Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 18:31:37 Player: Bowster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2817) 2817 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5627 Bonus ------- None Cogmind --------- Core Integrity 247/700 Matter 57/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Huge Storage Unit Improved Sensor Array Microactuators System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Armor Integrity Analyzer Shield Generator > --- WEAPON ----------- Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Large Storage Unit Improved Sensor Array Particle Charger Microactuators Hacking Suite System Shield Assault Rifle Rocket Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 66 | 6 7 11 27 15 Power 14 | 1 2 1 5 5 Engine 7 | 1 2 1 2 1 Core 7 | . . . 3 4 Reactor . | . . . . . Propulsion 21 | 2 2 4 9 4 Treads 1 | . . . . 1 Leg 19 | 2 2 4 9 2 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 15 | 1 1 3 7 3 Device 7 | . . 1 4 2 Storage 3 | 1 1 1 . . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 16 | 2 2 3 6 3 Energy Gun 4 | 1 . . 3 . Energy Cannon 3 | . . 3 . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 4 | . 2 . . 2 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 2 | . . . . 2 System Corruption 18 | . . . . 18 Parts Lost 36 | . . 2 16 18 Power 7 | . . . 3 4 Propulsion 14 | . . 1 5 8 Utility 7 | . . . 4 3 Weapon 8 | . . 1 4 3 Highest Loss Streak 8 | . . 2 8 6 To Critical Strikes 1 | . . . 1 . Average Backups 9 | 1 4 7 13 9 Power 2 | . 1 1 2 2 Propulsion 1 | . 2 2 2 . Utility 3 | . . 2 3 6 Weapon 2 | . . 1 3 1 Tool/Special . | . . . . . Unused Backups 13 | . . 4 2 7 Power 2 | . . 1 1 . Propulsion 2 | . . 2 . . Utility 9 | . . 1 1 7 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 89 99 98 83 Engine 5 | . 14 11 2 . Core 5 | . . . 6 10 Leg 28 | . 28 21 35 21 Device 11 | . . 11 13 12 Storage 13 | . 18 22 11 6 Processor 8 | . . 10 9 9 Energy Gun 5 | . 9 . 8 1 Energy Cannon 4 | . . 7 6 . Ballistic Gun 2 | . 9 . 1 3 Ballistic Cannon 6 | . 8 14 . 7 Peak Build Rating 46 | 6 8 14 35 46 Average Rating 23 | 4 6 12 26 37 On Entrance 12 | . 6 8 13 35 Avg Prop Armor Cover (%) 7 | . . . . 7 Naked Turns 40 | . . . . 40 Heaviest Build 57 | 11 17 36 38 57 Greatest Support 80 | 20 20 20 80 80 Greatest Overweight (x) 9 | . . 2 2 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 6 8 8 15 14 Most Carried 15 | 3 8 12 15 12 Average Carried 9 | 1 4 7 13 9 Final Capacity 15 | 8 8 15 15 5 Final Carried 12 | 3 8 12 10 5 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1861 | 204 129 526 466 536 Remotely . | . . . . . Salvage Created 2688 | . 275 757 1183 473 Parts 142 | . 17 44 59 22 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 9 18 25 16 Guns 20 | . 7 . 11 2 Cannons 37 | . 2 16 8 11 AOE 7 | . . 1 3 3 Classes Destroyed 12 | . 2 5 3 2 Builder 2 | . . 2 . . Hauler 1 | . . 1 . . Recycler 3 | . . 2 1 . Operator 2 | . . . 1 1 Watcher 6 | . . 2 3 1 Swarmer 17 | . 3 6 5 3 Grunt 39 | . 6 8 15 10 Brawler 2 | . . . 2 . Sentry 7 | . . 4 2 1 Specialist 1 | . . . 1 . Programmer 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 7 | . 3 6 7 4 Combat Bots Only 7 | . 3 4 7 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 539 | . 50 65 195 229 Missed 161 | . 16 19 56 70 Hits 378 | . 34 46 139 159 Melee 11 | . . . 5 6 Projectile 367 | . 34 46 134 153 Critical Strikes 23 | . . 1 10 12 Damage Taken 5983 | . 373 595 2298 2717 Core 991 | . 43 114 381 453 Absorbed by Shields 129 | . . . . 129 Regen/Repaired (Parts) 52 | . . . 52 . Core Remaining (%) 70 | 100 82 71 30 . Volleys Fired 249 | . 38 53 92 66 Largest 2 | . 