Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 15:23:01

Player: refrshrs

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (1067)     1067
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-281)               -281
              TOTAL SCORE: 2106

 Bonus
-------
High Alert Combat Kills    134
Follower Combat Kills      218
Friendly Fire              -633

 Cogmind 
---------
Core Integrity             0/400
Matter                     110/300
Energy                     85/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -9/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
>       --- WEAPON (2) -------
        Beam Rifle
>       --- INVENTORY (15) ---
  Light Ion Engine
  Light Ion Engine
  Light Treads
        Hover Unit
        Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
    Medium Armor Plating
    Medium Armor Plating
>          --- WEAPON -----------
     Heavy EM Pulse Gun
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Autogun
           Shotgun
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   2   10  19  
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   2   7   
    Treads                 5    | .   .   2   3   
    Leg                    6    | 2   .   .   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   .   5   5   
    Device                 4    | .   .   1   3   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   3   1   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   2   3   6   
    Energy Gun             4    | .   .   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   2   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 22   | .   1   2   19  
  Power                    2    | .   .   .   2   
  Propulsion               4    | .   .   .   4   
  Utility                  8    | .   .   1   7   
  Weapon                   8    | .   1   1   6   
  Highest Loss Streak      6    | .   1   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   85  80  78  
  Engine                   9    | .   14  11  8   
  Treads                   12   | .   .   14  13  
  Leg                      7    | .   28  6   5   
  Device                   7    | .   .   .   11  
  Storage                  11   | .   14  11  11  
  Processor                1    | .   .   .   1   
  Protection               9    | .   .   16  8   
  Energy Gun               5    | .   .   4   6   
  Ballistic Gun            5    | .   20  6   2   
  Launcher                 9    | .   8   9   9   
Peak Build Rating          15   | 6   7   15  15  
  Average Rating           10   | 4   6   11  10  
  On Entrance              7    | .   6   7   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 12  14  43  40  
  Greatest Support         46   | 20  20  46  46  
  Greatest Overweight (x)  13   | 3   .   13  9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         13   | 7   8   14  15  
  Most Carried             11   | 4   5   11  11  
  Average Carried          6    | 1   3   6   8   
  Final Capacity           15   | 8   8   15  15  
  Final Carried            9    | 3   3   9   5   

