Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 15:47:40 Player: graour Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1371) 1371 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4216 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Targeting Computer Improved EM Pulse Cannon Flak Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter ECM Suite Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Armored Treads Aluminum Leg Aluminum Leg Huge Storage Unit Signal Interpreter Targeting Computer Improved EM Pulse Cannon Improved EM Pulse Cannon Flak Gun Flak Gun Heavy Flail [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 59 | 7 9 11 7 18 7 Power 10 | 1 2 2 1 2 2 Engine 8 | 1 2 2 . 1 2 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 23 | 3 3 8 4 4 1 Treads . | . . . . . . Leg 22 | 2 3 8 4 4 1 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 1 . 7 2 Device 3 | . . . . 1 2 Storage 5 | 1 . 1 . 3 . Processor 3 | . 1 . . 2 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 3 . 2 5 2 Energy Gun 3 | 1 1 . . 1 . Energy Cannon 3 | . . . . 2 1 Ballistic Gun 6 | 1 2 . 2 . 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 1 . 1 . Parts Lost 23 | . 1 . 4 3 15 Power 3 | . . . . . 3 Propulsion 9 | . . . 2 2 5 Utility 4 | . . . . 1 3 Weapon 7 | . 1 . 2 . 4 Highest Loss Streak 11 | . 1 . 3 2 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 99 90 90 90 Engine 6 | . 14 10 3 2 6 Core 4 | . . . 7 6 6 Leg 33 | . 28 44 40 30 25 Device 2 | . . . . 1 12 Storage 10 | . 14 11 11 9 7 Processor 14 | . 13 11 11 21 8 Hackware 1 | . . . . 1 6 Energy Gun 1 | . 9 . . . . Energy Cannon 5 | . . . . 8 12 Ballistic Gun 10 | . 18 22 16 4 . Naked Turns . | . . . . . . Heaviest Build 51 | 13 14 34 34 42 51 Greatest Support 43 | 20 20 43 43 40 40 Greatest Overweight (x) 10 | 4 . . 1 1 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 8 15 15 25 15 Average Capacity 12 | 7 8 10 15 15 15 Most Carried 15 | 2 8 11 15 15 14 Average Carried 10 | . 6 8 13 14 11 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 1 8 11 13 15 3 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1386 | 276 133 408 224 315 30 Remotely . | . . . . . . Salvage Created 1993 | 100 368 812 138 483 92 Parts 117 | 2 25 45 9 32 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | 1 1 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 41 | . 8 16 5 11 1 Melee 1 | . . . . 1 . Guns 30 | . 7 16 5 2 . Cannons 9 | . . . . 8 1 AOE 1 | . 1 . . . . Classes Destroyed 8 | 1 4 2 . 1 . Worker 5 | . 1 1 . 3 . Tunneler 1 | . . . . 1 . Recycler 4 | 1 1 2 . . . Watcher 6 | . 1 2 . 2 1 Swarmer 16 | . 3 4 3 6 . Grunt 17 | . 5 8 2 1 1 Duelist 1 | . . 1 . . . Sentry 7 | . . 3 . 4 . Best Kill Streak 4 | 1 4 3 3 4 1 Combat Bots Only 3 | . 3 3 3 3 1 Max Kills in Single Turn 2 | 1 2 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 387 | . 42 110 29 62 144 Missed 106 | . 9 35 11 16 35 Damage Taken 3737 | . 344 882 180 633 1698 Core 899 | . 43 129 . 18 709 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 84 | . . . . 84 . Core Remaining (%) 86 | 100 82 . 67 96 . Volleys Fired 174 | 6 28 70 10 49 11 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 60 60 46 46 138 138 Shots Fired 316 | 12 53 140 19 73 19 Gun 262 | 12 53 140 19 37 1 Cannon 54 | . . . . 36 18 Launcher . | . . . . . . Special . | . . . . . . Kinetic 250 | 6 35 140 19 49 1 Thermal 3 | . 3 . . . . Explosive . | . . . . . . Electromagnetic 63 | 6 15 . . 24 18 Robot Hit Streak 12 | 4 5 12 5 8 10 Robot Miss Streak 5 | 1 5 3 2 4 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 5 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 204 | 9 29 92 12 48 14 Core Hits 82 | 3 16 32 8 20 3 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 3 | . . 1 1 1 . Destroy 2 | . . 1 1 . . Smash 1 | . . . . 1 . Melee Attacks 8 | . . . . 8 . Impact 8 | . . . . 8 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3985 | 97 431 1479 199 1360 419 Guns 2474 | 97 317 1457 192 394 17 Cannons 1035 | . . . . 695 340 Explosions 228 | . 113 . . 53 62 Melee 200 | . . . . 200 . Ramming 48 | . 1 22 7 18 . Kinetic 2517 | 30 235 1457 192 586 17 Thermal 239 | . 124 . . 53 62 Explosive . | . . . . . . Electromagnetic 981 | 67 71 . . 503 340 Impact 200 | . . . . 200 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 113 | . . . . 113 . Projectiles 39 | . . . . 39 . Explosions 29 | . . . . 29 . Melee 45 | . . . . 45 . Knockbacks 2 | . . . . 2 . Impact 1 | . . . . 1 . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 19 | . . . . 19 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 14 | . 1 5 2 6 . Kicked 14 | . 1 5 2 6 . Crushed . | . . . . . . Highest Temperature 323 | 20 160 19 30 162 323 Average Temperature 77 | 15 49 4 14 53 163 Received Heat Transfer 1287 | . 