Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.01 @ 19:35:40

Player: Obelisk

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (793)      793
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2773

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             221/550
Matter                     248/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
         Sensor Array
         Hacking Suite
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (8) ----
         Transmission Jammer
         Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
     Makeshift Leg
>              --- UTILITY ----------
               Sensor Array
  Experimental Sensor Array
      Improved ECM Suite
>              --- WEAPON -----------
               Minigun
               Battle Cannon
>              --- INVENTORY --------
        Medium Storage Unit
               Structural Scanner
               Hacking Suite
               Plasma Cutter
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
Weapon                     Minigun
  Energy Gun               EM Shotgun
  Ballistic Gun            Minigun
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 6   10  6   18  5   
  Power                    6    | 1   2   1   2   .   
    Engine                 5    | 1   2   .   2   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   4   2   7   1   
    Treads                 1    | .   .   .   .   1   
    Leg                    13   | 2   2   2   7   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  9    | 1   2   1   3   2   
    Device                 5    | .   1   1   2   1   
    Storage                3    | 1   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   2   2   6   2   
    Energy Gun             2    | .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | 2   2   1   4   1   
    Ballistic Cannon       2    | .   .   1   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 13   | .   .   .   3   10  
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  4    | .   .   .   3   1   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   1   5   
Average Slot Usage (%)     92   | .   97  100 90  75  
  Engine                   6    | .   14  2   7   7   
  Core                     5    | .   .   11  2   .   
  Leg                      27   | .   28  28  30  16  
  Device                   19   | .   11  20  21  15  
  Storage                  5    | .   14  7   .   9   
  Hackware                 3    | .   .   .   6   9   
  Energy Gun               1    | .   .   .   3   .   
  Ballistic Gun            17   | .   28  21  12  15  
  Ballistic Cannon         4    | .   .   6   5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 11  16  18  19  25  
  Greatest Support         50   | 20  20  20  50  50  
  Greatest Overweight (x)  8    | 1   1   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   4   8   
  Average Capacity         5    | 5   7   6   4   8   
  Most Carried             4    | 4   4   4   4   3   
  Average Carried          1    | 1   .   1   2   1   
  Final Capacity           8    | 6   8   4   4   8   
  Final Carried            3    | .   1   3   2   2   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1215 | 250 75  167 519 204 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            898  | .   89  88  573 148 
  Parts                    63   | .   12  9   31  11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  29   | .   6   4   13  6   
  Guns                     22   | .   6   4   6   6   
  Cannons                  7    | .   .   .   7   .   
Classes Destroyed          7    | .   1   1   5   .   
  Builder                  1    | .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Swarmer                  13   | .   6   3   .   4   
  Grunt                    11   | .   .   1   8   2   
  Duelist                  2    | .   .   .   2   .   
  Sentry                   3    | .   .   .   3   .   
Best Kill Streak           4    | .   3   3   4   4   
  Combat Bots Only         4    | .   3   3   3   4   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2478 | .    159  177  815  1327 
  Core                     538  | .    8    17   184  329  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         81   | 100  .    90   54   .    
Volleys Fired              129  | .    18   16   50   45   
  Largest                  2    | .    2    2    2    2    
  Hottest                  70   | .    40   59   70   65   
Shots Fired                239  | .    36   32   99   72   
  Gun                      209  | .    36   31   70   72   
  Cannon                   30   | .    .    1    29   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  231  | .    36   32   92   71   
  Thermal                  1    | .    .    .    .    1    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          7    | .    .    .    7    .    
  Robot Hit Streak         11   | .    4    7    11   9    
  Robot Miss Streak        6    | .    4    1    6    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           147  | .    19   23   61   44   
  Core Hits                58   | .    9    9    22   18   
  Critical Hits            2    | .    1    1    .    .    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2127 | .    154  160  1177 636  
  Guns                     1758 | .    154  160  819  625  
  Cannons                  311  | .    .    .    311  .    
  Explosions               47   | .    .    .    47   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  11   | .    .    .    .    11   
  Kinetic                  1979 | .    154  160  1058 607  
  Thermal                  65   | .    .    .    47   18   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          72   | .    .    .    72   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    .    3    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    .    .    3    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    37   2    
  Shots                    1    | .    .    .    1    .    
  Rammed                   10   | .    .    .    .    10   
Targets Rammed             10   | .    .    .    .    10   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        99   | .    .    28   99   49   
  Average Temperature      26   | .    .    15   34   9    
  Received Heat Transfer   828  | .    .    48   249  531  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         87   | .    .    .    50   37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             216  | .   170 171 216 215 
  Initial                  66   | .   .   66  .   30  
  Average                  64   | .   66  57  59  109 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         98   | 100 100 100 99  88  
