Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.12 @ 16:42:24 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (74) 370 Value Destroyed (3071) 3071 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 8145 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 264 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -237 Cogmind --------- Core Integrity 57/700 Matter 256/300 Energy 30/100 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Targeting Computer Dynamic Insulation System > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (10) --- Light Fission Core Carbon-fiber Leg Improved Heat Sink Large Battery (300) Weapon Cycler Phase Shifter Heavy Mace Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Salvage Targeting Computer Targeting Computer Targeting Computer > --- WEAPON ----------- Lightning Gun Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Improved Heat Sink Large Battery Weapon Cycler Phase Shifter Dynamic Insulation System Neutron Cannon Heavy Mace [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 96 | 6 4 . 1 2 9 18 1 25 . 30 Power 12 | 1 . . . . 1 3 . 3 . 4 Engine 9 | 1 . . . . 1 3 . 3 . 1 Core 2 | . . . . . . . . . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 21 | 2 . . . . 1 4 . 7 . 7 Treads 4 | . . . . . . . . 2 . 2 Leg 11 | . . . . . . 1 . 5 . 5 Wheel 6 | 2 . . . . 1 3 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 2 . 1 1 1 3 . 6 . 8 Device 11 | . 1 . 1 . 1 3 . 2 . 3 Storage 4 | 1 1 . . . . . . 2 . . Processor 4 | . . . . 1 . . . 1 . 2 Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . . . 1 . 3 Artifact . | . . . . . . . . . . . Weapon 40 | 2 2 . . 1 6 8 1 9 . 11 Energy Gun 8 | . 1 . . . 2 2 1 1 . 1 Energy Cannon 5 | . 1 . . . 1 1 . . . 2 Ballistic Gun 15 | 2 . . . . 3 2 . 2 . 6 Ballistic Cannon 4 | . . . . 1 . 1 . 2 . . Launcher 5 | . . . . . . 2 . 2 . 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 1 . . . 1 Parts Lost 38 | . 1 . . . 2 2 . 7 . 26 Power 8 | . . . . . . 1 . 1 . 6 Propulsion 11 | . . . . . 1 1 . 4 . 5 Utility 6 | . . . . . . . . . . 6 Weapon 13 | . 1 . . . 1 . . 2 . 9 Highest Loss Streak 6 | . 1 . . . 2 2 . 2 . 6 Average Slot Usage (%) 88 | . 95 100 99 100 74 88 92 86 100 84 Engine 11 | . 14 14 14 14 11 13 15 11 15 4 Treads 1 | . . . . . . . . 3 7 4 Leg 7 | . . . . . . 2 . 13 15 15 Wheel 11 | . 28 28 28 28 17 17 15 1 . . Device 8 | . 9 14 13 2 2 14 15 6 7 1 Storage 8 | . 14 14 14 14 9 7 7 9 7 7 Processor 6 | . . . . 11 9 7 7 4 7 12 Protection 2 | . . . . . . . . 4 7 5 Energy Gun 3 | . 6 . . . 2 3 14 5 . 2 Energy Cannon 2 | . 1 14 14 14 5 1 . . . . Ballistic Gun 11 | . 20 14 14 11 9 14 7 6 7 12 Ballistic Cannon 4 | . . . . 2 8 . 7 8 15 5 Launcher 1 | . . . . . . 3 . . . . Impact Weapon 1 | . . . . . . . . 5 7 2 Naked Turns 2 | . . . . . . . . 2 . . Heaviest Build 59 | 12 28 27 27 31 45 58 58 59 54 59 Greatest Support 76 | 32 32 32 32 32 32 48 32 35 20 76 Greatest Overweight (x) 3 | . . . . . 2 1 1 3 2 3 Average Overweight (x) . | . . . . . 1 . 1 1 2 . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 9 10 10 Most Carried 10 | 4 8 9 10 10 9 10 10 10 10 10 Average Carried 9 | 1 6 8 9 9 8 9 9 9 10 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 9 10 10 9 8 10 10 10 7 Class Distribution -------------------- 28% | Gunner 27% | Mutant 22% | Scavenger-Tank 7% | Skirmisher 7% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2207 | 222 60 48 . 29 153 335 116 448 . 796 Remotely . | . . . . . . . . . . . Salvage Created 3109 | . 100 . . . 624 903 . 599 . 883 Parts 146 | . 4 . . . 36 44 . 28 . 34 Haulers Intercepted 2 | . . . . . 1 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . 19 . 37 Prevented 15 | . . . . . . . . 7 . 8 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 63 | . 2 . . . 11 19 . 12 . 19 Guns 36 | . 