Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 13:16:03 Player: Smie Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (25) 5000 Robots Destroyed (149) 745 Value Destroyed (4012) 4012 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1748) 1748 TOTAL SCORE: 14605 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 430 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Experimental Targeting Computer Improved Melee Analysis Suite Experimental Armor Integrity Analyzer System Mapper > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Experimental Matter Compressor (141) Phasing Sabre Signal Generator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Enhanced Biometal Leg Enhanced Biometal Leg Armored Wheel > --- UTILITY ---------- Advanced Signal Interpreter Experimental Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Experimental Armor Integrity Analyzer Matter Filter Improved Reaction Control System System Mapper Minesniffer Drone Bay > --- WEAPON ----------- Backup Laser III Backup Laser III Phasing Sabre > --- INVENTORY -------- Vortex Chain Reactor Experimental Matter Compressor Force Field Signal Generator [Rating: 101] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Mapper Protection Hardened Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Backup Laser III Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Utility 7 | . . . 1 . . . 1 . 2 . . . . . . 2 . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 143 | 6 11 1 13 . . . 7 11 21 . 8 . . . 3 29 . . . 4 11 1 7 9 1 Power 17 | 1 2 . 1 . . . 1 2 4 . 1 . . . . 4 . . . . 1 . . . . Engine 9 | 1 2 . 1 . . . . . 3 . 1 . . . . 1 . . . . . . . . . Core 6 | . . . . . . . 1 2 1 . . . . . . 1 . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Propulsion 49 | 2 4 . 7 . . . 3 5 6 . 2 . . . 2 6 . . . 2 5 . 3 2 . Treads 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Leg 17 | 2 4 . . . . . . . . . . . . . 2 5 . . . 1 . . 1 2 . Wheel 6 | . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Flight 22 | . . . 6 . . . 3 5 6 . 2 . . . . . . . . . . . . . . Utility 50 | 1 2 . 1 . . . 2 3 8 . 3 . . . 1 14 . . . 2 1 1 4 6 1 Device 12 | . . . . . . . 1 . 1 . 1 . . . . 3 . . . . . . 3 2 1 Storage 7 | 1 1 . . . . . . 1 . . . . . . . 2 . . . . . 1 . 1 . Processor 23 | . 1 . 1 . . . . 2 6 . 2 . . . 1 6 . . . 2 . . . 2 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 7 | . . . . . . . 1 . 1 . . . . . . 3 . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 3 1 4 . . . 1 1 3 . 2 . . . . 5 . . . . 4 . . 1 . Energy Gun 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 2 1 . . . . . . . . . . . . . . 2 . . . . 2 . . . . Ballistic Cannon 7 | . 2 . 2 . . . . 1 1 . 1 . . . . . . . . . . . . . . Launcher 4 | . . 1 1 . . . . . 1 . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . 6 . Parts Lost 63 | . . . . . . . 4 . 8 . 5 . . . 3 7 2 9 . 1 . 5 9 . 10 Power 6 | . . . . . . . . . 2 . . . . . 1 1 1 . . . . . . . 1 Propulsion 28 | . . . . . . . 3 . 4 . 4 . . . 2 2 . 4 . 1 . 2 3 . 3 Utility 18 | . . . . . . . 1 . . . 1 . . . . 3 1 2 . . . 3 3 . 4 Weapon 11 | . . . . . . . . . 2 . . . . . . 1 . 3 . . . . 3 . 2 Highest Loss Streak 10 | . . . . . . . 3 . 3 . 2 . . . 3 4 2 9 . 1 . 5 7 . 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Backups 5 | 4 9 10 9 7 7 8 7 7 6 5 4 5 5 5 5 3 5 5 5 3 4 5 3 3 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 1 | 2 5 5 4 2 2 2 . . 1 1 . . . . . . 1 1 1 . . 1 . . . Utility 2 | . 1 2 1 2 2 3 2 5 2 3 3 4 4 4 4 1 2 2 3 2 2 3 2 2 1 Weapon 1 | . 2 3 2 3 3 3 3 2 2 1 . 1 1 1 1 1 2 1 1 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 4 . 5 . . . . 3 3 . 1 . . . 1 1 . . . 1 1 . 1 2 1 Power 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 5 | . 2 . 2 . . . . . . . . . . . . . . . . . 1 . . . . Utility 11 | . . . 1 . . . . 2 1 . 1 . . . 1 1 . . . 1 . . 1 2 . Weapon 5 | . 2 . 1 . . . . . 2 . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 93 100 93 100 100 100 95 95 96 100 91 76 76 76 69 71 86 80 33 47 81 66 84 87 85 Engine 4 | . 14 14 10 11 11 11 2 . 1 7 5 7 7 7 . 1 . . . . . . . . . Core 2 | . . . . . . . 6 9 4 . . . . . . 1 . . . . 3 4 5 5 3 Treads 1 | . . . 8 . . . . . . . . . . . . 1 . . . . . . . . . Leg 11 | . 28 28 18 . . . . . . . . . . . 12 11 26 22 . 5 . . 4 14 13 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . 15 11 10 6 3 Flight 8 | . . . 