Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.22 @ 21:36:31 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (24) 4800 Robots Destroyed (448) 2240 Value Destroyed (17042) 17042 Prototype IDs (59) 1180 Alien Tech Used (0) 0 Bonus (8666) 8666 TOTAL SCORE: 36928 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5389 Follower Combat Kills 1671 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 154 Friendly Fire -948 Cogmind --------- Core Integrity 458/1150 Matter 249/300 Energy 1200/1200 System Corruption 29% Temperature Cool (0) Movement Walking (110) Location -4/Factory Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- Enhanced Flexi-carbon Leg Experimental Myomer Leg Centrium Leg > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Energy Well Experimental Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer Improved Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink Experimental Targeting Computer Advanced Armor Integrity Analyzer Improved Weapon Cycler Improved Weapon Cycler Zionite Weapon Casing Heavy Laser Improved Heavy Laser Improved Heavy Laser Variable Charge Gun Cooled Plasma Rifle Cooled Plasma Rifle Phase Gun Heavy Neutron Cannon Vortex Cannon (22) Plasma Cutter Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Machine Analyzer Experimental Signal Interpreter Advanced Targeting Computer Experimental Target Analyzer Precision Matter Filter Improved Weapon Cycler > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle > --- INVENTORY -------- Light Neutrino Core Enhanced Flexi-carbon Leg Experimental Myomer Leg Centrium Leg Advanced Energy Well Advanced Armor Integrity Analyzer Improved Weapon Cycler Zionite Weapon Casing Improved Medium Armor Plating Layered Medium Armor Plating Plasma Rifle Wave Gun Cooled Plasma Rifle Cooled Plasma Rifle Phase Gun Heavy Plasma Cannon Vortex Cannon Enhanced Nova Cannon Micro-nuke Launcher Plasma Cutter [Rating: 134] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Slots Evolved 12 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Utility 7 | . . . 1 . . . 2 . . . . 1 . . . . 1 . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 481 | 6 15 . 33 3 23 42 59 6 3 7 16 31 8 3 . 24 28 3 3 15 5 15 14 119 Power 34 | 1 3 . 2 . 1 4 4 . . . . 2 . 1 . 1 2 . . 1 . . 1 11 Engine 19 | 1 3 . 2 . 1 4 4 . . . . 2 . 1 . 1 . . . . . . . . Core 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . 4 Reactor 9 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 7 Propulsion 99 | 2 2 . 5 . 9 16 10 2 . . 4 5 1 . . 1 9 . . 4 . 1 4 24 Treads 9 | 2 2 . 5 . . . . . . . . . . . . . . . . . . . . . Leg 90 | . . . . . 9 16 10 2 . . 4 5 1 . . 1 9 . . 4 . 1 4 24 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 175 | 1 3 . 6 . 4 4 26 3 3 5 5 15 4 2 . 10 10 2 2 6 3 9 5 47 Device 91 | . 1 . 1 . 2 3 13 2 1 2 2 7 2 2 . 5 7 1 1 5 2 4 4 24 Storage 7 | 1 1 . . . . . . . . . . 1 . . . 1 . . . . . . . 3 Processor 13 | . . . . . . . 1 . . 3 . 3 . . . . 1 . . . . 2 . 3 Hackware 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Protection 62 | . 1 . 5 . 2 1 10 1 2 . 3 4 2 . . 4 2 1 1 1 1 3 1 17 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 173 | 2 7 . 20 3 9 18 19 1 . 2 7 9 3 . . 12 7 1 1 4 2 5 4 37 Energy Gun 76 | . . . 3 . 1 6 12 1 . 2 4 3 . . . 4 5 . 1 3 1 2 2 26 Energy Cannon 40 | . 1 . 1 . 4 3 3 . . . 1 6 2 . . 3 2 1 . 1 1 2 . 9 Ballistic Gun 20 | 2 . . 9 2 1 5 . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 9 | . 5 . 4 . . . . . . . . . . . . . . . . . . . . . Launcher 23 | . 1 . 3 1 3 4 3 . . . 1 . 1 . . 3 . . . . . 1 . 2 Special Weapon 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . 1 . 4 . 1 6 3 . . 3 . 2 . . . 2 1 . . 6 . 1 1 11 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Parts Lost 68 | . 1 . . . 4 5 9 1 . . 5 2 1 . . 6 . . . . . 2 . 32 Power 11 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . 8 Propulsion 20 | . . . . . 2 1 3 1 . . 3 2 1 . . 1 . . . . . 1 . 5 Utility 20 | . . . . . 1 1 2 . . . 1 . . . . 2 . . . . . 1 . 12 Weapon 17 | . . . . . 1 2 3 . . . 1 . . . . 3 . . . . . . . 7 Highest Loss Streak 6 | . 1 . . . 2 1 2 1 . . 5 2 1 . . 6 . . . . . 1 . 6 Average Slot Usage (%) 99 | . 97 100 99 100 99 99 99 99 99 99 97 99 100 99 100 99 99 100 100 100 100 99 99 97 Engine 8 | . 13 14 11 11 9 8 7 7 7 7 7 13 13 13 13 13 8 . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . 2 11 11 7 5 5 5 4 Treads 6 | . 27 28 21 22 . . . . . . . . . . . . . . . . . . . . Leg 21 | . . . . . 35 35 29 29 30 30 27 25 26 26 26 25 28 29 29 29 29 26 26 25 Device 14 | . 2 . 11 11 8 8 18 22 22 22 20 19 18 19 20 18 16 16 16 15 16 17 15 16 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 6 Processor 8 | . . . . . . . 6 7 7 7 7 12 13 13 13 13 17 17 17 17 17 21 21 18 Protection 5 | . 9 14 11 11 8 9 3 . . . 2 . . . . 1 . . . . . 2 4 3 Energy Gun 9 | . . . . . 4 15 21 14 15 14 16 11 6 6 6 9 14 13 13 16 13 12 13 14 Energy Cannon 4 | . . . 6 11 8 2 . 7 7 7 4 8 12 13 13 9 1 2 3 . 2 2 . . Ballistic Gun 3 | . 