 Class Distribution 
--------------------
 71% | Mutant
 22% | Commander-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           893  | 177 55  228 433 
  Remotely                 .    | .   .   .   .   
Salvage Created            914  | .   127 187 600 
  Parts                    63   | .   12  8   43  
Haulers Intercepted        2    | .   1   .   1   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  27   | .   6   7   14  
  Guns                     8    | .   2   2   4   
  AOE                      19   | .   4   5   10  
Classes Destroyed          10   | .   3   1   6   
  Worker                   5    | .   .   .   5   
  Builder                  1    | .   .   .   1   
  Hauler                   2    | .   1   .   1   
  Recycler                 2    | .   .   .   2   
  Operator                 3    | .   .   .   3   
  Drone                    2    | .   .   .   2   
  Watcher                  1    | .   .   .   1   
  Swarmer                  5    | .   5   .   .   
  Grunt                    19   | .   1   5   13  
  Sentry                   6    | .   .   2   4   
Best Kill Streak           8    | .   3   3   8   
  Combat Bots Only         6    | .   2   3   6   
Max Kills in Single Turn   3    | .   2   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        186  | .    27   29   130  
  Missed                   54   | .    8    11   35   
Damage Taken               2644 | .    249  381  2014 
  Core                     443  | .    37   53   353  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   65   | .    .    .    65   
Core Remaining (%)         92   | 100  85   .    .    
Volleys Fired              86   | .    15   16   55   
  Largest                  2    | .    2    2    2    
  Hottest                  75   | .    50   75   75   
Shots Fired                137  | .    27   28   82   
  Gun                      83   | .    21   17   45   
  Cannon                   .    | .    .    .    .    
  Launcher                 54   | .    6    11   37   
  Special                  .    | .    .    .    .    
  Kinetic                  55   | .    21   8    26   
  Thermal                  .    | .    .    .    .    
  Explosive                54   | .    6    11   37   
  Electromagnetic          28   | .    .    9    19   
  Robot Hit Streak         13   | .    5    6    13   
  Robot Miss Streak        4    | .    2    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           93   | .    15   22   56   
  Core Hits                78   | .    10   13   55   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Corrupt                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3369 | .    427  637  2305 
  Guns                     709  | .    112  141  456  
  Cannons                  .    | .    .    .    .    
  Explosions               2610 | .    315  468  1827 
  Melee                    .    | .    .    .    .    
  Ramming                  50   | .    .    28   22   
  Kinetic                  414  | .    112  58   244  
  Thermal                  .    | .    .    .    .    
  Explosive                2610 | .    315  468  1827 
  Electromagnetic          295  | .    .    83   212  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    .    .    6    
  Average Corruption       6    | .    .    .    6    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  19   | .    .    .    19   
    Message Errors         2    | .    .    .    2    
    Matter Fused           6    | .    .    .    6    
    Heat Flow Errors       3    | .    .    .    3    
    Energy Discharges      2    | .    .    .    2    
    Parts Rejected         2    | .    .    .    2    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Weapon Failures        2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            75   | .    12   8    55   
  Projectiles              .    | .    .    .    .    
  Explosions               75   | .    12   8    55   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      686  | .    94   160  432  
  Shots                    22   | .    5    7    10   
  Rammed                   4    | .    .    2    2    
Targets Rammed             8    | .    .    2    6    
  Kicked                   2    | .    .    .    2    
  Crushed                  2    | .    .    .    2    
Highest Temperature        253  | .    20   156  253  
  Average Temperature      48   | .    8    45   70   
  Received Heat Transfer   741  | .    12   123  606  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             756  | .   278 319 756 
  Initial                  117  | .   .   117 87  
  Average                  298  | .   140 178 402 
Maximum Alert Level        3    | .   1   1   3   
  Low Security (%)         36   | 100 86  56  14  
  Level 1                  41   | .   13  43  48  
  Level 2                  13   | .   .   .   22  
  Level 3                  8    | .   .   .   14  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   13  10  28  
  Peak Tracking Total      4    | .   4   3   4   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          10   | .   .   1   9   
  Max in Single Turn       2    | .   .   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          4    | .   1   .   3   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   4   .   11  
  Successful               12   | .   4   .   8   
  Failed                   3    | .   .   .   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   .   5   
  Recycling Units          9    | .   4   .   5   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Investigation Status     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       8    | .   4   .   4   
  Recycle Component        2    | .   1   .   1   
  Process                  3    | .   1   .   2   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          2    | .   1   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   .   3   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     32   | .   .   .   32  
Parts Recycled             2    | .   1   .   1   
  Recycled Matter          49   | .   34  .   15  
  Retrieved Matter         49   | .   34  .   15  
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               10   | .   .   .   10  
  Largest Group            10   | .   .   .   10  
  Highest-Rated Group      88   | .   .   .   88  
  Highest-Rated Ally       16   | .   .   .   16  
Total Orders               .    | .   .   .   .   
Ally Attacks               74   | .   .   .   74  
  Total Damage             514  | .   .   .   514 
  Kills                    11   | .   .   .   11  
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             2    | .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               1950 | 83   207  514  1146 
Spaces Moved               876  | 56   129  248  443  
  Core                     28   | 10   .    4    14   
  Treads                   501  | .    .    174  327  
  Legs                     347  | 46   129  70   102  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  
  Average Speed            180  | 128  120  180  204  
  Slowest Speed            700  | 200  120  700  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       33   | 4    31   30   69   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          372  | .    35   81   256  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      372  | .    35   81   256  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1103 | 65  159 288 591 
  Wait                     58   | .   9   .   49  
  Move                     873  | 55  128 247 443 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 4   3   6   8   
  Fast Attach              21   | 5   .   7   9   
  Attach                   16   | 1   2   3   10  
  Detach                   11   | .   1   5   5   
  Swap                     .    | .   .   .   .   
  Drop                     9    | .   1   2   6   
  Fire                     86   | .   15  16  55  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   .   2   
  Crush                    6    | .   .   2   4   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 8)
  257 | -10/Materials | Discovered new exit (range 5)
  291 | -10/Materials | Entered another Materials area
  291 | -9/Materials  | Evolved 2 slots: Utility x2
  291 | -9/Materials  | Discovered new exit (range 7)
  339 | -9/Materials  | Build established: Mutant
  767 | -9/Materials  | Discovered new exit (range 4)
  805 | -9/Materials  | Entered Storage
  897 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1018 | -9/Storage    | Lost 3 allies
 1088 | -9/Storage    | Repaired Imp. Treads?
 1210 | -9/Storage    | Build established: Commander-Mutant
 1385 | -9/Storage    | Lost 4 allies
 1401 | -9/Storage    | Lost 3 parts (1n1u1w)
 1442 | -9/Storage    | Crushed by falling debris
 1602 | -9/Storage    | Core integrity fell below 50%
 1635 | -9/Storage    | Build established: Mutant
 1644 | -9/Storage    | Lost 3 parts (1n1u1w)
 1917 | -9/Storage    | Core integrity fell below 20%
 1951 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x*>
K-01 Serf collects debris.
Mni. Grenade Launcher destroyed.
System corrupted: Aluminum Leg rejected.
Lgt. Armor Plating destroyed.
Hvy. Assault Rifle destroyed.
Aluminum Leg destroyed.
Heat Sink destroyed.
Ion Engine destroyed.
The unstable cave ceiling collapses.
|S:>Y|ZSPPGRMAXJ95LJWNV  EXFY:EQK GLU

