 | . 199 323 85 165 183 301 152 68 85 124 67 . . 410 Initial 136 | . . 62 70 33 94 89 136 53 44 41 60 . . 109 Average 144 | . 97 183 83 76 142 183 148 62 51 73 63 . . 224 Maximum Alert Level 2 | . . 1 . . . 1 . . . . . . . 2 Low Security (%) 75 | . 100 69 100 100 100 56 100 100 100 100 100 . . 27 Level 1 24 | . . 30 . . . 43 . . . . . . . 69 Level 2 . | . . . . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 1 . 3 . 3 . . 2 1 . . . 3 Investigation 2 | . . . . . . 1 . . 1 . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 13 | . 2 1 . 3 . 2 . . 1 1 . . . 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Distress Signals 7 | . 2 1 . 3 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 119 | . 22 17 2 20 4 15 . 6 4 3 1 8 . 17 Peak Tracking Total 16 | . 4 5 2 16 3 10 . 6 6 2 1 4 . 6 Tactical Retreats 14 | . 1 1 . 2 2 3 . . . . . 1 . 4 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Traps Triggered 4 | . . 1 . . . 1 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Machines Accessed 27 | . 3 . . 3 . 6 3 . 3 5 1 . . 3 Terminals 20 | . 3 . . 2 . 6 2 . 2 4 . . . 1 Fabricators 4 | . . . . . . . 1 . 1 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 64 | . 6 . . 7 . 17 6 . 7 12 3 . . 6 Successful 38 | . 5 . . 4 . 13 3 . 4 4 1 . . 4 Failed 26 | . 1 . . 3 . 4 3 . 3 8 2 . . 2 Catastrophic 1 | . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 25 | . 2 . . 3 . 9 1 . 5 4 1 . . . Terminals 47 | . 6 . . 6 . 17 4 . 4 9 . . . 1 Fabricators 11 | . . . . . . . 2 . 3 3 3 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . . 5 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 20 | . 4 . . 2 . 9 1 . . 3 . . . 1 Robot Analysis 3 | . 3 . . . . . . . . . . . . . Open DSF 3 | . . . . . . . 1 . . 1 . . . 1 Branch Access Points 2 | . . . . . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . 1 . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . Zone Layout 5 | . 1 . . 1 . 3 . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . 1 . 1 . . . Network Status 3 | . . . . . . . 1 . 1 . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . 3 Report Inventory 1 | . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 11 | . 1 . . 1 . 4 1 . 3 1 . . . . Terminals 9 | . 1 . . 1 . 4 . . 2 1 . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . Botnet 8 | . 1 . . 1 . 4 . . 1 1 . . . . Fabricators 2 | . . . . . . . 1 . 1 . . . . . Fabnet 2 | . . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . . 1 . 5 3 . 2 3 1 . . 2 Full Trace Events 1 | . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . 6 2 2 2 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Total Allies 1 | . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . 1 Ally Attacks 12 | . . . . . . . . 12 . . . . . . Total Damage 209 | . . . . . . . . 209 . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 2 1 . Drone Launches 3 | . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Turns Passed 2894 | . 645 503 11 221 71 169 52 46 33 187 34 334 44 544 Spaces Moved 4407 | 1 522 324 41 501 177 359 165 119 102 321 73 555 123 1024 Core . | . . . . . . . . . . . . . . . Treads 29 | . . 29 . . . . . . . . . . . . Legs 29 | 1 28 . . . . . . . . . . . . . Wheels 731 | . 494 237 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3618 | . . 58 41 501 177 359 165 119 102 321 73 555 123 1024 Fastest Speed 23 | 120 80 26 26 26 32 29 26 23 26 26 26 29 32 23 Average Speed 42 | 120 83 89 26 26 32 31 27 25 26 26 39 49 32 28 Slowest Speed 160 | 120 120 160 26 32 35 32 29 26 26 26 100 100 32 34 Overloaded Moves 13 | . . . . . . . . 7 . . 6 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 15 | . . . 3 7 . 1 . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 2 54 31 17 34 40 43 6 88 5 11 3 73 16 13 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 . . 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . . . . . 3 3 . Spaces Dug 62 | . 6 . . 1 . 7 . . . 2 1 29 . 16 Terrain Destroyed 270 | . 6 . . 1 14 7 . . . 2 1 141 . 98 Melee 27 | . . . . 1 . 7 . . . 2 1 . . 16 Projectile . | . . . . . . . . . . . . . . . AOE 243 | . 6 . . . 14 . . . . . . 141 . 