5 . 13 21 13 8 . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 22 28 13 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 14 54 54 69 62 67 69 80 73 73 67 75 88 93 86 86 93 92 92 92 101 94 100 95 107 Greatest Support 137 | 40 40 40 43 43 54 54 72 68 68 68 68 61 62 62 62 75 94 94 94 96 96 106 110 137 Greatest Overweight (x) 2 | 2 1 1 1 1 1 1 1 1 1 . 2 1 1 1 1 1 1 . . 1 . 1 . 1 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 20 20 20 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | . 15 20 19 20 19 19 19 17 19 19 18 19 19 20 20 18 18 20 20 19 20 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 20 20 20 20 20 20 18 18 20 20 18 20 20 20 20 17 20 20 20 20 20 20 20 16 Class Distribution -------------------- 26% | Scavenger-Skirmisher 20% | Tank 18% | Scavenger-Gunner 15% | Mutant 9% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Matter Collected 8273 | 219 677 301 1383 99 584 831 598 126 65 70 177 259 118 10 . 366 286 20 59 169 40 219 165 1432 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22160 | . 673 7 1746 90 1087 2952 2358 60 193 . 755 816 310 199 . 847 674 78 59 89 68 692 416 7991 Parts 812 | . 40 . 122 11 67 130 102 1 7 . 20 28 6 4 . 38 12 3 . 3 2 18 15 183 Haulers Intercepted 31 | . 2 . 6 . 2 6 2 . . . . 3 . . . . 2 . . . . . . 8 Recyclers Shooed 34 | . 3 . 5 . 4 4 3 . . . . 4 . . . . 3 . . . . . . 8 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 147 | . . . . . . . . 1 . 2 15 . 5 4 . 23 . 3 . 92 2 . . . Prevented 9 | . . . . . . . . . . . . . . . . . . . . 9 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Combat Hostiles Destroyed 329 | . 15 3 33 7 22 42 38 1 3 . 15 5 6 1 . 21 5 1 1 2 1 11 . 96 Guns 143 | . 6 . 3 2 6 25 27 1 1 . 3 2 1 . . 5 2 . . 1 . 2 . 56 Cannons 68 | . 6 3 25 1 6 8 3 . 1 . 6 1 1 1 . 5 1 . . . . . . . AOE 66 | . 3 . 4 4 9 6 5 . . . 6 . 3 . . 10 . . . . . 4 . 12 Classes Destroyed 20 | . 6 1 4 . 2 3 2 . . . . . . . . . . 1 . . . . . 1 Worker 31 | . 1 . 5 2 1 7 2 . . . . . . . . . . . . . . 1 . 12 Builder 13 | . . . 5 . . 4 . . . . . . . . . . . . . . . 2 . 2 Hauler 31 | . 2 . 6 . 2 6 2 . . . . 3 . . . . 2 . . . . . . 8 Recycler 24 | . 2 . 4 . 1 3 5 . . . . 1 . . . . 1 . . . . 1 . 6 Mechanic 5 | . . . . . 1 1 . . . . . 1 . . . 1 . . . . . . . 1 Operator 6 | . . . 2 . . . 1 . . . . 1 . . . . . . . . . 1 . 1 Watcher 22 | . 3 . 5 . 2 2 2 . . . . 2 . . . . . . . . . 2 . 4 Swarmer 61 | . 3 . 9 7 2 3 3 . . . 2 . . . . 12 . . . 1 . 4 . 15 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 139 | . 12 . 14 . 12 22 19 . . . 7 . 4 . . 6 1 . . 1 1 1 . 39 Brawler 6 | . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . Duelist 10 | . . . 2 . 2 3 . . . . 1 . . . . . . . . . . . . 2 Protector 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Sentry 40 | . . . 8 . 5 8 5 . . . 1 2 . . . 1 1 . . . . . . 9 Specialist 9 | . . . . . . . 5 . . . . . . . . . . . . . . . . 4 Hunter 24 | . . . . . 1 1 2 1 . . . . 2 . . . . . 1 . . 4 . 12 Programmer 28 | . . . . . . . 4 . . . 2 3 . 1 . . 3 . . . . 2 . 13 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Best Kill Streak 13 | . 4 1 8 5 8 10 12 1 3 . 11 2 4 1 . 12 2 1 1 1 1 7 . 13 Combat Bots Only 11 | . 3 1 6 4 6 7 6 1 3 . 11 2 4 1 . 6 2 1 1 1 1 4 . 9 Max Kills in Single Turn 5 | . 2 1 3 2 4 3 3 1 1 . 2 1 2 1 . 4 1 1 1 1 1 2 . 5 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Exploded 4 | . 2 . 2 2 4 3 2 . . . 2 . 2 . . 4 . . . . . 2 . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Damage Taken 18048 | . 513 122 353 210 973 2032 2373 67 62 . 892 587 431 31 . 1350 402 62 156 77 20 893 . 6442 Core 1683 | . 58 . 41 26 141 156 187 . . . 134 78 . . . 133 . . 37 . . 22 . 670 Absorbed by Shields 88 | . . . . . . . 32 . . . . . . . . . . . . 37 19 . . . Core Remaining (%) 75 | 100 . 76 . 83 . 46 . . . . 54 . . . . 75 . . . . 96 . . . Volleys Fired 1047 | . 74 17 84 9 53 115 102 4 7 . 42 33 30 14 . 50 35 15 4 11 8 36 13 291 Largest 3 | . 2 2 3 3 3 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 3 3 3 Hottest 251 | . 70 70 118 118 157 158 205 175 175 . 189 211 211 211 . 234 240 225 225 225 225 240 225 251 Shots Fired 2591 | . 146 34 242 23 141 314 294 12 21 . 80 94 44 22 . 78 83 19 12 25 14 85 19 789 Gun 1844 | . 66 . 52 14 88 263 264 8 14 . 38 40 7 4 . 33 66 6 12 21 9 71 9 759 Cannon 650 | . 78 34 185 7 44 39 25 4 7 . 26 54 35 18 . 21 17 13 . 4 5 10 . 24 Launcher 59 | . 2 . 5 2 9 12 5 . . . 3 . 2 . . 9 . . . . . 4 . 6 Special 38 | . . . . . . . . . . . 13 . . . . 15 . . . . . . 10 . Kinetic 583 | . 144 34 211 14 77 100 3 . . . . . . . . . . . . . . . . . Thermal 1945 | . . . 26 7 55 202 286 12 21 . 77 94 42 22 . 69 83 19 12 21 14 81 19 783 Explosive 47 | . 2 . 5 2 9 . 5 . . . 3 . 2 . . 9 . . . . . 4 . 6 Electromagnetic 12 | . . . . . . 12 . . . . . . . . . . . . . . . . . . Entropic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Robot Hit Streak 52 | . 10 6 16 2 10 14 17 10 7 . 19 34 8 5 . 15 20 11 12 11 3 18 11 52 Robot Miss Streak 5 | . 