 Map 
-----
+----------------------------------------------------+
|          ????# #      ! "????????????????????????? |
|          ????## #  = """" #??????????????????????? |
|          ?#### ### *      #???####+##????????????? |
|          ?# # #############???      ???????# # ??? |
|          ?#      !    ##??????     ????????##   ## |
|          ?#            ##????#    ???           *! |
|          ?#""         ########   #?????????##   ## |
|          ?#"T       = #      #   #?????????#    #  |
|          ?#""         # """" #   #?? ???????#  /#" |
|          ?#   =       #   "  #   #?  ???????#???#" |
|          ?####  ###/###          #   ???????????#" |
|          ????####     #          / ?????????????#" |
|          ??????#      #      #  ^#??????????????#" |
|          ??????#      +      #   #??????????????#  |
|          ?????##      #    =[#   #??????????????#  |
|          ?????#       #    = +   #??????????????#  |
|          ?????#      ##     *#   #??????????????## |
|          ?????## #    #      #   #???????????????? |
|          ??????"      #      #   #???????????????? |
|          ??????" #           #   #???????????????? |
|          ??????" +   #  ##   #   #???????????????? |
|          ??????###       # ###   #####???????????? |
|          ????????#   ##  # ###      ######   #???? |
|          ????????#   #######?#=               ???? |
|          ????????#   #########        ##?????????? |
|          ????????#       @   Y   #    #??????????? |
|          ????????#   ##########;##??###??????????? |
|          ????????#   #?????????  ????????????????? |
|          ????????#   #?????????"""???????????????? |
|          ????????#   ????????????????????????????? |
|          ?????????   ????????????????????????????? |
|          ?????????   ????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationChromaticCannon
  Manual?         0
Play Time         00:19:54
  Cumulative      8.8 hours
  Start           2025.01.18 @ 15:04:26
  End             2025.01.18 @ 15:23:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 479dc2c2-ac23-4b1d-9aaa-0ea56167aed0