Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.21 @ 13:59:39 Player: Skuld Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3338) 3338 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (387) 387 TOTAL SCORE: 6705 Bonus ------- Entered Garrisons 400 Friendly Fire -13 Cogmind --------- Core Integrity 0/550 Matter 7/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Gravmag System Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Minigun Minigun > --- INVENTORY -------- Gravmag System Gravmag System Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating System Shield EM Shotgun Light Assault Rifle [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Slots Evolved 5 | . 1 . . 4 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . 4 . . . Weapon 1 | . 1 . . . . . . Parts Attached 63 | 10 7 . 4 24 3 12 3 Power 7 | 2 . . . 2 1 2 . Engine 3 | 2 . . . . . 1 . Core 4 | . . . . 2 1 1 . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 1 6 . 3 . Treads 5 | . . . 1 4 . . . Leg 4 | 2 . . . 2 . . . Wheel . | . . . . . . . . Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Utility 19 | 3 2 . 1 9 2 2 . Device 8 | 2 1 . 1 4 . . . Storage 2 | . . . . . 1 1 . Processor 5 | 1 . . . 3 1 . . Hackware 1 | . . . . . . 1 . Protection 3 | . 1 . . 2 . . . Artifact . | . . . . . . . . Weapon 25 | 3 5 . 2 7 . 5 3 Energy Gun 5 | 2 . . . 3 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 1 4 . 1 3 . 5 . Ballistic Cannon 2 | . 1 . 1 . . . . Launcher 3 | . . . . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 22 | . . . 3 5 2 4 8 Power 3 | . . . . 1 . 1 1 Propulsion 3 | . . . . 1 . . 2 Utility 7 | . . . 1 2 2 1 1 Weapon 9 | . . . 2 1 . 2 4 Highest Loss Streak 4 | . . . 1 2 1 2 4 To Critical Strikes 2 | . . . 1 . . 1 . Average Backups 4 | 2 3 4 2 2 2 9 13 Power . | . . . . . . . . Propulsion . | 1 . 1 . . . . 1 Utility 3 | . 2 3 2 1 2 6 10 Weapon . | . . . . . . 1 2 Tool/Special . | . . . . . . . . Unused Backups 27 | 7 . . 2 4 1 3 10 Power 2 | 1 . . . . . 1 . Propulsion 5 | 4 . . . . . . 1 Utility 19 | 2 . . 2 4 1 1 9 Weapon 1 | . . . . . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 97 100 99 97 95 96 79 Engine 3 | . 11 12 12 . . . 3 Core 4 | . . . . 7 8 5 . Treads 8 | . . . 9 13 16 7 . Leg 6 | . 25 25 14 2 . . . Hover 2 | . . . . . . 8 11 Device 12 | . 7 12 11 17 11 8 6 Storage 2 | . . . . . 3 8 8 Processor 21 | . 12 12 12 22 28 31 25 Protection 3 | . 4 . . 7 1 . . Ballistic Gun 24 | . 28 37 35 19 25 23 9 Ballistic Cannon 1 | . 4 . 1 3 . . . Peak Build Rating 34 | 7 12 12 12 31 28 34 29 Average Rating 21 | 4 9 12 11 26 26 27 23 On Entrance 15 | . 7 12 12 11 28 26 29 Naked Turns . | . . . . . . . . Heaviest Build 35 | 9 16 16 16 24 35 35 31 Greatest Support 43 | 20 20 20 20 43 40 40 18 Greatest Overweight (x) 7 | . . . . 1 . 1 7 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 15 Average Capacity 8 | 5 5 5 5 5 9 15 15 Most Carried 15 | 5 5 4 5 5 4 15 14 Average Carried 4 | 2 3 4 2 2 2 9 13 Final Capacity 15 | 5 5 5 5 5 15 15 15 Final Carried 14 | 1 4 4 2 3 2 14 13 Class Distribution -------------------- 61% | Hacker-Gunner 26% | Hacker-Skirmisher 12% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -10/Subcaves Hacker-Skirmisher | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Matter Collected 3093 | 301 213 33 324 1131 285 806 . Remotely 10 | . . . . 10 . . . Salvage Created 3727 | 61 340 . 323 1207 342 1264 190 Parts 203 | 5 10 . 18 67 21 66 16 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 4 | . . . . 3 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Combat Hostiles Destroyed 80 | 1 5 . 