Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.12.08 @ 12:39:36 Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (245) 1225 Value Destroyed (8790) 8790 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (703) 703 TOTAL SCORE: 14938 Bonus ------- High Alert Combat Kills 703 Cogmind --------- Core Integrity 0/1000 Matter 404/500 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (1200) Ox23 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Triangulator Improved Core Analyzer System Shield System Shield > --- WEAPON (3) ------- Mining Claw > --- INVENTORY (20) --- Mass Driver Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Target Analyzer Improved Core Analyzer Kinecellerator Improved Utility Shielding > --- WEAPON ----------- Gauss Rifle Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine System Shield Plasma Cannon Gauss Rifle Flak Gun KE Penetrator Magnetic Acceleration Cannon Mass Driver Mining Claw [Rating: 76] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Device Improved Cooling System Storage High-capacity Matter Pod Processor Target Analyzer Hackware System Shield Protection Power Shielding Weapon Light Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 11 | . 1 2 2 . 2 2 2 Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . . 2 Utility 6 | . 1 1 2 . 2 . . Weapon 1 | . . . . . . 1 . Parts Attached 149 | 6 19 11 23 10 19 11 50 Power 34 | . 6 6 1 3 1 7 10 Engine 29 | . 6 6 1 2 . 5 9 Core 3 | . . . . 1 1 1 . Reactor 2 | . . . . . . 1 1 Propulsion 37 | 2 5 1 7 3 4 2 13 Treads . | . . . . . . . . Leg 37 | 2 5 1 7 3 4 2 13 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 2 2 2 6 . 7 1 9 Device 9 | 1 . . 2 . 4 . 2 Storage 7 | 1 1 . 1 . 2 . 2 Processor 6 | . . 1 3 . . 1 1 Hackware 4 | . . . . . 1 . 3 Protection 3 | . 1 1 . . . . 1 Artifact . | . . . . . . . . Weapon 49 | 2 6 2 9 4 7 1 18 Energy Gun 9 | 1 . 1 2 4 1 . . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 23 | 1 4 . 2 . 3 1 12 Ballistic Cannon 12 | . 2 1 4 . 1 . 4 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 1 1 . Parts Lost 64 | . . . 14 5 6 4 35 Power 14 | . . . 2 . 1 3 8 Propulsion 19 | . . . 5 2 1 1 10 Utility 12 | . . . 2 . 3 . 7 Weapon 19 | . . . 5 3 1 . 10 Highest Loss Streak 8 | . . . 6 2 2 2 8 Average Slot Usage (%) 95 | . 99 99 94 97 97 98 87 Engine 11 | . 11 19 15 8 7 9 9 Core 2 | . . . . 7 6 4 . Reactor 1 | . . . . . . 3 3 Leg 17 | . 24 20 12 14 13 11 18 Device 10 | . 12 10 4 8 20 12 8 Storage 14 | . 12 10 16 16 17 18 15 Processor 12 | . . 10 21 25 17 12 10 Protection 4 | . 12 9 6 . . . 2 Energy Gun 2 | . 1 2 1 15 1 . . Ballistic Gun 7 | . 10 . 5 . 4 18 11 Ballistic Cannon 6 | . 11 17 6 . 3 . 2 Naked Turns . | . . . . . . . . Heaviest Build 95 | 12 45 55 60 59 70 88 95 Greatest Support 70 | 20 20 23 26 29 42 38 70 Greatest Overweight (x) 23 | 3 14 2 19 3 3 4 23 Average Overweight (x) 1 | . . 2 2 1 1 2 1 Largest Inventory Capacity 20 | 8 12 12 12 12 12 12 20 Average Capacity 11 | 7 9 12 12 12 12 12 12 Most Carried 12 | 2 12 12 12 12 12 10 12 Average Carried 9 | . 8 11 7 9 9 9 9 Final Capacity 20 | 8 12 12 12 12 12 12 20 Final Carried 12 | 2 12 12 9 10 10 10 1 Class Distribution -------------------- 62% | Mutant 18% | Scavenger-Gunner 5% | Skirmisher 4% | Generator-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 6171 | 184 1156 505 886 95 441 600 2304 Remotely . | . . . . . . . . Salvage Created 10044 | . 960 742 1195 1176 786 1122 4063 Parts 505 | . 64 54 57 61 42 53 174 Haulers Intercepted 12 | . 2 3 2 3 1 1 . Recyclers Shooed 11 | . 2 1 2 1 . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 177 | . 21 21 27 16 11 13 68 Melee 3 | . . . 2 . . . 1 Guns 103 | . 12 3 13 13 8 13 41 Cannons 68 | . 9 18 12 . 3 . 26 AOE 1 | . . . . 1 . . . Classes Destroyed 14 | . 