Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.29 @ 12:11:19

Player: ohmijan

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (246)     1230
Value Destroyed (7100)     7100
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (2482)               2482
              TOTAL SCORE: 15912

 Bonus
-------
High Alert Combat Kills    851
Follower Combat Kills      1638
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -607

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Enhanced Flexi-carbon Leg
   Armored Huge Wheel
     Large Storage Unit

 Peak State 
------------
>            --- POWER ------------
             Angular Momentum Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Flexi-carbon Leg
    Enhanced Flexi-carbon Leg
    Enhanced Flexi-carbon Leg
             Myomer Leg
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
  Long-range Sensor Array
    Improved Signal Interpreter
    Improved Core Analyzer
    Improved Weapon Cycler
        Mini Drone Bay
>            --- WEAPON -----------
             Wave Gun
      Cooled Plasma Rifle
             Neutron Cannon
             Mass Driver
>            --- INVENTORY --------
     Zionite Heavy DM Reactor
             Flexi-carbon Leg
     Armored Leg
             Missile Launcher
  Long-range Missile Launcher
             Great Maul
             Chainsword
             Ripper
[Rating: 94]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Force Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Long-range Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext 
Slots Evolved              10   | .   .   2   2   2   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   1   1   1   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   .   
Parts Attached             365  | 8   21  54  19  55  72  16  9   9   5   42  55  
  Power                    42   | 1   2   3   1   12  8   2   .   .   1   8   4   
    Engine                 31   | 1   2   3   1   10  8   2   .   .   .   3   1   
    Core                   7    | .   .   .   .   2   .   .   .   .   1   3   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   2   2   
  Propulsion               93   | 2   7   12  4   19  18  6   .   .   1   8   16  
    Treads                 17   | .   2   10  .   4   1   .   .   .   .   .   .   
    Leg                    50   | .   2   1   .   2   15  5   .   .   1   8   16  
    Wheel                  7    | 2   3   .   .   2   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   10  1   .   .   .   .   .   .   
    Flight                 8    | .   .   1   4   1   1   1   .   .   .   .   .   
  Utility                  82   | 2   4   6   6   12  16  3   .   3   .   16  14  
    Device                 43   | 1   2   4   3   5   11  1   .   2   .   7   7   
    Storage                10   | 1   2   .   .   1   .   1   .   .   .   .   5   
    Processor              14   | .   .   2   1   5   3   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   2   1   2   1   .   1   .   6   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   148  | 3   8   33  8   12  30  5   9   6   3   10  21  
    Energy Gun             21   | 2   1   2   .   2   1   .   3   1   .   3   6   
    Energy Cannon          13   | .   .   2   1   .   6   1   .   .   .   2   1   
    Ballistic Gun          27   | 1   4   7   .   .   7   2   2   1   .   .   3   
    Ballistic Cannon       18   | .   .   8   2   1   4   .   .   .   .   3   .   
    Launcher               24   | .   2   4   1   2   2   1   2   4   2   1   3   
    Special Weapon         2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Impact Weapon          9    | .   .   3   2   .   .   .   .   .   .   .   4   
    Slashing Weapon        27   | .   1   7   2   6   3   1   1   .   1   1   4   
    Piercing Weapon        7    | .   .   .   .   1   6   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   3   .   3   3   .   .   3   .   5   3   
Parts Lost                 69   | .   5   6   1   10  10  6   1   .   .   3   27  
  Power                    11   | .   .   1   .   3   3   1   .   .   .   .   3   
  Propulsion               21   | .   2   1   .   5   2   3   .   .   .   .   8   
  Utility                  13   | .   1   2   1   1   1   1   .   .   .   2   4   
  Weapon                   24   | .   2   2   .   1   4   1   1   .   .   1   12  
  Highest Loss Streak      8    | .   2   2   1   4   4   4   1   .   .   1   8   
Average Slot Usage (%)     98   | .   98  98  95  98  96  99  99  99  100 97  98  
  Engine                   11   | .   14  10  9   14  12  12  13  13  10  3   9   
  Treads                   7    | .   2   32  5   4   .   .   .   .   .   .   .   
  Leg                      15   | .   5   .   .   1   23  25  26  26  26  22  22  
  Hover                    2    | .   .   .   .   14  2   .   .   .   .   .   .   
  Flight                   1    | .   .   .   28  7   .   .   .   .   .   .   .   