82 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Was Fac Fac Fac Upp Upp Fac Total 5121 | . 663 459 37 579 185 379 171 133 106 410 76 588 125 1210 Wait 349 | . 69 42 . 57 . . 2 15 . 66 . 2 . 96 Move 4366 | . 521 323 35 487 176 356 165 118 101 320 72 554 122 1016 Hop 14 | . . . 2 7 . 1 . . . . . . . 4 Pick Up 31 | . 6 8 . 5 . 2 . . 1 3 1 . . 5 Fast Attach 42 | . 2 9 . 5 1 2 1 . 1 5 . 3 1 12 Attach 15 | . 1 4 . 1 3 . 2 . . . . . . 4 Detach 9 | . 1 2 . 2 . . 1 . . . . . . 3 Swap 39 | . 13 10 . 1 1 . . . 2 1 1 5 . 5 Drop 57 | . 11 15 . 9 1 . . . 1 8 1 3 1 7 Fire 108 | . 39 44 . . 1 . . . . . . 19 . 5 Melee 91 | . . 2 . 5 2 18 . . . 7 1 2 1 53 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 15) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x2 687 | -9/Materials | Build established: Scavenger-Mutant 844 | -9/Materials | Lost 6 parts (1p3n2w) 1131 | -9/Materials | Discovered new exit (range 15) 1149 | -9/Materials | Entered Mines 1157 | -9/Mines | Discovered new exit (range 13) 1160 | -9/Mines | Entered Materials 1160 | -8/Materials | Evolved 2 slots: Utility x2 1381 | -8/Materials | Identified exit to Garrison 1381 | -8/Materials | Entered Garrison 1419 | -8/Garrison | Lost 3 parts (2n1u) 1424 | -8/Garrison | Build established: Sprinter 1448 | -8/Garrison | Discovered new exit (range 14) 1452 | -8/Garrison | Entered Materials 1527 | -8/Materials | Discovered new exit (range 14) 1593 | -8/Materials | Discovered new exit (range 16) 1621 | -8/Materials | Entered Factory 1621 | -7/Factory | Evolved 2 slots: Utility x2 1638 | -7/Factory | Identified exit to DSF 1673 | -7/Factory | Sucked down chute 1673 | -7/Factory | Entered Waste 1674 | -7/Waste | Met a frightened Derelict 1677 | -7/Waste | Spotted C-40 Crusher 1680 | -7/Waste | Spotted C-40 Crusher 1681 | -7/Waste | Spotted C-40 Crusher 1688 | -7/Waste | EMP discharged 1703 | -7/Waste | Spotted C-40 Crusher 1706 | -7/Waste | Spotted C-40 Crusher 1706 | -7/Waste | Spotted C-40 Crusher 1716 | -7/Waste | Discovered new exit (range 12) 1719 | -7/Waste | Entered Factory 1749 | -7/Factory | Discovered new exit (range 6) 1752 | -7/Factory | Entered another Factory area 1752 | -6/Factory | Evolved 2 slots: Propulsion x2 1781 | -6/Factory | Identified exit to DSF 1906 | -6/Factory | Identified exit to Lower Caves 1929 | -6/Factory | Discovered new exit (range 15) 1939 | -6/Factory | Entered another Factory area 1939 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1955 | -5/Factory | Discovered new exit (range 9) 1973 | -5/Factory | Entered Upper Caves 2185 | -5/Upper Caves | Learned Factory terminal intel 2202 | -5/Upper Caves | Learned 4 Factory zone layouts 2249 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2285 | -5/Upper Caves | Discovered new exit (range 4) 2307 | -5/Upper Caves | Entered another Upper Caves area 2320 | -5/Upper Caves | Discovered new exit (range 11) 2321 | -5/Upper Caves | Encountered a Warlord checkpoint 2330 | -5/Upper Caves | Learned Factory terminal intel 2351 | -5/Upper Caves | Entered Factory 2351 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2353 | -4/Factory | Loaded intel: 26 terminal locations 2365 | -4/Factory | Identified exit to DSF 2774 | -4/Factory | Lost 4 parts (1p2n1w) 2895 | -4/Factory | Self-destructed Last Messages --------------- 02857_ The unstable cave ceiling collapses. 02857_ Slug penetrates Wall. 02861_ Mak. Sword severed. 02869_ C-35 Carver destroyed. 02877_ Cld. VTOL Module severed. 02878_ Cold Fusion Reactor destroyed. 02881_ Adv. Heat Sink destroyed. 02883_ Imp. Reaction Control System destroyed. 02883_ C-35 Carver destroyed. 02885_ R-10 Processor collects Cld. VTOL Module. 02886_ R-10 Processor collects Mic. Nuclear Core. 02888_ R-10 Processor collects Imp. Reaction Control System. 02890_ Slug penetrates Wall. 02890_ R-10 Processor collects Melee Analysis Suite. 02892_ R-10 Processor collects Mic. Nuclear Core. 02893_ Field Propulsion Array destroyed. 02894_ Slug penetrates Wall. 02894_ Penetrated by Slug. 02894_ Slug penetrates Wall. 02894_ Penetrated by Slug. 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