4 3 4 4 4 4 5 1 2 . 3 3 1 1 . 2 1 . 3 3 1 2 1 4 Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Secondary Targets 24 | . . . . . . 8 2 . . . . . . . . 1 1 . . . . . . 12 Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . . . 1 1 . . . . . . 1 Shots Hit Robots 1699 | . 89 17 117 8 75 210 215 10 13 . 57 71 17 9 . 47 59 6 8 14 6 61 18 572 Core Hits 853 | . 30 8 66 9 51 110 103 2 6 . 37 24 11 3 . 46 21 . 2 1 2 29 4 288 Critical Kills 11 | . 1 . 2 . 1 7 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 190 | . 1 . 4 . 3 26 12 . . . 3 3 2 . . 2 6 1 4 2 1 10 . 110 Burn 174 | . . . . . 2 17 12 . . . 3 3 2 . . 1 6 1 4 2 1 10 . 110 Meltdown 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . Destroy 11 | . 1 . 2 . . 8 . . . . . . . . . . . . . . . . . . Blast 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49063 | . 1568 354 2887 516 2669 6098 5454 224 300 . 1751 1675 758 268 . 2375 1319 143 179 329 130 1939 300 17827 Guns 29881 | . 582 . 456 113 885 3841 4040 141 194 . 612 670 140 25 . 594 1183 143 179 329 130 1348 198 14078 Cannons 7305 | . 791 292 2031 46 533 602 457 83 106 . 428 964 252 243 . 205 136 . . . . 66 . 70 Explosions 10790 | . 182 . 358 313 1233 1518 926 . . . 581 . 366 . . 1443 . . . . . 449 . 3421 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 722 | . 13 62 42 44 18 137 31 . . . . 41 . . . . . . . . . 76 . 258 Kinetic 6214 | . 1373 292 2030 113 712 1652 42 . . . . . . . . . . . . . . . . . Thermal 32951 | . . . 457 46 706 3223 4621 224 300 . 1170 1634 392 268 . 932 1319 143 179 329 130 1414 300 15164 Explosive 7617 | . 182 . 358 313 1233 . 760 . . . 581 . 366 . . 1443 . . . . . 449 . 1932 Electromagnetic 1559 | . . . . . . 1086 . . . . . . . . . . . . . . . . . 473 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . 1 4 4 4 4 . 2 2 2 2 2 3 3 3 3 . 4 4 29 Average Corruption 5 | . . . . . . 1 2 4 4 4 . 1 2 2 2 2 1 3 3 3 . 3 4 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 287 | . . . . . . 7 18 12 16 2 . 5 7 4 2 3 5 10 5 . . 7 8 176 Message Errors 69 | . . . . . . 5 6 2 4 2 . 1 4 1 1 1 2 3 . . . 1 3 33 Matter Fused 56 | . . . . . . . 1 4 3 . . . . . . . 1 3 3 . . 2 2 37 Heat Flow Errors 21 | . . . . . . . 2 2 3 . . . 1 1 . 1 . . . . . . . 11 Energy Discharges 38 | . . . . . . 2 3 2 1 . . 2 1 1 . . 1 1 2 . . 1 2 19 Parts Rejected 5 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . 3 Data Loss (minor) 39 | . . . . . . . 4 2 4 . . 1 1 1 1 1 1 3 . . . 2 1 17 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Misfires 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 Alerts 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Weapon Failures 30 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 27 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 501 | . 6 . 24 32 54 55 56 . . . 30 32 . 34 . 39 . . . . . 7 . 132 Projectiles 126 | . 1 . 24 . 4 . . . . . 5 32 . 34 . 26 . . . . . . . . Explosions 313 | . 5 . . 32 50 41 52 . . . 25 . . . . 13 . . . . . . . 95 Melee 62 | . . . . . . 14 4 . . . . . . . . . . . . . . 7 . 37 Knockbacks 32 | . 3 6 18 . 1 1 . . . . . . . . . . . . . . . 1 . 2 Impact 6 | . . . 1 . 1 1 . . . . . . . . . . . . . . . 1 . 2 Kinetic 23 | . 3 4 16 . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 490 | . . . . 51 126 134 60 . . . . . . . . 22 . . . . . . . 97 Shots 18 | . . . . 2 3 7 2 . . . . . . . . 2 . . . . . . . 2 Rammed 30 | . 4 15 5 6 . . . . . . . . . . . . . . . . . . . . Targets Rammed 74 | . 4 15 5 7 4 11 4 . . . . 5 . . . . 1 . . . . 3 . 15 Kicked 43 | . . . . . 4 11 4 . . . . 5 . . . . 1 . . . . 3 . 15 Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 383 | . 108 108 150 90 265 201 249 234 210 270 310 81 96 68 . 336 54 24 18 26 18 221 148 383 Average Temperature 59 | . 40 43 20 41 60 45 34 113 86 142 142 13 42 30 . 140 14 17 8 9 9 76 70 90 Received Heat Transfer 4209 | . 288 . 114 . 333 765 668 . 27 . 258 96 66 . . 336 45 12 . 28 . 154 . 1019 Effects 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . 8 . . . . . . . . . . . . . . . . . 2 Impact Corruptions 6 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 . 3 Robots Melted 54 | . . . 1 . 1 2 3 . 1 . . 2 1 . . 1 2 1 1 1 1 5 . 31 Combat Hostiles 51 | . . . 1 . 1 2 3 . 1 . . 2 1 . . 1 2 1 1 1 1 5 . 28 Parts Melted 260 | . . . 1 . 4 15 23 1 . . 6 4 3 1 . 6 9 1 5 1 2 22 . 156 Heat Transferred 73303 | . . . 814 74 1480 7325 9531 370 518 . 2368 2886 792 385 . 2019 3125 400 800 925 400 3850 783 34458 Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 5 . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Peak Influence 2838 | . 202 31 599 374 410 927 1093 . . . . 125 . . . . 419 . . . . 319 97 2838 Initial 334 | . . 1 . 214 18 90 334 . . . . 31 . . . . 75 . . . . 12 97 . Average 371 | . 26 6 351 178 223 459 484 . . . . 38 . . . . 215 . . . . 130 82 1176 Maximum Alert Level 5 | . 1 . 2 1 2 3 3 . . . . . . . . . 2 . . . . 1 . 5 Low Security (%) 48 | 100 98 100 21 64 18 17 14 . . . . 100 . . . . 36 . . . . 77 100 10 Level 1 19 | . 