1 . . . 8 13 . 5 . 9 Cannons 16 | . 1 . . . 3 . . 4 . 8 AOE 9 | . . . . . . 6 . 2 . 1 Classes Destroyed 14 | . 1 . . . 8 3 . 2 . . Worker 1 | . . . . . . 1 . . . . Builder 1 | . . . . . 1 . . . . . Hauler 2 | . . . . . 1 1 . . . . Recycler 2 | . . . . . 1 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 3 | . . . . . 2 1 . . . . Swarmer 13 | . . . . . 3 4 . . . 6 Grunt 26 | . 2 . . . 7 8 . 5 . 4 Brawler 3 | . . . . . . . . 1 . 2 Duelist 6 | . . . . . 1 . . 2 . 3 Sentry 8 | . . . . . 1 4 . 2 . 1 Hunter 3 | . . . . . . 1 . . . 2 Programmer 4 | . . . . . . 2 . 1 . 1 Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 12 | . 2 . . . 12 8 . 5 . 4 Combat Bots Only 9 | . 2 . . . 9 8 . 5 . 4 Max Kills in Single Turn 3 | . 1 . . . 3 2 . 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . 1 . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 5000 | . 202 . . 12 236 571 32 983 . 2964 Core 690 | . 27 . . 12 8 73 . 227 . 343 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 94 | 100 . . . 84 98 . . . . . Volleys Fired 155 | . 13 . . . 16 36 . 27 . 63 Largest 4 | . 2 . . . 2 2 . 4 . 4 Hottest 212 | . 80 . . . 108 91 . 204 . 212 Shots Fired 444 | . 26 . . . 64 128 . 67 . 159 Gun 293 | . 21 . . . 41 100 . 47 . 84 Cannon 120 | . 5 . . . 23 13 . 14 . 65 Launcher 31 | . . . . . . 15 . 6 . 10 Special . | . . . . . . . . . . . Kinetic 323 | . 13 . . . 54 92 . 36 . 128 Thermal 67 | . 13 . . . 10 10 . 24 . 10 Explosive 15 | . . . . . . 15 . . . . Electromagnetic 39 | . . . . . . 11 . 7 . 21 Robot Hit Streak 17 | . 5 . . . 17 15 . 9 . 14 Robot Miss Streak 11 | . 3 . . . 2 2 . 6 . 11 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Autonomous 101 | . . . . . 38 63 . . . . Shots Hit Robots 292 | . 16 . . . 51 90 . 45 . 90 Core Hits 169 | . 5 . . . 23 41 . 45 . 55 Critical Hits 3 | . . . . . 2 . . . . 1 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . 1 Melee Attacks 6 | . . . . . . . . 6 . . Impact 6 | . . . . . . . . 6 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8175 | . 215 . . . 1492 3001 . 1179 . 2288 Guns 4668 | . 145 . . . 1174 1846 . 588 . 915 Cannons 1804 | . 70 . . . 318 161 . 228 . 1027 Explosions 1591 | . . . . . . 991 . 263 . 337 Melee 100 | . . . . . . . . 100 . . Ramming 12 | . . . . . . 3 . . . 9 Kinetic 5300 | . 107 . . . 1379 1765 . 387 . 1662 Thermal 1113 | . 108 . . . 113 275 . 429 . 188 Explosive 877 | . . . . . . 877 . . . . Electromagnetic 773 | . . . . . . 81 . 263 . 429 Impact 100 | . . . . . . . . 100 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 1 1 1 9 Average Corruption 2 | . . . . . . 1 1 1 1 6 Corruption Purged . | . . . . . . . . . . . Effects 51 | . . . . . . 6 2 4 . 39 Message Errors 17 | . . . . . . 4 2 1 . 10 Matter Fused 9 | . . . . . . . . . . 9 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 7 | . . . . . . 1 . 2 . 4 Parts Rejected 4 | . . . . . . . . . . 4 Data Loss (minor) 2 | . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . 3 Targeting Errors 4 | . . . . . . 1 . . . 3 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 120 | . . . . . . 71 . 17 . 32 Projectiles 31 | . . . . . . 21 . 3 . 7 Explosions 75 | . . . . . . 50 . . . 25 Melee 14 | . . . . . . . . 14 . . Knockbacks 12 | . . . . . 1 . . 5 . 6 Impact 3 | . . . . . . . . 3 . . Kinetic 9 | . . . . . 1 . . 2 . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 214 | . . . . . . 64 . 4 . 146 Shots 12 | . . . . . . 3 . 1 . 8 Rammed 1 | . . . . . . 1 . . . . Targets Rammed 3 | . . . . . . 1 . . . 2 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 465 | . 169 . . . 161 360 . 465 . 397 Average Temperature 133 | . 74 . . . 73 107 . 184 . 137 Received Heat Transfer 1129 | . 123 . . 6 90 96 12 376 . 426 Effects 14 | . . . . . . 4 . 8 . 2 Shutdowns 6 | . . . . . . . . 5 . 