Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.26 @ 14:47:29 Player: albenzo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (2652) 2652 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 7506 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 127 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Scrap Engine Advanced Visual Processing Unit Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Heavy EM Shotgun Ion Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Active Sensor Suite Medium Armor Plating > --- WEAPON ----------- Field Laser Guided Plasma Cannon > --- INVENTORY -------- Light Treads Light Treads Armored Treads Scrap Engine Improved Heat Sink Improved Heat Sink Huge Storage Unit Structural Scanner Improved Signal Interpreter Energy Filter Transmission Jammer Light Armor Plating Reactive Plating Graphene Brace Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Pulse Rifle Pulse Rifle Advanced Beam Rifle Heavy Particle Cannon Advanced EMP Blaster [Rating: 69] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Armored Treads Treads Armored Treads Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Shotgun Energy Gun Field Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 3 . . 2 Weapon . | . . . . . . . . . Parts Attached 73 | 7 9 6 1 1 16 4 12 17 Power 8 | 1 2 1 . . 1 . 2 1 Engine 8 | 1 2 1 . . 1 . 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 2 1 1 . 7 . 1 3 Treads 17 | 2 2 1 1 . 7 . 1 3 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 2 3 2 . 1 7 1 6 10 Device 14 | 1 1 1 . . 2 . 2 7 Storage 5 | 1 2 . . . 1 . 1 . Processor 4 | . . . . . 3 . 1 . Hackware . | . . . . . . . . . Protection 9 | . . 1 . 1 1 1 2 3 Artifact . | . . . . . . . . . Weapon 16 | 2 2 2 . . 1 3 3 3 Energy Gun 4 | . . . . . . . 2 2 Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 7 | 2 2 1 . . . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 3 2 Parts Lost 20 | . . 3 . . 1 1 . 15 Power 2 | . . 1 . . . . . 1 Propulsion 8 | . . 1 . . 1 . . 6 Utility 8 | . . 1 . . . . . 7 Weapon 2 | . . . . . . 1 . 1 Highest Loss Streak 15 | . . 3 . . 1 1 . 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 98 100 100 99 100 99 80 Engine 10 | . 14 12 14 14 9 9 9 6 Treads 26 | . 27 28 28 28 27 27 27 21 Device 11 | . 14 10 14 8 9 9 9 15 Storage 10 | . 14 14 14 14 9 9 9 6 Processor 8 | . . . . . 17 18 18 7 Protection 5 | . . 4 . 5 8 9 9 6 Energy Gun 1 | . . . . . . . 2 6 Energy Cannon 4 | . . . . . 8 9 9 6 Ballistic Gun 15 | . 28 27 28 28 9 8 6 . Naked Turns . | . . . . . . . . . Heaviest Build 121 | 14 32 32 30 32 113 113 117 121 Greatest Support 60 | 40 40 40 40 40 60 60 60 60 Greatest Overweight (x) 2 | . . . . . 1 1 1 2 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 Average Capacity 20 | 7 13 15 15 15 24 25 25 23 Most Carried 25 | 8 15 15 15 15 25 25 25 25 Average Carried 19 | 5 12 14 14 15 20 24 24 22 Final Capacity 25 | 8 15 15 15 15 25 25 25 5 Final Carried 25 | 8 15 15 15 15 25 25 25 3 Scrap Engine Consumption 23 | . . . . . . . . 23 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Matter Collected 1513 | 209 362 66 . 47 528 71 90 140 Remotely . | . . . . . . . . . Salvage Created 3287 | 35 419 44 . 26 933 441 795 594 Parts 188 | 7 33 5 . 2 48 26 38 29 Haulers Intercepted 7 | . 1 . . . 2 . 3 1 Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 69 | . 12 12 . . 9 14 11 11 Guns 17 | . 12 5 . . . . . . Cannons 41 | . . . . . 9 11 11 10 AOE 10 | . . 7 . . . 3 . . Classes Destroyed 14 | 1 4 1 . . 6 . . 2 Worker 2 | . . . . . 1 . . 1 Tunneler 4 | 2 . . . 1 1 . . . Hauler 7 | . 1 . . . 2 . 3 1 Recycler 4 | . . . . . 3 . 1 . Operator 1 | . . . . . 1 . . . Watcher 10 | . 3 . . . 3 . 2 2 Swarmer 20 | . 6 2 . . . 7 2 3 Grunt 25 | . 6 . . . 6 7 6 . Sentry 4 | . . . . . 1 . 3 . Specialist 1 | . . . . . . . . 1 Hunter 5 | . . . . . 1 . . 4 Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . 1 . . . Assembled 10 | . . 10 . . . . . . Best Kill Streak 10 | 2 3 8 . 1 10 4 4 7 Combat Bots Only 8 | . 3 8 . . 3 4 4 4 Max Kills in Single Turn 3 | 1 2 3 . 1 1 3 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 3 . . . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Damage Taken 4963 | . 343 583 . . 224 477 328 3008 Core 974 | . 70 41 . . . 42 115 706 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 149 | . 105 . . . 44 . . . Core Remaining (%) 75 | 100 . . . 55 . . 71 . Volleys Fired 212 | 3 40 20 . 1 35 36 37 40 Largest 2 | 2 2 2 . 2 1 1 1 2 Hottest 138 | 40 46 56 . 46 120 120 120 138 Shots Fired 284 | 6 80 38 . 2 35 36 37 50 Gun 132 | 6 80 34 . 2 . . . 10 Cannon 147 | . . . . . 35 35 37 40 Launcher 5 | . . 4 . . . 1 . . Special . | . . . . . . . . . Kinetic 122 | 6 80 34 . 2 . . . . Thermal 157 | . . . . . 35 35 37 50 Explosive 5 | . . 4 . . . 1 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 88 | 1 10 3 . 2 37 46 61 88 Robot Miss Streak 7 | 1 7 5 . . . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 233 | 3 54 25 . 1 35 33 37 45 Core Hits 115 | 2 25 18 . 1 20 14 17 18 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7065 | 29 698 912 . 23 1218 1371 1282 1532 Guns 1240 | 29 698 332 . 23 . . . 158 Cannons 5065 | . . . . . 1208 1201 1282 1374 Explosions 750 | . . 580 . . . 170 . . Melee . | . . . . . . . . . Ramming 10 | . . . . . 10 . . . Kinetic 1082 | 29 698 332 . 23 . . . . Thermal 5223 | . . . . . 1208 1201 1282 1532 Explosive 750 | . . 580 . . . 170 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . . . . . 22 Average Corruption 9 | . . . . . . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . . 8 Message Errors 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 132 | . . 16 . . 12 40 16 48 Projectiles 116 | . . . . . 12 40 16 48 Explosions 16 | . . 16 . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 48 | . . 18 . . . 30 . . Shots 2 | . . 1 . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 360 | . 12 . . . 240 306 313 360 Average Temperature 107 | . 5 . . . 61 137 113 135 Received Heat Transfer 648 | . 132 . . . 27 207 138 144 Effects 3 | . . . . . . . 2 1 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 26 | . . . . . 9 4 9 4 Heat Transferred 10932 | . . . . . 2800 2640 2880 2612 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Peak Influence 574 | 10 211 189 . 5 376 522 574 243 Initial 254 | . 6 16 . . . 156 254 199 Average 178 | 2 76 129 . 1 142 337 408 130 Maximum Alert Level 2 | . 1 . . . 1 2 2 1 Low Security (%) 63 | 100 94 100 . 100 62 20 . 84 Level 1 26 | . 5 . . . 37 64 49 15 Level 2 9 | . . . . . . 14 50 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . . . 3 . 1 1 Investigation 2 | . 1 . . . . . 1 . Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . 1 . . . 2 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Distress Signals 5 | . 2 . . . 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 22 13 . . 19 15 22 21 Peak Tracking Total 9 | . 3 6 . . 7 4 7 9 Tactical Retreats 11 | . 2 . . . . 1 7 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 9 | . . . . . . 6 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 3 | . . 2 . . . 1 . . Max in Single Turn 2 | . . 2 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . Garrison Relay 1 | . . . . . . 1 . . Phase Generator 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 23 | . 6 . 1 . 6 1 7 2 Terminals 14 | . 4 . . . 4 1 4 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 2 | . . . . . . . 2 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 73 | . 25 . 1 . 16 2 22 7 Successful 43 | . 13 . 1 . 6 1 17 5 Failed 30 | . 12 . . . 10 1 5 2 Catastrophic 5 | . . . . . 4 . 1 . Database Lockouts . | . . . . . . . . . Manual 34 | . 14 . 1 . 11 . 4 4 Terminals 43 | . 16 . . . 12 2 9 4 Fabricators . | . . . . . . . . . Repair Stations 9 | . 7 . . . 2 . . . Recycling Units 5 | . 2 . . . . . . 3 Scanalyzers 11 | . . . . . . . 11 . Garrison Access 4 | . . . . . 2 . 2 . Terminal Hacks 18 | . 7 . 1 . 3 1 5 1 Part Schematic 2 | . 2 . . . . . . . Robot Analysis 2 | . 1 . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 3 | . 1 . . . 1 . . 1 Terminal Index 2 | . 1 . . . 1 . . . Alert Level 2 | . 1 . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . . . . . . 2 . Security Stations 1 | . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 4 . . . 2 . . . Scan Component 3 | . 