5 33 33 33 32 32 28 30 25 15 15 15 1 . . . . . . . . . . Device 5 | . . . . . . . 3 4 2 7 6 7 7 7 7 7 13 12 . . . . 13 12 12 Storage 5 | . 14 14 11 11 11 11 9 9 3 . . . . . . 3 6 6 6 . 3 5 4 . . Processor 25 | . 7 14 17 22 22 22 18 22 37 38 38 38 38 38 38 25 26 26 26 36 35 24 17 26 27 Energy Gun 2 | . . . . . . . . . . . . . . . . 3 12 9 . . 5 5 4 9 9 Ballistic Gun 2 | . 12 . . . . . . . . . . . . . . 3 . . . . 8 11 10 . . Ballistic Cannon 5 | . 15 15 19 . . . 8 9 6 7 5 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 11 11 11 9 9 4 . . . . . . 1 . . . . . . . 3 4 Piercing Weapon 1 | . . . . . . . . . 2 7 7 7 7 7 7 . . . . . . . . . . Peak Build Rating 101 | 6 11 11 20 20 20 20 28 32 41 41 42 32 32 32 35 65 64 55 22 39 66 64 77 101 97 Average Rating 38 | 4 9 11 13 20 20 20 25 26 36 41 38 32 32 32 34 42 55 50 22 34 59 48 67 82 83 On Entrance 32 | . 6 11 11 20 20 20 20 25 32 41 41 32 32 32 32 35 65 55 22 22 34 64 48 45 92 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 12 23 21 21 14 14 14 19 17 19 15 15 7 7 7 7 31 17 17 5 . 44 44 59 42 34 Greatest Support 75 | 20 20 20 20 14 14 14 26 25 19 17 17 8 8 8 30 65 20 20 3 11 64 60 28 75 75 Greatest Overweight (x) 3 | 3 1 1 1 . . . . . 1 . . . . . 1 2 . 1 1 . 2 1 3 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 8 8 5 5 5 5 5 5 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 9 10 9 8 8 8 8 8 6 5 5 5 5 5 5 6 8 8 8 5 6 8 7 5 5 Most Carried 10 | 6 10 10 10 7 8 8 8 8 8 5 5 5 5 5 5 8 7 8 7 6 8 8 8 5 5 Average Carried 6 | 4 9 10 9 7 7 8 7 7 6 5 4 5 5 5 4 4 7 7 7 5 6 7 4 4 4 Final Capacity 10 | 8 10 10 8 8 8 8 8 8 5 5 5 5 5 5 5 8 8 8 8 5 8 8 5 5 5 Final Carried 10 | 6 10 10 7 7 8 8 8 8 5 5 5 5 5 5 5 7 7 7 7 5 7 7 4 5 5 Class Distribution -------------------- 27% | Scavenger-Mutant 21% | Mutant 16% | Scavenger-Sprinter 9% | Hacker-Mutant 9% | Sprinter 5% | Scavenger-Gunner 3% | Commander-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Commander-Sprinter | -8/Storage Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Matter Collected 4256 | 268 416 10 738 32 33 . 165 170 515 . 138 37 . . 30 402 137 153 . 174 233 109 282 208 6 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5275 | 63 351 . 688 36 . . 454 466 862 . 516 . . . 248 538 53 30 . . 506 190 188 . 86 Parts 269 | 4 27 . 53 7 . . 18 17 41 . 30 . . . 12 22 3 3 . . 14 9 8 . 1 Haulers Intercepted 12 | . 1 . 4 . . . 1 4 1 . 1 . . . . . . . . . . . . . . Recyclers Shooed 9 | . 1 . 3 . . . . . 3 . . . . . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . . . . . . . 11 . 3 2 . 6 . 10 7 . 6 Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 92 | . 9 . 10 7 . . 5 4 14 . 10 . . . 5 14 3 2 . . 2 3 3 . 1 Melee 21 | . . . . . . . 2 4 2 . 4 . . . 5 4 . . . . . . . . . Guns 21 | . 7 . . . . . . . . . . . . . . 5 1 . . . 2 3 3 . . Cannons 22 | . 2 . 4 . . . 3 . 12 . 1 . . . . . . . . . . . . . . AOE 26 | . . . 6 7 . . . . . . 5 . . . . 4 2 2 . . . . . . . Classes Destroyed 15 | 1 5 . 3 . . . . . . . 3 . . . 1 1 . . . . . 1 . . . Worker 8 | . . . 3 . . . . . 2 . . . . . . 2 . . . . 1 . . . . Builder 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 12 | . 1 . 4 . . . 1 4 1 . 1 . . . . . . . . . . . . . . Recycler 17 | 1 . . 5 . . . 2 2 5 . . . . . . . . . . . 2 . . . . Operator 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 13 | . 3 . 4 . . . 1 1 2 . 1 . . . . . . . . . 1 . . . . Swarmer 41 | . 3 . 6 7 . . . 2 10 . 4 . . . . 4 3 2 . . . . . . . Grunt 27 | . 6 . . . . . 3 2 2 . 1 . . . 3 5 . . . . . 2 3 . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 16 | . . . 4 . . . 2 . 2 . 3 . . . 1 1 . . . . 2 . . . 1 Hunter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 7 | 1 3 . 6 4 . . 4 3 7 . 7 . . . 4 4 3 2 . . 4 2 3 . 1 Combat Bots Only 4 | . 2 . 3 4 . . 2 2 4 . 4 . . . 4 4 3 2 . . 1 2 3 . 1 Max Kills in Single Turn 4 | 1 1 . 3 3 . . 1 1 1 . 4 . . . 1 3 2 2 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 3 . . . . . . 4 . . . . 3 2 2 . . . . . . . Melee 1 | . . . . . . . 1 1 1 . 1 . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Hostile Shots Fired 1029 | . 42 . 45 7 . . 36 17 177 . 54 . 5 . 49 186 17 83 . 11 14 39 79 11 157 Missed 378 | . 15 . 18 2 . . 12 5 88 . 19 . 1 . 25 56 7 30 . 5 1 7 24 7 56 Hits 651 | . 27 . 27 5 . . 24 12 89 . 35 . 4 . 24 130 10 53 . 6 13 32 55 4 101 Melee 6 | . . . . . . . . . . . 