1 Energy Bleed 2 | . . . . . . 1 . 1 . . Interference 5 | . . . . . . 3 . 2 . . Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 1 . 1 Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1373 | . 259 . . . 222 272 . 495 . 125 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 682 | . 87 33 . 35 417 682 . . . . Average Influence 272 | . 23 33 . 7 181 408 . . . . Maximum Alert Level 2 | . . . . . 2 2 . . . . Low Security (%) 37 | 100 100 100 . 100 62 3 . . . . Level 1 33 | . . . . . 26 50 . . . . Level 2 28 | . . . . . 10 46 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . . 1 3 6 . 1 . 1 Investigation 5 | . . . . 1 1 3 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 3 | . . . . . 2 1 . . . . Assault 2 | . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 3 | . . . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 108 | . 5 . . 1 18 19 1 15 . 49 Peak Tracking Total 11 | . 3 . . . 9 4 1 9 . 11 Tactical Retreats 5 | . . . . . 1 . . 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 11 | . . . . . 1 9 . . . 1 Max in Single Turn 6 | . . . . . 1 6 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 22 | . 3 . 1 1 3 7 1 2 4 . Terminals 11 | . 3 . . . 3 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 83 | . 12 . 2 1 8 28 1 5 26 . Successful 66 | . 8 . 2 1 6 17 1 5 26 . Failed 17 | . 4 . . . 2 11 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 11 . 1 . 3 20 . . . . Terminals 41 | . 12 . . . 8 21 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . . . . . 7 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 46 | . 2 . 2 1 5 4 1 5 26 . Record 19 | . . . 2 . . 2 . 4 11 . Part Schematic 6 | . . . . . . . . . 6 . Robot Schematic 6 | . . . . . . . . . 6 . Prototype ID Bank 5 | . . . . . 2 . . . 3 . Open Door 3 | . . . . 1 . . 1 1 . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . Zone Layout 3 | . . . . . 2 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . Recycle Component 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 17 | . 6 . . . 1 10 . . . . Terminals 16 | . 6 . . . 1 9 . . . . Track 5 | . 2 . . . . 3 . . . . Assimilate 3 | . 1 . . . 1 1 . . . . Botnet 8 | . 3 . . . . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Monitor 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 9 | . 1 . . . 2 6 . . . . Full Trace Events 4 | . . . . . 1 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 8 | . . 3 . . . . . 4 . 1 Largest Group 5 | . . 3 3 3 3 . . 4 4 5 Highest-Rated Group 174 | . . 40 40 40 40 . . 80 80 174 Highest-Rated Ally 94 | . . 16 16 16 16 . . 20 20 94 Total Orders . | . . . . . . . . . . . Ally Attacks 68 | . . . . 2 22 . . . . 44 Total Damage 1270 | . . . . 25 202 . . . . 1043 Kills 9 | . . . . 1 2 . . . . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 5294 | 57 259 181 465 107 277 1297 315 1063 166 1107 Spaces Moved 3618 | 43 206 168 450 72 186 974 280 533 79 627 Core 6 | 3 . . . . . . . 3 . . Treads 315 | . . . . . . . . 111 79 125 Legs 790 | . . . . . . . . 288 . 502 Wheels 2507 | 40 206 168 450 72 186 974 280 131 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 110 100 110 50 210 120 Average Speed 120 | 96 100 100 100 100 110 108 110 155 210 137 Slowest Speed 210 | 100 100 100 100 100 120 110 110 210 210 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Time Travels 1 | . . . 1 . . . . . . . Exploration Rate (%) 46 | 4 38 37 91 31 25 21 54 74 69 66 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 8 | . . 1 . . . . 3 4 . . Spaces Dug 17 | . . . . . . 17 . . . . Terrain Destroyed 182 | . . . . . 20 147 . . . 15 Melee . | . . . . . . . . . . . Projectile 52 | . . . . . 20 26 . . . 6 AOE 130 | . . . . . . 121 . . . 