Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.29 @ 12:11:19 Player: ohmijan Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (246) 1230 Value Destroyed (7100) 7100 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2482) 2482 TOTAL SCORE: 15912 Bonus ------- High Alert Combat Kills 851 Follower Combat Kills 1638 Met Imprinter 300 Was Imprinted 300 Friendly Fire -607 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 12% Temperature Cool (18) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Enhanced Flexi-carbon Leg Armored Huge Wheel Large Storage Unit Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Long-range Sensor Array Improved Signal Interpreter Improved Core Analyzer Improved Weapon Cycler Mini Drone Bay > --- WEAPON ----------- Wave Gun Cooled Plasma Rifle Neutron Cannon Mass Driver > --- INVENTORY -------- Zionite Heavy DM Reactor Flexi-carbon Leg Armored Leg Missile Launcher Long-range Missile Launcher Great Maul Chainsword Ripper [Rating: 94] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Force Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . Utility 5 | . . 1 1 1 1 . . . . 1 . Weapon 2 | . . . . . 1 . . . . 1 . Parts Attached 365 | 8 21 54 19 55 72 16 9 9 5 42 55 Power 42 | 1 2 3 1 12 8 2 . . 1 8 4 Engine 31 | 1 2 3 1 10 8 2 . . . 3 1 Core 7 | . . . . 2 . . . . 1 3 1 Reactor 4 | . . . . . . . . . . 2 2 Propulsion 93 | 2 7 12 4 19 18 6 . . 1 8 16 Treads 17 | . 2 10 . 4 1 . . . . . . Leg 50 | . 2 1 . 2 15 5 . . 1 8 16 Wheel 7 | 2 3 . . 2 . . . . . . . Hover 11 | . . . . 10 1 . . . . . . Flight 8 | . . 1 4 1 1 1 . . . . . Utility 82 | 2 4 6 6 12 16 3 . 3 . 16 14 Device 43 | 1 2 4 3 5 11 1 . 2 . 7 7 Storage 10 | 1 2 . . 1 . 1 . . . . 5 Processor 14 | . . 2 1 5 3 . . . . 3 . Hackware . | . . . . . . . . . . . . Protection 15 | . . . 2 1 2 1 . 1 . 6 2 Artifact . | . . . . . . . . . . . . Weapon 148 | 3 8 33 8 12 30 5 9 6 3 10 21 Energy Gun 21 | 2 1 2 . 2 1 . 3 1 . 3 6 Energy Cannon 13 | . . 2 1 . 6 1 . . . 2 1 Ballistic Gun 27 | 1 4 7 . . 7 2 2 1 . . 3 Ballistic Cannon 18 | . . 8 2 1 4 . . . . 3 . Launcher 24 | . 2 4 1 2 2 1 2 4 2 1 3 Special Weapon 2 | . . . . . 1 . 1 . . . . Impact Weapon 9 | . . 3 2 . . . . . . . 4 Slashing Weapon 27 | . 1 7 2 6 3 1 1 . 1 1 4 Piercing Weapon 7 | . . . . 1 6 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 20 | . . 3 . 3 3 . . 3 . 5 3 Parts Lost 69 | . 5 6 1 10 10 6 1 . . 3 27 Power 11 | . . 1 . 3 3 1 . . . . 3 Propulsion 21 | . 2 1 . 5 2 3 . . . . 8 Utility 13 | . 1 2 1 1 1 1 . . . 2 4 Weapon 24 | . 2 2 . 1 4 1 1 . . 1 12 Highest Loss Streak 8 | . 2 2 1 4 4 4 1 . . 1 8 Average Slot Usage (%) 98 | . 98 98 95 98 96 99 99 99 100 97 98 Engine 11 | . 14 10 9 14 12 12 13 13 10 3 9 Treads 7 | . 2 32 5 4 . . . . . . . Leg 15 | . 5 . . 1 23 25 26 26 26 22 22 Hover 2 | . . . . 14 2 . . . . . . Flight 1 | . . . 28 7 . . . . . . . Device 14 | . 12 10 7 5 14 20 20 20 20 19 18 Storage 6 | . 14 11 2 1 6 5 6 6 6 5 7 Processor 12 | . . 11 15 27 14 13 13 10 6 7 9 Protection 1 | . . . 8 1 1 . . 1 6 5 2 Energy Gun 2 | . 3 . . . . . 2 5 . 5 6 Energy Cannon 1 | . . 4 . . 2 2 . . . 2 1 Ballistic Gun 6 | . 13 3 2 . 5 13 15 12 13 5 1 Ballistic Cannon 1 | . . 2 3 . 2 . . . . 2 3 Launcher 1 | . 