6 2 2 . 2 . 2 Worker 8 | . . . 1 . 1 1 5 Builder 13 | . 1 1 . . 1 2 8 Hauler 12 | . 2 3 2 3 1 1 . Recycler 10 | . 1 . 2 2 2 1 2 Mechanic 1 | . . . . . . . 1 Operator 9 | . . 1 4 2 1 . 1 Watcher 15 | . 3 4 1 1 2 1 3 Swarmer 24 | . 2 6 5 2 3 . 6 Grunt 111 | . 19 13 19 7 2 11 40 Brawler 4 | . . . . . . . 4 Duelist 2 | . . . . . 1 . 1 Sentry 15 | . . 2 2 7 2 . 2 Hunter 11 | . . . 1 . 2 1 7 Programmer 10 | . . . . . 1 1 8 Best Kill Streak 20 | . 6 6 6 5 5 9 20 Combat Bots Only 7 | . 3 4 3 3 3 3 7 Max Kills in Single Turn 2 | . 2 1 2 2 2 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . . . . 1 . . . Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 9259 | . 225 349 1671 573 876 578 4987 Core 1522 | . 43 14 228 75 116 37 1009 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 82 96 . 44 83 95 . Volleys Fired 572 | . 61 58 107 64 52 34 196 Largest 3 | . 2 2 2 2 2 3 3 Hottest 138 | . 70 80 138 138 119 84 118 Shots Fired 1229 | . 122 111 211 119 95 102 469 Gun 799 | . 80 16 106 119 48 102 328 Cannon 424 | . 42 95 105 . 41 . 141 Launcher . | . . . . . . . . Special 6 | . . . . . 6 . . Kinetic 1039 | . 101 95 202 . 74 102 465 Thermal 128 | . 21 . 8 74 21 . 4 Explosive . | . . . . . . . . Electromagnetic 62 | . . 16 1 45 . . . Robot Hit Streak 63 | . 25 20 31 49 30 36 63 Robot Miss Streak 4 | . 2 2 2 1 4 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 19 | . 1 . 4 3 1 2 8 Max Gunslinging Chain 2 | . 1 . 1 1 1 1 2 Shots Hit Robots 1022 | . 96 85 190 93 87 92 379 Core Hits 634 | . 43 37 69 40 66 116 263 Critical Hits 61 | . 1 1 7 4 4 . 44 Critical Kills 20 | . 1 1 2 3 1 . 12 Critical Parts Destroyed 36 | . . . 5 1 2 . 28 Melee Attacks 15 | . . . 11 . . . 4 Impact . | . . . . . . . . Slashing 15 | . . . 11 . . . 4 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 1 . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 22973 | . 1251 1641 3296 1966 1760 2294 10765 Guns 13796 | . 682 294 1311 1850 806 2202 6651 Cannons 8174 | . 565 1269 1657 . 836 . 3847 Explosions 532 | . . 78 166 116 . 92 80 Melee 349 | . . . 162 . . . 187 Ramming 58 | . 4 . . . 54 . . Kinetic 19059 | . 1033 1269 2828 . 1320 2202 10407 Thermal 2200 | . 214 78 280 1151 386 . 91 Explosive . | . . . . . . . . Electromagnetic 1307 | . . 294 26 815 . 92 80 Impact . | . . . . . . . . Slashing 349 | . . . 162 . . . 187 Piercing . | . . . . . . . . Highest Corruption 11 | . . 3 . 1 1 . 11 Average Corruption 2 | . . 3 . 1 1 . 4 Corruption Purged . | . . . . . . . . Effects 22 | . . 5 . . 2 . 15 Message Errors 2 | . . 1 . . . . 1 Matter Fused 1 | . . 1 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . 1 . . 1 . 4 Data Loss (major) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 5 | . . . . . 1 . 4 Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 126 | . . . 84 . 11 . 31 Projectiles 58 | . . . 16 . 11 . 31 Explosions 68 | . . . 68 . . . . Melee . | . . . . . . . . Knockbacks 78 | . 5 9 31 . 7 . 26 Impact . | . . . . . . . . Kinetic 70 | . 5 9 25 . 7 . 24 Secondary 8 | . . . 6 . . . 2 Self-Inflicted Damage 177 | . 2 24 101 5 17 23 5 Shots 7 | . . 1 2 1 . 2 1 Rammed 5 | . 1 . . . 4 . . Targets Rammed 6 | . 1 . . . 5 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 536 | . 81 361 333 536 507 4 517 Average Temperature 129 | . 28 101 88 173 149 4 202 Received Heat Transfer 4104 | . 195 228 1089 387 294 252 1659 Effects 52 | . . 6 5 20 8 . 13 Shutdowns 18 | . . 3 1 7 3 . 4 Energy Bleed 6 | . . 1 1 4 . . . Interference 16 | . . 1 3 6 3 . 3 Matter Decay 2 | . . . . 1 . . 1 Short Circuit 4 | . . . . 1 2 . 1 Damage (minor) 4 | . . 1 . 1 . . 2 Damage (major) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 6 | . . 1 1 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 11 | . . 