2 . . . 1 . . . Repair 3 | . 2 . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer 11 | . . . . . . . 11 . Insert Component 5 | . . . . . . . 5 . Analyze 6 | . . . . . . . 6 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . 2 . . . . . . 3 Terminals 3 | . 2 . . . . . . 1 Assimilate 1 | . . . . . . . . 1 Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Reject 1 | . . . . . . . . 1 Mask 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 4 . . . 5 1 5 1 Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . 2 . . . . . 5 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . . . 1 . . . Time 78 | . 52 . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 5 . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . Machine Destruction 5 | . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 1 . . Highest-Rated Group 40 | . . . . 40 40 7 . . Highest-Rated Ally 16 | . . . . 16 16 7 . . Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . 16 . . . Total Damage 169 | . . . . . 169 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Turrets Deployed 3 | . . . 3 . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total 2 | . 1 . . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Turns Passed 6750 | 132 1284 343 360 807 819 1148 909 948 Spaces Moved 2678 | 69 612 165 224 355 278 402 270 303 Core 80 | 4 . . . . . . . 76 Treads 2598 | 65 612 165 224 355 278 402 270 227 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 250 250 50 Average Speed 201 | 153 160 160 160 160 237 250 250 260 Slowest Speed 330 | 160 160 160 160 160 250 250 250 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 82 34 61 73 25 63 33 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . . 1 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 39 | . . 28 . . . 10 1 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 1 . AOE 37 | . . 28 . . . 9 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Total 3775 | 86 858 204 226 592 403 515 479 412 Wait 653 | . 141 12 . 236 38 51 133 42 Move 2670 | 68 611 164 223 354 278 400 269 303 Hop . | . . . . . . . . . Pick Up 82 | 8 29 2 1 . 21 7 11 3 Fast Attach 15 | 7 2 1 . . 1 . 2 2 Attach 24 | . 1 2 1 . 5 1 1 13 Detach 2 | . . . . . . . . 2 Swap 34 | . 6 3 . 1 10 3 9 2 Drop 72 | . 28 . 1 . 14 7 17 5 Fire 212 | 3 40 20 . 1 35 36 37 40 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis 10 | . . . . . . 10 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 133 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 507 | -10/Materials | Repaired Lgt. Treads 535 | -10/Materials | Repaired Lgt. Treads 549 | -10/Materials | Discovered new exit (range 4) 736 | -10/Materials | Discovered new exit (range 15) 856 | -10/Materials | Discovered new exit (range 16) 968 | -10/Materials | Discovered new exit (range 8) 1288 | -10/Materials | Identified exit to Mines 1417 | -10/Materials | Entered Mines 1495 | -10/Mines | Assembled infested the area 1556 | -10/Mines | Destroyed 8 combat bots 1591 | -10/Mines | Lost 3 parts (1p1n1u) 1753 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1753 | -10/Mines | Discovered new exit (range 5) 1760 | -10/Mines | Entered Exiles 1800 | -10/Exiles | Met 8R-AWN 1828 | -10/Exiles | Met EX-HEX 1871 | -10/Exiles | Met EX-BIN 1890 | -10/Exiles | Aligned with FarCom system 1892 | -10/Exiles | Given EX-Vault access code 1930 | -10/Exiles | Opened EX-Vault 1943 | -10/Exiles | Found Gui. Plasma Cannon 1948 | -10/Exiles | DAS Turret deployed 1950 | -10/Exiles | DAS Turret deployed 1951 | -10/Exiles | DAS Turret deployed 1984 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2029 | -10/Exiles | Met EX-DEC 2094 | -10/Exiles | Discovered new exit (range 14) 2120 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2120 | -10/Exiles | Entered Mines 2437 | -9/Mines | Identified exit to Materials 2444 | -9/Mines | Discovered exit to Materials (range 8) 2455 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2558 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2927 | -9/Mines | Entered Materials 2927 | -8/Materials | Accompanied by 3 allies 2927 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3311 | -8/Materials | Garrison activated, responded to threat 3538 | -8/Materials | Found Prototype Device 3669 | -8/Materials | Repaired Lgt. Armor Plating 3746 | -8/Materials | Identified exit to Garrison 3746 | -8/Materials | Entered Garrison 3746 | -8/Garrison | Accompanied by 1 ally 3760 | -8/Garrison | Build established: Scavenger-Mutant 3830 | -8/Garrison | Triggered checkpoint 3974 | -8/Garrison | Triggered checkpoint 4116 | -8/Garrison | Triggered checkpoint 4245 | -8/Garrison | Phase Generator disabled 4257 | -8/Garrison | Met a derelict Sapper fleeing the area 4274 | -8/Garrison | Triggered checkpoint 4274 | -8/Garrison | Discovered new exit (range 11) 4292 | -8/Garrison | Triggered checkpoint 4302 | -8/Garrison | Triggered checkpoint 4512 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4760 | -8/Garrison | Garrison Relay disabled 4849 | -8/Garrison | Discovered new exit (range 11) 4864 | -8/Garrison | Learned Materials security intel 4894 | -8/Garrison | Entered Materials 4907 | -8/Materials | Identified exit to Factory 5803 | -8/Materials | Entered Factory 5803 | -7/Factory | Evolved 2 slots: Utility x2 5804 | -7/Factory | Identified Active Sensor Suite 5818 | -7/Factory | Found Scrap Engine 6052 | -7/Factory | Identified exit to Lower Caves 6599 | -7/Factory | Cargo convoy interrupted 6637 | -7/Factory | System corruption reached 10% 6702 | -7/Factory | Core integrity fell below 50% 6717 | -7/Factory | Core integrity fell below 20% 6748 | -7/Factory | Lost 15 parts (1p6n7u1w) 6751 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06709_ Scrap Engine consumes Gravmag System. 06710_ Scrap Engine consumes Wheel. 06710_ K-01 Serf collects debris. 06710_ K-01 Serf destroyed. 06711_ Scrap Engine consumes Lgt. Ion Engine. 06711_ K-01 Serf collects debris. 06714_ Scrap Engine consumes Lgt. Ion Engine. 06714_ K-01 Serf collects debris. 06715_ Scrap Engine consumes Wheel. 06715_ K-01 Serf collects debris. 06717_ Imp. Heat Sink destroyed. 06717_ K-01 Serf collects debris. 06727_ Scrap Engine consumes Autogun. 06732_ System corrupted: Substantial component data lost. 06734_ Scrap Engine consumes Autogun. 06736_ K-01 Serf collects debris. 06742_ Scrap Engine consumes Adv. Treads. 06744_ Scrap Engine consumes Med. Armor Plating. 06750_ System corrupted: Matter fused (-6). 06751_ Chain reaction triggered in Mic. Nuclear Core. Map ----- +----------------------------------------------------+ | ???????????????????????????#! ######??????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# ######??????????? | | ???????????????????????????# +??????????? | | ???????????????????????????# ######??????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# ###???????????????? | | ???????????????????????????# ###########???????? | | ???????????????????????????# # #???????? | | ???????????????????????????# # !#???????? | | ???????????????????????????# # #???????? | | ???????????????????????????# # """ """ #???????? | | ???????????????????????????# # """ """ #???????? | | ???????????????????????????# # """ """ #???????? | | ???????????????????????????# # #???????? | | ???????????????????????????# + """ #???????? | | ??????????????????########## g # """ #???????? | | ??????????????????# # # """ #???????? | | ??????????????????#! # # #???????? | | ??????????????????# p# ###########???????? | | ??????????????????# p/ #?????????????????? | | ??????????????????# ! # #?????????????????? | | ??????????????????# !! @ # #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????########## #?????????????????? | | ???????????????????????????# #?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ???????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 3 Energy Filtering 30 Salvage Targeting 1 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Graphene Brace | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterQuantumWheel Manual? 0 Play Time 00:51:47 Cumulative 82.5 hours Start 2022.09.26 @ 13:40:53 End 2022.09.26 @ 14:47:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 60 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44c8d5df-593d-44a4-bafa-3e0ee8834c66