9 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4268 | 55 233 181 466 107 231 1170 287 712 80 746 Wait 262 | 3 4 13 7 29 16 115 1 51 2 21 Move 3608 | 42 205 167 449 71 185 973 279 532 78 627 Hop . | . . . . . . . . . . . Pick Up 41 | 4 4 1 4 2 1 8 4 11 . 2 Fast Attach 63 | 6 3 . 1 1 5 9 . 18 . 20 Attach 15 | . 1 . . . 3 1 . 4 . 6 Detach 9 | . 2 . . . 3 2 . 1 . 1 Swap 18 | . . . . 1 1 8 1 3 . 4 Drop 38 | . 1 . 5 3 1 17 2 9 . . Fire 155 | . 13 . . . 16 36 . 27 . 63 Melee 6 | . . . . . . . . 6 . . Ram 1 | . . . . . . 1 . . . . Kick 2 | . . . . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 50 | . . . . . . . . 50 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 457 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 484 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 484 | -10/Mines | Discovered new exit (range 5) 498 | -10/Mines | Entered Exiles 498 | -10/Exiles | Accompanied by 3 allies 521 | -10/Exiles | Discovered new exit (range 14) 550 | -10/Exiles | Met 8R-AWN 565 | -10/Exiles | Met EX-HEX 616 | -10/Exiles | Met EX-BIN 630 | -10/Exiles | Aligned with FarCom system 631 | -10/Exiles | Given EX-Vault access code 654 | -10/Exiles | Opened EX-Vault 661 | -10/Exiles | Found Prototype Device 661 | -10/Exiles | Identified Chronowheel 661 | -10/Exiles | Activated Chronowheel 661 | -10/Exiles | Spacetime reconverged on an earlier point 671 | -10/Exiles | Found Prototype Ballistic Gun 694 | -10/Exiles | Warned to stay clear of 0b10 Research branches 720 | -10/Exiles | Met EX-DEC 758 | -10/Exiles | Visited The Gauntlet 946 | -10/Exiles | Discovered new exit (range 12) 963 | -10/Exiles | Left Exiles lab with AWS/Gauss 963 | -10/Exiles | Entered Mines 963 | -9/Mines | Accompanied by 3 allies 970 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 981 | -9/Mines | Learned location of 2 exits from Materials 1016 | -9/Mines | Discovered new exit (range 15) 1045 | -9/Mines | Met a Derelict shopkeep closing up shop 1070 | -9/Mines | Entered Materials 1070 | -8/Materials | Accompanied by 3 allies 1070 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 1070 | -8/Materials | Identified AWS/Gauss 1071 | -8/Materials | Identified exit to Factory 1285 | -8/Materials | Destroyed 9 combat bots 1347 | -8/Materials | Entered Factory 1347 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1361 | -7/Factory | Build established: Skirmisher 1701 | -7/Factory | Build established: Gunner 2294 | -7/Factory | Discovered new exit (range 16) 2340 | -7/Factory | Destroyed 8 combat bots 2644 | -7/Factory | Entered Lower Caves 2781 | -7/Lower Caves | Learned location of 1 exit from Factory 2917 | -7/Lower Caves | Spotted B-75 Beast 2947 | -7/Lower Caves | Discovered new exit (range 12) 2959 | -7/Lower Caves | Entered another Lower Caves area 3006 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3165 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3189 | -7/Lower Caves | Released all parts (9) 3640 | -7/Lower Caves | Build established: Scavenger-Tank 3690 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3907 | -7/Lower Caves | Learned 8 Research zone layouts 3907 | -7/Lower Caves | Learned Armory trap positions 4012 | -7/Lower Caves | Discovered new exit (range 4) 4022 | -7/Lower Caves | Entered Data Miner 4022 | -7/Data Miner | Accompanied by 4 allies 4023 | -7/Data Miner | Discovered new exit (range 6) 4063 | -7/Data Miner | Met Data Miner 4101 | -7/Data Miner | Learned location of Section 7 (-2) 4101 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4139 | -7/Data Miner | Received God Mode back door access code from Data Miner 4188 | -7/Data Miner | Entered Proximity Caves 4188 | -6/Proximity Caves | Accompanied by 4 allies 4210 | -6/Proximity Caves | Learned location of 1 exit from Factory 4237 | -6/Proximity Caves | Escorted by Enhanced Grunt 4278 | -6/Proximity Caves | Lost 3 parts (2n1u) 4394 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4505 | -6/Proximity Caves | Core integrity fell below 50% 4564 | -6/Proximity Caves | Lost 6 parts (2p2n1u1w) 4659 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 4706 | -6/Proximity Caves | Spotted B-75 Beast 5056 | -6/Proximity Caves | Build established: Scavenger-Gunner 5127 | -6/Proximity Caves | Core integrity fell below 20% 5295 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05213_ System corrupted: Matter fused (-6). 