Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 13:10:11 Player: ChromeKnight Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (556) 556 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2191 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 108/300 Energy 166/265 System Corruption 0% Temperature Critical (689) Movement Rolling (130) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Kinecellerator > --- WEAPON (4) ------- Battle Rifle Barrage Gun Flak Gun > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg 0b10 Decoder Chip [Generic] Light Armor Plating Light Armor Plating Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Heavy Rocket Launcher Enhanced Flamer Enhanced Flamer Greatsword GAL Module Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Kinecellerator > --- WEAPON ----------- Battle Rifle Barrage Gun Flak Gun Slug Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg 0b10 Decoder Chip [Generic] Light Armor Plating Light Armor Plating Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Heavy Rocket Launcher Enhanced Flamer Enhanced Flamer Greatsword GAL Module [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Machine Analyzer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 36 | 7 2 11 5 11 . Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 3 . 4 3 . . Treads . | . . . . . . Leg 1 | 1 . . . . . Wheel 9 | 2 . 4 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . . 1 . Device 1 | . . . . 1 . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 . 6 1 10 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | 2 . 6 1 8 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . 4 3 . . Power . | . . . . . . Propulsion 6 | . . 4 2 . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . 2 2 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 96 99 100 100 Engine 11 | . 14 11 11 11 11 Wheel 22 | . 28 19 21 22 22 Device 5 | . . . . 10 11 Storage 11 | . 21 11 11 11 11 Processor 4 | . 2 11 11 . . Ballistic Gun 38 | . 28 43 44 37 33 Ballistic Cannon 3 | . . . . 6 11 Naked Turns . | . . . . . . Heaviest Build 47 | 12 32 33 34 47 47 Greatest Support 26 | 20 20 20 26 26 26 Greatest Overweight (x) 3 | . 1 2 3 1 2 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 4 13 15 15 15 15 Average Carried 13 | 1 10 13 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 13 15 15 15 15 Class Distribution -------------------- 35% | Scavenger-Skirmisher 33% | Derelict-Gunner 12% | Mutant 9% | Scavenger-Gunner 4% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 956 | 294 62 218 268 110 4 Remotely . | . . . . . . Salvage Created 890 | 109 104 403 238 . 36 Parts 65 | 9 11 39 6 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 3 12 10 . 1 Guns 26 | . 3 12 10 . 1 Classes Destroyed 12 | 2 3 4 2 . 1 Builder 2 | . . 1 1 . . Tunneler 2 | 2 . . . . . Hauler 1 | . . 1 . . . Recycler 1 | 1 . . . . . Mechanic 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 9 | . 2 7 . . . Grunt 6 | . 1 3 2 . . Brawler 1 | . . . 1 . . Sentry 2 | . . 2 . . . Behemoth 1 | . . . . . 1 Assembled 7 | . . . 7 . . Best Kill Streak 8 | 2 2 8 5 . 1 Combat Bots Only 7 | . 2 7 4 . 1 Max Kills in Single Turn 2 | 1 1 2 2 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 154 | . 14 84 32 . 24 Missed 42 | . 5 19 9 . 9 Damage Taken 1645 | . 80 697 336 . 532 Core 472 | . 43 151 34 . 244 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 28 | . . . . 28 . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 99 | 15 18 32 27 . 7 Largest 4 | 2 2 4 4 . 4 Hottest 129 | 40 40 80 83 . 129 Shots Fired 330 | 30 36 128 108 . 28 Gun 323 | 30 36 128 108 . 21 Cannon 7 | . . . . . 7 Launcher . | . . . . . . Special . | . . . . . . Kinetic 330 | 30 36 128 108 . 28 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 6 4 7 10 . 10 Robot Miss Streak 9 | 3 8 5 8 . 9 Penetration Max . | . . . . . . Secondary Targets 8 | . . 7 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 173 | 20 15 69 49 . 20 Core Hits 77 | 6 10 33 22 . 6 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 1 . 2 Critical Strikes 4 | . . . 1 . 3 Destroy 4 | . . . 1 . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1898 | 162 159 619 544 . 414 Guns 1818 | 162 159 619 544 . 334 Cannons 80 | . . . . . 80 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1898 | 162 159 619 544 . 