Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 10:49:08 Player: Muchitsuji Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1456) 1456 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5346 Bonus ------- Pacifist 200 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 132/300 Energy 77/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Trap Scanner Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Airjet Cooling System Structural Scanner Authchip [R/Combat] Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Targeting Computer Matter Filter Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Precision Grenade Launcher > --- INVENTORY -------- Deuterium Engine Aluminum Leg Cooling System Advanced Weight Redist. System Structural Scanner ECM Suite Layered Light Armor Plating Light EM Pulse Cannon Minigun Minigun [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 2 . . . Weapon . | . . . . . . . . Parts Attached 92 | 6 1 10 26 17 17 13 2 Power 7 | 1 . . 2 1 1 2 . Engine 3 | 1 . . . 1 1 . . Core 4 | . . . 2 . . 2 . Reactor . | . . . . . . . . Propulsion 31 | 2 . 2 11 5 5 6 . Treads 1 | . . 1 . . . . . Leg 13 | . . . 7 5 1 . . Wheel 8 | 2 . 1 1 . . 4 . Hover 3 | . . . 1 . . 2 . Flight 6 | . . . 2 . 4 . . Utility 28 | 1 1 3 6 5 7 3 2 Device 17 | . . 3 2 3 6 1 2 Storage 2 | 1 . . 1 . . . . Processor 2 | . . . 2 . . . . Hackware 2 | . . . . 2 . . . Protection 5 | . 1 . 1 . 1 2 . Artifact . | . . . . . . . . Weapon 26 | 2 . 5 7 6 4 2 . Energy Gun 5 | 1 . 1 1 1 1 . . Energy Cannon 4 | . . 1 . 1 1 1 . Ballistic Gun 8 | 1 . 1 2 2 1 1 . Ballistic Cannon 3 | . . 1 2 . . . . Launcher 5 | . . 1 1 2 1 . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . 1 . Parts Lost 25 | . . . 3 1 10 3 8 Power 3 | . . . . . . 2 1 Propulsion 11 | . . . 2 . 5 . 4 Utility 7 | . . . 1 . 3 . 3 Weapon 4 | . . . . 1 2 1 . Highest Loss Streak 7 | . . . 2 1 7 2 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 96 96 98 99 80 91 90 Engine 4 | . 14 11 . 4 7 4 . Core 3 | . . . 8 1 . 2 6 Leg 13 | . . . 20 29 10 . . Wheel 10 | . 28 23 13 . . 5 23 Flight 2 | . . . . . 3 17 . Device 8 | . . 9 7 3 6 20 12 Storage 8 | . 14 11 9 7 7 7 5 Processor 11 | . . . 13 15 15 15 9 Hackware 3 | . . . . 10 7 . . Protection 7 | . 10 11 6 7 5 1 14 Energy Gun 4 | . 14 2 6 3 5 5 . Energy Cannon 2 | . . 7 1 . 1 1 7 Ballistic Gun 7 | . 14 9 7 9 5 1 7 Naked Turns . | . . . . . . . . Heaviest Build 36 | 14 17 22 29 34 36 32 35 Greatest Support 60 | 20 20 36 45 60 60 52 52 Greatest Overweight (x) 8 | . . 1 3 . 8 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 9 Most Carried 10 | 8 7 8 10 10 10 10 10 Average Carried 8 | 4 6 7 9 9 8 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 6 7 8 10 10 9 8 5 Class Distribution -------------------- 44% | Scavenger-Mutant 43% | Mutant 8% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Matter Collected 1663 | 260 . 196 424 405 218 160 . Remotely . | . . . . . . . . Salvage Created 1601 | . . 292 473 373 316 147 . Parts 99 | . . 21 25 23 22 8 . Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 33 | . . 4 9 6 13 1 . Guns 17 | . . 2 5 3 7 . . Cannons 3 | . . 1 . . 1 1 . AOE 12 | . . 1 3 3 5 . . Classes Destroyed 13 | . . 4 5 2 2 . . Worker 2 | . . . 1 . . 1 . Builder 2 | . . . . 2 . . . Hauler 2 | . . 1 1 . . . . Recycler 3 | . . . . 2 . 1 . Mechanic 1 | . . . 1 . . . . Watcher 3 | . . 2 1 . . . . Swarmer 7 | . . . 3 . 4 . . Cutter 3 | . . . . . 3 . . Grunt 9 | . . 1 3 3 2 . . Brawler 1 | . . . 1 . . . . Sentry 7 | . . 3 1 . 2 1 . Hunter 5 | . . . 1 3 1 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | . . 1 4 3 6 3 . Combat Bots Only 6 | . . 1 3 3 6 1 . Max Kills in Single Turn 4 | . . 1 2 1 4 1 . Gunslinging . | . . . . . . . . Exploded 4 | . . 1 2 1 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Hostile Shots Fired 493 | . . 8 52 55 201 96 81 Missed 167 | . . 1 22 8 66 41 29 Damage Taken 4235 | . . 143 470 759 1494 495 874 Core 754 | . . . 53 148 210 67 276 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 104 | . . . . . . 35 69 Regen/Repaired (Parts) 55 | . . . 55 . . . . Core Remaining (%) 97 | 100 100 100 90 . . . . Volleys Fired 141 | . 1 21 37 39 33 9 1 Largest 2 | . 2 2 2 2 2 2 2 Hottest 116 | . 70 95 89 81 116 108 108 Shots Fired 273 | . 2 38 74 78 62 17 2 Gun 221 | . 2 18 70 73 49 8 1 Cannon 36 | . . 18 2 . 6 9 1 Launcher 16 | . . 2 2 5 7 . . Special . | . . . . . . . . Kinetic 145 | . 1 20 35 55 25 8 1 Thermal 78 | . 