6 1 . . . . . . 4 . 2 Slashing Weapon 4 | . 4 6 7 14 4 2 . . . 4 2 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 100 | 13 42 50 48 38 77 56 53 58 61 74 100 Greatest Support 101 | 20 20 60 60 68 89 67 66 66 66 96 101 Greatest Overweight (x) 4 | 2 4 4 1 2 2 1 . . 1 . 1 Average Overweight (x) . | . 1 . . . . . . . . . . Largest Inventory Capacity 18 | 6 12 12 12 8 8 8 8 8 8 8 18 Average Capacity 8 | 5 10 12 5 5 8 7 8 8 8 8 11 Most Carried 13 | 6 12 12 11 8 8 8 8 8 8 8 13 Average Carried 8 | 3 9 11 5 4 7 7 7 7 7 7 9 Final Capacity 12 | 6 12 12 4 8 8 8 8 8 8 8 4 Final Carried 12 | 6 11 12 4 8 8 8 8 8 8 7 4 Class Distribution -------------------- 39% | Mutant 31% | Scavenger-Mutant 10% | Scavenger-Skirmisher 5% | Derelict-Skirmisher 4% | Derelict-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Extension Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Matter Collected 6769 | 282 123 1376 231 681 1476 289 314 83 260 748 906 Remotely 29 | 10 19 . . . . . . . . . . Salvage Created 9065 | 69 172 1645 612 1512 1992 343 313 . 437 771 1199 Parts 458 | 1 12 82 29 71 87 22 15 . 12 43 84 Haulers Intercepted 5 | . . 2 . 1 1 . . . . . 1 Recyclers Shooed 14 | . 3 4 . 4 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 14 8 . 16 . . Prevented 4 | . . . . . . . 1 . 3 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 156 | . 11 35 8 14 28 11 10 . 12 10 17 Melee 30 | . . 6 4 10 5 4 . . . . 1 Guns 34 | . 5 2 . . 7 5 2 . 4 3 6 Cannons 36 | . . 13 4 1 9 2 . . . 3 4 AOE 56 | . 6 14 . 3 7 . 8 . 8 4 6 Classes Destroyed 19 | 1 2 8 1 3 . . 1 . . . 3 Worker 27 | . . 5 . 7 5 . . . . 2 8 Builder 20 | . . 4 . 6 4 . . . . 1 5 Tunneler 5 | . . . . 2 . . . . . . 3 Hauler 5 | . . 2 . 1 1 . . . . . 1 Recycler 22 | 1 . 5 2 7 4 . . . . 3 . Mechanic 1 | . . 1 . . . . . . . . . Operator 2 | . . . . 2 . . . . . . . Watcher 5 | . . 2 1 . 2 . . . . . . Swarmer 42 | . 9 7 . 4 5 6 4 . 3 4 . Saboteur 1 | . . . . . . . . . . . 1 Grunt 55 | . 2 20 2 2 11 . 2 . 7 3 6 Brawler 6 | . . 2 . . 1 . 1 . 1 . 1 Duelist 5 | . . 1 . . 2 . 1 . . . 1 Sentry 21 | . . 5 5 3 4 1 1 . 1 . 1 Hunter 8 | . . . 1 . 4 . . . . . 3 Programmer 11 | . . . . 5 1 . . . . 3 2 Behemoth 1 | . . . . . . . . . . . 1 Z-Heavy 2 | . . . . . . . . . . . 2 Wasp 3 | . . . . . . 3 . . . . . Thug 3 | . . . . . . 1 . . . . 2 Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 10 | 1 3 8 2 9 8 6 5 . 4 5 10 Combat Bots Only 6 | . 3 6 2 4 4 6 5 . 4 4 4 Max Kills in Single Turn 4 | 1 2 3 1 2 4 1 4 . 3 4 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 2 . 2 4 . 4 . 3 3 2 Melee 1 | . . 1 1 1 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Damage Taken 12882 | . 668 1232 138 1373 3225 782 503 . 301 1457 3203 Core 1965 | . 106 203 . 267 257 86 23 . 14 570 439 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 70 | 100 57 49 100 61 . . . . 55 . . Volleys Fired 372 | 2 38 93 5 10 88 15 14 . 14 37 56 Largest 3 | 2 2 2 2 1 3 3 3 . 3 3 3 Hottest 219 | 60 60 125 99 48 186 105 125 . 128 219 147 Shots Fired 622 | 4 61 117 8 10 164 34 23 . 22 80 99 Gun 306 | 4 53 24 . . 58 23 17 . 14 48 65 Cannon 231 | . . 72 7 5 91 11 . . . 30 15 Launcher 79 | . 8 21 1 5 9 . 6 . 8 2 19 Special 6 | . . . . . 6 . . . . . . Kinetic 352 | 2 37 43 5 5 118 23 16 . 