Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 15:02:11 Player: Akl Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (581) 581 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2496 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 241/300 Energy 51/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Improved Datajack Improved Datajack Improved Datajack Improved Datajack > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Cooling System Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Aluminum Leg > --- UTILITY ---------- Trap Scanner Backup Plating I Backup Plating I > --- WEAPON ----------- EM Pulse Gun Shock Rifle Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Cooling System Assault Rifle Rocket Launcher [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Backup Plating I Device Trap Scanner Protection Backup Plating I Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 27 | 3 1 4 3 16 Power 2 | . . 1 1 . Engine 2 | . . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 2 . 3 Treads 3 | 2 . . . 1 Leg 4 | . . 2 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . . 1 . 3 Device 2 | . . . . 2 Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 14 | 1 1 . 2 10 Energy Gun 4 | . . . 2 2 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . . 3 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 4 | . . . . 4 Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . . . 1 System Corruption 4 | . . . . 4 Parts Lost 16 | . . . . 16 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 3 | . . . . 3 Weapon 8 | . . . . 8 Highest Loss Streak 13 | . . . . 13 To Critical Strikes . | . . . . . Average Backups 3 | 1 2 3 4 4 Power 1 | . 2 2 1 . Propulsion . | . . . . . Utility 1 | . . . 1 1 Weapon . | . . . . 1 Tool/Special . | . . . . . Unused Backups 4 | . . . 1 3 Power 3 | . . . 1 2 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 53 93 99 74 Engine 7 | . . 10 11 7 Treads 2 | . 28 5 . . Leg 16 | . . 22 22 14 Device 5 | . . . . 8 Protection 17 | . 4 25 22 15 Energy Gun 15 | . . . 21 18 Ballistic Gun 10 | . 14 14 11 9 Launcher 4 | . 6 14 11 . Peak Build Rating 20 | 3 7 7 13 20 Average Rating 12 | 1 3 6 11 14 On Entrance 5 | . 3 5 7 13 Avg Prop Armor Cover (%) 27 | 30 27 20 . . Naked Turns 12 | . . . . 12 Heaviest Build 25 | 2 6 8 20 25 Greatest Support 20 | 3 3 20 20 20 Greatest Overweight (x) 2 | . 1 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 Average Carried 3 | . 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 4 4 5 3 Class Distribution -------------------- 54% | Tank 29% | Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 626 | 230 28 62 50 256 Remotely . | . . . . . Salvage Created 498 | . 28 76 67 327 Parts 35 | . 3 5 7 20 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 16 | . 3 2 1 10 Melee 1 | . . . . 1 Guns 8 | . . . 1 7 AOE 7 | . 3 2 . 2 Classes Destroyed 6 | . 1 1 1 3 Watcher 3 | . . . 3 . Swarmer 6 | . 3 . . 3 Grunt 6 | . . 2 1 3 Sentry 2 | . . . . 2 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Best Kill Streak 4 | . 3 2 4 2 Combat Bots Only 3 | . 3 2 1 2 Max Kills in Single Turn 3 | . 3 2 1 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 143 | . 9 2 4 128 Missed 33 | . 5 . . 28 Hits 110 | . 4 2 4 100 Projectile 110 | . 4 2 4 100 AOE 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Damage Taken 1944 | . 39 24 72 1809 Core 581 | . 11 10 . 560 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 . 91 100 . Volleys Fired 30 | . 2 1 7 20 Largest 4 | . 1 1 3 4 Hottest 178 | . 30 30 135 178 Shots Fired 86 | . 2 1 13 70 Gun 74 | . . . 8 66 Cannon . | . . . . . Launcher 12 | . 2 1 5 4 Special . | . . . . . Kinetic 26 | . . . 2 24 Thermal 27 | . . . 3 24 Explosive 12 | . 2 1 5 4 Electromagnetic 21 | . . . 3 18 Robot Hit Streak 9 | . . . 4 9 Robot Miss Streak 4 | . . 1 2 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 48 | . . . 7 41 Core Hits 39 | . 3 2 8 26 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1570 | . 131 69 244 1126 Guns 647 | . . . 80 567 Cannons . | . . . . . Explosions 892 | . 131 69 164 528 Melee . | . . . . . Ramming 31 | . . . . 31 Kinetic 199 | . . . 24 175 Thermal 580 | . . . 30 550 Explosive 554 | . 131 69 164 190 Electromagnetic 206 | . . . 26 180 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 35 | . 35 . . . Projectiles . | . . . . . Explosions 35 | . 35 . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 61 | . . . 26 35 Shots 2 | . . . 1 1 Rammed 4 | . . . . 4 Targets Rammed 26 | . . . . 26 Kicked 22 | . . . . 