Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.08 @ 23:52:51 Player: Beelzebelt Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (3163) 3163 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 7287 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 30 Cogmind --------- Core Integrity 790/850 Matter 100/300 Energy 290/290 System Corruption 2% Temperature Cool (321) Movement Rolling (110) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Phase Shifter Layered Light Armor Plating System Backup Module Gauss Rifle Gauss Rifle Coil Gun Advanced Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Armored Huge Wheel Phase Shifter Layered Light Armor Plating System Backup Module Gauss Rifle Gauss Rifle Coil Gun Advanced Assault Cannon Rocket Launcher [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device System Backup Module Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 . 1 . . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 85 | 7 8 8 7 2 . 44 9 Power 10 | 1 2 1 . . . 5 1 Engine 8 | 1 . 1 . . . 5 1 Core 2 | . 2 . . . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 1 1 4 . . 10 1 Treads . | . . . . . . . . Leg 4 | 2 1 1 . . . . . Wheel 15 | . . . 4 . . 10 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 2 3 1 1 . 14 3 Device 10 | 1 1 . . . . 6 2 Storage 4 | 1 . 2 1 . . . . Processor 4 | . 1 1 . . . 2 . Hackware . | . . . . . . . . Protection 8 | . . . . 1 . 6 1 Artifact . | . . . . . . . . Weapon 30 | 2 3 3 2 1 . 15 4 Energy Gun 3 | 2 1 . . . . . . Energy Cannon 4 | . . . . . . . 4 Ballistic Gun 15 | . 1 3 2 1 . 8 . Ballistic Cannon 6 | . . . . . . 6 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 22 | . 5 1 1 . 2 8 5 Power 4 | . 1 . . . . 2 1 Propulsion 4 | . . . . . . 2 2 Utility 6 | . 2 . . . 1 1 2 Weapon 8 | . 2 1 1 . 1 3 . Highest Loss Streak 3 | . 2 1 1 . 2 3 3 Average Slot Usage (%) 88 | . 96 99 95 100 98 83 77 Engine 7 | . 6 6 9 7 7 6 12 Core 1 | . 6 4 . . . . . Leg 6 | . 28 33 5 . . . . Wheel 15 | . . . 28 30 29 17 12 Device 4 | . 3 6 . . . 6 6 Storage 8 | . 11 11 9 7 7 7 6 Processor 13 | . 11 15 18 15 15 12 6 Protection 2 | . . . . 7 6 2 7 Energy Gun 1 | . 10 4 . . . . . Ballistic Gun 19 | . 10 17 24 30 29 21 1 Ballistic Cannon 4 | . . . . . . 6 14 Naked Turns . | . . . . . . . . Heaviest Build 69 | 9 11 22 33 39 39 59 69 Greatest Support 56 | 20 20 30 48 48 48 56 56 Greatest Overweight (x) 2 | . . . 2 . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 4 4 8 10 10 10 10 10 Average Capacity 8 | 4 4 6 9 10 10 10 10 Most Carried 10 | 3 4 8 10 9 9 10 10 Average Carried 7 | 1 2 4 9 8 8 9 9 Final Capacity 10 | 4 4 8 10 10 10 10 10 Final Carried 10 | 3 4 8 10 8 9 10 8 Class Distribution -------------------- 66% | Gunner 23% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 3252 | 310 200 167 657 . . 1803 115 Remotely 131 | . 48 83 . . . . . Salvage Created 3884 | 53 559 356 795 . . 1872 249 Parts 201 | 2 31 23 40 . . 94 11 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 5 | . 2 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 69 | 1 10 6 12 . . 38 2 Guns 52 | . 10 6 12 . . 24 . Cannons 11 | . . . . . . 9 2 AOE 4 | 1 . . . . . 3 . Classes Destroyed 15 | 2 3 2 3 . . 5 . Worker 5 | 1 . . 2 . . 1 1 Builder 1 | . . . . . . 1 . Tunneler 2 | . . . 1 . . 1 . Hauler 2 | . . 2 . . . . . Recycler 7 | . 3 1 1 . . 1 1 Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . . . 1 . Watcher 4 | . 1 1 1 . . 1 . Swarmer 13 | . 3 4 . . . 6 . Grunt 35 | 1 7 . 7 . . 