1 1 35 18 13 9 1 Explosive 16 | . . 2 2 5 7 . . Electromagnetic 34 | . . 15 2 . 17 . . Robot Hit Streak 21 | . 2 5 14 13 9 20 21 Robot Miss Streak 5 | . . 4 3 3 5 . 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 2 . 2 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 189 | . 2 19 56 57 38 16 1 Core Hits 90 | . . 11 23 21 30 5 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . . . 7 2 1 . . Burn 9 | . . . 7 2 . . . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4246 | . 23 506 965 1222 1139 365 26 Guns 2538 | . 23 126 834 774 642 139 . Cannons 621 | . . 281 18 . 70 226 26 Explosions 1074 | . . 99 113 435 427 . . Melee . | . . . . . . . . Ramming 13 | . . . . 13 . . . Kinetic 1507 | . 10 137 428 569 224 139 . Thermal 1260 | . 13 71 406 205 313 226 26 Explosive 1015 | . . 40 113 435 427 . . Electromagnetic 451 | . . 258 18 . 175 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 1 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . 6 3 3 Message Errors 2 | . . . . . 1 1 . Matter Fused 3 | . . . . . . 1 2 Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 4 | . . . . . 3 1 . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 52 | . . 33 . 19 . . . Projectiles 24 | . . 24 . . . . . Explosions 28 | . . 9 . 19 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 120 | . . 35 33 14 38 . . Shots 4 | . . 1 1 1 1 . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . 2 . . . Kicked 2 | . . . . 2 . . . Crushed . | . . . . . . . . Highest Temperature 367 | . 18 86 226 143 367 181 89 Average Temperature 92 | . 9 28 70 42 186 73 35 Received Heat Transfer 714 | . . 27 153 144 192 108 90 Effects 4 | . . . . . 4 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 6 | . . . 2 3 1 . . Heat Transferred 3569 | . 37 137 1554 666 675 450 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Peak Influence 376 | . 30 300 293 265 376 267 191 Initial 197 | . . 12 126 92 126 197 186 Average 186 | . 13 167 190 141 293 237 176 Maximum Alert Level 1 | . . 1 1 1 1 1 . Low Security (%) 54 | 100 100 58 51 79 15 6 100 Level 1 45 | . . 41 48 20 84 93 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 . 4 . 1 . Investigation 2 | . . . . 2 . . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . 1 . 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 1 9 11 9 13 7 21 Peak Tracking Total 16 | . 1 3 3 3 6 3 16 Tactical Retreats 8 | . . . . . 1 4 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Traps Triggered 3 | . . . . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Disabled 4 | . . 2 . 2 . . . Max in Single Turn 2 | . . 1 . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Accessed 15 | . 1 2 2 7 . 3 . Terminals 6 | . 1 1 1 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 4 | . . . . 2 . 2 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 28 | . 1 4 6 14 . 3 . Successful 16 | . . 3 4 7 . 2 . Failed 12 | . 1 1 2 7 . 1 . Catastrophic 3 | . . . . 2 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . 1 2 3 9 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 4 | . . . . 2 . 2 . Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 9 | . . 2 2 5 . . . Record 2 | . . . . 2 . . . Prototype ID Bank 2 | . . 1 1 . . . . Level Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . . 1 . 1 . . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . Retrieve Components 2 | . . . . 1 . 1 . Scanalyzer 1 | . . 1 . . . . . Insert Component 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 2 1 6 . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . 2 . 1 . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Turns Passed 2557 | 47 88 329 742 517 373 254 207 Spaces Moved 1872 | 40 97 263 438 299 170 356 209 Core 22 | 8 . . . . 6 . 8 Treads . | . . . . . . . . Legs 598 | . . . 205 299 94 . . Wheels 842 | 32 97 263 232 . . 17 201 Hover 155 | . . . 1 . . 154 . Flight 255 | . . . . . 70 185 . Fastest Speed 26 | 50 80 80 80 112 26 26 50 Average Speed 89 | 74 80 86 101 117 125 39 91 Slowest Speed 450 | 80 80 95 260 120 450 92 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 23 24 22 11 30 13 32 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 85 | . . 28 14 19 24 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 85 | . . 28 14 19 24 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total 2457 | 57 105 326 631 398 265 452 223 Wait 216 | . 5 16 78 20 37 54 6 Move 1866 | 39 96 262 437 299 169 355 209 Hop . | . . . . . . . . Pick Up 66 | 12 2 8 15 9 8 10 2 Fast Attach 19 | . . 