Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.01 @ 08:17:23 // Halloween2020/ForbiddenLore

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (39)      195
Value Destroyed (1159)     1159
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (147)                147
              TOTAL SCORE: 4481

 Bonus
-------
Follower Combat Kills      147

 Cogmind 
---------
Core Integrity             593/700
Matter                     300/300
Energy                     430/430
System Corruption          2%
Temperature                Cool (9)
Movement                   Treading (180) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
       Improved Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (5) ------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Heavy EM Shotgun
          Heavy EM Shotgun
>               --- INVENTORY (28) ---
          Light Nuclear Core
          Light Angular Momentum Engine
          Light Treads
        Armored Treads
        Armored Treads
       Improved Cooling System
  High-capacity Battery (400)
                Particle Charger
          Light Armor Plating
          Light Armor Plating
                Insulated Plating
          Heavy EM Shotgun
          Heavy EM Shotgun
                Gatling Laser
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Autogun
                Autogun
                Minigun
                Shock Bomb Launcher
                Shock Bomb Launcher
           Mini Grenade Launcher
                Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy EM Shotgun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Angular Momentum Engine
          Light Treads
        Armored Treads
        Armored Treads
       Improved Cooling System
  High-capacity Battery
                Particle Charger
          Light Armor Plating
          Light Armor Plating
                Insulated Plating
          Heavy EM Shotgun
          Heavy EM Shotgun
                Gatling Laser
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Autogun
                Autogun
                Shock Bomb Launcher
                Shock Bomb Launcher
           Mini Grenade Launcher
                Maul
[Rating: 32]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             45   | 7   6   .   1   3   16  9   3   
  Power                    5    | 1   1   .   .   1   1   1   .   
    Engine                 4    | 1   .   .   .   1   1   1   .   
    Core                   1    | .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   .   1   8   1   .   
    Treads                 8    | 2   .   .   .   1   4   1   .   
    Leg                    4    | .   .   .   .   .   4   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 2   3   .   1   .   3   5   .   
    Device                 2    | .   .   .   .   .   1   1   .   
    Storage                7    | 2   3   .   1   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   2   .   .   1   4   2   3   
    Energy Gun             6    | 2   .   .   .   .   2   .   2   
    Energy Cannon          4    | .   .   .   .   .   2   2   .   
    Ballistic Gun          3    | .   2   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 4    | .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   1   .   .   2   
Average Slot Usage (%)     99   | .   99  100 100 98  97  100 100 
  Engine                   7    | .   3   .   .   13  9   15  15  
  Core                     5    | .   10  14  14  .   .   .   .   
  Treads                   23   | .   28  28  28  28  3   30  30  
  Leg                      6    | .   .   .   .   .   31  .   .   
  Device                   1    | .   .   .   .   .   4   .   7   
  Storage                  25   | .   28  28  28  28  22  23  23  
  Protection               3    | .   .   .   .   .   7   14  7   
  Energy Gun               4    | .   5   .   .   .   8   8   9   
  Energy Cannon            3    | .   .   .   .   .   9   6   4   
  Ballistic Gun            15   | .   22  28  28  27  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             129  | 15  75  75  75  75  114 129 128 
  Greatest Support         80   | 40  40  40  40  40  80  80  80  
  Greatest Overweight (x)  3    | .   1   1   1   1   3   2   1   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   
Largest Inventory Capacity 28   | 8   20  20  20  20  28  28  28  
  Average Capacity         20   | 6   12  20  20  20  24  28  28  
  Most Carried             28   | 3   13  14  16  20  28  25  25  
  Average Carried          16   | 1   8   13  14  17  22  22  23  
  Final Capacity           28   | 8   20  20  20  20  28  28  28  
  Final Carried            25   | 3   13  14  15  20  22  23  25  

 Class Distribution 
--------------------
 67% | Hauler-Mutant
 18% | Scavenger-Mutant
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low 
Matter Collected           1191 | 265 279 122 .   230 155 50  90  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1713 | 54  534 90  .   423 210 50  352 
  Parts                    76   | 4   24  1   .   16  13  3   15  
Haulers Intercepted        3    | .   1   .   .   .   2   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   10  
  Prevented                3    | .   .   .   .   .   .   .   3   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  29   | .   9   2   .   8   2   1   7   
  Guns                     21   | .   8   2   .   8   .   .   3   
  Cannons                  3    | .   .   .   .   .   2   1   .   
  AOE                      2    | .   1   .   .   .   .   .   1   
Classes Destroyed          9    | 1   4   .   .   .   2   1   1   
  Worker                   2    | .   2   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   2   .   .   
