Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.08 @ 23:42:11 Player: Luigi Panache Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (2474) 2474 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-44) -44 TOTAL SCORE: 5810 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 7 Entered Garrisons 200 Friendly Fire -296 Cogmind --------- Core Integrity 0/550 Matter 13/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1350) Ox26 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (26) --- Light Nuclear Core Light Nuclear Core Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Cooling System Large Storage Unit High-capacity Matter Pod (200) Weight Redist. System Hardened Light Armor Plating Hacking Suite Particle Gun High-powered Shotgun Improved Datajack Makeshift Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Cooling System Large Storage Unit Large Storage Unit Large Matter Pod Weight Redist. System Light Armor Plating Hacking Suite Assault Rifle Autogun Improved Assault Rifle Improved Datajack Makeshift Axe [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . . 1 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 80 | . 18 . 31 . 1 . 15 6 9 Power 6 | . 1 . 4 . . . 1 . . Engine 6 | . 1 . 4 . . . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | . 6 . 6 . . . 4 . 4 Treads 18 | . 4 . 6 . . . 4 . 4 Leg . | . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | . 6 . 10 . . . 6 3 2 Device 1 | . 1 . . . . . . . . Storage 6 | . 3 . 2 . . . 1 . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 20 | . 2 . 8 . . . 5 3 2 Artifact . | . . . . . . . . . . Weapon 27 | . 5 . 11 . 1 . 4 3 3 Energy Gun 8 | . 4 . 2 . 1 . 1 . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 14 | . . . 5 . . . 3 3 3 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 . 3 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . 1 . . Parts Lost 31 | . 1 . 4 . . . 8 3 15 Power 1 | . . . . . . . . . 1 Propulsion 9 | . . . . . . . 2 1 6 Utility 8 | . . . 1 . . . 2 1 4 Weapon 13 | . 1 . 3 . . . 4 1 4 Highest Loss Streak 15 | . 1 . 3 . . . 6 2 15 Average Slot Usage (%) 97 | . 94 100 99 100 100 100 99 96 74 Engine 11 | . 14 14 10 11 11 11 9 9 5 Treads 28 | . 22 28 32 33 33 33 27 24 13 Storage 21 | . 16 28 22 22 22 22 26 27 27 Protection 10 | . 5 . 10 11 11 11 17 17 12 Energy Gun 8 | . 21 14 6 . 1 11 5 . . Ballistic Gun 9 | . 6 . 10 11 9 . 11 17 16 Launcher 4 | . . 14 4 11 11 11 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 108 | 13 43 43 85 85 85 85 108 104 104 Greatest Support 69 | 20 46 46 69 69 69 69 69 65 62 Greatest Overweight (x) 28 | . . . 1 1 1 1 2 2 28 Average Overweight (x) . | . . . . 1 1 1 1 1 2 Largest Inventory Capacity 26 | . 16 16 20 20 20 20 26 26 26 Average Capacity 17 | . 7 16 17 20 20 20 25 26 26 Most Carried 26 | . 11 11 20 20 20 20 25 26 26 Average Carried 15 | . 6 11 16 19 20 20 19 25 22 Final Capacity 26 | 6 16 16 20 20 20 20 26 26 26 Final Carried 26 | 6 11 11 20 20 20 20 25 26 18 Class Distribution -------------------- 57% | Hauler-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 1897 | 199 261 49 672 44 . . 475 197 . Remotely . | . . . . . . . . . . Salvage Created 3117 | . 526 76 1168 34 . . 654 433 226 Parts 203 | . 36 1 87 11 . . 32 24 12 Haulers Intercepted 9 | . 2 . 5 . . . 1 1 . Recyclers Shooed 4 | . 2 . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 68 | . 8 2 27 4 . . 11 10 6 Melee 1 | . . . . . . . 1 . . Guns 47 | . 8 . 14 . . . 9 10 6 AOE 18 | . . 2 11 4 . . 1 . . Classes Destroyed 11 | . 6 . 4 . . . 1 . . Worker 3 | . 1 . 2 . . . . . . Builder 1 | . . . 1 . . . . . . Hauler 9 | . 2 . 5 . . . 1 1 . Recycler 2 | . 1 . . . . . . 1 . Operator 3 | . 1 . 2 . . . . . . Watcher 4 | . 2 . 1 . . . 1 . . Swarmer 20 | . . . 12 4 . . . 4 . Grunt 38 | . 8 2 10 . . . 8 5 5 Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . . 6 . . . 2 1 1 Hunter 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 4 2 8 4 . . 4 5 2 Combat Bots Only 6 | . 4 2 6 4 . . 4 4 2 Max Kills in Single Turn 4 | . 2 2 3 4 . . 1 2 1 Gunslinging 1 | . . . 1 . . . . 1 . Exploded 4 | . . 2 2 4 . . 1 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Damage Taken 6175 | . 465 21 1004 19 . . 1256 833 2577 Core 753 | . 79 7 114 . . . 85 30 438 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 . 65 . . . 71 . . . Volleys Fired 222 | . 49 1 68 1 . . 48 25 30 Largest 2 | . 2 2 2 1 . . 2 2 2 Hottest 90 | . 90 75 90 30 . . 90 50 50 Shots Fired 411 | . 86 2 128 1 . . 89 48 57 Gun 398 | . 86 1 118 . . . 88 48 57 Cannon . | . . . . . . . . . . Launcher 13 | . . 1 10 1 . . 1 . . Special . | . . . . . . . . . . Kinetic 239 | . 43 . 49 . . . 42 48 57 Thermal 31 | . 31 . . . . . . . . Explosive 13 | . . 1 10 1 . . 1 . . Electromagnetic 128 | . 12 1 69 . . . 46 . . Robot Hit Streak 25 | . 13 1 14 3 . . 25 17 10 Robot Miss Streak 5 | . 3 1 3 . . . 2 2 5 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 . 1 . . . . 4 2 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 1 Shots Hit Robots 316 | . 64 1 95 1 . . 68 38 49 Core Hits 154 | . 26 2 49 4 . 1 30 20 22 Critical Hits 2 | . . . 1 . . . 1 . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5921 | . 1076 77 2251 178 . 11 1074 610 644 Guns 4367 | . 934 . 1251 . . . 948 592 642 Cannons . | . . . . . . . . . . Explosions 1442 | . 142 77 968 178 . . 77 . . Melee . | . . . . . . . . . . Ramming 112 | . . . 32 . . 11 49 18 2 Kinetic 2678 | . 413 . 568 . . . 463 592 642 Thermal 772 | . 452 . 320 . . . . . . Explosive 980 | . . 77 648 178 . . 77 . . Electromagnetic 1379 | . 211 . 683 . . . 485 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 1 4 4 4 4 . . . Average Corruption 3 | . 1 1 4 4 4 4 . . . Corruption Purged . | . . . . . . . . . . Effects 32 | . 1 . 11 6 6 8 . . . Message Errors 12 | . . . 5 1 2 4 . . . Matter Fused 8 | . . . 2 1 3 2 . . . Heat Flow Errors 3 | . . . 2 . . 1 . . . Energy Discharges 4 | . 1 . 1 1 . 1 . . . Data Loss (minor) 5 | . . . 1 3 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 152 | . 33 . 108 . . . 11 . . Projectiles . | . . . . . . . . . . Explosions 152 | . 33 . 108 . . . 11 . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . 1 . 1 . Impact 2 | . . . . . . 1 . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 124 | . 25 22 19 19 . . 39 . . Shots 5 | . 1 1 1 1 . . 1 . . Rammed 15 | . 1 . 6 . . 2 4 1 1 Targets Rammed 17 | . 1 . 6 . . 2 5 2 1 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . 1 1 . Highest Temperature 426 | . 189 15 246 . . 195 426 55 324 Average Temperature 96 | . 69 10 56 . . 98 169 21 129 Received Heat Transfer 2748 | . 231 . 294 . . . 495 360 1368 Effects 6 | . . . . . . . 4 . 2 Shutdowns 1 | . . . . . . . 1 . . Interference 4 | . . . . . . . 3 . 1 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Fried 8 | . . . 8 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 1264 | . 964 . 300 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 2 . 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 510 | . 188 51 510 212 . . 352 305 248 Initial 198 | . . 1 19 122 . . . 68 198 Average 172 | . 68 51 287 212 . . 148 172 211 Maximum Alert Level 2 | . . . 2 1 . . 1 1 1 Low Security (%) 60 | . 100 100 25 . . 100 79 69 47 Level 1 35 | . . . 62 100 . . 20 30 52 Level 2 4 | . . . 12 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 . 5 . . . 3 2 . Investigation 2 | . . . 1 . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 10 | . 2 . 4 . . . 2 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 3 | . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 20 . 43 . . . 20 17 12 Peak Tracking Total 9 | . 5 . 4 . . . 4 4 9 Tactical Retreats 7 | . 1 . 1 . . . 