12 43 48 Thermal 174 | . 6 53 2 . 33 11 1 . 2 35 31 Explosive 79 | . 8 21 1 5 9 . 6 . 8 2 19 Electromagnetic 16 | 2 10 . . . 4 . . . . . . Phasic 1 | . . . . . . . . . . . 1 Robot Hit Streak 12 | 3 5 9 8 2 12 11 9 . 10 6 7 Robot Miss Streak 6 | 1 2 6 . 2 5 4 1 . 2 4 4 Penetration Max 1 | . . . . . 1 . . . . 1 1 Secondary Targets 2 | . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 530 | 3 32 82 30 83 132 30 7 . 12 52 67 Core Hits 381 | 2 20 72 8 44 72 14 19 . 24 29 77 Critical Hits 22 | . . . 3 2 9 2 3 . 2 1 . Critical Kills 12 | . . . 1 2 6 . 2 . 1 . . Critical Parts Destroyed 10 | . . . 2 . 3 2 1 . 1 1 . Melee Attacks 472 | . 18 97 49 165 92 16 1 . 2 18 14 Impact 46 | . . 11 23 . . . . . . . 12 Slashing 389 | . 18 86 26 165 55 16 1 . 2 18 2 Piercing 37 | . . . . . 37 . . . . . . Sneak Attacks 55 | . . 9 3 32 10 . . . . . 1 Combat Hostiles 2 | . . 2 . . . . . . . . . Follow-up Attacks 25 | . . 2 4 10 8 . . . . . 1 Damage Inflicted 26028 | 21 626 3501 1103 5660 5107 704 1152 . 1538 2155 4461 Guns 3214 | 21 251 249 . . 463 211 254 . 169 609 987 Cannons 4253 | . . 747 129 66 1723 219 . . . 919 450 Explosions 8478 | . 375 1327 . 343 919 . 898 . 1369 535 2712 Melee 10047 | . . 1178 974 5251 2002 274 . . . 78 290 Ramming 36 | . . . . . . . . . . 14 22 Kinetic 4643 | 9 142 519 81 66 1653 211 231 . 123 768 840 Thermal 3027 | . 76 477 48 . 523 219 23 . 46 1051 564 Explosive 8187 | . 375 1327 . 343 919 . 898 . 1369 244 2712 Electromagnetic 55 | 12 33 . . . 10 . . . . . . Impact 916 | . . 133 535 . . . . . . . 248 Slashing 8560 | . . 1045 439 5251 1431 274 . . . 78 42 Piercing 571 | . . . . . 571 . . . . . . Phasic 33 | . . . . . . . . . . . 33 Highest Corruption 12 | . . 3 . 7 4 4 4 4 . 7 12 Average Corruption 4 | . . 3 . 3 3 4 4 4 . 4 10 Corruption Purged . | . . . . . . . . . . . . Effects 282 | . . 45 . 23 38 32 40 4 . 32 68 Message Errors 59 | . . 11 . 4 11 6 12 2 . 5 8 Matter Fused 67 | . . 10 . 8 10 8 10 2 . 7 12 Heat Flow Errors 37 | . . 10 . 2 4 3 3 . . 7 8 Energy Discharges 32 | . . 8 . 3 4 7 6 . . 1 3 Parts Rejected 4 | . . . . . 1 . . . . 1 2 Data Loss (minor) 24 | . . 3 . 3 3 5 5 . . 2 3 Data Loss (major) 3 | . . . . 1 . . . . . 1 1 Misfires 4 | . . . . . . . . . . 1 3 Misdirections 12 | . . . . . . . . . . . 12 Targeting Errors 34 | . . 3 . 2 5 3 4 . . 3 14 Weapon Failures 6 | . . . . . . . . . . 4 2 Overload Shots 11 | . . . . . . . . . . 9 2 Overflow Damage 2315 | . 25 190 190 1361 248 11 4 . 69 132 85 Projectiles 51 | . . 1 . . 1 6 . . . 43 . Explosions 326 | . 25 44 . 3 8 . 4 . 69 89 84 Melee 1938 | . . 145 190 1358 239 5 . . . . 1 Knockbacks 25 | . . 4 2 . 8 . . . . 7 4 Impact 6 | . . 1 2 . . . . . . . 3 Kinetic 15 | . . 2 . . 8 . . . . 5 . Secondary 4 | . . 1 . . . . . . . 2 1 Self-Inflicted Damage 286 | . . 38 . . 110 . . . . . 138 Shots 6 | . . 1 . . 3 . . . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . 1 2 Kicked 3 | . . . . . . . . . . 1 2 Crushed . | . . . . . . . . . . . . Highest Temperature 580 | 20 54 372 66 253 414 255 231 178 40 580 275 Average Temperature 131 | 15 20 110 24 85 124 56 79 109 30 222 72 Received Heat Transfer 2376 | . 180 309 36 273 654 72 168 . 48 159 477 Effects 42 | . . 4 . . 5 . . . . 