22 Crushed . | . . . . . Highest Temperature 565 | . . . 133 565 Average Temperature 171 | . . . 55 190 Received Heat Transfer 321 | . 18 15 24 264 Effects 8 | . . . . 8 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 755 | . . . 74 681 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 121 | . 81 83 42 121 Initial 27 | . . 27 12 . Average 27 | . 39 60 12 28 Influence Increases 673 | . 91 56 77 449 Destroy 0b10 Robot/C 320 | . 60 40 20 200 Destroy 0b10 Robot/NC 15 | . . . 15 . Destroy Leader 86 | . 10 10 6 60 Successful Hack 6 | . 6 . . . Disable Machine 15 | . . . . 15 Destroy Structure 81 | . 15 6 21 39 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 135 | . . . 15 120 Influence Decreases 569 | . 20 94 110 345 Entered New Map 65 | . . 44 21 . Time Decay 357 | . 20 50 89 198 Lost Part 147 | . . . . 147 Squads Dispatched 6 | . 1 . . 5 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 8 2 5 25 Peak Tracking Total 9 | . 4 2 4 9 Tactical Retreats 4 | . . . 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 1 . . 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 7 | . 2 . . 5 Successful 5 | . 1 . . 4 Failed 2 | . 1 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 2 . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 2 | . . . . 2 Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Reject 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 564 | . . . . 564 Traps 564 | . . . . 564 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1226 | 27 73 100 276 750 Spaces Moved 837 | 38 97 76 207 419 Core 314 | 38 97 11 . 168 Treads . | . . . . . Legs 523 | . . 65 207 251 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 100 120 50 Average Speed 114 | 50 65 117 120 127 Slowest Speed 260 | 50 100 120 120 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 3 22 19 24 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 98 | . 14 6 19 59 Melee . | . . . . . Projectile . | . . . . . AOE 98 | . 14 6 19 59 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1039 | 45 105 86 224 579 Wait 87 | . 1 1 2 83 Move 833 | 37 96 75 206 419 Hop . | . . . . . Pick Up 18 | 5 1 3 4 5 Fast Attach 13 | . . 1 1 11 Attach 15 | 3 2 3 1 6 Detach 4 | . 3 . . 1 Swap 3 | . . . 1 2 Drop 10 | . . 2 2 6 Fire 30 | . 2 1 7 20 Melee . | . . . . . Ram 4 | . . . . 4 Kick 22 | . . . . 22 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 11) 101 | -10/Materials | Entered Mines 141 | -10/Mines | Assembled infested the area 146 | -10/Mines | Assisted by a Guerilla fighting off Assembled 191 | -10/Mines | Discovered new exit (range 9) 201 | -10/Mines | Entered Materials 201 | -9/Materials | Evolved 2 slots: Weapon x2 444 | -9/Materials | Discovered new exit (range 16) 477 | -9/Materials | Entered another Materials area 477 | -8/Materials | Evolved 2 slots: Utility x2 517 | -8/Materials | Build established: Tank 1076 | -8/Materials | Core integrity fell below 50% 1088 | -8/Materials | Core integrity fell below 20% 1114 | -8/Materials | Lost 13 parts (1p2n3u7w) 1227 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01126_ Kicked S-10 Pest out of the way. 01127_ Kicked S-10 Pest. 01129_ System corrupted: Heat flow error (+173). 01129_ Kicked S-10 Pest. 01131_ Aluminum Leg destroyed. 01132_ Slammed into S-10 Pest. 01135_ S-10 Pest destroyed. [Achievement: Fist Fight] 01144_ K-01 Serf collects debris. 01182_ W-25 Informer sends out distress signal. 01187_ System corrupted: Matter fused (-9). 01190_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01200_ W-25 Informer sends out distress signal. 01202_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01208_ System corrupted: Trap Scanner rejected. 01220_ Acquired Imp. Datajack. 01226_ System corrupted: Matter fused (-10). 01226_ Acquired Imp. Datajack. 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"" + #???? | | ?? #?? # #???? | | ?? ############# #???? | | ???########+##### #???? | | ????????????????# !#???? | | ????????????????# ############# #???? | | ????????????????# #??# ?# #???? | | ????????????????# #??# ?# #???? | | ????????????????# ??+ # #???? | | ????????????????+ #??# # #???? | | ????????????????#####??# + #???? | | ???????????????????????# # #???? | | ???????????????????????# # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 310 Evasion (%) 55 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed RecoilWeldingCrosscalibrator Manual? 0 Play Time 00:15:44 Cumulative 43.8 hours Start 2026.07.25 @ 14:49:27 End 2026.07.25 @ 15:02:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2754b64-5897-4c55-bda8-9b2573ff0927