  Device                   14   | .   12  10  7   5   14  20  20  20  20  19  18  
  Storage                  6    | .   14  11  2   1   6   5   6   6   6   5   7   
  Processor                12   | .   .   11  15  27  14  13  13  10  6   7   9   
  Protection               1    | .   .   .   8   1   1   .   .   1   6   5   2   
  Energy Gun               2    | .   3   .   .   .   .   .   2   5   .   5   6   
  Energy Cannon            1    | .   .   4   .   .   2   2   .   .   .   2   1   
  Ballistic Gun            6    | .   13  3   2   .   5   13  15  12  13  5   1   
  Ballistic Cannon         1    | .   .   2   3   .   2   .   .   .   .   2   3   
  Launcher                 1    | .   6   1   .   .   .   .   .   .   4   .   2   
  Slashing Weapon          4    | .   4   6   7   14  4   2   .   .   .   4   2   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             100  | 13  42  50  48  38  77  56  53  58  61  74  100 
  Greatest Support         101  | 20  20  60  60  68  89  67  66  66  66  96  101 
  Greatest Overweight (x)  4    | 2   4   4   1   2   2   1   .   .   1   .   1   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   12  12  12  8   8   8   8   8   8   8   18  
  Average Capacity         8    | 5   10  12  5   5   8   7   8   8   8   8   11  
  Most Carried             13   | 6   12  12  11  8   8   8   8   8   8   8   13  
  Average Carried          8    | 3   9   11  5   4   7   7   7   7   7   7   9   
  Final Capacity           12   | 6   12  12  4   8   8   8   8   8   8   8   4   
  Final Carried            12   | 6   11  12  4   8   8   8   8   8   8   7   4   

 Class Distribution 
--------------------
 39% | Mutant
 31% | Scavenger-Mutant
 10% | Scavenger-Skirmisher
  5% | Derelict-Skirmisher
  4% | Derelict-Mutant
  3% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
             Sprinter | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
               Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Extension

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Ext  
Matter Collected           6769 | 282  123  1376 231  681  1476 289  314  83   260  748  906  
  Remotely                 29   | 10   19   .    .    .    .    .    .    .    .    .    .    
Salvage Created            9065 | 69   172  1645 612  1512 1992 343  313  .    437  771  1199 
  Parts                    458  | 1    12   82   29   71   87   22   15   .    12   43   84   
Haulers Intercepted        5    | .    .    2    .    1    1    .    .    .    .    .    1    
Recyclers Shooed           14   | .    3    4    .    4    2    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    .    14   8    .    16   .    .    
  Prevented                4    | .    .    .    .    .    .    .    1    .    3    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext 
Combat Hostiles Destroyed  156  | .   11  35  8   14  28  11  10  .   12  10  17  
  Melee                    30   | .   .   6   4   10  5   4   .   .   .   .   1   
  Guns                     34   | .   5   2   .   .   7   5   2   .   4   3   6   
  Cannons                  36   | .   .   13  4   1   9   2   .   .   .   3   4   
  AOE                      56   | .   6   14  .   3   7   .   8   .   8   4   6   
Classes Destroyed          19   | 1   2   8   1   3   .   .   1   .   .   .   3   
  Worker                   27   | .   .   5   .   7   5   .   .   .   .   2   8   
  Builder                  20   | .   .   4   .   6   4   .   .   .   .   1   5   
  Tunneler                 5    | .   .   .   .   2   .   .   .   .   .   .   3   
  Hauler                   5    | .   .   2   .   1   1   .   .   .   .   .   1   
  Recycler                 22   | 1   .   5   2   7   4   .   .   .   .   3   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   2   1   .   2   .   .   .   .   .   .   
  Swarmer                  42   | .   9   7   .   4   5   6   4   .   3   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    55   | .   2   20  2   2   11  .   2   .   7   3   6   
  Brawler                  6    | .   .   2   .   .   1   .   1   .   1   .   1   
  Duelist                  5    | .   .   1   .   .   2   .   1   .   .   .   1   
  Sentry                   21   | .   .   5   5   3   4   1   1   .   1   .   1   
  Hunter                   8    | .   .   .   1   .   4   .   .   .   .   .   3   
  Programmer               11   | .   .   .   .   5   1   .   .   .   .   3   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Heavy                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Wasp                     3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | 1   3   8   2   9   8   6   5   .   4   5   10  
  Combat Bots Only         6    | .   3   6   2   4   4   6   5   .   4   4   4   
Max Kills in Single Turn   4    | 1   2   3   1   2   4   1   4   .   3   4   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   2   4   .   4   .   3   3   2   
  Melee                    1    | .   .   1   1   1   1   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Ext  
Damage Taken               12882 | .    668  1232 138  1373 3225 782  503  .    301  1457 3203 
  Core                     1965  | .    106  203  .    267  257  86   23   .    14   570  439  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  57   49   100  61   .    .    .    .    55   .    .    