3 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered 10 | . 3 . 5 . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled 5 | . . . 4 . . . 1 . . Max in Single Turn 2 | . . . 2 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 18 | . 7 . 7 . 1 . 1 2 . Terminals 14 | . 7 . 5 . . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 54 | . 24 . 19 . 1 . 7 3 . Successful 36 | . 15 . 15 . 1 . 4 1 . Failed 18 | . 9 . 4 . . . 3 2 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 35 | . 21 . 13 . . . . 1 . Terminals 47 | . 24 . 15 . . . 7 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 19 | . 6 . 8 . 1 . 4 . . Record 1 | . . . . . 1 . . . . Part Schematic 3 | . 1 . 2 . . . . . . Robot Analysis 3 | . . . 3 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . Terminal Index 2 | . 1 . 1 . . . . . . Alert Level 2 | . 1 . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . Zone Layout 3 | . 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 12 | . 9 . 3 . . . . . . Terminals 12 | . 9 . 3 . . . . . . Track 3 | . 3 . . . . . . . . Botnet 8 | . 5 . 3 . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 7 . 6 . . . 1 2 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . 1 . 3 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . 7 . . . . . . Total Damage 57 | . . . 57 . . . . . . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total 3 | . . . 3 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 4873 | . 1067 143 1648 251 304 380 558 268 254 Spaces Moved 2330 | 1 586 80 776 138 169 210 204 98 68 Core 2 | . . . . . . . . . 2 Treads 2170 | . 429 80 776 138 169 210 204 98 66 Legs 50 | 1 49 . . . . . . . . Wheels 108 | . 108 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 100 160 160 180 180 180 175 175 175 Average Speed 168 | 120 145 160 169 180 180 180 176 179 228 Slowest Speed 1450 | 120 160 160 180 180 180 180 200 192 1450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 87 15 76 41 54 64 12 21 32 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 80 | . 5 10 52 10 . . 3 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 80 | . 5 10 52 10 . . 3 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total 2882 | . 719 93 980 140 169 211 308 149 113 Wait 140 | . 33 13 69 . . . 19 1 5 Move 2322 | . 585 79 775 137 168 209 203 98 68 Hop . | . . . . . . . . . . Pick Up 51 | . 14 . 16 1 . . 13 7 . Fast Attach 33 | . 8 . 18 . . . 5 2 . Attach 24 | . 4 . 4 . . . 8 . 8 Detach 1 | . 1 . . . . . . . . Swap 23 | . 6 . 9 . 1 . 2 4 1 Drop 49 | . 18 . 15 1 . . 5 10 . Fire 222 | . 49 1 68 1 . . 48 25 30 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 17 | . 1 . 6 . . 2 5 2 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 16) 253 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 15) 656 | -10/Materials | Discovered new exit (range 7) 879 | -10/Materials | Discovered new exit (range 10) 1068 | -10/Materials | Entered Mines 1158 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1198 | -10/Mines | Discovered new exit (range 3) 1211 | -10/Mines | Entered Materials 1211 | -9/Materials | Accompanied by 3 allies 1211 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1482 | -9/Materials | Discovered new exit (range 20) 1887 | -9/Materials | Lost 3 parts (1u2w) 2025 | -9/Materials | Discovered new exit (range 16) 2397 | -9/Materials | Build established: Hauler-Mutant 2476 | -9/Materials | Repaired Med. Armor Plating 2594 | -9/Materials | Discovered new exit (range 13) 2859 | -9/Materials | Entered Mines 2909 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2975 | -9/Mines | Learned Materials terminal intel 2993 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3072 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3074 | -9/Mines | Discovered new exit (range 5) 3110 | -9/Mines | Entered Exiles 3154 | -9/Exiles | Met 8R-AWN 3184 | -9/Exiles | Met EX-HEX 3271 | -9/Exiles | Met EX-DEC 3303 | -9/Exiles | Learned location of Zion (-7) 3395 | -9/Exiles | Discovered new exit (range 11) 3414 | -9/Exiles | Entered Mines 3769 | -8/Mines | Discovered new exit (range 15) 3794 | -8/Mines | Entered Materials 3794 | -8/Materials | Evolved 2 slots: Utility x2 3795 | -8/Materials | Loaded intel: 12 terminal locations 3908 | -8/Materials | Lost 6 parts (2n2u2w) 3917 | -8/Materials | Discovered new exit (range 15) 4298 | -8/Materials | Identified exit to Storage 4352 | -8/Materials | Entered Storage 4620 | -8/Storage | Identified exit to Garrison 4620 | -8/Storage | Entered Garrison 4724 | -8/Garrison | Triggered checkpoint 4742 | -8/Garrison | Triggered checkpoint 4783 | -8/Garrison | Core integrity fell below 50% 4861 | -8/Garrison | Core integrity fell below 20% 4874 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04761_ Hrd. Light Armor Plating destroyed. 04766_ Cld. Ion Engine destroyed. 04766_ G-47 Trooper destroyed. 04769_ Adv. Treads destroyed. 04772_ Lgt. Treads destroyed. 04773_ Overheating: System interference. 04773_ Hpw. Shotgun temporarily disabled. 04777_ G-47 Trooper destroyed. 04778_ Lgt. Treads destroyed. 04779_ Hpw. Shotgun destroyed. 04780_ Overheating: Matter decay (-42). 04784_ Hrd. Light Armor Plating destroyed. 04804_ Y-45 Defender destroyed. 04805_ Lgt. Treads destroyed. 04810_ G-47 Trooper destroyed. 04828_ Lgt. Treads destroyed. 04831_ Hpw. Shotgun destroyed. 04843_ G-47 Trooper destroyed. 04843_ Switching to secondary target: G-47 Trooper. 04854_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | ???????????????????##????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????# #???????????????????????????? | | ???######?????????# #???????????????????????????? | | ???# #?????????# #???????????????????????????? | | ???# #?????????# #???????????????????????????? | | ???# #?????????# #???????????????????????????? | | ???### #?????????" "???????????????????????????? | | ?????# #?????????" "???????????????????????????? | | ?????# #?????????" "???????????????????????????? | | ?????# #?????????# #???????????????????????????? | | ?????# #?????????# #???????????????????????????? | | ?????# ########### ###########?????????????????? | | ?????# #?????????????????? | | ?????# #?????????????????? | | ?????############## ######## #?????????????????? | | ??????????????????# #??? ??# #?????????????????? | | ??????????????????# #??? ??# #?????????????????? | | ??????????????????# #??? ??# #?????????????????? | | ??????????????????# #?## ??# #?????????????????? | | ??????????????????# #? ??+ #??####???????????? | | ??????????????????# #?# #??# #? #???????????? | | ??????????????????# #?#%#?## ## ######??????? | | ??????????????????# ###g### = #??????? | | ??????????????????# g =![!%* !% ???? | | ??????????????????# g @%! =% ???? | | ??????????????????########## ## ^## ###????? | | ???????????????????????????# #? #????#??????? | | ?????????????????????????# %! ??????????? | | ?????????????????????????# = ???????? | | ?????????????????????????# "??????? | | ?????????????????????????# "??????? | | ?????????????????????????### ## ## #??????? | | ???????????????????????????# #? #? #??????? | | ??????????????????????????? ? ?? ???????? | | ??????????????????????????? ?? ?????????? | | ?????????????????????????? ? ????????? | | ??????????????????????????###+###??""## #???????? | | ????????????????????????????# ????????? #???????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeUltimateBeam Manual? 0 Play Time 00:43:11 Cumulative 227.2 hours Start 2021.01.08 @ 23:01:15 End 2021.01.08 @ 23:42:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 75 Adventurer 63 Explorer 66 Win Type - Total 12 Types 11/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0e5a568-2c62-481e-8b90-2244193ef0d0