20 . Brawler 2 | . . . 1 . . 1 . Duelist 2 | . . . 1 . . 1 . Sentry 11 | . . 2 3 . . 5 1 Hunter 3 | . . . . . . 2 1 Programmer 3 | . . . . . . 3 . Best Kill Streak 7 | 1 4 4 7 . . 4 4 Combat Bots Only 4 | 1 3 4 3 . . 4 2 Max Kills in Single Turn 3 | 1 1 1 2 . . 3 1 Gunslinging . | . . . . . . . . Exploded 3 | 1 . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 5211 | . 401 108 485 . 45 3333 839 Core 804 | . 115 . 57 . . 572 60 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 54 100 89 . . 18 . Volleys Fired 273 | 5 60 19 52 . . 125 12 Largest 4 | 2 2 2 3 . . 4 3 Hottest 178 | 80 85 85 69 . . 172 178 Shots Fired 705 | 10 74 38 154 . . 407 22 Gun 589 | 10 74 38 154 . . 313 . Cannon 115 | . . . . . . 93 22 Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 650 | . 47 31 154 . . 406 12 Thermal 18 | . 1 7 . . . . 10 Explosive 1 | . . . . . . 1 . Electromagnetic 36 | 10 26 . . . . . . Robot Hit Streak 25 | 2 11 12 8 . . 25 5 Robot Miss Streak 5 | 2 4 2 4 . . 5 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . 2 1 . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 475 | 4 53 27 100 . . 280 11 Core Hits 193 | 2 26 16 36 . . 104 9 Critical Hits 5 | . . 1 . . . 4 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 4 | . . 1 . . . 3 . Melee Attacks 2 | . 2 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7969 | 64 699 315 1405 . 1 5043 442 Guns 5870 | 39 693 315 1405 . . 3418 . Cannons 1430 | . . . . . . 1107 323 Explosions 461 | 25 . . . . . 436 . Melee . | . . . . . . . . Ramming 208 | . 6 . . . 1 82 119 Kinetic 6844 | . 490 236 1405 . . 4525 188 Thermal 254 | 25 15 79 . . . . 135 Explosive 436 | . . . . . . 436 . Electromagnetic 227 | 39 188 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . 4 . . . 17 18 2 Average Corruption 13 | . 3 . . . 12 14 2 Corruption Purged 6 | . . . . . . 6 . Effects 214 | . 4 . . . 10 200 . Message Errors 33 | . . . . . 3 30 . Matter Fused 25 | . . . . . 3 22 . Heat Flow Errors 15 | . 2 . . . 1 12 . Energy Discharges 12 | . 1 . . . . 11 . Parts Rejected 3 | . . . . . . 3 . Data Loss (minor) 10 | . . . . . 2 8 . Data Loss (major) 5 | . . . . . . 5 . Misfires 6 | . . . . . . 6 . Alerts 2 | . . . . . . 2 . Misdirections 35 | . . . . . 1 34 . Targeting Errors 58 | . 1 . . . . 57 . Weapon Failures 10 | . . . . . . 10 . Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . . . . 101 9 Projectiles 36 | . . . . . . 27 9 Explosions 71 | . . . . . . 71 . Melee 3 | . . . . . . 3 . Knockbacks 9 | . . . . . . 7 2 Impact 1 | . . . . . . . 1 Kinetic 8 | . . . . . . 7 1 Secondary . | . . . . . . . . Self-Inflicted Damage 142 | . 2 . . . . 85 55 Shots 1 | . . . . . . 1 . Rammed 30 | . 2 . . . 1 11 16 Targets Rammed 30 | . 2 . . . 1 11 16 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 390 | 36 246 63 56 . 185 390 377 Average Temperature 87 | 20 87 22 20 . 98 102 161 Received Heat Transfer 1545 | . 180 9 225 . . 909 222 Effects 7 | . . . . . . 6 1 Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . 3 . Matter Decay 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . 3 . . . . 2 . Impact Corruptions 2 | . . . . . . 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 457 | 50 37 185 . . . . 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 744 | 25 277 243 237 86 30 744 364 Average Influence 155 | 6 144 148 140 86 22 175 253 Maximum Alert Level 3 | . 1 1 1 . . 3 1 Low Security (%) 70 | 100 74 84 92 100 100 63 . Level 1 21 | . 25 15 7 . . 19 100 Level 2 8 | . . . . . . 