30 3 Shutdowns 10 | . . 1 . . 2 . . . . 7 . Energy Bleed 3 | . . 2 . . . . . . . 1 . Interference 13 | . . . . . 2 . . . . 8 3 Matter Decay 3 | . . 1 . . 1 . . . . 1 . Short Circuit 3 | . . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 6 | . . . . . . . . . . 6 . Damage (core) 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . 4 3 . . . . . . . . Impact Corruptions 10 | . . 2 7 . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . 2 . . 2 . . . . 2 1 Heat Transferred 4475 | . 222 1036 74 . 735 350 37 . 74 1052 895 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Peak Influence 1379 | 5 217 413 533 399 718 . . . . 1163 1379 Initial 569 | . 3 . 174 172 181 . . . . 44 569 Average 339 | 1 77 181 302 280 418 . . . . 375 961 Maximum Alert Level 4 | . 1 2 2 1 3 . . . . 4 4 Low Security (%) 33 | 100 97 53 27 15 10 . . . . 34 . Level 1 44 | . 2 42 56 84 46 . . . . 42 . Level 2 12 | . . 3 16 . 40 . . . . 7 25 Level 3 4 | . . . . . 3 . . . . 4 30 Level 4 5 | . . . . . . . . . . 11 44 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 39 | . 4 7 1 5 8 . 1 . . 6 7 Investigation 10 | . 1 2 . 1 3 . . . . 3 . Extermination 6 | . . . . 3 2 . . . . 1 . Reinforcement 16 | . 3 5 1 1 3 . . . . . 3 Assault 7 | . . . . . . . 1 . . 2 4 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 8 | . . 3 . . 2 . . . . . 3 Haulers Reinforced 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Distress Signals 14 | . . 9 1 . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 263 | . 17 57 13 24 39 12 10 . 11 29 51 Peak Tracking Total 10 | . 5 6 3 4 5 5 10 . 4 5 8 Tactical Retreats 17 | . . 4 1 3 1 1 2 . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Traps Triggered 12 | . 1 2 . 3 2 . . . . 3 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . 1 . 4 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Machines Disabled 17 | . . 3 1 . 6 . 1 . . 5 1 Max in Single Turn 1 | . . 1 1 . 1 . 1 . . 1 . Garrison Access 3 | . . . 1 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Machines Accessed 48 | . 5 15 5 9 9 . 1 1 1 2 . Terminals 26 | . 3 9 4 4 5 . . . 1 . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 7 | . 1 2 . 2 1 . . . . 1 . Recycling Units 7 | . 1 2 . 2 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 3 | . . . 1 1 1 . . . . . . Total Hacks 154 | . 14 55 13 25 28 . 1 5 1 12 . Successful 72 | . 6 32 5 11 6 . 1 5 1 5 . Failed 82 | . 8 23 8 14 22 . . . . 7 . Catastrophic 18 | . 2 3 2 4 6 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 86 | . 2 21 10 7 10 . . . 1 23 12 Terminals 74 | . 7 27 11 12 16 . . . 1 . . Fabricators 5 | . . . . . . . . . . 5 . Repair Stations 33 | . 3 13 . 7 3 . . . . 7 . Recycling Units 23 | . 4 9 . 3 7 . . . . . . Scanalyzers 6 | . . 6 . . . . . . . . . Garrison Access 7 | . . . 2 3 2 . . . . . . Terminal Hacks 26 | . 1 7 3 4 4 . 1 5 1 . . Record 4 | . . 1 1 1 . . . . 1 . . Part Schematic 5 | . . . . . . . . 5 . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Alert Level 5 | . . 2 1 1 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 5 | . . 2 . 2 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 19 | . 2 10 . 4 . . . . . 3 . Scan Component 12 | . 1 6 . 3 . . . . . 2 . Repair 7 | . 1 4 . 1 . . . . . 