Volleys Fired              372   | 2    38   93   5    10   88   15   14   .    14   37   56   
  Largest                  3     | 2    2    2    2    1    3    3    3    .    3    3    3    
  Hottest                  219   | 60   60   125  99   48   186  105  125  .    128  219  147  
Shots Fired                622   | 4    61   117  8    10   164  34   23   .    22   80   99   
  Gun                      306   | 4    53   24   .    .    58   23   17   .    14   48   65   
  Cannon                   231   | .    .    72   7    5    91   11   .    .    .    30   15   
  Launcher                 79    | .    8    21   1    5    9    .    6    .    8    2    19   
  Special                  6     | .    .    .    .    .    6    .    .    .    .    .    .    
  Kinetic                  352   | 2    37   43   5    5    118  23   16   .    12   43   48   
  Thermal                  174   | .    6    53   2    .    33   11   1    .    2    35   31   
  Explosive                79    | .    8    21   1    5    9    .    6    .    8    2    19   
  Electromagnetic          16    | 2    10   .    .    .    4    .    .    .    .    .    .    
  Phasic                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         12    | 3    5    9    8    2    12   11   9    .    10   6    7    
  Robot Miss Streak        6     | 1    2    6    .    2    5    4    1    .    2    4    4    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    1    1    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           530   | 3    32   82   30   83   132  30   7    .    12   52   67   
  Core Hits                381   | 2    20   72   8    44   72   14   19   .    24   29   77   
  Critical Hits            22    | .    .    .    3    2    9    2    3    .    2    1    .    
  Critical Kills           12    | .    .    .    1    2    6    .    2    .    1    .    .    
  Critical Parts Destroyed 10    | .    .    .    2    .    3    2    1    .    1    1    .    
Melee Attacks              472   | .    18   97   49   165  92   16   1    .    2    18   14   
  Impact                   46    | .    .    11   23   .    .    .    .    .    .    .    12   
  Slashing                 389   | .    18   86   26   165  55   16   1    .    2    18   2    
  Piercing                 37    | .    .    .    .    .    37   .    .    .    .    .    .    
  Sneak Attacks            55    | .    .    9    3    32   10   .    .    .    .    .    1    
    Combat Hostiles        2     | .    .    2    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        25    | .    .    2    4    10   8    .    .    .    .    .    1    
Damage Inflicted           26028 | 21   626  3501 1103 5660 5107 704  1152 .    1538 2155 4461 
  Guns                     3214  | 21   251  249  .    .    463  211  254  .    169  609  987  
  Cannons                  4253  | .    .    747  129  66   1723 219  .    .    .    919  450  
  Explosions               8478  | .    375  1327 .    343  919  .    898  .    1369 535  2712 
  Melee                    10047 | .    .    1178 974  5251 2002 274  .    .    .    78   290  
  Ramming                  36    | .    .    .    .    .    .    .    .    .    .    14   22   
  Kinetic                  4643  | 9    142  519  81   66   1653 211  231  .    123  768  840  
  Thermal                  3027  | .    76   477  48   .    523  219  23   .    46   1051 564  
  Explosive                8187  | .    375  1327 .    343  919  .    898  .    1369 244  2712 
  Electromagnetic          55    | 12   33   .    .    .    10   .    .    .    .    .    .    
  Impact                   916   | .    .    133  535  .    .    .    .    .    .    .    248  
  Slashing                 8560  | .    .    1045 439  5251 1431 274  .    .    .    78   42   
  Piercing                 571   | .    .    .    .    .    571  .    .    .    .    .    .    
