Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 19:25:46 Player: DGSTER Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (86) 430 Value Destroyed (2942) 2942 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 15012 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 89/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Large Storage Unit Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Force Field Quantum Router > --- WEAPON ----------- Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel Large Storage Unit Improved Signal Interpreter Magnetic Acceleration Cannon Magnetic Acceleration Cannon Proton Missile Launcher Proton Missile Launcher Great Axe [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Quantum Router Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 2 2 . . . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 80 | 6 6 12 12 10 3 3 4 5 16 3 Power 12 | 1 2 1 2 1 . 1 . 1 3 . Engine 5 | 1 2 1 . 1 . . . . . . Core 7 | . . . 2 . . 1 . 1 3 . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . 7 4 4 1 1 . 3 6 1 Treads 16 | . . 7 3 4 1 1 . . . . Leg 11 | 2 . . 1 . . . . 3 4 1 Wheel 2 | . . . . . . . . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 1 1 5 4 . . 3 . 4 1 Device 7 | . . . 2 2 . . 1 . 2 . Storage 3 | 1 1 . 1 . . . . . . . Processor 5 | . . . 1 1 . . 1 . 1 1 Hackware 1 | . . . . . . . . . 1 . Protection 4 | . . 1 1 1 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 3 3 1 1 2 1 1 1 3 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 2 1 2 . 1 1 . . 1 . . Ballistic Cannon 8 | . 1 1 1 . 1 . . . 3 1 Launcher 2 | . 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . . 1 . Parts Lost 48 | . . . 4 4 1 1 6 8 16 8 Power 5 | . . . . . . . . 1 3 1 Propulsion 19 | . . . 2 2 . . 4 2 8 1 Utility 15 | . . . 2 2 . 1 1 3 2 4 Weapon 9 | . . . . . 1 . 1 2 3 2 Highest Loss Streak 9 | . . . 2 2 1 1 6 5 9 4 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 11 | 1 8 9 13 13 14 15 13 7 11 4 Power 1 | . 1 1 1 2 3 3 3 2 1 . Propulsion 2 | . 2 1 2 3 4 5 4 1 3 . Utility 4 | . 2 4 5 5 5 5 4 3 2 1 Weapon 2 | . 1 2 3 2 2 2 1 . 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . 4 4 2 . 1 . . . 3 Power 3 | . . 1 1 . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 6 | . . 2 2 1 . . . . . 1 Weapon 4 | . . 1 . 1 . . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 85 95 91 94 100 94 89 65 67 43 Engine 3 | . 14 11 . 3 7 3 . . . . Core 4 | . . . 8 3 . 3 7 7 6 4 Treads 18 | . . 33 28 22 30 30 24 4 . . Leg 7 | . 28 6 5 5 . . . 14 20 5 Device 6 | . . . 7 12 15 9 9 . 1 4 Storage 7 | . 14 11 9 7 7 7 7 7 6 4 Processor 11 | . . . 8 14 15 15 15 15 13 16 Protection 4 | . . 9 3 6 7 7 8 5 . . Ballistic Gun 7 | . 25 11 9 7 9 7 5 1 4 . Ballistic Cannon 6 | . 2 11 9 7 4 6 5 . 6 4 Peak Build Rating 52 | 6 7 19 32 40 40 41 44 37 52 30 Average Rating 28 | 4 6 15 27 35 39 39 39 29 42 21 On Entrance 25 | . 6 7 19 30 38 40 40 37 32 26 Naked Turns 11 | . . . . . . . . . . 11 Heaviest Build 62 | 12 17 28 48 46 47 55 62 46 46 39 Greatest Support 94 | 20 20 92 92 94 94 94 94 47 65 15 Greatest Overweight (x) 2 | 1 . 1 . 1 . . 1 1 2 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 14 15 15 15 15 15 15 12 Most Carried 15 | 4 10 10 15 15 15 15 15 10 13 5 Average Carried 11 | 1 8 9 13 13 14 14 13 7 11 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 4 10 10 15 15 15 15 10 7 5 4 Class Distribution -------------------- 56% | Mutant 18% | Skirmisher 11% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Matter Collected 2774 | 208 157 510 339 373 273 207 55 304 225 123 Remotely . | . . . . . . . . . . . Salvage Created 2900 | . 235 942 484 361 298 57 159 144 159 61 Parts 158 | . 22 49 23 29 17 . 1 8 6 3 Haulers Intercepted 5 | . . 