2 2 2 2 Hottest 131 | . 70 98 131 85 Shots Fired 488 | . 76 106 182 124 Gun 200 | . 56 . 110 34 Cannon 273 | . 20 106 67 80 Launcher 15 | . . . 5 10 Special . | . . . . . Kinetic 249 | . 48 72 23 106 Thermal 224 | . 28 34 154 8 Explosive 15 | . . . 5 10 Electromagnetic . | . . . . . Robot Hit Streak 19 | . 12 11 19 14 Robot Miss Streak 5 | . 5 3 4 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 299 | . 42 68 113 76 Core Hits 128 | 1 18 26 51 32 Critical Kills 3 | . . 1 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 1 3 6 1 Burn 5 | . 1 . 4 . Meltdown 3 | . . 1 2 . Blast 3 | . . 2 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6114 | 11 471 1196 2247 2189 Guns 1769 | . 378 . 1133 258 Cannons 3656 | . 90 1196 893 1477 Explosions 637 | . . . 186 451 Melee . | . . . . . Ramming 52 | 11 3 . 35 3 Kinetic 2781 | . 216 725 197 1643 Thermal 2644 | . 252 471 1829 92 Explosive 464 | . . . 186 278 Electromagnetic 173 | . . . . 173 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . . . 19 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Misdirections 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 114 | . . 9 32 73 Projectiles 75 | . . 9 10 56 Explosions 39 | . . . 22 17 Melee . | . . . . . Knockbacks 21 | . 1 7 2 11 Impact 1 | . . . 1 . Kinetic 20 | . 1 7 1 11 Secondary . | . . . . . Self-Inflicted Damage 347 | . . . 134 213 Shots 9 | . . . 3 6 Rammed 1 | . . . . 1 Targets Rammed 17 | 5 5 . 6 1 Kicked 16 | 5 5 . 6 . Crushed . | . . . . . Highest Temperature 324 | . 272 324 315 101 Average Temperature 89 | . 91 86 97 20 Received Heat Transfer 2294 | . 168 156 891 1079 Effects 5 | . . . 5 . Energy Bleed 2 | . . . 2 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . 1 3 . Combat Hostiles 4 | . . 1 3 . Parts Melted 9 | . 3 . 6 . Heat Transferred 5883 | . 814 851 3996 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 84 | 100 100 72 83 86 Level 1 15 | . . 27 16 13 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 266 | . 80 241 266 235 Initial 115 | . . 15 78 115 Average 103 | . 28 147 90 134 Influence Increases 2292 | . 236 549 877 630 Destroy 0b10 Robot/C 1360 | . 180 360 500 320 Destroy 0b10 Robot/NC 70 | . . 35 25 10 Destroy Leader 344 | . 40 106 116 82 Successful Hack 5 | . . . 5 . Disable Machine 210 | . 15 30 90 75 Destroy Structure 138 | . 1 3 81 53 Lose Combat Pursuer 165 | . . 15 60 90 Influence Decreases 2155 | . 198 401 809 747 Entered New Map 270 | . . 23 108 139 Time Decay 1527 | . 198 358 543 428 Lost Part 358 | . . 20 158 180 Squads Dispatched 16 | . 3 3 4 6 Investigation 4 | . 1 1 2 . Extermination 1 | . . . . 1 Reinforcement 11 | . 2 2 2 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 111 | . 11 31 37 32 Peak Tracking Total 7 | . 3 5 7 7 Tactical Retreats 9 | . . 1 4 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 2 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 16 | . 1 4 6 5 Max in Single Turn 2 | . 1 1 2 2 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . . 2 8 . Terminals 6 | . . 1 5 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 25 | . . 6 19 . Successful 15 | . . 4 11 . Failed 10 | . . 2 8 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 15 | . . 3 12 . Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 1 | . . . 1 . Scanalyzers 3 | . . 3 . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . . 2 5 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . . . 2 . Alert Level 2 | . . 1 1 . Maintenance Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . 2 5 . Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 2 | . . . 2 . Time 76 | . . . 