  Phasic                   33    | .    .    .    .    .    .    .    .    .    .    .    33   
Highest Corruption         12    | .    .    3    .    7    4    4    4    4    .    7    12   
  Average Corruption       4     | .    .    3    .    3    3    4    4    4    .    4    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  282   | .    .    45   .    23   38   32   40   4    .    32   68   
    Message Errors         59    | .    .    11   .    4    11   6    12   2    .    5    8    
    Matter Fused           67    | .    .    10   .    8    10   8    10   2    .    7    12   
    Heat Flow Errors       37    | .    .    10   .    2    4    3    3    .    .    7    8    
    Energy Discharges      32    | .    .    8    .    3    4    7    6    .    .    1    3    
    Parts Rejected         4     | .    .    .    .    .    1    .    .    .    .    1    2    
    Data Loss (minor)      24    | .    .    3    .    3    3    5    5    .    .    2    3    
    Data Loss (major)      3     | .    .    .    .    1    .    .    .    .    .    1    1    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    1    3    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    12   
    Targeting Errors       34    | .    .    3    .    2    5    3    4    .    .    3    14   
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    4    2    
Overload Shots             11    | .    .    .    .    .    .    .    .    .    .    9    2    
Overflow Damage            2315  | .    25   190  190  1361 248  11   4    .    69   132  85   
  Projectiles              51    | .    .    1    .    .    1    6    .    .    .    43   .    
  Explosions               326   | .    25   44   .    3    8    .    4    .    69   89   84   
  Melee                    1938  | .    .    145  190  1358 239  5    .    .    .    .    1    
Knockbacks                 25    | .    .    4    2    .    8    .    .    .    .    7    4    
  Impact                   6     | .    .    1    2    .    .    .    .    .    .    .    3    
  Kinetic                  15    | .    .    2    .    .    8    .    .    .    .    5    .    
  Secondary                4     | .    .    1    .    .    .    .    .    .    .    2    1    
Self-Inflicted Damage      286   | .    .    38   .    .    110  .    .    .    .    .    138  
  Shots                    6     | .    .    1    .    .    3    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    1    2    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    1    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        580   | 20   54   372  66   253  414  255  231  178  40   580  275  
  Average Temperature      131   | 15   20   110  24   85   124  56   79   109  30   222  72   
  Received Heat Transfer   2376  | .    180  309  36   273  654  72   168  .    48   159  477  
  Effects                  42    | .    .    4    .    .    5    .    .    .    .    30   3    
    Shutdowns              10    | .    .    1    .    .    2    .    .    .    .    7    .    
    Energy Bleed           3     | .    .    2    .    .    .    .    .    .    .    1    .    
    Interference           13    | .    .    .    .    .    2    .    .    .    .    8    3    
    Matter Decay           3     | .    .    1    .    .    1    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    6    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    4    3    .    .    .    .    .    .    .    .    
  Impact Corruptions       10    | .    .    2    7    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    2    .    .    2    .    .    .    .    2    1    
  Heat Transferred         4475  | .    222  1036 74   .    735  350  37   .    74   1052 895  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Ext  
Peak Influence             1379 | 5    217  413  533  399  718  .    .    .    .    1163 1379 
  Initial                  569  | .    3    .    174  172  181  .    .    .    .    44   569  
  Average                  339  | 1    77   181  302  280  418  .    .    .    .    375  961  
Maximum Alert Level        4    | .    1    2    2    1    3    .    .    .    .    4    4    
  Low Security (%)         33   | 100  97   53   27   15   10   .    .    .    .    34   .    
  Level 1                  44   | .    2    42   56   84   46   .    .    .    .    42   .    
  Level 2                  12   | .    .    3    16   .    40   .    .    .    .    7    25   
  Level 3                  4    | .    .    .    .    .    3    .    .    .    .    4    30   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    11   44   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    4    7    1    5    8    .    1    .    .    6    7    
  Investigation            10   | .    1    2    .    1    3    .    .    .    .    3    .    
  Extermination            6    | .    .    .    .    3    2    .    .    .    .    1    .    
  Reinforcement            16   | .    3    5    1    1    3    .    .    .    .    .    3    
  Assault                  7    | .    .    .    .    .    .    .    1    .    .    2    4    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    3    .    .    2    .    .    .    .    .    3    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext 
Distress Signals           14   | .   .   9   1   .   .   .   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   17  57  13  24  39  12  10  .   11  29  51  
  Peak Tracking Total      10   | .   5   6   3   4   5   5   10  .   4   5   8   
  Tactical Retreats        17   | .   .   4   1   3   1   1   2   .   .   1   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext 
Traps Triggered            12   | .   1   2   .   3   2   .   .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   1   .   4   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext 
Machines Disabled          17   | .   .   3   1   .   6   .   1   .   .   5   1   
  Max in Single Turn       1    | .   .   1   1   .   1   .   1   .   .   1   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext 
Machines Accessed          48   | .   5   15  5   9   9   .   1   1   1   2   .   
