Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.24 @ 21:33:21 Player: viper Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (2202) 2202 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5582 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 51/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Targeting Computer Utility Shielding > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (4) ---- Carbon-fiber Leg Utility Shielding Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Targeting Computer Targeting Computer Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Sensor Array Utility Shielding [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 2 | . 1 . 1 . . Propulsion 2 | . . . . 2 . Utility 3 | . . 2 1 . . Weapon 2 | . . . . . 2 Parts Attached 55 | 7 6 7 9 4 22 Power 13 | 1 5 2 1 . 4 Engine 10 | 1 3 2 1 . 3 Core 3 | . 2 . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 . 2 2 4 10 Treads . | . . . . . . Leg 20 | 2 . 2 2 4 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 . 2 2 . 4 Device 1 | . . . . . 1 Storage 3 | 1 . . 1 . 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 4 | 1 . 2 . . 1 Artifact . | . . . . . . Weapon 12 | 2 1 1 4 . 4 Energy Gun 3 | 1 1 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 1 3 . 3 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 23 | . 2 . . . 21 Power 4 | . 1 . . . 3 Propulsion 7 | . . . . . 7 Utility 6 | . . . . . 6 Weapon 6 | . 1 . . . 5 Highest Loss Streak 18 | . 2 . . . 18 Average Slot Usage (%) 95 | . 95 99 100 100 90 Engine 17 | . 16 20 25 21 12 Core 2 | . 5 . . . 3 Leg 21 | . 25 20 16 28 22 Storage 8 | . 12 10 8 7 6 Processor 5 | . . . 8 7 9 Protection 18 | . 12 30 25 21 12 Energy Gun 4 | . 9 10 1 . . Ballistic Gun 15 | . 12 9 14 14 20 Naked Turns . | . . . . . . Heaviest Build 67 | 16 21 30 42 42 67 Greatest Support 75 | 20 20 20 25 62 75 Greatest Overweight (x) 13 | 4 1 1 1 1 13 Average Overweight (x) . | 1 . 1 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 2 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 4 Final Carried 8 | 4 8 8 8 8 2 Class Distribution -------------------- 68% | Hacker-Mutant 14% | Hacker-Tank 9% | Generator-Gunner 7% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1743 | 150 300 122 408 . 763 Remotely . | . . . . . . Salvage Created 2657 | . 335 177 993 . 1152 Parts 135 | . 17 8 68 . 42 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 4 | . . . 2 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 47 | . 8 4 20 . 15 Guns 46 | . 8 4 20 . 14 Cannons 1 | . . . . . 1 Classes Destroyed 11 | . 1 1 6 . 3 Worker 1 | . . . . . 1 Builder 1 | . . . 1 . . Hauler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Operator 2 | . . . 2 . . Watcher 3 | . . . 3 . . Swarmer 4 | . . . 3 . 1 Grunt 34 | . 8 3 11 . 12 Duelist 2 | . . . 1 . 1 Sentry 4 | . . 1 3 . . Hunter 3 | . . . 2 . 1 Best Kill Streak 7 | . 4 2 7 . 5 Combat Bots Only 5 | . 4 2 5 . 5 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3993 | . 363 64 667 . 2899 Core 1030 | . 54 8 118 . 850 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 78 98 78 100 . Volleys Fired 162 | . 31 13 65 . 53 Largest 4 | . 2 2 2 . 4 Hottest 129 | . 70 60 85 . 129 Shots Fired 371 | . 46 25 121 . 179 Gun 353 | . 46 25 121 . 161 Cannon 18 | . . . . . 18 Launcher . | . . . . . . Special . | . . . . . . Kinetic 335 | . 31 13 112 . 179 Thermal 36 | . 15 12 9 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 42 | . 23 26 42 . 26 Robot Miss Streak 3 | . 1 1 3 . 2 Penetration Max 1 | . . . 1 . 1 Secondary Targets 9 | . 1 1 5 . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 303 | . 41 22 105 . 135 Core Hits 133 | . 17 8 49 . 59 Critical Hits 3 | . . 1 1 . 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5068 | . 498 240 1886 . 2444 Guns 4784 | . 498 240 1886 . 2160 Cannons 247 | . . . . . 247 Explosions . | . . . . . . Melee . | . . . . . . Ramming 37 | . . . . . 37 Kinetic 4589 | . 323 117 1742 . 2407 Thermal 442 | . 175 123 144 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles 2 | . . . . . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . . . 6 Shots . | . . . . . . Rammed 14 | . . . . . 14 Targets Rammed 19 | . . . . . 19 Kicked 5 | . . . . . 5 Crushed . | . . . . . . Highest Temperature 673 | . 237 102 313 . 673 Average Temperature 154 | . 105 33 114 . 226 Received Heat Transfer 1152 | . 324 51 333 . 444 Effects 44 | . 1 . 7 . 36 Shutdowns 14 | . . . . . 14 Energy Bleed 4 | . 1 . 1 . 2 Interference 6 | . . . 6 . . Matter Decay 4 | . . . . . 4 Short Circuit 6 | . . . . . 6 Damage (minor) 1 | . . . . . 1 Damage (major) 7 | . . . . . 7 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1126 | . 518 275 333 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 357 | . 189 148 357 117 299 Initial 117 | . . 13 44 117 42 Average 93 | . 57 78 144 117 92 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 88 | 100 100 100 75 100 83 Level 1 11 | . . . 24 . 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 4 3 3 . 7 Investigation 9 | . 4 3 . . 2 Extermination 1 | . . . . . 1 Reinforcement 7 | . . . 3 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 12 5 29 . 27 Peak Tracking Total 8 | . 5 2 6 . 8 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 4 . . . Reused 2 | . . 2 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 3 | . . . 1 . 2 Max in Single Turn 2 | . . . 1 . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 13 | . 5 4 2 . 2 Terminals 9 | . 3 3 1 . 