3 10 3 . 3 . Attach 36 | 6 1 1 8 5 10 5 . Detach 7 | . . . 3 1 1 2 . Swap 37 | . . 6 8 9 7 5 2 Drop 49 | . . 9 17 11 . 9 3 Fire 141 | . 1 21 37 39 33 9 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . 2 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 18 | . . . 18 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 16) 136 | -10/Materials | Entered another Materials area 136 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 462 | -9/Materials | Discovered new exit (range 4) 465 | -9/Materials | Entered another Materials area 465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -8/Materials | Repaired Nuclear Core 1124 | -8/Materials | Build established: Scavenger-Mutant 1174 | -8/Materials | Discovered new exit (range 11) 1207 | -8/Materials | Entered Factory 1207 | -7/Factory | Evolved 2 slots: Utility x2 1377 | -7/Factory | Identified exit to Factory 1724 | -7/Factory | Identified exit to Garrison 1724 | -7/Factory | Entered Garrison 1774 | -7/Garrison | Triggered checkpoint 1783 | -7/Garrison | Triggered checkpoint 1867 | -7/Garrison | Lost 7 parts (4n2u1w) 1978 | -7/Garrison | Triggered checkpoint 2000 | -7/Garrison | Core integrity fell below 50% 2036 | -7/Garrison | Lost 3 parts (1n1u1w) 2040 | -7/Garrison | Build established: Mutant 2064 | -7/Garrison | Triggered checkpoint 2094 | -7/Garrison | Discovered new exit (range 12) 2097 | -7/Garrison | Entered Factory 2256 | -7/Factory | Identified exit to Garrison 2351 | -7/Factory | Entered Garrison 2401 | -7/Garrison | Triggered checkpoint 2427 | -7/Garrison | Triggered checkpoint 2480 | -7/Garrison | Build established: Scavenger-Mutant 2507 | -7/Garrison | Triggered checkpoint 2521 | -7/Garrison | Triggered checkpoint 2549 | -7/Garrison | Core integrity fell below 20% 2558 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02491_ The unstable cave ceiling collapses. 02507_ Beams of light sweep through the air. An alarm sounds. 02508_ C-30 ARC bursts open, deploying its payload. 02508_ L-41 Fighter unfolds itself. 02508_ G-47 Trooper unfolds itself. 02521_ Beams of light sweep through the air. An alarm sounds. 02521_ System corrupted: Matter fused (-6). 02524_ Med. Storage Unit destroyed. 02528_ Arm. Wheel destroyed. 02537_ Imp. Weapon Shielding destroyed. 02542_ Lgt. Nuclear Core destroyed. 02551_ Com. Wheel destroyed. 02552_ Dropped Gauss Rifle. 02553_ Imp. Light Armor Plating destroyed. 02553_ Dropped Plasma Cannon. 02553_ Arm. Wheel destroyed. 02553_ Dropped ECM Suite. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####??????????????????? | | ??????????????????????????! !???????????????????? | | ??????????????????????????! !???????????????????? | | ??????????????????????????# ####????????????????? | | ??????????????????????????# + ?????????????????? | | ??????????????????????###?# + ??????????????????? | | ?????????????????????## ## #???????????????????? | | ?????????????????????# # #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????## ##! #???????????????????? | | ??????????????????????##??#[]#???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ?????????????# ########### ###########?????????? | | ?????????????# s #??????#### | | ?????????????# @ g #??????# | | ???????????????###### #####sg######## #??????# | | ??????????????????????????# #??????# #??????# # | | ??????????????????????????# #??????# #??????# # | | ??????????????????????????# #??????# #??????# # | | ??????????????????????????# #??????# #??????# # | | ??????????????????????????# #??????# ######## # | | ??????????????????????????# #??????# ## ## # | | ??????????????????????????# #?????## ## ## # | | ??????????????????????????# ####### ^ | | ??????????????????????????# = ^ | | ??????????????????????????# !![ ^ | | ??????????????????????????##+####### ## ## ^ | | ???????????????????????????????????# ## ##^ | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? " | | ?????????????????????????????????### ## ## | | ???????????????????????????????????# ## ## | | ??????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????????? | | ??????????????????????????????????#######""""## | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedAlloyCannon Manual? 0 Play Time 01:00:10 Cumulative 21.6 hours Start 2024.04.22 @ 09:46:20 End 2024.04.22 @ 10:49:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 13 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2513573-88c0-4250-ad81-1db9d5f886be