3 . . . . . . . . . . 3 . . . Projectile 645 | . 27 . 27 5 . . 24 12 89 . 32 . 4 . 24 130 10 53 . 6 13 29 55 4 101 Critical Strikes 22 | . 2 . 1 . . . 1 1 . . 1 . . . 1 5 . 2 . 2 1 1 1 . 3 Damage Taken 10117 | . 289 . 339 41 . . 413 148 915 . 579 . 63 . 383 1923 241 911 . 265 313 662 944 112 1576 Core 2791 | . 48 . 24 6 . . 157 45 209 . 221 . 16 . 245 270 . 386 . 151 23 114 58 20 798 Absorbed by Shields 120 | . . . . . . . . . . . . . . . . . . . . . . . . . 120 Regen/Repaired (Parts) 156 | . . . 17 . . . . . . . 68 . . . . . . . . . . . . 71 . Core Remaining (%) 56 | 100 . 80 . . . 92 . 63 . . . . . . 1 . . . . 5 . . . . . Volleys Fired 331 | 4 51 . 73 5 . . 25 12 50 . 11 . . . . 34 5 8 . . 12 18 8 . 15 Largest 3 | 2 2 . 2 1 . . 1 1 1 . 1 . . . . 2 2 1 . . 3 3 3 . 2 Hottest 190 | 40 66 . 66 33 . . 33 37 40 . 40 . . . . 144 111 36 . . 190 138 138 . 80 Shots Fired 521 | 8 102 . 123 5 . . 25 12 50 . 11 . . . . 57 13 9 . . 25 33 19 . 29 Gun 259 | 8 86 . . . . . . . . . . . . . . 52 6 1 . . 25 33 19 . 29 Cannon 227 | . 16 . 115 . . . 25 12 50 . 9 . . . . . . . . . . . . . . Launcher 35 | . . . 8 5 . . . . . . 2 . . . . 5 7 8 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 407 | 8 102 . 115 . . . 25 12 50 . 9 . . . . 24 . . . . 19 26 17 . . Thermal 79 | . . . . . . . . . . . . . . . . 28 6 1 . . 6 7 2 . 29 Explosive 35 | . . . 8 5 . . . . . . 2 . . . . 5 7 8 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 3 9 . 7 4 . . 6 5 11 . 5 . . . . 13 2 2 . . 6 6 6 . 10 Robot Miss Streak 9 | 3 8 . 3 . . . 1 2 5 . 1 . . . . 9 2 2 . . 2 3 2 . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Secondary Targets 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Shots Hit Robots 427 | 4 54 . 74 1 . . 30 32 59 . 21 . . . 11 63 5 3 . . 18 21 13 . 18 Core Hits 221 | 2 27 . 31 8 . . 9 9 29 . 15 . . . 6 49 5 2 . . 10 8 5 . 6 Critical Kills 8 | . . . . . . . . . . . . . . . . . . . . . 4 1 3 . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Critical Strikes 40 | . 1 . 6 . . . 1 2 8 . 6 . . . 1 3 1 . . . 4 2 5 . . Burn 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Destroy 11 | . . . . . . . . . . . . . . . . . . . . . 4 2 5 . . Blast 10 | . 1 . 6 . . . 1 . 2 . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . 2 2 . . . . . . 2 . . . . . . . . . Impale 11 | . . . . . . . . . 4 . 6 . . . 1 . . . . . . . . . . Melee Attacks 176 | . . . 3 . . . 10 50 39 . 38 . 2 1 14 19 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 108 | . . . 3 . . . 10 50 26 . . . . . . 19 . . . . . . . . . Piercing 68 | . . . . . . . . . 13 . 38 . 2 1 14 . . . . . . . . . . Sneak Attacks 20 | . . . 1 . . . 4 6 4 . 4 . . . 1 . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13492 | 33 598 . 2143 367 . . 921 1220 1881 . 1245 . . . 420 2119 425 433 . . 545 559 347 . 236 Guns 3078 | 33 330 . . . . . . . . . . . . . . 971 63 . . . 545 559 347 . 230 Cannons 3568 | . 268 . 1583 . . . 435 188 946 . 148 . . . . . . . . . . . . . . Explosions 2350 | . . . 464 367 . . . . . . 317 . . . . 407 362 433 . . . . . . . Melee 4479 | . . . 96 . . . 486 1032 935 . 780 . . . 420 730 . . . . . . . . . Ramming 17 | . . . . . . . . . . . . . . . . 11 . . . . . . . . 6 Kinetic 5621 | 33 598 . 1583 . . . 435 188 946 . 148 . . . . 468 . . . . 481 427 314 . . Thermal 1025 | . . . . . . . . . . . . . . . . 503 63 . . . 64 132 33 . 230 Explosive 2350 | . . . 464 367 . . . . . . 317 . . . . 407 362 433 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2826 | . . . 96 . . . 486 1032 482 . . . . . . 730 . . . . . . . . . Piercing 1653 | . . . . . . . . . 453 . 780 . . . 420 . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . . . . . . . 19 19 19 19 19 . 7 7 7 . Average Corruption 14 | . . . . . . . . . . . . . . . . 14 19 19 19 19 . 6 7 7 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 104 | . . . . . . . . . . . . . . . . 24 21 25 4 7 . 7 14 2 . Message Errors 28 | . . . . . . . . . . . . . . . . 6 6 10 . . . 2 4 . . Matter Fused 25 | . . . . . . . . . . . . . . . . 6 6 4 1 2 . 1 3 2 . Heat Flow Errors 11 | . . . . . . . . . . . . . . . . 3 4 2 . 1 . . 1 . . Energy Discharges 11 | . . . . . . . . . . . . . . . . 3 1 1 2 2 . 2 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . . . . . . . . . . . 3 . 1 1 1 . 1 1 . . Data Loss (major) 7 | . . . . . . . . . . . . . . . . 2 . 2 . . . . 