2 2 1 . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 17 6 . 7 . 2 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 81 | . 12 17 10 8 10 9 4 5 5 1 Melee 3 | . . . . . . . . 2 . 1 Guns 44 | . 10 13 3 3 7 4 . 2 2 . Cannons 26 | . . 4 7 5 3 2 1 1 3 . AOE 8 | . 2 . . . . 3 3 . . . Classes Destroyed 13 | . 2 5 2 1 1 1 . . 1 . Worker 3 | . . . 1 2 . . . . . . Hauler 5 | . . 2 2 1 . . . . . . Recycler 3 | . . 3 . . . . . . . . Watcher 2 | . . 1 . 1 . . . . . . Swarmer 26 | . 9 3 . 4 6 . . 4 . . Grunt 23 | . 3 8 5 . 3 . . . 3 1 Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 11 | . . 5 4 1 . . . 1 . . Hunter 1 | . . . 1 . . . . . . . Programmer 4 | . . . . 3 . . . . 1 . Heavy 1 | . . . . . . . . . 1 . Enhanced Grunt 4 | . . . . . . . 4 . . . Assembled 9 | . . . . . . 9 . . . . Best Kill Streak 5 | . 3 4 2 5 3 4 4 4 2 1 Combat Bots Only 4 | . 3 4 2 4 3 4 3 4 2 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . 2 1 . . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Hostile Shots Fired 639 | . 56 64 68 77 41 9 26 92 95 111 Missed 192 | . 18 22 16 23 10 . 5 26 26 46 Hits 447 | . 38 42 52 54 31 9 21 66 69 65 Melee 9 | . . . . . 1 3 . . . 5 Projectile 438 | . 38 42 52 54 30 6 21 66 69 60 AOE 1 | . . . . . . . . . 1 . Critical Strikes 18 | . 1 1 4 3 1 . . . 5 3 Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 7627 | . 332 523 926 911 504 143 981 686 1613 1008 Core 1402 | . 63 21 132 91 . 10 140 92 181 672 Absorbed by Shields 20 | . . . . . . . . . 20 . Core Remaining (%) 79 | 100 74 94 76 . . . . 52 . . Volleys Fired 277 | . 35 51 47 24 28 18 19 6 46 3 Largest 2 | . 2 2 2 2 2 2 2 2 2 1 Hottest 88 | . 50 56 56 58 58 65 65 65 88 47 Shots Fired 490 | . 69 96 95 48 56 27 21 11 64 3 Gun 257 | . 62 51 47 24 45 13 2 5 8 . Cannon 220 | . 6 45 48 24 11 11 10 6 56 3 Launcher 13 | . 1 . . . . 3 9 . . . Special . | . . . . . . . . . . . Kinetic 477 | . 68 96 95 48 56 24 12 11 64 3 Thermal . | . . . . . . . . . . . Explosive 13 | . 1 . . . . 3 9 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | . 7 17 18 5 8 3 8 4 13 1 Robot Miss Streak 11 | . 6 3 3 4 5 11 4 5 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 310 | . 34 64 66 27 39 13 13 17 35 2 Core Hits 197 | . 19 33 24 19 24 21 24 12 19 2 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 9 | . . 5 3 . 1 . . . . . Destroy 2 | . . 1 1 . . . . . . . Blast 7 | . . 4 2 . 1 . . . . . Melee Attacks 14 | . . . . . . . 1 9 . 4 Impact . | . . . . . . . . . . . Slashing 14 | . . . . . . . 1 9 . 4 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7335 | . 416 1118 1187 588 741 405 1209 508 1070 93 Guns 2572 | . 256 568 476 281 591 120 24 78 178 . Cannons 2894 | . 68 526 694 299 143 54 108 107 858 37 Explosions 1325 | . 85 . . . . 231 1009 . . . Melee 438 | . . . . . . . 68 323 . 47 Ramming 106 | . 7 24 17 8 7 . . . 34 9 Kinetic 5466 | . 324 1094 1170 580 734 174 132 185 1036 37 Thermal . | . . . . . . . . . . . Explosive 1325 | . 85 . . . . 231 1009 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 438 | . . . . . . . 68 323 . 47 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 2 . 2 . . 2 2 2 1 8 Average Corruption 2 | . 1 . 2 . . 2 2 2 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 40 | . 2 . 11 . . 9 2 5 . 11 Message Errors 12 | . 1 . 5 . . 2 . 1 . 3 Matter Fused 10 | . 1 . 1 . . 2 . 2 . 4 Heat Flow Errors 4 | . . . . . . 2 1 1 . . Energy Discharges 7 | . . . . . . 1 1 1 . 4 Parts Rejected 2 | . . . 2 . . . . . . . Data Loss (minor) 2 | . . . 2 . . . . . . . Misfires 1 | . . . 1 . . . . . . . Alerts 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 25 | . 10 . . . 1 . . 3 11 . Projectiles 14 | . . . . . . . . 3 11 . Explosions 10 | . 10 . . . . . . . . . Melee 1 | . . . . . 