8 24 10 20 12 Guns 65 | 1 5 . 8 17 10 20 4 Cannons 7 | . . . . 7 . . . AOE 8 | . . . . . . . 8 Classes Destroyed 15 | 2 3 . 3 5 . 1 1 Worker 4 | 1 . . . . . 3 . Builder 2 | . . . . 1 . 1 . Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . . 1 . . . Recycler 5 | . 2 . . 2 . 1 . Operator 3 | . . . . 2 . 1 . Watcher 8 | . 2 . . 2 . 4 . Swarmer 25 | . 2 . . 8 6 2 7 Grunt 23 | 1 3 . . 5 3 9 2 Duelist 1 | . . . . . . 1 . Sentry 18 | . . . 1 8 . 8 1 Hunter 4 | . . . . 3 1 . . Programmer 2 | . . . . . . . 2 Artisan 1 | . . . 1 . . . . Subdweller 7 | . . . 7 . . . . Best Kill Streak 6 | 1 6 . 4 4 3 4 4 Combat Bots Only 4 | 1 2 . 4 3 3 4 4 Max Kills in Single Turn 3 | 1 1 . 1 2 2 2 3 Gunslinging 1 | . . . . . 1 1 1 Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Hostile Shots Fired 484 | 2 24 5 51 173 26 87 116 Missed 113 | 1 6 1 8 40 3 23 31 Hits 371 | 1 18 4 43 133 23 64 85 Projectile 371 | 1 18 4 43 133 23 64 85 Critical Strikes 15 | . . . 1 6 1 2 5 Damage Taken 3496 | 7 110 28 534 1129 300 636 752 Core 656 | . . . 102 167 28 106 253 Absorbed by Shields 93 | . 4 10 20 . . . 59 Ignored by Resistances 2191 | 4 76 24 337 691 178 373 508 Regen/Repaired (Parts) 298 | . 33 . . . . 265 . Core Remaining (%) 79 | 100 . . 59 . . . . Volleys Fired 258 | 10 16 1 40 80 22 72 17 Largest 3 | 2 3 2 3 3 3 3 3 Hottest 98 | 70 70 46 86 98 75 75 90 Shots Fired 702 | 12 46 2 116 219 65 197 45 Gun 625 | 12 34 2 110 180 65 197 25 Cannon 57 | . 12 . 6 39 . . . Launcher 20 | . . . . . . . 20 Special . | . . . . . . . . Kinetic 675 | 9 46 2 116 215 65 197 25 Thermal 7 | 3 . . . 4 . . . Explosive 20 | . . . . . . . 20 Electromagnetic . | . . . . . . . . Robot Hit Streak 50 | 5 18 20 35 26 34 50 12 Robot Miss Streak 3 | 1 3 . 1 2 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 11 | . . . 1 2 4 3 1 Max Gunslinging Chain 2 | . . . 1 1 2 1 1 Shots Hit Robots 490 | 9 29 2 85 144 49 148 24 Core Hits 196 | 5 15 1 16 54 19 58 28 Critical Kills 2 | . 1 . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 . 2 . Critical Strikes 9 | 1 1 . . 4 . 3 . Burn 1 | 1 . . . . . . . Destroy 5 | . 1 . . 1 . 3 . Blast 3 | . . . . 3 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7442 | 84 428 26 870 2344 714 2303 673 Guns 6152 | 84 307 26 870 1763 714 2265 123 Cannons 683 | . 119 . . 564 . . . Explosions 550 | . . . . . . . 550 Melee . | . . . . . . . . Ramming 57 | . 2 . . 17 . 38 . Kinetic 6753 | 47 426 26 870 2282 714 2265 123 Thermal 82 | 37 . . . 45 . . . Explosive 550 | . . . . . . . 550 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 1 1 1 4 Average Corruption 1 | . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . 15 5 14 2 Message Errors 8 | . . . . 2 1 4 1 Matter Fused 6 | . . . . 3 . 2 1 Heat Flow Errors 6 | . . . . 3 1 2 . Energy Discharges 4 | . . . . . 2 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . 4 . 1 . Data Loss (major) 3 | . . . . 1 . 2 . Misfires 1 | . . . . 1 . . . Weapon Failures 2 | . . . . 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . . 22 . . 8 Projectiles 22 | . . . . 22 . . . Explosions 8 | . . . . . . . 8 Melee . | . . . . . . . . Knockbacks 5 | . . . . 5 . . . Impact . | . . . . . . . . Kinetic 5 | . . . . 5 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 99 | . . . . . . 13 86 Shots 7 | . . . . . . . 7 Rammed 11 | . . . . 5 . 6 . Targets Rammed 14 | . 1 . . 7 . 6 . Kicked 3 | . 1 . . 2 . . . Crushed . | . . . . . . . . Highest Temperature 317 | 46 69 1 . 317 161 250 15 Average Temperature 44 | 22 21 1 . 