  Recycler                 4    | 1   2   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  6    | .   3   .   .   .   1   .   2   
  Grunt                    19   | .   6   2   .   8   .   .   3   
  Duelist                  2    | .   .   .   .   .   .   .   2   
  Sentry                   1    | .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           4    | 1   4   2   .   3   3   1   4   
  Combat Bots Only         4    | .   3   2   .   3   1   1   4   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  
Damage Taken               1656 | .    384  10   .    410  76   59   717  
  Core                     186  | .    79   .    .    .    .    11   96   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    .    .    68   100  .    .    
Volleys Fired              112  | 2    46   5    .    27   16   4    12   
  Largest                  2    | 2    2    2    .    2    2    2    2    
  Hottest                  136  | 90   90   46   .    46   136  136  100  
Shots Fired                216  | 4    92   10   .    50   32   8    20   
  Gun                      180  | 4    92   10   .    50   8    .    16   
  Cannon                   32   | .    .    .    .    .    24   8    .    
  Launcher                 4    | .    .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  135  | .    75   10   .    50   .    .    .    
  Thermal                  35   | 2    1    .    .    .    24   8    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          46   | 2    16   .    .    .    8    .    20   
  Robot Hit Streak         16   | 2    15   3    .    16   6    1    11   
  Robot Miss Streak        4    | 1    4    2    .    2    3    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    1    
Shots Hit Robots           148  | 2    62   6    .    40   20   2    16   
  Core Hits                71   | 2    22   5    .    19   6    2    15   
  Critical Hits            1    | .    .    .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2857 | 45   1101 130  .    635  399  76   471  
  Guns                     2117 | 40   980  123  .    632  76   .    266  
  Cannons                  386  | .    .    .    .    .    310  76   .    
  Explosions               303  | .    98   .    .    .    .    .    205  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  51   | 5    23   7    .    3    13   .    .    
  Kinetic                  1592 | .    837  123  .    632  .    .    .    
  Thermal                  508  | 12   110  .    .    .    310  76   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          706  | 28   131  .    .    .    76   .    471  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    2    
  Average Corruption       1    | .    .    .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    1    3    
    Message Errors         3    | .    .    .    .    .    .    1    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            7    | .    7    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               7    | .    7    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    .    3    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   6    | 1    2    1    .    1    1    .    .    
Targets Rammed             7    | 1    2    1    .    1    2    .    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        306  | 60   186  28   .    99   92   306  7    
  Average Temperature      49   | 30   35   13   .    30   32   130  7    
  Received Heat Transfer   507  | .    138  6    .    228  18   .    117  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    .    .    .    3    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    
  Heat Transferred         890  | 37   187  .    .    .    555  111  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Peak Influence             313  | 5   243 103 .   205 313 109 .   
  Initial                  75   | .   3   53  .   .   1   75  .   
  Average                  92   | 2   112 63  .   94  136 59  .   
Maximum Alert Level        1    | .   1   .   .   1   1   .   .   
  Low Security (%)         90   | 100 84  100 .   85  85  100 .   
  Level 1                  9    | .   15  .   .   14  14  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            2    | .   2   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low 
Distress Signals           2    | .   .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              53   | .   13  2   .   9   13  3   13  
  Peak Tracking Total      9    | .   3   2   .   3   4   1   9   
  Tactical Retreats        2    | .   .   .   .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Traps Triggered            2    | .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low 
Machines Disabled          4    | .   2   .   .   .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low 
Machines Accessed          9    | .   4   .   1   .   4   .   .   
  Terminals                7    | .   4   .   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                20   | .   13  .   1   .   6   .   .   
  Successful               9    | .   6   .   1   .   2   .   .   
  Failed                   10   | .   6   .   .   .   4   .   .   
    Catastrophic           2    | .   .   .   .   .   2   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   11   | .   6   .   .   .   5   .   .   
  Terminals                18   | .   13  .   .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   5   .   1   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   1   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   .   .   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low 
Total Allies               2    | .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   2   .   
  Highest-Rated Group      48   | .   .   .   .   48  48  48  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   18  .   .   
  Total Damage             275  | .   .   .   .   .   275 .   .   
  Kills                    7    | .   .   .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Low 
Turns Passed               3567 | 100 637 538 380 563 672 530 147 
Spaces Moved               1765 | 53  291 291 210 265 319 276 60  
  Core                     4    | 4   .   .   .   .   .   .   .   
