Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.24 @ 22:57:53 Player: animal_waves Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1639) 1639 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4624 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Melee Analysis Suite Transmission Jammer Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Structural Scanner Advanced Terrain Scanner Terrain Scan Processor Improved ECM Suite Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Melee Analysis Suite Improved Utility Shielding > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Cooled VTOL Module Structural Scanner Advanced Terrain Scanner Terrain Scan Processor Transmission Jammer Improved ECM Suite Particle Gun Particle Gun Missile Launcher Improved Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 89 | 5 7 23 15 30 9 Power 9 | 1 . 2 2 3 1 Engine 5 | 1 . 2 1 1 . Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 34 | 1 4 7 8 11 3 Treads . | . . . . . . Leg 31 | . 4 7 8 9 3 Wheel 1 | 1 . . . . . Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 18 | 1 2 3 2 8 2 Device 6 | . . 1 1 2 2 Storage 3 | 1 1 . . 1 . Processor 5 | . 1 1 1 2 . Hackware . | . . . . . . Protection 4 | . . 1 . 3 . Artifact . | . . . . . . Weapon 28 | 2 1 11 3 8 3 Energy Gun 7 | . . 1 1 3 2 Energy Cannon . | . . . . . . Ballistic Gun 17 | 2 1 9 2 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 33 | . . 3 7 10 13 Power 6 | . . . 2 2 2 Propulsion 14 | . . 1 3 4 6 Utility 2 | . . 1 . . 1 Weapon 11 | . . 1 2 4 4 Highest Loss Streak 8 | . . 1 4 7 8 Average Slot Usage (%) 91 | . 88 96 95 87 89 Engine 6 | . 14 11 8 1 . Core 2 | . . . . 5 6 Leg 26 | . 20 21 34 22 28 Device 8 | . . 11 9 12 6 Storage 9 | . 14 11 9 7 7 Processor 16 | . 6 15 15 17 23 Protection 3 | . . 3 . 6 7 Energy Gun 1 | . . . . 3 . Ballistic Gun 12 | . 28 21 17 4 . Slashing Weapon 1 | . . . . 2 6 Naked Turns . | . . . . . . Heaviest Build 50 | 12 40 50 46 49 49 Greatest Support 71 | 16 20 23 50 71 71 Greatest Overweight (x) 15 | . 1 4 1 15 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 6 12 12 12 12 Most Carried 12 | 2 6 12 12 12 12 Average Carried 9 | 1 5 8 11 10 8 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 2 6 12 11 12 6 Class Distribution -------------------- 33% | Mutant 24% | Gladiator 19% | Scavenger-Skirmisher 12% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gladiator | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2039 | 206 182 672 606 297 76 Remotely . | . . . . . . Salvage Created 2114 | . 232 638 744 322 178 Parts 147 | . 19 55 42 23 8 Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 45 | . 7 18 10 6 4 Melee 5 | . . . . 2 3 Guns 33 | . 7 12 10 3 1 AOE 7 | . . 6 . 1 . Classes Destroyed 11 | . 3 5 1 1 1 Worker 4 | . 1 . 3 . . Builder 1 | . . 1 . . . Hauler 3 | . . 2 1 . . Recycler 5 | . . 1 4 . . Watcher 3 | . . 2 . 1 . Swarmer 14 | . 3 7 4 . . Grunt 22 | . 4 10 4 2 2 Duelist 2 | . . . . . 2 Sentry 3 | . . 1 1 1 . Hunter 3 | . . . 1 2 . Programmer 1 | . . . . 1 . Best Kill Streak 12 | . 4 12 4 2 2 Combat Bots Only 7 | . 3 7 4 2 2 Max Kills in Single Turn 3 | . 2 3 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 . 1 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4965 | . 208 777 1101 1205 1674 Core 979 | . 38 86 150 289 416 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 84 78 72 . . Volleys Fired 164 | 1 15 43 85 10 10 Largest 2 | 1 2 2 2 2 2 Hottest 130 | 20 40 53 68 73 130 Shots Fired 304 | 1 30 82 161 18 12 Gun 291 | 1 30 71 161 16 12 Cannon . | . . . . . . Launcher 13 | . . 