1 2 6 2 . . Heat Transferred 4077 | . 500 100 322 2135 870 . 150 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 1 1 4 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 934 | . 244 257 338 280 208 236 934 Average Influence 154 | . 77 111 119 117 57 110 338 Maximum Alert Level 3 | . 1 1 1 1 1 1 3 Low Security (%) 76 | 100 94 87 82 85 97 81 36 Level 1 15 | . 5 12 17 14 2 18 28 Level 2 4 | . . . . . . . 16 Level 3 4 | . . . . . . . 18 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 47 | . 5 4 7 3 3 5 20 Investigation 25 | . 5 3 3 1 1 2 10 Extermination 5 | . . . . . 1 1 3 Reinforcement 13 | . . 1 4 2 1 2 3 Assault 3 | . . . . . . . 3 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 7 | . 1 1 1 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 250 | . 26 27 43 24 20 17 93 Peak Tracking Total 11 | . 3 3 5 3 5 4 11 Tactical Retreats 14 | . . . 4 2 2 . 6 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered 18 | . 6 . 2 2 3 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 21 | . . 1 2 3 1 7 7 Max in Single Turn 4 | . . 1 2 2 1 4 2 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 35 | . 7 6 5 3 1 2 11 Terminals 23 | . 6 4 3 3 1 2 4 Fabricators 2 | . . . . . . . 2 Repair Stations 5 | . 1 1 1 . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 1 1 . . . 2 Garrison Access 1 | . . . . . . . 1 Total Hacks 143 | . 22 33 27 7 5 10 39 Successful 116 | . 19 31 24 4 3 7 28 Failed 27 | . 3 2 3 3 2 3 11 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 98 | . 20 22 19 7 5 10 15 Fabricators 5 | . . . . . . . 5 Repair Stations 18 | . 2 6 4 . . . 6 Recycling Units . | . . . . . . . . Scanalyzers 21 | . . 5 4 . . . 12 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 73 | . 17 20 16 4 3 7 6 Record 14 | . 2 4 2 . . 2 4 Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 7 | . 2 2 2 1 . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 4 | . . 1 1 1 . 1 . Emergency Access Points 6 | . 1 2 2 . . . 1 Machine Index 1 | . . . . . . 1 . Terminal Index 1 | . . 1 . . . . . Repair Station Index 1 | . . 1 . . . . . Recycling Unit Index 2 | . 1 1 . . . . . Alert Level 3 | . 1 1 . . . 1 . Unreport Threat 1 | . . 1 . . . . . Locate Traps 3 | . 1 . . 1 . 1 . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 5 | . 2 . 3 . . . . Maintenance Status 3 | . 2 . 1 . . . . Security Status 1 | . . 1 . . . . . Patrol Status 2 | . . 2 . . . . . Transport Status 2 | . 1 1 . . . . . Hauler Manifests 3 | . 1 . 2 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 8 | . 2 1 2 . 1 1 1 Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 2 | . . . . . . . 2 Build 1 | . . . . . . . 1 Repair Station Hacks 18 | . 2 6 4 . . . 6 Scan Component 10 | . 1 3 2 . . . 4 Repair 8 | . 1 3 2 . . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 21 | . . 5 4 . . . 12 Insert Component 11 | . . 3 2 . . . 6 Analyze 10 | . . 2 2 . . . 6 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 7 4 5 2 1 2 10 Full Trace Events 29 | . 6 4 5 2 1 2 9 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . 2 2 . 1 . 5 Parts Built 2 | . . . . . . . 2 Matter 190 | . . . . . . . 190 Time 31 | . . . . . . . 31 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired 8 | . 1 3 2 . . . 2 Time 228 | . 26 78 52 . . . 72 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 9 | . . 2 2 . . . 5 Part Schematics Acquired 9 | . . 2 2 . . . 5 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 9438 | 63 1531 1225 1337 994 1286 700 2302 Spaces Moved 3971 | 46 871 493 393 361 664 282 861 Core 42 | 24 1 . 16 . . . 1 Treads . | . . . . . . . . Legs 3929 | 22 870 493 377 361 664 282 860 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 150 150 150 150 150 Average Speed 165 | 115 145 180 220 165 154 180 159 Slowest Speed 1200 | 200 750 180 1000 210 210 240 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 96 58 43 65 20 10 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . . . . 7 Terrain Destroyed 98 | . . 3 28 21 . . 46 Melee . | . . . . . . . . Projectile 46 | . . . . . . . 46 AOE 52 | . . 3 28 21 . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 5663 | 53 1015 720 627 635 821 393 1399 Wait 866 | . 43 142 86 195 65 65 270 Move 3964 | 45 870 492 392 360 663 281 861 Hop . | . . . . . . . . Pick Up 47 | 2 13 7 6 4 8 1 6 Fast Attach 56 | 6 9 6 5 3 3 3 21 Attach 53 | . 2 2 13 5 10 4 17 Detach 2 | . . . . . . . 2 Swap 40 | . 8 3 5 2 6 4 12 Drop 37 | . 8 10 2 2 4 1 10 Fire 572 | . 61 58 107 64 52 34 196 Melee 15 | . . . 11 . . . 4 Ram . | . . . . . . . . Kick 6 | . 1 . . . 5 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Fac / *Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 159 | -10/Materials | Identified exit to Materials 159 | -10/Materials | Discovered exit to Materials (range 18) 293 | -10/Materials | Identified exit to Mines 293 | -10/Materials | Discovered exit to Mines (range 11) 313 | -10/Materials | Build established: Mutant 658 | -10/Materials | Repaired Assault Rifle 850 | -10/Materials | Discovered exit to Mines (range 6) 955 | -10/Materials | Discovered exit to Materials (range 7) 1243 | -10/Materials | Discovered exit to Materials (range 11) 1595 | -10/Materials | Entered another Materials area 1595 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1856 | -9/Materials | Identified exit to Materials 1856 | -9/Materials | Discovered exit to Materials (range 18) 1908 | -9/Materials | Identified exit to Mines 2248 | -9/Materials | Repaired Lgt. Cannon 2275 | -9/Materials | Repaired Ion Engine 2303 | -9/Materials | Repaired Power Shielding 2741 | -9/Materials | Discovered exit to Materials (range 12) 2820 | -9/Materials | Entered another Materials area 2820 | -8/Materials | Evolved 2 slots: Utility x2 2974 | -8/Materials | Repaired Lgt. Cannon 3004 | -8/Materials | Repaired Lgt. Cannon 3245 | -8/Materials | Identified exit to Storage 3245 | -8/Materials | Discovered exit to Storage (range 2) 3311 | -8/Materials | Discovered exit to Storage (range 20) 3425 | -8/Materials | Lost 5 parts (1p2n1u1w) 3936 | -8/Materials | Lost 6 parts (2n1u3w) 4157 | -8/Materials | Entered Storage 4317 | -8/Storage | Identified exit to Recycling 4946 | -8/Storage | Core integrity fell below 50% 5130 | -8/Storage | Identified exit to Factory 5130 | -8/Storage | Discovered exit to Factory (range 14) 5151 | -8/Storage | Entered Factory 5151 | -7/Factory | Evolved 2 slots: Utility x2 5520 | -7/Factory | Build established: Skirmisher 6020 | -7/Factory | Build established: Mutant 6288 | -7/Factory | Identified exit to Factory 6437 | -7/Factory | Entered another Factory area 6437 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6463 | -6/Factory | Identified exit to Lower Caves 6463 | -6/Factory | Identified exit to Extension 7097 | -6/Factory | Build established: Scavenger-Gunner 7131 | -6/Factory | Identified exit to Factory 7131 | -6/Factory | Discovered exit to Factory (range 3) 7137 | -6/Factory | Entered another Factory area 7137 | -5/Factory | Evolved 2 slots: Propulsion x2 7737 | -5/Factory | Repaired Flak Gun 7956 | -5/Factory | Garrison activated, responded to threat 8184 | -5/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 8519 | -5/Factory | Identified exit to Upper Caves 8519 | -5/Factory | Discovered exit to Upper Caves (range 16) 8625 | -5/Factory | Local fabrication network quarantined 8676 | -5/Factory | Build established: Generator-Gunner 8835 | -5/Factory | Repaired Lgt. Angular Momentum Engine 8937 | -5/Factory | First assault squad dispatched 9015 | -5/Factory | Destroyed 7 combat bots 9016 | -5/Factory | Lost 8 parts (2p1n4u1w) 9057 | -5/Factory | Core integrity fell below 50% 9102 | -5/Factory | Lost 8 parts (3p2n3w) 9117 | -5/Factory | Destroyed 7 combat bots 9141 | -5/Factory | Core integrity fell below 20% 9193 | -5/Factory | Identified exit to Factory 9193 | -5/Factory | Discovered exit to Factory (range 15) 9198 | -5/Factory | Lost 5 parts (2n1u2w) 9262 | -5/Factory | System corruption reached 10% 9283 | -5/Factory | Lost 3 parts (1p1n1w) 9439 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09342_ K-01 Serf collects debris. 09343_ R-10 Processor collects Sml. Matter Pod. 09346_ K-01 Serf collects debris. 09348_ R-10 Processor collects Wheel. 09349_ K-01 Serf collects debris. 09360_ Acquired Triangulator. 09378_ System corrupted: Component data lost. 09412_ ALERT: Rogue bot located, Programmers report to Factory Zone 7K. 09424_ Acquired System Shield. 09425_ System corrupted: Energy discharge (-26). 09426_ C-30 ARC bursts open, deploying its payload. 09426_ G-67 Veteran unfolds itself. 09426_ G-50 Soldier unfolds itself. 09426_ L-41 Fighter unfolds itself. 09426_ G-50 Soldier unfolds itself. 09426_ I-47 Archangel unfolds itself. 09430_ Carbon-fiber Leg destroyed. 09430_ K-01 Serf collects debris. 09433_ K-01 Serf cleans the Manufacturing Mainframe. 09437_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ????????????????# #??????????????? ??????????????? | | ??????????? ????# #??????????????????????????????? | | ????????????????# #????#?????????????????????????? | | ####????????????# #??????????????????????????????? | | ???????????# #???#??????????????????????????? | | ???????????# #??????????????????????????????? | | #######+#??# #?????? ? #????????????????????? | | ^ #### ###????? #???? ???????????????? | | ## ##### # ???????????????? | | """ ! ## + #??????????????? | | """ ! < #????????????????????? | | """ ##### #????????????????????? | | #???# #########????????????????????? | | #???## ##????????????????????????????? | | #????# #?????????????????????????????? | | ######### #????# #?????????????????????????????? | | ???######+###### #?????????????????????????????? | | ???# # ############??????????????????? | | ???# # ??????????????????? | | ???# # ??????????????????? | | ???# """ """ + ??????????????????? | | ???# """ """ # ###########???????????????????? | | ???# """ """ # # g #???????????????????? | | ???# # # g #???????????????????? | | ???############# #%""""g"""#???????????????????? | | ???????????????# A """"@"""#???????????????????? | | ???????????????# #k"""" "#???????????????????? | | ???????????????# # """" "F"#???????????????????? | | ???????????????# # i """#???????????????????? | | ???????????????# # ! #???????????????????? | | ???????????????# #########+#???????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ??????????????? ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????## #??????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 44 Energy Capacity 480 Matter Stores 700 Matter Capacity 700 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Core Analysis 8 Kinecelleration 30 Defensive Hacking 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Lrn. Terrain Scanner | -7/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Gauss Rifle | -5/Factory | Scanalyzed Flak Gun | -5/Factory | Scanalyzed Lgt. Ion Engine | -5/Factory | Scanalyzed Imp. Ion Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryImprovedModule Manual? 0 Play Time 01:27:48 Cumulative 591.6 hours Start 2019.12.08 @ 11:14:09 End 2019.12.08 @ 12:39:36 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 550 Rogue 62 Adventurer 0 Explorer 488 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e8bd9d6-4137-41ab-881d-84cae973ee77