3 . . Misfires 7 | . . . . . . . . . . . . . . . . . 4 2 . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 687 | . . . 83 . . . 148 71 58 . 136 . . . 32 104 39 16 . . . . . . . Projectiles 18 | . . . 18 . . . . . . . . . . . . . . . . . . . . . . Explosions 139 | . . . 60 . . . . . . . 8 . . . . 16 39 16 . . . . . . . Melee 530 | . . . 5 . . . 148 71 58 . 128 . . . 32 88 . . . . . . . . . Knockbacks 17 | . 2 . 5 . . . 2 . 8 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . 2 . 5 . . . 2 . 6 . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Self-Inflicted Damage 271 | . . . 18 . . . . . . . 80 . . . . . 87 84 . . . . . . 2 Shots 7 | . . . 1 . . . . . . . 2 . . . . . 2 2 . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 714 | . 51 . 26 2 . . 38 7 15 . 19 . . . 4 258 235 217 . 714 189 410 153 . 9 Average Temperature 91 | . 16 . 16 2 . . 16 4 5 . 11 . . . 4 49 79 109 . 328 77 236 46 . 6 Received Heat Transfer 2093 | . 105 . 51 . . . 144 81 165 . 111 . 36 . 186 543 . . . 63 81 261 228 9 29 Effects 18 | . . . . . . . . . . . . . . . . . . . . 11 . 7 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Interference 5 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (major) 8 | . . . . . . . . . . . . . . . . . . . . 7 . 1 . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Parts Melted 9 | . . . . . . . . 1 . . . . . . . 6 . . . . . . . . 2 Heat Transferred 2443 | . . . . . . . . . . . . . . . . 1133 237 . . . 111 222 74 . 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Maximum Alert Level 2 | . . . 1 1 . . . 1 2 . 2 . . . . . . . . . . . . . . Low Security (%) 77 | 100 100 100 91 5 . 100 100 39 21 100 33 . . . . 100 . . . . 100 . . . . Level 1 19 | . . . 8 94 . . . 60 55 . 51 . . . . . . . . . . . . . . Level 2 3 | . . . . . . . . . 22 . 14 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 466 | . 110 . 297 310 . . 91 357 454 152 466 . . . . 194 . . . . 39 . . . . Initial 152 | . . . . 113 . . . 38 152 152 99 . . . . 3 . . . . 12 . . . . Average 106 | . 20 . 52 257 . . 43 192 294 149 237 . . . . 89 . . . . 11 . . . . Influence Increases 4593 | 5 306 . 569 217 . . 268 720 667 . 663 . 45 . 135 456 70 55 . 107 90 85 70 . 65 Destroy 0b10 Robot/C 2120 | . 180 . 200 140 . . 160 280 280 . 200 . . . 80 280 60 40 . 40 40 60 60 . 20 Destroy 0b10 Robot/NC 305 | 5 25 . 95 . . . 20 45 50 . 25 . . . 10 10 . . . . 20 . . . . Destroy Leader 530 | . 48 . 76 20 . . 54 60 66 . 64 . . . . 80 10 . . 10 22 10 10 . . Allied During Kill 185 | . . . . 11 . . 6 156 . . . . . . . . . . . 12 . . . . . Successful Hack 148 | . 8 . 20 . . . 28 18 14 . 60 . . . . . . . . . . . . . . Disable Machine 285 | . . . 45 15 . . . 45 30 . 105 . . . . 45 . . . . . . . . . Destroy Structure 150 | . . . 58 31 . . . 11 17 . 14 . . . . 11 . . . . 8 . . . . Partial Spotted 135 | . . . . . . . . 45 . . 90 . . . . . . . . . . . . . . Lose Combat Pursuer 735 | . 45 . 75 . . . . 60 210 . 105 . 45 . 45 30 . 15 . 45 . 15 . . 45 Influence Decreases 4593 | 5 306 . 278 208 300 . 177 475 566 295 347 240 82 181 129 310 222 40 15 87 110 85 70 . 65 Entered New Map 1519 | . . . . 178 300 . . 53 184 285 43 170 42 181 . 3 57 . 15 . 8 . . . . Time Decay 2448 | 5 264 . 278 30 . . 95 262 302 10 254 70 40 . 99 267 145 8 . 57 102 65 60 . 35 Lost Part 362 | . . . . . . . 40 . 80 . 50 . . . 30 40 20 32 . 10 . 20 10 . 30 Lost Ally 222 | . . . . . . . 42 160 . . . . . . . . . . . 20 . . . . . Purge Threat 42 | . 42 . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 1 . . . 2 4 10 . 6 . . . . 5 . . . . 1 . . . . Investigation 9 | . 1 . 1 . . . 1 1 2 . 1 . . . . 1 . . . . 1 . . . . Extermination 5 | . . . . . . . . . 2 . 1 . . . . 2 . . . . . . . . . Reinforcement 8 | . 1 . . . . . 1 1 3 . 1 . . . . 1 . . . . . . . . . Assault 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . . . 3 . 3 . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Distress Signals 4 | . 1 . . . . . . 2 . . 1 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 242 | . 18 . 26 5 . . 12 31 37 3 25 . 3 . 10 25 3 5 . 7 3 4 4 10 11 Peak Tracking Total 13 | . 3 . 5 4 . . 4 13 9 3 6 . 3 . 5 7 3 5 . 4 1 4 3 12 7 Tactical Retreats 25 | . 2 . 1 . . . . 2 7 . 3 . 1 . 2 1 . 1 . 1 . 1 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Traps Triggered 5 | . 2 . . . . . . . 2 . . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Disabled 19 | . . . 3 1 . . . 