05220_ Penetrated by Slug. 05228_ System corrupted: FCS attempts to trigger Gauss Rifle. 05228_ System corrupted: Gauss Rifle misfires. 05243_ System corrupted: Gauss Rifle rejected. 05243_ Acquired Gauss Rifle. 05254_ Slug penetrates G-50 Soldier. 05257_ Lgt. Fission Core destroyed. 05257_ Slug penetrates G-50 Soldier. 05257_ Destroyed Lgt. Angular Momentum Engine. 05258_ System corrupted: Matter fused (-6). 05261_ Gauss Rifle destroyed. 05264_ Slug penetrates G-50 Soldier. 05265_ C-30 ARC bursts open, deploying its payload. 05265_ G-50 Soldier unfolds itself. 05265_ Hrd. Light Armor Plating destroyed. 05268_ Slug penetrates Wall. 05273_ Remote Datajack destroyed. 05285_ Slug penetrates L-41 Fighter. 05290_ System corrupted: Heat flow error (+123). Map ----- +----------------------------------------------------+ | ??# % #" " = #??????????????????????????? | | ??# ##### #"=% "# #?????????????????????????? | | ??# #???# ###%!### ###?????????????????????????? | | ??# ##### # % # #???????????????????????????? | | ?## " %% %% #???????????????????????????? | | ## %!%### % #???????????????????????????? | | ##"#?# ##### ####???????????????????????????? | | ## #?###????##??????????????????????????????? | | ### ## #????????????????????????????????????????? | | ??# ## #????????????????????????????????????????? | | ??# ## #????????????????????????????????????????? | | ??# ## #????????????????????????????????????????? | | ??# # #???###??????????????????????????????????? | | ### #??# ##?????????????????????????????????? | | #?? #?????????????????????????????????? | | ### #?????????????????????????????????? | | #??????????????????????????????????? | | ##??????????????????????????????????? | | ## ##???????????????????????????????????? | | ### ##????????????????????????????????????? | | #?# ##?????????????????????????????????????? | | ### #??????????????????????????????????????? | | ?# ###????????????????????????????????????? | | ?# #### B #??????######??????????????? | | # BB ####### ##?????????????? | | @ ## ##????????????? | | #### ### #? ##???????????? | | #### #?##### ##?# #?# ###?????????? | | #??# #?????# #### ##?# ##????????? | | #### ##?????# #?# #????????? | | ##??????# #?# ##????##?? | | ##???????####### ### #???# #?? | | ### ##??????????????# #??# #?? | | #?## #????????###????####### ### #?? | | #??#### #???????## #??????????## #??? | | #?????# #???????# ##??????????## #??? | | #?????# #???????# ##??????????###### ##?? | | #?????# #######?# ###?????????????# ##? | | #?????# ### #?????????????# #? | | #?????###### ## #?????????????# #? | | ??????????## ##????????????## #? | | ????????### #?????????????## #? | | ???????## ###### ##?????????????## $ #? | | ???????# ##????## ##????????###### #? | | ???????# #####?????## ##???????# $ ## | | ??????## #??####???# #???????# ### | | ??????# #### ###?# ########??# #?# | | ??????# ####### #### ### ### | | ??????## ##????# ## ### #??? | | ??????## #####??# ##??##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Thermal Conversion 30 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed AdvancedTeslaThrusters Manual? 0 Play Time 01:04:43 Cumulative 42.4 hours Start 2020.09.11 @ 17:13:13 End 2020.09.12 @ 16:42:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a699a8f-f40f-4fb7-bae6-1a55eb39e2d2