47 45 49 5 Received Heat Transfer 1581 | 6 41 24 142 603 90 414 261 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | 1 . . . . . . . Heat Transferred 296 | 185 . . . 111 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 97 | 100 100 100 . 100 91 100 65 Level 1 2 | . . . . . 8 . 34 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 255 | 20 79 . . 103 255 100 247 Initial 90 | . . . . . . 90 1 Average 20 | . 10 . . 9 113 13 128 Influence Increases 2138 | 25 161 . 20 760 275 611 286 Destroy 0b10 Robot/C 1460 | 20 100 . 20 480 200 400 240 Destroy 0b10 Robot/NC 135 | 5 20 . . 55 5 50 . Destroy Leader 358 | . 34 . . 156 20 138 10 Successful Hack 23 | . 3 . . . . 20 . Disable Machine 32 | . 4 . . 28 . . . Anti-Garrison Action 50 | . . . . . 50 . . Destroy Structure 65 | . . . . 26 . 3 36 Lose Combat Pursuer 15 | . . . . 15 . . . Influence Decreases 1931 | 25 161 . 20 760 20 862 83 Entered New Map 168 | . . . . . . 165 3 Time Decay 1643 | 25 161 . 20 750 . 687 . Lost Part 120 | . . . . 10 20 10 80 Squads Dispatched 5 | . 1 . . 3 . 1 . Investigation 4 | . 1 . . 3 . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | 1 8 2 12 30 10 30 14 Peak Tracking Total 6 | 1 2 2 5 3 3 6 4 Tactical Retreats 1 | . . . . 1 . . . Traps | -11 -10 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Traps Triggered 8 | . . . . 2 2 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . . 6 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Machines Disabled 9 | . 1 . . 7 1 . . Max in Single Turn 2 | . 1 . . 2 1 . . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Machines Accessed 24 | . 6 . . 10 . 8 . Terminals 15 | . 4 . . 6 . 5 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 3 | . 1 . . 1 . 1 . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 70 | . 20 . . 26 . 24 . Successful 57 | . 14 . . 25 . 18 . Failed 13 | . 6 . . 1 . 6 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 3 | . 2 . . 1 . . . Terminals 39 | . 13 . . 11 . 15 . Fabricators . | . . . . . . . . Repair Stations 7 | . 2 . . . . 5 . Recycling Units 13 | . 5 . . 6 . 2 . Scanalyzers 8 | . . . . 8 . . . Garrison Access 3 | . . . . 1 . 2 . Terminal Hacks 30 | . 10 . . 11 . 9 . Record 10 | . 4 . . 5 . 1 . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Machine Index 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Alert Level 5 | . . . . 3 . 2 . Reprogram Traps 1 | . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . Investigation Status 2 | . 2 . . . . . . Recall Assault 1 | . . . . 1 . . . Zone Layout 5 | . 2 . . 1 . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 2 . . . . 5 . Scan Component 4 | . 1 . . . . 3 . Repair 3 | . 1 . . . . 2 . Recycling Unit Hacks 9 | . 2 . . 5 . 2 . Recycle Component 3 | . 1 . . 2 . . . Process 1 | . . . . 1 . . . Report Inventory 3 | . . . . 1 . 2 . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 8 | . . . . 8 . . . Insert Component 4 | . . . . 4 . . . Analyze 4 | . . . . 4 . . . Garrison Access Hacks 3 | . . . . 1 . 2 . Unlock Access 2 | . . . . 1 . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . 2 . 1 . Used 1 | . . . . 1 . . . Hacking Detections 12 | . 4 . . 6 . 2 . Full Trace Events 7 | . 2 . . 3 . 2 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . . . 2 . Time 78 | . 26 . . . . 52 . Parts Recycled 3 | . 1 . . 2 . . . Recycled Matter 106 | . . . . 106 . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . 4 . . 10 . . . Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . Machine Destruction 5 | . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 2 | . . . . . . 