  Terminals                26   | .   3   9   4   4   5   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          7    | .   1   2   .   2   1   .   .   .   .   1   .   
  Recycling Units          7    | .   1   2   .   2   2   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   .   .   .   
Total Hacks                154  | .   14  55  13  25  28  .   1   5   1   12  .   
  Successful               72   | .   6   32  5   11  6   .   1   5   1   5   .   
  Failed                   82   | .   8   23  8   14  22  .   .   .   .   7   .   
    Catastrophic           18   | .   2   3   2   4   6   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   86   | .   2   21  10  7   10  .   .   .   1   23  12  
  Terminals                74   | .   7   27  11  12  16  .   .   .   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Repair Stations          33   | .   3   13  .   7   3   .   .   .   .   7   .   
  Recycling Units          23   | .   4   9   .   3   7   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   2   3   2   .   .   .   .   .   .   
Terminal Hacks             26   | .   1   7   3   4   4   .   1   5   1   .   .   
  Record                   4    | .   .   1   1   1   .   .   .   .   1   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              5    | .   .   2   1   1   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   2   .   2   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       19   | .   2   10  .   4   .   .   .   .   .   3   .   
  Scan Component           12   | .   1   6   .   3   .   .   .   .   .   2   .   
  Repair                   7    | .   1   4   .   1   .   .   .   .   .   1   .   
Recycling Unit Hacks       12   | .   3   8   .   1   .   .   .   .   .   .   .   
  Recycle Component        2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          4    | .   1   3   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   1   .   1   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   1   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   1   1   1   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   2   1   1   1   .   .   .   .   .   .   
  Terminals                5    | .   .   2   1   1   1   .   .   .   .   .   .   
    Track                  5    | .   .   2   1   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   4   15  5   9   8   .   .   .   1   3   .   
  Full Trace Events        11   | .   1   2   1   1   3   .   .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   8   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   285 .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   152 .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   .   10  .   
Part Schematics Acquired   20   | .   .   2   .   .   .   .   .   5   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   1   4   .   1   .   .   .   .   .   1   .   
  Time                     217  | .   26  110 .   53  .   .   .   .   .   28  .   
Parts Recycled             2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Recycled Matter          38   | .   .   38  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         38   | .   .   38  .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   3   7   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   1   .   .   .   7   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total Allies               26   | .    .    .    .    .    .    .    1    4    2    7    12   
  Largest Group            10   | .    .    .    .    .    .    .    1    4    6    7    10   
  Highest-Rated Group      561  | .    .    .    .    .    .    .    20   156  340  471  561  
  Highest-Rated Ally       157  | .    .    .    .    .    .    .    20   40   94   157  157  
Zionite Dispatches         4    | .    .    .    .    .    .    .    .    .    .    2    2    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    1    1    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Resource Resupply        1    | .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               9    | .    .    .    .    .    .    .    .    .    .    1    8    
  ROAM                     4    | .    .    .    .    .    .    .    .    .    .    .    4    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    1    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    2    
  PICKUP                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
  COLLECT                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               222  | .    .    .    .    .    .    .    5    .    18   75   124  
  Total Damage             9199 | .    .    .    .    .    .    .    80   .    562  3289 5268 
  Kills                    58   | .    .    .    .    .    .    .    .    .    2    29   27   
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    4    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   1   2   2   2   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   2   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   .   4   2   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Ext  
Turns Passed               18454 | 76   804  3900 558  2220 2175 1174 1292 1913 1543 1559 1240 
Spaces Moved               12623 | 48   551  1658 648  2404 1249 812  916  1520 1116 1013 688  
  Core                     22    | 15   .    .    .    .    3    .    .    .    .    .    4    
  Treads                   1906  | .    .    1614 72   220  .    .    .    .    .    .    .    
  Legs                     7228  | .    43   .    .    .    1124 812  916  1520 1116 1013 684  
  Wheels                   585   | 33   508  44   .    .    .    .    .    .    .    .    .    
  Hover                    1817  | .    .    .    .    1695 122  .    .    .    .    .    .    