174 303 90 126 594 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | 1 . . . 3 . Impact Corruptions 2 | . . . . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 225 | . 125 . . 50 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . . 1 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 369 | 5 103 369 168 190 95 Initial 88 | . 3 32 88 65 35 Average 117 | 1 53 249 141 98 43 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 84 | 100 100 28 100 100 100 Level 1 15 | . . 71 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 1 . . 2 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . 2 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 2 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 16 32 5 22 9 Peak Tracking Total 7 | . 4 7 3 5 4 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . . 1 . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . 1 3 . . 2 Max in Single Turn 1 | . 1 1 . . 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . 3 1 . 3 2 Terminals 5 | . 3 . . 1 1 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 7 1 . 5 6 Successful 7 | . 3 . . 3 1 Failed 12 | . 4 1 . 2 5 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 5 | . 1 . . 1 3 Terminals 11 | . 7 . . 1 3 Fabricators . | . . . . . . Repair Stations 6 | . . 1 . 2 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . 3 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 2 1 Scan Component 2 | . . . . 1 1 Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . . 2 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 13 | . . . . 13 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3721 | 86 559 832 341 1220 683 Spaces Moved 2042 | 45 383 486 243 584 301 Core 21 | 14 . . . . 7 Treads . | . . . . . . Legs 2021 | 31 383 486 243 584 294 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 Average Speed 147 | 127 120 120 122 172 199 Slowest Speed 550 | 250 120 120 190 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 44 36 57 46 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 20 | . 5 . . 7 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 20 | . 5 . . 7 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2423 | 60 433 595 263 703 369 Wait 73 | . . 14 . 20 39 Move 2037 | 44 382 485 242 583 301 Hop . | . . . . . . Pick Up 20 | 1 6 3 2 7 1 Fast Attach 24 | 7 4 1 1 8 3 Attach 12 | . . 2 2 4 4 Detach 7 | 1 1 . . 4 1 Swap 23 | . 5 8 4 6 . Drop 31 | 1 6 7 . 8 9 Fire 174 | 6 28 70 10 49 11 Melee 8 | . . . . 8 . Ram . | . . . . . . Kick 14 | . 1 5 2 6 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 15) 645 | -10/Materials | Identified exit to Materials 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x2 915 | -9/Materials | Build established: Scavenger-Mutant 1297 | -9/Materials | Discovered new exit (range 16) 1317 | -9/Materials | Identified exit to Mines 1478 | -9/Materials | Entered Mines 1509 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1511 | -9/Mines | Found Prototype Device 1628 | -9/Mines | Discovered new exit (range 6) 1659 | -9/Mines | Identified exit to Materials 1677 | -9/Mines | Lost 3 parts (1n2w) 1768 | -9/Mines | Learned 2 Materials zone layouts 1819 | -9/Mines | Entered Materials 1819 | -8/Materials | Evolved 2 slots: Utility x2 1820 | -8/Materials | Identified Exp. Sensor Array 2541 | -8/Materials | Repaired Aluminum Leg 2915 | -8/Materials | Discovered new exit (range 4) 2925 | -8/Materials | Identified exit to Factory 3039 | -8/Materials | Entered Factory 3039 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3686 | -7/Factory | Core integrity fell below 50% 3694 | -7/Factory | Lost 11 parts (2p5n4w) 3704 | -7/Factory | Core integrity fell below 20% 3722 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Imp. EM Pulse Cannon destroyed. P-60 Hacker resets G-47 Trooper, system corruption cleaned. U-05 Engineer builds a Door. Flak Gun destroyed. G-47 Trooper destroyed. M0DT79MXW11ZNSDFLYBQMMV89JXRCZIWFR Critical hit (Burn: +37). ECM Suite destroyed. Dropped Cld. Ion Engine. Dropped Lgt. Nuclear Core. Dropped Arm. Treads. Dropped Huge Storage Unit. Dropped Signal Interpreter. Acquired Cld. Ion Engine. System corrupted: Component data lost. Hacking Suite destroyed. Critical hit (Burn: +37). Cld. Ion Engine destroyed. Adv. ECM Suite destroyed. 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""" ?########## ??????????????????????? | | ## """ ?????????# ????????????????????? | | ## [?????????# ???????????????????? | | #########????????# ???????????????????? | | #????????????????##############??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionCloakStabilizer Manual? 0 Play Time 00:32:43 Cumulative 9.5 hours Start 2024.04.06 @ 15:15:12 End 2024.04.06 @ 15:47:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9237101d-122a-4f9b-bb8b-2c5ca97427cd