1 1 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Active Infowar (turns) 6617 | 1 . . 1134 2798 306 2013 365 Optics 3557 | . . . . 873 306 2013 365 Sensors 2729 | . . . . 2597 132 . . Structural 6566 | . . . 1134 2798 306 2013 315 ECM 1 | 1 . . . . . . . Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Turns Passed 8306 | 352 605 467 1400 2798 306 2013 365 Spaces Moved 4552 | 233 442 387 357 1574 150 1231 178 Core 63 | 35 . . . . . . 28 Treads 2152 | . . . 192 1295 150 515 . Legs 1471 | 198 442 387 165 279 . . . Wheels . | . . . . . . . . Hover 866 | . . . . . . 716 150 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 116 116 Average Speed 139 | 109 120 120 141 153 160 134 157 Slowest Speed 400 | 120 120 120 160 190 160 160 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 7 38 57 19 75 14 84 34 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 67 | . . . . 28 . . 39 Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 65 | . . . . 26 . . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Total 6056 | 325 488 387 1165 1821 181 1461 228 Wait 972 | 40 . . 754 83 . 95 . Move 4545 | 232 441 386 356 1573 149 1230 178 Hop . | . . . . . . . . Pick Up 98 | 17 13 . 5 30 3 30 . Fast Attach . | . . . . . . . . Attach 64 | 11 8 . 5 21 3 15 1 Detach 12 | 4 2 . 1 3 . 2 . Swap 10 | 2 . . . 6 . . 2 Drop 51 | 9 7 . 4 18 2 11 . Fire 258 | 10 16 1 40 80 22 72 17 Melee . | . . . . . . . . Ram 5 | . . . . . . 5 . Kick 3 | . 1 . . 2 . . . Crush 6 | . . . . 5 . 1 . Escape Stasis 30 | . . . . . . . 30 Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 160 | -11/Scrapyard | Identified exit to Materials 160 | -11/Scrapyard | Discovered exit to Materials (range 8) 353 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Evolved 1 slot: Weapon x1 354 | -10/Materials | Build established: Hacker-Mutant 607 | -10/Materials | Identified exit to Materials 607 | -10/Materials | Discovered exit to Materials (range 14) 697 | -10/Materials | Build established: Hacker-Gunner 810 | -10/Materials | Repaired Ion Engine 915 | -10/Materials | Identified exit to Mines 915 | -10/Materials | Discovered exit to Mines (range 13) 958 | -10/Materials | Entered Mines 1174 | -10/Mines | Discovered exit to Materials (range 5) 1264 | -10/Mines | Identified exit to Subcaves 1264 | -10/Mines | Discovered exit to Subcaves (range 12) 1273 | -10/Mines | Learned location of Storage (-8) 1425 | -10/Mines | Entered Subcaves 1622 | -10/Subcaves | Identified exit to Materials 1622 | -10/Subcaves | Discovered exit to Materials (range 12) 1632 | -10/Subcaves | Ambushed by swarm of Subdwellers 1632 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2825 | -10/Subcaves | Entered Materials 2825 | -8/Materials | Evolved 4 slots: Utility x4 4074 | -8/Materials | Build established: Hacker-Skirmisher 4204 | -8/Materials | Identified exit to Factory 4204 | -8/Materials | Discovered exit to Factory (range 16) 5266 | -8/Materials | Identified exit to Storage 5266 | -8/Materials | Discovered exit to Storage (range 13) 5353 | -8/Materials | Discovered exit to Factory (range 11) 5615 | -8/Materials | Identified exit to Garrison 5623 | -8/Materials | Entered Garrison 5643 | -8/Garrison | Triggered checkpoint 5693 | -8/Garrison | Garrison Relay disabled 5863 | -8/Garrison | Triggered checkpoint 5900 | -8/Garrison | Identified exit to Materials 5900 | -8/Garrison | Discovered exit to Materials (range 6) 5929 | -8/Garrison | Entered Materials 6047 | -8/Materials | Build established: Hacker-Gunner 6079 | -8/Materials | Discovered exit to