15 . Level 3 . | . . . . . . 1 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 1 . 1 . . 19 1 Investigation 7 | . . . . . . 7 . Extermination 4 | . . . . . . 4 . Reinforcement 8 | . 1 . 1 . . 5 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | 1 14 8 18 . 5 59 6 Peak Tracking Total 7 | 1 3 3 7 . 5 4 3 Tactical Retreats 6 | . . . 2 . . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 4 | . . . . 1 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 14 | . 4 . 10 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 7 | . 1 . . . . 6 . Max in Single Turn 2 | . 1 . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 28 | . 5 1 8 1 . 11 2 Terminals 17 | . 4 1 6 . . 4 2 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 1 . . 5 . Recycling Units 3 | . 1 . . 1 . 1 . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 82 | . 15 2 25 4 . 32 4 Successful 50 | . 8 1 14 3 . 20 4 Failed 32 | . 7 1 11 1 . 12 . Catastrophic 6 | . . . 3 . . 3 . Database Lockouts . | . . . . . . . . Manual 24 | . 1 . 14 . . 8 1 Terminals 50 | . 13 2 21 . . 10 4 Fabricators . | . . . . . . . . Repair Stations 16 | . . . 2 . . 14 . Recycling Units 13 | . 2 . . 4 . 7 . Scanalyzers 3 | . . . 2 . . 1 . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 6 1 11 . . 6 4 Record 5 | . 2 . 1 . . 2 . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Repair Station Index 1 | . . . . . . 1 . Alert Level 8 | . 1 1 3 . . 1 2 Unreport Threat 3 | . . . 1 . . 1 1 Locate Traps 2 | . 1 . 1 . . . . Disarm Traps 3 | . 1 . 2 . . . . Dispatch Records 2 | . . . 1 . . 1 . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 1 . . 7 . Scan Component 5 | . . . 1 . . 4 . Repair 3 | . . . . . . 3 . Recycling Unit Hacks 12 | . 2 . . 3 . 7 . Recycle Component 2 | . . . . . . 2 . Process 3 | . . . . 1 . 2 . Report Inventory 3 | . 1 . . 1 . 1 . Retrieve Matter 3 | . . . . 1 . 2 . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 5 1 8 1 . 11 1 Full Trace Events 5 | . . . . . . 5 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . . 3 . Time 80 | . . . . . . 80 . Parts Recycled 2 | . . . . . . 2 . Recycled Matter 113 | . . . . 29 . 84 . Retrieved Matter 113 | . . . . 29 . 84 . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 2 . . . . . . Non-combat 2 | . 2 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . parse_system 1 | . 1 . . . . . . no_distress 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . . 19 . . Total Damage 318 | . . . . . 318 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 4455 | 147 475 371 596 88 213 2310 255 Spaces Moved 3040 | 112 238 202 394 96 198 1625 175 Core 21 | 21 . . . . . . . Treads . | . . . . . . . . Legs 635 | 91 238 202 104 . . . . Wheels 2384 | . . . 290 96 198 1625 175 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 100 Average Speed 101 | 106 120 120 97 90 90 98 108 Slowest Speed 120 | 120 120 120 120 90 100 110 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 48 18 33 3 86 40 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . . . . . . 39 4 Melee . | . . . . . . . . Projectile 27 | . . . . . . 23 4 AOE 16 | . . . . . . 16 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 3946 | 126 353 298 519 98 231 2098 223 Wait 406 | . 30 48 53 . 32 243 . Move 3034 | 111 237 201 393 96 197 1624 175 Hop . | . . . . . . . . Pick Up 58 | 3 7 12 7 . 1 25 3 Fast Attach 37 | 7 4 2 4 . . 16 4 Attach 29 | . 2 4 2 2 . 14 5 Detach 7 | . . 1 . . . 4 2 Swap 20 | . 2 3 1 . . 