1 . 24 35 77 24 26 . . . . . . . . . 62 . . . . 22 . 5 Level 2 17 | . . . 54 . 4 42 41 . . . . . . . . . 1 . . . . . . 10 Level 3 8 | . . . . . . 15 18 . . . . . . . . . . . . . . . . 31 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . 22 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 86 | . 3 . 3 . 1 7 16 . . . 1 5 . . . 1 7 . . . . 3 . 39 Investigation 13 | . 3 . 1 . . 2 1 . . . . 1 . . . . 1 . . . . 1 . 3 Extermination 14 | . . . . . . . 2 . . . . 3 . . . . 2 . . . . 1 . 6 Reinforcement 30 | . . . 2 . 1 1 9 . . . . . . . . . 4 . . . . 1 . 12 Assault 17 | . . . . . . 4 . . . . 1 . . . . 1 . . . . . . . 11 Garrison 12 | . . . . . . . 4 . . . . 1 . . . . . . . . . . . 7 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . 6 Haulers Reinforced 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Distress Signals 15 | . . 1 4 . 2 . 2 . . . . . . . . . . . . 1 . 3 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 531 | . 20 3 43 8 32 69 59 1 3 . 15 14 6 1 . 24 22 4 1 39 1 27 . 139 Peak Tracking Total 17 | . 3 2 7 4 6 10 8 1 3 . 7 3 4 1 . 9 5 5 1 14 1 6 . 17 Tactical Retreats 29 | . . 1 2 1 5 6 6 . . . . . . . . . 2 1 . . . . . 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Traps Triggered 23 | . 1 . 2 . . 4 3 . . . . 5 . . . . 1 . . . . 2 . 5 Indirectly 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . 1 1 . . . . . 1 . . . . . . 8 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Machines Disabled 62 | . 2 . 4 . 5 10 8 . . . 2 1 . . . . 3 . . 1 . . . 26 Max in Single Turn 9 | . 2 . 1 . 1 1 3 . . . 1 1 . . . . 1 . . 1 . . . 9 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Machines Accessed 67 | . 10 . 6 . 6 12 8 . . . . 6 . . 4 . 5 1 . 2 . 1 . 6 Terminals 28 | . 7 . 3 . 4 9 5 . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . 2 . . . . 1 . . . . 3 . . . . 1 . 3 Repair Stations 12 | . 1 . 1 . 2 2 1 . . . . 3 . . . . 1 . . . . . . 1 Recycling Units 4 | . 2 . 1 . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 Total Hacks 220 | . 39 . 17 . 24 38 18 . . . . 18 . . 28 . 11 1 . 6 . 1 . 19 Successful 147 | . 24 . 14 . 16 19 9 . . . . 11 . . 28 . 8 1 . 6 . . . 11 Failed 73 | . 15 . 3 . 8 19 9 . . . . 7 . . . . 3 . . . . 1 . 8 Catastrophic 7 | . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 142 | . 21 . 10 . 12 17 10 . . . . 12 . . . . 22 . . 1 . 11 . 26 Terminals 96 | . 29 . 11 . 16 30 10 . . . . . . . . . . . . . . . . . Fabricators 21 | . . . . . . . 6 . . . . 1 . . . . 6 . . . . 1 . 7 Repair Stations 42 | . 8 . 2 . 8 6 2 . . . . 9 . . . . 2 . . . . . . 5 Recycling Units 6 | . 2 . 1 . . . . . . . . 3 . . . . . . . . . . . . Scanalyzers 14 | . . . 3 . . . . . . . . 5 . . . . . . . . . . . 6 Garrison Access 6 | . . . . . . 2 . . . . . . . . . . 3 . . . . . . 1 Terminal Hacks 64 | . 10 . 4 . 5 8 2 . . . . . . . 28 . . 1 . 6 . . . . Record 11 | . . . . . . . . . . . . . . . 11 . . . . . . . . . Part Schematic 11 | . . . . . . 1 . . . . . . . . 10 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . . . . 3 . . . . 5 . . . . Open Door 4 | . . . . . . 2 . . . . . . . . . . . 1 . 1 . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Alert Level 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . 2 . . . . . . . . . 5 . . . . . . 5 Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 7 | . . . . . . . 2 . . . . . . . . . 2 . . . . . . 3 Build 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . 2 Repair Station Hacks 34 | . 6 . 2 . 7 5 1 . . . . 8 . . . . 2 . . . . . . 3 Scan Component 18 | . 3 . 1 . 4 3 1 . . . . 4 . . . . 1 . . . . . . 1 Repair 15 | . 3 . 1 . 3 2 . . . . . 4 . . . . 1 . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 3 . . . . . . . . 3 . . . . . . . . . . . 3 Insert Component 4 | . . . 1 . . . . . . . . 2 . . . . . . . . . . . 1 Analyze 5 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . 2 Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 26 | . 8 . 5 . 4 5 4 . . . . . . . . . . . . . . . . . Terminals 21 | . 6 . 4 . 4 5 2 . . . . . . . . . . . . . . . . . Track 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Botnet 19 | . 6 . 3 . 3 5 2 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 8 . 5 . 6 11 8 . . . . 5 . . . . 5 . . . . 1 . 6 Full Trace Events 7 | . . . . . . 2 1 . . . . . . . . . 1 . . . . . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . 1 . . . . . 1 . . 10 . . . . . . . . 1 Parts Built 5 | . . . . . . . . . . . . . . . . . 4 . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 420 | . . . . . . . . . . . . . . . . . 142 . . . . . . 278 Total Part Build Rating 29 | . . . . . . . . . . . . . . . . . 20 . . . . . . 9 Parts Repaired 14 | . 3 . 1 . 3 2 . . . . . 4 . . . . 1 . . . . . . . Time 581 | . 78 . 44 . 96 83 . . . . . 127 . . . . 50 . . . . . . 103 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 Part Schematics Acquired 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . 1 . . . 5 . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Total Allies 41 | . . . . 