11 . 2 . Special . | . . . . . . Kinetic 270 | 1 30 71 158 10 . Thermal 12 | . . . . . 12 Explosive 13 | . . 11 . 2 . Electromagnetic 9 | . . . 3 6 . Robot Hit Streak 16 | . 8 11 16 10 2 Robot Miss Streak 4 | . 2 3 4 1 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 3 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 208 | . 21 51 102 18 16 Core Hits 99 | . 12 34 30 15 8 Critical Hits 4 | . 1 1 1 . 1 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Melee Attacks 21 | . . . . 5 16 Impact . | . . . . . . Slashing 21 | . . . . 5 16 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4028 | . 217 1371 1486 412 542 Guns 2519 | . 217 578 1486 146 92 Cannons . | . . . . . . Explosions 845 | . . 793 . 52 . Melee 656 | . . . . 214 442 Ramming 8 | . . . . . 8 Kinetic 2335 | . 217 578 1452 88 . Thermal 92 | . . . . . 92 Explosive 845 | . . 793 . 52 . Electromagnetic 92 | . . . 34 58 . Impact . | . . . . . . Slashing 656 | . . . . 214 442 Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Effects 24 | . . . . 12 12 Message Errors 10 | . . . . 7 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 7 | . . . . 2 5 Overload Shots . | . . . . . . Overflow Damage 16 | . . . . . 16 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 16 | . . . . . 16 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . 26 . . 1 Shots 1 | . . 1 . . . Rammed 5 | . . . . . 5 Targets Rammed 7 | . . . 1 . 6 Kicked 2 | . . . 1 . 1 Crushed . | . . . . . . Highest Temperature 295 | . 18 5 . 225 295 Average Temperature 116 | . 9 3 . 99 165 Received Heat Transfer 1440 | . 87 246 261 180 666 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 222 | . . . . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 234 | . 201 223 234 75 . Average Influence 76 | . 91 115 91 24 . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 89 | 100 83 68 97 100 . Level 1 10 | . 16 31 2 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 3 2 4 . Investigation 4 | . . 2 . 2 . Extermination 1 | . . . . 1 . Reinforcement 4 | . . 1 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 8 22 22 8 7 Peak Tracking Total 4 | . 3 4 4 3 4 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 5 | . . 2 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 5 | . . 3 2 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 19 | . 3 4 7 5 . Terminals 11 | . 2 2 4 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 5 | . 1 2 1 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 45 | . 6 15 12 12 . Successful 28 | . 3 8 10 7 . Failed 17 | . 3 7 2 5 . Catastrophic 3 | . . 2 . 1 . Database Lockouts . | . . . . . . Manual 3 | . 1 . . 2 . Terminals 25 | . 4 8 7 6 . Fabricators . | . . . . . . Repair Stations 6 | . . . 2 4 . Recycling Units 12 | . 2 7 1 2 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 2 6 5 3 . Prototype ID Bank 4 | . . 1 2 1 . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Unreport Threat 1 | . . 1 . . . Security Status 1 | . . . 1 . . Registered Components 2 | . 1 1 . . . Zone Layout 5 | . . 1 2 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 2 3 . Scan Component 3 | . . . 1 2 . Repair 2 | . . . 1 1 . Recycling Unit Hacks 5 | . 1 2 1 1 . Report Inventory 5 | . 1 2 1 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 3 2 3 . Full Trace Events 4 | . . 2 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 83 | . . . 32 51 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 4710 | 44 467 943 1261 1106 889 Spaces Moved 2474 | 33 337 456 452 558 638 Core 17 | 1 . . . 