  Flight                   1065  | .    .    .    576  489  .    .    .    .    .    .    .    
  Fastest Speed            26    | 50   80   110  26   29   48   120  120  120  120  120  50   
  Average Speed            110   | 89   103  159  43   64   123  120  120  120  120  120  124  
  Slowest Speed            200   | 150  180  180  160  200  155  150  120  120  150  120  156  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    70   83   33   44   28   73   82   91   99   20   69   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     4     | .    .    .    .    .    .    1    .    2    1    .    .    
  Known Exits Taken        9     | .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    .    .    5    1    2    5    .    .    
Spaces Dug                 178   | .    12   45   20   57   25   1    .    .    2    15   1    
Terrain Destroyed          782   | .    48   130  30   90   125  5    70   .    112  42   130  
  Melee                    178   | .    12   45   20   57   25   1    .    .    2    15   1    
  Projectile               49    | .    .    2    .    3    22   4    .    .    1    12   5    
  AOE                      555   | .    36   83   10   30   78   .    70   .    109  15   124  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total                      15889 | 73   696  2635 843  2806 1624 964  1089 1609 1300 1282 968  
  Wait                     1690  | 11   44   678  104  139  83   87   132  68   158  132  54   
  Move                     12612 | 47   550  1657 647  2403 1248 811  915  1519 1115 1012 688  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120   | 5    13   27   8    13   13   10   2    1    1    7    20   
  Fast Attach              148   | 7    4    11   1    40   32   4    3    8    2    27   9    
  Attach                   74    | .    6    9    5    5    9    5    1    1    .    3    30   
  Detach                   29    | .    1    5    1    4    7    1    .    1    .    4    5    
  Swap                     144   | 1    11   34   13   11   31   7    5    .    3    12   16   
  Drop                     190   | .    11   28   15   37   39   8    4    8    3    29   8    
  Fire                     372   | 2    38   93   5    10   88   15   14   .    14   37   56   
  Melee                    418   | .    18   93   44   140  74   16   1    .    2    18   12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    1    2    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    4    .    .    .    .    .    .    .    
  Rewire                   85    | .    .    .    .    .    .    .    12   3    2    .    68   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 16)
    77 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   327 | -10/Materials      | Discovered new exit (range 15)
   577 | -10/Materials      | Discovered new exit (range 16)
   616 | -10/Materials      | Repaired Sensor Array
   881 | -10/Materials      | Entered another Materials area
   881 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1626 | -9/Materials       | Repaired Lgt. Treads
  1872 | -9/Materials       | Repaired Mining Claw
  1899 | -9/Materials       | Repaired Lgt. Treads
  1933 | -9/Materials       | Repaired Rocket Launcher
  2456 | -9/Materials       | Crushed by falling debris
  3341 | -9/Materials       | Discovered new exit (range 3)
  3345 | -9/Materials       | Identified exit to Materials
  4547 | -9/Materials       | Core integrity fell below 50%
  4756 | -9/Materials       | Discovered exit to Materials (range 6)
  4781 | -9/Materials       | Entered another Materials area
  4781 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5063 | -8/Materials       | Discovered new exit (range 7)
  5069 | -8/Materials       | Identified exit to Factory
  5217 | -8/Materials       | Build established: Sprinter
  5339 | -8/Materials       | Entered Factory
  5339 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5746 | -7/Factory         | Repaired Broken Scythe
  5924 | -7/Factory         | Build established: Mutant
  6668 | -7/Factory         | Discovered new exit (range 22)
  6683 | -7/Factory         | Identified exit to Factory
  7068 | -7/Factory         | Discovered exit to Factory (range 6)
  7124 | -7/Factory         | Lost 4 parts (1p3n)
  7552 | -7/Factory         | Build established: Scavenger-Mutant
  7559 | -7/Factory         | Entered another Factory area
  7559 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7788 | -6/Factory         | Identified exit to Lower Caves
  8619 | -6/Factory         | Build established: Mutant
  8655 | -6/Factory         | Lost 4 parts (1u3w)
  9037 | -6/Factory         | Discovered new exit (range 7)
  9134 | -6/Factory         | Identified exit to Factory
  9734 | -6/Factory         | Entered Lower Caves
 10259 | -6/Lower Caves     | Ambushed by wild Derelicts
 10313 | -6/Lower Caves     | Learned location of Extension (-5)
 10324 | -6/Lower Caves     | Lost 4 parts (1p2n1w)
 10349 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10547 | -6/Lower Caves     | Discovered new exit (range 10)