1 . Recycling Unit Hacks 12 | . 3 8 . 1 . . . . . . . Recycle Component 2 | . . 2 . . . . . . . . . Process 2 | . . 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 4 | . 1 3 . . . . . . . . . Retrieve Components 3 | . 1 1 . 1 . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . . . . . Seal Access 3 | . . . 1 1 1 . . . . . . Unauthorized Hacks 5 | . . 2 1 1 1 . . . . . . Terminals 5 | . . 2 1 1 1 . . . . . . Track 5 | . . 2 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 45 | . 4 15 5 9 8 . . . 1 3 . Full Trace Events 11 | . 1 2 1 1 3 . . . . 3 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . Robots Built 2 | . . . . . . . . . . 2 . Matter 285 | . . . . . . . . . . 285 . Time 152 | . . . . . . . . . . 152 . Total Robot Build Rating 10 | . . . . . . . . . . 10 . Part Schematics Acquired 20 | . . 2 . . . . . 5 . 13 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 7 | . 1 4 . 1 . . . . . 1 . Time 217 | . 26 110 . 53 . . . . . 28 . Parts Recycled 2 | . . 2 . . . . . . . . . Recycled Matter 38 | . . 38 . . . . . . . . . Retrieved Matter 38 | . . 38 . . . . . . . . . Retrieved Components 20 | . 3 7 . 10 . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 1 . . . 7 Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Total Allies 26 | . . . . . . . 1 4 2 7 12 Largest Group 10 | . . . . . . . 1 4 6 7 10 Highest-Rated Group 561 | . . . . . . . 20 156 340 471 561 Highest-Rated Ally 157 | . . . . . . . 20 40 94 157 157 Zionite Dispatches 4 | . . . . . . . . . . 2 2 Heavy 2 | . . . . . . . . . . 1 1 Hero 1 | . . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . . 1 Total Orders 9 | . . . . . . . . . . 1 8 ROAM 4 | . . . . . . . . . . . 4 GUARD 1 | . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . 2 PICKUP 1 | . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . 1 Ally Attacks 222 | . . . . . . . 5 . 18 75 124 Total Damage 9199 | . . . . . . . 80 . 562 3289 5268 Kills 58 | . . . . . . . . . 2 29 27 Allies Corrupted 4 | . . . . . . . . . . 4 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 2 2 2 . . Drone Launches 4 | . . . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . 2 Zionite Intel Received 6 | . . . . . . . . . . 4 2 Emergency Access 1 | . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . 2 . Trap Installations 1 | . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Turns Passed 18454 | 76 804 3900 558 2220 2175 1174 1292 1913 1543 1559 1240 Spaces Moved 12623 | 48 551 1658 648 2404 1249 812 916 1520 1116 1013 688 Core 22 | 15 . . . . 3 . . . . . 4 Treads 1906 | . . 1614 72 220 . . . . . . . Legs 7228 | . 43 . . . 1124 812 916 1520 1116 1013 684 Wheels 585 | 33 508 44 . . . . . . . . . Hover 1817 | . . . . 1695 122 . . . . . . Flight 1065 | . . . 576 489 . . . . . . . Fastest Speed 26 | 50 80 110 26 29 48 120 120 120 120 120 50 Average Speed 110 | 89 103 159 43 64 123 120 120 120 120 120 124 Slowest Speed 200 | 150 180 180 160 200 155 150 120 120 150 120 156 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . Exploration Rate (%) 58 | 4 70 83 33 44 28 73 82 91 99 20 69 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 1 . 2 1 . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 13 | . . . . . . 