2 Fabricators . | . . . . . . Repair Stations 3 | . 1 1 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 57 | . 22 20 8 . 7 Successful 41 | . 15 18 4 . 4 Failed 16 | . 7 2 4 . 3 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 38 | . 12 15 4 . 7 Fabricators . | . . . . . . Repair Stations 13 | . 4 5 4 . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 4 13 3 . 4 Record 5 | . 1 4 . . . Part Schematic 1 | . . . . . 1 Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Recycling Unit Index 1 | . . 1 . . . Locate Traps 3 | . . 1 1 . 1 Reprogram Traps 1 | . . 1 . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . . . 1 . . Patrol Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Reinforcement Status 1 | . . . 1 . . Registered Components 2 | . 1 1 . . . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 4 5 1 . . Scan Component 6 | . 2 3 1 . . Repair 4 | . 2 2 . . . Recycling Unit Hacks 6 | . 6 . . . . Recycle Component 3 | . 3 . . . . Process 3 | . 3 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Track 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 4 1 . 2 Full Trace Events 11 | . 5 3 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 2 2 . . . Time 116 | . 64 52 . . . Parts Recycled 3 | . 3 . . . . Recycled Matter 22 | . 22 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2460 | 91 471 393 616 34 855 Spaces Moved 1184 | 58 237 176 262 24 427 Core 42 | 37 . . . . 5 Treads . | . . . . . . Legs 1142 | 21 237 176 262 24 422 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 120 50 Average Speed 138 | 132 131 150 150 123 133 Slowest Speed 700 | 250 150 150 150 150 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 4 38 20 24 1 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . . . . . 35 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 27 | . . . . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1706 | 69 348 280 385 27 597 Wait 248 | . 67 78 39 . 64 Move 1179 | 57 236 175 261 23 427 Hop . | . . . . . . Pick Up 21 | 5 8 3 3 . 2 Fast Attach 18 | 6 4 3 2 . 3 Attach 18 | 1 1 2 3 2 9 Detach 3 | . . . 3 . . Swap 19 | . 1 2 4 2 10 Drop 19 | . . 4 5 . 10 Fire 162 | . 31 13 65 . 53 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick 14 | . . . . . 14 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 14) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Power x1 280 | -10/Materials | Repaired Lgt. Ion Engine 301 | -10/Materials | Build established: Hacker-Mutant 320 | -10/Materials | Repaired Lgt. Nuclear Core 388 | -10/Materials | Identified exit to Mines 388 | -10/Materials | Discovered exit to Mines (range 16) 552 | -10/Materials | Identified exit to Materials 552 | -10/Materials | Discovered exit to Materials (range 7) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Utility x2 849 | -9/Materials | Repaired Aluminum Leg 876 | -9/Materials | Repaired Assault Rifle 939 | -9/Materials | Identified exit to Materials 939 | -9/Materials | Discovered exit to Materials (range 9) 956 | -9/Materials | Entered another Materials area 956 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1536 | -8/Materials | Identified exit to Factory 1536 | -8/Materials | Discovered exit to Factory (range 8) 1572 | -8/Materials | Entered Factory 1572 | -7/Factory | Evolved 2 slots: Propulsion x2 1580 | -7/Factory | Identified exit to Factory 1580 | -7/Factory | Discovered exit to Factory (range 13) 1606 | -7/Factory | Entered another Factory area 1606 | -6/Factory | Evolved 2 slots: Weapon x2 1870 | -6/Factory | Build established: Hacker-Tank 2398 | -6/Factory | Core integrity fell below 50% 2446 | -6/Factory | Core integrity fell below 20% 2461 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02445_ Flexi-carbon Leg destroyed. 02445_ Slammed into S-27 Virus. 02445_ Med. Storage Unit destroyed. 02445_ Carbon-fiber Leg permanently disabled. 02445_ Destabilizing: Short circuit. 02445_ Penetrated by Slug. 02447_ Broken Carbon-fiber Leg destroyed. 02449_ Slug penetrates Wall. 02449_ Penetrated by Slug. 02450_ Imp. Sensor Array destroyed. 02450_ Acquired Coil Gun. 02451_ Slug penetrates S-27 Virus. 02451_ Slug penetrates Wall. 02451_ Penetrated by Slug. 02453_ Slug penetrates S-27 Virus. 02453_ S-27 Virus destroyed. 02453_ Slug penetrates Wall. 02457_ Penetrated by Slug. 02459_ Slug penetrates H-66 Slayer. 02461_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????# ###### """ # #?????? | | ???????#=#??????? """ # #?????? | | ???????"!#????????? # +?????? | | ???????"%"???????????" + #?????? | | ??????"" 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""" ????##; ;##????????????????? | | ???????????"" ????# ; ; #????????????????? | | ??????????? ?????##; %% ;##????????????????? | | ??????????? ??????#; ;#?????????????????? | | ??????????? ???????## @ ! ;#?????????????????? | | ????????????????????# ;#?????????????????? | | ????????????????????# ##?????????????????? | | ????????????????????##p########??????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 45 Energy Capacity 900 Matter Stores 338 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- Overload Amplifier | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatUltimateLauncher Manual? 0 Play Time 00:27:15 Cumulative 829.2 hours Start 2020.10.24 @ 21:09:20 End 2020.10.24 @ 21:33:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 657 Rogue 62 Adventurer 0 Explorer 595 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09a19b80-aa3d-448a-a133-e6807785498a