14 . Drop 50 | . 7 8 7 . . 22 6 Fire 273 | 5 60 19 52 . . 125 12 Melee 2 | . 2 . . . . . . Ram 28 | . . . . . 1 11 16 Kick 2 | . 2 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 119 | -11/Scrapyard | Discovered new exit (range 8) 148 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 12) 593 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 932 | -9/Materials | Build established: Scavenger-Mutant 970 | -9/Materials | Discovered new exit (range 4) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1426 | -8/Materials | Build established: Gunner 1551 | -8/Materials | Discovered new exit (range 18) 1590 | -8/Materials | Entered Factory 1590 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1678 | -7/Factory | Sucked down chute 1678 | -7/Factory | Entered Waste 1679 | -7/Waste | Met a frightened Derelict 1693 | -7/Waste | EMP discharged 1699 | -7/Waste | Spotted C-40 Crusher 1707 | -7/Waste | Spotted C-40 Crusher 1783 | -7/Waste | Spotted C-40 Crusher 1793 | -7/Waste | EMP discharged 1793 | -7/Waste | System corruption reached 10% 1805 | -7/Waste | Spotted C-40 Crusher 1855 | -7/Waste | Spotted C-40 Crusher 1869 | -7/Waste | Spotted C-40 Crusher 1873 | -7/Waste | Discovered new exit (range 18) 1881 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1891 | -7/Waste | Entered Factory 2055 | -7/Factory | Garrison activated, responded to threat 3081 | -7/Factory | Repaired Autogun 3109 | -7/Factory | Repaired Lgt. Assault Rifle 3743 | -7/Factory | Core integrity fell below 50% 3975 | -7/Factory | Lost 3 parts (1p1u1w) 3984 | -7/Factory | Core integrity fell below 20% 4083 | -7/Factory | Repaired Gauss Rifle 4187 | -7/Factory | Discovered new exit (range 7) 4201 | -7/Factory | Entered another Factory area 4201 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4456 | -6/Factory | Self-destructed Last Messages --------------- R-10 Processor destroyed. Acquired Hvy. Ion Cannon. Acquired 115 matter. Acquired Hvy. Ion Cannon. Dropped Broken Adv. Assault Cannon. R-10 Processor collects Com. Wheel. U-05 Engineer builds a Wall. Slug penetrates Wall. Y-54 Guardian destroyed. U-05 Engineer builds a Wall. Slug penetrates Wall. Lgt. Ion Engine destroyed. Overheating: Energy bleed (-60). Slug penetrates Wall. Arm. Huge Wheel destroyed. K-01 Serf collects debris. Penetrated by Slug. Arm. Huge Wheel destroyed. U-05 Engineer builds a Wall. H-66 Slayer destroyed. 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T ########### ?????????????? | | ? "" [!=@= %????????? | | ? =%##%##########?????????????? | | ? ##### =#*[# ?????????????? | | ??? ## #######+####[+ """"""?????????????? | | ?????## ### # # """"""?????????????? | | ??????# #?# # # """"""?????????????? | | ??????# #?# # # """"""?????????????? | | ??????# #?# # # ?????????????? | | ??????# #?#####+##+## #########??????????????? | | ??????# #?????# #???????# ?????????????? | | ?????## ###???# ####???????# ?????????????? | | ????? ##### #??????????##?????????????? | | ????? #?????????????????????????? | | ????? #?????????????????????????? | | ????? #?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 315 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Please Form A Line Troublemaker Use The Force Challenges ------------ None Game ------ Seed OmegaSurgeRecalibrator Manual? 0 Play Time 01:40:30 Cumulative 7.8 hours Start 2020.02.08 @ 22:01:48 End 2020.02.08 @ 23:52:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 7c19a1d7-a680-4082-8f67-4d7abb9b206a