16 . Treads . | . . . . . . Legs 2315 | . 237 456 452 532 638 Wheels 132 | 32 100 . . . . Hover 10 | . . . . 10 . Flight . | . . . . . . Fastest Speed 50 | 50 100 150 120 120 122 Average Speed 139 | 98 117 166 145 148 122 Slowest Speed 800 | 100 150 240 155 800 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 39 38 30 16 65 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . 53 . 9 . Melee . | . . . . . . Projectile . | . . . . . . AOE 62 | . . 53 . 9 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 3368 | 41 382 554 895 810 686 Wait 527 | . 11 15 328 167 6 Move 2469 | 32 336 455 451 557 638 Hop . | . . . . . . Pick Up 43 | 3 6 8 7 19 . Fast Attach 31 | 4 3 6 4 10 4 Attach 26 | 1 . 2 6 12 5 Detach . | . . . . . . Swap 32 | . 4 15 5 8 . Drop 45 | . 7 10 8 19 1 Fire 164 | 1 15 43 85 10 10 Melee 21 | . . . . 5 16 Ram 3 | . . . . . 3 Kick 4 | . . . 1 . 3 Crush . | . . . . . . Escape Stasis 3 | . . . . 3 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 327 | -10/Materials | Identified exit to Materials 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Utility x2 1035 | -9/Materials | Destroyed 7 combat bots 1082 | -9/Materials | Discovered new exit (range 16) 1134 | -9/Materials | Identified exit to Materials 1455 | -9/Materials | Entered another Materials area 1455 | -8/Materials | Evolved 2 slots: Propulsion x2 2049 | -8/Materials | Discovered new exit (range 13) 2085 | -8/Materials | Identified exit to Factory 2196 | -8/Materials | Build established: Scavenger-Skirmisher 2210 | -8/Materials | Repaired Imp. Aluminum Leg 2678 | -8/Materials | Lost 4 parts (1p2n1w) 2716 | -8/Materials | Entered Factory 2716 | -7/Factory | Evolved 2 slots: Utility x2 2788 | -7/Factory | Repaired Imp. Assault Rifle 2961 | -7/Factory | Lost 7 parts (1p4n2w) 3071 | -7/Factory | Lost 3 parts (1p2w) 3099 | -7/Factory | Build established: Skirmisher 3553 | -7/Factory | Discovered new exit (range 10) 3592 | -7/Factory | Identified exit to Lower Caves 3822 | -7/Factory | Entered Lower Caves 3842 | -7/Lower Caves | Build established: Gladiator 3852 | -7/Lower Caves | Core integrity fell below 50% 3915 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 4481 | -7/Lower Caves | Encountered a Warlord checkpoint 4698 | -7/Lower Caves | Core integrity fell below 20% 4711 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Switching to secondary target: G-47 Trooper. Particle Gun destroyed. Microactuators fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Axe fries itself beyond repair. Imp. Melee Analysis Suite fries itself beyond repair. Imp. Deuterium Engine fries itself beyond repair. Imp. Carbon-fiber Leg destroyed. Acquired 10 matter. Aluminum Leg destroyed. Particle Gun destroyed. Acquired Aluminum Leg. Kicked G-47 Trooper out of the way. Aluminum Leg destroyed. Slammed into G-47 Trooper. Destabilizing: Core damaged (-21). Imp. Titanium Leg destroyed. Slammed into G-47 Trooper. Lgt. Nuclear Core destroyed. Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????##????????????????????? | | ?????????????????? ###???? #????????????????????? | | ??????????????????"""""##?? #????????????????????? | | ??????????????????? """## #????????????????????? | | ???????????????????? ""# #????????????????????? | | ???????????????????? 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterElectronRay Manual? 0 Play Time 00:39:40 Cumulative 10.5 hours Start 2020.05.24 @ 22:18:58 End 2020.05.24 @ 22:57:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a00f348c-5ed4-4573-a3df-bc1b47e25c7f