Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 17:01:13

Player: Decinym

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (553)      553
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1068

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     252/300
Energy                     265/265
System Corruption          3%
Temperature                Cool (32)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (8) ----
  Improved Ion Engine
           Aluminum Leg
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
           Trap Extractor (4/4 Explosive)
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Rocket Launcher
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
           Aluminum Leg
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
           Trap Extractor
     Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Trap Extractor
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | .   14  6   
  Power                    2    | .   2   .   
    Engine                 2    | .   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | .   6   1   
    Treads                 3    | .   2   1   
    Leg                    4    | .   4   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   4   1   
    Device                 1    | .   1   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   3   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   2   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   3   3   
  Power                    .    | .   .   .   
  Propulsion               3    | .   2   1   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   91  96  
  Engine                   14   | .   14  14  
  Treads                   18   | .   9   28  
  Leg                      8    | .   17  .   
  Storage                  14   | .   14  14  
  Protection               8    | .   6   10  
  Ballistic Gun            27   | .   28  27  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 10  17  17  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | .   8   8   
  Average Capacity         8    | .   8   8   
  Most Carried             8    | .   8   8   
  Average Carried          7    | .   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           667  | 200 257 210 
  Remotely                 .    | .   .   .   
Salvage Created            631  | .   418 213 
  Parts                    45   | .   27  18  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  17   | .   9   8   
  Guns                     12   | .   9   3   
  AOE                      5    | .   .   5   
Classes Destroyed          7    | .   3   4   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Tunneler                 3    | .   .   3   
  Hauler                   2    | .   2   .   
  Swarmer                  2    | .   2   .   
  Grunt                    14   | .   7   7   
  Assembled                1    | .   .   1   
Best Kill Streak           6    | .   3   6   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1377 | .    705  672  
  Core                     252  | .    108  144  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              92   | .    50   42   
  Largest                  2    | .    2    2    
  Hottest                  50   | .    40   50   
Shots Fired                173  | .    100  73   
  Gun                      159  | .    100  59   
  Cannon                   .    | .    .    .    
  Launcher                 14   | .    .    14   
  Special                  .    | .    .    .    
  Kinetic                  159  | .    100  59   
  Thermal                  .    | .    .    .    
  Explosive                14   | .    .    14   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | .    14   15   
  Robot Miss Streak        4    | .    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           118  | .    68   50   
  Core Hits                51   | .    28   23   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1841 | .    550  1291 
  Guns                     882  | .    538  344  
  Cannons                  .    | .    .    .    
  Explosions               947  | .    .    947  
  Melee                    .    | .    .    .    
  Ramming                  12   | .    12   .    
  Kinetic                  882  | .    538  344  
  Thermal                  .    | .    .    .    
  Explosive                947  | .    .    947  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    3    3    
  Average Corruption       2    | .    2    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  15   | .    3    12   
    Message Errors         2    | .    .    2    
    Matter Fused           4    | .    3    1    
    Heat Flow Errors       4    | .    .    4    
    Energy Discharges      2    | .    .    2    
    Data Loss (minor)      1    | .    .    1    
    Data Loss (major)      1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            35   | .    .    35   
  Projectiles              .    | .    .    .    
  Explosions               35   | .    .    35   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    2    .    
Targets Rammed             3    | .    3    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        375  | .    68   375  
  Average Temperature      66   | .    17   101  
  Received Heat Transfer   570  | .    291  279  
  Effects                  2    | .    .    2    
    Interference           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             215  | .   215 163 
  Initial                  24   | .   .   24  
  Average                  63   | .   71  57  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | .   98  100 
  Level 1                  .    | .   1   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   14  11  
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             12   | .   12  .   
  Reused                   .    | .   .   .   
Traps Extracted            4    | .   4   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         4    | .   4   4   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               4    | .   4   .   
  Failed                   4    | .   4   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Locate Traps             2    | .   2   .   
  Reprogram Traps          2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1352 | .   649 703 
Spaces Moved               564  | 1   345 218 
  Core                     .    | .   .   .   
  Treads                   338  | .   120 218 
  Legs                     226  | 1   225 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 160 
  Average Speed            145  | 120 136 160 
  Slowest Speed            190  | 120 190 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       40   | 1   66  54  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          85   | .   .   85  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      85   | .   .   85  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      955  | .   445 510 
  Wait                     259  | .   17  242 
  Move                     562  | .   344 218 
  Hop                      .    | .   .   .   
  Pick Up                  8    | .   7   1   
  Fast Attach              5    | .   4   1   
  Attach                   2    | .   1   1   
  Detach                   .    | .   .   .   
  Swap                     13   | .   9   4   
  Drop                     11   | .   10  1   
  Fire                     92   | .   50  42  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    2    | .   2   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  212 | -10/Materials | Discovered new exit (range 9)
  341 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 3)
  650 | -10/Materials | Entered Mines
  669 | -10/Mines     | Excavation squad dispatched
  669 | -10/Mines     | A large section of the Mines collapsed
  919 | -10/Mines     | Excavation squad dispatched
  980 | -10/Mines     | Core integrity fell below 50%
  994 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1169 | -10/Mines     | Excavation squad dispatched
 1332 | -10/Mines     | Core integrity fell below 20%
 1353 | -10/Mines     | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01241_ The unstable cave ceiling collapses. <x2>
01244_ Acquired 8 matter.
01245_ The unstable cave ceiling collapses.
01246_ K-01 Serf collects debris.
01247_ The unstable cave ceiling collapses. <x2>
01249_ K-01 Serf collects debris.
01250_ Acquired 15 matter.
01253_ K-01 Serf collects debris.
01255_ Acquired 15 matter.
01257_ K-01 Serf collects debris.
01257_ Acquired 10 matter.
01258_ Acquired 51 matter.
01262_ Acquired 10 matter.
01266_ SY KJHRTG7LI J7RYIM10
01279_ K-01 Serf destroyed.
01281_ Acquired 11 matter.
01317_ System corrupted: Component data lost.
01331_ Critical hit (Burn: +37).
01341_ Lgt. Treads destroyed.
01349_ Lgt. Assault Rifle destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentGreatGravjet
  Manual?         0
Play Time         00:08:52
  Cumulative      341.1 hours
  Start           2022.05.13 @ 16:54:35
  End             2022.05.13 @ 17:01:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          376
  Rogue           376
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           17/3/2/1/2/0/3/0/0
Lore%             88
Gallery%          86
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40cbe43d-62a8-43b9-9774-9df8f57d12ea