414 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 3 . Average Corruption 3 | . . . 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . 14 4 . Message Errors 6 | . . . 5 1 . Matter Fused 3 | . . . 3 . . Heat Flow Errors 4 | . . . 2 2 . Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1101 | . 6 269 241 253 1101 Average Temperature 168 | . 6 108 84 113 646 Received Heat Transfer 937 | . 24 159 48 . 706 Effects 20 | . . 1 3 . 16 Shutdowns 3 | . . . . . 3 Energy Bleed 5 | . . 1 . . 4 Interference 3 | . . . 3 . . Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 337 | 15 114 337 186 . . Initial 131 | . 9 48 131 . . Average 88 | 5 43 170 87 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 56 100 . . Level 1 7 | . . 43 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 7 18 11 . 1 Peak Tracking Total 9 | . 3 9 3 . 1 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . 1 . . Successful 1 | . . . 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 3 Highest-Rated Group 40 | . . . 40 40 40 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 28 | . . . . . 28 Total Damage 308 | . . . . . 308 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2792 | 115 243 256 806 1174 198 Spaces Moved 1911 | 77 205 149 319 1008 153 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 5 | 5 . . . . . Wheels 1898 | 64 205 149 319 1008 153 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 105 105 Average Speed 101 | 79 88 95 104 105 105 Slowest Speed 130 | 120 95 110 125 105 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 5 39 15 59 79 30 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 5 . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2591 | 103 236 213 737 1127 175 Wait 481 | . 2 1 380 84 14 Move 1902 | 76 204 148 318 1003 153 Hop 2 | . . . . 2 . Pick Up 39 | 4 9 12 4 10 . Fast Attach 13 | 7 2 . 1 3 . Attach 10 | . . 6 2 2 . Detach . | . . . . . . Swap 13 | . . 5 2 6 . Drop 32 | 1 1 9 3 17 1 Fire 99 | 15 18 32 27 . 7 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 9) 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Weapon x2 449 | -9/Materials | Discovered new exit (range 14) 525 | -9/Materials | Destroyed 7 combat bots 615 | -9/Materials | Entered Mines 617 | -9/Mines | Met a Derelict bent on vengeance 645 | -9/Mines | Learned Materials non-interactive machine intel 756 | -9/Mines | Assembled infested the area 793 | -9/Mines | Build established: Scavenger-Skirmisher 1314 | -9/Mines | Discovered new exit (range 9) 1379 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1398 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1399 | -9/Mines | Discovered new exit (range 10) 1421 | -9/Mines | Entered Zion 1421 | -7/Zion | Accompanied by 3 allies 1442 | -7/Zion | Learned Factory garrison access intel 1534 | -7/Zion | Discovered new exit (range 13) 1643 | -7/Zion | System corruption cleaned by Quarantine Array 1744 | -7/Zion | Found GAL Module 2153 | -7/Zion | Build established: Derelict-Gunner 2340 | -7/Zion | Found Prototype Device 2432 | -7/Zion | Found Prototype Device 2595 | -7/Zion | Entered Proximity Caves 2595 | -6/Proximity Caves | Accompanied by 3 allies 2600 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2746 | -6/Proximity Caves | Spotted B-75 Beast 2755 | -6/Proximity Caves | Core integrity fell below 50% 2774 | -6/Proximity Caves | Destroyed B-75 Beast 2787 | -6/Proximity Caves | Core integrity fell below 20% 2794 | -6/Proximity Caves | Core destroyed Last Messages --------------- 02771_ Overheating: Short circuit. 02771_ Critical hit (Meltdown: +330). 02772_ Overheating: Matter decay (-40). 02774_ B-75 Beast destroyed. 02777_ Overheating: Energy bleed (-28). 02777_ Acquired 3 matter. 02779_ Power failure, Imp. Ion Engine shutdown. 02779_ Overheating: Matter decay (-13). 02780_ Overheating: Broken Wheel damaged (-17). 02782_ Overheating: Energy bleed (-48). 02783_ Slug Cannon broken. 02783_ Overheating: Short circuit. 02784_ Power failure, Imp. Ion Engine shutdown. 02784_ Overheating: Energy bleed (-32). 02787_ Overheating: Core damaged (-64). 02788_ Overheating: Matter decay (-17). 02791_ Overheating: Energy bleed (-21). 02791_ Dropped Broken Slug Cannon. 02792_ Overheating: Com. Wheel damaged (-15). 02794_ Overheating: Core damaged (-68). 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