5 1 2 5 . . Spaces Dug 178 | . 12 45 20 57 25 1 . . 2 15 1 Terrain Destroyed 782 | . 48 130 30 90 125 5 70 . 112 42 130 Melee 178 | . 12 45 20 57 25 1 . . 2 15 1 Projectile 49 | . . 2 . 3 22 4 . . 1 12 5 AOE 555 | . 36 83 10 30 78 . 70 . 109 15 124 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Total 15889 | 73 696 2635 843 2806 1624 964 1089 1609 1300 1282 968 Wait 1690 | 11 44 678 104 139 83 87 132 68 158 132 54 Move 12612 | 47 550 1657 647 2403 1248 811 915 1519 1115 1012 688 Hop . | . . . . . . . . . . . . Pick Up 120 | 5 13 27 8 13 13 10 2 1 1 7 20 Fast Attach 148 | 7 4 11 1 40 32 4 3 8 2 27 9 Attach 74 | . 6 9 5 5 9 5 1 1 . 3 30 Detach 29 | . 1 5 1 4 7 1 . 1 . 4 5 Swap 144 | 1 11 34 13 11 31 7 5 . 3 12 16 Drop 190 | . 11 28 15 37 39 8 4 8 3 29 8 Fire 372 | 2 38 93 5 10 88 15 14 . 14 37 56 Melee 418 | . 18 93 44 140 74 16 1 . 2 18 12 Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . . . . 1 2 Crush . | . . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . Rewire 85 | . . . . . . . 12 3 2 . 68 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 577 | -10/Materials | Discovered new exit (range 16) 616 | -10/Materials | Repaired Sensor Array 881 | -10/Materials | Entered another Materials area 881 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1626 | -9/Materials | Repaired Lgt. Treads 1872 | -9/Materials | Repaired Mining Claw 1899 | -9/Materials | Repaired Lgt. Treads 1933 | -9/Materials | Repaired Rocket Launcher 2456 | -9/Materials | Crushed by falling debris 3341 | -9/Materials | Discovered new exit (range 3) 3345 | -9/Materials | Identified exit to Materials 4547 | -9/Materials | Core integrity fell below 50% 4756 | -9/Materials | Discovered exit to Materials (range 6) 4781 | -9/Materials | Entered another Materials area 4781 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5063 | -8/Materials | Discovered new exit (range 7) 5069 | -8/Materials | Identified exit to Factory 5217 | -8/Materials | Build established: Sprinter 5339 | -8/Materials | Entered Factory 5339 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5746 | -7/Factory | Repaired Broken Scythe 5924 | -7/Factory | Build established: Mutant 6668 | -7/Factory | Discovered new exit (range 22) 6683 | -7/Factory | Identified exit to Factory 7068 | -7/Factory | Discovered exit to Factory (range 6) 7124 | -7/Factory | Lost 4 parts (1p3n) 7552 | -7/Factory | Build established: Scavenger-Mutant 7559 | -7/Factory | Entered another Factory area 7559 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7788 | -6/Factory | Identified exit to Lower Caves 8619 | -6/Factory | Build established: Mutant 8655 | -6/Factory | Lost 4 parts (1u3w) 9037 | -6/Factory | Discovered new exit (range 7) 9134 | -6/Factory | Identified exit to Factory 9734 | -6/Factory | Entered Lower Caves 10259 | -6/Lower Caves | Ambushed by wild Derelicts 10313 | -6/Lower Caves | Learned location of Extension (-5) 10324 | -6/Lower Caves | Lost 4 parts (1p2n1w) 10349 | -6/Lower Caves | Build established: Scavenger-Mutant 10547 | -6/Lower Caves | Discovered new exit (range 10) 10562 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10654 | -6/Lower Caves | Identified exit to Lower Caves 10873 | -6/Lower Caves | Build established: Scavenger-Skirmisher 10908 | -6/Lower Caves | Entered another Lower Caves area 10912 | -6/Lower Caves | Discovered exit to Factory (range 10) 10918 | -6/Lower Caves | Learned location of 1 exit from Factory 11014 | -6/Lower Caves | Identified exit to Zion 11300 | -6/Lower Caves | Encountered a Warlord checkpoint 11819 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12025 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12144 | -6/Lower Caves | Build established: Scavenger-Mutant 12200 | -6/Lower Caves | Entered Zion 12252 | -6/Zion | Found Prototype Device 12252 | -6/Zion | Identified Phasing AFG 12294 | -6/Zion | Discovered new exit (range 12) 12307 | -6/Zion | Identified exit to Proximity Caves 12406 | -6/Zion | System corruption cleaned by Quarantine Array 12431 | -6/Zion | Learned Factory interactive machine intel 12538 | -6/Zion | Learned Factory stockpile data 12784 | -6/Zion | Learned location of Warlord (-5) 12805 | -6/Zion | Given A8's code to call for help 12917 | -6/Zion | Learned location of Armory (-4) 12974 | -6/Zion | Visited the Megawrench Repair Shop 12974 | -6/Zion | Megawrench repaired 13 parts 13142 | -6/Zion | Found Prototype Launcher 13142 | -6/Zion | Identified Rocket Array 13147 | -6/Zion | Found Prototype Launcher 13147 | -6/Zion | Identified Gui. Missile Launcher 13257 | -6/Zion | Imprinted 13259 | -6/Zion | Declared Zion's savior 13422 | -6/Zion | Build established: Scavenger-Skirmisher 13865 | -6/Zion | Build established: Derelict-Skirmisher 14113 | -6/Zion | Entered Proximity Caves 14113 | -5/Proximity Caves | Accompanied by 4 allies 14115 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14526 | -5/Proximity Caves | Build established: Mutant 14756 | -5/Proximity Caves | Discovered exit to Factory (range 13) 15066 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 15071 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 15306 | -5/Proximity Caves | Build established: Derelict-Mutant 15335 | -5/Proximity Caves | Spotted B-75 Beast 15349 | -5/Proximity Caves | Allies destroyed B-75 Beast 15656 | -5/Proximity Caves | Entered Factory 15656 | -5/Factory | Accompanied by 6 allies 15656 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15657 | -5/Factory | Identified exit to Extension 15659 | -5/Factory | Loaded intel: 47 interactive machine locations 15701 | -5/Factory | Discovered new exit (range 14) 15721 | -5/Factory | Identified exit to Factory 15784 | -5/Factory | Zion Heavy squad teleported in 16092 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 16114 | -5/Factory | Retrieved Zion intel report: Component Schematics 16243 | -5/Factory | Retrieved Zion intel report: Emergency Access 16278 | -5/Factory | Found Prototype Device 16278 | -5/Factory | Identified Exp. Thermal Shield 16633 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 16634 | -5/Factory | Zion hero teleported in (ME-RLN) 16736 | -5/Factory | Build established: Scavenger-Mutant 16890 | -5/Factory | Core integrity fell below 50% 16913 | -5/Factory | Fabricated H-66 Slayer? 