1 . 5 3 . . 4 . . . . . 2 8 . . 5 . 4 . 9 Largest Group 6 | . . . . 1 . 3 3 . . 4 4 . . . . 1 6 . . 5 1 4 1 5 Highest-Rated Group 494 | . . . . 31 . 93 93 . . 148 148 . . . . 95 429 . . 277 65 144 36 494 Highest-Rated Ally 113 | . . . . 31 . 31 31 . . 38 38 . . . . 95 85 . . 65 65 65 36 113 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . 5 Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Light 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 254 | . . . . . . 25 28 . . . 13 . . . . 9 63 . . 29 . 21 . 66 Total Damage 7404 | . . . . . . 381 569 . . . 85 . . . . 275 2055 . . 1002 . 343 . 2694 Kills 55 | . . . . . . 4 3 . . . . . . . . 1 16 . . 6 . 3 . 22 Allies Corrupted 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . 1 3 2 . . 1 . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 3 Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Turns Passed 30850 | 53 2777 1780 2646 1120 1296 2505 2084 502 879 1516 583 2263 1026 777 152 941 1230 527 264 1006 259 645 467 3552 Spaces Moved 15112 | 34 1020 623 893 447 500 982 802 355 683 1173 290 1023 496 388 81 385 814 384 216 680 199 381 344 1919 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . Treads 3005 | 22 1020 623 893 447 . . . . . . . . . . . . . . . . . . . . Legs 12095 | . . . . . 500 982 802 355 683 1173 290 1023 496 388 81 385 814 384 216 680 199 381 344 1919 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 190 187 117 122 122 122 122 120 190 190 190 190 108 108 108 102 108 108 114 110 Average Speed 162 | 128 233 240 240 240 190 188 175 132 123 122 138 189 190 190 190 190 111 108 108 108 108 111 114 114 Slowest Speed 260 | 160 240 240 240 240 190 190 196 195 192 122 260 190 190 190 190 190 187 108 108 186 108 184 114 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 99 99 82 97 50 93 23 53 75 90 46 28 60 62 69 63 26 54 38 88 36 14 96 49 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 24 | . 2 1 1 . . . . 1 1 3 . . . . 1 . 5 . 1 . . . . 8 Known Exits Taken 18 | . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 2 . 1 . . . 2 2 3 1 . 3 3 . 1 . . . . 1 . . . Spaces Dug 153 | . . . 11 22 . . 8 . . . 8 2 23 9 . 20 8 10 . 3 5 6 . 18 Terrain Destroyed 514 | . 46 . 23 22 25 15 41 . 2 . 26 3 46 10 . 69 10 13 . 3 5 36 . 119 Melee 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Projectile 119 | . . . . . 1 5 . . 2 . 3 3 22 10 . 12 10 13 . 3 5 8 . 22 AOE 392 | . 46 . 23 22 24 10 38 . . . 23 . 24 . . 57 . . . . . 28 . 97 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Total 19478 | 41 1262 854 1220 469 754 1398 1233 375 701 1261 389 1270 540 410 80 508 1072 477 236 929 228 548 404 2819 Wait 2152 | . 116 200 136 4 135 185 207 10 5 66 33 125 2 2 . 14 154 76 14 152 17 108 18 373 Move 15090 | 33 1019 622 892 446 499 981 801 354 682 1172 289 1023 495 387 80 384 813 383 215 679 198 381 343 1919 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 245 | 2 26 . 31 . 21 23 21 . 3 5 4 30 3 . . 7 17 . . 7 . 3 2 40 Fast Attach 134 | 5 6 . 9 . 3 13 9 1 1 6 2 13 . 2 . 2 10 . . 7 . 3 5 37 Attach 82 | 1 1 . 4 . 9 6 12 1 . . 6 5 1 . . 6 2 . . . . 3 . 25 Detach 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Swap 265 | . 8 . 20 3 11 23 38 4 2 1 8 13 7 1 . 16 16 3 3 8 5 9 9 57 Drop 290 | . 8 . 39 . 19 41 23 . 1 11 . 19 2 3 . 8 24 . . 16 . 2 14 60 Fire 1047 | . 74 17 84 9 53 115 102 4 7 . 42 33 30 14 . 50 35 15 4 11 8 36 13 291 Melee 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 42 | . . . . . 4 11 4 . . . . 4 . . . . 1 . . . . 3 . 15 Crush 31 | . 4 15 5 7 . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 13 . . . . 5 . . . . . . . . . . . . Rewire 76 | . . . . . . . . . . . 5 . . 1 . 21 . . . 49 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 9) 653 | -10/Materials | Discovered new exit (range 14) 708 | -10/Materials | Discovered new exit (range 16) 1387 | -10/Materials | Discovered new exit (range 14) 1420 | -10/Materials | Identified exit to Mines 2611 | -10/Materials | Repaired Lgt. Treads 2638 | -10/Materials | Repaired Lgt. Treads 2666 | -10/Materials | Repaired Ion Engine 2831 | -10/Materials | Entered Mines 2837 | -10/Mines | Met a Derelict bent on vengeance 2907 | -10/Mines | Assembled infested the area 2912 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3591 | -10/Mines | Discovered new exit (range 8) 3596 | -10/Mines | Learned location of Zion (-7) 3659 | -10/Mines | Discovered new exit (range 10) 4369 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4369 | -10/Mines | Discovered new exit (range 5) 4611 | -10/Mines | Entered Materials 4611 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4906 | -9/Materials | Build established: Tank 5470 | -9/Materials | Discovered new exit (range 8) 5844 | -9/Materials | Build established: Scavenger-Tank 6051 | -9/Materials | Discovered new exit (range 16) 6169 | -9/Materials | Build established: Tank 6687 | -9/Materials | Identified exit to Mines 6743 | -9/Materials | Repaired Broken Cooling System 