Storage (range 4) 6612 | -8/Materials | Repaired Lgt. Treads 6638 | -8/Materials | Repaired Lgt. Treads 6659 | -8/Materials | Discovered exit to Factory (range 11) 7123 | -8/Materials | Discovered exit to Factory (range 20) 7434 | -8/Materials | Discovered exit to Storage (range 15) 7624 | -8/Materials | Core integrity fell below 50% 7635 | -8/Materials | Discovered exit to Factory (range 5) 7941 | -8/Materials | Identified exit to Garrison 7942 | -8/Materials | Entered Garrison 7994 | -8/Garrison | Triggered checkpoint 8042 | -8/Garrison | Triggered checkpoint 8058 | -8/Garrison | Triggered checkpoint 8116 | -8/Garrison | Triggered checkpoint 8120 | -8/Garrison | Lost 3 parts (1p2w) 8157 | -8/Garrison | Discovered exit to Factory (range 13) 8178 | -8/Garrison | Triggered checkpoint 8246 | -8/Garrison | Lost 4 parts (2n2w) 8261 | -8/Garrison | Core integrity fell below 20% 8307 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08157_ EXIT=FOUND: FACTORY 08178_ Beams of light sweep through the air. An alarm sounds. 08180_ S-10 Pest destroyed. 08183_ Y-45 Defender destroyed. 08183_ Gravmag System destroyed. 08186_ Critical hit (Burn: +37). 08191_ The unstable cave ceiling collapses. 08194_ Grenade Launcher destroyed. [Achievement: Oops] 08209_ Gravmag System destroyed. 08215_ Grenade Launcher destroyed. 08228_ System corrupted: Matter fused (-9). 08251_ Critical hit (Burn: +37). 08257_ Structural Scanner destroyed. 08298_ 2IE<1ALH/E4|II=M#,C5S26U 08300_ The unstable cave ceiling collapses. 08307_ G-50 Soldier suffers critical hit (Burn). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #???????????######?????????????????????????? | | ???# #???????????# #?????????????????????????? | | ???# #??????###### ########### ####??????????? | | ???# ######## ?????????? | | ???# = ?????????? | | ???# *%[ ?????????? | | ???###########%*[## # ##########???????????? | | ???????????###%*=## ##gg ###??????????????????? | | ???????????# =%= #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????### ## # ###??????????????????? | | ?????????????# ## # ####################?? | | ?????????????# ^ ??? | | ?????????????# ^ #???????????? | | ?????????????# ^ ####### #???????????? | | ?????????????## ##!* !## ##?????# #??????????## | | ??????????????# ##%[ %## #??????# #?????????? # | | ??????????????# ########@ #??????# #?????????? # | | ??????????????# #??????# #??????# #?????????? # | | ??????????????# #??????# #??????# #?????????? # | | ??????????????? ???????# #??????# #?????????? # | | ??????????????? ???????# Y#??????# #????????## # | | ????????????????????????# ######## #????????#= | | ????????????????????????# ########## | | ????????????????????????# [ | | ????????????????????????########### ######### | | ??????????????????????????????????# #???????#### | | ??????????????????????????????????# #???????????# | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# ############# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????############# < | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 45% | -10/Materials Lgt. Treads | 5% | -8/Materials Lgt. Treads | 5% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key First Step to Greatness I Spy Librarian Loot Pinata Novice Programmer One Hack Too Far Oops Part-time Mechanic Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed TractorFieldthrustRay Manual? 0 Play Time 02:36:55 Cumulative 2.6 hours Start 2025.08.21 @ 09:52:26 End 2025.08.21 @ 13:59:39 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 13f8b0d2-fae5-4d05-8ba7-379559cdf695