 10562 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10654 | -6/Lower Caves     | Identified exit to Lower Caves
 10873 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 10908 | -6/Lower Caves     | Entered another Lower Caves area
 10912 | -6/Lower Caves     | Discovered exit to Factory (range 10)
 10918 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11014 | -6/Lower Caves     | Identified exit to Zion
 11300 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11819 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 12025 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 12144 | -6/Lower Caves     | Build established: Scavenger-Mutant
 12200 | -6/Lower Caves     | Entered Zion
 12252 | -6/Zion            | Found Prototype Device
 12252 | -6/Zion            | Identified Phasing AFG
 12294 | -6/Zion            | Discovered new exit (range 12)
 12307 | -6/Zion            | Identified exit to Proximity Caves
 12406 | -6/Zion            | System corruption cleaned by Quarantine Array
 12431 | -6/Zion            | Learned Factory interactive machine intel
 12538 | -6/Zion            | Learned Factory stockpile data
 12784 | -6/Zion            | Learned location of Warlord (-5)
 12805 | -6/Zion            | Given A8's code to call for help
 12917 | -6/Zion            | Learned location of Armory (-4)
 12974 | -6/Zion            | Visited the Megawrench Repair Shop
 12974 | -6/Zion            | Megawrench repaired 13 parts
 13142 | -6/Zion            | Found Prototype Launcher
 13142 | -6/Zion            | Identified Rocket Array
 13147 | -6/Zion            | Found Prototype Launcher
 13147 | -6/Zion            | Identified Gui. Missile Launcher
 13257 | -6/Zion            | Imprinted
 13259 | -6/Zion            | Declared Zion's savior
 13422 | -6/Zion            | Build established: Scavenger-Skirmisher
 13865 | -6/Zion            | Build established: Derelict-Skirmisher
 14113 | -6/Zion            | Entered Proximity Caves
 14113 | -5/Proximity Caves | Accompanied by 4 allies
 14115 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14526 | -5/Proximity Caves | Build established: Mutant
 14756 | -5/Proximity Caves | Discovered exit to Factory (range 13)
 15066 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help
 15071 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help
 15306 | -5/Proximity Caves | Build established: Derelict-Mutant
 15335 | -5/Proximity Caves | Spotted B-75 Beast
 15349 | -5/Proximity Caves | Allies destroyed B-75 Beast
 15656 | -5/Proximity Caves | Entered Factory
 15656 | -5/Factory         | Accompanied by 6 allies
 15656 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 15657 | -5/Factory         | Identified exit to Extension
 15659 | -5/Factory         | Loaded intel: 47 interactive machine locations
 15701 | -5/Factory         | Discovered new exit (range 14)
 15721 | -5/Factory         | Identified exit to Factory
 15784 | -5/Factory         | Zion Heavy squad teleported in
 16092 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 16114 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 16243 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 16278 | -5/Factory         | Found Prototype Device
 16278 | -5/Factory         | Identified Exp. Thermal Shield
 16633 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 16634 | -5/Factory         | Zion hero teleported in (ME-RLN)
 16736 | -5/Factory         | Build established: Scavenger-Mutant
 16890 | -5/Factory         | Core integrity fell below 50%
 16913 | -5/Factory         | Fabricated H-66 Slayer?
 16968 | -5/Factory         | Local fabrication network quarantined
 17042 | -5/Factory         | Repaired Neutron Cannon
 17144 | -5/Factory         | Terminal network hard line cut
 17156 | -5/Factory         | First assault squad dispatched
 17215 | -5/Factory         | Entered Extension
 17215 | -5/Extension       | Accompanied by 2 allies (ME-RLN)
 17429 | -5/Extension       | ME-RLN assimilated hostile G-50 Soldier
 17515 | -5/Extension       | First assault squad dispatched
 17573 | -5/Extension       | Retrieved Zion intel report: Active Terminals
 17588 | -5/Extension       | System corruption reached 10%
 17595 | -5/Extension       | Retrieved Zion intel report: Trap Installations
 17596 | -5/Extension       | Zion Heavy squad teleported in
 17701 | -5/Extension       | Zion Resource Resupply teleported in
 17753 | -5/Extension       | Spotted B-75 Beast
 17762 | -5/Extension       | Spotted B-75 Beast
 17766 | -5/Extension       | Destroyed B-75 Beast
 17778 | -5/Extension       | Allies destroyed B-75 Beast
 17915 | -5/Extension       | Disrupted transfer network
 18006 | -5/Extension       | Lost 5 parts (2n3w)
 18149 | -5/Extension       | Lost 6 parts (1p1n2u2w)
 18190 | -5/Extension       | Core integrity fell below 20%
 18380 | -5/Extension       | Lost 4 parts (1p1n1u1w)
 18454 | -5/Extension       | Released all parts (16)
 18455 | -5/Extension       | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
18447_ Slug penetrates G-50 Soldier.