7089 | -9/Materials | Discovered new exit (range 16) 7257 | -9/Materials | Entered Mines 7444 | -9/Mines | Discovered new exit (range 13) 7476 | -9/Mines | Received a Mining Laser from a helpful Derelict 7781 | -9/Mines | Discovered new exit (range 8) 8377 | -9/Mines | Entered Materials 8377 | -8/Materials | Evolved 2 slots: Propulsion x2 8378 | -8/Materials | Identified exit to Storage 8449 | -8/Materials | Repaired Cooling System 9289 | -8/Materials | Repaired Cooling System 9323 | -8/Materials | Repaired Imp. Aluminum Leg 9355 | -8/Materials | Discovered new exit (range 8) 9673 | -8/Materials | Entered Storage 10340 | -8/Storage | Repaired Imp. Aluminum Leg 10393 | -8/Storage | Repaired Hvy. Ion Engine 10557 | -8/Storage | Met a pair of Derelict thieves 10628 | -8/Storage | Destroyed 7 combat bots 11479 | -8/Storage | Build established: Scavenger-Tank 11673 | -8/Storage | First assault squad dispatched 11768 | -8/Storage | Core integrity fell below 50% 12145 | -8/Storage | Discovered new exit (range 16) 12178 | -8/Storage | Entered Factory 12178 | -7/Factory | Accompanied by 3 allies 12178 | -7/Factory | Evolved 2 slots: Utility x2 12471 | -7/Factory | Build established: Scavenger-Skirmisher 12725 | -7/Factory | Identified exit to Lower Caves 13418 | -7/Factory | Cargo convoy interrupted 13833 | -7/Factory | Garrison activated, responded to threat 14188 | -7/Factory | Garrison activated, responded to threat 14262 | -7/Factory | Entered Lower Caves 14362 | -7/Lower Caves | Encountered a Warlord checkpoint 14542 | -7/Lower Caves | Discovered new exit (range 14) 14750 | -7/Lower Caves | Identified exit to Lower Caves 14764 | -7/Lower Caves | Entered another Lower Caves area 14907 | -7/Lower Caves | Learned 4 Factory zone layouts 14953 | -7/Lower Caves | Learned Factory stockpile data 15053 | -7/Lower Caves | Discovered new exit (range 12) 15069 | -7/Lower Caves | Identified exit to Zion 15643 | -7/Lower Caves | Entered Zion 15699 | -7/Zion | System corruption cleaned by Quarantine Array 15734 | -7/Zion | Discovered new exit (range 12) 16041 | -7/Zion | Learned Factory security intel 16048 | -7/Zion | Found Prototype Processor 16048 | -7/Zion | Identified Exp. Core Analyzer 16051 | -7/Zion | Found Prototype Processor 16051 | -7/Zion | Identified Exp. Target Analyzer 16055 | -7/Zion | Found Prototype Processor 16055 | -7/Zion | Identified Exp. Targeting Computer 16066 | -7/Zion | Found Exp. Target Analyzer 16202 | -7/Zion | Learned Factory scanalyzer intel 16433 | -7/Zion | Learned location of Warlord (-5) 16849 | -7/Zion | Imprinted 16852 | -7/Zion | Declared Zion's savior 17088 | -7/Zion | Identified exit to Proximity Caves 17159 | -7/Zion | Entered Proximity Caves 17159 | -6/Proximity Caves | Accompanied by 4 allies 17491 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 17563 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 17573 | -6/Proximity Caves | Destroyed 11 combat bots 17719 | -6/Proximity Caves | Discovered new exit (range 12) 17740 | -6/Proximity Caves | Identified exit to Factory 17742 | -6/Proximity Caves | Entered Factory 17742 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 17743 | -6/Factory | Identified exit to Factory 17746 | -6/Factory | Loaded intel: 4 scanalyzer locations 18778 | -6/Factory | Repaired Hcp. Storage Unit 18784 | -6/Factory | Repaired Hrd. Medium Armor Plating? 18907 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 19057 | -6/Factory | Retrieved Zion intel report: Active Garrisons 19084 | -6/Factory | Terminal network hard line cut 19453 | -6/Factory | Garrison activated, responded to threat 19603 | -6/Factory | Discovered exit to Factory (range 6) 19887 | -6/Factory | Repaired Carbon-fiber Leg 19926 | -6/Factory | Repaired Carbon-fiber Leg 19957 | -6/Factory | Discovered new exit (range 5) 19961 | -6/Factory | Identified exit to Lower Caves 20005 | -6/Factory | Entered Lower Caves 20412 | -6/Lower Caves | Build established: Scavenger-Mutant 20801 | -6/Lower Caves | Discovered new exit (range 4) 20809 | -6/Lower Caves | Identified exit to Lower Caves 20827 | -6/Lower Caves | Encountered a Warlord checkpoint 20847 | -6/Lower Caves | Learned Factory emergency access door positions 21011 | -6/Lower Caves | Build established: Scavenger-Skirmisher 21031 | -6/Lower Caves | Entered another Lower Caves area 21094 | -6/Lower Caves | Discovered exit to Factory (range 7) 21521 | -6/Lower Caves | Spotted B-75 Beast 21652 | -6/Lower Caves | Discovered new exit (range 15) 21734 | -6/Lower Caves | Identified exit to Data Miner 21808 | -6/Lower Caves | Entered Data Miner 21808 | -6/Data Miner | Discovered new exit (range 6) 21845 | -6/Data Miner | Met Data Miner 21886 | -6/Data Miner | Learned location of Section 7 (-2) 21886 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21913 | -6/Data Miner | Received God Mode back door access code from Data Miner 21959 | -6/Data Miner | Identified exit to Proximity Caves 21960 | -6/Data