3 2 . 7 . . . . 3 . . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . 1 1 . 1 . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Accessed 55 | . 6 . 6 . 1 . 5 15 6 . 4 . . . . 2 . . 4 . 2 . . 4 . Terminals 37 | . 6 . 4 . . . 5 13 5 . 2 . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 1 . 1 . . . . 1 . . . . 1 . . . . Total Hacks 154 | . 12 . 13 . 4 . 16 39 13 . 9 . . . . 5 . . 30 . 5 . . 8 . Successful 90 | . 7 . 8 . 4 . 7 20 1 . 4 . . . . 1 . . 30 . . . . 8 . Failed 64 | . 5 . 5 . . . 9 19 12 . 5 . . . . 4 . . . . 5 . . . . Catastrophic 12 | . . . 1 . . . . 3 2 . 1 . . . . 2 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 48 | . 9 . 3 . . . 9 10 9 . 3 . . 1 . . . . . . 3 . . 1 . Terminals 93 | . 12 . 9 . . . 16 36 11 . 4 . . . . 2 . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 3 . . . . 2 . . 3 . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . 1 2 . 2 . . . . 3 . . . . 2 . . . . Terminal Hacks 70 | . 5 . 3 . 4 . 3 15 1 . . . . . . 1 . . 30 . . . . 8 . Record 18 | . . . . . 4 . . 3 1 . . . . . . . . . 8 . . . . 2 . Part Schematic 11 | . . . . . . . . . . . . . . . . . . . 11 . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . . . . . . 3 . . . . 4 . Open Door 7 | . . . . . . . . 5 . . . . . . . . . . . . . . . 2 . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . 1 . . 2 . . . . . . . . . . . . . . Scan Component 3 | . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . Repair 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 . 2 . . . 4 3 . . 2 . . . . . . . . . . . . . . Terminals 13 | . 2 . 2 . . . 4 3 . . 2 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 12 | . 2 . 2 . . . 3 3 . . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 . 4 . . . 4 12 6 . 3 . . . . 2 . . . . 2 . . . . Full Trace Events 6 | . . . 1 . . . . 1 1 . 1 . . . . 1 . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . 4 . . . . 8 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . . . . 15 . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Time 45 | . . . 26 . . . . . . . 19 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total Allies 19 | . . . . 3 . . 1 12 . . . . . 2 . . . . . 1 . . . . . Largest Group 10 | . . . . 3 3 3 3 10 . . . . . 2 2 . . . . 1 . . . . . Highest-Rated Group 203 | . . . . 40 40 40 40 203 . . . . . 65 65 . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . 16 16 16 16 31 . . . . . 51 51 . . . . 96 . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 140 | . . . . . . . 17 111 . . . . . . 3 . . . . 9 . . . . . Total Damage 2132 | . . . . . . . 210 1340 . . . . . . 86 . . . . 496 . . . . . Kills 19 | . . . . . . . 3 13 . . . . . . 1 . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Active Infowar (turns) 8696 | . 735 107 1062 76 145 111 210 565 670 26 555 140 91 310 607 858 467 484 . 9 316 325 404 423 . Optics 6083 | . 735 107 1062 76 145 111 210 565 670 26 555 140 91 310 607 2 . . . 9 316 325 21 . . Sensors 2474 | . . . . . . . . . 234 26 407 . . . . 856 467 484 . . . . . . . Cloaking 806 | . . . . . . . . . . . . . . . . . . . . . . . 383 423 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . . . . . 2 1 1 2 . . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Turns Passed 10647 | 82 1307 107 1062 76 145 111 210 565 670 26 555 140 91 310 607 966 467 519 78 207 323 325 436 1037 225 Spaces Moved 10515 | 50 703 86 686 146 155 106 310 762 1294 95 916 438 246 877 269 443 297 352 79 260 282 250 305 902 206 Core 400 | 15 . . . . . . . . . . . . . . 6 49 . 36 79 125 12 . . . 78 Treads 101 | . . . . . . . . . . . . . . . . 101 . . . . . . . . . Legs 3064 | 35 703 86 343 . . . . . . . . . . . 165 293 297 316 . . . . . 698 128 Wheels 989 | . . . . . . . . . . . . . . . . . . . . . 230 250 305 204 . Hover 175 | . . . . . . . . . . . . . . . . . . . . 135 40 . . . . Flight 5786 | . . . 343 146 155 106 310 762 1294 95 916 438 246 877 98 . . . . . . . . . . Fastest Speed 26 | 50 120 120 29 29 29 29 26 27 26 26 26 32 32 32 32 50 120 90 100 50 50 95 110 95 50 Average Speed 71 | 114 155 120 109 29 29 29 27 28 27 26 27 32 32 32 87 140 120 116 100 60 92 109 122 106 84 Slowest Speed 200 | 200 190 190 190 29 29 29 29 32 107 26 35 32 32 32 120 190 120 120 100 70 130 110 135 110 106 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . 10 15 2 10 . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 51 | 3 97 36 52 41 56 50 44 80 47 75 35 71 63 86 44 15 54 57 68 37 8 61 49 94 28 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 4 | . . . . . 1 . . . . . . . . 1 1 . . . 1 . . . . . . Known Exits Taken 13 | . 1 . . . . 1 1 . . . . 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 . 1 1 1 1 . . 1 . . 1 . 1 1 1 . . . . . . . . . . Scrap Searched 18 | . . 1 . 1 . . . . . . . 2 2 2 2 . 2 1 . . . 1 4 . . Spaces Dug 88 | . . . 1 . . . . 9 12 . 25 . 2 . . 8 7 24 . . . . . . . Terrain Destroyed 329 | . . . 79 34 . . . 11 17 . 27 . 2 . . 11 58 60 . . 5 15 10 . . Melee 30 | . . . 1 . . . . 9 12 . 3 . 2 . . 3 . . . . . . . . . Projectile 44 | . . . 5 . . . . 2 5 . 2 . . . . . . . . . 5 15 10 . . AOE 255 | . . . 73 34 . . . . . . 22 . . . . 8 58 60 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total 12888 | 65 834 88 871 173 254 185 394 1017 1485 93 1137 437 255 904 624 694 396 449 78 309 318 272 352 976 228 Wait 1534 | . 43 2 65 22 99 80 35 167 64 1 158 . 8 27 337 121 93 86 . 43 5 . 22 55 1 Move 10421 | 49 702 85 685 145 154 105 309 743 1265 91 895 437 245 876 268 442 296 351 78 259 281 249 304 901 206 Hop 33 | . . . . . . . . 8 14 1 10 . . . . . . . . . . . . . . Pick Up 100 | 6 11 . 9 . 1 . 5 8 14 . 7 . . . 1 18 . 1 . . 4 2 8 4 1 Fast Attach 56 | 6 4 . 3 . . . 1 4 4 . 3 . . . 2 9 . . . 3 10 . 1 6 . Attach 53 | . 1 . 2 . . . 4 . 9 . 3 . . . . 18 . 1 . 1 1 2 7 3 1 Detach 17 | . 1 . 3 . . . . . . . 1 . . . . 9 . . . 1 . . . 1 1 Swap 69 | . 7 1 14 1 . . 3 9 14 . 5 . . . 1 8 2 2 . . 2 . . . . Drop 95 | . 14 . 14 . . . 2 16 12 . 6 . . . 1 15 . . . 2 3 1 2 6 1 Fire 331 | 4 51 . 73 5 . . 25 12 50 . 11 . . . . 34 5 8 . . 12 18 8 . 15 Melee 176 | . . . 3 . . . 10 50 39 . 38 . 2 1 14 19 . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 9) 591 | -10/Materials | Discovered new exit (range 3) 920 | -10/Materials | Build established: Scavenger-Mutant 962 | -10/Materials | Discovered new exit (range 18) 1390 | -10/Materials | Entered Mines 1391 | -10/Mines | Assembled infested the area 1396 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1488 | -10/Mines | Discovered new exit (range 9) 1497 | -10/Mines | Entered Materials 1497 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1942 | -9/Materials | Discovered new exit (range 6) 2473 | -9/Materials | Repaired Flight Unit 2543 | -9/Materials | Discovered new exit (range 8) 2559 | -9/Materials | Entered Mines 2563 | -9/Mines | Discovered new exit (range 15) 2579 | -9/Mines | Identified exit to Materials 2596 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2612 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2612 | -9/Mines | Discovered new exit (range 5) 2635 | -9/Mines | Entered Exiles 2635 | -9/Exiles | Accompanied by 3 allies 2642 | -9/Exiles | Met 8R-AWN 2647 | -9/Exiles | Met EX-HEX 2656 | -9/Exiles | Build established: Sprinter 2664 | -9/Exiles | Met EX-DEC 2670 | -9/Exiles | Learned location of Zion (-7) 2679 | -9/Exiles | Discovered new exit (range 10) 2780 | -9/Exiles | Entered Mines 2780 | -8/Mines | Accompanied by 3 allies 2810 | -8/Mines | Discovered exit to Materials (range 3) 2891 | -8/Mines | Entered Materials 2891 | -8/Materials | Accompanied by 3 allies 2891 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2929 | -8/Materials | Discovered new exit (range 16) 2999 | -8/Materials | Discovered new exit (range 11) 3053 | -8/Materials | Lost 3 parts (2n1u) 3068 | -8/Materials | Identified exit to Storage 3100 | -8/Materials | Discovered new exit (range 10) 3101 | -8/Materials | Entered Storage 3153 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3436 | -8/Storage | Met a pair of Derelict thieves 3451 | -8/Storage | Build established: Commander-Sprinter 3662 | -8/Storage | Discovered new exit (range 17) 3666 | -8/Storage | Entered Factory 3666 | -7/Factory | Evolved 2 slots: Utility x2 3776 | -7/Factory | Build established: Scavenger-Sprinter 3807 | -7/Factory | Lost 3 parts (1p1n1w) 3930 | -7/Factory | Discovered new exit (range 12) 3938 | -7/Factory | Discovered new exit (range 7) 4002 | -7/Factory | Garrison activated, responded to threat 4210 | -7/Factory | Lost 3 parts (1p2n) 4336 | -7/Factory | Sucked down chute 4336 | -7/Factory | Entered Waste 4347 | -7/Waste | Spotted C-40 Crusher 4353 | -7/Waste | Spotted C-40 Crusher 4353 | -7/Waste | Spotted C-40 Crusher 4354 | -7/Waste | Spotted C-40 Crusher 4354 | -7/Waste | Spotted C-40 Crusher 4354 | -7/Waste | Spotted C-40 Crusher 4356 | -7/Waste | Discovered new exit (range 20) 4362 | -7/Waste | Entered Factory 4519 | -7/Factory | Garrison activated, responded to threat 4773 | -7/Factory | Core integrity fell below 50% 4911 | -7/Factory | Repaired Missile Launcher 4913 | -7/Factory | Discovered new exit (range 7) 4917 | -7/Factory | Entered Lower Caves 4953 | -7/Lower Caves | Identified exit to Lower Caves 5057 | -7/Lower Caves | Entered another Lower Caves area 5079 | -7/Lower Caves | Learned location of 1 exit from Factory 5146 | -7/Lower Caves | Discovered new exit (range 5) 5148 | -7/Lower Caves | Entered Zion 5173 | -7/Zion | Given A8's code to call for help 5185 | -7/Zion | Learned location of Warlord (-5) 5188 | -7/Zion | Discovered new exit (range 17) 5217 | -7/Zion | Received a visual enhancement algorithm 5217 | -7/Zion | Ran a visual enhancement algorithm 5280 | -7/Zion | Gained Derelict followers 5297 | -7/Zion | Learned Factory emergency access door positions 5336 | -7/Zion | Learned Factory trap positions 5458 | -7/Zion | Entered Proximity Caves 5458 | -6/Proximity Caves | Accompanied by 2 allies 5469 | -6/Proximity Caves | Learned Factory emergency access door positions 5469 | -6/Proximity Caves | Found DCF Scrap (14 items) 5505 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5524 | -6/Proximity Caves | Core integrity fell below 20% 5546 | -6/Proximity Caves | Lost 3 parts (1p2n) 5808 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5822 | -6/Proximity Caves | Build established: Mutant 6057 | -6/Proximity Caves | Discovered new exit (range 8) 6065 | -6/Proximity Caves | Entered Factory 6065 | -6/Factory | Evolved 2 slots: Utility x2 6066 | -6/Factory | Identified exit to Factory 6067 | -6/Factory | Loaded intel: 102 trap records 6296 | -6/Factory | Garrison activated, responded to threat 6447 | -6/Factory | Lost 4 parts (1p2n1w) 6542 | -6/Factory | Crushed by falling debris 6542 | -6/Factory | System corruption reached 10% 6573 | -6/Factory | Lost 3 parts (3u) 6727 | -6/Factory | Build established: Gladiator 6982 | -6/Factory | Discovered new exit (range 5) 7030 | -6/Factory | Identified exit to Lower Caves 7031 | -6/Factory | Entered Lower Caves 7052 | -6/Lower Caves | Build established: Scavenger-Mutant 7492 | -6/Lower Caves | Discovered new exit (range 5) 7496 | -6/Lower Caves | Identified exit to Lower Caves 7498 | -6/Lower Caves | Entered another Lower Caves area 7791 | -6/Lower Caves | Identified exit to Data Miner 7975 | -6/Lower Caves | Core integrity fell below 50% 8017 | -6/Lower Caves | Lost 9 parts (4n2u3w) 8017 | -6/Lower Caves | Entered Data Miner 8017 | -6/Data Miner | Discovered new exit (range 6) 8036 | -6/Data Miner | Met Data Miner 8057 | -6/Data Miner | Learned location of Section 7 (-2) 8057 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8072 | -6/Data Miner | Received God Mode back door access code from Data Miner 8094 | -6/Data Miner | Identified exit to Proximity Caves 8095 | -6/Data Miner | Entered Proximity Caves 8107 | -5/Proximity Caves | Core integrity fell below 20% 8114 | -5/Proximity Caves | Escorted by Enhanced Grunt 8213 | -5/Proximity Caves | Build established: Mutant 8238 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8302 | -5/Proximity Caves | Entered Factory 8302 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8303 | -5/Factory | Identified exit to Upper Caves 8354 | -5/Factory | Found Powered Armor 8625 | -5/Factory | Entered Upper Caves 8692 | -5/Upper Caves | Lost 5 parts (2n3u) 8700 | -5/Upper Caves | Build established: Scavenger-Gunner 8935 | -5/Upper Caves | Discovered new exit (range 14) 8948 | -5/Upper Caves | Identified exit to Upper Caves 8950 | -5/Upper Caves | Entered another Upper Caves area 9204 | -5/Upper Caves | Identified exit to Warlord 9251 | -5/Upper Caves | Spotted B-75 Beast 9329 | -5/Upper Caves | Build established: Derelict-Gunner 9386 | -5/Upper Caves | Entered Warlord 9395 | -5/Warlord | Lost 7 parts (2n2u3w) 9433 | -5/Warlord | System corruption cleaned by Quarantine Array 9490 | -5/Warlord | Found Signal Generator 9602 | -5/Warlord | Opened Warlord's prototype stash 9611 | -5/Warlord | Found Prototype Processor 9611 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 9615 | -5/Warlord | Found Prototype Hackware 9615 | -5/Warlord | Identified System Mapper 9627 | -5/Warlord | Found Prototype Processor 9628 | -5/Warlord | Identified Exp. Targeting Computer 9631 | -5/Warlord | Found Prototype Reactor 9810 | -5/Warlord | Found Prototype Device 9810 | -5/Warlord | Identified Minesniffer Drone Bay 9908 | -5/Warlord | Build established: Hacker-Mutant 10010 | -5/Warlord | Warlord's base attacked by MAIN.C 10241 | -5/Warlord | Met Warlord 10360 | -5/Warlord | Warlord forces counterattacked 10375 | -5/Warlord | Opened side exit 10410 | -5/Warlord | Spotted Executioner 10412 | -5/Warlord | Spotted Striker 10413 | -5/Warlord | Discovered new exit (range 12) 10422 | -5/Warlord | Identified exit to Proximity Caves 10423 | -5/Warlord | Entered Proximity Caves 10444 | -4/Proximity Caves | Spotted B-86 Titan 10509 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10603 | -4/Proximity Caves | Core integrity fell below 50% 10639 | -4/Proximity Caves | Core integrity fell below 20% 10648 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10600_ Backup Laser III destroyed. 10600_ Acquired Enh. Biometal Leg. 10600_ Imp. Target Analyzer destroyed. 10601_ Autogun fries itself beyond repair. 10604_ Acquired 6 matter. 10606_ Dropped Enh. Biometal Leg. 10610_ Enh. Biometal Leg destroyed. 10612_ Penetrated by Slug. 10628_ S-27 Virus destroyed. 10638_ Slug penetrates Wall. 10638_ Penetrated by Slug. 10638_ Slug penetrates H-77 Assassin. 10638_ Slug penetrates Wall. 10640_ Backup Laser III destroyed. 10641_ Slammed into H-77 Assassin. 10641_ Penetrated by Slug. 10642_ Slammed into H-77 Assassin. 10642_ Slug penetrates Wall. 10642_ Penetrated by Slug. 10647_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????## ??# ### ##????????? | | ????????????????????????## ??# #?# #?????????? | | ????????????????????????# ?# #?# #????????? | | ????????????????????????? $ ?# #?## ##????????? | | ?????????????????????????# ?# #??####?????????? | | ?????????????????????????? ?# #???????????????? | | ??????????????????????????# ?# #???????????????? | | ??????????????????????????# ?# #???????????????? | | ??????##??????????????????# ## #???????????????? | | ?? ??????????# #### # #???????????????? | | ?????????# #???????????????? | | ?????????# #### #???????????????? | | ??????????????????## #???????????????? | | # ???????????????##### ##???????????????? | | ?? ?????????? ????# h ##????????????????? | | ??# #????? ???? ???# ## #?????????????????? | | ?## #???? ???? #???#hs## #????????????????? | | ## #### ????# #???# ######????????????????? | | ????# #???# s#?????????????????????? | | ##### ###?# s###???????????????????? | | # ### #???????????????????? | | ?# ???????# ##??????????????????? | | ??# ?????????# ## #??????????????????? | | ### ##?????#### ### #??????????????????? | | ###??## #?## # ##??????????????????? | | ### #??# @####???????????????????? | | ### #??# #??????????????????????? | | #?# ## #??# #??????????????????????? | | ??# ############ ####= #??????????????????????? | | ??###??????????# % #??????????????????????? | | ???????????????# #### #??????????????????????? | | ??????????????# #??# #??????????????????????? | | ?????????????# ##??# #??????????????????????? | | ?????????????## #???# #??????????????????????? | | ??????????????## ???# ??????????????????????? | | ???????????????# ?? ?????????????????????? | | ???????????????# #??# ## ?????????????????????? | | ???????????????## ??##??# ????????????????????? | | ????????????????## ???????# ???????????????????? | | ??????????????????# ??????? ???????????????????? | | ???????????????????###???????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 16 Melee Accuracy 11 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Microactuators | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Flight Unit | 15% | -9/Materials Missile Launcher | 9% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexDeliveryPurifier Manual? 0 Play Time 04:42:55 Cumulative 185.9 hours Start 2025.05.07 @ 10:29:24 End 2025.05.17 @ 13:16:03 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 96 Adventurer 16 Explorer 3 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 35 Gallery% 52 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 12/Terminus Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a43c85c8-3ad6-4f14-bff6-e39832ba32cd