76 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2383 | . . 906 1477 . Sensors 2383 | . . 906 1477 . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4368 | 132 505 906 1781 1044 Spaces Moved 2399 | 105 277 422 1102 493 Core 88 | 16 . . . 72 Treads 23 | . . . . 23 Legs 2288 | 89 277 422 1102 398 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 105 50 Average Speed 127 | 109 120 154 112 144 Slowest Speed 500 | 120 120 245 260 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 37 33 61 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 28 | . . . . 28 Terrain Destroyed 211 | . . . 93 118 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 205 | . . . 93 112 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3215 | 118 378 574 1452 693 Wait 390 | . 41 60 190 99 Move 2395 | 104 276 421 1101 493 Hop . | . . . . . Pick Up 40 | 3 4 11 13 9 Fast Attach 31 | 6 3 5 11 6 Attach 25 | . . 4 14 7 Detach 6 | . 2 2 2 . Swap 30 | . 4 7 12 7 Drop 32 | . 5 11 11 5 Fire 249 | . 38 53 92 66 Melee . | . . . . . Ram 1 | . . . . 1 Kick 16 | 5 5 . 6 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Utility x2 864 | -9/Materials | Discovered new exit (range 7) 884 | -9/Materials | Identified exit to Mines 1369 | -9/Materials | Discovered new exit (range 13) 1542 | -9/Materials | Identified exit to Materials 1544 | -9/Materials | Entered another Materials area 1544 | -8/Materials | Evolved 2 slots: Propulsion x2 1840 | -8/Materials | Build established: Scavenger-Mutant 2142 | -8/Materials | Discovered new exit (range 16) 2275 | -8/Materials | Identified exit to Factory 2442 | -8/Materials | Repaired Lgt. Nuclear Core 2482 | -8/Materials | Repaired Imp. Sensor Array 2681 | -8/Materials | Discovered exit to Factory (range 13) 3004 | -8/Materials | Destroyed 7 combat bots 3006 | -8/Materials | Lost 8 parts (1p4n1u2w) 3090 | -8/Materials | Core integrity fell below 50% 3211 | -8/Materials | Build established: Mutant 3325 | -8/Materials | Entered Factory 3325 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3525 | -7/Factory | Build established: Scavenger-Mutant 3997 | -7/Factory | Lost 4 parts (1p1n1u1w) 4099 | -7/Factory | Lost 3 parts (1p2n) 4146 | -7/Factory | System corruption reached 10% 4256 | -7/Factory | Cargo convoy interrupted 4324 | -7/Factory | Released all parts (5) 4349 | -7/Factory | Lost 6 parts (4n1u1w) 4359 | -7/Factory | Discovered new exit (range 6) 4361 | -7/Factory | Core integrity fell below 50% 4369 | -7/Factory | Self-destructed Last Messages --------------- 04324_ System corrupted: Energy discharge (-35). 04324_ Critical hit (Burn: +37). 04324_ Released Mni. Assault Cannon. 04324_ Released Armor Integrity Analyzer. 04324_ Released Imp. Heat Sink. 04324_ Released Lrg. Storage Unit. 04324_ Released Lgt. Nuclear Core. 04328_ Slug penetrates Wall. 04331_ Penetrated by Slug. 04338_ Critical hit (Burn: +37). 04343_ Penetrated by Slug. 04346_ Dropped Targeting Computer. 04347_ Acquired Huge Storage Unit. 04358_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04359_ EXIT=FOUND 04359_ K-01 Serf cleans the Manufacturing Mainframe. 04359_ Slammed into K-01 Serf. 04362_ Acquired Imp. Deuterium Engine. 04367_ Imp. Deuterium Engine severed. 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"""""""???# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 30% | -8/Materials Imp. Sensor Array | 22% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed GunCoolantNanovents Manual? 0 Play Time 00:47:34 Cumulative 30.1 hours Start 2026.01.26 @ 23:43:39 End 2026.01.27 @ 18:31:37 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8811ddf9-00cd-4333-a680-8826fae1dd34