16968 | -5/Factory | Local fabrication network quarantined 17042 | -5/Factory | Repaired Neutron Cannon 17144 | -5/Factory | Terminal network hard line cut 17156 | -5/Factory | First assault squad dispatched 17215 | -5/Factory | Entered Extension 17215 | -5/Extension | Accompanied by 2 allies (ME-RLN) 17429 | -5/Extension | ME-RLN assimilated hostile G-50 Soldier 17515 | -5/Extension | First assault squad dispatched 17573 | -5/Extension | Retrieved Zion intel report: Active Terminals 17588 | -5/Extension | System corruption reached 10% 17595 | -5/Extension | Retrieved Zion intel report: Trap Installations 17596 | -5/Extension | Zion Heavy squad teleported in 17701 | -5/Extension | Zion Resource Resupply teleported in 17753 | -5/Extension | Spotted B-75 Beast 17762 | -5/Extension | Spotted B-75 Beast 17766 | -5/Extension | Destroyed B-75 Beast 17778 | -5/Extension | Allies destroyed B-75 Beast 17915 | -5/Extension | Disrupted transfer network 18006 | -5/Extension | Lost 5 parts (2n3w) 18149 | -5/Extension | Lost 6 parts (1p1n2u2w) 18190 | -5/Extension | Core integrity fell below 20% 18380 | -5/Extension | Lost 4 parts (1p1n1u1w) 18454 | -5/Extension | Released all parts (16) 18455 | -5/Extension | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 18447_ Slug penetrates G-50 Soldier. 18448_ Carbon-fiber Leg destroyed. 18451_ System corrupted: Gauss Rifle jammed. 18452_ Carbon-fiber Leg destroyed. 18454_ Released Chainsword. 18454_ Released Gauss Rifle. 18454_ Released Adv. Heat Sink. 18454_ Released Hcp. Storage Unit. 18454_ Released Imp. Signal Interpreter. 18454_ Released Imp. Weapon Cycler. 18454_ Released Mic. Fission Core. 18454_ Released Imp. Matter Compressor. 18454_ Released Zio. Composite Leg I. 18454_ Released Flexi-carbon Leg. 18454_ Released Imp. Heat Sink. 18454_ Released Imp. Recalibrator. 18454_ Released Zio. Heavy DM Reactor. 18454_ Released Arm. Leg. 18454_ Released Zio. Composite Leg I. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????# #??????????????????????? | | #########################/###########????????????? | | ![!* @ ????????? | | ![/!= g ????????? | | = ==!* %=g ????????? | | !% =! g% ?????????? | | %= g ?????????? | | #######################################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 48 Energy Capacity 500 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 3 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Transmission Jammer | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Plasma Cutter | -5/Factory | Z-intel Med. Storage Unit | -5/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Arm. Medium Treads | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Shock Absorption System | -5/Factory | Z-intel Adv. Reclamation Unit | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel Y-54 Guardian | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel Fabricated ------------ H-66 Slayer | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Just Browsing Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Oh No You Don't! Ooh, Shiny! Overkill Challenges ------------ None Game ------ Seed HardenedFluxDetonator Manual? 0 Play Time 05:52:09 Cumulative 37.7 hours Start 2021.03.16 @ 18:35:24 End 2021.04.29 @ 12:11:19 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4900288d-ae01-4403-a060-08c697b43d77