Miner | Entered Proximity Caves 21981 | -5/Proximity Caves | Escorted by Enhanced Grunt 22629 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 22689 | -5/Proximity Caves | Lost 6 parts (1n2u3w) 22842 | -5/Proximity Caves | Discovered exit to Factory (range 15) 22901 | -5/Proximity Caves | Entered Factory 22901 | -5/Factory | Accompanied by 1 ally 22901 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22977 | -5/Factory | Repaired Lyr. Medium Armor Plating 23065 | -5/Factory | Zion Heavy squad teleported in 23176 | -5/Factory | Zion Light squad teleported in 23208 | -5/Factory | Build established: Scavenger-Gunner 23212 | -5/Factory | Spotted B-75 Beast 23218 | -5/Factory | Allies destroyed B-75 Beast 23455 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 23683 | -5/Factory | Retrieved Zion intel report: Emergency Access 23684 | -5/Factory | Zion Fire squad teleported in 23730 | -5/Factory | Fabricated Plasma Rifle? 23874 | -5/Factory | Incoming investigation squad redirected 23903 | -5/Factory | Fabricated Plasma Rifle? 24062 | -5/Factory | Discovered new exit (range 13) 24072 | -5/Factory | Identified exit to Factory 24099 | -5/Factory | Discovered new exit (range 16) 24128 | -5/Factory | Identified exit to Upper Caves 24131 | -5/Factory | Entered Upper Caves 24228 | -5/Upper Caves | Spotted B-75 Beast 24246 | -5/Upper Caves | Destroyed B-75 Beast 24350 | -5/Upper Caves | Identified exit to Upper Caves 24658 | -5/Upper Caves | Entered another Upper Caves area 24679 | -5/Upper Caves | Build established: Scavenger-Mutant 24691 | -5/Upper Caves | Learned location of Armory (-3) 24812 | -5/Upper Caves | Discovered new exit (range 15) 24900 | -5/Upper Caves | Identified exit to Warlord 24922 | -5/Upper Caves | Entered Warlord 24959 | -5/Warlord | System corruption cleaned by Quarantine Array 25133 | -5/Warlord | Build established: Scavenger-Gunner 25369 | -5/Warlord | Rebuked by Warlord 25374 | -5/Warlord | Warlord's base attacked by MAIN.C 25386 | -5/Warlord | Opened Warlord's prototype stash 25393 | -5/Warlord | Found Prototype Reactor 25399 | -5/Warlord | Found Prototype Device 25399 | -5/Warlord | Identified Exp. Phase Shifter 25411 | -5/Warlord | Found Prototype Device 25411 | -5/Warlord | Identified Exp. Focal Shield 25524 | -5/Warlord | Found Prototype Energy Cannon 25525 | -5/Warlord | Identified Vortex Cannon 25724 | -5/Warlord | Warlord forces counterattacked 25763 | -5/Warlord | Spotted Striker 25799 | -5/Warlord | Spotted Striker 25853 | -5/Warlord | Discovered new exit (range 14) 25892 | -5/Warlord | Spotted Striker 25893 | -5/Warlord | Spotted Striker 25905 | -5/Warlord | Spotted Striker 25926 | -5/Warlord | Identified exit to Proximity Caves 25928 | -5/Warlord | Entered Proximity Caves 25928 | -4/Proximity Caves | Accompanied by 1 ally 26136 | -4/Proximity Caves | Discovered exit to Factory (range 15) 26187 | -4/Proximity Caves | Entered Factory 26187 | -4/Factory | Accompanied by 1 ally 26187 | -4/Factory | Evolved 2 slots: Utility x2 26196 | -4/Factory | Found Prototype Processor 26196 | -4/Factory | Identified Exp. Signal Interpreter 26662 | -4/Factory | Retrieved Zion intel report: Trap Installations 26663 | -4/Factory | Zion Fire squad teleported in 26701 | -4/Factory | Zion Infowar Resupply teleported in 26826 | -4/Factory | Incoming investigation squad redirected 26826 | -4/Factory | Spotted B-86 Titan 26832 | -4/Factory | Manually triggered Chute Trap 26832 | -4/Factory | Sucked down chute 26832 | -4/Factory | Entered Waste 26832 | -4/Waste | The area was eerily silent 26840 | -4/Waste | 1 allies followed down the chute 27147 | -4/Waste | Discovered new exit (range 13) 27296 | -4/Waste | Identified exit to Factory 27299 | -4/Waste | Entered Factory 27299 | -4/Factory | Accompanied by 1 ally 27314 | -4/Factory | Zion Recon squad teleported in 27387 | -4/Factory | Incoming investigation squad redirected 27427 | -4/Factory | Spotted B-86 Titan 27592 | -4/Factory | Retrieved Zion intel report: Active Terminals 27593 | -4/Factory | Zion Light squad teleported in 27627 | -4/Factory | Zion Heavy squad teleported in 27628 | -4/Factory | System corruption reached 10% 27665 | -4/Factory | Found Prototype Protection 27665 | -4/Factory | Identified Zio. Weapon Casing 27756 | -4/Factory | Found Zio. Weapon Casing 27939 | -4/Factory | Fabricated Centrium Leg (x1) 27967 | -4/Factory | Zion Fire squad teleported in 27979 | -4/Factory | Discovered new exit (range 9) 27992 | -4/Factory | Identified exit to Research 28050 | -4/Factory | P-70 Sage assimilated allied KM-ZUP(i) 28169 | -4/Factory | Zion hero teleported in (CL-ANK) 28290 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 28309 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 28561 | -4/Factory | Terminal network hard line cut 28794 | -4/Factory | Discovered exit to Research (range 16) 28799 | -4/Factory | First assault squad dispatched 28814 | -4/Factory | Incoming assault squad redirected 