  Level 1                  1    | .   .   .   .   11  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   1   2   3   
  Investigation            4    | .   .   1   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           4    | .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   10  6   19  16  
  Peak Tracking Total      6    | .   6   3   4   6   
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          7    | .   1   1   3   2   
  Terminals                4    | .   1   .   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   1   1   11  5   
  Successful               13   | .   .   1   9   3   
  Failed                   5    | .   1   .   2   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   1   .   3   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   .   8   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   1   2   3   
  Record                   1    | .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   7   .   
  Scan Component           4    | .   .   .   4   .   
  Repair                   3    | .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   1   .   3   2   
  Full Trace Events        3    | .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   
  Time                     126  | .   .   .   126 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      42   | .   .   42  42  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   
  Total Damage             60   | .   .   .   60  .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               2578 | 62  297 953 936 330 
Spaces Moved               1555 | 50  187 733 443 142 
  Core                     24   | 19  .   .   .   5   
  Treads                   7    | .   .   .   .   7   
  Legs                     1523 | 31  186 733 443 130 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   1    | .   1   .   .   .   
  Fastest Speed            50   | 50  117 120 120 126 
  Average Speed            122  | 103 119 120 124 137 
  Slowest Speed            450  | 120 120 120 130 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 3   28  97  34  14  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      2    | .   .   .   2   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      2022 | 59  230 780 742 211 
  Wait                     230  | .   .   14  212 4   
  Move                     1551 | 49  186 732 442 142 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  36   | 4   9   7   11  5   
  Fast Attach              6    | 2   .   .   4   .   
  Attach                   18   | 4   1   .   8   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     21   | .   9   6   6   .   
  Drop                     21   | .   7   5   9   .   
  Fire                     129  | .   18  16  50  45  
  Melee                    .    | .   .   .   .   .   
  Ram                      7    | .   .   .   .   7   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 14)
  360 | -10/Materials | Entered Mines
  369 | -10/Mines     | Learned Materials emergency access door positions
  557 | -10/Mines     | Discovered new exit (range 9)
  836 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  862 | -10/Mines     | Build established: Scavenger-Mutant
  865 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  867 | -10/Mines     | Found Prototype Device
  868 | -10/Mines     | Identified Exp. Sensor Array
  984 | -10/Mines     | Discovered new exit (range 5)
  994 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1033 | -10/Mines     | Learned location of Storage (-8)
 1312 | -10/Mines     | Build established: Mutant
 1313 | -10/Mines     | Entered Materials
 1313 | -9/Materials  | Accompanied by 2 allies
 1313 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1318 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1976 | -9/Materials  | Repaired Carbon-fiber Leg
 2016 | -9/Materials  | Repaired Minigun
 2069 | -9/Materials  | Discovered new exit (range 10)
 2237 | -9/Materials  | Repaired Lgt. Angular Momentum Engine
 2249 | -9/Materials  | Entered another Materials area
 2249 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2548 | -8/Materials  | Lost 5 parts (1p2n2w)
 2577 | -8/Materials  | Core integrity fell below 50%
 2579 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired Lgt. Assault Rifle.
W-25 Informer sends out distress signal.
K-01 Serf collects debris. <x2>
Acquired 48 matter.
Acquired 51 matter.
K-01 Serf collects debris.
Lgt. Assault Rifle destroyed.
K-01 Serf collects debris.
Slammed into G-47 Trooper. <x3>
Arm. Treads destroyed.
Slammed into G-47 Trooper.
Acquired Particle Gun.
Particle Gun destroyed.
R-06 Scavenger collects Aluminum Leg.
Slammed into G-47 Trooper. <x2>
Imp. Terrain Scanner destroyed.
R-06 Scavenger collects Lgt. Nuclear Core.
Slammed into G-47 Trooper. <x3>
Destabilizing: Core damaged (-22).
Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
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| ????????????????????????????????????               |
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| ????????????????????????????????????               |
| ?????????????????#??????????????????               |
| ????????????????????????????????????               |
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| ????????????????   ???+????"????????               |
| ????????????????#    ??????????? ???               |
| ?????????????????   ??????? ?????? ?               |
| ??????????????????#+########?#?#????               |
| ?????????????????##   !!!  #????????               |
| ??????????????????#  w!!   ##???#???               |
| ???????????????#??#   !!   #????????               |
| ???????????????  ?#    g   #???????#               |
| ???????????? ?? ??#     =  #?????#??               |
| ??????????????????# =   g@ #??#?????               |
| ?????????????????##   ur   #???#?#?#               |
| ????????? ?#??? ??#        ##?#?#???               |
| ????????""?? ?????#   %!=   #???????               |
| ???????????# ##########Y######????##               |
| ????????"" +            *!  *#???#?#               |
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| #???????#???????????##    ] #???????               |
| #??????????#?????????########???????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                50
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravAntimatterBattery
  Manual?         0
Play Time         00:26:38
  Cumulative      11.9 hours
  Start           2021.11.01 @ 19:12:42
  End             2021.11.01 @ 19:35:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd721ebb-ac60-4cd6-bea7-bca65c874c92