1 . . . . . Knockbacks 26 | . 1 2 9 3 3 . 2 2 4 . Impact . | . . . . . . . . . . . Kinetic 23 | . 1 2 7 3 3 . 2 2 3 . Secondary 3 | . . . 2 . . . . . 1 . Self-Inflicted Damage 4 | . . . . . . . . . . 4 Shots . | . . . . . . . . . . . Rammed 11 | . . 5 1 2 1 . . . . 2 Targets Rammed 17 | . 3 5 2 2 1 . . . 2 2 Kicked 5 | . 3 . . . . . . . 2 . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 357 | . 26 32 105 32 69 265 269 226 42 357 Average Temperature 43 | . 10 11 28 13 18 136 48 119 17 175 Received Heat Transfer 1443 | . 60 225 396 18 126 60 . 72 210 276 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . 1 . . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 94 | 100 100 67 100 100 . . . . 100 . Level 1 5 | . . 32 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 391 | . 174 391 148 65 . . . . 51 . Initial 148 | . . 61 148 11 . . . . . . Average 63 | . 65 177 61 14 . . . . 12 . Influence Increases 2345 | . 336 640 394 265 245 . 20 110 195 140 Destroy 0b10 Robot/C 1380 | . 240 340 200 160 200 . 20 100 100 20 Destroy 0b10 Robot/NC 65 | . . 30 15 20 . . . . . . Destroy Leader 334 | . 40 96 64 54 30 . . 10 40 . Successful Hack 68 | . 7 7 38 16 . . . . . . Disable Machine 75 | . . 15 30 . . . . . 30 . Destroy Structure 18 | . 4 2 2 . . . . . 10 . Lose Combat Pursuer 405 | . 45 150 45 15 15 . . . 15 120 Influence Decreases 2276 | . 189 436 718 282 255 . 20 110 195 71 Entered New Map 309 | . . 86 203 16 4 . . . . . Time Decay 1753 | . 189 350 475 246 241 . 10 70 130 42 Lost Part 214 | . . . 40 20 10 . 10 40 65 29 Squads Dispatched 13 | . 2 2 2 3 . . . . 4 . Investigation 3 | . 1 1 1 . . . . . . . Extermination 4 | . . . . 3 . . . . 1 . Reinforcement 6 | . 1 1 1 . . . . . 3 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Distress Signals 8 | . . 3 2 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 148 | . 19 34 27 16 11 8 4 5 11 13 Peak Tracking Total 7 | . 3 7 4 4 4 4 4 4 4 5 Tactical Retreats 18 | . 3 6 1 1 1 . . . 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Traps Triggered 10 | . 3 1 3 2 . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Disabled 5 | . . 1 2 . . . . . 2 . Max in Single Turn 1 | . . 1 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Accessed 24 | . 3 3 6 4 1 . 4 . 2 1 Terminals 14 | . 3 3 5 3 . . . . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 62 | . 9 5 15 7 1 . 22 . 2 1 Successful 41 | . 4 2 9 2 1 . 22 . . 1 Failed 21 | . 5 3 6 5 . . . . 2 . Catastrophic 4 | . . . 1 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . 4 . . . . . . . Terminals 32 | . 9 5 13 5 . . . . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 38 | . 4 2 7 1 1 . 22 . . 1 Record 7 | . . . . . . . 7 . . . Part Schematic 8 | . . . . . . . 8 . . . Robot Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 5 | . . 1 1 . . . 3 . . . Open Door 2 | . . . . . 1 . . . . 1 Branch Access Points 2 | . 1 . . 1 . . . . . . Alert Level 2 | . . . 2 . . . . . . . Locate Traps 5 | . 2 . 3 . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . . Terminals 2 | . . . 2 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 2 2 5 4 . . . . 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Active Infowar (turns) 6092 | . . . 1156 1155 632 902 267 434 599 947 Optics 4934 | . . . . 1153 632 902 267 434 599 947 Sensors 4009 | . . . 1156 1074 632 279 . . 69 799 Robot Analysis Total 151 | . . . . . . . 151 . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Turns Passed 7829 | 62 555 796 1299 1155 632 902 267 434 599 1128 Spaces Moved 4303 | 42 360 359 663 639 340 530 115 253 318 684 Core 306 | 9 . . . . . . . . . 297 Treads 2657 | . . 316 663 639 340 530 115 54 . . Legs 1340 | 33 360 43 . . . . . 