18448_ Carbon-fiber Leg destroyed.
18451_ System corrupted: Gauss Rifle jammed.
18452_ Carbon-fiber Leg destroyed.
18454_ Released Chainsword.
18454_ Released Gauss Rifle. <x2>
18454_ Released Adv. Heat Sink.
18454_ Released Hcp. Storage Unit.
18454_ Released Imp. Signal Interpreter.
18454_ Released Imp. Weapon Cycler.
18454_ Released Mic. Fission Core.
18454_ Released Imp. Matter Compressor.
18454_ Released Zio. Composite Leg I.
18454_ Released Flexi-carbon Leg.
18454_ Released Imp. Heat Sink.
18454_ Released Imp. Recalibrator.
18454_ Released Zio. Heavy DM Reactor.
18454_ Released Arm. Leg.
18454_ Released Zio. Composite Leg I.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????  #??????????????????????? |
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|                     ![!* @               ????????? |
|                    ![/!=       g         ????????? |
|    =               ==!*       %=g        ????????? |
|   !%                =!          g%      ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          48
Energy Capacity            500
Matter Stores              600
Matter Capacity            600
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Weapon Shielding           66
Weapon Cycling             20
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                70
Targeting Accuracy         5
Melee Accuracy             6
Target Analysis            5
Core Analysis              8
Armor Integrity Analysis   33
Recoil Reduction           3

 Item Schematics 
-----------------
              Imp. Flight Unit | -9/Materials | Scanalyzed
                        Katana | -9/Materials | Scanalyzed
                   Barrage Gun | -6/Zion      | Free
                 Battle Cannon | -6/Zion      | Free
                   Slug Cannon | -6/Zion      | Free
                        Flamer | -6/Zion      | Free
                        Ripper | -6/Zion      | Free
           Transmission Jammer | -5/Factory   | Z-intel
                Adv. ECM Suite | -5/Factory   | Z-intel
               Power Amplifier | -5/Factory   | Z-intel
             Imp. Focal Shield | -5/Factory   | Z-intel
            Adv. System Shield | -5/Factory   | Z-intel
                 Plasma Cutter | -5/Factory   | Z-intel
             Med. Storage Unit | -5/Factory   | Z-intel
            Imp. Plasma Cutter | -5/Factory   | Z-intel
            Arm. Medium Treads | -5/Factory   | Z-intel
 Imp. Component Analysis Suite | -5/Factory   | Z-intel
       Shock Absorption System | -5/Factory   | Z-intel
         Adv. Reclamation Unit | -5/Factory   | Z-intel
             Mic. Fission Core | -5/Factory   | Z-intel

 Robot Schematics 
------------------
     L-41 Fighter | -5/Factory | Z-intel
   T-07 Excavator | -5/Factory | Z-intel
 A-02 Transporter | -5/Factory | Z-intel
    Y-54 Guardian | -5/Factory | Z-intel
         E-15 Imp | -5/Factory | Z-intel
      H-66 Slayer | -5/Factory | Z-intel
   R-06 Scavenger | -5/Factory | Z-intel
   R-10 Processor | -5/Factory | Z-intel

 Fabricated
------------
 H-66 Slayer | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Heroic Deeds
Just Browsing
Maybe Next Time I'll Detach My Launcher
My Command Is Your Wish
Oh No You Don't!
Ooh, Shiny!
Overkill

 Challenges 
------------
None

 Game 
------
Seed              HardenedFluxDetonator
  Manual?         0
Play Time         05:52:09
  Cumulative      37.7 hours
  Start           2021.03.16 @ 18:35:24
  End             2021.04.29 @ 12:11:19
Sessions          21
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4900288d-ae01-4403-a060-08c697b43d77