28878 | -4/Factory | Identified Vortex Chain Reactor 29071 | -4/Factory | Incoming assault squad redirected 29133 | -4/Factory | Build established: Gunner 29426 | -4/Factory | Incoming assault squad redirected 29483 | -4/Factory | Destroyed 9 combat bots 29516 | -4/Factory | Lost 3 parts (1p2w) 29770 | -4/Factory | Lost 4 parts (2p2u) 29806 | -4/Factory | Found Exp. Targeting Computer 29810 | -4/Factory | Found Exp. Targeting Computer 29813 | -4/Factory | Found Exp. Targeting Computer 30030 | -4/Factory | Garrison activated, responded to threat 30045 | -4/Factory | Build established: Scavenger-Gunner 30071 | -4/Factory | Incoming assault squad redirected 30163 | -4/Factory | Found Prototype Device 30163 | -4/Factory | Identified EM Disruption Field 30378 | -4/Factory | Garrison activated, responded to threat 30413 | -4/Factory | Lost 3 parts (2u1w) 30425 | -4/Factory | Destroyed 9 combat bots 30447 | -4/Factory | Found Exp. Signal Interpreter 30541 | -4/Factory | Lost 3 parts (3n) 30565 | -4/Factory | Incoming assault squad redirected 30664 | -4/Factory | High security lockdown imminent 30744 | -4/Factory | High security lockdown engaged 30774 | -4/Factory | Lost 3 parts (2p1u) 30805 | -4/Factory | Core integrity fell below 50% 30847 | -4/Factory | Lost 6 parts (2p1n3u) 30851 | -4/Factory | Self-destructed Last Messages --------------- 30804_ Penetrated by Slug. 30805_ The unstable cave ceiling collapses. 30806_ Critical hit (Burn: +50). 30806_ Slug penetrates G-67 Veteran. 30806_ G-67 Veteran suffers critical hit (Destroy). 30806_ G-67 Veteran destroyed. 30806_ Penetrated by Slug. 30807_ Neutrino Reactor explodes. 30807_ Segregator Trap short circuited. 30807_ Door malfunctions. 30807_ Arcs of energy rise from the floor. 30809_ Dropped Imp. Heavy Laser. 30810_ System corrupted: Energy discharge (-228). 30811_ System corrupted: Centrium Leg stumbles. 30816_ Adv. Heat Sink destroyed. 30825_ PX/WUQH2VC46OLI FBNI< 30830_ Slug penetrates Wall. 30835_ Penetrated by Slug. 30841_ Y=2XR>FA 7,X/BV 3IE:A0SI4N> 30849_ Assembly Bed disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #??######???????? | | ????????????????????????????#### #### !#???????? | | ?? ???????????????????????#]%= + ] #???????? | | ? ???????????????????????#%####### #???????? | | ?" ???????????????????????#!#?????#! = #???????? | | ?" ???????????????????????#*#?????# #???????? | | ?" ???????????????????????# #?????######???????? | | ???????????????????????# #?????????####?????? | | "" ???????????????????????#%#????????? #?????? | | "" ##############?????????# #????????? #?????? | | "" # ########### #?????????" ####### | | # * + =%*! #????"""""" # | | "" # ########### #????"""""" # ##### | | "" # #?????????#%#?????""""" # ##### | | "" # #?????????#%#?????? # #] | | # %#?????????#%#???????? # # | | "" + !%###########%###########+## #=! | | # =%!+%%[%%%%%%=%*%% % +%! | | # !! =[###########+##% %% # "" | | # ! *=#????????#=%%#% % % % = # ""G | | # #????????# * / % ##### | | # #????????# #### ######## #???? | | ##############????????# #??# #??????# #???? | | #?????????????????????# #??# #??????# #???? | | ##########??########### #??# #??????#+#???? | | # ! #??# """"""@## #??#+#?????? ???? | | # """ #??# """""" ######??????????? ???? | | # "T" #??# """""" #???????????????? ???? | | # #??# """" " #???????????????? ???? | | # #??# #???????????????? ???? | | #""" #??# #???????????????? ???? | | #""" #??# #??????????????#? ???? | | #""" #??# #??????????????# ???? | | # #??# #??????????????# ???? | | %###"#############p#############+######+###### | | | | ^ | | | | % | | % % | | #################+######+##### ### | | #???????????# #??????# #?? | | #???????????# #??????# #?? | | ############# """ """ #??????# #?? | | + """ """ #??????# #?? | | ############# """ """ #??????# ### | | # = ??# ! #??????# # | | ####### # ??# #??????# # | | # # """ """ ??# #??????# # | | # # """ """ #?###########??????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 55 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Corruption Prevention 20 Armor Coverage 450 Resistance: KI 20 Weapon Cycling 20 Evasion (%) 60 Targeting Accuracy 20 Target Analysis 10 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Imp. Cooling System | -8/Storage | Hacked Plasma Rifle | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Plasma Cutter | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Centrium Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Plasma Rifle | x2 | -5/Factory Plasma Rifle | x2 | -5/Factory Centrium Leg | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationRecyclingGun Manual? 0 Play Time 03:51:53 Cumulative 1339.7 hours Start 2021.10.22 @ 15:44:30 End 2021.10.22 @ 21:36:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 462 Rogue 462 Adventurer 0 Explorer 0 Win Type - Total 94 Types 20/12/37/5/1/2/15/1/1 Lore% 93 Gallery% 94 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73bb37f5-390d-42f9-b6a9-4ba90fa9c8ea