  Treads                   1473 | 49  291 291 210 265 31  276 60  
  Legs                     288  | .   .   .   .   .   288 .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 180 180 180 150 180 180 
  Average Speed            176  | 151 167 180 180 180 176 180 180 
  Slowest Speed            210  | 160 180 180 180 180 210 200 180 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 5   55  49  59  55  29  5   12  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   .   1   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             3    | .   .   1   .   1   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low 
Total                      2031 | 65  365 297 212 310 405 300 77  
  Wait                     16   | .   1   .   .   7   8   .   .   
  Move                     1759 | 53  290 290 209 264 318 275 60  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  58   | 3   12  1   1   7   24  8   2   
  Fast Attach              14   | 7   3   .   .   1   2   1   .   
  Attach                   9    | .   .   .   .   1   6   2   .   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     22   | .   3   .   1   1   8   6   3   
  Drop                     35   | .   8   .   1   1   21  4   .   
  Fire                     112  | 2   46  5   .   27  16  4   12  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   2   .   .   
  Crush                    4    | .   2   1   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   45 | -11/Scrapyard  | Discovered new exit (range 15)
  101 | -11/Scrapyard  | Entered Materials
  322 | -10/Materials  | Build established: Mutant
  436 | -10/Materials  | Discovered new exit (range 14)
  472 | -10/Materials  | Discovered new exit (range 9)
  585 | -10/Materials  | Central database locked down
  703 | -10/Materials  | Discovered new exit (range 12)
  738 | -10/Materials  | Entered Mines
  767 | -10/Mines      | Learned Materials security intel
  802 | -10/Mines      | Build established: Hauler-Mutant
  808 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  949 | -10/Mines      | Learned Materials security intel
 1269 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1269 | -10/Mines      | Discovered new exit (range 5)
 1276 | -10/Mines      | Entered Exiles
 1320 | -10/Exiles     | Met 8R-AWN
 1350 | -10/Exiles     | Met EX-HEX
 1461 | -10/Exiles     | Met EX-DEC
 1497 | -10/Exiles     | Met EX-BIN
 1531 | -10/Exiles     | Learned location of Zion (-6)
 1641 | -10/Exiles     | Discovered new exit (range 10)
 1656 | -10/Exiles     | Entered Mines
 2038 | -9/Mines       | Learned Materials trap positions
 2055 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2102 | -9/Mines       | Learned location of Storage (-9)
 2198 | -9/Mines       | Discovered new exit (range 10)
 2219 | -9/Mines       | Entered Materials
 2219 | -8/Materials   | Accompanied by 2 allies
 2219 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2220 | -8/Materials   | Loaded intel: 20 trap records
 2224 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
 2511 | -8/Materials   | Build established: Scavenger-Mutant
 2777 | -8/Materials   | Discovered new exit (range 15)
 2891 | -8/Materials   | Entered Factory
 2891 | -7/Factory     | Accompanied by 2 allies
 2891 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3333 | -7/Factory     | Discovered new exit (range 12)
 3364 | -7/Factory     | Identified exit to Lower Caves
 3421 | -7/Factory     | Entered Lower Caves
 3493 | -7/Lower Caves | Build established: Hauler-Mutant
 3539 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3568 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
03543_ Y-64 Sentinel: "REQUESTING BACKUP."
03548_ S-27 Virus suffers critical hit.
03548_ S-27 Virus destroyed.
03548_ Switching to secondary target: S-27 Virus.
03551_ S-27 Virus destroyed.
03553_ G-47 Trooper destroyed.
03553_ Slug penetrates Wall.
03553_ Critical hit.
03555_ Autogun fries itself beyond repair.
03556_ VTOL Module fries itself beyond repair.
03556_ Penetrated by Slug.
03561_ Lgt. Nuclear Core fries itself beyond repair.
03562_ Lgt. Treads destroyed.
03565_ VTOL Module fries itself beyond repair.
03566_ L-41 Fighter system terminally corrupted.
03566_ Imp. Melee Analysis Suite fried.
03566_ Aluminum Leg fries itself beyond repair.
03566_ Hrd. Medium Armor Plating destroyed.
03567_ VTOL Module fries itself beyond repair.
03568_ Imp. Heat Sink fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: EM             15
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaGammaArmor
  Manual?         0
Play Time         00:17:06
  Cumulative      659.2 hours
  Start           2020.11.29 @ 21:40:06
  End             2020.12.01 @ 08:17:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          1002
  Rogue           1002
  Adventurer      0
  Explorer        0
Win Type          -
  Total           63
  Types           38/1/9/11/4/0/0/0/0
Lore%             94
Gallery%          94
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 914d6e02-ccec-4b3e-806f-d3e79781d095