199 318 387 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 123 122 50 Average Speed 153 | 106 120 156 160 161 160 160 180 147 135 158 Slowest Speed 260 | 190 120 190 160 240 160 160 240 240 260 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 66 38 57 20 64 76 82 38 9 62 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 33 | . . . . . . . 33 . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 8 | . . . . . 2 3 . 1 . 2 Spaces Dug 29 | . . . . . . 7 . . 21 1 Terrain Destroyed 69 | . 4 . . . . 14 21 1 24 5 Melee 1 | . . . . . . . . . . 1 Projectile 31 | . . . . . . 2 . 1 24 4 AOE 37 | . 4 . . . . 12 21 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Total 5011 | 56 425 501 807 714 376 556 150 286 421 719 Wait 226 | 5 11 55 59 25 5 2 5 10 31 18 Move 4294 | 41 359 359 662 638 339 529 114 252 317 684 Hop . | . . . . . . . . . . . Pick Up 53 | 4 6 7 14 8 . 1 1 3 8 1 Fast Attach 24 | 6 1 3 6 2 . . . . 5 1 Attach 35 | . . 1 3 4 1 . 6 6 11 3 Detach 3 | . . . . . . . . . 1 2 Swap 35 | . 6 9 6 5 2 4 3 . . . Drop 34 | . 4 12 8 6 . 2 1 . . 1 Fire 277 | . 35 51 47 24 28 18 19 6 46 3 Melee 14 | . . . . . . . 1 9 . 4 Ram 2 | . . . . . . . . . . 2 Kick 5 | . 3 . . . . . . . 2 . Crush 9 | . . 4 2 2 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 19) 459 | -10/Materials | Discovered new exit (range 17) 489 | -10/Materials | Identified exit to Mines 563 | -10/Materials | Derelicts attacked the area 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x2 805 | -9/Materials | Discovered new exit (range 16) 1390 | -9/Materials | Discovered new exit (range 16) 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Utility x2 1418 | -8/Materials | Discovered new exit (range 10) 1431 | -8/Materials | Identified exit to Storage 2637 | -8/Materials | Discovered new exit (range 16) 2712 | -8/Materials | Identified exit to Factory 2713 | -8/Materials | Entered Factory 2713 | -7/Factory | Evolved 2 slots: Utility x2 3272 | -7/Factory | Build established: Skirmisher 3744 | -7/Factory | Identified exit to Lower Caves 3868 | -7/Factory | Entered Lower Caves 4037 | -7/Lower Caves | Spotted B-75 Beast 4344 | -7/Lower Caves | Learned Factory trap positions 4428 | -7/Lower Caves | Discovered new exit (range 15) 4448 | -7/Lower Caves | Identified exit to Lower Caves 4500 | -7/Lower Caves | Entered another Lower Caves area 4501 | -7/Lower Caves | Encountered a Warlord checkpoint 4505 | -7/Lower Caves | Learned Factory non-interactive machine intel 4534 | -7/Lower Caves | Encountered an infested base 4538 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4574 | -7/Lower Caves | Discovered new exit (range 12) 4592 | -7/Lower Caves | Identified exit to Factory 5081 | -7/Lower Caves | Build established: Scavenger-Mutant 5392 | -7/Lower Caves | Discovered new exit (range 4) 5397 | -7/Lower Caves | Identified exit to Data Miner 5402 | -7/Lower Caves | Entered Data Miner 5402 | -7/Data Miner | Discovered new exit (range 6) 5431 | -7/Data Miner | Identified exit to Proximity Caves 5446 | -7/Data Miner | Met Data Miner 5510 | -7/Data Miner | Learned location of Section 7 (-2) 5510 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5526 | -7/Data Miner | Received God Mode back door access code from Data Miner 5541 | -7/Data Miner | Destroyed Data Miner 5544 | -7/Data Miner | Interfaced with the Data Conduit 5603 | -7/Data Miner | Found Prototype Hackware 5620 | -7/Data Miner | Lost 6 parts (4n1u1w) 5669 | -7/Data Miner | Entered Proximity Caves 5718 | -6/Proximity Caves | Lost 5 parts (1n2u2w) 5898 | -6/Proximity Caves | Learned Factory machine intel 5957 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5960 | -6/Proximity Caves | Build established: Mutant 6084 | -6/Proximity Caves | Discovered exit to Factory (range 17) 6103 | -6/Proximity Caves | Entered Factory 6103 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6104 | -6/Factory | Loaded intel: 102 trap records 6105 | -6/Factory | Loaded intel: 270 machine locations 6106 | -6/Factory | Loaded intel: 215 non-interactive machine locations 6277 | -6/Factory | Identified Quantum Router 6552 | -6/Factory | Build established: Hacker-Mutant 6624 | -6/Factory | Discovered new exit (range 8) 6640 | -6/Factory | Lost 9 parts (1p4n1u3w) 6645 | -6/Factory | Identified exit to Lower Caves 6702 | -6/Factory | Entered Lower Caves 6732 | -6/Lower Caves | Lost 5 parts (1p3n1u) 6910 | -6/Lower Caves | Spotted B-75 Beast 7004 | -6/Lower Caves | Build established: Mutant 7603 | -6/Lower Caves | Learned Factory trap positions 7648 | -6/Lower Caves | Core integrity fell below 50% 7685 | -6/Lower Caves | Core integrity fell below 20% 7692 | -6/Lower Caves | Lost 4 parts (1n2u1w) 7830 | -6/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Sealed Heavy Doors opened. 07679_ Acquired Enh. Gauss Cannon. 07681_ Connecting with WAR.Sys... 07727_ Slug penetrates Wall. 07730_ Enh. Gauss Cannon ripped off. 07736_ Acquired 7 matter. 07737_ System corrupted: Energy discharge (-31). 07749_ G-50 Soldier Adv. Heat Sink ripped off. 07752_ Slammed into G-50 Soldier. 07782_ System corrupted: Energy discharge (-24). 07807_ System corrupted: Matter fused (-6). 07822_ System corrupted: Energy discharge (-35). Map ----- +----------------------------------------------------+ | ??????????#?????# ## " "" ### ### ## | | ????????????????# ## ! #?## "" | | ?????###???????? ## #### # | | ??? # ????????#### #"####### ## | | ?? ???????????# "???????# "? | | ? ???????????# #??????# % "" | | ?? ??????###??# %###???# ## | | ?? ##???## #### #??# ##### | | ???# #???# #?# ##??#### | | ????# ##??## #?# #### ### #??### | | ?????# ##??# ##?## ???## #? ### # | | ??????# ##?#### ##???##?????# ## # | | ??????# #????# #???????????# ## ### # | | ??????# #???## #??? #??????# ##??# | | ??????# ##### #?? ???????? ?????# | | ??????# ## ## #???? #??????# | | ??????# ? #????????# | | ?###### #?????????# | | ?# ###? ???????????## | | ## ##### ##????????????????#" | | # ###????######???????????????### | | ## #???###### ##????????????????## | | ## #???# ## #?????????????????# | | # ##### #???# #??????????????????? | | ####?# # #?### ##?????????????????? | | # #????# ### @ ###???????????????? | | ##???# ## b ##??????????????? | | # ##### gg ## #????????????### | | ##% ## ### ##?####??###### | | ?### ## ## #?## #### #### | | ???#### ## ###### #??## ### | | ??????# ### ##???## ##???# ### # | | #?????# #?## #????###????# ###### # | | ####### #### #???????????## ##??# | | ## #??????????### ##### | | ##??????????# """" | | ## ##### ##??########### """" | | ## ####### #???# # ####### """" | | ## ## ### ##??# ### ### # #### ### "" | | # ## #????#" ??# # ### ## "" | | #????#" ???# ## ## # """" | | ##????#" #??? ### "" | | ###?????#" ???? #?### ## | | ## #???????#"?????# #???############### | | ### #??????#"?????# #?????????????????? | | #?# ### ?????#??????# #?????????????????? | | ##? ##?## ??????????? ??????????????????? | | ##?? #????## ??????????#??????????????????? | | ???# ??????#### ????????????????????????????? | | ???## ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 25 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed PlexusAuthchipScreen Manual? 0 Play Time 01:01:55 Cumulative 62.5 hours Start 2025.05.06 @ 18:33:36 End 2025.05.08 @ 19:25:46 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 73 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 42 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c07caf5b-f1b0-454d-a6d9-8e16b066d601